Below is a full CVAR list from CS:GO.

Please see these pages for interesting commands... Player Commands. Server Commands.

Warning: When getting a list from the console you never get a accurate list. Some values that are "0.5" drop the ".5" and display as "0". Better to copy the command and place in console for an absolute accurate value.

Date of the compiled list below is - 23 Aug 2012

Name Value CVAR Type Help Text
_autosave cmd   Autosave
_autosavedangerous cmd   AutoSaveDangerous
_bugreporter_restart cmd   Restarts bug reporter .dll
_record cmd   Record a demo incrementally.
_resetgamestats cmd   Erases current game stats and writes out a blank stats file
_restart cmd   Shutdown and restart the engine.
achievement_debug 0 CHEAT REPLICATED CLIENTDLL Turn on achievement debug msgs.
achievement_disable 0 CHEAT REPLICATED CLIENTDLL Turn off achievements.
addip cmd   Add an IP address to the ban list.
adsp_debug 0 ARCHIVE  
adsp_reset_nodes cmd    
ai_clear_bad_links cmd   Clears bits set on nav links indicating link is unusable
ai_debug_los 0 GAMEDLL CHEAT NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
ai_debug_node_connect cmd   Debug the attempted connection between two nodes
ai_debug_shoot_positions 0 CHEAT REPLICATED CLIENTDLL  
ai_disable cmd   Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t
ai_drawbattlelines 0 GAMEDLL CHEAT  
ai_drop_hint cmd   Drop an ai_hint at the player's current eye position.
ai_dump_hints cmd    
ai_hull cmd   Controls which connections are shown when ai_show_hull or ai_show_connect commands are used
Arguments: NPC name or classname,
ai_next_hull cmd   Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are
ai_nodes cmd   Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a
ai_report_task_timings_on_limit 0 ARCHIVE GAMEDLL  
ai_resume cmd   If NPC is stepping through tasks (see ai_step ) will resume normal processing.
ai_set_move_height_epsilon cmd   Set how high AI bumps up ground walkers when checking steps
ai_setenabled cmd   Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it.
ai_show_connect cmd   Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
Gre
ai_show_connect_crawl cmd   Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
Gre
ai_show_connect_fly cmd   Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
Gre
ai_show_connect_jump cmd   Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
Gre
ai_show_graph_connect cmd   Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by
ai_show_grid cmd   Draw a grid on the floor where looking.
ai_show_hints cmd   Displays all hints as small boxes
Blue - hint is available for use
Red - hint is currently being used by an NPC
Orange -
ai_show_hull cmd   Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows:
Green -
ai_show_node cmd   Highlight the specified node
ai_show_visibility cmd   Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d
ai_step cmd   NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no
ai_test_los cmd   Test AI LOS from the player's POV
ai_think_limit_label 0 ARCHIVE GAMEDLL  
ai_vehicle_avoidance 1 GAMEDLL CHEAT  
ainet_generate_report cmd   Generate a report to the console.
ainet_generate_report_only cmd   Generate a report to the console.
air_density cmd   Changes the density of air for drag computations.
alias cmd   Alias a command.
'-alt1' cmd    
'+alt1' cmd    
'-alt2' cmd    
'+alt2' cmd    
ammo_338mag_max 30 REPLICATED CLIENTDLL  
ammo_357sig_max 52 REPLICATED CLIENTDLL  
ammo_45acp_max 100 REPLICATED CLIENTDLL  
ammo_50AE_max 35 REPLICATED CLIENTDLL  
ammo_556mm_box_max 200 REPLICATED CLIENTDLL  
ammo_556mm_max 90 REPLICATED CLIENTDLL  
ammo_57mm_max 100 REPLICATED CLIENTDLL  
ammo_762mm_max 90 REPLICATED CLIENTDLL  
ammo_9mm_max 120 REPLICATED CLIENTDLL  
ammo_buckshot_max 32 REPLICATED CLIENTDLL  
ammo_grenade_limit_default 1 REPLICATED CLIENTDLL  
ammo_grenade_limit_flashbang 1 REPLICATED CLIENTDLL  
ammo_grenade_limit_total 3 REPLICATED CLIENTDLL  
askconnect_accept cmd   Accept a redirect request by the server.
asw_engine_finished_building_map cmd   Notify engine that we've finished building a map
async_resume cmd    
async_suspend cmd    
'+attack' cmd    
'-attack' cmd    
'-attack2' cmd    
'+attack2' cmd    
audit_save_in_memory cmd   Audit the memory usage and files in the save-to-memory system
autobuy cmd   Attempt to purchase items with the order listed in cl_autobuy
autosave cmd   Autosave
autosavedangerous cmd   AutoSaveDangerous
autosavedangerousissafe cmd    
'-back' cmd    
'+back' cmd    
banid cmd   Add a user ID to the ban list.
banip cmd   Add an IP address to the ban list.
bench_end cmd   Ends gathering of info.
bench_showstatsdialog cmd   Shows a dialog displaying the most recent benchmark results.
bench_start cmd   Starts gathering of info. Arguments: filename to write results into
bench_upload cmd   Uploads most recent benchmark stats to the Valve servers.
benchframe cmd   Takes a snapshot of a particular frame in a time demo.
bind cmd   Bind a key.
bind_osx cmd   Bind a key for OSX only.
BindToggle cmd   Performs a bind <key> 'increment var <cvar> 0 1 1'
blackbox_dump cmd   Dump the contents of the blackbox
blackbox_record cmd   Record an entry into the blackbox
bot_add cmd   bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria.
bot_add_ct cmd   bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria.
bot_add_t cmd   bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria.
bot_all_weapons cmd   Allows the bots to use all weapons
bot_autodifficulty_threshold_high 2 REPLICATED CLIENTDLL Upper bound above Average Human Contribution Score that a bot must be above to change its difficulty
bot_autodifficulty_threshold_low -6 REPLICATED CLIENTDLL Lower bound below Average Human Contribution Score that a bot must be below to change its difficulty
bot_chatter 0 GAMEDLL REPLICATED Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.
bot_crouch 0 GAMEDLL CHEAT  
bot_debug 0 GAMEDLL CHEAT REPLICATED For internal testing purposes.
bot_debug_target 0 GAMEDLL CHEAT REPLICATED For internal testing purposes.
bot_defer_to_human_goals 0 GAMEDLL REPLICATED If nonzero and there is a human on the team, the bots will not do the scenario tasks.
bot_defer_to_human_items 1 GAMEDLL REPLICATED If nonzero and there is a human on the team, the bots will not get scenario items.
bot_difficulty 1 GAMEDLL REPLICATED Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
bot_dont_shoot 0 GAMEDLL CHEAT REPLICATED If nonzero, bots will not fire weapons (for debugging).
bot_freeze 0 GAMEDLL CHEAT  
bot_goto_mark cmd   Sends a bot to the marked nav area (useful for testing navigation meshes)
bot_goto_selected cmd   Sends a bot to the selected nav area (useful for testing navigation meshes)
bot_join_after_player 1 GAMEDLL REPLICATED If nonzero, bots wait until a player joins before entering the game.
bot_join_team 0 GAMEDLL REPLICATED Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'.
bot_kick cmd   bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria.
bot_kill cmd   bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.
bot_knives_only cmd   Restricts the bots to only using knives
bot_loadout 0 GAMEDLL CHEAT bots are given these items at round start
bot_mimic 0 GAMEDLL CHEAT  
bot_mimic_yaw_offset 180 GAMEDLL CHEAT  
bot_pistols_only cmd   Restricts the bots to only using pistols
bot_place cmd   bot_place - Places a bot from the map at where the local player is pointing.
bot_quota 10 GAMEDLL REPLICATED Determines the total number of bots in the game.
bot_quota_mode 0 GAMEDLL REPLICATED Determines the type of quota.
Allowed values: 'normal', 'fill', and 'match'.
If 'fill', the server will adjust bots to keep N p
bot_randombuy 0 GAMEDLL CHEAT should bots ignore their prefered weapons and just buy weapons at random?
bot_show_battlefront 0 GAMEDLL CHEAT Show areas where rushing players will initially meet.
bot_show_nav 0 GAMEDLL CHEAT REPLICATED For internal testing purposes.
bot_show_occupy_time 0 GAMEDLL CHEAT Show when each nav area can first be reached by each team.
bot_snipers_only cmd   Restricts the bots to only using sniper rifles
bot_stop 0 GAMEDLL CHEAT REPLICATED If nonzero, immediately stops all bot processing.
bot_take_control cmd   Take control of a bot.
bot_traceview 0 GAMEDLL CHEAT REPLICATED For internal testing purposes.
bot_zombie 0 GAMEDLL CHEAT REPLICATED If nonzero, bots will stay in idle mode and not attack.
box cmd   Draw a debug box.
'-break' cmd    
'+break' cmd    
buddha cmd   Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
budget_averages_window 30 ARCHIVE number of frames to look at when figuring out average frametimes
budget_background_alpha 128 ARCHIVE how translucent the budget panel is
budget_bargraph_background_alpha 128 ARCHIVE how translucent the budget panel is
budget_bargraph_range_ms 16 ARCHIVE budget bargraph range in milliseconds
budget_history_numsamplesvisible 100 ARCHIVE number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms 66 ARCHIVE budget history range in milliseconds
budget_panel_bottom_of_history_fraction 0 ARCHIVE number between 0 and 1
budget_panel_height 384 ARCHIVE height in pixels of the budget panel
budget_panel_width 512 ARCHIVE width in pixels of the budget panel
budget_panel_x 0 ARCHIVE number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y 50 ARCHIVE number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window 30 ARCHIVE number of frames to look at when figuring out peak frametimes
budget_show_averages 0 ARCHIVE enable/disable averages in the budget panel
budget_show_history 1 ARCHIVE turn history graph off and on. . good to turn off on low end
budget_show_peaks 1 ARCHIVE enable/disable peaks in the budget panel
budget_toggle_group cmd   Turn a budget group on/off
bug cmd   Show the bug reporting UI.
bug_swap cmd   Automatically swaps the current weapon for the bug bait and back again.
bugreporter_uploadasync 0 ARCHIVE Upload attachments asynchronously
bugreporter_username 0 ARCHIVE Username to use for bugreporter
buildcubemaps cmd   Rebuild cubemaps.
buildmodelforworld cmd   buildmodelforworld
buymenu cmd   Show or hide main buy menu
c_maxdistance 200 ARCHIVE CLIENTDLL  
c_maxpitch 90 ARCHIVE CLIENTDLL  
c_maxyaw 135 ARCHIVE CLIENTDLL  
c_mindistance 30 ARCHIVE CLIENTDLL  
c_minpitch 0 ARCHIVE CLIENTDLL  
c_minyaw -135 ARCHIVE CLIENTDLL  
c_orthoheight 100 ARCHIVE CLIENTDLL  
c_orthowidth 100 ARCHIVE CLIENTDLL  
c_thirdpersonshoulder 0 ARCHIVE CLIENTDLL  
c_thirdpersonshoulderaimdist 120 ARCHIVE CLIENTDLL  
c_thirdpersonshoulderdist 40 ARCHIVE CLIENTDLL  
c_thirdpersonshoulderheight 5 ARCHIVE CLIENTDLL  
c_thirdpersonshoulderoffset 20 ARCHIVE CLIENTDLL  
cache_print cmd   cache_print [section]
Print out contents of cache memory.
cache_print_lru cmd   cache_print_lru [section]
Print out contents of cache memory.
cache_print_summary cmd   cache_print_summary [section]
Print out a summary contents of cache memory.
callvote cmd   Start a vote on an issue.
cam_collision 1 ARCHIVE CLIENTDLL When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
cam_command cmd   Tells camera to change modes
cam_idealdelta 4 ARCHIVE CLIENTDLL Controls the speed when matching offset to ideal angles in thirdperson view
cam_idealdist 150 ARCHIVE CLIENTDLL  
cam_idealdistright 0 ARCHIVE CLIENTDLL  
cam_idealdistup 0 ARCHIVE CLIENTDLL  
cam_ideallag 4 ARCHIVE CLIENTDLL Amount of lag used when matching offset to ideal angles in thirdperson view
cam_idealpitch 0 ARCHIVE CLIENTDLL  
cam_idealyaw 0 ARCHIVE CLIENTDLL  
cam_showangles 0 CHEAT CLIENTDLL When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
cam_snapto 0 ARCHIVE CLIENTDLL  
'-camdistance' cmd    
'+camdistance' cmd    
'+camin' cmd    
'-camin' cmd    
'+cammousemove' cmd    
'-cammousemove' cmd    
'-camout' cmd    
'+camout' cmd    
'+campitchdown' cmd    
'-campitchdown' cmd    
'+campitchup' cmd    
'-campitchup' cmd    
'+camyawleft' cmd    
'-camyawleft' cmd    
'+camyawright' cmd    
'-camyawright' cmd    
cancelselect cmd    
cast_hull cmd   Tests hull collision detection
cast_ray cmd   Tests collision detection
cc_emit cmd   Emits a closed caption
cc_findsound cmd   Searches for soundname which emits specified text.
cc_flush cmd   Flushes async'd captions.
cc_lang 0 ARCHIVE CLIENTDLL Current close caption language (emtpy = use game UI language)
cc_linger_time 1 ARCHIVE CLIENTDLL Close caption linger time.
cc_predisplay_time 0 ARCHIVE CLIENTDLL Close caption delay before showing caption.
cc_random cmd   Emits a random caption
cc_showblocks cmd   Toggles showing which blocks are pending/loaded async.
cc_subtitles 0 ARCHIVE CLIENTDLL If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
centerview cmd    
ch_createairboat cmd   Spawn airboat in front of the player.
ch_createjeep cmd   Spawn jeep in front of the player.
changelevel cmd   Change server to the specified map
changelevel2 cmd   Transition to the specified map in single player
chet_debug_idle 0 ARCHIVE GAMEDLL If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
cl_allowdownload 1 ARCHIVE Client downloads customization files
cl_allowupload 1 ARCHIVE Client uploads customization files
cl_animationinfo cmd   Hud element to examine.
cl_autobuy 0 USERINFO CLIENTDLL The order in which autobuy will attempt to purchase items
cl_autohelp 1 ARCHIVE USERINFO CLIENTDLL Auto-help
cl_autowepswitch 1 ARCHIVE USERINFO CLIENTDLL SS Automatically switch to picked up weapons (if more powerful)
cl_backspeed 450 CHEAT CLIENTDLL  
cl_bob_lower_amt 21 ARCHIVE CLIENTDLL The amount the viewmodel lowers when running
cl_bob_version 0 CHEAT CLIENTDLL  
cl_bobamt_lat 0 ARCHIVE CLIENTDLL The amount the viewmodel moves side to side when running
cl_bobamt_vert 0 ARCHIVE CLIENTDLL The amount the viewmodel moves up and down when running
cl_bobcycle 0 ARCHIVE CLIENTDLL the frequency at which the viewmodel bobs.
cl_bobup 0 CHEAT CLIENTDLL  
cl_brushfastpath 1 CHEAT CLIENTDLL  
cl_buy_favorite cmd   Purchase a favorite weapon/equipment loadout
cl_buy_favorite_nowarn 0 ARCHIVE CLIENTCMD_CAN_EXECUTE CLIENTDLL Skips the error prompt when saving an invalid buy favorite
cl_buy_favorite_quiet 0 ARCHIVE CLIENTCMD_CAN_EXECUTE CLIENTDLL Skips the prompt when saving a buy favorite in the buy menu
cl_buy_favorite_reset cmd   Reset favorite loadouts to the default
cl_buy_favorite_set cmd   Saves the current loadout as a favorite
cl_camera_follow_bone_index -2 CHEAT CLIENTDLL Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index.
cl_chatfilters 63 ARCHIVE CLIENTDLL Stores the chat filter settings
cl_class 0 ARCHIVE USERINFO CLIENTDLL Default class when joining a game
cl_clearhinthistory cmd   Clear memory of client side hints displayed to the player.
cl_clock_correction 1 CHEAT Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount 200 CHEAT Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
cl_clock_correction_adjustment_max_offset 90 CHEAT As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
cl_clock_correction_adjustment_min_offset 10 CHEAT If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick 999 CHEAT Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo 0 CHEAT Show debugging info about the clock drift.
cl_clockdrift_max_ms 150 CHEAT Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode 0 CHEAT Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdrate 64 ARCHIVE USERINFO Max number of command packets sent to server per second
cl_crosshairalpha 200 ARCHIVE CLIENTDLL SS  
cl_crosshaircolor 1 ARCHIVE CLIENTDLL SS Set crosshair color as defined in game_options.consoles.txt
cl_crosshaircolor_b 50 ARCHIVE CLIENTDLL SS  
cl_crosshaircolor_g 250 ARCHIVE CLIENTDLL SS  
cl_crosshaircolor_r 50 ARCHIVE CLIENTDLL SS  
cl_crosshairdot 0 ARCHIVE CLIENTDLL SS  
cl_crosshairgap 0 ARCHIVE CLIENTDLL SS  
cl_crosshairscale 0 ARCHIVE CLIENTDLL SS Crosshair scaling factor (deprecated)
cl_crosshairsize 5 ARCHIVE CLIENTDLL SS  
cl_crosshairstyle 0 ARCHIVE CLIENTDLL SS  
cl_crosshairthickness 0 ARCHIVE CLIENTDLL SS  
cl_crosshairusealpha 1 ARCHIVE CLIENTDLL SS  
cl_csm_server_status cmd   Usage:
cl_csm_server_status
cl_csm_status cmd   Usage:
cl_csm_status
cl_debugrumble 0 ARCHIVE CLIENTDLL Turn on rumble debugging spew
cl_detail_avoid_force 0 ARCHIVE CLIENTDLL force with which to avoid players ( in units, percentage of the width of the detail sprite )
cl_detail_avoid_radius 0 ARCHIVE CLIENTDLL radius around detail sprite to avoid players
cl_detail_avoid_recover_speed 0 ARCHIVE CLIENTDLL how fast to recover position after avoiding players
cl_detail_max_sway 0 ARCHIVE CLIENTDLL Amplitude of the detail prop sway
cl_detail_multiplier 1 CHEAT CLIENTDLL extra details to create
cl_disable_ragdolls 0 CHEAT CLIENTDLL  
cl_disablefreezecam 0 ARCHIVE CLIENTDLL Turn on/off freezecam on client
cl_disablehtmlmotd 0 ARCHIVE CLIENTDLL Disable HTML motds.
cl_downloadfilter 0 ARCHIVE Determines which files can be downloaded from the server (all, none, nosounds)
cl_drawhud 1 CHEAT CLIENTDLL Enable the rendering of the hud
cl_drawleaf -1 CHEAT CLIENTDLL  
cl_drawmaterial 0 CHEAT CLIENTDLL Draw a particular material over the frame
cl_drawshadowtexture 0 CHEAT CLIENTDLL  
cl_dump_particle_stats cmd   dump particle profiling info to particle_profile.csv
cl_dumpplayer cmd   Dumps info about a player
cl_dumpsplithacks cmd   Dump split screen workarounds.
cl_ent_absbox cmd   Displays the client's absbox for the entity under the crosshair.
cl_ent_bbox cmd   Displays the client's bounding box for the entity under the crosshair.
cl_ent_rbox cmd   Displays the client's render box for the entity under the crosshair.
cl_entityreport 0 CHEAT For debugging, draw entity states to console
cl_extrapolate 1 CHEAT CLIENTDLL Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount 0 CHEAT CLIENTDLL Set how many seconds the client will extrapolate entities for.
cl_fastdetailsprites 1 CHEAT CLIENTDLL whether to use new detail sprite system
cl_find_ent cmd   Find and list all client entities with classnames that contain the specified substring.
Format: cl_find_ent <substring>
cl_find_ent_index cmd   Display data for clientside entity matching specified index.
Format: cl_find_ent_index <index>
cl_fixedcrosshairgap 3 ARCHIVE CLIENTDLL SS How big to make the gap between the pips in the fixed crosshair
cl_flushentitypacket 0 CHEAT For debugging. Force the engine to flush an entity packet.
cl_forcepreload 0 ARCHIVE Whether we should force preloading.
cl_forwardspeed 450 CHEAT CLIENTDLL  
cl_freezecampanel_position_dynamic 1 ARCHIVE CLIENTDLL Turn on/off freezecam's kill panel dynamic Y movement
cl_fullupdate cmd   Forces the server to send a full update packet
cl_game_mode_convars cmd   Display the values of the convars for the current game_mode.
cl_idealpitchscale 0 ARCHIVE CLIENTDLL  
cl_ignorepackets 0 CHEAT Force client to ignore packets (for debugging).
cl_interp 0.03125 USERINFO CLIENTDLL Sets the interpolation amount (bounded on low side by server interp ratio settings). min. 0.000000 max. 0.500000
cl_interp_ratio 2 USERINFO CLIENTDLL Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
cl_inv_showdividerline 0 ARCHIVE CLIENTDLL SS If 1, will show a divider line above the grenades in the inventory panel.
cl_jiggle_bone_debug 0 CHEAT CLIENTDLL Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_pitch_constraints 0 CHEAT CLIENTDLL Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_yaw_constraints 0 CHEAT CLIENTDLL Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_invert 0 CHEAT CLIENTDLL  
cl_lagcompensation 1 USERINFO CLIENTDLL Perform server side lag compensation of weapon firing events.
cl_language 0 USERINFO Language (from Steam API)
cl_leafsystemvis 0 CHEAT CLIENTDLL  
cl_leveloverview 0 CHEAT CLIENTDLL  
cl_leveloverviewmarker 0 CHEAT CLIENTDLL  
cl_logofile 0 ARCHIVE Spraypoint logo decal.
cl_maxrenderable_dist 3000 CHEAT CLIENTDLL Max distance from the camera at which things will be rendered
cl_minimal_rtt_shadows 1 ARCHIVE CLIENTDLL  
cl_modemanager_reload cmd   Reloads the panel metaclasses for vgui screens.
cl_mouseenable 1 CLIENTDLL  
cl_mouselook 1 ARCHIVE USERINFO CLIENTDLL SS Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_observercrosshair 1 ARCHIVE CLIENTDLL SS  
cl_overdraw_test 0 CHEAT NEVER_AS_STRING CLIENTDLL  
cl_panelanimation cmd   Shows panel animation variables: <panelname | blank for all panels>.
cl_particle_retire_cost 0 CHEAT CLIENTDLL  
cl_particles_dump_effects cmd    
cl_particles_dumplist cmd   Dump all new particles, optional name substring.
cl_particles_show_bbox 0 CHEAT CLIENTDLL  
cl_particles_show_controlpoints 0 CHEAT CLIENTDLL  
cl_pclass 0 CHEAT CLIENTDLL Dump entity by prediction classname.
cl_pdump -1 CHEAT CLIENTDLL Dump info about this entity to screen.
cl_phys_show_active 0 CHEAT CLIENTDLL  
cl_phys_timescale 1 CHEAT CLIENTDLL Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown 89 CHEAT CLIENTDLL  
cl_pitchup 89 CHEAT CLIENTDLL  
cl_playerspraydisable 0 ARCHIVE CLIENTDLL Disable player sprays.
cl_portal_use_new_dissolve 1 CHEAT CLIENTDLL Use new dissolve effect
cl_precacheinfo cmd   Show precache info (client).
cl_pred_track cmd   <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
cl_predict 1 USERINFO CLIENTDLL Perform client side prediction.
cl_predictioncopy_describe cmd   Describe datamap_t for entindex
cl_predictionlist 0 CHEAT CLIENTDLL Show which entities are predicting
cl_predictweapons 1 USERINFO CLIENTDLL Perform client side prediction of weapon effects.
cl_ragdoll_gravity 600 CHEAT CLIENTDLL Sets the gravity client-side ragdolls
cl_rebuy 0 USERINFO CLIENTDLL The order in which rebuy will attempt to repurchase items
cl_reloadpostprocessparams cmd    
cl_removedecals cmd   Remove the decals from the entity under the crosshair.
cl_report_soundpatch cmd   reports client-side sound patch count
cl_resend 6   Delay in seconds before the client will resend the 'connect' attempt
cl_resend_timeout 60   Total time allowed for the client to resend the 'connect' attempt
cl_righthand 1 ARCHIVE CLIENTDLL SS Use right-handed view models.
cl_rumblescale 1 ARCHIVE CLIENTDLL SS Scale sensitivity of rumble effects (0 to 1.0)
cl_scalecrosshair 1 ARCHIVE CLIENTDLL SS Enable crosshair scaling (deprecated)
cl_shadowtextureoverlaysize 256 CHEAT CLIENTDLL  
cl_showanimstate_activities 0 CHEAT CLIENTDLL Show activities in the (client) animation state display.
cl_showents cmd   Dump entity list to console.
cl_showerror 0 CLIENTDLL Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents 0 CHEAT Print event firing info in the console
cl_showfps 0 CLIENTDLL Draw fps meter (1 = fps, 2 = smooth, 3 = server, 4 = Show+LogToFile, +10 = detailed )
cl_showhelp 1 ARCHIVE USERINFO CLIENTDLL Set to 0 to not show on-screen help
cl_showloadout 0 ARCHIVE CLIENTDLL SS Toggles display of current loadout.
cl_showpluginmessages 1 ARCHIVE Allow plugins to display messages to you
cl_showpos 0 CLIENTDLL Draw current position at top of screen
cl_sidespeed 450 CHEAT CLIENTDLL  
cl_skipfastpath 0 CHEAT CLIENTDLL Set to 1 to stop all models that go through the model fast path from rendering
cl_skipslowpath 0 CHEAT Set to 1 to skip any models that don't go through the model fast path
cl_sos_test_get_opvar cmd    
cl_sos_test_set_opvar cmd    
cl_soundemitter_flush cmd   Flushes the sounds.txt system (server only)
cl_soundemitter_reload cmd   Flushes the sounds.txt system
cl_soundfile 0 ARCHIVE Jingle sound file.
cl_soundscape_flush cmd   Flushes the client side soundscapes
cl_soundscape_printdebuginfo cmd   print soundscapes
cl_spec_mode 0 ARCHIVE USERINFO SERVER_CAN_EXECUTE CLIENTDLL SS Saves the last viewed spectator mode for use next time we start to spectate
cl_sporeclipdistance 512 CHEAT CLIENTDLL  
cl_ss_origin cmd   print origin in script format
cl_steamscreenshots cmd   Enable/disable saving screenshots to Steam
cl_sun_decay_rate 0 CHEAT CLIENTDLL  
cl_sunlight_ortho_size 0 CHEAT CLIENTDLL Set to values greater than 0 for ortho view render projections.
cl_team 0 ARCHIVE USERINFO CLIENTDLL Default team when joining a game
cl_teamid_overhead 1 CHEAT CLIENTDLL SS Shows teamID over player's heads. 0 = off, 1 = on
cl_teamid_overhead_maxdist 3000 CHEAT CLIENTDLL SS max distance at which the overhead team id icons will show
cl_teamid_overhead_name_alpha 240 ARCHIVE CLIENTDLL SS The max alpha the overhead ID names will draw as.
cl_teamid_overhead_name_fadetime 0 ARCHIVE CLIENTDLL SS How long it takes for the overhad name to fade out once your crosshair has left the target.
cl_timeout 30 ARCHIVE After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_tree_sway_dir cmd   sets tree sway wind direction and strength
cl_updaterate 64 ARCHIVE USERINFO Number of packets per second of updates you are requesting from the server
cl_updatevisibility cmd   Updates visibility bits.
cl_upspeed 320 CHEAT CLIENTDLL  
cl_use_new_headbob 1 CHEAT CLIENTDLL  
cl_view cmd   Set the view entity index.
cl_viewmodel_shift_left_amt 1 ARCHIVE CLIENTDLL The amount the viewmodel shifts to the left when shooting accuracy increases.
cl_viewmodel_shift_right_amt 0 ARCHIVE CLIENTDLL The amount the viewmodel shifts to the right when shooting accuracy decreases.
cl_winddir 0 CHEAT CLIENTDLL Weather effects wind direction angle
cl_windspeed 0 CHEAT CLIENTDLL Weather effects wind speed scalar
cl_wpn_sway_scale 1 CHEAT CLIENTDLL  
clear cmd   Clear all console output.
clear_anim_cache cmd   Clears the animation cache, freeing the memory (until the next time a streaming animblock is requested).
clear_debug_overlays cmd   clears debug overlays
clientport 27005   Host game client port
closecaption 0 ARCHIVE USERINFO Enable close captioning.
closeonbuy 0 ARCHIVE CLIENTDLL SS Set non-zero to close the buy menu after buying something
cmd cmd   Forward command to server.
cmd1 cmd   sets userinfo string for split screen player in slot 1
cmd2 cmd   sets userinfo string for split screen player in slot 2
cmd3 cmd   sets userinfo string for split screen player in slot 3
cmd4 cmd   sets userinfo string for split screen player in slot 4
collision_test cmd   Tests collision system
colorcorrectionui cmd   Show/hide the color correction tools UI.
'+commandermousemove' cmd    
'-commandermousemove' cmd    
commentary_cvarsnotchanging cmd    
commentary_finishnode cmd    
commentary_firstrun 0 ARCHIVE CLIENTDLL  
commentary_showmodelviewer cmd   Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
commentary_testfirstrun cmd    
con_enable 0 ARCHIVE Allows the console to be activated.
con_min_severity cmd   Minimum severity level for messages sent to any logging channel: LS_MESSAGE=0, LS_WARNING=1, LS_ASSERT=2, LS_ERROR=3.
condump cmd   dump the text currently in the console to condumpXX.log
connect cmd   Connect to specified server.
crash cmd   Cause the engine to crash (Debug!!)
create_flashlight cmd    
CreatePredictionError cmd   Create a prediction error
creditsdone cmd    
crosshair 1 ARCHIVE CLIENTDLL SS  
cs_hostage_near_rescue_music_distance 2000 GAMEDLL CHEAT  
cs_make_vip cmd   Marks a player as the VIP
cs_ShowStateTransitions -2 GAMEDLL CHEAT cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
CS_WarnFriendlyDamageInterval 3 GAMEDLL CHEAT Defines how frequently the server notifies clients that a player damaged a friend
'+csm_rot_x_neg' cmd    
'-csm_rot_x_neg' cmd    
'+csm_rot_x_plus' cmd    
'-csm_rot_x_plus' cmd    
'+csm_rot_y_neg' cmd    
'-csm_rot_y_neg' cmd    
'+csm_rot_y_plus' cmd    
'-csm_rot_y_plus' cmd    
cursortimeout 60 ARCHIVE Seconds before mouse cursor hides itself due to inactivity
custom_bot_difficulty 0 GAMEDLL REPLICATED CLIENTDLL Bot difficulty for offline play.
cvarlist cmd   Show the list of convars/concommands.
dbghist_addline cmd   Add a line to the debug history. Format: <category id> <line>
dbghist_dump cmd   Dump the debug history to the console. Format: <category id>
Categories:
0: Entity I/O
1: AI Decisions
2: Sc
debug_visibility_monitor 0 GAMEDLL CHEAT  
debugsystemui cmd   Show/hide the debug system UI.
default_fov 90 CHEAT CLIENTDLL  
demo_gototick cmd   Skips to a tick in demo.
demo_pause cmd   Pauses demo playback.
demo_recordcommands 1 CHEAT Record commands typed at console into .dem files.
demo_resume cmd   Resumes demo playback.
demo_timescale cmd   Sets demo replay speed.
demo_togglepause cmd   Toggles demo playback.
demolist cmd   Print demo sequence list.
demos cmd   Demo demo file sequence.
demoui cmd   Show/hide the demo player UI.
'+demoui2' cmd   Bring the advanced demo player UI (demoui2) to foreground.
'-demoui2' cmd   Send the advanced demo player UI (demoui2) to background.
demoui2 cmd   Show/hide the advanced demo player UI (demoui2).
developer 0   Set developer message level
devshots_nextmap cmd   Used by the devshots system to go to the next map in the devshots maplist.
devshots_screenshot cmd   Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
differences cmd   Show all convars which are not at their default values.
disable_static_prop_loading 0 CHEAT If non-zero when a map loads, static props won't be loaded
disconnect cmd   Disconnect game from server.
disp_list_all_collideable cmd   List all collideable displacements
display_elapsedtime cmd   Displays how much time has elapsed since the game started
display_game_events 0 CHEAT  
dlight_debug cmd   Creates a dlight in front of the player
drawcross cmd   Draws a cross at the given location
Arguments: x y z
drawline cmd   Draws line between two 3D Points.
Green if no collision
Red is collides with something
Arguments: x1 y1 z1 x2 y2 z2
drawradar cmd   Draws HUD radar
dsp_db_min 80 CHEAT DEMO  
dsp_db_mixdrop 0 CHEAT DEMO  
dsp_dist_max 1440 CHEAT DEMO  
dsp_dist_min 0 CHEAT DEMO  
dsp_enhance_stereo 0 ARCHIVE  
dsp_mix_max 0 CHEAT DEMO  
dsp_mix_min 0 CHEAT DEMO  
dsp_off 0 CHEAT  
dsp_player 0 DEMO SERVER_CAN_EXECUTE  
dsp_reload cmd    
dsp_slow_cpu 0 CHEAT  
dsp_volume 0 CHEAT  
dti_flush cmd   Write out the datatable instrumentation files (you must run with -dti for this to work).
'+duck' cmd    
'-duck' cmd    
dump_entity_sizes cmd   Print sizeof(entclass)
dump_globals cmd   Dump all global entities/states
dump_particlemanifest cmd   Dump the list of particles loaded.
dumpentityfactories cmd   Lists all entity factory names.
dumpeventqueue cmd   Dump the contents of the Entity I/O event queue to the console.
dumpgamestringtable cmd   Dump the contents of the game string table to the console.
dumpstringtables cmd   Print string tables to console.
echo cmd   Echo text to console.
editdemo cmd   Edit a recorded demo file (.dem ).
editor_toggle cmd   Disables the simulation and returns focus to the editor
enable_debug_overlays 1 GAMEDLL CHEAT Enable rendering of debug overlays
enable_skeleton_draw 0 CHEAT CLIENTDLL Render skeletons in wireframe
endmovie cmd   Stop recording movie frames.
endround cmd   End the current round.
english 1 USERINFO CLIENTDLL If set to 1, running the english language set of assets.
ent_absbox cmd   Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
Ar
ent_attachments cmd   Displays the attachment points on an entity.
Arguments: {entity_name} / {class_name} / no argument picks what player is loo
ent_autoaim cmd   Displays the entity's autoaim radius.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox cmd   Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
ent_cancelpendingentfires cmd   Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_create cmd   Creates an entity of the given type where the player is looking.
ent_dump cmd   Usage:
ent_dump <entity name>
ent_fire cmd   Usage:
ent_fire <target> [action] [value] [delay]
ent_info cmd   Usage:
ent_info <class name>
ent_keyvalue cmd   Applies the comma delimited key=value pairs to the entity with the given Hammer ID.
Format: ent_keyvalue <entity id> <key1>=<v
ent_messages cmd   Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
ent_messages_draw 0 GAMEDLL CHEAT Visualizes all entity input/output activity.
ent_name cmd    
ent_orient cmd   Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
ent_pause cmd   Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
ent_pivot cmd   Displays the pivot for the given entity(ies).
(y=up=green, z=forward=blue, x=left=red).
Arguments: {entity_name} / {class
ent_rbox cmd   Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
Ar
ent_remove cmd   Removes the given entity(s)
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all cmd   Removes all entities of the specified type
Arguments: {entity_name} / {class_name}
ent_rotate cmd   Rotates an entity by a specified # of degrees
ent_script_dump cmd   Dumps the names and values of this entity's script scope to the console
Arguments: {entity_name} / {class_name} / no argume
ent_setang cmd   Set entity angles
ent_setname cmd   Sets the targetname of the given entity(s)
Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh
ent_setpos cmd   Move entity to position
ent_show_response_criteria cmd   Print, to the console, an entity's current criteria set used to select responses.
Arguments: {entity_name} / {class_name} /
ent_step cmd   When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_teleport cmd   Teleport the specified entity to where the player is looking.
Format: ent_teleport <entity name>
ent_text cmd   Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
Arguments: {entity_
ent_viewoffset cmd   Displays the eye position for the given entity(ies) in red.
Arguments: {entity_name} / {class_name} / no argument picks wha
envmap cmd    
escape cmd   Escape key pressed.
exec cmd   Execute script file.
execifexists cmd   Execute script file if file exists.
exit cmd   Exit the engine.
explode cmd   Kills the player with explosive damage
explodevector cmd   Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
fadein cmd   fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout cmd   fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
ff_damage_reduction_bullets 0 GAMEDLL CHEAT How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an en
ff_damage_reduction_grenade 0 GAMEDLL CHEAT How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is don
ff_damage_reduction_grenade_self 1 GAMEDLL CHEAT How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is do
ff_damage_reduction_other 0 GAMEDLL CHEAT How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damag
find cmd   Find concommands with the specified string in their name/help text.
find_ent cmd   Find and list all entities with classnames or targetnames that contain the specified substring.
Format: find_ent <substring>
find_ent_index cmd   Display data for entity matching specified index.
Format: find_ent_index <index>
findflags cmd   Find concommands by flags.
firetarget cmd    
firstperson cmd   Switch to firstperson camera.
fish_debug 0 CHEAT CLIENTDLL Show debug info for fish
fish_dormant 0 GAMEDLL CHEAT REPLICATED Turns off interactive fish behavior. Fish become immobile and unresponsive.
flush cmd   Flush unlocked cache memory.
flush_locked cmd   Flush unlocked and locked cache memory.
fog_color -1 CHEAT CLIENTDLL  
fog_colorskybox -1 CHEAT CLIENTDLL  
fog_enable 1 CHEAT CLIENTDLL  
fog_enable_water_fog 1 CHEAT  
fog_enableskybox 1 CHEAT CLIENTDLL  
fog_end -1 CHEAT CLIENTDLL  
fog_endskybox -1 CHEAT CLIENTDLL  
fog_hdrcolorscale -1 CHEAT CLIENTDLL  
fog_hdrcolorscaleskybox -1 CHEAT CLIENTDLL  
fog_maxdensity -1 CHEAT CLIENTDLL  
fog_maxdensityskybox -1 CHEAT CLIENTDLL  
fog_override 0 CHEAT CLIENTDLL Overrides the map's fog settings (-1 populates fog_ vars with map's values)
fog_start -1 CHEAT CLIENTDLL  
fog_startskybox -1 CHEAT CLIENTDLL  
fogui cmd   Show/hide fog control UI.
force_audio_english 0 ARCHIVE Keeps track of whether we're forcing english in a localized language.
force_centerview cmd    
forcebind cmd   Bind a command to an available key. (forcebind command opt:suggestedKey)
'-forward' cmd    
'+forward' cmd    
foundry_engine_get_mouse_control cmd   Give the engine control of the mouse.
foundry_engine_release_mouse_control cmd   Give the control of the mouse back to Hammer.
foundry_select_entity cmd   Select the entity under the crosshair or select entities with the specified name.
foundry_sync_hammer_view cmd   Move Hammer's 3D view to the same position as the engine's 3D view.
foundry_update_entity cmd   Updates the entity's position/angles when in edit mode
fov_cs_debug 0 CHEAT REPLICATED CLIENTDLL Sets the view fov if cheats are on.
fps_max 300   Frame rate limiter
fps_screenshot_frequency 10 CHEAT While the fps is below the threshold we will dump a screen shot this often in seconds (i.e. 10 = screen shot every 10 seconds w
fps_screenshot_threshold -1 CHEAT Dump a screenshot when the FPS drops below the given value.
fs_clear_open_duplicate_times cmd   Clear the list of files that have been opened.
fs_dump_open_duplicate_times cmd   Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was
fs_fios_cancel_prefetches cmd   Cancels all the prefetches in progress.
fs_fios_flush_cache cmd   Flushes the FIOS HDD cache.
fs_fios_prefetch_file cmd   Prefetches a file: </PS3_GAME/USRDIR/filename.bin>.
The preftech is medium priority and persistent.
fs_fios_prefetch_file_in_pack cmd   Prefetches a file in a pack: <portal2/models/container_ride/fineDebris_part5.ani>.
The preftech is medium priority and non-pers
fs_fios_print_prefetches cmd   Displays all the prefetches currently in progress.
fs_printopenfiles cmd   Show all files currently opened by the engine.
fs_syncdvddevcache cmd   Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
fs_warning_level cmd   Set the filesystem warning level.
func_break_max_pieces 15 ARCHIVE REPLICATED CLIENTDLL  
fx_new_sparks 1 GAMEDLL CHEAT Use new style sparks.
g15_dumpplayer cmd   Spew player data.
g15_reload cmd   Reloads the Logitech G-15 Keyboard configs.
g15_update_msec 250 ARCHIVE CLIENTDLL Logitech G-15 Keyboard update interval.
g_debug_angularsensor 0 GAMEDLL CHEAT  
g_debug_constraint_sounds 0 GAMEDLL CHEAT Enable debug printing about constraint sounds.
g_debug_ragdoll_removal 0 CHEAT REPLICATED CLIENTDLL  
g_debug_ragdoll_visualize 0 CHEAT CLIENTDLL  
g_debug_trackpather 0 GAMEDLL CHEAT  
g_debug_vehiclebase 0 GAMEDLL CHEAT  
g_debug_vehicledriver 0 GAMEDLL CHEAT  
g_debug_vehicleexit 0 GAMEDLL CHEAT  
g_debug_vehiclesound 0 GAMEDLL CHEAT  
g_jeepexitspeed 100 GAMEDLL CHEAT  
game_mode 0 GAMEDLL REPLICATED CLIENTDLL The current game mode (based on game type). See GameModes.txt.
game_type 0 GAMEDLL REPLICATED CLIENTDLL The current game type. See GameModes.txt.
gameinstructor_dump_open_lessons cmd   Gives a list of all currently open lessons.
gameinstructor_enable 1 ARCHIVE CLIENTDLL Display in game lessons that teach new players.
gameinstructor_find_errors 0 CHEAT CLIENTDLL Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
gameinstructor_reload_lessons cmd   Shuts down all open lessons and reloads them from the script file.
gameinstructor_reset_counts cmd   Resets all display and success counts to zero.
gameinstructor_save_restore_lessons 1 CHEAT CLIENTDLL Set to 0 to disable save/load of open lesson opportunities in single player.
gameinstructor_verbose 0 CHEAT CLIENTDLL Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
gameinstructor_verbose_lesson 0 CHEAT CLIENTDLL Display more verbose information for lessons have this name.
gamemenucommand cmd   Issue game menu command.
gamepadslot1 cmd    
gamepadslot2 cmd    
gamepadslot3 cmd    
gamepadslot4 cmd    
gamepadslot5 cmd    
gamepadslot6 cmd    
gameui_activate cmd   Shows the game UI
gameui_allowescape cmd   Escape key allowed to hide game UI
gameui_allowescapetoshow cmd   Escape key allowed to show game UI
gameui_hide cmd   Hides the game UI
gameui_preventescape cmd   Escape key doesn't hide game UI
gameui_preventescapetoshow cmd   Escape key doesn't show game UI
getpos cmd   dump position and angles to the console
getpos_exact cmd   dump origin and angles to the console
give cmd   Give item to player.
Arguments: <item_name>
givecurrentammo cmd   Give a supply of ammo for current weapon..
gl_clear_randomcolor 0 CHEAT CLIENTDLL Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
global_event_log_enabled 0 GAMEDLL CHEAT Enables the global event log system
global_set cmd   global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
glow_outline_effect_enable 1 CHEAT CLIENTDLL Enable entity outline glow effects.
glow_outline_width 6 CHEAT CLIENTDLL Width of glow outline effect in screen space.
god cmd   Toggle. Player becomes invulnerable.
gods cmd   Toggle. All players become invulnerable.
'-graph' cmd    
'+graph' cmd    
'-grenade1' cmd    
'+grenade1' cmd    
'-grenade2' cmd    
'+grenade2' cmd    
groundlist cmd   Display ground entity list <index>
hammer_update_entity cmd   Updates the entity's position/angles when in edit mode
hammer_update_safe_entities cmd   Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
heartbeat cmd   Force heartbeat of master servers
help cmd   Find help about a convar/concommand.
hide_sf_main_menu cmd   Hide the Scaleform main menu
hideconsole cmd   Hide the console.
hidehud 0 CHEAT CLIENTDLL SS  
hidepanel cmd   Hides a viewport panel <name>
hideradar cmd   Hides HUD radar
hidescores cmd   Forcibly hide score panel
host_flush_threshold 12   Memory threshold below which the host should flush caches between server instances
host_map 0   Current map name.
host_reset_config cmd   reset config (for testing) with param as splitscreen index.
host_runofftime cmd   Run off some time without rendering/updating sounds
host_sleep 0 CHEAT Force the host to sleep a certain number of milliseconds each frame.
host_timescale 1 CHEAT REPLICATED Prescale the clock by this amount.
host_writeconfig cmd   Store current settings to config.cfg (or specified .cfg file).
host_writeconfig_ss cmd   Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
hostage_debug 0 GAMEDLL CHEAT Show hostage AI debug information
hostfile 0 GAMEDLL The HOST file to load.
hostip     Host game server ip
hostname     Hostname for server.
hostport 27015   Host game server port
hud_reloadscheme cmd   Reloads hud layout and animation scripts.
hud_scaling 0 ARCHIVE Scales hud elements
hud_showtargetid 1 ARCHIVE CLIENTDLL SS Enables display of target names
hud_subtitles cmd   Plays the Subtitles: <filename>
hud_takesshots 0 ARCHIVE CLIENTDLL Auto-save a scoreboard screenshot at the end of a map.
hunk_print_allocations cmd    
hunk_track_allocation_types 1 CHEAT  
hurtme cmd   Hurts the player.
Arguments: <health to lose>
impulse cmd    
in_forceuser 0 CHEAT Force user input to this split screen player.
incrementvar cmd   Increment specified convar value.
inferno_child_spawn_interval_multiplier 1 GAMEDLL CHEAT Amount spawn interval increases for each child
inferno_child_spawn_max_depth 4 GAMEDLL CHEAT  
inferno_damage 40 GAMEDLL CHEAT Damage per second
inferno_debug 0 GAMEDLL CHEAT  
inferno_dlight_spacing 200 CHEAT CLIENTDLL Inferno dlights are at least this far apart
inferno_flame_lifetime 7 GAMEDLL CHEAT Average lifetime of each flame in seconds
inferno_flame_spacing 50 GAMEDLL CHEAT Minimum distance between separate flame spawns
inferno_forward_reduction_factor 0 GAMEDLL CHEAT  
inferno_friendly_fire_duration 6 GAMEDLL CHEAT For this long, FF is credited back to the thrower.
inferno_initial_spawn_interval 0 GAMEDLL CHEAT Time between spawning flames for first fire
inferno_max_child_spawn_interval 1 GAMEDLL CHEAT Largest time interval for child flame spawning
inferno_max_flames 32 GAMEDLL CHEAT Maximum number of flames that can be created
inferno_max_range 300 GAMEDLL CHEAT Maximum distance flames can spread from their initial ignition point
inferno_per_flame_spawn_duration 5 GAMEDLL CHEAT Duration each new flame will attempt to spawn new flames
inferno_scorch_decals 1 GAMEDLL CHEAT  
inferno_spawn_angle 45 GAMEDLL CHEAT Angular change from parent
inferno_surface_offset 20 GAMEDLL CHEAT  
inferno_velocity_decay_factor 0 GAMEDLL CHEAT  
inferno_velocity_factor 0 GAMEDLL CHEAT  
inferno_velocity_normal_factor 0 GAMEDLL CHEAT  
invnext cmd    
invnextgrenade cmd    
invnextitem cmd    
invnextnongrenade cmd    
invprev cmd    
ip 0   Overrides IP for multihomed hosts
item_show_whitelistable_definitions cmd   Lists the item definitions that can be whitelisted in the item_whitelist.txt file in tournament mode.
'+jlook' cmd    
'-jlook' cmd    
joinsplitscreen cmd   join split screen
joy_accelmax 1 ARCHIVE CLIENTDLL  
joy_accelscale 3 ARCHIVE CLIENTDLL  
joy_accelscalepoly 0 ARCHIVE CLIENTDLL  
joy_advanced 0 ARCHIVE CLIENTDLL  
joy_advaxisr 0 ARCHIVE CLIENTDLL  
joy_advaxisu 0 ARCHIVE CLIENTDLL  
joy_advaxisv 0 ARCHIVE CLIENTDLL  
joy_advaxisx 0 ARCHIVE CLIENTDLL  
joy_advaxisy 0 ARCHIVE CLIENTDLL  
joy_advaxisz 0 ARCHIVE CLIENTDLL  
joy_autoaimdampen 0 ARCHIVE USERINFO CLIENTDLL How much to scale user stick input when the gun is pointing at a valid target.
joy_autoAimDampenMethod 0 ARCHIVE CLIENTDLL  
joy_autoaimdampenrange 0 ARCHIVE CLIENTDLL The stick range where autoaim dampening is applied. 0 = off
joy_axisbutton_threshold 0 ARCHIVE Analog axis range before a button press is registered.
joy_cfg_preset 1 ARCHIVE CLIENTDLL SS  
joy_circle_correct 1 ARCHIVE CLIENTDLL  
joy_curvepoint_1 0 ARCHIVE CLIENTDLL  
joy_curvepoint_2 0 ARCHIVE CLIENTDLL  
joy_curvepoint_3 0 ARCHIVE CLIENTDLL  
joy_curvepoint_4 1 ARCHIVE CLIENTDLL  
joy_curvepoint_end 2 ARCHIVE CLIENTDLL  
joy_diagonalpov 0 ARCHIVE CLIENTDLL POV manipulator operates on diagonal axes, too.
joy_display_input 0 ARCHIVE CLIENTDLL  
joy_forwardsensitivity -1 ARCHIVE CLIENTDLL  
joy_forwardthreshold 0 ARCHIVE CLIENTDLL  
joy_gamma 0 ARCHIVE CLIENTDLL  
joy_inverty 0 ARCHIVE CLIENTDLL SS Whether to invert the Y axis of the joystick for looking.
joy_lowend 1 ARCHIVE CLIENTDLL  
joy_lowend_linear 0 ARCHIVE CLIENTDLL  
joy_lowmap 1 ARCHIVE CLIENTDLL  
joy_movement_stick 0 ARCHIVE CLIENTDLL SS Which stick controls movement (0 is left stick)
joy_name 0 ARCHIVE CLIENTDLL  
joy_no_accel_jump 0 ARCHIVE CLIENTDLL  
joy_pitchsensitivity -1 ARCHIVE CLIENTDLL SS joystick pitch sensitivity
joy_pitchthreshold 0 ARCHIVE CLIENTDLL  
joy_response_look 0 ARCHIVE CLIENTDLL 'Look' stick response mode: 0=Default, 1=Acceleration Promotion
joy_response_look_pitch 1 ARCHIVE CLIENTDLL 'Look' stick response mode for pitch: 0=Default, 1=Acceleration Promotion
joy_response_move 1 ARCHIVE CLIENTDLL 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity
joy_sensitive_step0 0 ARCHIVE CLIENTDLL  
joy_sensitive_step1 0 ARCHIVE CLIENTDLL  
joy_sensitive_step2 0 ARCHIVE CLIENTDLL  
joy_sidesensitivity 1 ARCHIVE CLIENTDLL  
joy_sidethreshold 0 ARCHIVE CLIENTDLL  
joy_wingmanwarrior_centerhack 0 ARCHIVE Wingman warrior centering hack.
joy_wingmanwarrior_turnhack 0 ARCHIVE CLIENTDLL Wingman warrior hack related to turn axes.
joy_yawsensitivity -1 ARCHIVE CLIENTDLL SS joystick yaw sensitivity
joy_yawthreshold 0 ARCHIVE CLIENTDLL  
joyadvancedupdate cmd    
joystick 1 ARCHIVE CLIENTDLL True if the joystick is enabled, false otherwise.
jpeg cmd   Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
'-jump' cmd    
'+jump' cmd    
kdtree_test cmd   Tests spatial partition for entities queries.
key_findbinding cmd   Find key bound to specified command string.
key_listboundkeys cmd   List bound keys with bindings.
key_updatelayout cmd   Updates game keyboard layout to current windows keyboard setting.
kick cmd   Kick a player by name.
kickid cmd   Kick a player by userid or uniqueid, with a message.
kickid_ex cmd   Kick a player by userid or uniqueid, provide a force-the-kick flag and also assign a message.
kill cmd   Kills the player with generic damage
killserver cmd   Shutdown the server.
killvector cmd   Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
'-klook' cmd    
'+klook' cmd    
lastinv cmd    
'-left' cmd    
'+left' cmd    
light_crosshair cmd   Show texture color at crosshair
lightcache_maxmiss 2 CHEAT  
lightprobe cmd   Samples the lighting environment.
Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
linefile cmd   Parses map leak data from .lin file
listdemo cmd   List demo file contents.
listid cmd   Lists banned users.
listip cmd   List IP addresses on the ban list.
listissues cmd   List all the issues that can be voted on.
listmodels cmd   List loaded models.
listRecentNPCSpeech cmd   Displays a list of the last 5 lines of speech from NPCs.
load cmd   Load a saved game.
loadcommentary cmd    
loader_dump_table cmd    
locator_split_len 0 CHEAT CLIENTDLL  
locator_split_maxwide_percent 0 CHEAT CLIENTDLL  
lockMoveControllerRet 0 ARCHIVE CLIENTDLL  
log cmd   Enables logging to file, console, and udp < on | off >.
log_color cmd   Set the color of a logging channel.
log_dumpchannels cmd   Dumps information about all logging channels.
log_flags cmd   Set the flags on a logging channel.
log_level cmd   Set the spew level of a logging channel.
logaddress_add cmd   Set address and port for remote host <ip:port>.
logaddress_del cmd   Remove address and port for remote host <ip:port>.
logaddress_delall cmd   Remove all udp addresses being logged to
logaddress_list cmd   List all addresses currently being used by logaddress.
'-lookdown' cmd    
'+lookdown' cmd    
'-lookspin' cmd    
'+lookspin' cmd    
lookspring 0 ARCHIVE CLIENTDLL  
lookstrafe 0 ARCHIVE CLIENTDLL  
'+lookup' cmd    
'-lookup' cmd    
loopsingleplayermaps 0 GAMEDLL CHEAT REPLICATED  
m_customaccel 3 ARCHIVE CLIENTDLL Custom mouse acceleration:
0: custom accelaration disabled
1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta,
m_customaccel_exponent 1 ARCHIVE CLIENTDLL Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max 0 ARCHIVE CLIENTDLL Max mouse move scale factor, 0 for no limit
m_customaccel_scale 0 ARCHIVE CLIENTDLL Custom mouse acceleration value.
m_forward 1 ARCHIVE CLIENTDLL Mouse forward factor.
m_mouseaccel1 0 ARCHIVE CLIENTDLL Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2 0 ARCHIVE CLIENTDLL Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed 1 ARCHIVE CLIENTDLL Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold
m_pitch 0 ARCHIVE CLIENTDLL SS Mouse pitch factor.
m_rawinput 1 ARCHIVE CLIENTDLL Use Raw Input for mouse input.
m_side 0 ARCHIVE CLIENTDLL Mouse side factor.
m_yaw 0 ARCHIVE CLIENTDLL Mouse yaw factor.
map cmd   Start playing on specified map.
map_background cmd   Runs a map as the background to the main menu.
map_commentary cmd   Start playing, with commentary, on a specified map.
map_edit cmd    
map_setbombradius cmd   Sets the bomb radius for the map.
map_showbombradius cmd   Shows bomb radius from the center of each bomb site and planted bomb.
map_showspawnpoints cmd   Shows player spawn points (red=invalid)
mapcycledisabled 0 REPLICATED CLIENTDLL repeats the same map after each match instead of using the map cycle
mapgroup cmd   Specify a map group
maps cmd   Displays list of maps.
mat_accelerate_adjust_exposure_down 40 CHEAT CLIENTDLL  
mat_aniso_disable 0 CHEAT NOTE: You must change mat_forceaniso after changing this convar for this to take effect
mat_autoexposure_max 2 CHEAT CLIENTDLL  
mat_autoexposure_max_multiplier 1 CHEAT CLIENTDLL  
mat_autoexposure_min 0 CHEAT CLIENTDLL  
mat_bloomamount_rate 0 CHEAT CLIENTDLL  
mat_bumpbasis 0 CHEAT  
mat_camerarendertargetoverlaysize 128 CHEAT CLIENTDLL  
mat_colcorrection_forceentitiesclientside 0 CHEAT CLIENTDLL Forces color correction entities to be updated on the client
mat_configcurrent cmd   show the current video control panel config for the material system
mat_crosshair cmd   Display the name of the material under the crosshair
mat_crosshair_edit cmd   open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
mat_crosshair_explorer cmd   open the material under the crosshair in explorer and highlight the vmt file
mat_crosshair_printmaterial cmd   print the material under the crosshair
mat_crosshair_reloadmaterial cmd   reload the material under the crosshair
mat_debug_bloom 0 CHEAT CLIENTDLL  
mat_debug_postprocessing_effects 0 CHEAT CLIENTDLL 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
mat_debugalttab 0 CHEAT  
mat_disable_bloom 0 CHEAT CLIENTDLL  
mat_displacementmap 1 CHEAT  
mat_drawflat 0 CHEAT  
mat_drawwater 1 CHEAT CLIENTDLL  
mat_dynamic_tonemapping 1 CHEAT  
mat_dynamiclightmaps 0 CHEAT  
mat_dynamicPaintmaps 0 CHEAT  
mat_edit cmd   Bring up the material under the crosshair in the editor
mat_exposure_center_region_x 0 CHEAT CLIENTDLL  
mat_exposure_center_region_y 0 CHEAT CLIENTDLL  
mat_fastclip 0 CHEAT  
mat_fastnobump 0 CHEAT  
mat_fillrate 0 CHEAT  
mat_force_bloom 0 CHEAT CLIENTDLL  
mat_force_tonemap_min_avglum -1 CHEAT CLIENTDLL Override. Old default was 3.0
mat_force_tonemap_percent_bright_pixels -1 CHEAT CLIENTDLL Override. Old value was 2.0
mat_force_tonemap_percent_target -1 CHEAT CLIENTDLL Override. Old default was 60.
mat_force_tonemap_scale 0 CHEAT  
mat_forcedynamic 0 CHEAT  
mat_frame_sync_enable 1 CHEAT  
mat_frame_sync_force_texture 0 CHEAT Force frame syncing to lock a managed texture.
mat_fullbright 0 CHEAT  
mat_hdr_enabled cmd   Report if HDR is enabled for debugging
mat_hdr_uncapexposure 0 CHEAT CLIENTDLL  
mat_hsv 0 CHEAT CLIENTDLL  
mat_info cmd   Shows material system info
mat_leafvis 0 CHEAT Draw wireframe of: [0] nothing, [1] current leaf, [2] entire vis cluster, or [3] entire PVS (see mat_leafvis_draw_mask for what
mat_loadtextures 1 CHEAT  
mat_local_contrast_edge_scale_override -1000 CHEAT  
mat_local_contrast_midtone_mask_override -1 CHEAT  
mat_local_contrast_scale_override 0 CHEAT  
mat_local_contrast_vignette_end_override -1 CHEAT  
mat_local_contrast_vignette_start_override -1 CHEAT  
mat_lpreview_mode -1 CHEAT CLIENTDLL  
mat_luxels 0 CHEAT  
mat_measurefillrate 0 CHEAT  
mat_monitorgamma 2 ARCHIVE monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_monitorgamma_tv_enabled 0 ARCHIVE  
mat_morphstats 0 CHEAT  
mat_norendering 0 CHEAT  
mat_normalmaps 0 CHEAT  
mat_normals 0 CHEAT  
mat_postprocess_enable 1 CHEAT CLIENTDLL  
mat_powersavingsmode 0 ARCHIVE Power Savings Mode
mat_proxy 0 CHEAT  
mat_queue_mode -1   The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued
mat_queue_priority 1    
mat_reloadallmaterials cmd   Reloads all materials
mat_reloadmaterial cmd   Reloads a single material
mat_reloadtextures cmd   Reloads all textures
mat_remoteshadercompile 0 CHEAT  
mat_rendered_faces_count 0 CHEAT Set to N to count how many faces each model draws each frame and spew the top N offenders from the last 150 frames (use 'mat_re
mat_rendered_faces_spew cmd   'mat_rendered_faces_spew <n>' Spew the number of faces rendered for the top N models used this frame (mat_rendered_faces_count
mat_reporthwmorphmemory cmd   Reports the amount of size in bytes taken up by hardware morph textures.
mat_reversedepth 0 CHEAT  
mat_savechanges cmd   saves current video configuration to the registry
mat_setvideomode cmd   sets the width, height, windowed state of the material system
mat_shadercount cmd   display count of all shaders and reset that count
mat_show_histogram 0 CHEAT CLIENTDLL  
mat_show_texture_memory_usage 0 CHEAT NEVER_AS_STRING Display the texture memory usage on the HUD.
mat_showcamerarendertarget 0 CHEAT CLIENTDLL  
mat_showframebuffertexture 0 CHEAT CLIENTDLL  
mat_showlowresimage 0 CHEAT  
mat_showmaterials cmd   Show materials.
mat_showmaterialsverbose cmd   Show materials (verbose version).
mat_showmiplevels 0 CHEAT color-code miplevels 2: normalmaps, 1: everything else
mat_showtextures cmd   Show used textures.
mat_showwatertextures 0 CHEAT CLIENTDLL  
mat_softwareskin 0 CHEAT  
mat_spewalloc 0 ARCHIVE  
mat_spewvertexandpixelshaders cmd   Print all vertex and pixel shaders currently loaded to the console
mat_stub 0 CHEAT CLIENTDLL  
mat_surfaceid 0 CHEAT  
mat_surfacemat 0 CHEAT  
mat_tessellation_accgeometrytangents 0 CHEAT  
mat_tessellation_cornertangents 1 CHEAT  
mat_tessellation_update_buffers 1 CHEAT  
mat_tessellationlevel 6 CHEAT  
'+mat_texture_list' cmd    
'-mat_texture_list' cmd    
mat_texture_list_content_path 0 ARCHIVE The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn
mat_texture_list_exclude cmd   'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file
mat_texture_list_txlod cmd   Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
mat_texture_list_txlod_sync cmd   'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
mat_tonemap_algorithm 1 CHEAT CLIENTDLL 0 = Original Algorithm 1 = New Algorithm
mat_updateconvars cmd   updates the video config convars
mat_viewportscale 1 CHEAT CLIENTDLL Scale down the main viewport (to reduce GPU impact on CPU profiling)
mat_wireframe 0 CHEAT  
mat_yuv 0 CHEAT CLIENTDLL  
maxplayers cmd   Change the maximum number of players allowed on this server.
mc_accel_band_size 0 ARCHIVE CLIENTDLL Percentage of half the screen width or height.
mc_dead_zone_radius 0 ARCHIVE CLIENTDLL 0 to 0.9. 0 being just around the center of the screen and 1 being the edges of the screen.
mc_max_pitchrate 100 ARCHIVE CLIENTDLL (degrees/sec)
mc_max_yawrate 230 ARCHIVE CLIENTDLL (degrees/sec)
mem_compact cmd    
mem_dump cmd   Dump memory stats to text file.
mem_dumpvballocs cmd   Dump VB memory allocation stats.
mem_eat cmd    
mem_incremental_compact cmd    
mem_incremental_compact_rate 0 CHEAT Rate at which to attempt internal heap compation
mem_test cmd    
mem_vcollide cmd   Dumps the memory used by vcollides
mem_verify cmd   Verify the validity of the heap
memory cmd   Print memory stats.
menuselect cmd   menuselect
minisave cmd   Saves game (for current level only!)
mm_csgo_community_search_players_min 3 ARCHIVE When performing CSGO community matchmaking look for servers with at least so many human players
mm_datacenter_debugprint cmd   Shows information retrieved from data center
mm_debugprint cmd   Show debug information about current matchmaking session
mm_dedicated_force_servers 0   Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers.
Use sy
mm_dedicated_search_maxping 150   Longest preferred ping to dedicated servers for games
mm_dlc_debugprint cmd   Shows information about dlc
mm_server_search_lan_ports 27015 ARCHIVE Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
mm_session_search_ping_buckets 4    
mm_session_search_ping_limit 200    
mm_session_search_qos_timeout 15    
mod_DumpWeaponWiewModelCache cmd   Dumps the weapon view model cache contents
mod_DumpWeaponWorldModelCache cmd   Dumps the weapon world model cache contents
motdfile 0 GAMEDLL The MOTD file to load.
'+movedown' cmd    
'-movedown' cmd    
'+moveleft' cmd    
'-moveleft' cmd    
'+moveright' cmd    
'-moveright' cmd    
'+moveup' cmd    
'-moveup' cmd    
movie_fixwave cmd   Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
mp_afterroundmoney 0 GAMEDLL REPLICATED amount of money awared to every player after each round
mp_autokick 1 GAMEDLL REPLICATED Kick idle/team-killing players
mp_autoteambalance 1 GAMEDLL NOTIFY  
mp_buytime 90 REPLICATED CLIENTDLL How many seconds after round start players can buy items for.
mp_c4timer 45 GAMEDLL NOTIFY REPLICATED how long from when the C4 is armed until it blows
mp_death_drop_defuser 1 REPLICATED CLIENTDLL Drop defuser on player death
mp_death_drop_grenade 2 REPLICATED CLIENTDLL Which grenade to drop on player death: 0=none, 1=best, 2=current or best
mp_death_drop_gun 1 REPLICATED CLIENTDLL Which gun to drop on player death: 0=none, 1=best, 2=current or best
mp_defuser_allocation 0 REPLICATED CLIENTDLL How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
mp_disable_autokick cmd   Prevents a userid from being auto-kicked
mp_do_warmup_offine 0 REPLICATED CLIENTDLL Whether or not to do a warmup period at the start of a match in an offline (bot) match.
mp_do_warmup_period 1 REPLICATED CLIENTDLL Whether or not to do a warmup period at the start of a match.
mp_dump_timers cmd   Prints round timers to the console for debugging
mp_force_pick_time 15 REPLICATED CLIENTDLL The amount of time a player has on the team screen to make a selection before being auto-teamed
mp_forcecamera 1 REPLICATED CLIENTDLL Restricts spectator modes for dead players
mp_forcerespawnplayers cmd   Force all players to respawn.
mp_forcewin cmd   Forces team to win
mp_free_armor 0 REPLICATED CLIENTDLL Determines whether armor and helmet are given automatically.
mp_freezetime 6 GAMEDLL NOTIFY REPLICATED how many seconds to keep players frozen when the round starts
mp_ggprogressive_round_restart_delay 15 REPLICATED CLIENTDLL Number of seconds to delay before restarting a round after a win in gungame progessive
mp_ggtr_bomb_detonation_bonus 1 REPLICATED CLIENTDLL Number of bonus upgrades to award the Ts when they detonate a gun game bomb
mp_halftime 0 REPLICATED CLIENTDLL Determines whether the match switches sides in a halftime event.
mp_halftime_duration 15 REPLICATED CLIENTDLL Number of seconds that halftime lasts
mp_join_grace_time 20 REPLICATED CLIENTDLL Number of seconds after round start to allow a player to join a game
mp_limitteams 2 GAMEDLL NOTIFY REPLICATED Max # of players 1 team can have over another (0 disables check)
mp_match_can_clinch 1 REPLICATED CLIENTDLL Can a team clinch and end the match by being so far ahead that the other team has no way to catching up?
mp_match_end_restart 0 REPLICATED CLIENTDLL At the end of the match, perform a restart instead of loading a new map
mp_maxmoney 16000 GAMEDLL REPLICATED maximum amount of money allowed in a player's account
mp_maxrounds 0 NOTIFY REPLICATED CLIENTDLL max number of rounds to play before server changes maps
mp_playercashawards 1 GAMEDLL REPLICATED Players can earn money by performing in-game actions
mp_playerid 0 REPLICATED CLIENTDLL Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid_delay 0 REPLICATED CLIENTDLL Number of seconds to delay showing information in the status bar
mp_playerid_hold 0 REPLICATED CLIENTDLL Number of seconds to keep showing old information in the status bar
mp_restartgame 0 GAMEDLL If non-zero, game will restart in the specified number of seconds
mp_round_restart_delay 7 REPLICATED CLIENTDLL Number of seconds to delay before restarting a round after a win
mp_roundtime 5 GAMEDLL NOTIFY REPLICATED How many minutes each round takes.
mp_scrambleteams cmd   Scramble the teams and restart the game
mp_solid_teammates 1 REPLICATED CLIENTDLL Determines whether teammates are solid or not.
mp_startmoney 800 GAMEDLL REPLICATED amount of money each player gets when they reset
mp_swapteams cmd   Swap the teams and restart the game
mp_switchteams cmd   Switch teams and restart the game
mp_teamcashawards 1 GAMEDLL REPLICATED Teams can earn money by performing in-game actions
mp_timelimit 0 NOTIFY REPLICATED CLIENTDLL game time per map in minutes
mp_tkpunish 0 GAMEDLL REPLICATED Will a TK'er be punished in the next round? {0=no, 1=yes}
mp_tournament_restart cmd   Restart Tournament Mode on the current level.
mp_warmuptime 25 REPLICATED CLIENTDLL If true, there will be a warmup period/round at the start of each match to allow all players to connect.
mp_weapons_allow_zeus 1 REPLICATED CLIENTDLL Determines whether the Zeus is purchasable or not.
mp_win_panel_display_time 5 REPLICATED CLIENTDLL The amount of time to show the win panel between matches / halfs
ms_player_dump_properties cmd   Prints a dump the current players property data
multvar cmd   Multiply specified convar value.
muzzleflash_light 1 ARCHIVE CLIENTDLL  
name "unnamed" ARCHIVE USERINFO PRINTABLEONLY SERVER_CAN_EXECUTE SS Current user name
nav_add_to_selected_set cmd   Add current area to the selected set.
nav_add_to_selected_set_by_id cmd   Add specified area id to the selected set.
nav_analyze cmd   Re-analyze the current Navigation Mesh and save it to disk.
nav_area_bgcolor “0 0 0 30” GAMEDLL CHEAT RGBA color to draw as the background color for nav areas while editing.
nav_area_max_size 50 GAMEDLL CHEAT Max area size created in nav generation
nav_avoid cmd   Toggles the 'avoid this area when possible' flag used by the AI system.
nav_begin_area cmd   Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
nav_begin_deselecting cmd   Start continuously removing from the selected set.
nav_begin_drag_deselecting cmd   Start dragging a selection area.
nav_begin_drag_selecting cmd   Start dragging a selection area.
nav_begin_selecting cmd   Start continuously adding to the selected set.
nav_begin_shift_xy cmd   Begin shifting the Selected Set.
nav_build_ladder cmd   Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_connectivity cmd   Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site).
nav_check_file_consistency cmd   Scans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floor cmd   Updates the blocked/unblocked status for every nav area.
nav_check_stairs cmd   Update the nav mesh STAIRS attribute
nav_chop_selected cmd   Chops all selected areas into their component 1x1 areas
nav_clear_attribute cmd   Remove given nav attribute from all areas in the selected set.
nav_clear_selected_set cmd   Clear the selected set.
nav_clear_walkable_marks cmd   Erase any previously placed walkable positions.
nav_compress_id cmd   Re-orders area and ladder ID's so they are continuous.
nav_connect cmd   To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
nav_coplanar_slope_limit 0 GAMEDLL CHEAT  
nav_coplanar_slope_limit_displacement 0 GAMEDLL CHEAT  
nav_corner_adjust_adjacent 18 GAMEDLL CHEAT radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower cmd   Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground cmd   Places the selected corner of the currently marked Area on the ground.
nav_corner_raise cmd   Raise the selected corner of the currently marked Area.
nav_corner_select cmd   Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_area_at_feet 0 GAMEDLL CHEAT Anchor nav_begin_area Z to editing player's feet
nav_create_place_on_ground 0 GAMEDLL CHEAT If true, nav areas will be placed flush with the ground when created by hand.
nav_crouch cmd   Toggles the 'must crouch in this area' flag used by the AI system.
nav_debug_blocked 0 GAMEDLL CHEAT  
nav_delete cmd   Deletes the currently highlighted Area.
nav_delete_marked cmd   Deletes the currently marked Area (if any).
nav_disconnect cmd   To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
nav_displacement_test 10000 GAMEDLL CHEAT Checks for nodes embedded in displacements (useful for in-development maps)
nav_dont_hide cmd   Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_draw_limit 500 GAMEDLL CHEAT The maximum number of areas to draw in edit mode
nav_edit 0 GAMEDLL CHEAT Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area cmd   Defines the second corner of a new Area or Ladder and creates it.
nav_end_deselecting cmd   Stop continuously removing from the selected set.
nav_end_drag_deselecting cmd   Stop dragging a selection area.
nav_end_drag_selecting cmd   Stop dragging a selection area.
nav_end_selecting cmd   Stop continuously adding to the selected set.
nav_end_shift_xy cmd   Finish shifting the Selected Set.
nav_flood_select cmd   Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
nav_gen_cliffs_approx cmd   Mark cliff areas, post-processing approximation
nav_generate cmd   Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_fencetops 1 GAMEDLL CHEAT Autogenerate nav areas on fence and obstacle tops
nav_generate_fixup_jump_areas 1 GAMEDLL CHEAT Convert obsolete jump areas into 2-way connections
nav_generate_incremental cmd   Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental_range 2000 GAMEDLL CHEAT  
nav_generate_incremental_tolerance 0 GAMEDLL CHEAT Z tolerance for adding new nav areas.
nav_jump cmd   Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip cmd   Flips the selected ladder's direction.
nav_load cmd   Loads the Navigation Mesh for the current map.
nav_lower_drag_volume_max cmd   Lower the top of the drag select volume.
nav_lower_drag_volume_min cmd   Lower the bottom of the drag select volume.
nav_make_sniper_spots cmd   Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark cmd   Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_attribute cmd   Set nav attribute for all areas in the selected set.
nav_mark_unnamed cmd   Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable cmd   Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
nav_max_view_distance 0 GAMEDLL CHEAT Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
nav_max_vis_delta_list_length 64 GAMEDLL CHEAT  
nav_merge cmd   To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
nav_merge_mesh cmd   Merges a saved selected set into the current mesh.
nav_no_hostages cmd   Toggles the 'hostages cannot use this area' flag used by the AI system.
nav_no_jump cmd   Toggles the 'dont jump in this area' flag used by the AI system.
nav_place_floodfill cmd   Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
nav_place_list cmd   Lists all place names used in the map.
nav_place_pick cmd   Sets the current Place to the Place of the Area under the cursor.
nav_place_replace cmd   Replaces all instances of the first place with the second place.
nav_place_set cmd   Sets the Place of all selected areas to the current Place.
nav_potentially_visible_dot_tolerance 0 GAMEDLL CHEAT  
nav_precise cmd   Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_quicksave 0 GAMEDLL CHEAT Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_raise_drag_volume_max cmd   Raise the top of the drag select volume.
nav_raise_drag_volume_min cmd   Raise the bottom of the drag select volume.
nav_recall_selected_set cmd   Re-selects the stored selected set.
nav_remove_from_selected_set cmd   Remove current area from the selected set.
nav_remove_jump_areas cmd   Removes legacy jump areas, replacing them with connections.
nav_run cmd   Toggles the 'traverse this area by running' flag used by the AI system.
nav_save cmd   Saves the current Navigation Mesh to disk.
nav_save_selected cmd   Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
nav_select_blocked_areas cmd   Adds all blocked areas to the selected set
nav_select_damaging_areas cmd   Adds all damaging areas to the selected set
nav_select_half_space cmd   Selects any areas that intersect the given half-space.
nav_select_invalid_areas cmd   Adds all invalid areas to the Selected Set.
nav_select_obstructed_areas cmd   Adds all obstructed areas to the selected set
nav_select_overlapping cmd   Selects nav areas that are overlapping others.
nav_select_radius cmd   Adds all areas in a radius to the selection set
nav_select_stairs cmd   Adds all stairway areas to the selected set
nav_selected_set_border_color -16751516 GAMEDLL CHEAT Color used to draw the selected set borders while editing.
nav_selected_set_color 1623785472.000 GAMEDLL CHEAT Color used to draw the selected set background while editing.
nav_set_place_mode cmd   Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_shift cmd   Shifts the selected areas by the specified amount
nav_show_approach_points 0 GAMEDLL CHEAT Show Approach Points in the Navigation Mesh.
nav_show_area_info 0 GAMEDLL CHEAT Duration in seconds to show nav area ID and attributes while editing
nav_show_compass 0 GAMEDLL CHEAT  
nav_show_continguous 0 GAMEDLL CHEAT Highlight non-contiguous connections
nav_show_danger 0 GAMEDLL CHEAT Show current 'danger' levels.
nav_show_light_intensity 0 GAMEDLL CHEAT  
nav_show_node_grid 0 GAMEDLL CHEAT  
nav_show_node_id 0 GAMEDLL CHEAT  
nav_show_nodes 0 GAMEDLL CHEAT  
nav_show_player_counts 0 GAMEDLL CHEAT Show current player counts in each area.
nav_show_potentially_visible 0 GAMEDLL CHEAT Show areas that are potentially visible from the current nav area
nav_simplify_selected cmd   Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
nav_slope_limit 0 GAMEDLL CHEAT The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_slope_tolerance 0 GAMEDLL CHEAT The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
nav_snap_to_grid 0 GAMEDLL CHEAT Snap to the nav generation grid when creating new nav areas
nav_solid_props 0 GAMEDLL CHEAT Make props solid to nav generation/editing
nav_splice cmd   To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split cmd   To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground 0 GAMEDLL CHEAT If true, nav areas will be placed flush with the ground when split.
nav_stand cmd   Toggles the 'stand while hiding' flag used by the AI system.
nav_stop cmd   Toggles the 'must stop when entering this area' flag used by the AI system.
nav_store_selected_set cmd   Stores the current selected set for later retrieval.
nav_strip cmd   Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_subdivide cmd   Subdivides all selected areas.
nav_test_node 0 GAMEDLL CHEAT  
nav_test_node_crouch 0 GAMEDLL CHEAT  
nav_test_node_crouch_dir 4 GAMEDLL CHEAT  
nav_test_stairs cmd   Test the selected set for being on stairs
nav_toggle_deselecting cmd   Start or stop continuously removing from the selected set.
nav_toggle_in_selected_set cmd   Remove current area from the selected set.
nav_toggle_place_mode cmd   Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting cmd   Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_toggle_selected_set cmd   Toggles all areas into/out of the selected set.
nav_toggle_selecting cmd   Start or stop continuously adding to the selected set.
nav_transient cmd   Toggles the 'area is transient and may become blocked' flag used by the AI system.
nav_unmark cmd   Clears the marked Area or Ladder.
nav_update_blocked cmd   Updates the blocked/unblocked status for every nav area.
nav_update_lighting cmd   Recomputes lighting values
nav_update_visibility_on_edit 0 GAMEDLL CHEAT If nonzero editing the mesh will incrementally recompue visibility
nav_use_place cmd   If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk cmd   Toggles the 'traverse this area by walking' flag used by the AI system.
nav_warp_to_mark cmd   Warps the player to the marked area.
nav_world_center cmd   Centers the nav mesh in the world
net_allow_multicast 1 ARCHIVE  
net_blockmsg 0 CHEAT Discards incoming message: <0|1|name>
net_channels cmd   Shows net channel info
net_droppackets 0 CHEAT Drops next n packets on client
net_dumpeventstats cmd   Dumps out a report of game event network usage
net_earliertempents 0 CHEAT  
net_fakejitter 0 CHEAT Jitter fakelag packet time
net_fakelag 0 CHEAT Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss 0 CHEAT Simulate packet loss as a percentage (negative means drop 1/n packets)
net_graph 0 ARCHIVE CLIENTDLL Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend.
net_graphheight 64 ARCHIVE CLIENTDLL Height of netgraph panel
net_graphmsecs 400 ARCHIVE CLIENTDLL The latency graph represents this many milliseconds.
net_graphpos 1 ARCHIVE CLIENTDLL  
net_graphproportionalfont 1 ARCHIVE CLIENTDLL Determines whether netgraph font is proportional or not
net_graphshowinterp 1 ARCHIVE CLIENTDLL Draw the interpolation graph.
net_graphshowlatency 1 ARCHIVE CLIENTDLL Draw the ping/packet loss graph.
net_graphsolid 1 ARCHIVE CLIENTDLL  
net_graphtext 1 ARCHIVE CLIENTDLL Draw text fields
net_maxroutable 1200 ARCHIVE USERINFO Requested max packet size before packets are 'split'.
net_public_adr 0   For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x'
net_scale 5 ARCHIVE CLIENTDLL  
net_showreliablesounds 0 CHEAT  
net_showsplits 0   Show info about packet splits
net_showudp 0   Dump UDP packets summary to console
net_showudp_oob 0   Dump OOB UDP packets summary to console
net_showudp_remoteonly 0   Dump non-loopback udp only
net_splitpacket_maxrate 15000   Max bytes per second when queueing splitpacket chunks
net_splitrate 1   Number of fragments for a splitpacket that can be sent per frame
net_start cmd   Inits multiplayer network sockets
net_status cmd   Shows current network status
net_steamcnx_allowrelay 1 ARCHIVE Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel
net_steamcnx_enabled 1   Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP.
net_steamcnx_status cmd   Print status of steam connection sockets.
next 0 CHEAT Set to 1 to advance to next frame ( when singlestep == 1 )
nextdemo cmd   Play next demo in sequence.
noclip cmd   Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable
noclip_fixup 1 GAMEDLL CHEAT  
notarget cmd   Toggle. Player becomes hidden to NPCs.
npc_ally_deathmessage 1 GAMEDLL CHEAT  
npc_ammo_deplete cmd   Subtracts half of the target's ammo
npc_bipass cmd   Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s
npc_combat cmd   Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text)
Arguments: {npc_name}
npc_conditions cmd   Displays all the current AI conditions that an NPC has in the overlay text.
Arguments: {npc_name} / {npc class_name} / no a
npc_create cmd   Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location).
Argumen
npc_create_aimed cmd   Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at
npc_destroy cmd   Removes the given NPC(s) from the universe
Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looki
npc_destroy_unselected cmd   Removes all NPCs from the universe that aren't currently selected
npc_enemies cmd   Shows memory of NPC. Draws an X on top of each memory.
Eluded entities drawn in blue (don't know where it went)
Unreachable
npc_focus cmd   Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one)
Arguments: {npc_name} / {np
npc_freeze cmd   Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.
Arguments
npc_freeze_unselected cmd   Freeze all NPCs not selected
npc_go cmd   Selected NPC(s) will go to the location that the player is looking (shown with a purple box)
Arguments: -none-
npc_go_random cmd   Sends all selected NPC(s) to a random node.
Arguments: -none-
npc_heal cmd   Heals the target back to full health
npc_height_adjust 1 ARCHIVE GAMEDLL Enable test mode for ik height adjustment
npc_kill cmd   Kills the given NPC(s)
Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_nearest cmd   Draw's a while box around the NPC(s) nearest node
Arguments: {entity_name} / {class_name} / no argument picks what player i
npc_relationships cmd   Displays the relationships between this NPC and all others.
Arguments: {entity_name} / {class_name} / no argument picks wha
npc_reset cmd   Reloads schedules for all NPC's from their script files
Arguments: -none-
npc_route cmd   Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang
npc_select cmd   Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box
Arg
npc_set_freeze cmd   Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.
Arguments
npc_set_freeze_unselected cmd   Freeze all NPCs not selected
npc_squads cmd   Obsolete. Replaced by npc_combat
npc_steering cmd   Displays the steering obstructions of the NPC (used to perform local avoidance)
Arguments: {entity_name} / {class_name} / n
npc_steering_all cmd   Displays the steering obstructions of all NPCs (used to perform local avoidance)
npc_task_text cmd   Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu
npc_tasks cmd   Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text)
A
npc_teleport cmd   Selected NPC will teleport to the location that the player is looking (shown with a purple box)
Arguments: -none-
npc_thinknow cmd   Trigger NPC to think
npc_viewcone cmd   Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is)
Arguments: {ent
option_duck_method 0 ARCHIVE CLIENTDLL SS  
option_speed_method 0 ARCHIVE CLIENTDLL SS  
paintsplat_bias 0 CHEAT REPLICATED Change bias value for computing circle buffer
paintsplat_max_alpha_noise 0 CHEAT REPLICATED Max noise value of circle alpha
paintsplat_noise_enabled 1 CHEAT REPLICATED  
panel_test_title_safe 0 CHEAT Test vgui panel positioning with title safe indentation
particle_simulateoverflow 0 CHEAT CLIENTDLL Used for stress-testing particle systems. Randomly denies creation of particles.
particle_test_attach_attachment 0 GAMEDLL CHEAT Attachment index for attachment mode
particle_test_attach_mode 0 GAMEDLL CHEAT Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
particle_test_file 0 GAMEDLL CHEAT Name of the particle system to dynamically spawn
particle_test_start cmd   Dispatches the test particle system with the parameters specified in particle_test_file,
particle_test_attach_mode and particl
particle_test_stop cmd   Stops all particle systems on the selected entities.
Arguments: {entity_name} / {class_name} / no argument picks what playe
password 0 ARCHIVE DONTRECORD Current server access password
path cmd   Show the engine filesystem path.
pause cmd   Toggle the server pause state.
perfui cmd   Show/hide the level performance tools UI.
perfvisualbenchmark cmd    
perfvisualbenchmark_abort cmd    
phys_debug_check_contacts 0 CHEAT REPLICATED CLIENTDLL  
phys_show_active 0 GAMEDLL CHEAT  
physics_budget cmd   Times the cost of each active object
physics_constraints cmd   Highlights constraint system graph for an entity
physics_debug_entity cmd   Dumps debug info for an entity
physics_highlight_active cmd   Turns on the absbox for all active physics objects
physics_report_active cmd   Lists all active physics objects
physics_select cmd   Dumps debug info for an entity
picker cmd   Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
ping cmd   Display ping to server.
pingserver cmd   Ping a server for info
pixelvis_debug cmd   Dump debug info
play cmd   Play a sound.
play_distance 1 ARCHIVE CLIENTDLL Set to 1:'2 foot' or 2:'10 foot' presets.
play_with_friends_enabled 1 CLIENTDLL  
playdemo cmd   Play a recorded demo file (.dem ).
player_botdifflast_s 2 ARCHIVE CLIENTDLL SS  
player_debug_print_damage 0 GAMEDLL CHEAT When true, print amount and type of all damage received by player to console.
player_gamemodelast_m 0 ARCHIVE CLIENTDLL SS  
player_gamemodelast_s 0 ARCHIVE CLIENTDLL SS  
player_gametypelast_m 0 ARCHIVE CLIENTDLL SS  
player_gametypelast_s 0 ARCHIVE CLIENTDLL SS  
player_last_leaderboards_filter 0 ARCHIVE CLIENTDLL SS Last mode setting in the Leaderboards screen
player_last_leaderboards_mode 0 ARCHIVE CLIENTDLL SS Last mode setting in the Leaderboards screen
player_last_leaderboards_panel 0 ARCHIVE CLIENTDLL SS Last opened panel in the Leaderboards screen
player_last_medalstats_category 0 ARCHIVE CLIENTDLL SS Last selected category on the Medals panel in the Medals & Stats screen
player_last_medalstats_panel 0 ARCHIVE CLIENTDLL SS Last opened panel in the Medals & Stats screen
player_maplast_m 0 ARCHIVE CLIENTDLL SS  
player_maplast_s 0 ARCHIVE CLIENTDLL SS  
player_medalstats_most_recent_time 0 ARCHIVE CLIENTDLL SS Timestamp of most recently earned achievement displayed on Medals & Stats screen
player_medalstats_recent_range 432000 CLIENTDLL Window (in seconds of recent achievements to show
player_teamplayedlast 3 ARCHIVE CLIENTDLL SS  
playflush cmd   Play a sound, reloading from disk in case of changes.
playgamesound cmd   Play a sound from the game sounds txt file
playsoundscape cmd   Forces a soundscape to play
playvideo cmd   Plays a video: <filename> [width height]
playvideo_end_level_transition cmd   Plays a video fullscreen without ability to skip (unless dev 1) and fades in: <filename> <time>
playvideo_exitcommand cmd   Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
playvideo_exitcommand_nointerrupt cmd   Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command>
playvideo_nointerrupt cmd   Plays a video without ability to skip: <filename> [width height]
playvol cmd   Play a sound at a specified volume.
plugin_load cmd   plugin_load <filename> : loads a plugin
plugin_pause cmd   plugin_pause <index> : pauses a loaded plugin
plugin_pause_all cmd   pauses all loaded plugins
plugin_print cmd   Prints details about loaded plugins
plugin_unload cmd   plugin_unload <index> : unloads a plugin
plugin_unpause cmd   plugin_unpause <index> : unpauses a disabled plugin
plugin_unpause_all cmd   unpauses all disabled plugins
'+posedebug' cmd   Turn on pose debugger or add ents to pose debugger UI
'-posedebug' cmd   Turn off pose debugger or hide ents from pose debugger UI
post_jump_crouch 0 CHEAT REPLICATED CLIENTDLL This determines how long the third person player character will crouch for after landing a jump. This only affects the third p
press_x360_button cmd   Press the specified Xbox 360 controller button (lt, rt, st[art], ba[ck], lb, rb, a, b, x, y, l[eft], r[right], u[p], d[own])
print_colorcorrection cmd   Display the color correction layer information.
progress_enable cmd    
prop_crosshair cmd   Shows name for prop looking at
prop_debug cmd   Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
prop_dynamic_create cmd   Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.
Arguments: {.mdl name}
prop_physics_create cmd   Creates a physics prop with a specific .mdl aimed away from where the player is looking.
Arguments: {.mdl name}
pwatchent -1 CHEAT CLIENTDLL Entity to watch for prediction system changes.
pwatchvar 0 CHEAT CLIENTDLL Entity variable to watch in prediction system for changes.
quit cmd   Exit the engine.
r_AirboatViewDampenDamp 1 CHEAT NOTIFY REPLICATED CLIENTDLL  
r_AirboatViewDampenFreq 7 CHEAT NOTIFY REPLICATED CLIENTDLL  
r_AirboatViewZHeight 0 CHEAT NOTIFY REPLICATED CLIENTDLL  
r_alphafade_usefov 1 CHEAT CLIENTDLL Account for FOV when computing an entity's distance-based alpha fade
r_ambientfraction 0 CHEAT Fraction of direct lighting used to boost lighting when model requests
r_ambientlightingonly 0 CHEAT Set this to 1 to light models with only ambient lighting (and no static lighting).
r_avglight 1 CHEAT  
r_avglightmap 0 CHEAT  
r_brush_queue_mode 0 CHEAT  
r_cheapwaterend cmd    
r_cheapwaterstart cmd    
r_cleardecals cmd   Usage r_cleardecals <permanent>.
r_ClipAreaFrustums 1 CHEAT  
r_ClipAreaPortals 1 CHEAT  
r_colorstaticprops 0 CHEAT  
r_debugcheapwater 0 CHEAT CLIENTDLL  
r_debugrandomstaticlighting 0 CHEAT Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
r_depthoverlay 0 CHEAT CLIENTDLL Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
r_disable_distance_fade_on_big_props 0 CHEAT CLIENTDLL Completely disable distance fading on large props
r_disable_distance_fade_on_big_props_thresh 48000 CHEAT CLIENTDLL Distance prop fade disable threshold size
r_disable_update_shadow 1 CHEAT CLIENTDLL  
r_DispBuildable 0 CHEAT  
r_DispWalkable 0 CHEAT  
r_dlightsenable 1 CHEAT  
r_drawallrenderables 0 CHEAT CLIENTDLL Draw all renderables, even ones inside solid leaves.
r_DrawBeams 1 CHEAT 0=Off, 1=Normal, 2=Wireframe
r_drawbrushmodels 1 CHEAT Render brush models. 0=Off, 1=Normal, 2=Wireframe
r_drawclipbrushes 0 CHEAT Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
r_drawdecals 1 CHEAT Render decals.
r_DrawDisp 1 CHEAT Toggles rendering of displacment maps
r_drawentities 1 CHEAT  
r_drawfuncdetail 1 CHEAT Render func_detail
r_drawleaf -1 CHEAT Draw the specified leaf.
r_drawlightcache 0 CHEAT 0: off
1: draw light cache entries
2: draw rays
r_drawlightinfo 0 CHEAT  
r_drawlights 0 CHEAT  
r_DrawModelLightOrigin 0 CHEAT  
r_drawmodelstatsoverlay 0 CHEAT  
r_drawmodelstatsoverlaydistance 500 CHEAT  
r_drawmodelstatsoverlayfilter -1 CHEAT  
r_drawmodelstatsoverlaymax 1 ARCHIVE time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin 0 ARCHIVE time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_drawopaquerenderables 1 CHEAT CLIENTDLL  
r_drawopaqueworld 1 CHEAT CLIENTDLL  
r_drawothermodels 1 CHEAT CLIENTDLL 0=Off, 1=Normal, 2=Wireframe
r_drawparticles 1 CHEAT CLIENTDLL Enable/disable particle rendering
r_DrawPortals 0 CHEAT  
r_DrawRain 1 CHEAT CLIENTDLL Enable/disable rain rendering.
r_drawrenderboxes 0 CHEAT CLIENTDLL (0 - off) (1 - Draws the bounding box of entities) (2 - Draws the axis aligned bounding box used for culling) (3 - draws both b
r_drawropes 1 CHEAT CLIENTDLL  
r_drawscreenoverlay 0 CHEAT CLIENTDLL  
r_drawskybox 1 CHEAT  
r_drawsprites 1 CHEAT CLIENTDLL  
r_drawstaticprops 1 CHEAT 0=Off, 1=Normal, 2=Wireframe
r_drawtracers 1 CHEAT CLIENTDLL  
r_drawtracers_firstperson 1 ARCHIVE CLIENTDLL Toggle visibility of first person weapon tracers
r_drawtracers_movetonotintersect 1 CHEAT CLIENTDLL  
r_drawtranslucentrenderables 1 CHEAT CLIENTDLL  
r_drawtranslucentworld 1 CHEAT  
r_drawunderwateroverlay 0 CHEAT CLIENTDLL  
r_drawvgui 1 CHEAT Enable the rendering of vgui panels
r_drawviewmodel 1 CHEAT CLIENTDLL  
r_drawworld 1 CHEAT Render the world.
r_dscale_basefov 90 CHEAT  
r_dscale_fardist 2000 CHEAT  
r_dscale_farscale 4 CHEAT  
r_dscale_neardist 100 CHEAT  
r_dscale_nearscale 1 CHEAT  
r_dynamic 1    
r_dynamiclighting 1 CHEAT  
r_eyegloss 1 ARCHIVE CLIENTDLL  
r_eyemove 1 ARCHIVE  
r_eyeshift_x 0 ARCHIVE  
r_eyeshift_y 0 ARCHIVE  
r_eyeshift_z 0 ARCHIVE  
r_eyesize 0 ARCHIVE  
r_eyewaterepsilon 7 CHEAT CLIENTDLL  
r_farz -1 CHEAT CLIENTDLL Override the far clipping plane. -1 means to use the value in env_fog_controller.
r_flashlightambient 0 CHEAT CLIENTDLL  
r_flashlightbacktraceoffset 0 CHEAT CLIENTDLL  
r_flashlightbrightness 0 CHEAT  
r_flashlightclip 0 CHEAT  
r_flashlightconstant 0 CHEAT CLIENTDLL  
r_flashlightdrawclip 0 CHEAT  
r_flashlightfar 750 CHEAT CLIENTDLL  
r_flashlightfov 53 CHEAT CLIENTDLL  
r_flashlightladderdist 40 CHEAT CLIENTDLL  
r_flashlightlinear 100 CHEAT CLIENTDLL  
r_flashlightlockposition 0 CHEAT CLIENTDLL  
r_flashlightmuzzleflashfov 120 CHEAT CLIENTDLL  
r_flashlightnear 4 CHEAT CLIENTDLL  
r_flashlightnearoffsetscale 1 CHEAT CLIENTDLL  
r_flashlightoffsetforward 0 CHEAT CLIENTDLL  
r_flashlightoffsetright 5 CHEAT CLIENTDLL  
r_flashlightoffsetup -5 CHEAT CLIENTDLL  
r_flashlightquadratic 0 CHEAT CLIENTDLL  
r_flashlightscissor 0 CHEAT  
r_flashlightshadowatten 0 CHEAT CLIENTDLL  
r_flashlightvisualizetrace 0 CHEAT CLIENTDLL  
r_flushlod cmd   Flush and reload LODs.
r_hwmorph 0 CHEAT  
r_itemblinkmax 0 CHEAT  
r_itemblinkrate 4 CHEAT  
r_JeepFOV 90 GAMEDLL CHEAT REPLICATED  
r_JeepViewBlendTo 1 CHEAT CLIENTDLL  
r_JeepViewBlendToScale 0 CHEAT CLIENTDLL  
r_JeepViewBlendToTime 1 CHEAT CLIENTDLL  
r_JeepViewDampenDamp 1 CHEAT NOTIFY REPLICATED CLIENTDLL  
r_JeepViewDampenFreq 7 CHEAT NOTIFY REPLICATED CLIENTDLL  
r_JeepViewZHeight 10 CHEAT NOTIFY REPLICATED CLIENTDLL  
r_lightcache_invalidate cmd    
r_lightcache_numambientsamples 162 CHEAT number of random directions to fire rays when computing ambient lighting
r_lightcache_radiusfactor 1000 CHEAT Allow lights to influence lightcaches beyond the lights' radii
r_lightcachecenter 1 CHEAT  
r_lightcachemodel -1 CHEAT  
r_lightinterp 5 CHEAT Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap -1 CHEAT  
r_lightstyle -1 CHEAT  
r_lightwarpidentity 0 CHEAT  
r_lockpvs 0 CHEAT Lock the PVS so you can fly around and inspect what is being drawn.
r_mapextents 16384 CHEAT CLIENTDLL Set the max dimension for the map. This determines the far clipping plane
r_modelAmbientMin 0 CHEAT Minimum value for the ambient lighting on dynamic models with more than one bone (like players and their guns).
r_modelwireframedecal 0 CHEAT  
r_nohw 0 CHEAT  
r_nosw 0 CHEAT  
r_novis 0 CHEAT Turn off the PVS.
r_occlusionspew 0 CHEAT Activate/deactivates spew about what the occlusion system is doing.
r_oldlightselection 0 CHEAT Set this to revert to HL2's method of selecting lights
r_particle_demo 0 CHEAT CLIENTDLL  
r_partition_level -1 CHEAT Displays a particular level of the spatial partition system. Use -1 to disable it.
r_portalsopenall 0 CHEAT Open all portals
r_PortalTestEnts 1 CHEAT CLIENTDLL Clip entities against portal frustums.
r_printdecalinfo cmd    
r_proplightingpooling -1 CHEAT 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
r_radiosity 4 CHEAT 0: no radiosity
1: radiosity with ambient cube (6 samples)
2: radiosity with 162 samples
3: 162 samples for static props, 6 sam
r_rainalpha 0 CHEAT CLIENTDLL  
r_rainalphapow 0 CHEAT CLIENTDLL  
r_RainCheck 0 CHEAT CLIENTDLL Enable/disable IsInAir() check for rain drops?
r_RainDebugDuration 0 CHEAT CLIENTDLL Shows rain tracelines for this many seconds (0 disables)
r_raindensity 0 CHEAT CLIENTDLL  
r_RainHack 0 CHEAT CLIENTDLL  
r_rainlength 0 CHEAT CLIENTDLL  
r_RainProfile 0 CHEAT CLIENTDLL Enable/disable rain profiling.
r_RainRadius 1500 CHEAT CLIENTDLL  
r_RainSideVel 130 CHEAT CLIENTDLL How much sideways velocity rain gets.
r_RainSimulate 1 CHEAT CLIENTDLL Enable/disable rain simulation.
r_rainspeed 600 CHEAT CLIENTDLL  
r_RainSplashPercentage 20 CHEAT CLIENTDLL  
r_rainwidth 0 CHEAT CLIENTDLL  
r_randomflex 0 CHEAT  
r_rimlight 1 CHEAT  
r_screenoverlay cmd   Draw specified material as an overlay
r_shadow_debug_spew 0 CHEAT CLIENTDLL  
r_shadow_deferred 0 CHEAT Toggle deferred shadow rendering
r_shadowangles cmd   Set shadow angles
r_shadowblobbycutoff cmd   some shadow stuff
r_shadowcolor cmd   Set shadow color
r_shadowdir cmd   Set shadow direction
r_shadowdist cmd   Set shadow distance
r_shadowfromanyworldlight 0 CHEAT CLIENTDLL  
r_shadowfromworldlights_debug 0 CHEAT CLIENTDLL  
r_shadowids 0 CHEAT  
r_shadows_gamecontrol -1 CHEAT  
r_shadowwireframe 0 CHEAT  
r_showenvcubemap 0 CHEAT  
r_showz_power 1 CHEAT  
r_skin 0 CHEAT  
r_skybox 1 CHEAT CLIENTDLL Enable the rendering of sky boxes
r_slowpathwireframe 0 CHEAT  
r_SnowDebugBox 0 CHEAT CLIENTDLL Snow Debug Boxes.
r_SnowEnable 1 CHEAT CLIENTDLL Snow Enable
r_SnowEndAlpha 255 CHEAT CLIENTDLL Snow.
r_SnowEndSize 0 CHEAT CLIENTDLL Snow.
r_SnowFallSpeed 1 CHEAT CLIENTDLL Snow fall speed scale.
r_SnowInsideRadius 256 CHEAT CLIENTDLL Snow.
r_SnowOutsideRadius 1024 CHEAT CLIENTDLL Snow.
r_SnowParticles 500 CHEAT CLIENTDLL Snow.
r_SnowPosScale 1 CHEAT CLIENTDLL Snow.
r_SnowRayEnable 1 CHEAT CLIENTDLL Snow.
r_SnowRayLength 8192 CHEAT CLIENTDLL Snow.
r_SnowRayRadius 256 CHEAT CLIENTDLL Snow.
r_SnowSpeedScale 1 CHEAT CLIENTDLL Snow.
r_SnowStartAlpha 25 CHEAT CLIENTDLL Snow.
r_SnowStartSize 1 CHEAT CLIENTDLL Snow.
r_SnowWindScale 0 CHEAT CLIENTDLL Snow.
r_SnowZoomOffset 384 CHEAT CLIENTDLL Snow.
r_SnowZoomRadius 512 CHEAT CLIENTDLL Snow.
r_swingflashlight 1 CHEAT CLIENTDLL  
r_updaterefracttexture 1 CHEAT CLIENTDLL  
r_vehicleBrakeRate 1 GAMEDLL CHEAT  
r_VehicleViewClamp 1 CHEAT CLIENTDLL  
r_VehicleViewDampen 1 CHEAT NOTIFY REPLICATED CLIENTDLL  
r_visocclusion 0 CHEAT Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizelighttraces 0 CHEAT  
r_visualizelighttracesshowfulltrace 0 CHEAT  
r_visualizetraces 0 CHEAT  
radarvisdistance 1000 GAMEDLL CHEAT at this distance and beyond you need to be point right at someone to see them
radarvismaxdot 0 GAMEDLL CHEAT how closely you have to point at someone to see them beyond max distance
radarvismethod 1 GAMEDLL CHEAT 0 for traditional method, 1 for more realistic method
radarvispow 0 GAMEDLL CHEAT the degree to which you can point away from a target, and still see them on radar.
radio1 cmd   Opens a radio menu
radio2 cmd   Opens a radio menu
radio3 cmd   Opens a radio menu
rate 80000 USERINFO Max bytes/sec the host can receive data
rcon cmd   Issue an rcon command.
rcon_address 0 DONTRECORD Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
rcon_password 0 DONTRECORD remote console password.
rebuy cmd   Attempt to repurchase items with the order listed in cl_rebuy
recompute_speed cmd   Recomputes clock speed (for debugging purposes).
record cmd   Record a demo.
reload cmd   Reload the most recent saved game (add setpos to jump to current view position on reload).
'+reload' cmd    
'-reload' cmd    
reload_vjobs cmd   reload vjobs module
remote_bug cmd   Starts a bug report with data from the currently connected rcon machine
removeid cmd   Remove a user ID from the ban list.
removeip cmd   Remove an IP address from the ban list.
render_blanks cmd   render N blank frames
report_cliententitysim 0 CHEAT CLIENTDLL List all clientside simulations and time - will report and turn itself off.
report_clientthinklist 0 CHEAT CLIENTDLL List all clientside entities thinking and time - will report and turn itself off.
report_entities cmd   Lists all entities
report_simthinklist cmd   Lists all simulating/thinking entities
report_soundpatch cmd   reports sound patch count
report_touchlinks cmd   Lists all touchlinks
reset_expo cmd   Reset player scores, player controls, team scores, and end the round
reset_gameconvars cmd   Reset a bunch of game convars to default values
respawn_entities cmd   Respawn all the entities in the map.
restart cmd   Restart the game on the same level (add setpos to jump to current view position on restart).
'+right' cmd    
'-right' cmd    
rope_min_pixel_diameter 2 CHEAT  
rr_debugresponseconcept_exclude cmd   Set a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments
rr_followup_maxdist 1800 GAMEDLL CHEAT 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
rr_forceconcept cmd   fire a response concept directly at a given character.
USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:va
rr_reloadresponsesystems cmd   Reload all response system scripts.
rr_remarkable_max_distance 1200 GAMEDLL CHEAT AIs will not even consider remarkarbles that are more than this many units away.
rr_remarkable_world_entities_replay_limit 1 GAMEDLL CHEAT TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable
rr_remarkables_enabled 1 GAMEDLL CHEAT If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled.
rr_thenany_score_slop 0 GAMEDLL CHEAT When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considere
safezonex 1 ARCHIVE The percentage of the screen width that is considered safe from overscan
safezoney 1 ARCHIVE The percentage of the screen height that is considered safe from overscan
save cmd   Saves current game.
save_finish_async cmd    
say cmd   Display player message
say_team cmd   Display player message to team
scene_flush cmd   Flush all .vcds from the cache and reload from disk.
scene_playvcd cmd   Play the given VCD as an instanced scripted scene.
scene_showfaceto 0 ARCHIVE GAMEDLL When playing back, show the directions of faceto events.
scene_showlook 0 ARCHIVE GAMEDLL When playing back, show the directions of look events.
scene_showmoveto 0 ARCHIVE GAMEDLL When moving, show the end location.
scene_showunlock 0 ARCHIVE GAMEDLL Show when a vcd is playing but normal AI is running.
'+score' cmd    
'-score' cmd    
screenshot cmd   Take a screenshot.
script cmd   Run the text as a script
script_client cmd   Run the text as a script
script_debug cmd   Connect the vscript VM to the script debugger
script_debug_client cmd   Connect the vscript VM to the script debugger
script_dump_all cmd   Dump the state of the VM to the console
script_dump_all_client cmd   Dump the state of the VM to the console
script_execute cmd   Run a vscript file
script_execute_client cmd   Run a vscript file
script_help cmd   Output help for script functions, optionally with a search string
script_help_client cmd   Output help for script functions, optionally with a search string
script_reload_code cmd   Execute a vscript file, replacing existing functions with the functions in the run script
script_reload_entity_code cmd   Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
script_reload_think cmd   Execute an activation script, replacing existing functions with the functions in the run script
sensitivity 6 ARCHIVE CLIENTDLL Mouse sensitivity.
server_game_time cmd   Gives the game time in seconds (server's curtime)
servercfgfile 0 GAMEDLL  
setang cmd   Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setang_exact cmd   Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
setinfo cmd   Adds a new user info value
setmaster cmd   add/remove/enable/disable master servers
setmodel cmd   Changes's player's model
setpause cmd   Set the pause state of the server.
setpos cmd   Move player to specified origin (must have sv_cheats).
setpos_exact cmd   Move player to an exact specified origin (must have sv_cheats).
setpos_player cmd   Move specified player to specified origin (must have sv_cheats).
sf_ui_tint 8 ARCHIVE The current tint applied to the Scaleform UI
shake cmd   Shake the screen.
shake_stop cmd   Stops all active screen shakes.
shake_testpunch cmd   Test a punch-style screen shake.
show_loadout_toggle cmd   Toggles loadout display
show_sf_main_menu cmd   Show the Scaleform main menu
'+showbudget' cmd    
'-showbudget' cmd    
showbudget_texture 0 CHEAT Enable the texture budget panel.
'-showbudget_texture' cmd    
'+showbudget_texture' cmd    
'-showbudget_texture_global' cmd    
'+showbudget_texture_global' cmd    
showbudget_texture_global_dumpstats cmd   Dump all items in +showbudget_texture_global in a text form
showconsole cmd   Show the console.
showinfo cmd   Shows a info panel: <type> <title> <message> [<command number>]
showpanel cmd   Shows a viewport panel <name>
'-showscores' cmd    
'+showscores' cmd    
showtriggers 0 GAMEDLL CHEAT Shows trigger brushes
showtriggers_toggle cmd   Toggle show triggers
'-showvprof' cmd    
'+showvprof' cmd    
singlestep 0 CHEAT Run engine in single step mode ( set next to 1 to advance a frame )
sixense_aim_1to1_heading_multiplier 3 ARCHIVE CLIENTDLL  
sixense_aim_1to1_pitch_multiplier 2 ARCHIVE CLIENTDLL  
sixense_aim_1to1_ratchet_vertical 1 ARCHIVE CLIENTDLL  
sixense_aim_freeaim_accel_band_exponent 1 ARCHIVE CLIENTDLL  
sixense_aim_freeaim_accel_band_size 20 ARCHIVE CLIENTDLL  
sixense_aim_freeaim_auto_level_rate 1 ARCHIVE CLIENTDLL  
sixense_aim_freeaim_dead_zone_radius 0 ARCHIVE CLIENTDLL  
sixense_aim_freeaim_heading_multiplier 1 ARCHIVE CLIENTDLL  
sixense_aim_freeaim_max_speed 7 ARCHIVE CLIENTDLL  
sixense_aim_freeaim_pitch_multiplier 1 ARCHIVE CLIENTDLL  
sixense_aim_freeaim_spin_disabled cmd    
sixense_aim_freeaim_switch_blend_time_enter 0 CHEAT CLIENTDLL  
sixense_aim_freeaim_switch_blend_time_exit 0 ARCHIVE CLIENTDLL  
sixense_aim_scope_heading_multiplier 0 ARCHIVE CLIENTDLL  
sixense_aim_scope_pitch_multiplier 0 ARCHIVE CLIENTDLL  
sixense_always_draw_crosshair 1 ARCHIVE CLIENTDLL  
sixense_base_offset_x 0 ARCHIVE CLIENTDLL  
sixense_base_offset_y 0 ARCHIVE CLIENTDLL  
sixense_base_offset_z -20 ARCHIVE CLIENTDLL  
sixense_bind cmd   Bind a concommand to a button.
sixense_clear_bindings cmd   Clear all sixense bindings.
sixense_controller_angle_mode 0 ARCHIVE CLIENTDLL  
sixense_create_default_bindings cmd   Erase all current bindings and load the default bindings for this game.
sixense_crosshair_horiz_multiplier 1 ARCHIVE CLIENTDLL  
sixense_crosshair_vert_multiplier 1 ARCHIVE CLIENTDLL  
sixense_crouch_sensitivity 1 ARCHIVE CLIENTDLL  
sixense_delete_binding cmd   Delete a single binding by index.
sixense_disable_gestures cmd    
sixense_enabled 0 ARCHIVE CLIENTDLL  
sixense_exit_metroid_blend 0 ARCHIVE CLIENTDLL  
sixense_exit_one_to_one_dot 0 ARCHIVE CLIENTDLL  
sixense_feet_angles_offset_stick_spin_exponent 1 ARCHIVE CLIENTDLL  
sixense_feet_angles_offset_stick_spin_horiz_multiplier 4 ARCHIVE CLIENTDLL  
sixense_feet_angles_offset_stick_spin_invert_pitch 1 ARCHIVE CLIENTDLL  
sixense_feet_angles_offset_stick_spin_vert_multiplier 2 ARCHIVE CLIENTDLL  
sixense_filter_level 0 ARCHIVE CLIENTDLL  
sixense_jump_sensitivity 1 ARCHIVE CLIENTDLL  
sixense_left_handed 0 ARCHIVE CLIENTDLL  
'-sixense_left_point_gesture' cmd    
'+sixense_left_point_gesture' cmd    
sixense_list_bindings cmd   List the sixense bindings.
sixense_max_charge_spin 3 ARCHIVE CLIENTDLL  
sixense_melee_pitch_blend_val 0 ARCHIVE CLIENTDLL  
sixense_mode 0 ARCHIVE CLIENTDLL  
sixense_mouse_enabled 1 ARCHIVE CLIENTDLL  
sixense_mouse_sensitivity 1 ARCHIVE CLIENTDLL  
sixense_point_gesture_angle_threshold 15 ARCHIVE CLIENTDLL  
'+sixense_ratchet' cmd    
'-sixense_ratchet' cmd    
sixense_reload_sensitivity 1 ARCHIVE CLIENTDLL  
'-sixense_right_point_gesture' cmd    
'+sixense_right_point_gesture' cmd    
sixense_roll_correct_blend 0 ARCHIVE CLIENTDLL  
sixense_select_grenade cmd    
sixense_select_machinegun cmd    
sixense_select_melee cmd    
sixense_select_pistol cmd    
sixense_sensitivity_level -1 ARCHIVE CLIENTDLL  
sixense_set_base_offset cmd    
sixense_set_filter_params cmd    
sixense_show_frame cmd   Show/hide Sixense UI.
sixense_spring_view_enabled 1 ARCHIVE CLIENTDLL  
sixense_spring_view_max_angle 45 ARCHIVE CLIENTDLL  
sixense_spring_view_max_spring 0 ARCHIVE CLIENTDLL  
sixense_spring_view_min_angle 1 ARCHIVE CLIENTDLL  
sixense_spring_view_min_spring 0 ARCHIVE CLIENTDLL  
sixense_teleport_metroid_blend_time 3 CHEAT CLIENTDLL  
sixense_teleport_wait_to_blend_time 0 CHEAT CLIENTDLL  
sixense_tilt_gesture_angle_threshold 35 ARCHIVE CLIENTDLL  
sixense_trigger_threshold 0 ARCHIVE CLIENTDLL  
sixense_walking_dead_zone_percent 10 ARCHIVE CLIENTDLL  
sixense_walking_exponent 1 ARCHIVE CLIENTDLL  
sixense_weapon_select_sensitivity 1 ARCHIVE CLIENTDLL  
sixense_write_bindings cmd   Save the sixense bindings to a file.
sixense_zoom_momentary_time 500 ARCHIVE CLIENTDLL  
sk_autoaim_mode 1 ARCHIVE REPLICATED CLIENTDLL  
skill 1 ARCHIVE Game skill level (1-3).
skip_next_map cmd   Skips the next map in the map rotation for the server.
slot0 cmd    
slot1 cmd    
slot10 cmd    
slot11 cmd    
slot2 cmd    
slot3 cmd    
slot4 cmd    
slot5 cmd    
slot6 cmd    
slot7 cmd    
slot8 cmd    
slot9 cmd    
snapto cmd    
snd_async_flush cmd   Flush all unlocked async audio data
snd_async_showmem cmd   Show async memory stats
snd_async_showmem_music cmd   Show async memory stats for just non-streamed music
snd_async_showmem_summary cmd   Show brief async memory stats
snd_debug_panlaw 0 CHEAT Visualize panning crossfade curves
snd_disable_mixer_duck 0 CHEAT  
snd_disable_mixer_solo 0 CHEAT  
snd_duckerattacktime 0 ARCHIVE  
snd_duckerreleasetime 2 ARCHIVE  
snd_duckerthreshold 0 ARCHIVE  
snd_ducking_off 1 ARCHIVE  
snd_ducktovolume 0 ARCHIVE  
snd_dump_filepaths cmd    
snd_dumpclientsounds cmd   Dump sounds to console
snd_dvar_dist_max 1320 CHEAT Play full 'far' sound at this distance
snd_dvar_dist_min 240 CHEAT Play full 'near' sound at this distance
snd_filter 0 CHEAT  
snd_foliage_db_loss 4 CHEAT foliage dB loss per 1200 units
snd_front_headphone_position cmd   Specifies the position (in degrees) of the virtual front left/right headphones.
snd_front_stereo_speaker_position cmd   Specifies the position (in degrees) of the virtual front left/right speakers.
snd_front_surround_speaker_position cmd   Specifies the position (in degrees) of the virtual front left/right speakers.
snd_gain 1 CHEAT  
snd_gain_max 1 CHEAT  
snd_gain_min 0 CHEAT  
snd_getmixer cmd   Get data related to mix group matching string
snd_headphone_pan_exponent cmd   Specifies the exponent for the pan xfade from phone to phone if the 'exp' pan law is being used.
snd_headphone_pan_radial_weight cmd   Apply cos(angle) * weight before pan law
snd_legacy_surround 0 ARCHIVE  
snd_list 0 CHEAT  
snd_max_same_sounds 4 CHEAT  
snd_max_same_weapon_sounds 3 CHEAT  
snd_mixahead 0 ARCHIVE  
snd_mixer_master_dsp 1 CHEAT  
snd_mixer_master_level 1 CHEAT  
snd_music_selection 1 ARCHIVE CLIENTDLL Temporary convar to choose which music kit to use for this player.
snd_musicvolume 0 ARCHIVE USERINFO Music volume
snd_mute_losefocus 1 ARCHIVE  
snd_obscured_gain_dB -2 CHEAT  
snd_op_test_convar 1 CHEAT  
snd_pause_all 1 CHEAT Specifies to pause all sounds and not just voice
snd_pitchquality 1 ARCHIVE  
snd_playsounds cmd   Play sounds from the game sounds txt file at a given location
snd_pre_gain_dist_falloff 1 CHEAT  
snd_prefetch_common 1   Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
snd_print_channel_by_guid cmd   Prints the content of a channel from its guid. snd_print_channel_by_guid <guid>.
snd_print_channel_by_index cmd   Prints the content of a channel from its index. snd_print_channel_by_index <index>.
snd_print_channels cmd   Prints all the active channel.
snd_print_dsp_effect cmd   Prints the content of a dsp effect.
snd_rear_headphone_position cmd   Specifies the position (in degrees) of the virtual rear left/right headphones.
snd_rear_speaker_scale 1 ARCHIVE How much to scale rear speaker contribution to front stereo output
snd_rear_stereo_speaker_position cmd   Specifies the position (in degrees) of the virtual rear left/right speakers.
snd_rear_surround_speaker_position cmd   Specifies the position (in degrees) of the virtual rear left/right speakers.
snd_rebuildaudiocache cmd   rebuild audio cache for current language
snd_refdb 60 CHEAT Reference dB at snd_refdist
snd_refdist 36 CHEAT Reference distance for snd_refdb
snd_report_format_sound 0 CHEAT If set to 1, report all sound formats.
snd_report_loop_sound 0 CHEAT If set to 1, report all sounds that just looped.
snd_report_start_sound 0 CHEAT If set to 1, report all sounds played with S_StartSound(). The sound may not end up being played (if error occurred for example
snd_report_stop_sound 0 CHEAT If set to 1, report all sounds stopped with S_StopSound().
snd_report_verbose_error 0 CHEAT If set to 1, report more error found when playing sounds.
snd_restart cmd   Restart sound system.
snd_set_master_volume cmd   Sets the master volume for a channel. snd_set_master_volume <guid> <mastervolume>.
snd_setmixer cmd   Set named Mixgroup of current mixer to mix vol, mute, solo.
snd_setmixlayer cmd   Set named Mixgroup of named mix layer to mix vol, mute, solo.
snd_setmixlayer_amount cmd   Set named mix layer mix amount.
snd_setsoundparam cmd   Set a sound paramater
snd_show 0 CHEAT Show sounds info
snd_showclassname 0 CHEAT  
snd_showmixer 0 CHEAT  
snd_showstart 0 CHEAT  
snd_sos_flush_operators cmd   Flush and re-parse the sound operator system
snd_sos_list_operator_updates 0 CHEAT  
snd_sos_print_operators cmd   Prints a list of currently available operators
snd_sos_show_block_debug 0 CHEAT Spew data about the list of block entries.
snd_sos_show_client_rcv 0 CHEAT  
snd_sos_show_client_xmit 0 CHEAT CLIENTDLL  
snd_sos_show_operator_entry_filter 0 CHEAT  
snd_sos_show_operator_init 0 CHEAT  
snd_sos_show_operator_prestart 0 CHEAT  
snd_sos_show_operator_shutdown 0 CHEAT  
snd_sos_show_operator_start 0 CHEAT  
snd_sos_show_operator_stop_entry 0 CHEAT  
snd_sos_show_operator_updates 0 CHEAT  
snd_sos_show_queuetotrack 0 CHEAT  
snd_sos_show_server_xmit 0 GAMEDLL CHEAT  
snd_sos_show_startqueue 0 CHEAT  
snd_soundmixer_flush cmd   Reload soundmixers.txt file.
snd_soundmixer_list_mix_groups cmd   List all mix groups to dev console.
snd_soundmixer_list_mix_layers cmd   List all mix layers to dev console.
snd_soundmixer_list_mixers cmd   List all mixers to dev console.
snd_soundmixer_set_trigger_factor cmd   Set named mix layer / mix group, trigger amount.
snd_stereo_speaker_pan_exponent cmd   Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used.
snd_stereo_speaker_pan_radial_weight cmd   Apply cos(angle) * weight before pan law
snd_surround_speaker_pan_exponent cmd   Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used.
snd_surround_speaker_pan_radial_weight cmd   Apply cos(angle) * weight before pan law
snd_updateaudiocache cmd   checks _master.cache based on file sizes and rebuilds any change/new entries
snd_visualize 0 CHEAT Show sounds location in world
snd_writemanifest cmd   If running a game, outputs the precache manifest for the current level
sndplaydelay cmd    
soundfade cmd   Fade client volume.
soundinfo cmd   Describe the current sound device.
soundlist cmd   List all known sounds.
soundscape_debug 0 GAMEDLL CHEAT When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
soundscape_dumpclient cmd   Dumps the client's soundscape data.
soundscape_fadetime 3 CHEAT CLIENTDLL Time to crossfade sound effects between soundscapes
soundscape_flush cmd   Flushes the server & client side soundscapes
soundscape_radius_debug 0 CHEAT CLIENTDLL Prints current volume of radius sounds
speak cmd   Play a constructed sentence.
spec_allow_roaming 0 GAMEDLL CHEAT REPLICATED If nonzero, allow free-roaming spectator camera.
spec_freeze_cinematiclight_b 1 CHEAT CLIENTDLL  
spec_freeze_cinematiclight_g 1 CHEAT CLIENTDLL  
spec_freeze_cinematiclight_r 1 CHEAT CLIENTDLL  
spec_freeze_cinematiclight_scale 2 CHEAT CLIENTDLL  
spec_freeze_deathanim_time 0 CHEAT REPLICATED CLIENTDLL The time that the death cam will spend watching the player's ragdoll before going into the freeze death cam.
spec_freeze_distance_max 80 CHEAT CLIENTDLL Maximum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_distance_min 60 CHEAT CLIENTDLL Minimum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_target_fov 42 CHEAT REPLICATED CLIENTDLL The target FOV that the deathcam should use.
spec_freeze_target_fov_long 90 CHEAT REPLICATED CLIENTDLL The target FOV that the deathcam should use when the cam zoom far away on the target.
spec_freeze_time 5 CHEAT REPLICATED CLIENTDLL Time spend frozen in observer freeze cam.
spec_freeze_traveltime 0 CHEAT REPLICATED CLIENTDLL Time taken to zoom in to frame a target in observer freeze cam.
spec_freeze_traveltime_long 0 CHEAT REPLICATED CLIENTDLL Time taken to zoom in to frame a target in observer freeze cam when they are far away.
spec_gui cmd   Shows or hides the spectator bar
spec_menu cmd   Activates spectator menu
spec_pos cmd   dump position and angles to the console
'+speed' cmd    
'-speed' cmd    
spike cmd   generates a fake spike
ss_enable 0 CLIENTDLL Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT
ss_map cmd   Start playing on specified map with max allowed splitscreen players.
ss_reloadletterbox cmd   ss_reloadletterbox
ss_splitmode 0 ARCHIVE CLIENTDLL Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescr
star_memory cmd   Dump memory stats
startdemos cmd   Play demos in demo sequence.
startmovie cmd   Start recording movie frames.
startupmenu cmd   Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer
stats cmd   Prints server performance variables
status cmd   Display map and connection status.
stop cmd   Finish recording demo.
stop_transition_videos_fadeout cmd   Fades out all transition videos playing to the screen: <time>
stopdemo cmd   Stop playing back a demo.
stopsound cmd    
stopsoundscape cmd   Stops all soundscape processing and fades current looping sounds
stopvideos cmd   Stops all videos playing to the screen
stopvideos_fadeout cmd   Fades out all videos playing to the screen: <time>
'+strafe' cmd    
'-strafe' cmd    
stringtabledictionary cmd   Create dictionary for current strings.
stuffcmds cmd   Parses and stuffs command line + commands to command buffer.
suitvolume 0 ARCHIVE GAMEDLL  
surfaceprop cmd   Reports the surface properties at the cursor
sv_accelerate 10 NOTIFY REPLICATED CLIENTDLL  
sv_allow_votes 1 GAMEDLL Allow voting?
sv_allow_wait_command 1 REPLICATED Allow or disallow the wait command on clients connected to this server.
sv_alltalk 0 NOTIFY REPLICATED CLIENTDLL Players can hear all enemy communication (voice, chat)
sv_alternateticks 0   If set, server only simulates entities on even numbered ticks.
sv_benchmark_force_start cmd   Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
sv_cheats 0 NOTIFY REPLICATED Allow cheats on server
sv_clearhinthistory cmd   Clear memory of server side hints displayed to the player.
sv_consistency 0 REPLICATED Whether the server enforces file consistency for critical files
sv_contact 0 NOTIFY Contact email for server sysop
sv_dc_friends_reqd 0 GAMEDLL Set this to 0 to allow direct connects to a game in progress even if no presents are present
sv_deadtalk 0 NOTIFY REPLICATED CLIENTDLL Dead players can speak (voice, text) to the living
sv_downloadurl 0 REPLICATED Location from which clients can download missing files
sv_dump_serialized_entities_mem cmd   Dump serialized entity allocations stats.
sv_dumpstringtables 0 CHEAT  
sv_footstep_sound_frequency 0 CHEAT REPLICATED CLIENTDLL How frequent to hear the player's step sound or how fast they appear to be running from first person.
sv_forcepreload 0 ARCHIVE Force server side preloading.
sv_friction 4 NOTIFY REPLICATED CLIENTDLL World friction.
sv_full_alltalk 0 REPLICATED CLIENTDLL Any player (including Spectator team) can speak to any other player
sv_game_mode_convars cmd   Display the values of the convars for the current game_mode.
sv_gameinstructor_disable 0 REPLICATED CLIENTDLL Force all clients to disable their game instructors.
sv_hibernate_ms 20   # of milliseconds to sleep per frame while hibernating
sv_hibernate_ms_vgui 20   # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
sv_hibernate_postgame_delay 5   # of seconds to wait after final client leaves before hibernating.
sv_hibernate_when_empty 1   Puts the server into extremely low CPU usage mode when no clients connected
sv_infinite_ammo 0 CHEAT REPLICATED CLIENTDLL Player's active weapon will never run out of ammo
sv_lagcompensationforcerestore 1 GAMEDLL CHEAT Don't test validity of a lag comp restore, just do it.
sv_lan 0   Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_log_onefile 0 ARCHIVE Log server information to only one file.
sv_logbans 0 ARCHIVE Log server bans in the server logs.
sv_logecho 1 ARCHIVE Echo log information to the console.
sv_logfile 1 ARCHIVE Log server information in the log file.
sv_logflush 0 ARCHIVE Flush the log file to disk on each write (slow).
sv_logsdir 0 ARCHIVE Folder in the game directory where server logs will be stored.
sv_maxcmdrate 64 REPLICATED (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate 0 REPLICATED Max bandwidth rate allowed on server, 0 == unlimited
sv_memlimit 0 CHEAT If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
sv_mincmdrate 10 REPLICATED This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate 5000 REPLICATED Min bandwidth rate allowed on server, 0 == unlimited
sv_noclipaccelerate 5 ARCHIVE NOTIFY REPLICATED CLIENTDLL  
sv_noclipduringpause 0 CHEAT REPLICATED CLIENTDLL If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed 5 ARCHIVE NOTIFY REPLICATED CLIENTDLL  
sv_password 0 NOTIFY PROTECTED DONTRECORD Server password for entry into multiplayer games
sv_pausable 0   Is the server pausable.
sv_precacheinfo cmd   Show precache info.
sv_pure cmd   Show user data.
sv_pure_consensus 100000000   Minimum number of file hashes to agree to form a consensus.
sv_pure_finduserfiles cmd   ListPureServerFiles
sv_pure_kick_clients 1   If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_listfiles cmd   ListPureServerFiles
sv_pure_listuserfiles cmd   ListPureServerFiles
sv_pure_retiretime 900   Seconds of server idle time to flush the sv_pure file hash cache.
sv_pure_trace 0   If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
sv_pushaway_hostage_force 20000 GAMEDLL CHEAT REPLICATED How hard the hostage is pushed away from physics objects (falls off with inverse square of distance).
sv_pushaway_max_hostage_force 1000 GAMEDLL CHEAT REPLICATED Maximum of how hard the hostage is pushed away from physics objects.
sv_pvsskipanimation 1 ARCHIVE GAMEDLL Skips SetupBones when npc's are outside the PVS
sv_querycache_stats cmd   Display status of the query cache (client only)
sv_regeneration_force_on 0 GAMEDLL CHEAT Cheat to test regenerative health systems
sv_region -1   The region of the world to report this server in.
sv_reservation_timeout 45   Time in seconds before lobby reservation expires.
sv_search_key 0   When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
sv_search_team_key 0   When initiating team search, set this key to match with known opponents team
sv_showimpacts 0 REPLICATED CLIENTDLL Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
sv_showlagcompensation 0 GAMEDLL CHEAT Show lag compensated hitboxes whenever a player is lag compensated.
sv_showtags cmd   Describe current gametags.
sv_shutdown cmd   Sets the server to shutdown when all games have completed
sv_skyname sky_urb01 ARCHIVE REPLICATED CLIENTDLL Current name of the skybox texture
sv_soundemitter_reload cmd   Flushes the sounds.txt system
sv_soundscape_printdebuginfo cmd   print soundscapes
sv_spec_hear 1 NOTIFY REPLICATED CLIENTDLL Determines who spectators can hear: 0: only spectators; 1: all players; 2: spectated team
sv_specaccelerate 5 ARCHIVE NOTIFY REPLICATED CLIENTDLL  
sv_specnoclip 1 ARCHIVE NOTIFY REPLICATED CLIENTDLL  
sv_specspeed 3 ARCHIVE NOTIFY REPLICATED CLIENTDLL  
sv_staminajumpcost 0 REPLICATED CLIENTDLL Stamina penalty for jumping
sv_staminalandcost 0 REPLICATED CLIENTDLL Stamina penalty for landing
sv_staminamax 80 REPLICATED CLIENTDLL Maximum stamina penalty
sv_staminarecoveryrate 50 REPLICATED CLIENTDLL Rate at which stamina recovers (units/sec)
sv_steamgroup 0 NOTIFY The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm
sv_steamgroup_exclusive 0   If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser
sv_stopspeed 100 NOTIFY REPLICATED CLIENTDLL Minimum stopping speed when on ground.
sv_tags 0 NOTIFY Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
sv_unlockedchapters 1 ARCHIVE Highest unlocked game chapter.
sv_visiblemaxplayers -1   Overrides the max players reported to prospective clients
sv_voiceenable 1 ARCHIVE NOTIFY  
sv_vote_allow_spectators 0 GAMEDLL Allow spectators to vote?
sv_vote_command_delay 2 GAMEDLL How long after a vote passes until the action happens
sv_vote_creation_timer 120 GAMEDLL How often someone can individually call a vote.
sv_vote_failure_timer 300 GAMEDLL A vote that fails cannot be re-submitted for this long
sv_vote_quorum_ratio 0 GAMEDLL The minimum ratio of players needed to vote on an issue to resolve it.
sv_vote_timer_duration 15 GAMEDLL How long to allow voting on an issue
sys_antialiasing 0 ARCHIVE CLIENTDLL Convar used exclusively by the options screen to set anti aliasing levels. Changing this convar manually will have no effect.
sys_aspectratio -1 ARCHIVE CLIENTDLL Convar used exclusively by the options screen to set aspect ratio. Changing this convar manually will have no effect.
sys_minidumpspewlines 500   Lines of crash dump console spew to keep.
sys_refldetail 0 ARCHIVE CLIENTDLL Convar used exclusively by the options screen to set water reflection levels. Changing this convar manually will have no effect
sys_sound_quality -1 CHEAT CLIENTDLL Convar used exclusively by the options screen to set sound quality. Changing this convar manually will have no effect.
teammenu cmd   Show team selection window
Test_CreateEntity cmd    
test_dispatcheffect cmd   Test a clientside dispatch effect.
Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>
Defau
Test_EHandle cmd    
test_entity_blocker cmd   Test command that drops an entity blocker out in front of the player.
test_freezeframe cmd   Test the freeze frame code.
Test_InitRandomEntitySpawner cmd    
Test_Loop cmd   Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
Test_LoopCount cmd   Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
Test_LoopForNumSeconds cmd   Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
test_outtro_stats cmd    
Test_ProxyToggle_EnableProxy cmd    
Test_ProxyToggle_EnsureValue cmd   Test_ProxyToggle_EnsureValue
Test_ProxyToggle_SetValue cmd    
Test_RandomChance cmd   Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
Test_RandomizeInPVS cmd    
Test_RandomPlayerPosition cmd    
Test_RemoveAllRandomEntities cmd    
Test_RunFrame cmd    
Test_SendKey cmd    
Test_SpawnRandomEntities cmd    
Test_StartLoop cmd   Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
Test_StartScript cmd   Start a test script running..
Test_Wait cmd    
Test_WaitForCheckPoint cmd    
testhudanim cmd   Test a hud element animation.
Arguments: <anim name>
texture_budget_background_alpha 128 ARCHIVE how translucent the budget panel is
texture_budget_panel_bottom_of_history_fraction 0 ARCHIVE number between 0 and 1
texture_budget_panel_height 284 ARCHIVE height in pixels of the budget panel
texture_budget_panel_width 512 ARCHIVE width in pixels of the budget panel
texture_budget_panel_x 0 ARCHIVE number of pixels from the left side of the game screen to draw the budget panel
texture_budget_panel_y 450 ARCHIVE number of pixels from the top side of the game screen to draw the budget panel
think_limit 10 REPLICATED CLIENTDLL Maximum think time in milliseconds, warning is printed if this is exceeded.
thirdperson_mayamode cmd   Switch to thirdperson Maya-like camera controls.
thread_test_tslist cmd    
thread_test_tsqueue cmd    
threadpool_cycle_reserve cmd   Cycles threadpool reservation by powers of 2
threadpool_run_tests cmd    
timedemo cmd   Play a demo and report performance info.
timedemo_vprofrecord cmd   Play a demo and report performance info. Also record vprof data for the span of the demo
timedemoquit cmd   Play a demo, report performance info, and then exit
timeleft cmd   prints the time remaining in the match
timerefresh cmd   Profile the renderer.
toggle cmd   Toggles a convar on or off, or cycles through a set of values.
toggleconsole cmd   Show/hide the console.
togglescores cmd   Toggles score panel
toolload cmd   Load a tool.
toolunload cmd   Unload a tool.
tv_clients cmd   Shows list of connected SourceTV clients.
tv_msg cmd   Send a screen message to all clients.
tv_nochat 0 ARCHIVE USERINFO Don't receive chat messages from other SourceTV spectators
tv_port 27020   Host SourceTV port
tv_record cmd   Starts SourceTV demo recording.
tv_relay cmd   Connect to SourceTV server and relay broadcast.
tv_retry cmd   Reconnects the SourceTV relay proxy.
tv_status cmd   Show SourceTV server status.
tv_stop cmd   Stops the SourceTV broadcast.
tv_stoprecord cmd   Stops SourceTV demo recording.
tweak_ammo_impulses cmd   Allow real-time tweaking of the ammo impulse values.
ui_posedebug_fade_in_time 0 CHEAT DONTRECORD CLIENTDLL Time during which a new pose activity layer is shown in green in +posedebug UI
ui_posedebug_fade_out_time 0 CHEAT DONTRECORD CLIENTDLL Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
ui_reloadscheme cmd   Reloads the resource files for the active UI window
ui_steam_overlay_notification_position 0 ARCHIVE CLIENTDLL Steam overlay notification position
unbind cmd   Unbind a key.
unbindall cmd   Unbind all keys.
unbindalljoystick cmd   Unbind all joystick keys.
unbindallmousekeyboard cmd   Unbind all mouse / keyboard keys.
unload_all_addons cmd   Reloads the search paths for game addons.
unpause cmd   Unpause the game.
update_addon_paths cmd   Reloads the search paths for game addons.
use cmd   Use a particular weapon
Arguments: <weapon_name>
'-use' cmd    
'+use' cmd    
user cmd   Show user data.
users cmd   Show user info for players on server.
vcollide_wireframe 0 CHEAT CLIENTDLL Render physics collision models in wireframe
vehicle_flushscript cmd   Flush and reload all vehicle scripts
version cmd   Print version info string.
'-vgui_drawtree' cmd    
'+vgui_drawtree' cmd    
vgui_drawtree 0 CHEAT Draws the vgui panel hiearchy to the specified depth level.
vgui_drawtree_clear cmd    
vgui_dump_panels cmd   vgui_dump_panels [visible]
vgui_message_dialog_modal 1 ARCHIVE CLIENTDLL  
vgui_spew_fonts cmd    
vgui_togglepanel cmd   show/hide vgui panel by name.
view_punch_decay 11 CHEAT REPLICATED CLIENTDLL Decay factor exponent for view punch
view_recoil_tracking 0 CHEAT REPLICATED CLIENTDLL How closely the view tracks with the aim punch from weapon recoil
viewanim_addkeyframe cmd    
viewanim_create cmd   viewanim_create
viewanim_load cmd   load animation from file
viewanim_reset cmd   reset view angles!
viewanim_save cmd   Save current animation to file
viewanim_test cmd   test view animation
viewmodel_fov 54 ARCHIVE CLIENTDLL  
viewmodel_offset_x 0 ARCHIVE CLIENTDLL  
viewmodel_offset_y 0 ARCHIVE CLIENTDLL  
viewmodel_offset_z 0 ARCHIVE CLIENTDLL  
viewmodel_presetpos 1 ARCHIVE CLIENTDLL 1:'Desktop', 2:'Couch', 3:'Classic'
vis_force 0 GAMEDLL CHEAT  
vismon_poll_frequency 0 GAMEDLL CHEAT  
vismon_trace_limit 12 GAMEDLL CHEAT  
vm_debug 0 CHEAT CLIENTDLL  
vm_draw_always 0 CHEAT CLIENTDLL 1 - Always draw view models, 2 - Never draw view models. Should be done before map launches.
voice_enable 1 ARCHIVE Toggle voice transmit and receive.
voice_forcemicrecord 1 ARCHIVE  
voice_inputfromfile 0   Get voice input from 'voice_input.wav' rather than from the microphone.
voice_loopback 0 USERINFO  
voice_mixer_boost 0 ARCHIVE  
voice_mixer_mute 0 ARCHIVE  
voice_mixer_volume 1 ARCHIVE  
voice_modenable 1 ARCHIVE CLIENTCMD_CAN_EXECUTE CLIENTDLL Enable/disable voice in this mod.
voice_mute cmd   Mute a specific Steam user
voice_player_speaking_delay_threshold 0 GAMEDLL CHEAT  
voice_recordtofile 0   Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
voice_reset_mutelist cmd   Reset all mute information for all players who were ever muted.
voice_scale 1 ARCHIVE  
voice_show_mute cmd   Show whether current players are muted.
voice_threshold 2000 ARCHIVE  
voice_unmute cmd   Unmute a specific Steam user, or `all` to unmute all connected players.
'-voicerecord' cmd    
'+voicerecord' cmd    
voicerecord_toggle cmd    
volume 1 ARCHIVE Sound volume
vox_reload cmd   Reload sentences.txt file
voxeltree_box cmd   View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
voxeltree_playerview cmd   View entities in the voxel-tree at the player position.
voxeltree_sphere cmd   View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
voxeltree_view cmd   View entities in the voxel-tree.
vphys_sleep_timeout cmd   set sleep timeout: large values mean stuff won't ever sleep
vprof cmd   Toggle VProf profiler
vprof_adddebuggroup1 cmd   add a new budget group dynamically for debugging
vprof_cachemiss cmd   Toggle VProf cache miss checking
vprof_cachemiss_off cmd   Turn off VProf cache miss checking
vprof_cachemiss_on cmd   Turn on VProf cache miss checking
vprof_child cmd    
vprof_collapse_all cmd   Collapse the whole vprof tree
vprof_dump_counters cmd   Dump vprof counters to the console
vprof_dump_groupnames cmd   Write the names of all of the vprof groups to the console.
vprof_expand_all cmd   Expand the whole vprof tree
vprof_expand_group cmd   Expand a budget group in the vprof tree by name
vprof_generate_report cmd   Generate a report to the console.
vprof_generate_report_AI cmd   Generate a report to the console.
vprof_generate_report_AI_only cmd   Generate a report to the console.
vprof_generate_report_budget cmd   Generate a report to the console based on budget group.
vprof_generate_report_hierarchy cmd   Generate a report to the console.
vprof_generate_report_hierarchy_per_frame_and_count_only cmd   Generate a minimal hiearchical report to the console.
vprof_generate_report_map_load cmd   Generate a report to the console.
vprof_graphheight 256 ARCHIVE  
vprof_graphwidth 512 ARCHIVE  
vprof_nextsibling cmd    
vprof_off cmd   Turn off VProf profiler
vprof_on cmd   Turn on VProf profiler
vprof_parent cmd    
vprof_playback_average cmd   Average the next N frames.
vprof_playback_start cmd   Start playing back a recorded .vprof file.
vprof_playback_step cmd   While playing back a .vprof file, step to the next tick.
vprof_playback_stepback cmd   While playing back a .vprof file, step to the previous tick.
vprof_playback_stop cmd   Stop playing back a recorded .vprof file.
vprof_prevsibling cmd    
vprof_record_start cmd   Start recording vprof data for playback later.
vprof_record_stop cmd   Stop recording vprof data
vprof_remote_start cmd   Request a VProf data stream from the remote server (requires authentication)
vprof_remote_stop cmd   Stop an existing remote VProf data request
vprof_reset cmd   Reset the stats in VProf profiler
vprof_reset_peaks cmd   Reset just the peak time in VProf profiler
vprof_to_csv cmd   Convert a recorded .vprof file to .csv.
vprof_unaccounted_limit 0 ARCHIVE number of milliseconds that a node must exceed to turn red in the vprof panel
vprof_verbose 1 ARCHIVE Set to one to show average and peak times
vprof_vtune_group cmd   enable vtune for a particular vprof group ('disable' to disable)
vprof_warningmsec 10 ARCHIVE Above this many milliseconds render the label red to indicate slow code.
vtune cmd   Controls VTune's sampling.
vx_model_list cmd   Dump models to VXConsole
'+walk' cmd    
'-walk' cmd    
wc_air_edit_further cmd   When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play
wc_air_edit_nearer cmd   When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
wc_air_node_edit cmd   When in WC edit mode, toggles laying down or air nodes instead of ground nodes
wc_create cmd   When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select
wc_destroy cmd   When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
wc_destroy_undo cmd   When in WC edit mode restores the last deleted node
wc_link_edit cmd    
weapon_accuracy_nospread 0 CHEAT REPLICATED CLIENTDLL Disable weapon inaccuracy spread
weapon_debug_spread_gap 0 ARCHIVE CLIENTDLL SS  
weapon_debug_spread_show 0 ARCHIVE CLIENTDLL SS Enables display of weapon accuracy; 1: show accuracy box, 3: show accuracy with dynamic crosshair
weapon_recoil_cooldown 0 CHEAT REPLICATED CLIENTDLL Amount of time needed between shots before restarting recoil
weapon_recoil_decay1_exp 3 REPLICATED CLIENTDLL Decay factor exponent for weapon recoil
weapon_recoil_decay2_exp 8 REPLICATED CLIENTDLL Decay factor exponent for weapon recoil
weapon_recoil_decay2_lin 20 REPLICATED CLIENTDLL Decay factor (linear term) for weapon recoil
weapon_recoil_scale 2 REPLICATED CLIENTDLL Overall scale factor for recoil. Used to reduce recoil on specific platforms
weapon_recoil_scale_motion_controller 1 REPLICATED CLIENTDLL Overall scale factor for recoil. Used to reduce recoil. Only for motion controllers
weapon_recoil_suppression_factor 0 REPLICATED CLIENTDLL Initial recoil suppression factor (first suppressed shot will use this factor * standard recoil, lerping to 1 for later shots
weapon_recoil_suppression_shots 1 REPLICATED CLIENTDLL Number of shots before weapon uses full recoil
weapon_recoil_variance 0 REPLICATED CLIENTDLL Amount of variance per recoil impulse
weapon_recoil_vel_decay 5 REPLICATED CLIENTDLL Decay factor for weapon recoil velocity
weapon_recoil_view_punch_extra 0 REPLICATED CLIENTDLL Additional (non-aim) punch added to view from recoil
weapon_reload_database cmd   Reload the weapon database
windows_speaker_config -1 ARCHIVE  
wipe_nav_attributes cmd   Clear all nav attributes of selected area.
writeid cmd   Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip cmd   Save the ban list to banned_ip.cfg.
xbox_autothrottle 1 ARCHIVE GAMEDLL  
xbox_throttlebias 100 ARCHIVE GAMEDLL  
xbox_throttlespoof 200 ARCHIVE GAMEDLL  
xload cmd   Load a saved game from a console storage device.
xlook cmd    
xmove cmd    
xsave cmd   Saves current game to a console storage device.
'-zoom' cmd    
'+zoom' cmd    
'-zoom_in' cmd    
'+zoom_in' cmd    
'-zoom_out' cmd    
'+zoom_out' cmd    
zoom_sensitivity_ratio_joystick 1 ARCHIVE CLIENTDLL SS Additional controller sensitivity scale factor applied when FOV is zoomed in.
zoom_sensitivity_ratio_mouse 1 ARCHIVE CLIENTDLL SS Additional mouse sensitivity scale factor applied when FOV is zoomed in.