- Details
- Written by: INsane
- Category: CS:GO
- Hits: 110426
Below is a full CVAR list from CS:GO.
Please see these pages for interesting commands... Player Commands. Server Commands.
Warning: When getting a list from the console you never get a accurate list. Some values that are "0.5" drop the ".5" and display as "0". Better to copy the command and place in console for an absolute accurate value.
Date of the compiled list below is - 23 Aug 2012
| Name | Value | CVAR Type | Help Text |
| _autosave | cmd | Autosave | |
| _autosavedangerous | cmd | AutoSaveDangerous | |
| _bugreporter_restart | cmd | Restarts bug reporter .dll | |
| _record | cmd | Record a demo incrementally. | |
| _resetgamestats | cmd | Erases current game stats and writes out a blank stats file | |
| _restart | cmd | Shutdown and restart the engine. | |
| achievement_debug | 0 | CHEAT REPLICATED CLIENTDLL | Turn on achievement debug msgs. |
| achievement_disable | 0 | CHEAT REPLICATED CLIENTDLL | Turn off achievements. |
| addip | cmd | Add an IP address to the ban list. | |
| adsp_debug | 0 | ARCHIVE | |
| adsp_reset_nodes | cmd | ||
| ai_clear_bad_links | cmd | Clears bits set on nav links indicating link is unusable | |
| ai_debug_los | 0 | GAMEDLL CHEAT | NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l |
| ai_debug_node_connect | cmd | Debug the attempted connection between two nodes | |
| ai_debug_shoot_positions | 0 | CHEAT REPLICATED CLIENTDLL | |
| ai_disable | cmd | Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t | |
| ai_drawbattlelines | 0 | GAMEDLL CHEAT | |
| ai_drop_hint | cmd | Drop an ai_hint at the player's current eye position. | |
| ai_dump_hints | cmd | ||
| ai_hull | cmd | Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname, |
|
| ai_next_hull | cmd | Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are | |
| ai_nodes | cmd | Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a | |
| ai_report_task_timings_on_limit | 0 | ARCHIVE GAMEDLL | |
| ai_resume | cmd | If NPC is stepping through tasks (see ai_step ) will resume normal processing. | |
| ai_set_move_height_epsilon | cmd | Set how high AI bumps up ground walkers when checking steps | |
| ai_setenabled | cmd | Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it. | |
| ai_show_connect | cmd | Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre |
|
| ai_show_connect_crawl | cmd | Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre |
|
| ai_show_connect_fly | cmd | Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre |
|
| ai_show_connect_jump | cmd | Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre |
|
| ai_show_graph_connect | cmd | Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by | |
| ai_show_grid | cmd | Draw a grid on the floor where looking. | |
| ai_show_hints | cmd | Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange - |
|
| ai_show_hull | cmd | Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green - |
|
| ai_show_node | cmd | Highlight the specified node | |
| ai_show_visibility | cmd | Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d | |
| ai_step | cmd | NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no | |
| ai_test_los | cmd | Test AI LOS from the player's POV | |
| ai_think_limit_label | 0 | ARCHIVE GAMEDLL | |
| ai_vehicle_avoidance | 1 | GAMEDLL CHEAT | |
| ainet_generate_report | cmd | Generate a report to the console. | |
| ainet_generate_report_only | cmd | Generate a report to the console. | |
| air_density | cmd | Changes the density of air for drag computations. | |
| alias | cmd | Alias a command. | |
| '-alt1' | cmd | ||
| '+alt1' | cmd | ||
| '-alt2' | cmd | ||
| '+alt2' | cmd | ||
| ammo_338mag_max | 30 | REPLICATED CLIENTDLL | |
| ammo_357sig_max | 52 | REPLICATED CLIENTDLL | |
| ammo_45acp_max | 100 | REPLICATED CLIENTDLL | |
| ammo_50AE_max | 35 | REPLICATED CLIENTDLL | |
| ammo_556mm_box_max | 200 | REPLICATED CLIENTDLL | |
| ammo_556mm_max | 90 | REPLICATED CLIENTDLL | |
| ammo_57mm_max | 100 | REPLICATED CLIENTDLL | |
| ammo_762mm_max | 90 | REPLICATED CLIENTDLL | |
| ammo_9mm_max | 120 | REPLICATED CLIENTDLL | |
| ammo_buckshot_max | 32 | REPLICATED CLIENTDLL | |
| ammo_grenade_limit_default | 1 | REPLICATED CLIENTDLL | |
| ammo_grenade_limit_flashbang | 1 | REPLICATED CLIENTDLL | |
| ammo_grenade_limit_total | 3 | REPLICATED CLIENTDLL | |
| askconnect_accept | cmd | Accept a redirect request by the server. | |
| asw_engine_finished_building_map | cmd | Notify engine that we've finished building a map | |
| async_resume | cmd | ||
| async_suspend | cmd | ||
| '+attack' | cmd | ||
| '-attack' | cmd | ||
| '-attack2' | cmd | ||
| '+attack2' | cmd | ||
| audit_save_in_memory | cmd | Audit the memory usage and files in the save-to-memory system | |
| autobuy | cmd | Attempt to purchase items with the order listed in cl_autobuy | |
| autosave | cmd | Autosave | |
| autosavedangerous | cmd | AutoSaveDangerous | |
| autosavedangerousissafe | cmd | ||
| '-back' | cmd | ||
| '+back' | cmd | ||
| banid | cmd | Add a user ID to the ban list. | |
| banip | cmd | Add an IP address to the ban list. | |
| bench_end | cmd | Ends gathering of info. | |
| bench_showstatsdialog | cmd | Shows a dialog displaying the most recent benchmark results. | |
| bench_start | cmd | Starts gathering of info. Arguments: filename to write results into | |
| bench_upload | cmd | Uploads most recent benchmark stats to the Valve servers. | |
| benchframe | cmd | Takes a snapshot of a particular frame in a time demo. | |
| bind | cmd | Bind a key. | |
| bind_osx | cmd | Bind a key for OSX only. | |
| BindToggle | cmd | Performs a bind <key> 'increment var <cvar> 0 1 1' | |
| blackbox_dump | cmd | Dump the contents of the blackbox | |
| blackbox_record | cmd | Record an entry into the blackbox | |
| bot_add | cmd | bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria. | |
| bot_add_ct | cmd | bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria. | |
| bot_add_t | cmd | bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria. | |
| bot_all_weapons | cmd | Allows the bots to use all weapons | |
| bot_autodifficulty_threshold_high | 2 | REPLICATED CLIENTDLL | Upper bound above Average Human Contribution Score that a bot must be above to change its difficulty |
| bot_autodifficulty_threshold_low | -6 | REPLICATED CLIENTDLL | Lower bound below Average Human Contribution Score that a bot must be below to change its difficulty |
| bot_chatter | 0 | GAMEDLL REPLICATED | Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'. |
| bot_crouch | 0 | GAMEDLL CHEAT | |
| bot_debug | 0 | GAMEDLL CHEAT REPLICATED | For internal testing purposes. |
| bot_debug_target | 0 | GAMEDLL CHEAT REPLICATED | For internal testing purposes. |
| bot_defer_to_human_goals | 0 | GAMEDLL REPLICATED | If nonzero and there is a human on the team, the bots will not do the scenario tasks. |
| bot_defer_to_human_items | 1 | GAMEDLL REPLICATED | If nonzero and there is a human on the team, the bots will not get scenario items. |
| bot_difficulty | 1 | GAMEDLL REPLICATED | Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert. |
| bot_dont_shoot | 0 | GAMEDLL CHEAT REPLICATED | If nonzero, bots will not fire weapons (for debugging). |
| bot_freeze | 0 | GAMEDLL CHEAT | |
| bot_goto_mark | cmd | Sends a bot to the marked nav area (useful for testing navigation meshes) | |
| bot_goto_selected | cmd | Sends a bot to the selected nav area (useful for testing navigation meshes) | |
| bot_join_after_player | 1 | GAMEDLL REPLICATED | If nonzero, bots wait until a player joins before entering the game. |
| bot_join_team | 0 | GAMEDLL REPLICATED | Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'. |
| bot_kick | cmd | bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria. | |
| bot_kill | cmd | bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria. | |
| bot_knives_only | cmd | Restricts the bots to only using knives | |
| bot_loadout | 0 | GAMEDLL CHEAT | bots are given these items at round start |
| bot_mimic | 0 | GAMEDLL CHEAT | |
| bot_mimic_yaw_offset | 180 | GAMEDLL CHEAT | |
| bot_pistols_only | cmd | Restricts the bots to only using pistols | |
| bot_place | cmd | bot_place - Places a bot from the map at where the local player is pointing. | |
| bot_quota | 10 | GAMEDLL REPLICATED | Determines the total number of bots in the game. |
| bot_quota_mode | 0 | GAMEDLL REPLICATED | Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N p |
| bot_randombuy | 0 | GAMEDLL CHEAT | should bots ignore their prefered weapons and just buy weapons at random? |
| bot_show_battlefront | 0 | GAMEDLL CHEAT | Show areas where rushing players will initially meet. |
| bot_show_nav | 0 | GAMEDLL CHEAT REPLICATED | For internal testing purposes. |
| bot_show_occupy_time | 0 | GAMEDLL CHEAT | Show when each nav area can first be reached by each team. |
| bot_snipers_only | cmd | Restricts the bots to only using sniper rifles | |
| bot_stop | 0 | GAMEDLL CHEAT REPLICATED | If nonzero, immediately stops all bot processing. |
| bot_take_control | cmd | Take control of a bot. | |
| bot_traceview | 0 | GAMEDLL CHEAT REPLICATED | For internal testing purposes. |
| bot_zombie | 0 | GAMEDLL CHEAT REPLICATED | If nonzero, bots will stay in idle mode and not attack. |
| box | cmd | Draw a debug box. | |
| '-break' | cmd | ||
| '+break' | cmd | ||
| buddha | cmd | Toggle. Player takes damage but won't die. (Shows red cross when health is zero) | |
| budget_averages_window | 30 | ARCHIVE | number of frames to look at when figuring out average frametimes |
| budget_background_alpha | 128 | ARCHIVE | how translucent the budget panel is |
| budget_bargraph_background_alpha | 128 | ARCHIVE | how translucent the budget panel is |
| budget_bargraph_range_ms | 16 | ARCHIVE | budget bargraph range in milliseconds |
| budget_history_numsamplesvisible | 100 | ARCHIVE | number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel |
| budget_history_range_ms | 66 | ARCHIVE | budget history range in milliseconds |
| budget_panel_bottom_of_history_fraction | 0 | ARCHIVE | number between 0 and 1 |
| budget_panel_height | 384 | ARCHIVE | height in pixels of the budget panel |
| budget_panel_width | 512 | ARCHIVE | width in pixels of the budget panel |
| budget_panel_x | 0 | ARCHIVE | number of pixels from the left side of the game screen to draw the budget panel |
| budget_panel_y | 50 | ARCHIVE | number of pixels from the top side of the game screen to draw the budget panel |
| budget_peaks_window | 30 | ARCHIVE | number of frames to look at when figuring out peak frametimes |
| budget_show_averages | 0 | ARCHIVE | enable/disable averages in the budget panel |
| budget_show_history | 1 | ARCHIVE | turn history graph off and on. . good to turn off on low end |
| budget_show_peaks | 1 | ARCHIVE | enable/disable peaks in the budget panel |
| budget_toggle_group | cmd | Turn a budget group on/off | |
| bug | cmd | Show the bug reporting UI. | |
| bug_swap | cmd | Automatically swaps the current weapon for the bug bait and back again. | |
| bugreporter_uploadasync | 0 | ARCHIVE | Upload attachments asynchronously |
| bugreporter_username | 0 | ARCHIVE | Username to use for bugreporter |
| buildcubemaps | cmd | Rebuild cubemaps. | |
| buildmodelforworld | cmd | buildmodelforworld | |
| buymenu | cmd | Show or hide main buy menu | |
| c_maxdistance | 200 | ARCHIVE CLIENTDLL | |
| c_maxpitch | 90 | ARCHIVE CLIENTDLL | |
| c_maxyaw | 135 | ARCHIVE CLIENTDLL | |
| c_mindistance | 30 | ARCHIVE CLIENTDLL | |
| c_minpitch | 0 | ARCHIVE CLIENTDLL | |
| c_minyaw | -135 | ARCHIVE CLIENTDLL | |
| c_orthoheight | 100 | ARCHIVE CLIENTDLL | |
| c_orthowidth | 100 | ARCHIVE CLIENTDLL | |
| c_thirdpersonshoulder | 0 | ARCHIVE CLIENTDLL | |
| c_thirdpersonshoulderaimdist | 120 | ARCHIVE CLIENTDLL | |
| c_thirdpersonshoulderdist | 40 | ARCHIVE CLIENTDLL | |
| c_thirdpersonshoulderheight | 5 | ARCHIVE CLIENTDLL | |
| c_thirdpersonshoulderoffset | 20 | ARCHIVE CLIENTDLL | |
| cache_print | cmd | cache_print [section] Print out contents of cache memory. |
|
| cache_print_lru | cmd | cache_print_lru [section] Print out contents of cache memory. |
|
| cache_print_summary | cmd | cache_print_summary [section] Print out a summary contents of cache memory. |
|
| callvote | cmd | Start a vote on an issue. | |
| cam_collision | 1 | ARCHIVE CLIENTDLL | When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls. |
| cam_command | cmd | Tells camera to change modes | |
| cam_idealdelta | 4 | ARCHIVE CLIENTDLL | Controls the speed when matching offset to ideal angles in thirdperson view |
| cam_idealdist | 150 | ARCHIVE CLIENTDLL | |
| cam_idealdistright | 0 | ARCHIVE CLIENTDLL | |
| cam_idealdistup | 0 | ARCHIVE CLIENTDLL | |
| cam_ideallag | 4 | ARCHIVE CLIENTDLL | Amount of lag used when matching offset to ideal angles in thirdperson view |
| cam_idealpitch | 0 | ARCHIVE CLIENTDLL | |
| cam_idealyaw | 0 | ARCHIVE CLIENTDLL | |
| cam_showangles | 0 | CHEAT CLIENTDLL | When in thirdperson, print viewangles/idealangles/cameraoffsets to the console. |
| cam_snapto | 0 | ARCHIVE CLIENTDLL | |
| '-camdistance' | cmd | ||
| '+camdistance' | cmd | ||
| '+camin' | cmd | ||
| '-camin' | cmd | ||
| '+cammousemove' | cmd | ||
| '-cammousemove' | cmd | ||
| '-camout' | cmd | ||
| '+camout' | cmd | ||
| '+campitchdown' | cmd | ||
| '-campitchdown' | cmd | ||
| '+campitchup' | cmd | ||
| '-campitchup' | cmd | ||
| '+camyawleft' | cmd | ||
| '-camyawleft' | cmd | ||
| '+camyawright' | cmd | ||
| '-camyawright' | cmd | ||
| cancelselect | cmd | ||
| cast_hull | cmd | Tests hull collision detection | |
| cast_ray | cmd | Tests collision detection | |
| cc_emit | cmd | Emits a closed caption | |
| cc_findsound | cmd | Searches for soundname which emits specified text. | |
| cc_flush | cmd | Flushes async'd captions. | |
| cc_lang | 0 | ARCHIVE CLIENTDLL | Current close caption language (emtpy = use game UI language) |
| cc_linger_time | 1 | ARCHIVE CLIENTDLL | Close caption linger time. |
| cc_predisplay_time | 0 | ARCHIVE CLIENTDLL | Close caption delay before showing caption. |
| cc_random | cmd | Emits a random caption | |
| cc_showblocks | cmd | Toggles showing which blocks are pending/loaded async. | |
| cc_subtitles | 0 | ARCHIVE CLIENTDLL | If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players). |
| centerview | cmd | ||
| ch_createairboat | cmd | Spawn airboat in front of the player. | |
| ch_createjeep | cmd | Spawn jeep in front of the player. | |
| changelevel | cmd | Change server to the specified map | |
| changelevel2 | cmd | Transition to the specified map in single player | |
| chet_debug_idle | 0 | ARCHIVE GAMEDLL | If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info |
| cl_allowdownload | 1 | ARCHIVE | Client downloads customization files |
| cl_allowupload | 1 | ARCHIVE | Client uploads customization files |
| cl_animationinfo | cmd | Hud element to examine. | |
| cl_autobuy | 0 | USERINFO CLIENTDLL | The order in which autobuy will attempt to purchase items |
| cl_autohelp | 1 | ARCHIVE USERINFO CLIENTDLL | Auto-help |
| cl_autowepswitch | 1 | ARCHIVE USERINFO CLIENTDLL SS | Automatically switch to picked up weapons (if more powerful) |
| cl_backspeed | 450 | CHEAT CLIENTDLL | |
| cl_bob_lower_amt | 21 | ARCHIVE CLIENTDLL | The amount the viewmodel lowers when running |
| cl_bob_version | 0 | CHEAT CLIENTDLL | |
| cl_bobamt_lat | 0 | ARCHIVE CLIENTDLL | The amount the viewmodel moves side to side when running |
| cl_bobamt_vert | 0 | ARCHIVE CLIENTDLL | The amount the viewmodel moves up and down when running |
| cl_bobcycle | 0 | ARCHIVE CLIENTDLL | the frequency at which the viewmodel bobs. |
| cl_bobup | 0 | CHEAT CLIENTDLL | |
| cl_brushfastpath | 1 | CHEAT CLIENTDLL | |
| cl_buy_favorite | cmd | Purchase a favorite weapon/equipment loadout | |
| cl_buy_favorite_nowarn | 0 | ARCHIVE CLIENTCMD_CAN_EXECUTE CLIENTDLL | Skips the error prompt when saving an invalid buy favorite |
| cl_buy_favorite_quiet | 0 | ARCHIVE CLIENTCMD_CAN_EXECUTE CLIENTDLL | Skips the prompt when saving a buy favorite in the buy menu |
| cl_buy_favorite_reset | cmd | Reset favorite loadouts to the default | |
| cl_buy_favorite_set | cmd | Saves the current loadout as a favorite | |
| cl_camera_follow_bone_index | -2 | CHEAT CLIENTDLL | Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index. |
| cl_chatfilters | 63 | ARCHIVE CLIENTDLL | Stores the chat filter settings |
| cl_class | 0 | ARCHIVE USERINFO CLIENTDLL | Default class when joining a game |
| cl_clearhinthistory | cmd | Clear memory of client side hints displayed to the player. | |
| cl_clock_correction | 1 | CHEAT | Enable/disable clock correction on the client. |
| cl_clock_correction_adjustment_max_amount | 200 | CHEAT | Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount |
| cl_clock_correction_adjustment_max_offset | 90 | CHEAT | As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply |
| cl_clock_correction_adjustment_min_offset | 10 | CHEAT | If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. |
| cl_clock_correction_force_server_tick | 999 | CHEAT | Force clock correction to match the server tick + this offset (-999 disables it). |
| cl_clock_showdebuginfo | 0 | CHEAT | Show debugging info about the clock drift. |
| cl_clockdrift_max_ms | 150 | CHEAT | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. |
| cl_clockdrift_max_ms_threadmode | 0 | CHEAT | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. |
| cl_cmdrate | 64 | ARCHIVE USERINFO | Max number of command packets sent to server per second |
| cl_crosshairalpha | 200 | ARCHIVE CLIENTDLL SS | |
| cl_crosshaircolor | 1 | ARCHIVE CLIENTDLL SS | Set crosshair color as defined in game_options.consoles.txt |
| cl_crosshaircolor_b | 50 | ARCHIVE CLIENTDLL SS | |
| cl_crosshaircolor_g | 250 | ARCHIVE CLIENTDLL SS | |
| cl_crosshaircolor_r | 50 | ARCHIVE CLIENTDLL SS | |
| cl_crosshairdot | 0 | ARCHIVE CLIENTDLL SS | |
| cl_crosshairgap | 0 | ARCHIVE CLIENTDLL SS | |
| cl_crosshairscale | 0 | ARCHIVE CLIENTDLL SS | Crosshair scaling factor (deprecated) |
| cl_crosshairsize | 5 | ARCHIVE CLIENTDLL SS | |
| cl_crosshairstyle | 0 | ARCHIVE CLIENTDLL SS | |
| cl_crosshairthickness | 0 | ARCHIVE CLIENTDLL SS | |
| cl_crosshairusealpha | 1 | ARCHIVE CLIENTDLL SS | |
| cl_csm_server_status | cmd | Usage: cl_csm_server_status |
|
| cl_csm_status | cmd | Usage: cl_csm_status |
|
| cl_debugrumble | 0 | ARCHIVE CLIENTDLL | Turn on rumble debugging spew |
| cl_detail_avoid_force | 0 | ARCHIVE CLIENTDLL | force with which to avoid players ( in units, percentage of the width of the detail sprite ) |
| cl_detail_avoid_radius | 0 | ARCHIVE CLIENTDLL | radius around detail sprite to avoid players |
| cl_detail_avoid_recover_speed | 0 | ARCHIVE CLIENTDLL | how fast to recover position after avoiding players |
| cl_detail_max_sway | 0 | ARCHIVE CLIENTDLL | Amplitude of the detail prop sway |
| cl_detail_multiplier | 1 | CHEAT CLIENTDLL | extra details to create |
| cl_disable_ragdolls | 0 | CHEAT CLIENTDLL | |
| cl_disablefreezecam | 0 | ARCHIVE CLIENTDLL | Turn on/off freezecam on client |
| cl_disablehtmlmotd | 0 | ARCHIVE CLIENTDLL | Disable HTML motds. |
| cl_downloadfilter | 0 | ARCHIVE | Determines which files can be downloaded from the server (all, none, nosounds) |
| cl_drawhud | 1 | CHEAT CLIENTDLL | Enable the rendering of the hud |
| cl_drawleaf | -1 | CHEAT CLIENTDLL | |
| cl_drawmaterial | 0 | CHEAT CLIENTDLL | Draw a particular material over the frame |
| cl_drawshadowtexture | 0 | CHEAT CLIENTDLL | |
| cl_dump_particle_stats | cmd | dump particle profiling info to particle_profile.csv | |
| cl_dumpplayer | cmd | Dumps info about a player | |
| cl_dumpsplithacks | cmd | Dump split screen workarounds. | |
| cl_ent_absbox | cmd | Displays the client's absbox for the entity under the crosshair. | |
| cl_ent_bbox | cmd | Displays the client's bounding box for the entity under the crosshair. | |
| cl_ent_rbox | cmd | Displays the client's render box for the entity under the crosshair. | |
| cl_entityreport | 0 | CHEAT | For debugging, draw entity states to console |
| cl_extrapolate | 1 | CHEAT CLIENTDLL | Enable/disable extrapolation if interpolation history runs out. |
| cl_extrapolate_amount | 0 | CHEAT CLIENTDLL | Set how many seconds the client will extrapolate entities for. |
| cl_fastdetailsprites | 1 | CHEAT CLIENTDLL | whether to use new detail sprite system |
| cl_find_ent | cmd | Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring> |
|
| cl_find_ent_index | cmd | Display data for clientside entity matching specified index. Format: cl_find_ent_index <index> |
|
| cl_fixedcrosshairgap | 3 | ARCHIVE CLIENTDLL SS | How big to make the gap between the pips in the fixed crosshair |
| cl_flushentitypacket | 0 | CHEAT | For debugging. Force the engine to flush an entity packet. |
| cl_forcepreload | 0 | ARCHIVE | Whether we should force preloading. |
| cl_forwardspeed | 450 | CHEAT CLIENTDLL | |
| cl_freezecampanel_position_dynamic | 1 | ARCHIVE CLIENTDLL | Turn on/off freezecam's kill panel dynamic Y movement |
| cl_fullupdate | cmd | Forces the server to send a full update packet | |
| cl_game_mode_convars | cmd | Display the values of the convars for the current game_mode. | |
| cl_idealpitchscale | 0 | ARCHIVE CLIENTDLL | |
| cl_ignorepackets | 0 | CHEAT | Force client to ignore packets (for debugging). |
| cl_interp | 0.03125 | USERINFO CLIENTDLL | Sets the interpolation amount (bounded on low side by server interp ratio settings). min. 0.000000 max. 0.500000 |
| cl_interp_ratio | 2 | USERINFO CLIENTDLL | Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). |
| cl_inv_showdividerline | 0 | ARCHIVE CLIENTDLL SS | If 1, will show a divider line above the grenades in the inventory panel. |
| cl_jiggle_bone_debug | 0 | CHEAT CLIENTDLL | Display physics-based 'jiggle bone' debugging information |
| cl_jiggle_bone_debug_pitch_constraints | 0 | CHEAT CLIENTDLL | Display physics-based 'jiggle bone' debugging information |
| cl_jiggle_bone_debug_yaw_constraints | 0 | CHEAT CLIENTDLL | Display physics-based 'jiggle bone' debugging information |
| cl_jiggle_bone_invert | 0 | CHEAT CLIENTDLL | |
| cl_lagcompensation | 1 | USERINFO CLIENTDLL | Perform server side lag compensation of weapon firing events. |
| cl_language | 0 | USERINFO | Language (from Steam API) |
| cl_leafsystemvis | 0 | CHEAT CLIENTDLL | |
| cl_leveloverview | 0 | CHEAT CLIENTDLL | |
| cl_leveloverviewmarker | 0 | CHEAT CLIENTDLL | |
| cl_logofile | 0 | ARCHIVE | Spraypoint logo decal. |
| cl_maxrenderable_dist | 3000 | CHEAT CLIENTDLL | Max distance from the camera at which things will be rendered |
| cl_minimal_rtt_shadows | 1 | ARCHIVE CLIENTDLL | |
| cl_modemanager_reload | cmd | Reloads the panel metaclasses for vgui screens. | |
| cl_mouseenable | 1 | CLIENTDLL | |
| cl_mouselook | 1 | ARCHIVE USERINFO CLIENTDLL SS | Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. |
| cl_observercrosshair | 1 | ARCHIVE CLIENTDLL SS | |
| cl_overdraw_test | 0 | CHEAT NEVER_AS_STRING CLIENTDLL | |
| cl_panelanimation | cmd | Shows panel animation variables: <panelname | blank for all panels>. | |
| cl_particle_retire_cost | 0 | CHEAT CLIENTDLL | |
| cl_particles_dump_effects | cmd | ||
| cl_particles_dumplist | cmd | Dump all new particles, optional name substring. | |
| cl_particles_show_bbox | 0 | CHEAT CLIENTDLL | |
| cl_particles_show_controlpoints | 0 | CHEAT CLIENTDLL | |
| cl_pclass | 0 | CHEAT CLIENTDLL | Dump entity by prediction classname. |
| cl_pdump | -1 | CHEAT CLIENTDLL | Dump info about this entity to screen. |
| cl_phys_show_active | 0 | CHEAT CLIENTDLL | |
| cl_phys_timescale | 1 | CHEAT CLIENTDLL | Sets the scale of time for client-side physics (ragdolls) |
| cl_pitchdown | 89 | CHEAT CLIENTDLL | |
| cl_pitchup | 89 | CHEAT CLIENTDLL | |
| cl_playerspraydisable | 0 | ARCHIVE CLIENTDLL | Disable player sprays. |
| cl_portal_use_new_dissolve | 1 | CHEAT CLIENTDLL | Use new dissolve effect |
| cl_precacheinfo | cmd | Show precache info (client). | |
| cl_pred_track | cmd | <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname. | |
| cl_predict | 1 | USERINFO CLIENTDLL | Perform client side prediction. |
| cl_predictioncopy_describe | cmd | Describe datamap_t for entindex | |
| cl_predictionlist | 0 | CHEAT CLIENTDLL | Show which entities are predicting |
| cl_predictweapons | 1 | USERINFO CLIENTDLL | Perform client side prediction of weapon effects. |
| cl_ragdoll_gravity | 600 | CHEAT CLIENTDLL | Sets the gravity client-side ragdolls |
| cl_rebuy | 0 | USERINFO CLIENTDLL | The order in which rebuy will attempt to repurchase items |
| cl_reloadpostprocessparams | cmd | ||
| cl_removedecals | cmd | Remove the decals from the entity under the crosshair. | |
| cl_report_soundpatch | cmd | reports client-side sound patch count | |
| cl_resend | 6 | Delay in seconds before the client will resend the 'connect' attempt | |
| cl_resend_timeout | 60 | Total time allowed for the client to resend the 'connect' attempt | |
| cl_righthand | 1 | ARCHIVE CLIENTDLL SS | Use right-handed view models. |
| cl_rumblescale | 1 | ARCHIVE CLIENTDLL SS | Scale sensitivity of rumble effects (0 to 1.0) |
| cl_scalecrosshair | 1 | ARCHIVE CLIENTDLL SS | Enable crosshair scaling (deprecated) |
| cl_shadowtextureoverlaysize | 256 | CHEAT CLIENTDLL | |
| cl_showanimstate_activities | 0 | CHEAT CLIENTDLL | Show activities in the (client) animation state display. |
| cl_showents | cmd | Dump entity list to console. | |
| cl_showerror | 0 | CLIENTDLL | Show prediction errors, 2 for above plus detailed field deltas. |
| cl_showevents | 0 | CHEAT | Print event firing info in the console |
| cl_showfps | 0 | CLIENTDLL | Draw fps meter (1 = fps, 2 = smooth, 3 = server, 4 = Show+LogToFile, +10 = detailed ) |
| cl_showhelp | 1 | ARCHIVE USERINFO CLIENTDLL | Set to 0 to not show on-screen help |
| cl_showloadout | 0 | ARCHIVE CLIENTDLL SS | Toggles display of current loadout. |
| cl_showpluginmessages | 1 | ARCHIVE | Allow plugins to display messages to you |
| cl_showpos | 0 | CLIENTDLL | Draw current position at top of screen |
| cl_sidespeed | 450 | CHEAT CLIENTDLL | |
| cl_skipfastpath | 0 | CHEAT CLIENTDLL | Set to 1 to stop all models that go through the model fast path from rendering |
| cl_skipslowpath | 0 | CHEAT | Set to 1 to skip any models that don't go through the model fast path |
| cl_sos_test_get_opvar | cmd | ||
| cl_sos_test_set_opvar | cmd | ||
| cl_soundemitter_flush | cmd | Flushes the sounds.txt system (server only) | |
| cl_soundemitter_reload | cmd | Flushes the sounds.txt system | |
| cl_soundfile | 0 | ARCHIVE | Jingle sound file. |
| cl_soundscape_flush | cmd | Flushes the client side soundscapes | |
| cl_soundscape_printdebuginfo | cmd | print soundscapes | |
| cl_spec_mode | 0 | ARCHIVE USERINFO SERVER_CAN_EXECUTE CLIENTDLL SS | Saves the last viewed spectator mode for use next time we start to spectate |
| cl_sporeclipdistance | 512 | CHEAT CLIENTDLL | |
| cl_ss_origin | cmd | print origin in script format | |
| cl_steamscreenshots | cmd | Enable/disable saving screenshots to Steam | |
| cl_sun_decay_rate | 0 | CHEAT CLIENTDLL | |
| cl_sunlight_ortho_size | 0 | CHEAT CLIENTDLL | Set to values greater than 0 for ortho view render projections. |
| cl_team | 0 | ARCHIVE USERINFO CLIENTDLL | Default team when joining a game |
| cl_teamid_overhead | 1 | CHEAT CLIENTDLL SS | Shows teamID over player's heads. 0 = off, 1 = on |
| cl_teamid_overhead_maxdist | 3000 | CHEAT CLIENTDLL SS | max distance at which the overhead team id icons will show |
| cl_teamid_overhead_name_alpha | 240 | ARCHIVE CLIENTDLL SS | The max alpha the overhead ID names will draw as. |
| cl_teamid_overhead_name_fadetime | 0 | ARCHIVE CLIENTDLL SS | How long it takes for the overhad name to fade out once your crosshair has left the target. |
| cl_timeout | 30 | ARCHIVE | After this many seconds without receiving a packet from the server, the client will disconnect itself |
| cl_tree_sway_dir | cmd | sets tree sway wind direction and strength | |
| cl_updaterate | 64 | ARCHIVE USERINFO | Number of packets per second of updates you are requesting from the server |
| cl_updatevisibility | cmd | Updates visibility bits. | |
| cl_upspeed | 320 | CHEAT CLIENTDLL | |
| cl_use_new_headbob | 1 | CHEAT CLIENTDLL | |
| cl_view | cmd | Set the view entity index. | |
| cl_viewmodel_shift_left_amt | 1 | ARCHIVE CLIENTDLL | The amount the viewmodel shifts to the left when shooting accuracy increases. |
| cl_viewmodel_shift_right_amt | 0 | ARCHIVE CLIENTDLL | The amount the viewmodel shifts to the right when shooting accuracy decreases. |
| cl_winddir | 0 | CHEAT CLIENTDLL | Weather effects wind direction angle |
| cl_windspeed | 0 | CHEAT CLIENTDLL | Weather effects wind speed scalar |
| cl_wpn_sway_scale | 1 | CHEAT CLIENTDLL | |
| clear | cmd | Clear all console output. | |
| clear_anim_cache | cmd | Clears the animation cache, freeing the memory (until the next time a streaming animblock is requested). | |
| clear_debug_overlays | cmd | clears debug overlays | |
| clientport | 27005 | Host game client port | |
| closecaption | 0 | ARCHIVE USERINFO | Enable close captioning. |
| closeonbuy | 0 | ARCHIVE CLIENTDLL SS | Set non-zero to close the buy menu after buying something |
| cmd | cmd | Forward command to server. | |
| cmd1 | cmd | sets userinfo string for split screen player in slot 1 | |
| cmd2 | cmd | sets userinfo string for split screen player in slot 2 | |
| cmd3 | cmd | sets userinfo string for split screen player in slot 3 | |
| cmd4 | cmd | sets userinfo string for split screen player in slot 4 | |
| collision_test | cmd | Tests collision system | |
| colorcorrectionui | cmd | Show/hide the color correction tools UI. | |
| '+commandermousemove' | cmd | ||
| '-commandermousemove' | cmd | ||
| commentary_cvarsnotchanging | cmd | ||
| commentary_finishnode | cmd | ||
| commentary_firstrun | 0 | ARCHIVE CLIENTDLL | |
| commentary_showmodelviewer | cmd | Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name> | |
| commentary_testfirstrun | cmd | ||
| con_enable | 0 | ARCHIVE | Allows the console to be activated. |
| con_min_severity | cmd | Minimum severity level for messages sent to any logging channel: LS_MESSAGE=0, LS_WARNING=1, LS_ASSERT=2, LS_ERROR=3. | |
| condump | cmd | dump the text currently in the console to condumpXX.log | |
| connect | cmd | Connect to specified server. | |
| crash | cmd | Cause the engine to crash (Debug!!) | |
| create_flashlight | cmd | ||
| CreatePredictionError | cmd | Create a prediction error | |
| creditsdone | cmd | ||
| crosshair | 1 | ARCHIVE CLIENTDLL SS | |
| cs_hostage_near_rescue_music_distance | 2000 | GAMEDLL CHEAT | |
| cs_make_vip | cmd | Marks a player as the VIP | |
| cs_ShowStateTransitions | -2 | GAMEDLL CHEAT | cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions. |
| CS_WarnFriendlyDamageInterval | 3 | GAMEDLL CHEAT | Defines how frequently the server notifies clients that a player damaged a friend |
| '+csm_rot_x_neg' | cmd | ||
| '-csm_rot_x_neg' | cmd | ||
| '+csm_rot_x_plus' | cmd | ||
| '-csm_rot_x_plus' | cmd | ||
| '+csm_rot_y_neg' | cmd | ||
| '-csm_rot_y_neg' | cmd | ||
| '+csm_rot_y_plus' | cmd | ||
| '-csm_rot_y_plus' | cmd | ||
| cursortimeout | 60 | ARCHIVE | Seconds before mouse cursor hides itself due to inactivity |
| custom_bot_difficulty | 0 | GAMEDLL REPLICATED CLIENTDLL | Bot difficulty for offline play. |
| cvarlist | cmd | Show the list of convars/concommands. | |
| dbghist_addline | cmd | Add a line to the debug history. Format: <category id> <line> | |
| dbghist_dump | cmd | Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc |
|
| debug_visibility_monitor | 0 | GAMEDLL CHEAT | |
| debugsystemui | cmd | Show/hide the debug system UI. | |
| default_fov | 90 | CHEAT CLIENTDLL | |
| demo_gototick | cmd | Skips to a tick in demo. | |
| demo_pause | cmd | Pauses demo playback. | |
| demo_recordcommands | 1 | CHEAT | Record commands typed at console into .dem files. |
| demo_resume | cmd | Resumes demo playback. | |
| demo_timescale | cmd | Sets demo replay speed. | |
| demo_togglepause | cmd | Toggles demo playback. | |
| demolist | cmd | Print demo sequence list. | |
| demos | cmd | Demo demo file sequence. | |
| demoui | cmd | Show/hide the demo player UI. | |
| '+demoui2' | cmd | Bring the advanced demo player UI (demoui2) to foreground. | |
| '-demoui2' | cmd | Send the advanced demo player UI (demoui2) to background. | |
| demoui2 | cmd | Show/hide the advanced demo player UI (demoui2). | |
| developer | 0 | Set developer message level | |
| devshots_nextmap | cmd | Used by the devshots system to go to the next map in the devshots maplist. | |
| devshots_screenshot | cmd | Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead. | |
| differences | cmd | Show all convars which are not at their default values. | |
| disable_static_prop_loading | 0 | CHEAT | If non-zero when a map loads, static props won't be loaded |
| disconnect | cmd | Disconnect game from server. | |
| disp_list_all_collideable | cmd | List all collideable displacements | |
| display_elapsedtime | cmd | Displays how much time has elapsed since the game started | |
| display_game_events | 0 | CHEAT | |
| dlight_debug | cmd | Creates a dlight in front of the player | |
| drawcross | cmd | Draws a cross at the given location Arguments: x y z |
|
| drawline | cmd | Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 |
|
| drawradar | cmd | Draws HUD radar | |
| dsp_db_min | 80 | CHEAT DEMO | |
| dsp_db_mixdrop | 0 | CHEAT DEMO | |
| dsp_dist_max | 1440 | CHEAT DEMO | |
| dsp_dist_min | 0 | CHEAT DEMO | |
| dsp_enhance_stereo | 0 | ARCHIVE | |
| dsp_mix_max | 0 | CHEAT DEMO | |
| dsp_mix_min | 0 | CHEAT DEMO | |
| dsp_off | 0 | CHEAT | |
| dsp_player | 0 | DEMO SERVER_CAN_EXECUTE | |
| dsp_reload | cmd | ||
| dsp_slow_cpu | 0 | CHEAT | |
| dsp_volume | 0 | CHEAT | |
| dti_flush | cmd | Write out the datatable instrumentation files (you must run with -dti for this to work). | |
| '+duck' | cmd | ||
| '-duck' | cmd | ||
| dump_entity_sizes | cmd | Print sizeof(entclass) | |
| dump_globals | cmd | Dump all global entities/states | |
| dump_particlemanifest | cmd | Dump the list of particles loaded. | |
| dumpentityfactories | cmd | Lists all entity factory names. | |
| dumpeventqueue | cmd | Dump the contents of the Entity I/O event queue to the console. | |
| dumpgamestringtable | cmd | Dump the contents of the game string table to the console. | |
| dumpstringtables | cmd | Print string tables to console. | |
| echo | cmd | Echo text to console. | |
| editdemo | cmd | Edit a recorded demo file (.dem ). | |
| editor_toggle | cmd | Disables the simulation and returns focus to the editor | |
| enable_debug_overlays | 1 | GAMEDLL CHEAT | Enable rendering of debug overlays |
| enable_skeleton_draw | 0 | CHEAT CLIENTDLL | Render skeletons in wireframe |
| endmovie | cmd | Stop recording movie frames. | |
| endround | cmd | End the current round. | |
| english | 1 | USERINFO CLIENTDLL | If set to 1, running the english language set of assets. |
| ent_absbox | cmd | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar |
|
| ent_attachments | cmd | Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo |
|
| ent_autoaim | cmd | Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
|
| ent_bbox | cmd | Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay | |
| ent_cancelpendingentfires | cmd | Cancels all ent_fire created outputs that are currently waiting for their delay to expire. | |
| ent_create | cmd | Creates an entity of the given type where the player is looking. | |
| ent_dump | cmd | Usage: ent_dump <entity name> |
|
| ent_fire | cmd | Usage: ent_fire <target> [action] [value] [delay] |
|
| ent_info | cmd | Usage: ent_info <class name> |
|
| ent_keyvalue | cmd | Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<v |
|
| ent_messages | cmd | Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes | |
| ent_messages_draw | 0 | GAMEDLL CHEAT | Visualizes all entity input/output activity. |
| ent_name | cmd | ||
| ent_orient | cmd | Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt | |
| ent_pause | cmd | Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess | |
| ent_pivot | cmd | Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class |
|
| ent_rbox | cmd | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar |
|
| ent_remove | cmd | Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
|
| ent_remove_all | cmd | Removes all entities of the specified type Arguments: {entity_name} / {class_name} |
|
| ent_rotate | cmd | Rotates an entity by a specified # of degrees | |
| ent_script_dump | cmd | Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argume |
|
| ent_setang | cmd | Set entity angles | |
| ent_setname | cmd | Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh |
|
| ent_setpos | cmd | Move entity to position | |
| ent_show_response_criteria | cmd | Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / |
|
| ent_step | cmd | When 'ent_pause' is set this will step through one waiting input / output message at a time. | |
| ent_teleport | cmd | Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name> |
|
| ent_text | cmd | Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_ |
|
| ent_viewoffset | cmd | Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha |
|
| envmap | cmd | ||
| escape | cmd | Escape key pressed. | |
| exec | cmd | Execute script file. | |
| execifexists | cmd | Execute script file if file exists. | |
| exit | cmd | Exit the engine. | |
| explode | cmd | Kills the player with explosive damage | |
| explodevector | cmd | Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value> | |
| fadein | cmd | fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. | |
| fadeout | cmd | fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. | |
| ff_damage_reduction_bullets | 0 | GAMEDLL CHEAT | How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an en |
| ff_damage_reduction_grenade | 0 | GAMEDLL CHEAT | How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is don |
| ff_damage_reduction_grenade_self | 1 | GAMEDLL CHEAT | How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is do |
| ff_damage_reduction_other | 0 | GAMEDLL CHEAT | How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damag |
| find | cmd | Find concommands with the specified string in their name/help text. | |
| find_ent | cmd | Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring> |
|
| find_ent_index | cmd | Display data for entity matching specified index. Format: find_ent_index <index> |
|
| findflags | cmd | Find concommands by flags. | |
| firetarget | cmd | ||
| firstperson | cmd | Switch to firstperson camera. | |
| fish_debug | 0 | CHEAT CLIENTDLL | Show debug info for fish |
| fish_dormant | 0 | GAMEDLL CHEAT REPLICATED | Turns off interactive fish behavior. Fish become immobile and unresponsive. |
| flush | cmd | Flush unlocked cache memory. | |
| flush_locked | cmd | Flush unlocked and locked cache memory. | |
| fog_color | -1 | CHEAT CLIENTDLL | |
| fog_colorskybox | -1 | CHEAT CLIENTDLL | |
| fog_enable | 1 | CHEAT CLIENTDLL | |
| fog_enable_water_fog | 1 | CHEAT | |
| fog_enableskybox | 1 | CHEAT CLIENTDLL | |
| fog_end | -1 | CHEAT CLIENTDLL | |
| fog_endskybox | -1 | CHEAT CLIENTDLL | |
| fog_hdrcolorscale | -1 | CHEAT CLIENTDLL | |
| fog_hdrcolorscaleskybox | -1 | CHEAT CLIENTDLL | |
| fog_maxdensity | -1 | CHEAT CLIENTDLL | |
| fog_maxdensityskybox | -1 | CHEAT CLIENTDLL | |
| fog_override | 0 | CHEAT CLIENTDLL | Overrides the map's fog settings (-1 populates fog_ vars with map's values) |
| fog_start | -1 | CHEAT CLIENTDLL | |
| fog_startskybox | -1 | CHEAT CLIENTDLL | |
| fogui | cmd | Show/hide fog control UI. | |
| force_audio_english | 0 | ARCHIVE | Keeps track of whether we're forcing english in a localized language. |
| force_centerview | cmd | ||
| forcebind | cmd | Bind a command to an available key. (forcebind command opt:suggestedKey) | |
| '-forward' | cmd | ||
| '+forward' | cmd | ||
| foundry_engine_get_mouse_control | cmd | Give the engine control of the mouse. | |
| foundry_engine_release_mouse_control | cmd | Give the control of the mouse back to Hammer. | |
| foundry_select_entity | cmd | Select the entity under the crosshair or select entities with the specified name. | |
| foundry_sync_hammer_view | cmd | Move Hammer's 3D view to the same position as the engine's 3D view. | |
| foundry_update_entity | cmd | Updates the entity's position/angles when in edit mode | |
| fov_cs_debug | 0 | CHEAT REPLICATED CLIENTDLL | Sets the view fov if cheats are on. |
| fps_max | 300 | Frame rate limiter | |
| fps_screenshot_frequency | 10 | CHEAT | While the fps is below the threshold we will dump a screen shot this often in seconds (i.e. 10 = screen shot every 10 seconds w |
| fps_screenshot_threshold | -1 | CHEAT | Dump a screenshot when the FPS drops below the given value. |
| fs_clear_open_duplicate_times | cmd | Clear the list of files that have been opened. | |
| fs_dump_open_duplicate_times | cmd | Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was | |
| fs_fios_cancel_prefetches | cmd | Cancels all the prefetches in progress. | |
| fs_fios_flush_cache | cmd | Flushes the FIOS HDD cache. | |
| fs_fios_prefetch_file | cmd | Prefetches a file: </PS3_GAME/USRDIR/filename.bin>. The preftech is medium priority and persistent. |
|
| fs_fios_prefetch_file_in_pack | cmd | Prefetches a file in a pack: <portal2/models/container_ride/fineDebris_part5.ani>. The preftech is medium priority and non-pers |
|
| fs_fios_print_prefetches | cmd | Displays all the prefetches currently in progress. | |
| fs_printopenfiles | cmd | Show all files currently opened by the engine. | |
| fs_syncdvddevcache | cmd | Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev. | |
| fs_warning_level | cmd | Set the filesystem warning level. | |
| func_break_max_pieces | 15 | ARCHIVE REPLICATED CLIENTDLL | |
| fx_new_sparks | 1 | GAMEDLL CHEAT | Use new style sparks. |
| g15_dumpplayer | cmd | Spew player data. | |
| g15_reload | cmd | Reloads the Logitech G-15 Keyboard configs. | |
| g15_update_msec | 250 | ARCHIVE CLIENTDLL | Logitech G-15 Keyboard update interval. |
| g_debug_angularsensor | 0 | GAMEDLL CHEAT | |
| g_debug_constraint_sounds | 0 | GAMEDLL CHEAT | Enable debug printing about constraint sounds. |
| g_debug_ragdoll_removal | 0 | CHEAT REPLICATED CLIENTDLL | |
| g_debug_ragdoll_visualize | 0 | CHEAT CLIENTDLL | |
| g_debug_trackpather | 0 | GAMEDLL CHEAT | |
| g_debug_vehiclebase | 0 | GAMEDLL CHEAT | |
| g_debug_vehicledriver | 0 | GAMEDLL CHEAT | |
| g_debug_vehicleexit | 0 | GAMEDLL CHEAT | |
| g_debug_vehiclesound | 0 | GAMEDLL CHEAT | |
| g_jeepexitspeed | 100 | GAMEDLL CHEAT | |
| game_mode | 0 | GAMEDLL REPLICATED CLIENTDLL | The current game mode (based on game type). See GameModes.txt. |
| game_type | 0 | GAMEDLL REPLICATED CLIENTDLL | The current game type. See GameModes.txt. |
| gameinstructor_dump_open_lessons | cmd | Gives a list of all currently open lessons. | |
| gameinstructor_enable | 1 | ARCHIVE CLIENTDLL | Display in game lessons that teach new players. |
| gameinstructor_find_errors | 0 | CHEAT CLIENTDLL | Set to 1 and the game instructor will run EVERY scripted command to uncover errors. |
| gameinstructor_reload_lessons | cmd | Shuts down all open lessons and reloads them from the script file. | |
| gameinstructor_reset_counts | cmd | Resets all display and success counts to zero. | |
| gameinstructor_save_restore_lessons | 1 | CHEAT CLIENTDLL | Set to 0 to disable save/load of open lesson opportunities in single player. |
| gameinstructor_verbose | 0 | CHEAT CLIENTDLL | Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions. |
| gameinstructor_verbose_lesson | 0 | CHEAT CLIENTDLL | Display more verbose information for lessons have this name. |
| gamemenucommand | cmd | Issue game menu command. | |
| gamepadslot1 | cmd | ||
| gamepadslot2 | cmd | ||
| gamepadslot3 | cmd | ||
| gamepadslot4 | cmd | ||
| gamepadslot5 | cmd | ||
| gamepadslot6 | cmd | ||
| gameui_activate | cmd | Shows the game UI | |
| gameui_allowescape | cmd | Escape key allowed to hide game UI | |
| gameui_allowescapetoshow | cmd | Escape key allowed to show game UI | |
| gameui_hide | cmd | Hides the game UI | |
| gameui_preventescape | cmd | Escape key doesn't hide game UI | |
| gameui_preventescapetoshow | cmd | Escape key doesn't show game UI | |
| getpos | cmd | dump position and angles to the console | |
| getpos_exact | cmd | dump origin and angles to the console | |
| give | cmd | Give item to player. Arguments: <item_name> |
|
| givecurrentammo | cmd | Give a supply of ammo for current weapon.. | |
| gl_clear_randomcolor | 0 | CHEAT CLIENTDLL | Clear the back buffer to random colors every frame. Helps spot open seams in geometry. |
| global_event_log_enabled | 0 | GAMEDLL CHEAT | Enables the global event log system |
| global_set | cmd | global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD). | |
| glow_outline_effect_enable | 1 | CHEAT CLIENTDLL | Enable entity outline glow effects. |
| glow_outline_width | 6 | CHEAT CLIENTDLL | Width of glow outline effect in screen space. |
| god | cmd | Toggle. Player becomes invulnerable. | |
| gods | cmd | Toggle. All players become invulnerable. | |
| '-graph' | cmd | ||
| '+graph' | cmd | ||
| '-grenade1' | cmd | ||
| '+grenade1' | cmd | ||
| '-grenade2' | cmd | ||
| '+grenade2' | cmd | ||
| groundlist | cmd | Display ground entity list <index> | |
| hammer_update_entity | cmd | Updates the entity's position/angles when in edit mode | |
| hammer_update_safe_entities | cmd | Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit | |
| heartbeat | cmd | Force heartbeat of master servers | |
| help | cmd | Find help about a convar/concommand. | |
| hide_sf_main_menu | cmd | Hide the Scaleform main menu | |
| hideconsole | cmd | Hide the console. | |
| hidehud | 0 | CHEAT CLIENTDLL SS | |
| hidepanel | cmd | Hides a viewport panel <name> | |
| hideradar | cmd | Hides HUD radar | |
| hidescores | cmd | Forcibly hide score panel | |
| host_flush_threshold | 12 | Memory threshold below which the host should flush caches between server instances | |
| host_map | 0 | Current map name. | |
| host_reset_config | cmd | reset config (for testing) with param as splitscreen index. | |
| host_runofftime | cmd | Run off some time without rendering/updating sounds | |
| host_sleep | 0 | CHEAT | Force the host to sleep a certain number of milliseconds each frame. |
| host_timescale | 1 | CHEAT REPLICATED | Prescale the clock by this amount. |
| host_writeconfig | cmd | Store current settings to config.cfg (or specified .cfg file). | |
| host_writeconfig_ss | cmd | Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index. | |
| hostage_debug | 0 | GAMEDLL CHEAT | Show hostage AI debug information |
| hostfile | 0 | GAMEDLL | The HOST file to load. |
| hostip | Host game server ip | ||
| hostname | Hostname for server. | ||
| hostport | 27015 | Host game server port | |
| hud_reloadscheme | cmd | Reloads hud layout and animation scripts. | |
| hud_scaling | 0 | ARCHIVE | Scales hud elements |
| hud_showtargetid | 1 | ARCHIVE CLIENTDLL SS | Enables display of target names |
| hud_subtitles | cmd | Plays the Subtitles: <filename> | |
| hud_takesshots | 0 | ARCHIVE CLIENTDLL | Auto-save a scoreboard screenshot at the end of a map. |
| hunk_print_allocations | cmd | ||
| hunk_track_allocation_types | 1 | CHEAT | |
| hurtme | cmd | Hurts the player. Arguments: <health to lose> |
|
| impulse | cmd | ||
| in_forceuser | 0 | CHEAT | Force user input to this split screen player. |
| incrementvar | cmd | Increment specified convar value. | |
| inferno_child_spawn_interval_multiplier | 1 | GAMEDLL CHEAT | Amount spawn interval increases for each child |
| inferno_child_spawn_max_depth | 4 | GAMEDLL CHEAT | |
| inferno_damage | 40 | GAMEDLL CHEAT | Damage per second |
| inferno_debug | 0 | GAMEDLL CHEAT | |
| inferno_dlight_spacing | 200 | CHEAT CLIENTDLL | Inferno dlights are at least this far apart |
| inferno_flame_lifetime | 7 | GAMEDLL CHEAT | Average lifetime of each flame in seconds |
| inferno_flame_spacing | 50 | GAMEDLL CHEAT | Minimum distance between separate flame spawns |
| inferno_forward_reduction_factor | 0 | GAMEDLL CHEAT | |
| inferno_friendly_fire_duration | 6 | GAMEDLL CHEAT | For this long, FF is credited back to the thrower. |
| inferno_initial_spawn_interval | 0 | GAMEDLL CHEAT | Time between spawning flames for first fire |
| inferno_max_child_spawn_interval | 1 | GAMEDLL CHEAT | Largest time interval for child flame spawning |
| inferno_max_flames | 32 | GAMEDLL CHEAT | Maximum number of flames that can be created |
| inferno_max_range | 300 | GAMEDLL CHEAT | Maximum distance flames can spread from their initial ignition point |
| inferno_per_flame_spawn_duration | 5 | GAMEDLL CHEAT | Duration each new flame will attempt to spawn new flames |
| inferno_scorch_decals | 1 | GAMEDLL CHEAT | |
| inferno_spawn_angle | 45 | GAMEDLL CHEAT | Angular change from parent |
| inferno_surface_offset | 20 | GAMEDLL CHEAT | |
| inferno_velocity_decay_factor | 0 | GAMEDLL CHEAT | |
| inferno_velocity_factor | 0 | GAMEDLL CHEAT | |
| inferno_velocity_normal_factor | 0 | GAMEDLL CHEAT | |
| invnext | cmd | ||
| invnextgrenade | cmd | ||
| invnextitem | cmd | ||
| invnextnongrenade | cmd | ||
| invprev | cmd | ||
| ip | 0 | Overrides IP for multihomed hosts | |
| item_show_whitelistable_definitions | cmd | Lists the item definitions that can be whitelisted in the item_whitelist.txt file in tournament mode. | |
| '+jlook' | cmd | ||
| '-jlook' | cmd | ||
| joinsplitscreen | cmd | join split screen | |
| joy_accelmax | 1 | ARCHIVE CLIENTDLL | |
| joy_accelscale | 3 | ARCHIVE CLIENTDLL | |
| joy_accelscalepoly | 0 | ARCHIVE CLIENTDLL | |
| joy_advanced | 0 | ARCHIVE CLIENTDLL | |
| joy_advaxisr | 0 | ARCHIVE CLIENTDLL | |
| joy_advaxisu | 0 | ARCHIVE CLIENTDLL | |
| joy_advaxisv | 0 | ARCHIVE CLIENTDLL | |
| joy_advaxisx | 0 | ARCHIVE CLIENTDLL | |
| joy_advaxisy | 0 | ARCHIVE CLIENTDLL | |
| joy_advaxisz | 0 | ARCHIVE CLIENTDLL | |
| joy_autoaimdampen | 0 | ARCHIVE USERINFO CLIENTDLL | How much to scale user stick input when the gun is pointing at a valid target. |
| joy_autoAimDampenMethod | 0 | ARCHIVE CLIENTDLL | |
| joy_autoaimdampenrange | 0 | ARCHIVE CLIENTDLL | The stick range where autoaim dampening is applied. 0 = off |
| joy_axisbutton_threshold | 0 | ARCHIVE | Analog axis range before a button press is registered. |
| joy_cfg_preset | 1 | ARCHIVE CLIENTDLL SS | |
| joy_circle_correct | 1 | ARCHIVE CLIENTDLL | |
| joy_curvepoint_1 | 0 | ARCHIVE CLIENTDLL | |
| joy_curvepoint_2 | 0 | ARCHIVE CLIENTDLL | |
| joy_curvepoint_3 | 0 | ARCHIVE CLIENTDLL | |
| joy_curvepoint_4 | 1 | ARCHIVE CLIENTDLL | |
| joy_curvepoint_end | 2 | ARCHIVE CLIENTDLL | |
| joy_diagonalpov | 0 | ARCHIVE CLIENTDLL | POV manipulator operates on diagonal axes, too. |
| joy_display_input | 0 | ARCHIVE CLIENTDLL | |
| joy_forwardsensitivity | -1 | ARCHIVE CLIENTDLL | |
| joy_forwardthreshold | 0 | ARCHIVE CLIENTDLL | |
| joy_gamma | 0 | ARCHIVE CLIENTDLL | |
| joy_inverty | 0 | ARCHIVE CLIENTDLL SS | Whether to invert the Y axis of the joystick for looking. |
| joy_lowend | 1 | ARCHIVE CLIENTDLL | |
| joy_lowend_linear | 0 | ARCHIVE CLIENTDLL | |
| joy_lowmap | 1 | ARCHIVE CLIENTDLL | |
| joy_movement_stick | 0 | ARCHIVE CLIENTDLL SS | Which stick controls movement (0 is left stick) |
| joy_name | 0 | ARCHIVE CLIENTDLL | |
| joy_no_accel_jump | 0 | ARCHIVE CLIENTDLL | |
| joy_pitchsensitivity | -1 | ARCHIVE CLIENTDLL SS | joystick pitch sensitivity |
| joy_pitchthreshold | 0 | ARCHIVE CLIENTDLL | |
| joy_response_look | 0 | ARCHIVE CLIENTDLL | 'Look' stick response mode: 0=Default, 1=Acceleration Promotion |
| joy_response_look_pitch | 1 | ARCHIVE CLIENTDLL | 'Look' stick response mode for pitch: 0=Default, 1=Acceleration Promotion |
| joy_response_move | 1 | ARCHIVE CLIENTDLL | 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity |
| joy_sensitive_step0 | 0 | ARCHIVE CLIENTDLL | |
| joy_sensitive_step1 | 0 | ARCHIVE CLIENTDLL | |
| joy_sensitive_step2 | 0 | ARCHIVE CLIENTDLL | |
| joy_sidesensitivity | 1 | ARCHIVE CLIENTDLL | |
| joy_sidethreshold | 0 | ARCHIVE CLIENTDLL | |
| joy_wingmanwarrior_centerhack | 0 | ARCHIVE | Wingman warrior centering hack. |
| joy_wingmanwarrior_turnhack | 0 | ARCHIVE CLIENTDLL | Wingman warrior hack related to turn axes. |
| joy_yawsensitivity | -1 | ARCHIVE CLIENTDLL SS | joystick yaw sensitivity |
| joy_yawthreshold | 0 | ARCHIVE CLIENTDLL | |
| joyadvancedupdate | cmd | ||
| joystick | 1 | ARCHIVE CLIENTDLL | True if the joystick is enabled, false otherwise. |
| jpeg | cmd | Take a jpeg screenshot: jpeg <filename> <quality 1-100>. | |
| '-jump' | cmd | ||
| '+jump' | cmd | ||
| kdtree_test | cmd | Tests spatial partition for entities queries. | |
| key_findbinding | cmd | Find key bound to specified command string. | |
| key_listboundkeys | cmd | List bound keys with bindings. | |
| key_updatelayout | cmd | Updates game keyboard layout to current windows keyboard setting. | |
| kick | cmd | Kick a player by name. | |
| kickid | cmd | Kick a player by userid or uniqueid, with a message. | |
| kickid_ex | cmd | Kick a player by userid or uniqueid, provide a force-the-kick flag and also assign a message. | |
| kill | cmd | Kills the player with generic damage | |
| killserver | cmd | Shutdown the server. | |
| killvector | cmd | Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value> | |
| '-klook' | cmd | ||
| '+klook' | cmd | ||
| lastinv | cmd | ||
| '-left' | cmd | ||
| '+left' | cmd | ||
| light_crosshair | cmd | Show texture color at crosshair | |
| lightcache_maxmiss | 2 | CHEAT | |
| lightprobe | cmd | Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material |
|
| linefile | cmd | Parses map leak data from .lin file | |
| listdemo | cmd | List demo file contents. | |
| listid | cmd | Lists banned users. | |
| listip | cmd | List IP addresses on the ban list. | |
| listissues | cmd | List all the issues that can be voted on. | |
| listmodels | cmd | List loaded models. | |
| listRecentNPCSpeech | cmd | Displays a list of the last 5 lines of speech from NPCs. | |
| load | cmd | Load a saved game. | |
| loadcommentary | cmd | ||
| loader_dump_table | cmd | ||
| locator_split_len | 0 | CHEAT CLIENTDLL | |
| locator_split_maxwide_percent | 0 | CHEAT CLIENTDLL | |
| lockMoveControllerRet | 0 | ARCHIVE CLIENTDLL | |
| log | cmd | Enables logging to file, console, and udp < on | off >. | |
| log_color | cmd | Set the color of a logging channel. | |
| log_dumpchannels | cmd | Dumps information about all logging channels. | |
| log_flags | cmd | Set the flags on a logging channel. | |
| log_level | cmd | Set the spew level of a logging channel. | |
| logaddress_add | cmd | Set address and port for remote host <ip:port>. | |
| logaddress_del | cmd | Remove address and port for remote host <ip:port>. | |
| logaddress_delall | cmd | Remove all udp addresses being logged to | |
| logaddress_list | cmd | List all addresses currently being used by logaddress. | |
| '-lookdown' | cmd | ||
| '+lookdown' | cmd | ||
| '-lookspin' | cmd | ||
| '+lookspin' | cmd | ||
| lookspring | 0 | ARCHIVE CLIENTDLL | |
| lookstrafe | 0 | ARCHIVE CLIENTDLL | |
| '+lookup' | cmd | ||
| '-lookup' | cmd | ||
| loopsingleplayermaps | 0 | GAMEDLL CHEAT REPLICATED | |
| m_customaccel | 3 | ARCHIVE CLIENTDLL | Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta, |
| m_customaccel_exponent | 1 | ARCHIVE CLIENTDLL | Mouse move is raised to this power before being scaled by scale factor. |
| m_customaccel_max | 0 | ARCHIVE CLIENTDLL | Max mouse move scale factor, 0 for no limit |
| m_customaccel_scale | 0 | ARCHIVE CLIENTDLL | Custom mouse acceleration value. |
| m_forward | 1 | ARCHIVE CLIENTDLL | Mouse forward factor. |
| m_mouseaccel1 | 0 | ARCHIVE CLIENTDLL | Windows mouse acceleration initial threshold (2x movement). |
| m_mouseaccel2 | 0 | ARCHIVE CLIENTDLL | Windows mouse acceleration secondary threshold (4x movement). |
| m_mousespeed | 1 | ARCHIVE CLIENTDLL | Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold |
| m_pitch | 0 | ARCHIVE CLIENTDLL SS | Mouse pitch factor. |
| m_rawinput | 1 | ARCHIVE CLIENTDLL | Use Raw Input for mouse input. |
| m_side | 0 | ARCHIVE CLIENTDLL | Mouse side factor. |
| m_yaw | 0 | ARCHIVE CLIENTDLL | Mouse yaw factor. |
| map | cmd | Start playing on specified map. | |
| map_background | cmd | Runs a map as the background to the main menu. | |
| map_commentary | cmd | Start playing, with commentary, on a specified map. | |
| map_edit | cmd | ||
| map_setbombradius | cmd | Sets the bomb radius for the map. | |
| map_showbombradius | cmd | Shows bomb radius from the center of each bomb site and planted bomb. | |
| map_showspawnpoints | cmd | Shows player spawn points (red=invalid) | |
| mapcycledisabled | 0 | REPLICATED CLIENTDLL | repeats the same map after each match instead of using the map cycle |
| mapgroup | cmd | Specify a map group | |
| maps | cmd | Displays list of maps. | |
| mat_accelerate_adjust_exposure_down | 40 | CHEAT CLIENTDLL | |
| mat_aniso_disable | 0 | CHEAT | NOTE: You must change mat_forceaniso after changing this convar for this to take effect |
| mat_autoexposure_max | 2 | CHEAT CLIENTDLL | |
| mat_autoexposure_max_multiplier | 1 | CHEAT CLIENTDLL | |
| mat_autoexposure_min | 0 | CHEAT CLIENTDLL | |
| mat_bloomamount_rate | 0 | CHEAT CLIENTDLL | |
| mat_bumpbasis | 0 | CHEAT | |
| mat_camerarendertargetoverlaysize | 128 | CHEAT CLIENTDLL | |
| mat_colcorrection_forceentitiesclientside | 0 | CHEAT CLIENTDLL | Forces color correction entities to be updated on the client |
| mat_configcurrent | cmd | show the current video control panel config for the material system | |
| mat_crosshair | cmd | Display the name of the material under the crosshair | |
| mat_crosshair_edit | cmd | open the material under the crosshair in the editor defined by mat_crosshair_edit_editor | |
| mat_crosshair_explorer | cmd | open the material under the crosshair in explorer and highlight the vmt file | |
| mat_crosshair_printmaterial | cmd | print the material under the crosshair | |
| mat_crosshair_reloadmaterial | cmd | reload the material under the crosshair | |
| mat_debug_bloom | 0 | CHEAT CLIENTDLL | |
| mat_debug_postprocessing_effects | 0 | CHEAT CLIENTDLL | 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen |
| mat_debugalttab | 0 | CHEAT | |
| mat_disable_bloom | 0 | CHEAT CLIENTDLL | |
| mat_displacementmap | 1 | CHEAT | |
| mat_drawflat | 0 | CHEAT | |
| mat_drawwater | 1 | CHEAT CLIENTDLL | |
| mat_dynamic_tonemapping | 1 | CHEAT | |
| mat_dynamiclightmaps | 0 | CHEAT | |
| mat_dynamicPaintmaps | 0 | CHEAT | |
| mat_edit | cmd | Bring up the material under the crosshair in the editor | |
| mat_exposure_center_region_x | 0 | CHEAT CLIENTDLL | |
| mat_exposure_center_region_y | 0 | CHEAT CLIENTDLL | |
| mat_fastclip | 0 | CHEAT | |
| mat_fastnobump | 0 | CHEAT | |
| mat_fillrate | 0 | CHEAT | |
| mat_force_bloom | 0 | CHEAT CLIENTDLL | |
| mat_force_tonemap_min_avglum | -1 | CHEAT CLIENTDLL | Override. Old default was 3.0 |
| mat_force_tonemap_percent_bright_pixels | -1 | CHEAT CLIENTDLL | Override. Old value was 2.0 |
| mat_force_tonemap_percent_target | -1 | CHEAT CLIENTDLL | Override. Old default was 60. |
| mat_force_tonemap_scale | 0 | CHEAT | |
| mat_forcedynamic | 0 | CHEAT | |
| mat_frame_sync_enable | 1 | CHEAT | |
| mat_frame_sync_force_texture | 0 | CHEAT | Force frame syncing to lock a managed texture. |
| mat_fullbright | 0 | CHEAT | |
| mat_hdr_enabled | cmd | Report if HDR is enabled for debugging | |
| mat_hdr_uncapexposure | 0 | CHEAT CLIENTDLL | |
| mat_hsv | 0 | CHEAT CLIENTDLL | |
| mat_info | cmd | Shows material system info | |
| mat_leafvis | 0 | CHEAT | Draw wireframe of: [0] nothing, [1] current leaf, [2] entire vis cluster, or [3] entire PVS (see mat_leafvis_draw_mask for what |
| mat_loadtextures | 1 | CHEAT | |
| mat_local_contrast_edge_scale_override | -1000 | CHEAT | |
| mat_local_contrast_midtone_mask_override | -1 | CHEAT | |
| mat_local_contrast_scale_override | 0 | CHEAT | |
| mat_local_contrast_vignette_end_override | -1 | CHEAT | |
| mat_local_contrast_vignette_start_override | -1 | CHEAT | |
| mat_lpreview_mode | -1 | CHEAT CLIENTDLL | |
| mat_luxels | 0 | CHEAT | |
| mat_measurefillrate | 0 | CHEAT | |
| mat_monitorgamma | 2 | ARCHIVE | monitor gamma (typically 2.2 for CRT and 1.7 for LCD) |
| mat_monitorgamma_tv_enabled | 0 | ARCHIVE | |
| mat_morphstats | 0 | CHEAT | |
| mat_norendering | 0 | CHEAT | |
| mat_normalmaps | 0 | CHEAT | |
| mat_normals | 0 | CHEAT | |
| mat_postprocess_enable | 1 | CHEAT CLIENTDLL | |
| mat_powersavingsmode | 0 | ARCHIVE | Power Savings Mode |
| mat_proxy | 0 | CHEAT | |
| mat_queue_mode | -1 | The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued | |
| mat_queue_priority | 1 | ||
| mat_reloadallmaterials | cmd | Reloads all materials | |
| mat_reloadmaterial | cmd | Reloads a single material | |
| mat_reloadtextures | cmd | Reloads all textures | |
| mat_remoteshadercompile | 0 | CHEAT | |
| mat_rendered_faces_count | 0 | CHEAT | Set to N to count how many faces each model draws each frame and spew the top N offenders from the last 150 frames (use 'mat_re |
| mat_rendered_faces_spew | cmd | 'mat_rendered_faces_spew <n>' Spew the number of faces rendered for the top N models used this frame (mat_rendered_faces_count | |
| mat_reporthwmorphmemory | cmd | Reports the amount of size in bytes taken up by hardware morph textures. | |
| mat_reversedepth | 0 | CHEAT | |
| mat_savechanges | cmd | saves current video configuration to the registry | |
| mat_setvideomode | cmd | sets the width, height, windowed state of the material system | |
| mat_shadercount | cmd | display count of all shaders and reset that count | |
| mat_show_histogram | 0 | CHEAT CLIENTDLL | |
| mat_show_texture_memory_usage | 0 | CHEAT NEVER_AS_STRING | Display the texture memory usage on the HUD. |
| mat_showcamerarendertarget | 0 | CHEAT CLIENTDLL | |
| mat_showframebuffertexture | 0 | CHEAT CLIENTDLL | |
| mat_showlowresimage | 0 | CHEAT | |
| mat_showmaterials | cmd | Show materials. | |
| mat_showmaterialsverbose | cmd | Show materials (verbose version). | |
| mat_showmiplevels | 0 | CHEAT | color-code miplevels 2: normalmaps, 1: everything else |
| mat_showtextures | cmd | Show used textures. | |
| mat_showwatertextures | 0 | CHEAT CLIENTDLL | |
| mat_softwareskin | 0 | CHEAT | |
| mat_spewalloc | 0 | ARCHIVE | |
| mat_spewvertexandpixelshaders | cmd | Print all vertex and pixel shaders currently loaded to the console | |
| mat_stub | 0 | CHEAT CLIENTDLL | |
| mat_surfaceid | 0 | CHEAT | |
| mat_surfacemat | 0 | CHEAT | |
| mat_tessellation_accgeometrytangents | 0 | CHEAT | |
| mat_tessellation_cornertangents | 1 | CHEAT | |
| mat_tessellation_update_buffers | 1 | CHEAT | |
| mat_tessellationlevel | 6 | CHEAT | |
| '+mat_texture_list' | cmd | ||
| '-mat_texture_list' | cmd | ||
| mat_texture_list_content_path | 0 | ARCHIVE | The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn |
| mat_texture_list_exclude | cmd | 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file | |
| mat_texture_list_txlod | cmd | Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution | |
| mat_texture_list_txlod_sync | cmd | 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files | |
| mat_tonemap_algorithm | 1 | CHEAT CLIENTDLL | 0 = Original Algorithm 1 = New Algorithm |
| mat_updateconvars | cmd | updates the video config convars | |
| mat_viewportscale | 1 | CHEAT CLIENTDLL | Scale down the main viewport (to reduce GPU impact on CPU profiling) |
| mat_wireframe | 0 | CHEAT | |
| mat_yuv | 0 | CHEAT CLIENTDLL | |
| maxplayers | cmd | Change the maximum number of players allowed on this server. | |
| mc_accel_band_size | 0 | ARCHIVE CLIENTDLL | Percentage of half the screen width or height. |
| mc_dead_zone_radius | 0 | ARCHIVE CLIENTDLL | 0 to 0.9. 0 being just around the center of the screen and 1 being the edges of the screen. |
| mc_max_pitchrate | 100 | ARCHIVE CLIENTDLL | (degrees/sec) |
| mc_max_yawrate | 230 | ARCHIVE CLIENTDLL | (degrees/sec) |
| mem_compact | cmd | ||
| mem_dump | cmd | Dump memory stats to text file. | |
| mem_dumpvballocs | cmd | Dump VB memory allocation stats. | |
| mem_eat | cmd | ||
| mem_incremental_compact | cmd | ||
| mem_incremental_compact_rate | 0 | CHEAT | Rate at which to attempt internal heap compation |
| mem_test | cmd | ||
| mem_vcollide | cmd | Dumps the memory used by vcollides | |
| mem_verify | cmd | Verify the validity of the heap | |
| memory | cmd | Print memory stats. | |
| menuselect | cmd | menuselect | |
| minisave | cmd | Saves game (for current level only!) | |
| mm_csgo_community_search_players_min | 3 | ARCHIVE | When performing CSGO community matchmaking look for servers with at least so many human players |
| mm_datacenter_debugprint | cmd | Shows information retrieved from data center | |
| mm_debugprint | cmd | Show debug information about current matchmaking session | |
| mm_dedicated_force_servers | 0 | Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers. Use sy |
|
| mm_dedicated_search_maxping | 150 | Longest preferred ping to dedicated servers for games | |
| mm_dlc_debugprint | cmd | Shows information about dlc | |
| mm_server_search_lan_ports | 27015 | ARCHIVE | Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs. |
| mm_session_search_ping_buckets | 4 | ||
| mm_session_search_ping_limit | 200 | ||
| mm_session_search_qos_timeout | 15 | ||
| mod_DumpWeaponWiewModelCache | cmd | Dumps the weapon view model cache contents | |
| mod_DumpWeaponWorldModelCache | cmd | Dumps the weapon world model cache contents | |
| motdfile | 0 | GAMEDLL | The MOTD file to load. |
| '+movedown' | cmd | ||
| '-movedown' | cmd | ||
| '+moveleft' | cmd | ||
| '-moveleft' | cmd | ||
| '+moveright' | cmd | ||
| '-moveright' | cmd | ||
| '+moveup' | cmd | ||
| '-moveup' | cmd | ||
| movie_fixwave | cmd | Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc. | |
| mp_afterroundmoney | 0 | GAMEDLL REPLICATED | amount of money awared to every player after each round |
| mp_autokick | 1 | GAMEDLL REPLICATED | Kick idle/team-killing players |
| mp_autoteambalance | 1 | GAMEDLL NOTIFY | |
| mp_buytime | 90 | REPLICATED CLIENTDLL | How many seconds after round start players can buy items for. |
| mp_c4timer | 45 | GAMEDLL NOTIFY REPLICATED | how long from when the C4 is armed until it blows |
| mp_death_drop_defuser | 1 | REPLICATED CLIENTDLL | Drop defuser on player death |
| mp_death_drop_grenade | 2 | REPLICATED CLIENTDLL | Which grenade to drop on player death: 0=none, 1=best, 2=current or best |
| mp_death_drop_gun | 1 | REPLICATED CLIENTDLL | Which gun to drop on player death: 0=none, 1=best, 2=current or best |
| mp_defuser_allocation | 0 | REPLICATED CLIENTDLL | How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone |
| mp_disable_autokick | cmd | Prevents a userid from being auto-kicked | |
| mp_do_warmup_offine | 0 | REPLICATED CLIENTDLL | Whether or not to do a warmup period at the start of a match in an offline (bot) match. |
| mp_do_warmup_period | 1 | REPLICATED CLIENTDLL | Whether or not to do a warmup period at the start of a match. |
| mp_dump_timers | cmd | Prints round timers to the console for debugging | |
| mp_force_pick_time | 15 | REPLICATED CLIENTDLL | The amount of time a player has on the team screen to make a selection before being auto-teamed |
| mp_forcecamera | 1 | REPLICATED CLIENTDLL | Restricts spectator modes for dead players |
| mp_forcerespawnplayers | cmd | Force all players to respawn. | |
| mp_forcewin | cmd | Forces team to win | |
| mp_free_armor | 0 | REPLICATED CLIENTDLL | Determines whether armor and helmet are given automatically. |
| mp_freezetime | 6 | GAMEDLL NOTIFY REPLICATED | how many seconds to keep players frozen when the round starts |
| mp_ggprogressive_round_restart_delay | 15 | REPLICATED CLIENTDLL | Number of seconds to delay before restarting a round after a win in gungame progessive |
| mp_ggtr_bomb_detonation_bonus | 1 | REPLICATED CLIENTDLL | Number of bonus upgrades to award the Ts when they detonate a gun game bomb |
| mp_halftime | 0 | REPLICATED CLIENTDLL | Determines whether the match switches sides in a halftime event. |
| mp_halftime_duration | 15 | REPLICATED CLIENTDLL | Number of seconds that halftime lasts |
| mp_join_grace_time | 20 | REPLICATED CLIENTDLL | Number of seconds after round start to allow a player to join a game |
| mp_limitteams | 2 | GAMEDLL NOTIFY REPLICATED | Max # of players 1 team can have over another (0 disables check) |
| mp_match_can_clinch | 1 | REPLICATED CLIENTDLL | Can a team clinch and end the match by being so far ahead that the other team has no way to catching up? |
| mp_match_end_restart | 0 | REPLICATED CLIENTDLL | At the end of the match, perform a restart instead of loading a new map |
| mp_maxmoney | 16000 | GAMEDLL REPLICATED | maximum amount of money allowed in a player's account |
| mp_maxrounds | 0 | NOTIFY REPLICATED CLIENTDLL | max number of rounds to play before server changes maps |
| mp_playercashawards | 1 | GAMEDLL REPLICATED | Players can earn money by performing in-game actions |
| mp_playerid | 0 | REPLICATED CLIENTDLL | Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names |
| mp_playerid_delay | 0 | REPLICATED CLIENTDLL | Number of seconds to delay showing information in the status bar |
| mp_playerid_hold | 0 | REPLICATED CLIENTDLL | Number of seconds to keep showing old information in the status bar |
| mp_restartgame | 0 | GAMEDLL | If non-zero, game will restart in the specified number of seconds |
| mp_round_restart_delay | 7 | REPLICATED CLIENTDLL | Number of seconds to delay before restarting a round after a win |
| mp_roundtime | 5 | GAMEDLL NOTIFY REPLICATED | How many minutes each round takes. |
| mp_scrambleteams | cmd | Scramble the teams and restart the game | |
| mp_solid_teammates | 1 | REPLICATED CLIENTDLL | Determines whether teammates are solid or not. |
| mp_startmoney | 800 | GAMEDLL REPLICATED | amount of money each player gets when they reset |
| mp_swapteams | cmd | Swap the teams and restart the game | |
| mp_switchteams | cmd | Switch teams and restart the game | |
| mp_teamcashawards | 1 | GAMEDLL REPLICATED | Teams can earn money by performing in-game actions |
| mp_timelimit | 0 | NOTIFY REPLICATED CLIENTDLL | game time per map in minutes |
| mp_tkpunish | 0 | GAMEDLL REPLICATED | Will a TK'er be punished in the next round? {0=no, 1=yes} |
| mp_tournament_restart | cmd | Restart Tournament Mode on the current level. | |
| mp_warmuptime | 25 | REPLICATED CLIENTDLL | If true, there will be a warmup period/round at the start of each match to allow all players to connect. |
| mp_weapons_allow_zeus | 1 | REPLICATED CLIENTDLL | Determines whether the Zeus is purchasable or not. |
| mp_win_panel_display_time | 5 | REPLICATED CLIENTDLL | The amount of time to show the win panel between matches / halfs |
| ms_player_dump_properties | cmd | Prints a dump the current players property data | |
| multvar | cmd | Multiply specified convar value. | |
| muzzleflash_light | 1 | ARCHIVE CLIENTDLL | |
| name | "unnamed" | ARCHIVE USERINFO PRINTABLEONLY SERVER_CAN_EXECUTE SS | Current user name |
| nav_add_to_selected_set | cmd | Add current area to the selected set. | |
| nav_add_to_selected_set_by_id | cmd | Add specified area id to the selected set. | |
| nav_analyze | cmd | Re-analyze the current Navigation Mesh and save it to disk. | |
| nav_area_bgcolor | “0 0 0 30” | GAMEDLL CHEAT | RGBA color to draw as the background color for nav areas while editing. |
| nav_area_max_size | 50 | GAMEDLL CHEAT | Max area size created in nav generation |
| nav_avoid | cmd | Toggles the 'avoid this area when possible' flag used by the AI system. | |
| nav_begin_area | cmd | Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and | |
| nav_begin_deselecting | cmd | Start continuously removing from the selected set. | |
| nav_begin_drag_deselecting | cmd | Start dragging a selection area. | |
| nav_begin_drag_selecting | cmd | Start dragging a selection area. | |
| nav_begin_selecting | cmd | Start continuously adding to the selected set. | |
| nav_begin_shift_xy | cmd | Begin shifting the Selected Set. | |
| nav_build_ladder | cmd | Attempts to build a nav ladder on the climbable surface under the cursor. | |
| nav_check_connectivity | cmd | Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site). | |
| nav_check_file_consistency | cmd | Scans the maps directory and reports any missing/out-of-date navigation files. | |
| nav_check_floor | cmd | Updates the blocked/unblocked status for every nav area. | |
| nav_check_stairs | cmd | Update the nav mesh STAIRS attribute | |
| nav_chop_selected | cmd | Chops all selected areas into their component 1x1 areas | |
| nav_clear_attribute | cmd | Remove given nav attribute from all areas in the selected set. | |
| nav_clear_selected_set | cmd | Clear the selected set. | |
| nav_clear_walkable_marks | cmd | Erase any previously placed walkable positions. | |
| nav_compress_id | cmd | Re-orders area and ladder ID's so they are continuous. | |
| nav_connect | cmd | To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a | |
| nav_coplanar_slope_limit | 0 | GAMEDLL CHEAT | |
| nav_coplanar_slope_limit_displacement | 0 | GAMEDLL CHEAT | |
| nav_corner_adjust_adjacent | 18 | GAMEDLL CHEAT | radius used to raise/lower corners in nearby areas when raising/lowering corners. |
| nav_corner_lower | cmd | Lower the selected corner of the currently marked Area. | |
| nav_corner_place_on_ground | cmd | Places the selected corner of the currently marked Area on the ground. | |
| nav_corner_raise | cmd | Raise the selected corner of the currently marked Area. | |
| nav_corner_select | cmd | Select a corner of the currently marked Area. Use multiple times to access all four corners. | |
| nav_create_area_at_feet | 0 | GAMEDLL CHEAT | Anchor nav_begin_area Z to editing player's feet |
| nav_create_place_on_ground | 0 | GAMEDLL CHEAT | If true, nav areas will be placed flush with the ground when created by hand. |
| nav_crouch | cmd | Toggles the 'must crouch in this area' flag used by the AI system. | |
| nav_debug_blocked | 0 | GAMEDLL CHEAT | |
| nav_delete | cmd | Deletes the currently highlighted Area. | |
| nav_delete_marked | cmd | Deletes the currently marked Area (if any). | |
| nav_disconnect | cmd | To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec | |
| nav_displacement_test | 10000 | GAMEDLL CHEAT | Checks for nodes embedded in displacements (useful for in-development maps) |
| nav_dont_hide | cmd | Toggles the 'area is not suitable for hiding spots' flag used by the AI system. | |
| nav_draw_limit | 500 | GAMEDLL CHEAT | The maximum number of areas to draw in edit mode |
| nav_edit | 0 | GAMEDLL CHEAT | Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. |
| nav_end_area | cmd | Defines the second corner of a new Area or Ladder and creates it. | |
| nav_end_deselecting | cmd | Stop continuously removing from the selected set. | |
| nav_end_drag_deselecting | cmd | Stop dragging a selection area. | |
| nav_end_drag_selecting | cmd | Stop dragging a selection area. | |
| nav_end_selecting | cmd | Stop continuously adding to the selected set. | |
| nav_end_shift_xy | cmd | Finish shifting the Selected Set. | |
| nav_flood_select | cmd | Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again. | |
| nav_gen_cliffs_approx | cmd | Mark cliff areas, post-processing approximation | |
| nav_generate | cmd | Generate a Navigation Mesh for the current map and save it to disk. | |
| nav_generate_fencetops | 1 | GAMEDLL CHEAT | Autogenerate nav areas on fence and obstacle tops |
| nav_generate_fixup_jump_areas | 1 | GAMEDLL CHEAT | Convert obsolete jump areas into 2-way connections |
| nav_generate_incremental | cmd | Generate a Navigation Mesh for the current map and save it to disk. | |
| nav_generate_incremental_range | 2000 | GAMEDLL CHEAT | |
| nav_generate_incremental_tolerance | 0 | GAMEDLL CHEAT | Z tolerance for adding new nav areas. |
| nav_jump | cmd | Toggles the 'traverse this area by jumping' flag used by the AI system. | |
| nav_ladder_flip | cmd | Flips the selected ladder's direction. | |
| nav_load | cmd | Loads the Navigation Mesh for the current map. | |
| nav_lower_drag_volume_max | cmd | Lower the top of the drag select volume. | |
| nav_lower_drag_volume_min | cmd | Lower the bottom of the drag select volume. | |
| nav_make_sniper_spots | cmd | Chops the marked area into disconnected sub-areas suitable for sniper spots. | |
| nav_mark | cmd | Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. | |
| nav_mark_attribute | cmd | Set nav attribute for all areas in the selected set. | |
| nav_mark_unnamed | cmd | Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting. | |
| nav_mark_walkable | cmd | Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate | |
| nav_max_view_distance | 0 | GAMEDLL CHEAT | Maximum range for precomputed nav mesh visibility (0 = default 1500 units) |
| nav_max_vis_delta_list_length | 64 | GAMEDLL CHEAT | |
| nav_merge | cmd | To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm | |
| nav_merge_mesh | cmd | Merges a saved selected set into the current mesh. | |
| nav_no_hostages | cmd | Toggles the 'hostages cannot use this area' flag used by the AI system. | |
| nav_no_jump | cmd | Toggles the 'dont jump in this area' flag used by the AI system. | |
| nav_place_floodfill | cmd | Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli | |
| nav_place_list | cmd | Lists all place names used in the map. | |
| nav_place_pick | cmd | Sets the current Place to the Place of the Area under the cursor. | |
| nav_place_replace | cmd | Replaces all instances of the first place with the second place. | |
| nav_place_set | cmd | Sets the Place of all selected areas to the current Place. | |
| nav_potentially_visible_dot_tolerance | 0 | GAMEDLL CHEAT | |
| nav_precise | cmd | Toggles the 'dont avoid obstacles' flag used by the AI system. | |
| nav_quicksave | 0 | GAMEDLL CHEAT | Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. |
| nav_raise_drag_volume_max | cmd | Raise the top of the drag select volume. | |
| nav_raise_drag_volume_min | cmd | Raise the bottom of the drag select volume. | |
| nav_recall_selected_set | cmd | Re-selects the stored selected set. | |
| nav_remove_from_selected_set | cmd | Remove current area from the selected set. | |
| nav_remove_jump_areas | cmd | Removes legacy jump areas, replacing them with connections. | |
| nav_run | cmd | Toggles the 'traverse this area by running' flag used by the AI system. | |
| nav_save | cmd | Saves the current Navigation Mesh to disk. | |
| nav_save_selected | cmd | Writes the selected set to disk for merging into another mesh via nav_merge_mesh. | |
| nav_select_blocked_areas | cmd | Adds all blocked areas to the selected set | |
| nav_select_damaging_areas | cmd | Adds all damaging areas to the selected set | |
| nav_select_half_space | cmd | Selects any areas that intersect the given half-space. | |
| nav_select_invalid_areas | cmd | Adds all invalid areas to the Selected Set. | |
| nav_select_obstructed_areas | cmd | Adds all obstructed areas to the selected set | |
| nav_select_overlapping | cmd | Selects nav areas that are overlapping others. | |
| nav_select_radius | cmd | Adds all areas in a radius to the selection set | |
| nav_select_stairs | cmd | Adds all stairway areas to the selected set | |
| nav_selected_set_border_color | -16751516 | GAMEDLL CHEAT | Color used to draw the selected set borders while editing. |
| nav_selected_set_color | 1623785472.000 | GAMEDLL CHEAT | Color used to draw the selected set background while editing. |
| nav_set_place_mode | cmd | Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names. | |
| nav_shift | cmd | Shifts the selected areas by the specified amount | |
| nav_show_approach_points | 0 | GAMEDLL CHEAT | Show Approach Points in the Navigation Mesh. |
| nav_show_area_info | 0 | GAMEDLL CHEAT | Duration in seconds to show nav area ID and attributes while editing |
| nav_show_compass | 0 | GAMEDLL CHEAT | |
| nav_show_continguous | 0 | GAMEDLL CHEAT | Highlight non-contiguous connections |
| nav_show_danger | 0 | GAMEDLL CHEAT | Show current 'danger' levels. |
| nav_show_light_intensity | 0 | GAMEDLL CHEAT | |
| nav_show_node_grid | 0 | GAMEDLL CHEAT | |
| nav_show_node_id | 0 | GAMEDLL CHEAT | |
| nav_show_nodes | 0 | GAMEDLL CHEAT | |
| nav_show_player_counts | 0 | GAMEDLL CHEAT | Show current player counts in each area. |
| nav_show_potentially_visible | 0 | GAMEDLL CHEAT | Show areas that are potentially visible from the current nav area |
| nav_simplify_selected | cmd | Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas | |
| nav_slope_limit | 0 | GAMEDLL CHEAT | The ground unit normal's Z component must be greater than this for nav areas to be generated. |
| nav_slope_tolerance | 0 | GAMEDLL CHEAT | The ground unit normal's Z component must be this close to the nav area's Z component to be generated. |
| nav_snap_to_grid | 0 | GAMEDLL CHEAT | Snap to the nav generation grid when creating new nav areas |
| nav_solid_props | 0 | GAMEDLL CHEAT | Make props solid to nav generation/editing |
| nav_splice | cmd | To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them. | |
| nav_split | cmd | To split an Area into two, align the split line using your cursor and invoke the split command. | |
| nav_split_place_on_ground | 0 | GAMEDLL CHEAT | If true, nav areas will be placed flush with the ground when split. |
| nav_stand | cmd | Toggles the 'stand while hiding' flag used by the AI system. | |
| nav_stop | cmd | Toggles the 'must stop when entering this area' flag used by the AI system. | |
| nav_store_selected_set | cmd | Stores the current selected set for later retrieval. | |
| nav_strip | cmd | Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. | |
| nav_subdivide | cmd | Subdivides all selected areas. | |
| nav_test_node | 0 | GAMEDLL CHEAT | |
| nav_test_node_crouch | 0 | GAMEDLL CHEAT | |
| nav_test_node_crouch_dir | 4 | GAMEDLL CHEAT | |
| nav_test_stairs | cmd | Test the selected set for being on stairs | |
| nav_toggle_deselecting | cmd | Start or stop continuously removing from the selected set. | |
| nav_toggle_in_selected_set | cmd | Remove current area from the selected set. | |
| nav_toggle_place_mode | cmd | Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. | |
| nav_toggle_place_painting | cmd | Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place. | |
| nav_toggle_selected_set | cmd | Toggles all areas into/out of the selected set. | |
| nav_toggle_selecting | cmd | Start or stop continuously adding to the selected set. | |
| nav_transient | cmd | Toggles the 'area is transient and may become blocked' flag used by the AI system. | |
| nav_unmark | cmd | Clears the marked Area or Ladder. | |
| nav_update_blocked | cmd | Updates the blocked/unblocked status for every nav area. | |
| nav_update_lighting | cmd | Recomputes lighting values | |
| nav_update_visibility_on_edit | 0 | GAMEDLL CHEAT | If nonzero editing the mesh will incrementally recompue visibility |
| nav_use_place | cmd | If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. | |
| nav_walk | cmd | Toggles the 'traverse this area by walking' flag used by the AI system. | |
| nav_warp_to_mark | cmd | Warps the player to the marked area. | |
| nav_world_center | cmd | Centers the nav mesh in the world | |
| net_allow_multicast | 1 | ARCHIVE | |
| net_blockmsg | 0 | CHEAT | Discards incoming message: <0|1|name> |
| net_channels | cmd | Shows net channel info | |
| net_droppackets | 0 | CHEAT | Drops next n packets on client |
| net_dumpeventstats | cmd | Dumps out a report of game event network usage | |
| net_earliertempents | 0 | CHEAT | |
| net_fakejitter | 0 | CHEAT | Jitter fakelag packet time |
| net_fakelag | 0 | CHEAT | Lag all incoming network data (including loopback) by this many milliseconds. |
| net_fakeloss | 0 | CHEAT | Simulate packet loss as a percentage (negative means drop 1/n packets) |
| net_graph | 0 | ARCHIVE CLIENTDLL | Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend. |
| net_graphheight | 64 | ARCHIVE CLIENTDLL | Height of netgraph panel |
| net_graphmsecs | 400 | ARCHIVE CLIENTDLL | The latency graph represents this many milliseconds. |
| net_graphpos | 1 | ARCHIVE CLIENTDLL | |
| net_graphproportionalfont | 1 | ARCHIVE CLIENTDLL | Determines whether netgraph font is proportional or not |
| net_graphshowinterp | 1 | ARCHIVE CLIENTDLL | Draw the interpolation graph. |
| net_graphshowlatency | 1 | ARCHIVE CLIENTDLL | Draw the ping/packet loss graph. |
| net_graphsolid | 1 | ARCHIVE CLIENTDLL | |
| net_graphtext | 1 | ARCHIVE CLIENTDLL | Draw text fields |
| net_maxroutable | 1200 | ARCHIVE USERINFO | Requested max packet size before packets are 'split'. |
| net_public_adr | 0 | For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x' | |
| net_scale | 5 | ARCHIVE CLIENTDLL | |
| net_showreliablesounds | 0 | CHEAT | |
| net_showsplits | 0 | Show info about packet splits | |
| net_showudp | 0 | Dump UDP packets summary to console | |
| net_showudp_oob | 0 | Dump OOB UDP packets summary to console | |
| net_showudp_remoteonly | 0 | Dump non-loopback udp only | |
| net_splitpacket_maxrate | 15000 | Max bytes per second when queueing splitpacket chunks | |
| net_splitrate | 1 | Number of fragments for a splitpacket that can be sent per frame | |
| net_start | cmd | Inits multiplayer network sockets | |
| net_status | cmd | Shows current network status | |
| net_steamcnx_allowrelay | 1 | ARCHIVE | Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel |
| net_steamcnx_enabled | 1 | Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP. | |
| net_steamcnx_status | cmd | Print status of steam connection sockets. | |
| next | 0 | CHEAT | Set to 1 to advance to next frame ( when singlestep == 1 ) |
| nextdemo | cmd | Play next demo in sequence. | |
| noclip | cmd | Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable | |
| noclip_fixup | 1 | GAMEDLL CHEAT | |
| notarget | cmd | Toggle. Player becomes hidden to NPCs. | |
| npc_ally_deathmessage | 1 | GAMEDLL CHEAT | |
| npc_ammo_deplete | cmd | Subtracts half of the target's ammo | |
| npc_bipass | cmd | Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s | |
| npc_combat | cmd | Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name} |
|
| npc_conditions | cmd | Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a |
|
| npc_create | cmd | Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Argumen |
|
| npc_create_aimed | cmd | Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at | |
| npc_destroy | cmd | Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looki |
|
| npc_destroy_unselected | cmd | Removes all NPCs from the universe that aren't currently selected | |
| npc_enemies | cmd | Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable |
|
| npc_focus | cmd | Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {np |
|
| npc_freeze | cmd | Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments |
|
| npc_freeze_unselected | cmd | Freeze all NPCs not selected | |
| npc_go | cmd | Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none- |
|
| npc_go_random | cmd | Sends all selected NPC(s) to a random node. Arguments: -none- |
|
| npc_heal | cmd | Heals the target back to full health | |
| npc_height_adjust | 1 | ARCHIVE GAMEDLL | Enable test mode for ik height adjustment |
| npc_kill | cmd | Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at |
|
| npc_nearest | cmd | Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i |
|
| npc_relationships | cmd | Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks wha |
|
| npc_reset | cmd | Reloads schedules for all NPC's from their script files Arguments: -none- |
|
| npc_route | cmd | Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang | |
| npc_select | cmd | Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg |
|
| npc_set_freeze | cmd | Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments |
|
| npc_set_freeze_unselected | cmd | Freeze all NPCs not selected | |
| npc_squads | cmd | Obsolete. Replaced by npc_combat | |
| npc_steering | cmd | Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / n |
|
| npc_steering_all | cmd | Displays the steering obstructions of all NPCs (used to perform local avoidance) | |
| npc_task_text | cmd | Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu | |
| npc_tasks | cmd | Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A |
|
| npc_teleport | cmd | Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none- |
|
| npc_thinknow | cmd | Trigger NPC to think | |
| npc_viewcone | cmd | Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {ent |
|
| option_duck_method | 0 | ARCHIVE CLIENTDLL SS | |
| option_speed_method | 0 | ARCHIVE CLIENTDLL SS | |
| paintsplat_bias | 0 | CHEAT REPLICATED | Change bias value for computing circle buffer |
| paintsplat_max_alpha_noise | 0 | CHEAT REPLICATED | Max noise value of circle alpha |
| paintsplat_noise_enabled | 1 | CHEAT REPLICATED | |
| panel_test_title_safe | 0 | CHEAT | Test vgui panel positioning with title safe indentation |
| particle_simulateoverflow | 0 | CHEAT CLIENTDLL | Used for stress-testing particle systems. Randomly denies creation of particles. |
| particle_test_attach_attachment | 0 | GAMEDLL CHEAT | Attachment index for attachment mode |
| particle_test_attach_mode | 0 | GAMEDLL CHEAT | Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin' |
| particle_test_file | 0 | GAMEDLL CHEAT | Name of the particle system to dynamically spawn |
| particle_test_start | cmd | Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl |
|
| particle_test_stop | cmd | Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe |
|
| password | 0 | ARCHIVE DONTRECORD | Current server access password |
| path | cmd | Show the engine filesystem path. | |
| pause | cmd | Toggle the server pause state. | |
| perfui | cmd | Show/hide the level performance tools UI. | |
| perfvisualbenchmark | cmd | ||
| perfvisualbenchmark_abort | cmd | ||
| phys_debug_check_contacts | 0 | CHEAT REPLICATED CLIENTDLL | |
| phys_show_active | 0 | GAMEDLL CHEAT | |
| physics_budget | cmd | Times the cost of each active object | |
| physics_constraints | cmd | Highlights constraint system graph for an entity | |
| physics_debug_entity | cmd | Dumps debug info for an entity | |
| physics_highlight_active | cmd | Turns on the absbox for all active physics objects | |
| physics_report_active | cmd | Lists all active physics objects | |
| physics_select | cmd | Dumps debug info for an entity | |
| picker | cmd | Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play | |
| ping | cmd | Display ping to server. | |
| pingserver | cmd | Ping a server for info | |
| pixelvis_debug | cmd | Dump debug info | |
| play | cmd | Play a sound. | |
| play_distance | 1 | ARCHIVE CLIENTDLL | Set to 1:'2 foot' or 2:'10 foot' presets. |
| play_with_friends_enabled | 1 | CLIENTDLL | |
| playdemo | cmd | Play a recorded demo file (.dem ). | |
| player_botdifflast_s | 2 | ARCHIVE CLIENTDLL SS | |
| player_debug_print_damage | 0 | GAMEDLL CHEAT | When true, print amount and type of all damage received by player to console. |
| player_gamemodelast_m | 0 | ARCHIVE CLIENTDLL SS | |
| player_gamemodelast_s | 0 | ARCHIVE CLIENTDLL SS | |
| player_gametypelast_m | 0 | ARCHIVE CLIENTDLL SS | |
| player_gametypelast_s | 0 | ARCHIVE CLIENTDLL SS | |
| player_last_leaderboards_filter | 0 | ARCHIVE CLIENTDLL SS | Last mode setting in the Leaderboards screen |
| player_last_leaderboards_mode | 0 | ARCHIVE CLIENTDLL SS | Last mode setting in the Leaderboards screen |
| player_last_leaderboards_panel | 0 | ARCHIVE CLIENTDLL SS | Last opened panel in the Leaderboards screen |
| player_last_medalstats_category | 0 | ARCHIVE CLIENTDLL SS | Last selected category on the Medals panel in the Medals & Stats screen |
| player_last_medalstats_panel | 0 | ARCHIVE CLIENTDLL SS | Last opened panel in the Medals & Stats screen |
| player_maplast_m | 0 | ARCHIVE CLIENTDLL SS | |
| player_maplast_s | 0 | ARCHIVE CLIENTDLL SS | |
| player_medalstats_most_recent_time | 0 | ARCHIVE CLIENTDLL SS | Timestamp of most recently earned achievement displayed on Medals & Stats screen |
| player_medalstats_recent_range | 432000 | CLIENTDLL | Window (in seconds of recent achievements to show |
| player_teamplayedlast | 3 | ARCHIVE CLIENTDLL SS | |
| playflush | cmd | Play a sound, reloading from disk in case of changes. | |
| playgamesound | cmd | Play a sound from the game sounds txt file | |
| playsoundscape | cmd | Forces a soundscape to play | |
| playvideo | cmd | Plays a video: <filename> [width height] | |
| playvideo_end_level_transition | cmd | Plays a video fullscreen without ability to skip (unless dev 1) and fades in: <filename> <time> | |
| playvideo_exitcommand | cmd | Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command> | |
| playvideo_exitcommand_nointerrupt | cmd | Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command> | |
| playvideo_nointerrupt | cmd | Plays a video without ability to skip: <filename> [width height] | |
| playvol | cmd | Play a sound at a specified volume. | |
| plugin_load | cmd | plugin_load <filename> : loads a plugin | |
| plugin_pause | cmd | plugin_pause <index> : pauses a loaded plugin | |
| plugin_pause_all | cmd | pauses all loaded plugins | |
| plugin_print | cmd | Prints details about loaded plugins | |
| plugin_unload | cmd | plugin_unload <index> : unloads a plugin | |
| plugin_unpause | cmd | plugin_unpause <index> : unpauses a disabled plugin | |
| plugin_unpause_all | cmd | unpauses all disabled plugins | |
| '+posedebug' | cmd | Turn on pose debugger or add ents to pose debugger UI | |
| '-posedebug' | cmd | Turn off pose debugger or hide ents from pose debugger UI | |
| post_jump_crouch | 0 | CHEAT REPLICATED CLIENTDLL | This determines how long the third person player character will crouch for after landing a jump. This only affects the third p |
| press_x360_button | cmd | Press the specified Xbox 360 controller button (lt, rt, st[art], ba[ck], lb, rb, a, b, x, y, l[eft], r[right], u[p], d[own]) | |
| print_colorcorrection | cmd | Display the color correction layer information. | |
| progress_enable | cmd | ||
| prop_crosshair | cmd | Shows name for prop looking at | |
| prop_debug | cmd | Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys | |
| prop_dynamic_create | cmd | Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} |
|
| prop_physics_create | cmd | Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} |
|
| pwatchent | -1 | CHEAT CLIENTDLL | Entity to watch for prediction system changes. |
| pwatchvar | 0 | CHEAT CLIENTDLL | Entity variable to watch in prediction system for changes. |
| quit | cmd | Exit the engine. | |
| r_AirboatViewDampenDamp | 1 | CHEAT NOTIFY REPLICATED CLIENTDLL | |
| r_AirboatViewDampenFreq | 7 | CHEAT NOTIFY REPLICATED CLIENTDLL | |
| r_AirboatViewZHeight | 0 | CHEAT NOTIFY REPLICATED CLIENTDLL | |
| r_alphafade_usefov | 1 | CHEAT CLIENTDLL | Account for FOV when computing an entity's distance-based alpha fade |
| r_ambientfraction | 0 | CHEAT | Fraction of direct lighting used to boost lighting when model requests |
| r_ambientlightingonly | 0 | CHEAT | Set this to 1 to light models with only ambient lighting (and no static lighting). |
| r_avglight | 1 | CHEAT | |
| r_avglightmap | 0 | CHEAT | |
| r_brush_queue_mode | 0 | CHEAT | |
| r_cheapwaterend | cmd | ||
| r_cheapwaterstart | cmd | ||
| r_cleardecals | cmd | Usage r_cleardecals <permanent>. | |
| r_ClipAreaFrustums | 1 | CHEAT | |
| r_ClipAreaPortals | 1 | CHEAT | |
| r_colorstaticprops | 0 | CHEAT | |
| r_debugcheapwater | 0 | CHEAT CLIENTDLL | |
| r_debugrandomstaticlighting | 0 | CHEAT | Set to 1 to randomize static lighting for debugging. Must restart for change to take affect. |
| r_depthoverlay | 0 | CHEAT CLIENTDLL | Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output. |
| r_disable_distance_fade_on_big_props | 0 | CHEAT CLIENTDLL | Completely disable distance fading on large props |
| r_disable_distance_fade_on_big_props_thresh | 48000 | CHEAT CLIENTDLL | Distance prop fade disable threshold size |
| r_disable_update_shadow | 1 | CHEAT CLIENTDLL | |
| r_DispBuildable | 0 | CHEAT | |
| r_DispWalkable | 0 | CHEAT | |
| r_dlightsenable | 1 | CHEAT | |
| r_drawallrenderables | 0 | CHEAT CLIENTDLL | Draw all renderables, even ones inside solid leaves. |
| r_DrawBeams | 1 | CHEAT | 0=Off, 1=Normal, 2=Wireframe |
| r_drawbrushmodels | 1 | CHEAT | Render brush models. 0=Off, 1=Normal, 2=Wireframe |
| r_drawclipbrushes | 0 | CHEAT | Draw clip brushes (red=NPC+player, pink=player, purple=NPC) |
| r_drawdecals | 1 | CHEAT | Render decals. |
| r_DrawDisp | 1 | CHEAT | Toggles rendering of displacment maps |
| r_drawentities | 1 | CHEAT | |
| r_drawfuncdetail | 1 | CHEAT | Render func_detail |
| r_drawleaf | -1 | CHEAT | Draw the specified leaf. |
| r_drawlightcache | 0 | CHEAT | 0: off 1: draw light cache entries 2: draw rays |
| r_drawlightinfo | 0 | CHEAT | |
| r_drawlights | 0 | CHEAT | |
| r_DrawModelLightOrigin | 0 | CHEAT | |
| r_drawmodelstatsoverlay | 0 | CHEAT | |
| r_drawmodelstatsoverlaydistance | 500 | CHEAT | |
| r_drawmodelstatsoverlayfilter | -1 | CHEAT | |
| r_drawmodelstatsoverlaymax | 1 | ARCHIVE | time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 |
| r_drawmodelstatsoverlaymin | 0 | ARCHIVE | time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 |
| r_drawopaquerenderables | 1 | CHEAT CLIENTDLL | |
| r_drawopaqueworld | 1 | CHEAT CLIENTDLL | |
| r_drawothermodels | 1 | CHEAT CLIENTDLL | 0=Off, 1=Normal, 2=Wireframe |
| r_drawparticles | 1 | CHEAT CLIENTDLL | Enable/disable particle rendering |
| r_DrawPortals | 0 | CHEAT | |
| r_DrawRain | 1 | CHEAT CLIENTDLL | Enable/disable rain rendering. |
| r_drawrenderboxes | 0 | CHEAT CLIENTDLL | (0 - off) (1 - Draws the bounding box of entities) (2 - Draws the axis aligned bounding box used for culling) (3 - draws both b |
| r_drawropes | 1 | CHEAT CLIENTDLL | |
| r_drawscreenoverlay | 0 | CHEAT CLIENTDLL | |
| r_drawskybox | 1 | CHEAT | |
| r_drawsprites | 1 | CHEAT CLIENTDLL | |
| r_drawstaticprops | 1 | CHEAT | 0=Off, 1=Normal, 2=Wireframe |
| r_drawtracers | 1 | CHEAT CLIENTDLL | |
| r_drawtracers_firstperson | 1 | ARCHIVE CLIENTDLL | Toggle visibility of first person weapon tracers |
| r_drawtracers_movetonotintersect | 1 | CHEAT CLIENTDLL | |
| r_drawtranslucentrenderables | 1 | CHEAT CLIENTDLL | |
| r_drawtranslucentworld | 1 | CHEAT | |
| r_drawunderwateroverlay | 0 | CHEAT CLIENTDLL | |
| r_drawvgui | 1 | CHEAT | Enable the rendering of vgui panels |
| r_drawviewmodel | 1 | CHEAT CLIENTDLL | |
| r_drawworld | 1 | CHEAT | Render the world. |
| r_dscale_basefov | 90 | CHEAT | |
| r_dscale_fardist | 2000 | CHEAT | |
| r_dscale_farscale | 4 | CHEAT | |
| r_dscale_neardist | 100 | CHEAT | |
| r_dscale_nearscale | 1 | CHEAT | |
| r_dynamic | 1 | ||
| r_dynamiclighting | 1 | CHEAT | |
| r_eyegloss | 1 | ARCHIVE CLIENTDLL | |
| r_eyemove | 1 | ARCHIVE | |
| r_eyeshift_x | 0 | ARCHIVE | |
| r_eyeshift_y | 0 | ARCHIVE | |
| r_eyeshift_z | 0 | ARCHIVE | |
| r_eyesize | 0 | ARCHIVE | |
| r_eyewaterepsilon | 7 | CHEAT CLIENTDLL | |
| r_farz | -1 | CHEAT CLIENTDLL | Override the far clipping plane. -1 means to use the value in env_fog_controller. |
| r_flashlightambient | 0 | CHEAT CLIENTDLL | |
| r_flashlightbacktraceoffset | 0 | CHEAT CLIENTDLL | |
| r_flashlightbrightness | 0 | CHEAT | |
| r_flashlightclip | 0 | CHEAT | |
| r_flashlightconstant | 0 | CHEAT CLIENTDLL | |
| r_flashlightdrawclip | 0 | CHEAT | |
| r_flashlightfar | 750 | CHEAT CLIENTDLL | |
| r_flashlightfov | 53 | CHEAT CLIENTDLL | |
| r_flashlightladderdist | 40 | CHEAT CLIENTDLL | |
| r_flashlightlinear | 100 | CHEAT CLIENTDLL | |
| r_flashlightlockposition | 0 | CHEAT CLIENTDLL | |
| r_flashlightmuzzleflashfov | 120 | CHEAT CLIENTDLL | |
| r_flashlightnear | 4 | CHEAT CLIENTDLL | |
| r_flashlightnearoffsetscale | 1 | CHEAT CLIENTDLL | |
| r_flashlightoffsetforward | 0 | CHEAT CLIENTDLL | |
| r_flashlightoffsetright | 5 | CHEAT CLIENTDLL | |
| r_flashlightoffsetup | -5 | CHEAT CLIENTDLL | |
| r_flashlightquadratic | 0 | CHEAT CLIENTDLL | |
| r_flashlightscissor | 0 | CHEAT | |
| r_flashlightshadowatten | 0 | CHEAT CLIENTDLL | |
| r_flashlightvisualizetrace | 0 | CHEAT CLIENTDLL | |
| r_flushlod | cmd | Flush and reload LODs. | |
| r_hwmorph | 0 | CHEAT | |
| r_itemblinkmax | 0 | CHEAT | |
| r_itemblinkrate | 4 | CHEAT | |
| r_JeepFOV | 90 | GAMEDLL CHEAT REPLICATED | |
| r_JeepViewBlendTo | 1 | CHEAT CLIENTDLL | |
| r_JeepViewBlendToScale | 0 | CHEAT CLIENTDLL | |
| r_JeepViewBlendToTime | 1 | CHEAT CLIENTDLL | |
| r_JeepViewDampenDamp | 1 | CHEAT NOTIFY REPLICATED CLIENTDLL | |
| r_JeepViewDampenFreq | 7 | CHEAT NOTIFY REPLICATED CLIENTDLL | |
| r_JeepViewZHeight | 10 | CHEAT NOTIFY REPLICATED CLIENTDLL | |
| r_lightcache_invalidate | cmd | ||
| r_lightcache_numambientsamples | 162 | CHEAT | number of random directions to fire rays when computing ambient lighting |
| r_lightcache_radiusfactor | 1000 | CHEAT | Allow lights to influence lightcaches beyond the lights' radii |
| r_lightcachecenter | 1 | CHEAT | |
| r_lightcachemodel | -1 | CHEAT | |
| r_lightinterp | 5 | CHEAT | Controls the speed of light interpolation, 0 turns off interpolation |
| r_lightmap | -1 | CHEAT | |
| r_lightstyle | -1 | CHEAT | |
| r_lightwarpidentity | 0 | CHEAT | |
| r_lockpvs | 0 | CHEAT | Lock the PVS so you can fly around and inspect what is being drawn. |
| r_mapextents | 16384 | CHEAT CLIENTDLL | Set the max dimension for the map. This determines the far clipping plane |
| r_modelAmbientMin | 0 | CHEAT | Minimum value for the ambient lighting on dynamic models with more than one bone (like players and their guns). |
| r_modelwireframedecal | 0 | CHEAT | |
| r_nohw | 0 | CHEAT | |
| r_nosw | 0 | CHEAT | |
| r_novis | 0 | CHEAT | Turn off the PVS. |
| r_occlusionspew | 0 | CHEAT | Activate/deactivates spew about what the occlusion system is doing. |
| r_oldlightselection | 0 | CHEAT | Set this to revert to HL2's method of selecting lights |
| r_particle_demo | 0 | CHEAT CLIENTDLL | |
| r_partition_level | -1 | CHEAT | Displays a particular level of the spatial partition system. Use -1 to disable it. |
| r_portalsopenall | 0 | CHEAT | Open all portals |
| r_PortalTestEnts | 1 | CHEAT CLIENTDLL | Clip entities against portal frustums. |
| r_printdecalinfo | cmd | ||
| r_proplightingpooling | -1 | CHEAT | 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset |
| r_radiosity | 4 | CHEAT | 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam |
| r_rainalpha | 0 | CHEAT CLIENTDLL | |
| r_rainalphapow | 0 | CHEAT CLIENTDLL | |
| r_RainCheck | 0 | CHEAT CLIENTDLL | Enable/disable IsInAir() check for rain drops? |
| r_RainDebugDuration | 0 | CHEAT CLIENTDLL | Shows rain tracelines for this many seconds (0 disables) |
| r_raindensity | 0 | CHEAT CLIENTDLL | |
| r_RainHack | 0 | CHEAT CLIENTDLL | |
| r_rainlength | 0 | CHEAT CLIENTDLL | |
| r_RainProfile | 0 | CHEAT CLIENTDLL | Enable/disable rain profiling. |
| r_RainRadius | 1500 | CHEAT CLIENTDLL | |
| r_RainSideVel | 130 | CHEAT CLIENTDLL | How much sideways velocity rain gets. |
| r_RainSimulate | 1 | CHEAT CLIENTDLL | Enable/disable rain simulation. |
| r_rainspeed | 600 | CHEAT CLIENTDLL | |
| r_RainSplashPercentage | 20 | CHEAT CLIENTDLL | |
| r_rainwidth | 0 | CHEAT CLIENTDLL | |
| r_randomflex | 0 | CHEAT | |
| r_rimlight | 1 | CHEAT | |
| r_screenoverlay | cmd | Draw specified material as an overlay | |
| r_shadow_debug_spew | 0 | CHEAT CLIENTDLL | |
| r_shadow_deferred | 0 | CHEAT | Toggle deferred shadow rendering |
| r_shadowangles | cmd | Set shadow angles | |
| r_shadowblobbycutoff | cmd | some shadow stuff | |
| r_shadowcolor | cmd | Set shadow color | |
| r_shadowdir | cmd | Set shadow direction | |
| r_shadowdist | cmd | Set shadow distance | |
| r_shadowfromanyworldlight | 0 | CHEAT CLIENTDLL | |
| r_shadowfromworldlights_debug | 0 | CHEAT CLIENTDLL | |
| r_shadowids | 0 | CHEAT | |
| r_shadows_gamecontrol | -1 | CHEAT | |
| r_shadowwireframe | 0 | CHEAT | |
| r_showenvcubemap | 0 | CHEAT | |
| r_showz_power | 1 | CHEAT | |
| r_skin | 0 | CHEAT | |
| r_skybox | 1 | CHEAT CLIENTDLL | Enable the rendering of sky boxes |
| r_slowpathwireframe | 0 | CHEAT | |
| r_SnowDebugBox | 0 | CHEAT CLIENTDLL | Snow Debug Boxes. |
| r_SnowEnable | 1 | CHEAT CLIENTDLL | Snow Enable |
| r_SnowEndAlpha | 255 | CHEAT CLIENTDLL | Snow. |
| r_SnowEndSize | 0 | CHEAT CLIENTDLL | Snow. |
| r_SnowFallSpeed | 1 | CHEAT CLIENTDLL | Snow fall speed scale. |
| r_SnowInsideRadius | 256 | CHEAT CLIENTDLL | Snow. |
| r_SnowOutsideRadius | 1024 | CHEAT CLIENTDLL | Snow. |
| r_SnowParticles | 500 | CHEAT CLIENTDLL | Snow. |
| r_SnowPosScale | 1 | CHEAT CLIENTDLL | Snow. |
| r_SnowRayEnable | 1 | CHEAT CLIENTDLL | Snow. |
| r_SnowRayLength | 8192 | CHEAT CLIENTDLL | Snow. |
| r_SnowRayRadius | 256 | CHEAT CLIENTDLL | Snow. |
| r_SnowSpeedScale | 1 | CHEAT CLIENTDLL | Snow. |
| r_SnowStartAlpha | 25 | CHEAT CLIENTDLL | Snow. |
| r_SnowStartSize | 1 | CHEAT CLIENTDLL | Snow. |
| r_SnowWindScale | 0 | CHEAT CLIENTDLL | Snow. |
| r_SnowZoomOffset | 384 | CHEAT CLIENTDLL | Snow. |
| r_SnowZoomRadius | 512 | CHEAT CLIENTDLL | Snow. |
| r_swingflashlight | 1 | CHEAT CLIENTDLL | |
| r_updaterefracttexture | 1 | CHEAT CLIENTDLL | |
| r_vehicleBrakeRate | 1 | GAMEDLL CHEAT | |
| r_VehicleViewClamp | 1 | CHEAT CLIENTDLL | |
| r_VehicleViewDampen | 1 | CHEAT NOTIFY REPLICATED CLIENTDLL | |
| r_visocclusion | 0 | CHEAT | Activate/deactivate wireframe rendering of what the occlusion system is doing. |
| r_visualizelighttraces | 0 | CHEAT | |
| r_visualizelighttracesshowfulltrace | 0 | CHEAT | |
| r_visualizetraces | 0 | CHEAT | |
| radarvisdistance | 1000 | GAMEDLL CHEAT | at this distance and beyond you need to be point right at someone to see them |
| radarvismaxdot | 0 | GAMEDLL CHEAT | how closely you have to point at someone to see them beyond max distance |
| radarvismethod | 1 | GAMEDLL CHEAT | 0 for traditional method, 1 for more realistic method |
| radarvispow | 0 | GAMEDLL CHEAT | the degree to which you can point away from a target, and still see them on radar. |
| radio1 | cmd | Opens a radio menu | |
| radio2 | cmd | Opens a radio menu | |
| radio3 | cmd | Opens a radio menu | |
| rate | 80000 | USERINFO | Max bytes/sec the host can receive data |
| rcon | cmd | Issue an rcon command. | |
| rcon_address | 0 | DONTRECORD | Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) |
| rcon_password | 0 | DONTRECORD | remote console password. |
| rebuy | cmd | Attempt to repurchase items with the order listed in cl_rebuy | |
| recompute_speed | cmd | Recomputes clock speed (for debugging purposes). | |
| record | cmd | Record a demo. | |
| reload | cmd | Reload the most recent saved game (add setpos to jump to current view position on reload). | |
| '+reload' | cmd | ||
| '-reload' | cmd | ||
| reload_vjobs | cmd | reload vjobs module | |
| remote_bug | cmd | Starts a bug report with data from the currently connected rcon machine | |
| removeid | cmd | Remove a user ID from the ban list. | |
| removeip | cmd | Remove an IP address from the ban list. | |
| render_blanks | cmd | render N blank frames | |
| report_cliententitysim | 0 | CHEAT CLIENTDLL | List all clientside simulations and time - will report and turn itself off. |
| report_clientthinklist | 0 | CHEAT CLIENTDLL | List all clientside entities thinking and time - will report and turn itself off. |
| report_entities | cmd | Lists all entities | |
| report_simthinklist | cmd | Lists all simulating/thinking entities | |
| report_soundpatch | cmd | reports sound patch count | |
| report_touchlinks | cmd | Lists all touchlinks | |
| reset_expo | cmd | Reset player scores, player controls, team scores, and end the round | |
| reset_gameconvars | cmd | Reset a bunch of game convars to default values | |
| respawn_entities | cmd | Respawn all the entities in the map. | |
| restart | cmd | Restart the game on the same level (add setpos to jump to current view position on restart). | |
| '+right' | cmd | ||
| '-right' | cmd | ||
| rope_min_pixel_diameter | 2 | CHEAT | |
| rr_debugresponseconcept_exclude | cmd | Set a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments | |
| rr_followup_maxdist | 1800 | GAMEDLL CHEAT | 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance. |
| rr_forceconcept | cmd | fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:va |
|
| rr_reloadresponsesystems | cmd | Reload all response system scripts. | |
| rr_remarkable_max_distance | 1200 | GAMEDLL CHEAT | AIs will not even consider remarkarbles that are more than this many units away. |
| rr_remarkable_world_entities_replay_limit | 1 | GAMEDLL CHEAT | TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable |
| rr_remarkables_enabled | 1 | GAMEDLL CHEAT | If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled. |
| rr_thenany_score_slop | 0 | GAMEDLL CHEAT | When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considere |
| safezonex | 1 | ARCHIVE | The percentage of the screen width that is considered safe from overscan |
| safezoney | 1 | ARCHIVE | The percentage of the screen height that is considered safe from overscan |
| save | cmd | Saves current game. | |
| save_finish_async | cmd | ||
| say | cmd | Display player message | |
| say_team | cmd | Display player message to team | |
| scene_flush | cmd | Flush all .vcds from the cache and reload from disk. | |
| scene_playvcd | cmd | Play the given VCD as an instanced scripted scene. | |
| scene_showfaceto | 0 | ARCHIVE GAMEDLL | When playing back, show the directions of faceto events. |
| scene_showlook | 0 | ARCHIVE GAMEDLL | When playing back, show the directions of look events. |
| scene_showmoveto | 0 | ARCHIVE GAMEDLL | When moving, show the end location. |
| scene_showunlock | 0 | ARCHIVE GAMEDLL | Show when a vcd is playing but normal AI is running. |
| '+score' | cmd | ||
| '-score' | cmd | ||
| screenshot | cmd | Take a screenshot. | |
| script | cmd | Run the text as a script | |
| script_client | cmd | Run the text as a script | |
| script_debug | cmd | Connect the vscript VM to the script debugger | |
| script_debug_client | cmd | Connect the vscript VM to the script debugger | |
| script_dump_all | cmd | Dump the state of the VM to the console | |
| script_dump_all_client | cmd | Dump the state of the VM to the console | |
| script_execute | cmd | Run a vscript file | |
| script_execute_client | cmd | Run a vscript file | |
| script_help | cmd | Output help for script functions, optionally with a search string | |
| script_help_client | cmd | Output help for script functions, optionally with a search string | |
| script_reload_code | cmd | Execute a vscript file, replacing existing functions with the functions in the run script | |
| script_reload_entity_code | cmd | Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts | |
| script_reload_think | cmd | Execute an activation script, replacing existing functions with the functions in the run script | |
| sensitivity | 6 | ARCHIVE CLIENTDLL | Mouse sensitivity. |
| server_game_time | cmd | Gives the game time in seconds (server's curtime) | |
| servercfgfile | 0 | GAMEDLL | |
| setang | cmd | Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats). | |
| setang_exact | cmd | Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats). | |
| setinfo | cmd | Adds a new user info value | |
| setmaster | cmd | add/remove/enable/disable master servers | |
| setmodel | cmd | Changes's player's model | |
| setpause | cmd | Set the pause state of the server. | |
| setpos | cmd | Move player to specified origin (must have sv_cheats). | |
| setpos_exact | cmd | Move player to an exact specified origin (must have sv_cheats). | |
| setpos_player | cmd | Move specified player to specified origin (must have sv_cheats). | |
| sf_ui_tint | 8 | ARCHIVE | The current tint applied to the Scaleform UI |
| shake | cmd | Shake the screen. | |
| shake_stop | cmd | Stops all active screen shakes. | |
| shake_testpunch | cmd | Test a punch-style screen shake. | |
| show_loadout_toggle | cmd | Toggles loadout display | |
| show_sf_main_menu | cmd | Show the Scaleform main menu | |
| '+showbudget' | cmd | ||
| '-showbudget' | cmd | ||
| showbudget_texture | 0 | CHEAT | Enable the texture budget panel. |
| '-showbudget_texture' | cmd | ||
| '+showbudget_texture' | cmd | ||
| '-showbudget_texture_global' | cmd | ||
| '+showbudget_texture_global' | cmd | ||
| showbudget_texture_global_dumpstats | cmd | Dump all items in +showbudget_texture_global in a text form | |
| showconsole | cmd | Show the console. | |
| showinfo | cmd | Shows a info panel: <type> <title> <message> [<command number>] | |
| showpanel | cmd | Shows a viewport panel <name> | |
| '-showscores' | cmd | ||
| '+showscores' | cmd | ||
| showtriggers | 0 | GAMEDLL CHEAT | Shows trigger brushes |
| showtriggers_toggle | cmd | Toggle show triggers | |
| '-showvprof' | cmd | ||
| '+showvprof' | cmd | ||
| singlestep | 0 | CHEAT | Run engine in single step mode ( set next to 1 to advance a frame ) |
| sixense_aim_1to1_heading_multiplier | 3 | ARCHIVE CLIENTDLL | |
| sixense_aim_1to1_pitch_multiplier | 2 | ARCHIVE CLIENTDLL | |
| sixense_aim_1to1_ratchet_vertical | 1 | ARCHIVE CLIENTDLL | |
| sixense_aim_freeaim_accel_band_exponent | 1 | ARCHIVE CLIENTDLL | |
| sixense_aim_freeaim_accel_band_size | 20 | ARCHIVE CLIENTDLL | |
| sixense_aim_freeaim_auto_level_rate | 1 | ARCHIVE CLIENTDLL | |
| sixense_aim_freeaim_dead_zone_radius | 0 | ARCHIVE CLIENTDLL | |
| sixense_aim_freeaim_heading_multiplier | 1 | ARCHIVE CLIENTDLL | |
| sixense_aim_freeaim_max_speed | 7 | ARCHIVE CLIENTDLL | |
| sixense_aim_freeaim_pitch_multiplier | 1 | ARCHIVE CLIENTDLL | |
| sixense_aim_freeaim_spin_disabled | cmd | ||
| sixense_aim_freeaim_switch_blend_time_enter | 0 | CHEAT CLIENTDLL | |
| sixense_aim_freeaim_switch_blend_time_exit | 0 | ARCHIVE CLIENTDLL | |
| sixense_aim_scope_heading_multiplier | 0 | ARCHIVE CLIENTDLL | |
| sixense_aim_scope_pitch_multiplier | 0 | ARCHIVE CLIENTDLL | |
| sixense_always_draw_crosshair | 1 | ARCHIVE CLIENTDLL | |
| sixense_base_offset_x | 0 | ARCHIVE CLIENTDLL | |
| sixense_base_offset_y | 0 | ARCHIVE CLIENTDLL | |
| sixense_base_offset_z | -20 | ARCHIVE CLIENTDLL | |
| sixense_bind | cmd | Bind a concommand to a button. | |
| sixense_clear_bindings | cmd | Clear all sixense bindings. | |
| sixense_controller_angle_mode | 0 | ARCHIVE CLIENTDLL | |
| sixense_create_default_bindings | cmd | Erase all current bindings and load the default bindings for this game. | |
| sixense_crosshair_horiz_multiplier | 1 | ARCHIVE CLIENTDLL | |
| sixense_crosshair_vert_multiplier | 1 | ARCHIVE CLIENTDLL | |
| sixense_crouch_sensitivity | 1 | ARCHIVE CLIENTDLL | |
| sixense_delete_binding | cmd | Delete a single binding by index. | |
| sixense_disable_gestures | cmd | ||
| sixense_enabled | 0 | ARCHIVE CLIENTDLL | |
| sixense_exit_metroid_blend | 0 | ARCHIVE CLIENTDLL | |
| sixense_exit_one_to_one_dot | 0 | ARCHIVE CLIENTDLL | |
| sixense_feet_angles_offset_stick_spin_exponent | 1 | ARCHIVE CLIENTDLL | |
| sixense_feet_angles_offset_stick_spin_horiz_multiplier | 4 | ARCHIVE CLIENTDLL | |
| sixense_feet_angles_offset_stick_spin_invert_pitch | 1 | ARCHIVE CLIENTDLL | |
| sixense_feet_angles_offset_stick_spin_vert_multiplier | 2 | ARCHIVE CLIENTDLL | |
| sixense_filter_level | 0 | ARCHIVE CLIENTDLL | |
| sixense_jump_sensitivity | 1 | ARCHIVE CLIENTDLL | |
| sixense_left_handed | 0 | ARCHIVE CLIENTDLL | |
| '-sixense_left_point_gesture' | cmd | ||
| '+sixense_left_point_gesture' | cmd | ||
| sixense_list_bindings | cmd | List the sixense bindings. | |
| sixense_max_charge_spin | 3 | ARCHIVE CLIENTDLL | |
| sixense_melee_pitch_blend_val | 0 | ARCHIVE CLIENTDLL | |
| sixense_mode | 0 | ARCHIVE CLIENTDLL | |
| sixense_mouse_enabled | 1 | ARCHIVE CLIENTDLL | |
| sixense_mouse_sensitivity | 1 | ARCHIVE CLIENTDLL | |
| sixense_point_gesture_angle_threshold | 15 | ARCHIVE CLIENTDLL | |
| '+sixense_ratchet' | cmd | ||
| '-sixense_ratchet' | cmd | ||
| sixense_reload_sensitivity | 1 | ARCHIVE CLIENTDLL | |
| '-sixense_right_point_gesture' | cmd | ||
| '+sixense_right_point_gesture' | cmd | ||
| sixense_roll_correct_blend | 0 | ARCHIVE CLIENTDLL | |
| sixense_select_grenade | cmd | ||
| sixense_select_machinegun | cmd | ||
| sixense_select_melee | cmd | ||
| sixense_select_pistol | cmd | ||
| sixense_sensitivity_level | -1 | ARCHIVE CLIENTDLL | |
| sixense_set_base_offset | cmd | ||
| sixense_set_filter_params | cmd | ||
| sixense_show_frame | cmd | Show/hide Sixense UI. | |
| sixense_spring_view_enabled | 1 | ARCHIVE CLIENTDLL | |
| sixense_spring_view_max_angle | 45 | ARCHIVE CLIENTDLL | |
| sixense_spring_view_max_spring | 0 | ARCHIVE CLIENTDLL | |
| sixense_spring_view_min_angle | 1 | ARCHIVE CLIENTDLL | |
| sixense_spring_view_min_spring | 0 | ARCHIVE CLIENTDLL | |
| sixense_teleport_metroid_blend_time | 3 | CHEAT CLIENTDLL | |
| sixense_teleport_wait_to_blend_time | 0 | CHEAT CLIENTDLL | |
| sixense_tilt_gesture_angle_threshold | 35 | ARCHIVE CLIENTDLL | |
| sixense_trigger_threshold | 0 | ARCHIVE CLIENTDLL | |
| sixense_walking_dead_zone_percent | 10 | ARCHIVE CLIENTDLL | |
| sixense_walking_exponent | 1 | ARCHIVE CLIENTDLL | |
| sixense_weapon_select_sensitivity | 1 | ARCHIVE CLIENTDLL | |
| sixense_write_bindings | cmd | Save the sixense bindings to a file. | |
| sixense_zoom_momentary_time | 500 | ARCHIVE CLIENTDLL | |
| sk_autoaim_mode | 1 | ARCHIVE REPLICATED CLIENTDLL | |
| skill | 1 | ARCHIVE | Game skill level (1-3). |
| skip_next_map | cmd | Skips the next map in the map rotation for the server. | |
| slot0 | cmd | ||
| slot1 | cmd | ||
| slot10 | cmd | ||
| slot11 | cmd | ||
| slot2 | cmd | ||
| slot3 | cmd | ||
| slot4 | cmd | ||
| slot5 | cmd | ||
| slot6 | cmd | ||
| slot7 | cmd | ||
| slot8 | cmd | ||
| slot9 | cmd | ||
| snapto | cmd | ||
| snd_async_flush | cmd | Flush all unlocked async audio data | |
| snd_async_showmem | cmd | Show async memory stats | |
| snd_async_showmem_music | cmd | Show async memory stats for just non-streamed music | |
| snd_async_showmem_summary | cmd | Show brief async memory stats | |
| snd_debug_panlaw | 0 | CHEAT | Visualize panning crossfade curves |
| snd_disable_mixer_duck | 0 | CHEAT | |
| snd_disable_mixer_solo | 0 | CHEAT | |
| snd_duckerattacktime | 0 | ARCHIVE | |
| snd_duckerreleasetime | 2 | ARCHIVE | |
| snd_duckerthreshold | 0 | ARCHIVE | |
| snd_ducking_off | 1 | ARCHIVE | |
| snd_ducktovolume | 0 | ARCHIVE | |
| snd_dump_filepaths | cmd | ||
| snd_dumpclientsounds | cmd | Dump sounds to console | |
| snd_dvar_dist_max | 1320 | CHEAT | Play full 'far' sound at this distance |
| snd_dvar_dist_min | 240 | CHEAT | Play full 'near' sound at this distance |
| snd_filter | 0 | CHEAT | |
| snd_foliage_db_loss | 4 | CHEAT | foliage dB loss per 1200 units |
| snd_front_headphone_position | cmd | Specifies the position (in degrees) of the virtual front left/right headphones. | |
| snd_front_stereo_speaker_position | cmd | Specifies the position (in degrees) of the virtual front left/right speakers. | |
| snd_front_surround_speaker_position | cmd | Specifies the position (in degrees) of the virtual front left/right speakers. | |
| snd_gain | 1 | CHEAT | |
| snd_gain_max | 1 | CHEAT | |
| snd_gain_min | 0 | CHEAT | |
| snd_getmixer | cmd | Get data related to mix group matching string | |
| snd_headphone_pan_exponent | cmd | Specifies the exponent for the pan xfade from phone to phone if the 'exp' pan law is being used. | |
| snd_headphone_pan_radial_weight | cmd | Apply cos(angle) * weight before pan law | |
| snd_legacy_surround | 0 | ARCHIVE | |
| snd_list | 0 | CHEAT | |
| snd_max_same_sounds | 4 | CHEAT | |
| snd_max_same_weapon_sounds | 3 | CHEAT | |
| snd_mixahead | 0 | ARCHIVE | |
| snd_mixer_master_dsp | 1 | CHEAT | |
| snd_mixer_master_level | 1 | CHEAT | |
| snd_music_selection | 1 | ARCHIVE CLIENTDLL | Temporary convar to choose which music kit to use for this player. |
| snd_musicvolume | 0 | ARCHIVE USERINFO | Music volume |
| snd_mute_losefocus | 1 | ARCHIVE | |
| snd_obscured_gain_dB | -2 | CHEAT | |
| snd_op_test_convar | 1 | CHEAT | |
| snd_pause_all | 1 | CHEAT | Specifies to pause all sounds and not just voice |
| snd_pitchquality | 1 | ARCHIVE | |
| snd_playsounds | cmd | Play sounds from the game sounds txt file at a given location | |
| snd_pre_gain_dist_falloff | 1 | CHEAT | |
| snd_prefetch_common | 1 | Prefetch common sounds from directories specified in scripts/sound_prefetch.txt | |
| snd_print_channel_by_guid | cmd | Prints the content of a channel from its guid. snd_print_channel_by_guid <guid>. | |
| snd_print_channel_by_index | cmd | Prints the content of a channel from its index. snd_print_channel_by_index <index>. | |
| snd_print_channels | cmd | Prints all the active channel. | |
| snd_print_dsp_effect | cmd | Prints the content of a dsp effect. | |
| snd_rear_headphone_position | cmd | Specifies the position (in degrees) of the virtual rear left/right headphones. | |
| snd_rear_speaker_scale | 1 | ARCHIVE | How much to scale rear speaker contribution to front stereo output |
| snd_rear_stereo_speaker_position | cmd | Specifies the position (in degrees) of the virtual rear left/right speakers. | |
| snd_rear_surround_speaker_position | cmd | Specifies the position (in degrees) of the virtual rear left/right speakers. | |
| snd_rebuildaudiocache | cmd | rebuild audio cache for current language | |
| snd_refdb | 60 | CHEAT | Reference dB at snd_refdist |
| snd_refdist | 36 | CHEAT | Reference distance for snd_refdb |
| snd_report_format_sound | 0 | CHEAT | If set to 1, report all sound formats. |
| snd_report_loop_sound | 0 | CHEAT | If set to 1, report all sounds that just looped. |
| snd_report_start_sound | 0 | CHEAT | If set to 1, report all sounds played with S_StartSound(). The sound may not end up being played (if error occurred for example |
| snd_report_stop_sound | 0 | CHEAT | If set to 1, report all sounds stopped with S_StopSound(). |
| snd_report_verbose_error | 0 | CHEAT | If set to 1, report more error found when playing sounds. |
| snd_restart | cmd | Restart sound system. | |
| snd_set_master_volume | cmd | Sets the master volume for a channel. snd_set_master_volume <guid> <mastervolume>. | |
| snd_setmixer | cmd | Set named Mixgroup of current mixer to mix vol, mute, solo. | |
| snd_setmixlayer | cmd | Set named Mixgroup of named mix layer to mix vol, mute, solo. | |
| snd_setmixlayer_amount | cmd | Set named mix layer mix amount. | |
| snd_setsoundparam | cmd | Set a sound paramater | |
| snd_show | 0 | CHEAT | Show sounds info |
| snd_showclassname | 0 | CHEAT | |
| snd_showmixer | 0 | CHEAT | |
| snd_showstart | 0 | CHEAT | |
| snd_sos_flush_operators | cmd | Flush and re-parse the sound operator system | |
| snd_sos_list_operator_updates | 0 | CHEAT | |
| snd_sos_print_operators | cmd | Prints a list of currently available operators | |
| snd_sos_show_block_debug | 0 | CHEAT | Spew data about the list of block entries. |
| snd_sos_show_client_rcv | 0 | CHEAT | |
| snd_sos_show_client_xmit | 0 | CHEAT CLIENTDLL | |
| snd_sos_show_operator_entry_filter | 0 | CHEAT | |
| snd_sos_show_operator_init | 0 | CHEAT | |
| snd_sos_show_operator_prestart | 0 | CHEAT | |
| snd_sos_show_operator_shutdown | 0 | CHEAT | |
| snd_sos_show_operator_start | 0 | CHEAT | |
| snd_sos_show_operator_stop_entry | 0 | CHEAT | |
| snd_sos_show_operator_updates | 0 | CHEAT | |
| snd_sos_show_queuetotrack | 0 | CHEAT | |
| snd_sos_show_server_xmit | 0 | GAMEDLL CHEAT | |
| snd_sos_show_startqueue | 0 | CHEAT | |
| snd_soundmixer_flush | cmd | Reload soundmixers.txt file. | |
| snd_soundmixer_list_mix_groups | cmd | List all mix groups to dev console. | |
| snd_soundmixer_list_mix_layers | cmd | List all mix layers to dev console. | |
| snd_soundmixer_list_mixers | cmd | List all mixers to dev console. | |
| snd_soundmixer_set_trigger_factor | cmd | Set named mix layer / mix group, trigger amount. | |
| snd_stereo_speaker_pan_exponent | cmd | Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used. | |
| snd_stereo_speaker_pan_radial_weight | cmd | Apply cos(angle) * weight before pan law | |
| snd_surround_speaker_pan_exponent | cmd | Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used. | |
| snd_surround_speaker_pan_radial_weight | cmd | Apply cos(angle) * weight before pan law | |
| snd_updateaudiocache | cmd | checks _master.cache based on file sizes and rebuilds any change/new entries | |
| snd_visualize | 0 | CHEAT | Show sounds location in world |
| snd_writemanifest | cmd | If running a game, outputs the precache manifest for the current level | |
| sndplaydelay | cmd | ||
| soundfade | cmd | Fade client volume. | |
| soundinfo | cmd | Describe the current sound device. | |
| soundlist | cmd | List all known sounds. | |
| soundscape_debug | 0 | GAMEDLL CHEAT | When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar |
| soundscape_dumpclient | cmd | Dumps the client's soundscape data. | |
| soundscape_fadetime | 3 | CHEAT CLIENTDLL | Time to crossfade sound effects between soundscapes |
| soundscape_flush | cmd | Flushes the server & client side soundscapes | |
| soundscape_radius_debug | 0 | CHEAT CLIENTDLL | Prints current volume of radius sounds |
| speak | cmd | Play a constructed sentence. | |
| spec_allow_roaming | 0 | GAMEDLL CHEAT REPLICATED | If nonzero, allow free-roaming spectator camera. |
| spec_freeze_cinematiclight_b | 1 | CHEAT CLIENTDLL | |
| spec_freeze_cinematiclight_g | 1 | CHEAT CLIENTDLL | |
| spec_freeze_cinematiclight_r | 1 | CHEAT CLIENTDLL | |
| spec_freeze_cinematiclight_scale | 2 | CHEAT CLIENTDLL | |
| spec_freeze_deathanim_time | 0 | CHEAT REPLICATED CLIENTDLL | The time that the death cam will spend watching the player's ragdoll before going into the freeze death cam. |
| spec_freeze_distance_max | 80 | CHEAT CLIENTDLL | Maximum random distance from the target to stop when framing them in observer freeze cam. |
| spec_freeze_distance_min | 60 | CHEAT CLIENTDLL | Minimum random distance from the target to stop when framing them in observer freeze cam. |
| spec_freeze_target_fov | 42 | CHEAT REPLICATED CLIENTDLL | The target FOV that the deathcam should use. |
| spec_freeze_target_fov_long | 90 | CHEAT REPLICATED CLIENTDLL | The target FOV that the deathcam should use when the cam zoom far away on the target. |
| spec_freeze_time | 5 | CHEAT REPLICATED CLIENTDLL | Time spend frozen in observer freeze cam. |
| spec_freeze_traveltime | 0 | CHEAT REPLICATED CLIENTDLL | Time taken to zoom in to frame a target in observer freeze cam. |
| spec_freeze_traveltime_long | 0 | CHEAT REPLICATED CLIENTDLL | Time taken to zoom in to frame a target in observer freeze cam when they are far away. |
| spec_gui | cmd | Shows or hides the spectator bar | |
| spec_menu | cmd | Activates spectator menu | |
| spec_pos | cmd | dump position and angles to the console | |
| '+speed' | cmd | ||
| '-speed' | cmd | ||
| spike | cmd | generates a fake spike | |
| ss_enable | 0 | CLIENTDLL | Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT |
| ss_map | cmd | Start playing on specified map with max allowed splitscreen players. | |
| ss_reloadletterbox | cmd | ss_reloadletterbox | |
| ss_splitmode | 0 | ARCHIVE CLIENTDLL | Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescr |
| star_memory | cmd | Dump memory stats | |
| startdemos | cmd | Play demos in demo sequence. | |
| startmovie | cmd | Start recording movie frames. | |
| startupmenu | cmd | Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer | |
| stats | cmd | Prints server performance variables | |
| status | cmd | Display map and connection status. | |
| stop | cmd | Finish recording demo. | |
| stop_transition_videos_fadeout | cmd | Fades out all transition videos playing to the screen: <time> | |
| stopdemo | cmd | Stop playing back a demo. | |
| stopsound | cmd | ||
| stopsoundscape | cmd | Stops all soundscape processing and fades current looping sounds | |
| stopvideos | cmd | Stops all videos playing to the screen | |
| stopvideos_fadeout | cmd | Fades out all videos playing to the screen: <time> | |
| '+strafe' | cmd | ||
| '-strafe' | cmd | ||
| stringtabledictionary | cmd | Create dictionary for current strings. | |
| stuffcmds | cmd | Parses and stuffs command line + commands to command buffer. | |
| suitvolume | 0 | ARCHIVE GAMEDLL | |
| surfaceprop | cmd | Reports the surface properties at the cursor | |
| sv_accelerate | 10 | NOTIFY REPLICATED CLIENTDLL | |
| sv_allow_votes | 1 | GAMEDLL | Allow voting? |
| sv_allow_wait_command | 1 | REPLICATED | Allow or disallow the wait command on clients connected to this server. |
| sv_alltalk | 0 | NOTIFY REPLICATED CLIENTDLL | Players can hear all enemy communication (voice, chat) |
| sv_alternateticks | 0 | If set, server only simulates entities on even numbered ticks. | |
| sv_benchmark_force_start | cmd | Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level. | |
| sv_cheats | 0 | NOTIFY REPLICATED | Allow cheats on server |
| sv_clearhinthistory | cmd | Clear memory of server side hints displayed to the player. | |
| sv_consistency | 0 | REPLICATED | Whether the server enforces file consistency for critical files |
| sv_contact | 0 | NOTIFY | Contact email for server sysop |
| sv_dc_friends_reqd | 0 | GAMEDLL | Set this to 0 to allow direct connects to a game in progress even if no presents are present |
| sv_deadtalk | 0 | NOTIFY REPLICATED CLIENTDLL | Dead players can speak (voice, text) to the living |
| sv_downloadurl | 0 | REPLICATED | Location from which clients can download missing files |
| sv_dump_serialized_entities_mem | cmd | Dump serialized entity allocations stats. | |
| sv_dumpstringtables | 0 | CHEAT | |
| sv_footstep_sound_frequency | 0 | CHEAT REPLICATED CLIENTDLL | How frequent to hear the player's step sound or how fast they appear to be running from first person. |
| sv_forcepreload | 0 | ARCHIVE | Force server side preloading. |
| sv_friction | 4 | NOTIFY REPLICATED CLIENTDLL | World friction. |
| sv_full_alltalk | 0 | REPLICATED CLIENTDLL | Any player (including Spectator team) can speak to any other player |
| sv_game_mode_convars | cmd | Display the values of the convars for the current game_mode. | |
| sv_gameinstructor_disable | 0 | REPLICATED CLIENTDLL | Force all clients to disable their game instructors. |
| sv_hibernate_ms | 20 | # of milliseconds to sleep per frame while hibernating | |
| sv_hibernate_ms_vgui | 20 | # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend | |
| sv_hibernate_postgame_delay | 5 | # of seconds to wait after final client leaves before hibernating. | |
| sv_hibernate_when_empty | 1 | Puts the server into extremely low CPU usage mode when no clients connected | |
| sv_infinite_ammo | 0 | CHEAT REPLICATED CLIENTDLL | Player's active weapon will never run out of ammo |
| sv_lagcompensationforcerestore | 1 | GAMEDLL CHEAT | Don't test validity of a lag comp restore, just do it. |
| sv_lan | 0 | Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) | |
| sv_log_onefile | 0 | ARCHIVE | Log server information to only one file. |
| sv_logbans | 0 | ARCHIVE | Log server bans in the server logs. |
| sv_logecho | 1 | ARCHIVE | Echo log information to the console. |
| sv_logfile | 1 | ARCHIVE | Log server information in the log file. |
| sv_logflush | 0 | ARCHIVE | Flush the log file to disk on each write (slow). |
| sv_logsdir | 0 | ARCHIVE | Folder in the game directory where server logs will be stored. |
| sv_maxcmdrate | 64 | REPLICATED | (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. |
| sv_maxrate | 0 | REPLICATED | Max bandwidth rate allowed on server, 0 == unlimited |
| sv_memlimit | 0 | CHEAT | If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit. |
| sv_mincmdrate | 10 | REPLICATED | This sets the minimum value for cl_cmdrate. 0 == unlimited. |
| sv_minrate | 5000 | REPLICATED | Min bandwidth rate allowed on server, 0 == unlimited |
| sv_noclipaccelerate | 5 | ARCHIVE NOTIFY REPLICATED CLIENTDLL | |
| sv_noclipduringpause | 0 | CHEAT REPLICATED CLIENTDLL | If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). |
| sv_noclipspeed | 5 | ARCHIVE NOTIFY REPLICATED CLIENTDLL | |
| sv_password | 0 | NOTIFY PROTECTED DONTRECORD | Server password for entry into multiplayer games |
| sv_pausable | 0 | Is the server pausable. | |
| sv_precacheinfo | cmd | Show precache info. | |
| sv_pure | cmd | Show user data. | |
| sv_pure_consensus | 100000000 | Minimum number of file hashes to agree to form a consensus. | |
| sv_pure_finduserfiles | cmd | ListPureServerFiles | |
| sv_pure_kick_clients | 1 | If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. | |
| sv_pure_listfiles | cmd | ListPureServerFiles | |
| sv_pure_listuserfiles | cmd | ListPureServerFiles | |
| sv_pure_retiretime | 900 | Seconds of server idle time to flush the sv_pure file hash cache. | |
| sv_pure_trace | 0 | If set to 1, the server will print a message whenever a client is verifying a CRC for a file. | |
| sv_pushaway_hostage_force | 20000 | GAMEDLL CHEAT REPLICATED | How hard the hostage is pushed away from physics objects (falls off with inverse square of distance). |
| sv_pushaway_max_hostage_force | 1000 | GAMEDLL CHEAT REPLICATED | Maximum of how hard the hostage is pushed away from physics objects. |
| sv_pvsskipanimation | 1 | ARCHIVE GAMEDLL | Skips SetupBones when npc's are outside the PVS |
| sv_querycache_stats | cmd | Display status of the query cache (client only) | |
| sv_regeneration_force_on | 0 | GAMEDLL CHEAT | Cheat to test regenerative health systems |
| sv_region | -1 | The region of the world to report this server in. | |
| sv_reservation_timeout | 45 | Time in seconds before lobby reservation expires. | |
| sv_search_key | 0 | When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key. | |
| sv_search_team_key | 0 | When initiating team search, set this key to match with known opponents team | |
| sv_showimpacts | 0 | REPLICATED CLIENTDLL | Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only) |
| sv_showlagcompensation | 0 | GAMEDLL CHEAT | Show lag compensated hitboxes whenever a player is lag compensated. |
| sv_showtags | cmd | Describe current gametags. | |
| sv_shutdown | cmd | Sets the server to shutdown when all games have completed | |
| sv_skyname | sky_urb01 | ARCHIVE REPLICATED CLIENTDLL | Current name of the skybox texture |
| sv_soundemitter_reload | cmd | Flushes the sounds.txt system | |
| sv_soundscape_printdebuginfo | cmd | print soundscapes | |
| sv_spec_hear | 1 | NOTIFY REPLICATED CLIENTDLL | Determines who spectators can hear: 0: only spectators; 1: all players; 2: spectated team |
| sv_specaccelerate | 5 | ARCHIVE NOTIFY REPLICATED CLIENTDLL | |
| sv_specnoclip | 1 | ARCHIVE NOTIFY REPLICATED CLIENTDLL | |
| sv_specspeed | 3 | ARCHIVE NOTIFY REPLICATED CLIENTDLL | |
| sv_staminajumpcost | 0 | REPLICATED CLIENTDLL | Stamina penalty for jumping |
| sv_staminalandcost | 0 | REPLICATED CLIENTDLL | Stamina penalty for landing |
| sv_staminamax | 80 | REPLICATED CLIENTDLL | Maximum stamina penalty |
| sv_staminarecoveryrate | 50 | REPLICATED CLIENTDLL | Rate at which stamina recovers (units/sec) |
| sv_steamgroup | 0 | NOTIFY | The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm |
| sv_steamgroup_exclusive | 0 | If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser | |
| sv_stopspeed | 100 | NOTIFY REPLICATED CLIENTDLL | Minimum stopping speed when on ground. |
| sv_tags | 0 | NOTIFY | Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. |
| sv_unlockedchapters | 1 | ARCHIVE | Highest unlocked game chapter. |
| sv_visiblemaxplayers | -1 | Overrides the max players reported to prospective clients | |
| sv_voiceenable | 1 | ARCHIVE NOTIFY | |
| sv_vote_allow_spectators | 0 | GAMEDLL | Allow spectators to vote? |
| sv_vote_command_delay | 2 | GAMEDLL | How long after a vote passes until the action happens |
| sv_vote_creation_timer | 120 | GAMEDLL | How often someone can individually call a vote. |
| sv_vote_failure_timer | 300 | GAMEDLL | A vote that fails cannot be re-submitted for this long |
| sv_vote_quorum_ratio | 0 | GAMEDLL | The minimum ratio of players needed to vote on an issue to resolve it. |
| sv_vote_timer_duration | 15 | GAMEDLL | How long to allow voting on an issue |
| sys_antialiasing | 0 | ARCHIVE CLIENTDLL | Convar used exclusively by the options screen to set anti aliasing levels. Changing this convar manually will have no effect. |
| sys_aspectratio | -1 | ARCHIVE CLIENTDLL | Convar used exclusively by the options screen to set aspect ratio. Changing this convar manually will have no effect. |
| sys_minidumpspewlines | 500 | Lines of crash dump console spew to keep. | |
| sys_refldetail | 0 | ARCHIVE CLIENTDLL | Convar used exclusively by the options screen to set water reflection levels. Changing this convar manually will have no effect |
| sys_sound_quality | -1 | CHEAT CLIENTDLL | Convar used exclusively by the options screen to set sound quality. Changing this convar manually will have no effect. |
| teammenu | cmd | Show team selection window | |
| Test_CreateEntity | cmd | ||
| test_dispatcheffect | cmd | Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau |
|
| Test_EHandle | cmd | ||
| test_entity_blocker | cmd | Test command that drops an entity blocker out in front of the player. | |
| test_freezeframe | cmd | Test the freeze frame code. | |
| Test_InitRandomEntitySpawner | cmd | ||
| Test_Loop | cmd | Test_Loop <loop name> - loop back to the specified loop start point unconditionally. | |
| Test_LoopCount | cmd | Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times. | |
| Test_LoopForNumSeconds | cmd | Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds. | |
| test_outtro_stats | cmd | ||
| Test_ProxyToggle_EnableProxy | cmd | ||
| Test_ProxyToggle_EnsureValue | cmd | Test_ProxyToggle_EnsureValue | |
| Test_ProxyToggle_SetValue | cmd | ||
| Test_RandomChance | cmd | Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta | |
| Test_RandomizeInPVS | cmd | ||
| Test_RandomPlayerPosition | cmd | ||
| Test_RemoveAllRandomEntities | cmd | ||
| Test_RunFrame | cmd | ||
| Test_SendKey | cmd | ||
| Test_SpawnRandomEntities | cmd | ||
| Test_StartLoop | cmd | Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to. | |
| Test_StartScript | cmd | Start a test script running.. | |
| Test_Wait | cmd | ||
| Test_WaitForCheckPoint | cmd | ||
| testhudanim | cmd | Test a hud element animation. Arguments: <anim name> |
|
| texture_budget_background_alpha | 128 | ARCHIVE | how translucent the budget panel is |
| texture_budget_panel_bottom_of_history_fraction | 0 | ARCHIVE | number between 0 and 1 |
| texture_budget_panel_height | 284 | ARCHIVE | height in pixels of the budget panel |
| texture_budget_panel_width | 512 | ARCHIVE | width in pixels of the budget panel |
| texture_budget_panel_x | 0 | ARCHIVE | number of pixels from the left side of the game screen to draw the budget panel |
| texture_budget_panel_y | 450 | ARCHIVE | number of pixels from the top side of the game screen to draw the budget panel |
| think_limit | 10 | REPLICATED CLIENTDLL | Maximum think time in milliseconds, warning is printed if this is exceeded. |
| thirdperson_mayamode | cmd | Switch to thirdperson Maya-like camera controls. | |
| thread_test_tslist | cmd | ||
| thread_test_tsqueue | cmd | ||
| threadpool_cycle_reserve | cmd | Cycles threadpool reservation by powers of 2 | |
| threadpool_run_tests | cmd | ||
| timedemo | cmd | Play a demo and report performance info. | |
| timedemo_vprofrecord | cmd | Play a demo and report performance info. Also record vprof data for the span of the demo | |
| timedemoquit | cmd | Play a demo, report performance info, and then exit | |
| timeleft | cmd | prints the time remaining in the match | |
| timerefresh | cmd | Profile the renderer. | |
| toggle | cmd | Toggles a convar on or off, or cycles through a set of values. | |
| toggleconsole | cmd | Show/hide the console. | |
| togglescores | cmd | Toggles score panel | |
| toolload | cmd | Load a tool. | |
| toolunload | cmd | Unload a tool. | |
| tv_clients | cmd | Shows list of connected SourceTV clients. | |
| tv_msg | cmd | Send a screen message to all clients. | |
| tv_nochat | 0 | ARCHIVE USERINFO | Don't receive chat messages from other SourceTV spectators |
| tv_port | 27020 | Host SourceTV port | |
| tv_record | cmd | Starts SourceTV demo recording. | |
| tv_relay | cmd | Connect to SourceTV server and relay broadcast. | |
| tv_retry | cmd | Reconnects the SourceTV relay proxy. | |
| tv_status | cmd | Show SourceTV server status. | |
| tv_stop | cmd | Stops the SourceTV broadcast. | |
| tv_stoprecord | cmd | Stops SourceTV demo recording. | |
| tweak_ammo_impulses | cmd | Allow real-time tweaking of the ammo impulse values. | |
| ui_posedebug_fade_in_time | 0 | CHEAT DONTRECORD CLIENTDLL | Time during which a new pose activity layer is shown in green in +posedebug UI |
| ui_posedebug_fade_out_time | 0 | CHEAT DONTRECORD CLIENTDLL | Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI |
| ui_reloadscheme | cmd | Reloads the resource files for the active UI window | |
| ui_steam_overlay_notification_position | 0 | ARCHIVE CLIENTDLL | Steam overlay notification position |
| unbind | cmd | Unbind a key. | |
| unbindall | cmd | Unbind all keys. | |
| unbindalljoystick | cmd | Unbind all joystick keys. | |
| unbindallmousekeyboard | cmd | Unbind all mouse / keyboard keys. | |
| unload_all_addons | cmd | Reloads the search paths for game addons. | |
| unpause | cmd | Unpause the game. | |
| update_addon_paths | cmd | Reloads the search paths for game addons. | |
| use | cmd | Use a particular weapon Arguments: <weapon_name> |
|
| '-use' | cmd | ||
| '+use' | cmd | ||
| user | cmd | Show user data. | |
| users | cmd | Show user info for players on server. | |
| vcollide_wireframe | 0 | CHEAT CLIENTDLL | Render physics collision models in wireframe |
| vehicle_flushscript | cmd | Flush and reload all vehicle scripts | |
| version | cmd | Print version info string. | |
| '-vgui_drawtree' | cmd | ||
| '+vgui_drawtree' | cmd | ||
| vgui_drawtree | 0 | CHEAT | Draws the vgui panel hiearchy to the specified depth level. |
| vgui_drawtree_clear | cmd | ||
| vgui_dump_panels | cmd | vgui_dump_panels [visible] | |
| vgui_message_dialog_modal | 1 | ARCHIVE CLIENTDLL | |
| vgui_spew_fonts | cmd | ||
| vgui_togglepanel | cmd | show/hide vgui panel by name. | |
| view_punch_decay | 11 | CHEAT REPLICATED CLIENTDLL | Decay factor exponent for view punch |
| view_recoil_tracking | 0 | CHEAT REPLICATED CLIENTDLL | How closely the view tracks with the aim punch from weapon recoil |
| viewanim_addkeyframe | cmd | ||
| viewanim_create | cmd | viewanim_create | |
| viewanim_load | cmd | load animation from file | |
| viewanim_reset | cmd | reset view angles! | |
| viewanim_save | cmd | Save current animation to file | |
| viewanim_test | cmd | test view animation | |
| viewmodel_fov | 54 | ARCHIVE CLIENTDLL | |
| viewmodel_offset_x | 0 | ARCHIVE CLIENTDLL | |
| viewmodel_offset_y | 0 | ARCHIVE CLIENTDLL | |
| viewmodel_offset_z | 0 | ARCHIVE CLIENTDLL | |
| viewmodel_presetpos | 1 | ARCHIVE CLIENTDLL | 1:'Desktop', 2:'Couch', 3:'Classic' |
| vis_force | 0 | GAMEDLL CHEAT | |
| vismon_poll_frequency | 0 | GAMEDLL CHEAT | |
| vismon_trace_limit | 12 | GAMEDLL CHEAT | |
| vm_debug | 0 | CHEAT CLIENTDLL | |
| vm_draw_always | 0 | CHEAT CLIENTDLL | 1 - Always draw view models, 2 - Never draw view models. Should be done before map launches. |
| voice_enable | 1 | ARCHIVE | Toggle voice transmit and receive. |
| voice_forcemicrecord | 1 | ARCHIVE | |
| voice_inputfromfile | 0 | Get voice input from 'voice_input.wav' rather than from the microphone. | |
| voice_loopback | 0 | USERINFO | |
| voice_mixer_boost | 0 | ARCHIVE | |
| voice_mixer_mute | 0 | ARCHIVE | |
| voice_mixer_volume | 1 | ARCHIVE | |
| voice_modenable | 1 | ARCHIVE CLIENTCMD_CAN_EXECUTE CLIENTDLL | Enable/disable voice in this mod. |
| voice_mute | cmd | Mute a specific Steam user | |
| voice_player_speaking_delay_threshold | 0 | GAMEDLL CHEAT | |
| voice_recordtofile | 0 | Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav' | |
| voice_reset_mutelist | cmd | Reset all mute information for all players who were ever muted. | |
| voice_scale | 1 | ARCHIVE | |
| voice_show_mute | cmd | Show whether current players are muted. | |
| voice_threshold | 2000 | ARCHIVE | |
| voice_unmute | cmd | Unmute a specific Steam user, or `all` to unmute all connected players. | |
| '-voicerecord' | cmd | ||
| '+voicerecord' | cmd | ||
| voicerecord_toggle | cmd | ||
| volume | 1 | ARCHIVE | Sound volume |
| vox_reload | cmd | Reload sentences.txt file | |
| voxeltree_box | cmd | View entities in the voxel-tree inside box <Vector(min), Vector(max)>. | |
| voxeltree_playerview | cmd | View entities in the voxel-tree at the player position. | |
| voxeltree_sphere | cmd | View entities in the voxel-tree inside sphere <Vector(center), float(radius)>. | |
| voxeltree_view | cmd | View entities in the voxel-tree. | |
| vphys_sleep_timeout | cmd | set sleep timeout: large values mean stuff won't ever sleep | |
| vprof | cmd | Toggle VProf profiler | |
| vprof_adddebuggroup1 | cmd | add a new budget group dynamically for debugging | |
| vprof_cachemiss | cmd | Toggle VProf cache miss checking | |
| vprof_cachemiss_off | cmd | Turn off VProf cache miss checking | |
| vprof_cachemiss_on | cmd | Turn on VProf cache miss checking | |
| vprof_child | cmd | ||
| vprof_collapse_all | cmd | Collapse the whole vprof tree | |
| vprof_dump_counters | cmd | Dump vprof counters to the console | |
| vprof_dump_groupnames | cmd | Write the names of all of the vprof groups to the console. | |
| vprof_expand_all | cmd | Expand the whole vprof tree | |
| vprof_expand_group | cmd | Expand a budget group in the vprof tree by name | |
| vprof_generate_report | cmd | Generate a report to the console. | |
| vprof_generate_report_AI | cmd | Generate a report to the console. | |
| vprof_generate_report_AI_only | cmd | Generate a report to the console. | |
| vprof_generate_report_budget | cmd | Generate a report to the console based on budget group. | |
| vprof_generate_report_hierarchy | cmd | Generate a report to the console. | |
| vprof_generate_report_hierarchy_per_frame_and_count_only | cmd | Generate a minimal hiearchical report to the console. | |
| vprof_generate_report_map_load | cmd | Generate a report to the console. | |
| vprof_graphheight | 256 | ARCHIVE | |
| vprof_graphwidth | 512 | ARCHIVE | |
| vprof_nextsibling | cmd | ||
| vprof_off | cmd | Turn off VProf profiler | |
| vprof_on | cmd | Turn on VProf profiler | |
| vprof_parent | cmd | ||
| vprof_playback_average | cmd | Average the next N frames. | |
| vprof_playback_start | cmd | Start playing back a recorded .vprof file. | |
| vprof_playback_step | cmd | While playing back a .vprof file, step to the next tick. | |
| vprof_playback_stepback | cmd | While playing back a .vprof file, step to the previous tick. | |
| vprof_playback_stop | cmd | Stop playing back a recorded .vprof file. | |
| vprof_prevsibling | cmd | ||
| vprof_record_start | cmd | Start recording vprof data for playback later. | |
| vprof_record_stop | cmd | Stop recording vprof data | |
| vprof_remote_start | cmd | Request a VProf data stream from the remote server (requires authentication) | |
| vprof_remote_stop | cmd | Stop an existing remote VProf data request | |
| vprof_reset | cmd | Reset the stats in VProf profiler | |
| vprof_reset_peaks | cmd | Reset just the peak time in VProf profiler | |
| vprof_to_csv | cmd | Convert a recorded .vprof file to .csv. | |
| vprof_unaccounted_limit | 0 | ARCHIVE | number of milliseconds that a node must exceed to turn red in the vprof panel |
| vprof_verbose | 1 | ARCHIVE | Set to one to show average and peak times |
| vprof_vtune_group | cmd | enable vtune for a particular vprof group ('disable' to disable) | |
| vprof_warningmsec | 10 | ARCHIVE | Above this many milliseconds render the label red to indicate slow code. |
| vtune | cmd | Controls VTune's sampling. | |
| vx_model_list | cmd | Dump models to VXConsole | |
| '+walk' | cmd | ||
| '-walk' | cmd | ||
| wc_air_edit_further | cmd | When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play | |
| wc_air_edit_nearer | cmd | When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player | |
| wc_air_node_edit | cmd | When in WC edit mode, toggles laying down or air nodes instead of ground nodes | |
| wc_create | cmd | When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select | |
| wc_destroy | cmd | When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box). | |
| wc_destroy_undo | cmd | When in WC edit mode restores the last deleted node | |
| wc_link_edit | cmd | ||
| weapon_accuracy_nospread | 0 | CHEAT REPLICATED CLIENTDLL | Disable weapon inaccuracy spread |
| weapon_debug_spread_gap | 0 | ARCHIVE CLIENTDLL SS | |
| weapon_debug_spread_show | 0 | ARCHIVE CLIENTDLL SS | Enables display of weapon accuracy; 1: show accuracy box, 3: show accuracy with dynamic crosshair |
| weapon_recoil_cooldown | 0 | CHEAT REPLICATED CLIENTDLL | Amount of time needed between shots before restarting recoil |
| weapon_recoil_decay1_exp | 3 | REPLICATED CLIENTDLL | Decay factor exponent for weapon recoil |
| weapon_recoil_decay2_exp | 8 | REPLICATED CLIENTDLL | Decay factor exponent for weapon recoil |
| weapon_recoil_decay2_lin | 20 | REPLICATED CLIENTDLL | Decay factor (linear term) for weapon recoil |
| weapon_recoil_scale | 2 | REPLICATED CLIENTDLL | Overall scale factor for recoil. Used to reduce recoil on specific platforms |
| weapon_recoil_scale_motion_controller | 1 | REPLICATED CLIENTDLL | Overall scale factor for recoil. Used to reduce recoil. Only for motion controllers |
| weapon_recoil_suppression_factor | 0 | REPLICATED CLIENTDLL | Initial recoil suppression factor (first suppressed shot will use this factor * standard recoil, lerping to 1 for later shots |
| weapon_recoil_suppression_shots | 1 | REPLICATED CLIENTDLL | Number of shots before weapon uses full recoil |
| weapon_recoil_variance | 0 | REPLICATED CLIENTDLL | Amount of variance per recoil impulse |
| weapon_recoil_vel_decay | 5 | REPLICATED CLIENTDLL | Decay factor for weapon recoil velocity |
| weapon_recoil_view_punch_extra | 0 | REPLICATED CLIENTDLL | Additional (non-aim) punch added to view from recoil |
| weapon_reload_database | cmd | Reload the weapon database | |
| windows_speaker_config | -1 | ARCHIVE | |
| wipe_nav_attributes | cmd | Clear all nav attributes of selected area. | |
| writeid | cmd | Writes a list of permanently-banned user IDs to banned_user.cfg. | |
| writeip | cmd | Save the ban list to banned_ip.cfg. | |
| xbox_autothrottle | 1 | ARCHIVE GAMEDLL | |
| xbox_throttlebias | 100 | ARCHIVE GAMEDLL | |
| xbox_throttlespoof | 200 | ARCHIVE GAMEDLL | |
| xload | cmd | Load a saved game from a console storage device. | |
| xlook | cmd | ||
| xmove | cmd | ||
| xsave | cmd | Saves current game to a console storage device. | |
| '-zoom' | cmd | ||
| '+zoom' | cmd | ||
| '-zoom_in' | cmd | ||
| '+zoom_in' | cmd | ||
| '-zoom_out' | cmd | ||
| '+zoom_out' | cmd | ||
| zoom_sensitivity_ratio_joystick | 1 | ARCHIVE CLIENTDLL SS | Additional controller sensitivity scale factor applied when FOV is zoomed in. |
| zoom_sensitivity_ratio_mouse | 1 | ARCHIVE CLIENTDLL SS | Additional mouse sensitivity scale factor applied when FOV is zoomed in. |
Designed by INsane Webmaster - dodbits.com using Template Toaster (Joomla! Version 4)
