- Details
- Written by: INsane
- Category: NEWS


4th September 2025
Been busy in August...
RCBot2, another waypoint update on 4th Aug 2025.
New waypoints for a update in September are coming in but I will wait for a while to update a pack, you can "preview" these new waypoints here.
Mapping. I was looking to get back into mapping in July - September and released...
dod_office_b2 A port of cs_office and a rework of my b1 version to allow RCBot2 to break glass properly.
dod_old_schwetz_b5 - A port of the goldsource dod_schwetz, this has swapping spawns and is physically the same as the dod 1.3 version. However, this was just a "concept" map for swapping spawns, really I want to rip apart that B5 version and make a more compressed version of dod_schwetz.
dod_old_oslo_b1 - This port of dod_oslo was started in 2009, I gave up mapping in 2012. Like the map above I have some maps I have made back then (as I was learning) that really need fixing and another version. Video of this map.
dod_old_oslo_b1 when I was making it and others, I found some map errors that are really annoying and don't have much info' on them. I started a page that tracks mapping errors, I have more to add to that soon.
I was a little pissed off with the lack of good guides for dods level construction, the Overview or Minimap guide/s on the Valve wiki are not that great.
So I made my own... Create a Day of Defeat Source Overview (minimap)
1st July 2025.
Updates to the dods RCBot2 waypoints have occurred during June 2025.
See this section for a download to refresh your waypoint folders.
Also updated the page that links to maps downloads for these waypoints.
1 April 2025.
RCbot2 has settled down a bit now.
The versions coming out of the Bots United Discord now have Alpha version patches that solved a lot of the issues after the 19th Feb 2025 dod:s update.
I have downloads for the Windows Listen server and one for the Linux dedicated server (that also has the windows files BTW)
Make sure you check the Known RCBot2 waypoints and Map Downloads page as more downloads have been added, last update to maps/waypoints was 16th March 2025.
A simple dod:s HUD fix.
I have been looking at a few players comments and some struggle with kills and deaths area, it's actually broken after the 19th Feb update and I have those issues explained in a GitHub issue, no idea if they will fix their mistake, they often do not and ...just keep adding more crap to TF2 instead.
To help fix a few I have released a HUD that looks at some of those broken parts and corrected them as far as I could. Optional items also included, a Left Minimap mod (helps with Kills and Deaths list) and a altered Team Menu panel (standard color HUD and sv_pure OK)
In that package if you make your own HUDs, the clientscheme.res is fully commented explaining what the controls do so...its actually a good base to build from. Just search for a word like "Kills" or some other area and it will show you a (english) sentence on what that control does.
.
Older dod 1.3 (Sturmbot.org)
Martee and myself made some waypoints and map downloads for the special maps that KTP league players use in matches.
These are various authors making "clean" and different versions of the best maps to play on the older dod version.
I really liked the edits they do, route changes and brightening up the old maps make for interesting play, each one (9 of them now) has a set of Sturmbot waypoints and by various authors, they include an overview (minimap) and the call-out sheet of the locations in the maps.
I have a target of 15 of their maps but these 8 maps are what they mostly use.
If you have the old dod, put on Sturmbot, get those maps.
If you want a challenge change this part of the dod\sturmbot\bot.cfg file.
Play with bots that have high settings in a class type like the comp' players do in matches....
addbot is the command, the team is the number after that, next is the class, then the skill.
They are tougher than normal "8" on the end is the highest skill.
If you find them too tough... reduce that last number "8" down to "3" for dumber bots...or even further.
Then build your way up as you learn.
#Default for Skill is 75
random_skill 100
# Adjust the bot min and max.
# Leave on "0" and use addbot min_bots 0 max_bots 0 #addbot [team] [class] [skill] # [team] 1 = Allies, 2 = Axis # [class] See the manual class numbers. # [skill] 0-8 (0 a low skill , 8 deadly) # The below will give a normal 6X6 match. # Per side: 3 rifles 2 support and a sniper # rifle X 2 addbot 1 1 8 addbot 2 1 8 addbot 1 1 8 addbot 2 1 8 # carbine k43 X 1 addbot 1 2 8 addbot 2 2 8 # sniper X 1 addbot 1 5 8 addbot 2 5 8 # support X 2 addbot 1 6 8 addbot 2 4 8 addbot 1 6 8 addbot 2 4 8
16th March 2025
Lots going on in Day of Defeat Source after the 19th Feb 2025 update!
The update to 64 Bit broke... a lot of Source games custom mod support teams and... it's not over yet.
MetaMod:Source, SourceMod and RCBot2 teams have been working hard to restore the mods that make the Source games... great. Without those teams you have to ask, how many would be playing the vanilla DoS:S, HL2:DM and CSS ? Not many.
It really is telling when you look at the massive disruption (done with out warning) and then go to dod_anzio and they haven't even fixed the missing texture on the bridge stairs, or much else that has been lingering since 2013 in some cases.
I have been busy as well, I was updating RCBot2 waypoints before the 19th Feb update and here we are nearly one month later and I can finally get back to that. (12 or so new waypoints and 53 older ones to fix).
RCBot2 single player versions, the versions are in alpha and may change often, see this download category.
RCBot2 Waypoint updates, the old way of putting up new waypoints was to go to the Bots United RCBot2 waypoints forum and post some, then it would go in the next release. The forums have a database issue and also some browsers are blocking the site.
Moving forward, dod:s waypoints and lot of others are maintained in a list (online spreadsheet) by "LegendaryQueen777" for Bots United that I call the ZOHO list . It's...intense to even look at let alone record and test, then grade but LegendaryQueen777 has kept this up to date and makes this really easy for me to piggy back off it and offer downloads.
I work with that "SOHO" list and you should now submit waypoints via the Bots United discord general section.
I offer a update in a RCBot2 section here that is more than likely always going to be more up-to-date than the official downloads at the moment as "updates" recently have just been a few files of the total package (no waypoints).
RCBot2 Map support, as part of helping with downloads of RCBot2 (packaging it up with install instructions) I also maintain a web page to connect players to maps for RCBot2 (dod:s) waypoints... Known RCBot2 waypoints and Map Downloads
There are a few "missing maps" lost to time but out of the 282 custom waypoints others and myself have found most of the maps here and there.
RCBot2 Dedicated server Guide (Home LAN). That broke as well, it's now fixed with a RCBot2 Version 2 Alpha 2 build.
The more complex listen server downloads for Windows and Linux that add Sourcemod are on hold... they work if you build them off the Listen server version "RCBot2 Ver 2 Alpha 3" and use the SourceMod files in the dedicated server guide above.
However these are complex to build if RCBot2 is updating every other day, if you need help making a build, contact me.
I started the page linked below to try and capture issues and provide some solutions. It seems everyone is coping OK but issues do persist for some.
DoD:S 19th Feb 2025 update issues found. (dodbits page)
In the past I have reported issues to GitHub... I found they are rarely acted on. I hope to list some issues and provide some solutions.
Links are in there already for some items that have come up in forums and from friends I know.
If you are struggling with a issue read that page.
One of the regrets I see with this update is the Linux OS players got a kick in the teeth...again.
You would think with Steam OS that could be a standalone OS that will replace Windows 10 (it dies in Oct 2025) then Linux players should be high on the list for Source games?
Maybe they will but hey... we are on "Valve time".
A timezone without a clock.
18th February 2025 Day of Defeat:Source has updated to a 64 bit version and that means a lot of guides and downloads on this site may be out of date.
Lots come here for RCBot2 and GUI and HUDs, HUD's are mostly unaffected (for now) but that too may change.
RCBot2 is broken as it is a MetaMod:Source plugin. You can really only play RCBot2 if you install the beta version of dod:s at the moment.
22 Feb 2025... Right now RCBot2 it is still broken.
For now why not explore the older dod on my other site Sturmbot.org
I do have new articles to do and the CVAR list after the update is one of them and various items players are finding changed are....
In all expect to see more articles in the section dealing with commands.
As you can see a lot of focus around RCBot2 support for waypoints and general map support.
I didn't realize how many issues there were in the download section. Sorry about that.
Please use the report a download link (it's on every download) if you find a issue. I do get a report from that button.
Last issue is the "Contact Me" links changed, it was a email (spam killed that and no one uses email anyway) now its my steam profile (do add me as a friend if you have questions) and I also have a dodbits discord server where you can ask anything you like, RCBot2 waypoints, site issues.
New article added for RCBot2
How to guide for installing on a Linux Listenserver, it took a lot of research and a fix, but it does work. Check that out here.
SourceMod and RCBot2 on a local Windows or Linux PC?
I have new downloads and an article for that, see here .
Need a Linux dod:s HUD fix? See here.
Most new items Jan-May 2024 are in the RCBot2 section.
New waypoints and more are coming. There are 12 new waypoints since the September bulk pack update.
See here for the 12 new waypoints. As always there are links to the map download as well.
Expect more RCBot2 Waypoints as we get to the end of November, I'm aiming for around 20 and will release a bulk pack soon.
If you have an RCBot2 (DoD:s maps only) request, please use the contact in the above menu and let me know.
A new article on RCBot2 waypointing has been started.
This includes YouTube videos on waypointing RCBot2. I have a playlist for that and intend to add more.
My attempt to make a waypointing guide that takes away the mystery of making your own or altering another person's set to suit yourself.
I recommend starting with someone else's waypoints as you learn more looking at work performed by others to learn.
Past that, I want to revisit mapping again. I dropped mapping in 2012 and have unfinished projects.
Then a RCBot2 download that also has Sourcemod Admin and plugins on a listen server.
Also another playlist for short videos on new (or older) dod:s maps that have RCBot2 waypoints.
The intent there is just give a quick look at what the main features of that map are and where to download it.
Update 10th October 2023 - new article completed DoD:S dedicated server at home - with RCBot2
Its a dedicated server install on a local LAN, so much the same files (plugins) from SourceMod work fine.
Medic, Jetpack, Parachute, Extended Maps plugin, and DoD:s Equipment are in a download for that guide. The downloads and guide an be used for an online server guide with some adjustments.
Also see a updated page for RCBot2, map downloads that match the waypoints (known in 2023) available.
Other updates...
RCBot2 - starting and configuring bots, RCBot2 commands and more. All of those topics are covered in the new RCBot2 category.
A new download section, Plugins for DoD:S servers. Only one item in there at the moment, working on more.
The downloads also have updated waypoints for RCBot2 (DoD:S only)
More to come.
I am still working on a update to the zip file below (RCBot2 for a listen server with SourceMod) it took a sharp turn when I noticed how many commands are misunderstood and just plain wrong in RCbot2.
There is a new guide to the RCBot2 Profiles editor (why you shouldn't use it anymore).
There is a new guide for a better way, doing a config.ini file manually instead of the above method.
Read both and you will see why the commands really need sorting out, the config.ini file is full of errors and some TF2 commands that don't mean anything for RCBot2 and DoD:S.
Apart from those two guides (they needed to come first) I will have some more guides coming up on three different ways to start RCBot2 and how to control the bot classes.
The new subject is how to edit the bot profiles and set commands to get an accurate set of files to get the bot classes you want in the number you want, that is if you want that for all maps as a default.
Rcbot2 is not friendly when you want a particular set of bots on a particular map and also a particular class mix on that map.
I have a work around using a couple of SourceMod plugins that give a range of options to control the server size and amount of bots, and what class they are.
Work around 1. RCbot2 bots can be controlled if added manually, the system above adds each class via a config file, times the release to span over 10 seconds.
Work Around 2. Seeing RCBot2 crashes a server if the mp_limit commands are used, one thing I noticed is while RCBot2 does not work with the Valve commands they don't mind having their weapons striped away and replaced.
That is another SourceMod plugin when used in a map.cfg file, you don't want MG class on dod_anzio? Fine, just strip off the weapons for that class (axis, allies or both) via a set of config files and a MG now has support weapons... or lower ammo or any other combination.
That second work around also affects the human players. The first one only affects the bot class, humans pick whatever class they want.
I'll keep working on them and put up a guide for others to download and test. Will it work on a dedicated server?
Yes, it should... but I'm only testing on a listen server for now.
The dodbits installer for RCBot2 (a bot to play dods in single player mode) has been updated.
The News item DoD:s Bots below has the link and also a new help section.
I'm working on a new download for RCBot2, its a package that adds SourceMod on a listen server (local PC).
Testing so far on my PC is still going but it's ready for a preview, download the package if you like.
You can view the readme (PDF) here.
It has a readme that explains how to install and why plugins were selected and what they do.
It has Gun Game (with maps and waypoints), Extended map configs, jetpack. fly, parachute and medic.
It also has DoDs Equipment 0.0.7, a plugin that controls weapons of the 12 dod classes.
As you may of may not know limiting classes in RCBot2 is broken, the files and the readme offer a observation as to what is broken, and offers a work around.
Give it a try but... a warning is that this requires manual installation and is a basic server admin level.
Don't let that scare you, the readme is step by step and is 28 pages long.
You may have noticed dodbits went down recently.
My fault. I attempted to update the website CMS version and it went wrong. I will not attempt that again and likley leave it in place, it is very hard to migrate a entire website to a new version at the moment. I have pressing family issues. When that is over, the website upgrade will progress.
It's why I haven't been around a lot.
New WW2 Game news: DoD:s players may like to know that the
Squad WW2 game spin off Post Scriptum now has a simple,
new AI addon in the Post Scriptum Workshop called SquidBots.
Its new and related to the same one recently made for Squad
in Nov 2022.
The recent change to a SSL secure website altered the server.cfg config maker pages DoDs, CSS and TF2.
Thanks to those that alerted me, the pages have been fixed. (Thanks William)
Donations please!
dodbits.com is up for a 2 year renewal in mid 2022.
It costs a lot for a one man outfit and I never get enough to keep dodbits on-line.
We got through the last 3 years and now its year by year.
I'm in my 60's and money is tight.
Thanks to those who contibuted, even small donations help a lot.
Please, donate if you enjoy the content.
Help keep this site alive.
A bit of a jump from October 2019 to January, been busy on another website in the last of 2019.
After fixing quite a few things on Sturmbot.org (fan site for dod Goldsource version) like the Sturmbot revision, dod manual, waypoint manual an a ton of new maps and waypoints... its time I looked at dodbits.com upgrades.
The focus at first will be support for RCBot2, the only way you can play DoD:s in single player mode.
I had already completed a fair amount of that in 2019, the bot now has waypoint support for 84 maps. 9 Valve maps and 75 custom maps.
By the way, do visit the dodbits support page for RCBot2 often if you have it installed, after making the current installer version there is already 4 new waypoints added that are not in the current installer either on the RCBot2 site or my installer.
There is a section on the RCBot2 support page called "3. New Waypoints" those are not in the installer right now and when they get to 10 or so I will make another version of my installer and update it.
A word on the RCBot2 site, I noticed my Malwarebytes real time monitoring software has that blacklisted as a bad site. No idea why as no downloads from there are bad, the community is fine. I just made it exempt and looks OK to me not sure why its blacklisted. I think its because its related to bots united domain, they did also have a problem, I certainly had no issues with them over the last 10 years either.
Next on dodbits is more waypoint support, firstly I am being selfish and Waypointing (editing the AI used by RCBot2) any map I made first and then some favourites of mine. Nothing worse than waypointing a map you don't like.
I have already started that waypointing effort, first one is in the new RCBot2 waypoints section, its my port (remake) of the dod goldsource classic dod_mainz, dod_old_mainz.
After that I think it is time I looked at GUI's / HUD's again. After not using my installers for a while I noted they are a little too complex.
I'll try and do some videos on how to use them but also offer a fixed download for different styles that you just download and slip a folder into dod/custom.
That way Linux and MacOS can have better support (you can do that now via the manual download), not only windows users.
When I started dodbits in 2005 I had no idea I would still be even playing dod let alone having and maintaining fan sites for both versions of the game.
I love playing dod, I had a break from it for a year or so in playing ARMA 2 and 3 (single player) but I always seem to drift back to Day of Defeat.
Not many changes here occurred during August - November- October on dodbits.com.
Most of the effort has been on my other site Sturmbot.org for the half-life 1 version of dod. Lots of changes to the sturmbot package, waypoints and map downloads.
On dodbits I have only adjusted a RCBot2 map and waypoint support page that was rather untidy. It now has an index and divided sections.
Since I released a installer for RCBot2 (installs for dod:s only) and added support for map downloads 30 July 2019, there has been 3 new waypoints made that are not yet in the main installer from RCBot2 or my dod:s only installer.
I have also adjusted a steam forum guide for RCBot2, that type of install is for the player who also uses HL2-DM and TF2 with RCBot2 waypoints.
That is about it for Day of Defeat:Source content.
Not much as the support files for Sturmbot needed a lot of work. Next here would be some new custom HUD downloads, my version 11 HUD and GUI while has a lot of settings is a bit confusing to install.
I will make some zip files of a couple of standard types based on small screens and color sets so it is easier to slip into the "custom" folder as a simple zip file.
The news on Days of War is interesting. Set to release in early 2020 (about bloody time) and beta testing week-ends are about to happen.
It will be interesting to see how it compares as a upgraded Day of Defeat:Source or it has other games influencing it.
If it does not have good single player capabilities and is not very close to dod:s gameplay... not interested. I hate COD, Battlefield Day of Infamy offerings of WW2 games, they may as well be Counter-Strike full of uptight kids bitching about FPS and trying to find exploits for a higher kills and deaths ratio... or trading for a new workshop item like a "hat".
Rather see a updated dod (HL1) than all the other garbage they spoilt dod:s with... like achievements, all that did was attract the kind of dickhead I like to avoid online.
22nd November beta testing starts and the early opinions will too.
Hi all, I have paid for a two year deal for my websites dodbits.com and Sturnbot.org.
I only got a couple of donations but to those persons who did... I thank you very much it was the trigger to keeping them up.
Some proper news now. I have been busy even though you can't see much, the website files and security needed a lot of work and now its the turn of the content.
I worked on the RCBot2 (Windows) files since they up dated a installer recently. I made my own easy to use installer package and wrote a guide on steam for those that like to do it manually.
Also played and checked all the RCBot2 waypoints and matched them with a 75 map download for Day of Defeat:Source. Those maps all have RCBot2 waypoint support in the latest bot package.
That wasn't easy but it was worth it. Next was getting that package working on Linux dedicated server and run a 32 player server with MetaMod: Source, SourceMod and plonk on 31 bots for my local LAN. On top of that is is running in a Docker enviroment on a UNRAID home server... and very stable.
I will make a tutorial for that as well... soon.
Next is work over at sturmbot.org.
Again with a dedicated server, with Metamod and AMX Mod, Sturmbot and Shrikebot (each with their own startup command line) and like the DoD:S server I'm loading it up to see if I can break them and crash... haven't crashed them yet.
The challenges with the HL1 version bots is there are 700 waypoints for Sturnbot and a lot that don't work... I have already sorted 170 (thrown out), fixed 5 and looking at the rest.
I also found 350 Shirkebot waypoints on my drive, I will check those as well.
Aim there is the same as RCBot2, make a epic list, check each one and ask if anyone has a better set. Also produce a 2019 updated guide for dedicated server installs, with a top set of checked plugins and bot files.
I will be a while with that, until then have fun.
INsane.
Rethinking this... This website will be retired in 2019.
How about you donate?
See the donate button above.
The cost of hosting ($400 USDper year) I am seeking another web host to cut costs and maybe this site will stay.
The problem is you guys mostly have an adblocker on, AD revenue from google is... almost $0, so bad I am going to ditch the useless ads.
Both dodbits.com and sturmbot.org will may be deleted past September 2019.
Up to you guys, donate and I will see what I can do in more content and fix (upgrade) this site and sturmbot.org.
December 2017
Its been a year... I better update. dodbits.com is funded for another year (costs are about $300 per year by the way) so dodbits.com and sturmbot.org (Bot for dod Goldsourse HL1 dod) will hang around for at least November 2018.
This site is basically idling and as we know so are dod and dod:s don't expect too much updates but I have been working on some items.
Home servers has always been of passion of mine and a local LAN server for both dod versions to play single player always high on the list. There are various ways of doing that and as we know you can add bots to the older HL1 version via Sturmbot and with a bit of effort you can install RCBot2 for dod:s. A home server isn't all about a PC dedicated to just one or several games, you can have media servers, file backups all sorts of jobs for that.
My latest home server is built around the unRAID OS 6 (LimeTech) software. This is the best out of similar packages like FreeNAS or NAS4Free. What these systems are is a simple operating system for a home server.
This video below explains what unRAID is and may be advanced for some but systems like unRAID can run all sorts of virtual services and one of them is docker containers that basically can package up something like a dedicated Steam server and run it... just like a PC on your network running Linux or windows and has a dedicated server.
So I have a dod and a dod:s dedicated server running in vitualization software and also you can run plugins like SourceMod and AMX to control the bot servers even more.
You may see some server articles and some single player articles for dod:s come up so but basically... this site is in a archive mode for 2018 and will be around for a while yet. Merry XMAS!
November 2016
dodbits.com is now on a new web host, A2 Hosting. I had years of issues with my last host Bluehost being totally absurd about support, I don't have time for big corporations who do not provide a simple support ticket service, have servers fall over and never admit it, ask top price and deliver slow web sites.
Life is too short to short out a corporations issues, Bluehost think a offshore support system that takes one hour to ask a question is wonderful and improves their shareholders profit by $00.01 by not having a proper support system.
Make a note corporate America. You wonder why Trump got in? The answer is... forget about the little people and the little people look elsewhere. Millions of them.
Will Trump actually solve anything... that may be no and it is also is a moot point, lesson is he said the right thing. Now he has to deliver, good luck with that USA, I wish you well.
March 2016
Easter, I have had time to look at games. To my surprise and maybe not to others there is a Kickstarter World War II game about to release in 2016, totally missed it.
Why is "DoW" a significant stand out from all the others?
At the time of writing it has 720 backers and $39,405 pledged (of a $20,000 goal) and six days to go. Who said WWII games were dead, they will be double what they asked for!
Update #1 - 27 Mar 2016: They have included "stretched goals" going past the $20,000 goal, the first past getting the game on to Steam is British forces, now in the game.
Update #2 - 1 April 2016 (no april fools joke) The KickStarter funding has 21 hours to go... it has just clicked over to $60,088 - Russian forces are now in the game!
Whats not to like?
Are you a dod fan? Well listen to these devs... they sound like fed up, hard line old school dod fans to me.
Their approach on modding means much content will be made, something dod:s could not or would not do... for whatever reason.
The learning curve on Source mapping for source is two to six months, and that is just learning how to make the tools install and work let alone the creative and gameplay learning curve. Chances of making a "shit map" are high... not very rewarding for the Source mapper.
Also... note the Donner map... looks fantastic...
Looks very cool. The "building system" and modding tools are what dod:s needed.
They are supplying what valve could not.
Help them develop: KickStarter page is here.
Forums are here.
DRiVEN ARTS webside is here.
Bazooka headshots and spade slices are on the menu.
Hell yeah, dig in sniper coming to get you...
Great looking game guys!
INsane.
February 2016
Long time no update.... I know. I think you could say dod in all forms is still played but not by much. This site will remain for a while yet but don't expect much news, I don't play dod anymore but I will leave the downloads and the site alone for now.
The steam forums for HL1 is really dead, a rare post introducing a new map recently is all there is.
The DoD:s forums are worse... no new threads. Yikes.
What am I playing? Singleplayer DayZ ARMA II. In particular DayZ X [1.8.0.3] by "Above" I find it relaxing and... different each time even on the same map.
The DayZ standalone is getting singleplayer... yeah right but when.
I don't play much outside that, too busy with other things... but that's a good thing :)
INsane.
January 2015
Happy New Year.
dodbits.com website has been upgraded ... as always if you see something nasty please let me know.
October 2014
Wow.. 5 months no news update! OK dodbits is still here, on a quick look Day of Defeat:Source looks like it dropped off quite a bit, it used to be in the Steam Stats top 5, then 10... now it is not even in the top 100.
The forums anywhere you look are quiet, inevitable really, so many other titles like DayZ have so much more to offer! The seemingly now nearly forgotten titles Day of Defeat Half Life 1 and Source engine are still going quite well when you look through server lists, amazing given the competition from other games and the age of the two games, it just really means we are all playing more games.
Single player for Day of Defeat, (Half Life 1) and Day of Defeat:Source
A reminder that for some that don't want to play the Multi-Player online game but would like to play the game in Single-Player it is very possible for both.
SturmBot by Johan Lind is used for the older Day of Defeat HL1 version, I have a whole site dedicated to that, installs and running it used to be hard but if you are lazy like me quite easy to do now with a installer, just a few clicks and play grab that installer here. Lots of support for the most popular custom maps too.
RCBot2 by Cheeseh is now very acceptable for Day of Defeat: Source. It too looks hard at first but it is actually easy and a lot of fun. Watch this forum and look for the latest news like this one for version 0.94. Download the installer and it will install the files, use the desktop shortcut and it is quite easy to launch, the bots are quite good and if you have not played in a while, use this bot to brush up your skill.
There is a YouTube video on this... it is basically the install and launch technique but not real clear. I may do a video or web page myself on this for the exact steps.
May 2014 For SteamPipe DoD:S and CS:S HUDS... click the images above!
The site comments have been disabled. Hackers win again. It was just too much effort deleting all the Spam for their grubby bullshit ads no one looks at. Mostly Chinese badly put together ads, they just clog the internet and the world with rubbish, just about everything else they produce seems to be pollution.
Hopefully China will change eventually and produce some decent products and laws. The people are nice enough...the ones I meet anyway.
If you need to contact me please use the Contact webmaster link up there in the search button.
DaiZy is cool !Not doing much on the site recently because I am very busy at work, playing some Dazy, in fact DaiZy single player. Very interesting 3D worlds they have there, I just love the fact you can add things like Kronzky's Support call add-on, it is sort of cheating ...if there is such a thing in Singleplayer mode. It does help understanding how to play the Multiplayer mode game.
The DayZ concept is interesting like Minecraft, Dust, self-paced exploring. I can edit the files to suit too, something that is now very limited to the absurd level these days, mostly people using hax where others use custom files. They spoil it for everyone.
I don't like Multiplayer games anymore, like the flood of online dickheads invading this site with spam, there are also too many people out to destroy Multiplayer games, the only way I would consider Multiplayer gaming again is with a closed pass-worded clan server or with admin rights.
The busy schedule at work and no online play reflects the lack of work in Source games here. The site is not going forward recently ... but it is staying around.
December 2013 For SteamPipe DoD:S and CS:S HUDS... click the images above!
UPDATE: Ham and Jam now released!
It has finally happened! The news page on the WW2 MOD H&J has updated and downloads are in place for UK, US and a torrent.
DOWNLOAD
A XMAS donation to the crew?
It is a free mod by the way... so maybe a donation might help, look to the right side of the website for the actual H&J donation
What is H&J ?
Look here for maps, here for renders and here for play test images.
ON-LINE Game Server ?
One server from what I can see at the moment from the SAW Clan in Australia. Just open the "Favorites" tab in "Find Game" (Servers panel) click 'Add a Server" button and place in ..."103.23.148.129:27070" it will appear in the "Internet" tab.
SturmBot (Bot for day of defeat - Half Life 1)
SturmBot converts the old dod from a multiplayer only game into a singleplayer game. Bots are handy for players that don't want to go online, or have internet connection issues... or pepole like me that love customizing stuff. I have recently made a website dedicated to it.
If you have the Half Life 1 mod day of defeat 1.3 for steam then you can install Sturmbot and play a local game with up to 31 "players".
There are many facets to the program, you can download a simple to use installer on the site ready to play with 600+ maps, (600 waypoint files in the install not maps) and also find some hard to get custom files for Day of Defeat as well like my map pack for 22 of the best maps ever made.
If you like dod you will find bots can be a lot of fun.... give it a go, download the easy to use installer I made and you will be set up in seconds.
Video courtesy of Justallinoneresource and YouTube
Enemy Front... a new WW2 game... CryEngine 3
The game is under development now by City Interactive. Gameplay - Robert Hawkins is a war correspondent who is caught up with the Resistance. The game is played through his flashbacks and will include real historical events.
News links to Enemy Front... VG 24/7 - GamesIndustry International - IGN - YouTube
July 2013 For SteamPipe DoD:S and CS:S HUDS... click the images above!
Got a problem with your steam game?
Report it to "GitHub"...
If you have an issue with a steam game how about reporting it? So many people have a whinge in forums, write emails and then see that issue go nowhere and just give up. Well, try the VALVe software GitHub sections.
GitHub is a web based service for software development projects and VALVe has a section for its games. Players can report issues to these areas after you register and login.
Let's say you are a fan of Day of Defeat :Source like I am and you need to tell someone you found a nasty bug.
Tip: When starting a new issue make sure you give a simple, direct to the point explanation. Here is a good example of someone reporting an issue but the game developers fixing the issue need more information.
As you can see others will come in too and possibly add to more information, you will be asked for further info' so put in as much as you can while keeping it clear and simple. It will take time to solve issues, so be ready for a wait.
Here is a good submission from user "spacecadet" about a issue just about every dod:s player is aware of.... but not the game developer ! As you can see the dev' still had questions, so set up your account to watch for reply's and alert you via email so you can answer the questions and get the item solved.
Get involved if you want it solved. GitHub is not an easy web based layout to master, but give it a try.
June 2013 For SteamPipe DoD:S and CS:S HUDS... click the images above!
Map downloads have been checked, added to and updated!
Also check out Dradz's new map, dod_rouen, it is stunning.
Old school dod anyone! I like to do at least one piece of content per month, bit late I know but I updated the installer for Johan Linde's Sturmbot package. I also assembled a top 22 map pack for the best, (what I think was the best) old dod maps. All work perfectly with Steam dod ver 1.3 (HL1 dod SteamPipe updated)
Now you may have not played the old dod for a while, thinking it is too hard? Not with these two packs, setup time is reduced to a few minutes if you use the installers.
Give it a go, play some of the old stuff, practice with the bots and then get online for a few games... you will wonder why you did not do this ages ago.
May 2013
I am still progressing on this site with revamping the many articles that now need upgrading to Steampipe format. The dods Hud tutorials were very old anyway and needed a clean up, over halfway through that.
Mappers for dod:s, CSS and TF2 have a beta SDK underway, it works OK for now. DoD:s users my experience with this was ...
Note: you start hammer via the hammer.exe in .... C:\Program Files (x86)\Steam\SteamApps\common\Day of Defeat Source\bin
Report any errors to this thread on GitHub.
April 2013
Aghhhh, Damn you SteamPipe! The articles on this site have been hit with errors because of the new SteamPipe formats. Just look for this logo for pages that have been updated ... if it does not have a logo... it could have incorrect info or files in it. I have done some downloads and a page or two already. Going to take a while... contact me if confused about something.
DoD:S...SteamPipe. So dod:s is now on SteamPipe, it seems to be going OK, there were lots bugs at first, lots of confusion but I think it went quite well seeing they ripped the guts out of the file system and completely replaced it!
There were a few items I was worried about like all my downloads and places like gamebanana ...will it still work? Mostly it does. There seems to be some custom models missing bits here and there, that may be down to some .VMF and .VTF file paths now incorrect in the files. Basically all you have to do with older custom stuff is where it used to go in the "dod" folder it now goes in "dod\custom" then make a new folder and call it any name you like. That folder is now the "dod" folder for custom files.
So when downloading older content if the readme says to install the folders in "dod" make sure you visit the new "dod\custom" folder, make a new folder of what that custom item is say... "terminator player skin" and all the folders like 'models' and 'materials' now go in "dod\custom\terminator player skin". It really is as simple as that.
The other things the community rely on like like Sourcemod plug-ins and DBlocker are up and working... so quick! I thought those two would take a little longer.
Linux... small steps now, a revolution for gamers?
The big 'win' I think is, Steam not only has Windows OS users but now Linux OS users, Mac have also been with Steam for a while. VALVe are really moving into Linux in a big way, in fact it is going to be the platform for SteamBox.
I don't know what they will end up with as far as what the hardware will look like but listening to some of what Gabe Newell says recently it seems VALVe will make a more open PC like box that connects the large screen TV not only to games you alredy own but also something running a Linux OS that can also have features to bring the web to your fingertips. Media center, game console, interactive web TV.
Something the TV manufacturers just plain fail at is access to your local media files and getting the web on a large screen TV. Gabe Newell is a clever guy, this platform could do a lot more than just add a few games on it, it could be the killer app for the lounge room.... that is also on your PC should another household member want to watch days of our lives and you don't.
This move to support Linux has some possible great side effects, Linux for me has always been an optional OS, it is a place I can find free software where I can use awesome programs to edit fonts, images and a fall back and a rescue platform when windows has one of it's issues... virus, BOD's, and a couple of others that are just plain strange. So why not install it for a spare OS? Have a read in my forums, if you have a motherboard that has a Boot feature, (on my asus MB you press F8 before windows can load and you get a bios boot menu) and a spare hard disk you can have a back up OS and install steam with some of your favorite games.... free.
But, it is early days yet for Steam and Linux, one of the more annoying things is the absolute shit, (yes... shit is the right word) support for Video Card drivers. Both ATI and Nvidia. You may see that change dramatically now VALVe has a Linux team (do look at the video and note the DirectX vs OpenGL items) and have plans for a standalone device running Linux for the lounge room.
In any case it was easy, opening my PC inserting a spare drive, disconnecting the SATA plug on my drive Windows is installed on, inserting a Ubuntu 32 bit install via a pre burned ISO. If I want Linux, I restart, press F8 at the Asus bios screen, select the 250 gig drive and it's done. No fooling with complicated dual installs on the same drive and Linux screwing with windows fragile master boot record.
So much is being investigated, problems solved and new products being released. Now add that to the Steam user numbers, billions of people world wide. If hardware, software are supported and billions of people are using Steam products on older and newer hardware... including the lounge room big TV crowd, using the top 3 operating systems.... well that is huge. It has the capability of bringing a lot of people together in one place.
It has the same feel as the "web" ... lots of different ways to get it and you don't need special hardware to access it.... like my pet hate buying a hardware console when I have a $2,000 PC that eats any console ever made, just to play a game? Hell no!
It will affect what hardware manufactures do with hardware and software like DirectX vs OpenGL preference, it will effect what console you buy next or if you don't want a console at all just use your PC with a wireless GamePad, or build your own and plonk in your steam account with Steam running in "Big Picture Mode", that is if VALVe do make this a success.
If you look at the past record of the failures and successes of that company once they say they are going to do something...it happens.
March 2013 Note new HUD for the DoD:s "SteamPipe" Beta...see here.
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UPDATED! |
UPDATE: 31 March. A lot has happened since dods updated, the servers are coming back and it does not look that bad now. If you are still struggling with where to place custom files I have a guide here.
UPDATE: 16 March. My current "pre SteamPipe" version GUI and HUD for DoD:S and CS:S are now complete, no more versions will be developed for them.
All new improvements will be for the new SteamPipe versions. The new version of the custom GUI and HUD for DoD:S is done and CS:S is here.
UPDATE: 14 March. Day of Defeat:Source ...beta! (SteamPipe file system)
As you may know all orangebox titles are eventually moving to a new file system, SteamPipe.
I actually made some stuff!
OK it has been a while since I did anything, there is a reason...I am bone lazy.
Maps
I have placed the St Lo map on the shelf... having a rethink. I did however get enough time to finish off another one from the dark depths of my hard drives, office. CSS office was always a favorite but for dod it is a disaster because the axis spawn in the play area and dods does not have hostage mode. I think I have a good enough version to playtest, please see here and here for a look and download.
VALVe and SteamPipe... a change that will disrupt all custom files and how that affects you
What are they doing? VALVe explain here.
The old GCF system will be removed and files will now go in VPK packages.
The addons folder is removed, so SourceMod needs to deal with that, also some plugins may not find the sounds and material folders as they too have changes in addresses.
The way files are downloaded from servers change, the custom files for HUD's, skins, sounds and maps will change address.
This seems to be just a revamp of the file system, scrapping the GCF file system. Probably to make it more efficient, (less work/cost) to update orangebox games for VALVe.
Pros:
Cons:
Opinion: I think it will cause about the same damage as the orangebox update but deliver very little in actual improvements for players. For dods it looks like we will be left with a smaller pool of custom files and server plug-ins, popular ones will get updated for sure, some will go too.
I would not count on any other fixes, just disruption. I cannot say this is a good move but there is little anyone can do about it, the disruption to sites like mine and Gamebanana are that all of the downloads will be...broken.
Who is going to fix them? Be assured I will fix my stuff... what about large download sites!!!
dod:s HUD
The version 11 of my HUD will drag on a bit more yet, it is ready, at Beta 12 and here for a download, (See first post). Small changes happen a lot, I am waiting for the file system in orangebox games to change and break instalers and manual downloads. The Version 11 beta 12 does also have a huge set of manual files, it is in the first post but here it is anyway... download (warning, installing a HUD this complex is for advanced users ONLY, better use the installer if you are not sure)
CSS HUD's
I have not done anything with them, same reason, VALVe will change the file system soon and it will kill all installers and zip file locations.
February 2013
Adobe older versions are free now?
Some visitors to this site make content for Source games, when doing that you need graphics software, the best is Adobe Photoshop. While the alternatives like Paint.Net and the Gimp are very good Adobe Photoshop is easier to use than the Gimp and has many more features than Paint.Net.
But... Adobe Photoshop is very expensive to buy for a non-professional person just to edit a few files every now and again so most people use end up using the Gimp and Paint.Net, the cheap Adobe alternative "Photoshop elements" is not worth it as it does not handle Alpha layers, (the Gimp can but not Paint.Net) well now you can have a full Adobe Photoshop CS2 from Adobe.
It seems they have issues with activation and have realesed a lot of the versions on this page with serials, a lot more than just Adobe Photoshop CS2. I am not sure how this stands up for a person who has not bought this in the past, is it abandonware now or what? It is very old and may give bad results on some PC's like the later windows 8 and some Mac PC's but for the gamer that just wants to edit a couple of images this may be worth having a look at. Myself... I still prefer the Gimp and especially Paint.Net for simple stuff, probably because I am comfortable using them and PhotoShop does take quite some time to load for simple edits.
January 2013
Due to other things in my life the webbie has taken a back seat for a while.
I have almost stopped, (again) on HUDs for Steam games. However I still get a kick from mapping and very now and again the Hammer editor gets a run.
Saint Lo holds an interest for me, it was heavily bombed during the Normandy campaign, the town had 95% of it's buildings destroyed initially by the 8th air force and then by the retreating German artillery. The pay off from all that tragedy of the civilian deaths, loss of individuals from both sides, incredible destruction of "carpet bombing" was Patton's 3rd army raced through Normandy... "the breakout" after Operation Cobra.
So the way Saint Lo looked just before and during July 1944 started to interest me. Also the other ww2 games don't really depict it as it was so I thought a bit of realism was in order. It is harder to do this and the amount of times I have ripped it up and started over? Around 20 or so times.
I think I am around 50% done, the map area is the intersection where the major roads from the coast meet at the town.
Images
There are a few images kicking around the net for a reference, the images below were helpful, first on on the left looks like one of the first air raids, 10 minutes before Saint Lo was changed forever, for the occupants the town would never be the same after this point. In the 2nd from left image the intersection of the roads is around the image center, just to the right. Other images show the a couple of the reference files used and what that looks like in the map at the moment.
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Before the Bombs |
dod_saint_lo_b1 |
Edge of graveyard and intersection |
Map view of the graveyard and intersection |
One of the houses still standing |
Map view of that house |
I will keep plugging away on this, one of the more annoying things is some areas don't have good photos so I try and guess... then I find a photo of that area and start all over again!
September 2012
Not much to say this month, tidy up of the web pages here and there, learning a bit of php, boring.
I have done a lot of poking around CS:GO as everyone else seems to be doing too, I am in two minds about CS:GO, I like it... but it failed to capture me as a show stopper, I guess deep down I am still a day of defeat fan foremost and I have a sort of a problem finding a server that has "mature players" that behave and respect each other. Easy to find in DoD... bit hard in CSS or CS:GO.
CS:GO bugs? The best place to look at all the bugs should be the steam forums. Well you would be wrong, try this site... http://64bitvps.com/csgo/.
DoD:s HUDs.
Ver 11 beta 11. A small update to the dods HUD and GUI, now at Ver 11 (beta 11) just a tweak of the Team Menu, added a icon on the spec button and a tidy up of a crosshair image. Download and view the pics here. By the way, I have uploaded the latest Ver 11 beta 11 HUD manual files here. The manual files are all the elements of the latest hud packed in folders, it is very confusing to install and only meant for other modders, please stick with the installer if you can.
Metal HUD! I have also updated the old Metal HUD from 2008, a small update adding a few items Guyver was worried about. It just adjusts a few small images on the team menu and adds the latest files, it will now be able to take a few of the options in the latest ver 11 HUD like the new scoreboards . Download here. Warning, this hud changes a fair bit on sv_pure 2, the images are replaced with standard ones when that change happens, play on a lot of sv_pure 1 or 2 servers? Stick with my standard HUD.
Must see video, that is if you have not seen it already...
August 2012
Update 23 August CS:GO is cool: So I have had a poke and a fiddle now and played a bit of CS:GO, its quite a good game for one that is just released out of beta! I could not resist looking at the CVAR's and have already made a list here. Also a player cvar "interesting cvars" page too, not much there, still exploring.
I like the game as it is but I could not resist having a go at the new flash based GUI, the files are awsome... bit messy too, you can tell its a beta :) never the less, I made a small mod for adding items to the GUI panels, have a sneak peek here....
Accurate CVAR (Commands) lists... Its harder than you think!
I had some old lists of CS:S, DoD:s and TF2 on the site, all have been updated in those links. I also found a better, quicker way of putting these up. It's quite boring and time consuming doing these and the traps are many, it is probably why you don't see them on various websites and why a lot are incomplete, have incorrect defaults or are just plain too old. They are just a pain to get right, display on a web page and by the time you have VALVe have updated it!
Only webmasters, server operators or keen forum posters will find a new dodbits page interesting, it is how to get a good list of cvars, you will need a game server, also a spreadsheet program. However, it is quick and accurate after a small learning curve. It used to take me at least 1 hour after I checked and reworked some commands that the local PC game would get wrong.... now it's about 5 minutes!
Server.cfg file makers!
I have added some pages server operators may find useful, a page that makes a custom server.cfg file ready to download. One of the most annoying things when setting up a Source based server is the server config, what to put in it and what range the commands have. I have pages for DoD:s, TF2 and CSS .
Just fill out the input lines for the server name and the passwords, (web page will not remember them) drop down arrow choices that have defaults and recommended values and press a button at the bottom... a server.cfg is ready to download. The page also has information beside it so you can read about each command if you want to know more.
I made these because the few of them that are on other sites are in non English, full of commands that are not for a game or have long since been replaced or the default changed. I have tested each command to ensure it is a real command ... after looking at some other config makers and downloadable server.cfg files, I can assure you there are LOTS of authors who do not test to the level I have with my web pages. Every similar page I tried had at least 10% of useless or non working commands.
The links are under the game tab menus in the main menu by the way, just look for "<game> server config maker". I only intend doing one for each of the Orangebox games, if you would like a .cfg file of a certain type, (like map.cfg files or config files for sourcemod stuff) to work the same way just contact me and I will see what I can do.
Survey on rate commands...
I made a quick survey of what bandwidth rates server operators use, the results are the best I could do, (VALVe should run stats on this) but it did surprise me what ranges people are using now. See that page here, based on CSS, would be interesting to see what TF2 operators use, but that would take too much time!
No work on huds in the past weeks, the dods ver 11 one is still in "beta" :) Read July news to find the latest one.
July 2012
The version 11 HUD/GUI for dods is quite advanced now and sitting on "beta 10". Just keep and eye on the first post in my forum for the latest. It now has a complete guide on the team menu both in the download and in the dods hud section.
Changed the teammenu yet again, I needed to alter the layout for a less confusing way to display the netcode buttons, also stopped adding cl_interp to the main ISP speed choice, it still ends up the same in the end it just that some people did not understand and criticised using the default cl_interp 0.1 in each speed... what they did not understand or even take the time to look at is there are buttons just below them that went from 0 - 0.1 (0-100ms). They were just CSS players but it was a good point... it was not clear enough to understand and by nature netcode is not easy to understand, so I changed it, maybe this set will be better. Explained in full here.
The CSS team menu has been altered as well, you better take a look here if you downloaded my version 8. It is now version 8.2 and has changes to the teammenu and radar options.
May 2012
The forums are now in place, the downloads now have access, dodbits has membership again. I have a new CSS GUI and HUD, download here and discuss here.
April 2012
Update: there has been a change to the separate site forums. The website now has a new integrated forum that shares the membership with dodbits.com. I will be shutting down the old forums soon, sorry if this has upset anyone, please feel free to join dodbits now, access to the downloads section, (for downloading and uploading your files) is now available, you can also post comments in the downloads and the articles along with forum posts, all under the same membership log in. Register here.
Also, thank you to everyone that stops by here over the years, I am overwhelmed that you think my stuff is good enough to come by and visit. Now it's your turn, post away.
A letter to VALVe, (Gabe Newell) ?
OK we have seen it before, a rant here and there sent to VALVe. This one I just had to put here, it simply asks to fix some stock maps, not a huge task but they have been broken for way too long. Here is the text from the dods forums post...
Dear Mr. Newell:
My name is Daniel "Guyver" Moses. I'm writing you this letter to ask that Valve release the fixed stock maps for Day of Defeat Source. It's my understanding that Valve does have these fixed maps, as they were fixed by Wes "FuzzDad" Shull and sent to Valve. I have played and loved the Day of Defeat franchise since 2002. I have played with FuzzDad and the developers of the game many, many, times over the years. I'm also a member of the CAMP mapping team, which helped create and beta test custom maps for the game, which Valve endorsed and supported.
I know that the game doesn't get much attention, and I also understand why. The WWII FPS genre has indeed fallen out of favor in recent years. However, there are still many of us who enjoy the game immensely. I have bought several copies of Day of Defeat Source, and given them away in contests within our community to help garner more interest in the game. I'm not asking for a huge update and massive fixes across the board, and I also understand that bandwidth cost money. I'm just asking that Valve release what they already have. If I'm incorrect, and Valve does have these fixed maps, then feel free to correct me. I just would like to see some attention given to this great franchise. I look forward to your reply, and I thank you for your time.
Daniel "Guyver" Moses
I agree with Guyver, please fix the stock maps, or more to the point contact the moderators in the dods forum for the files.
If you want to send an email too .... you can, send here... http://www.valvesoftware.com/email.php
dodbits stuff: The webbie got an upgrade, it had many problems after that but ironed them out now. The Forum link up there now has two choices to view inside dodbits or outside (new window) so large images display properly.
dodbits "Members"
You can now join dodbits, I may join the forums and dodbits but at the moment they are separate sites.
Forums: Join and you can participate in threads, post images and files.
dodbits main site: If you want to upload to the downloads section you can now fill out a simple form. You can edit and even delete your download after it is posted. Also members can add comments to the bottom of any article or download.
I am on the look out for people to write for dodbits, members can be upgraded to a publisher if you have what it takes.
March 2012
You will notice Fourms have been added, spam shut the last ones down, we will see how this one goes. Main driver for this was to get in everyone's info' about HUD's, and other hard to find topics like SturmBot for the old HL1 dod.
You can use it within dodbits by clicking the link up there, the real address is ... http://www.dodbits.com/dodbitsforum/
Other things are in the works, a download for the old dod Sturmbot package has been made, a installer that gets Sturmbot up and running in seconds. Just make sure you run the old steam dod ver 1.3 game in steam first, run the installer and use the desktop shortcut... it works, no fooling around with read only files and such. It has custom crosshairs, strumbot menus that support waypointing, may even include a custom gui for the old dod soon too.
It installs all the scripts required to a userconfig.cfg, if you have one already the installer will back up your one and add the scripts in a new one with your stuff included, on uninstall it puts yours back. Read about that here...for now, it will be in the dodbits forum soon.
February 2012
Not much happening on the site because of work around my home. For GUI customization not much at all but did find time for a quick fix on a very small problem for CSS. Then I decided to customize the panel. It looked OK and I may do a tutorial or two about this area of the GUI soon. That's about it for the past few weeks :)
You may remember the Steam hacking incident? A small message was slipped in the News section, it seems there was credit card information stolen, watch your credit cards if you had "Steam transactions between 2004 and 2008". Sure... it is an old back up file, it is encrypted, Gabe said... "We do not have any evidence that the encrypted credit card numbers or billing addresses have been compromised. "
It would still be wise to show this to your credit card provider and ask what to do if you did do some steam purchases between 2004-2008.
January 2012
Busy ... very busy at home remodeling my backyard, I have got a lot done, Queensland (Australia) summer is very hot, never the less I am struggling on, pavers, garden beds, I actually made the plan for it in hammer and run it as a dods map... worked out well, if you are going to do some landscaping ...recommend hammer to see what it will look like first, I will place a movie up and the real deal images when I am done, still have quite a bit to go.
I have added a new section to the CSS HUD tutorials and will update the Ver7 CSS HUD "soon"...hell that work in the backyard is taking all my time, at least I got a tutorial page done.
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