What all those numbers in the netgraph mean.
net_graph 1 and net_graph 2 = This will turn on netgraph type 1 or 2,they have more graphical displays. It takes up a lot of space, a good guide has been done by qUiCkSiLvEr you can read that here.
My Favorite net_graph 3 = (takes up less space)
This graph just has text results for the below sections....
fps.
Frames Per Second. Your current video frame rate. The higher "fps" number the better!
This can jump around a bit, say in a quite part of the server, looking at a dark wall inside a room, it will be high (around 60-100 is good, 100+ very good).
A crowded firefight with 15 players at the Anzio Plaza... it will drop a lot... maybe down to 10 fps. If it stays around 30-40 fps in a big firefight your doing OK and it's playable.
ping.
Current network latency... The lower the "ping" number the better!
0-30 Great, "0" is your local LAN, 10-30 is a great internet connection.
30-120 OK, the most common you will see inside your own countries servers.
100-200 Playable, but with the occasional "hick-up" jerky video/missed shots. You will see these speeds when you are going to international servers, 56K or you are having connection problems.
200-1000+... if you are this bad you will experience jerky video and your accuracy is affected.
200-500 is poor performance. You have big problems if you are getting into the 500+ range. Look for problems with your connection.
in.
"in: 64 3.68 k/s 60.0/s"
This is the downloads from server you are connected to.
cl_updaterate affects this. You can cap the amount you want to get from the server.
The more the better, but it is limited by your connection and the quality and the settings of the server. cl_updaterate 20 is the default but you can climb up to cl_updaterate 100 if all is well.
in: 64 = The last packet you received from the server was 64 bytes long.
3.68 k/s = Averages the data rate every second ... 3.68 kilobytes/second.
60.0/s = In this case the downstream speed has been set at cl_updaterate 60 in the config. Set it at cl_updaterate 20 and it lowers to around that value.
out.
"out: 63 4.15 k/s 60.0/s"
This is the Upload to the server you are connected to.
cl_cmdrate affects this. You can cap the amount you want to get to the server.
Watch your FPS. If you are getting about 60 FPS then consider setting this at cl_cmdrate 60.
The more the better, but it is limited by your connection and the quality and the settings of the server. cl_cmdrate 30 is the default but you can climb up to cl_cmdrate 100 if all is well.
in: 63 = The last packet you sent to the server was 63 bytes long.
4.15 k/s = Averages the data rate every second ... 4.15 kilobytes/second.
60.0/s/s = In this case the upstream speed has been set at cl_cmdrate 60 in the config. Set it at cl_cmdrate 30 and it lowers to around that value.
loss.
Loss = The percentage of incoming packets of data seen as lost. See below.
choke.
Choke = The percentage of outgoing packets of data seen as lost. See below.
loss and choke.
Any choke or loss is bad, these are best when "0".
When they climb to "10-20+"... time to look into your connection settings as they maybe too high....
Have you got these commands set at...
"rate 25000" "cl_updaterate 100" "cl_cmdrate 100"
Try setting them a little lower...
"rate 15000" "cl_updaterate 60" "cl_cmdrate 60"
Keep taking the above valves in each command lower to avoid choke and loss.
A basic guide to some standard settings are...
LAN..... "rate 25000" "cl_updaterate 100" "cl_cmdrate 100"
Cable... "rate 15000" "cl_updaterate 60" "cl_cmdrate 60"
Adsl..... "rate 10000" "cl_updaterate 50" "cl_cmdrate 50"
isdn..... "rate 7500" "cl_updaterate 20" "cl_cmdrate 30"
56K..... "rate 3500" "cl_updaterate 20" "cl_cmdrate 30"