Based on the original map by Acturus, there are 5 points with 2 on each side of the main route that can be easily captured if not defended properly, which means gameplay is faster as points constantly exhange teams.
dod_up_and_under by INsane
One of my early maps, not top class but good enough.
Basically a Det map, lots of underground areas.
Please dont enter the bathroom on the hotel top floor.
You may interrupt a lady!
adjusted by C.O.C.K
* Added more protection in spawn
* Added a sniper window in spawn...and the building it sits in.
* Added a passage way outside spawn...
dod_choke_b4
This map is a bit of a resource hog but OK for a mid range 16 slot server.
I did not do any more on this.
Has a church that has exploding walls and tower, only with a bazooka!
INsane
This is my version 5 "HUD only" re-released. I scrapped it for the more complex Version 6 and 7 but some may like the simple V5 better? Well...it's back for you!
Its a scoreboard in 1.3 style
This is a map that is just a test for a real working Coastal gun.
Spawn as axis, go through the middle door (press e to open door) go to the gun control panel button, press your use key (e) and you are now in control of the gun. Move it to aim using w a s d keys and mouse button will fire. Blow up the drums and stuff.
Some buttons added to the Team menu to control crosshairs...and some more! Why do this? The Option's screen does not hold all the commands, I added quite a few including X Hair ones, besides, it's quicker that "esc" click on 2 more and screw around, bring up the team menu, click a change, try again, it's quicker.
poseyjmac made this for CS:S. It was remade by an unknown author for dods.
They only put 6 per side spawn points in it this version has more, up to 24.
Looks are the same as the old one ...only more spawn points!
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