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DoD Source Customizing your Hud.   By INsane.


NOTE: THESE ARE OLD PAGES. New ones HERE.


When I made my hud for DoD:S (Ver 4) & New Ver 5 recently I made notes as I went along.

Here is the result of my notes edited in a attempt to give someone a heads up on making their own custom HUD....

You will need some files. The DoD:S standard files are locked up in the .GCF files. You have to extract them with GCFScape (GCF Scape Download).

The files you need to completely redo the Hud are all over the place... if you are planning to do some major work, like Player ID icons and such finding all these is a Easter egg hunt, so learning about GCFScape... is an advantage.

Basically a lot of the work on colours is in the ClientScheme.res file, (find it in the download) this holds information of your colors and text. Lots of the adjustments are in it, just open it up with notepad to edit it. The default address is...

C:\Valve\Steam\SteamApps\your_email@whatever.com\day of defeat source\dod\resource

The other files you will need for basic changes in the dod folder are in...

\dod\resource\UI  and  \dod\scripts. Any other addresses are mentioned in the various sections.

Other files like HudPlayerStatusStamina.res, this file holds information of the size and position of the Stamina Bar on the screen, it's background, icon and progress bar.

So to recap, the
ClientScheme.res file does colours and fonts only and the HudPlayerStatusStamina.res, and files like it in the UI folder help you adjust size and position.
Some other files like HudLayout.res (dod\scripts) hold both position and colour adjustments.

Speaking of positioning, you will find you can only edit a file...start the game... find out you have to move it again...close the game...edit the file... RATS!

This is a must read!!!!!      Go to this page for some help with positioning with a bit more ease.

Below is a Picture of the standard DoD:S screen. Below that is some
info on the special dods True Type Font file. The Characters are actually icons used in the game :)

Click on the area you need to edit (
outlined in RED) it will take you to the appropriate page...
Chat_Text
tutorials/Player_Status_Bar
Stamina Bar
Fireselect Bar
MG_Heat_Bar
Capture Bar
Win Panels
Player ID health and icons
objective_icons
kills_deaths_caps
Credits.

When I started my hud I had a helping hand too.

The DoD community is full of people who share info... that's what makes it such a great community to be involved in :)

The people I would like to thank for their efforts are...


Whiskas for his great post in the DoD:S Forums, and all involved.

John Wolf
Storm Commando UnderHero5

They have some great HUD's all of them can be found in the Day of Defeat: Source Downloads HUD section of...

Half-Life 2 Files.

Thanks to them for putting mine up too.

Thanks to
Hatchetman for asking a lot of questions and providing quite a few answers in relation to the Fonts graphics and the death icons :)
Old_style_Menu
dodlogo.ttf

This special true type font file is used for icons and header fonts and graphics on some of the in game panels.

The image below shows what the Characters look like, if you know dod well you will recognise them.

Look at one Character below the "S" is a skull and crossbones icon. This is the one that comes up when you fall of something high and kill yourself :)

It can be found in the mod_textures.txt file in the dod\scripts folder...

                }

                "d_skull_dod"
                {
                        "font"                "ClientTitleFontPlayerIcons" 
(The font type..and size.)
                        "character"        "S"
                }

As you can see you can adjust it because the font size is mentioned in the ClientScheme.res file in the
dod\resource folder, look at the last one, it is the "d_skull_dod" font size...


                ClientTitleFont  
(This one is the biggest)
                {
                        "1"
                        {
                                "name"  "Day of Defeat Logo"  
                                "tall"  "76"
                                "weight" "0"
                                "additive" "0"
                                "antialias" "1"
                        }
                }        

                ClientTitleFontSmall 
(This one is the smallest)
                {
                        "1"
                        {
                                "name"  "Day of Defeat Logo"
                                "tall"  "20"
                                "weight" "0"
                                "additive" "0"
                                "antialias" "1"
                        }
                }
                
                ClientTitleFontPlayerIcons 
(This one is the middle size used on most icons.)
                {
                        "1"
                        {
                                "name"  "Day of Defeat Logo"
                                "tall"  "25"
                                "weight" "0"
                                "additive" "0"
                                "antialias" "1"
                        }
                }

So as you can see, some of the icon's on screen are not VTF files or graphics...they are fonts.

                                    And you can adjust them : )
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