| Name |
Value |
Help Text |
Used For |
CVAR Types |
| _autosave |
cmd |
Autosave (HL2 only type autosave 0 in the console to avoid saving your progress) |
HL2 only |
|
| _autosavedangerous |
cmd |
AutoSaveDangerous |
HL2 only |
|
| _bugreporter_restart |
cmd |
Restarts bug reporter .dll |
HL2 only |
|
| _cl_minimapzoom |
1 |
Related to "overview_zoom" "value" see that command instead this must be for internal testing/archived given the "-" prefix.
|
Mini Map commands |
ARCHIVE
CLIENTDLL
|
| _fov |
0 |
Automates fov command to server. |
Server |
CLIENTDLL Server |
| _overview_mode |
1 |
Related to "overview_mode" "value" see that command instead this must be for internal testing/archived given the "-" prefix |
Mini Map commands |
ARCHIVE
CLIENTDLL
|
| _resetgamestats |
cmd |
Erases current game stats and writes out a blank stats file Be careful of that one - This will likely wipe your current game stats. |
Don't use this |
|
| _restart |
cmd |
Shutdown and restart the engine. Does work |
Server |
|
| achievement_debug |
0 |
Turn on achievement debug msgs. |
Cheat |
GAMEDLL
CHEAT REPLICATED
|
| addip |
cmd |
Add an IP address to the ban list.
You can use this in console by adding a "30" for 30 minutes followed by the "IP address".
You can also use the Options>Find Servers>and add a server to your personal blacklist (see image for one real example you really should blacklist "Fastpath")
|
Server
|
|
| adsp_alley_min |
122 |
|
|
|
| adsp_courtyard_min |
126 |
|
|
|
| adsp_debug |
0 |
|
|
ARCHIVE |
| adsp_door_height |
112 |
|
|
|
| adsp_duct_min |
106 |
|
|
|
| adsp_hall_min |
110 |
|
|
|
| adsp_low_ceiling |
108 |
|
|
|
| adsp_opencourtyard_min |
126 |
|
|
|
| adsp_openspace_min |
130 |
|
|
|
| adsp_openstreet_min |
118 |
|
|
|
| adsp_openwall_min |
130 |
|
|
|
| adsp_room_min |
102 |
|
|
|
| adsp_street_min |
118 |
|
|
|
| adsp_tunnel_min |
114 |
|
|
|
| adsp_wall_height |
128 |
|
|
|
| ai_auto_contact_solver |
1 |
|
|
GAMEDLL |
| ai_block_damage |
0 |
|
|
GAMEDLL |
| ai_debug_assault |
0 |
|
|
GAMEDLL |
| ai_debug_avoidancebounds |
0 |
|
|
GAMEDLL |
| ai_debug_directnavprobe |
0 |
|
|
GAMEDLL |
| ai_debug_doors |
0 |
|
|
GAMEDLL |
| ai_debug_dyninteractions |
0 |
Debug the NPC dynamic interaction system. |
|
GAMEDLL |
| ai_debug_efficiency |
0 |
|
|
GAMEDLL |
| ai_debug_enemies |
0 |
|
|
GAMEDLL |
| ai_debug_expressions |
0 |
Show random expression decisions for NPCs. |
|
GAMEDLL |
| ai_debug_follow |
0 |
|
|
GAMEDLL |
| ai_debug_loners |
0 |
|
|
GAMEDLL |
| ai_debug_looktargets |
0 |
|
|
GAMEDLL |
| ai_debug_los |
0 |
NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid. |
|
GAMEDLL
CHEAT
|
| ai_debug_nav |
0 |
|
|
GAMEDLL |
| ai_debug_node_connect |
cmd |
Debug the attempted connection between two nodes |
|
|
| ai_debug_ragdoll_magnets |
0 |
|
|
GAMEDLL |
| ai_debug_shoot_positions |
0 |
|
|
GAMEDLL
CHEAT REPLICATED
|
| ai_debug_speech |
0 |
|
|
GAMEDLL |
| ai_debug_squads |
0 |
|
|
GAMEDLL |
| ai_debug_think_ticks |
0 |
|
|
GAMEDLL |
| ai_debugscriptconditions |
0 |
|
|
GAMEDLL |
| ai_default_efficient |
0 |
|
|
GAMEDLL |
| ai_drawbattlelines |
0 |
|
|
GAMEDLL
CHEAT
|
| ai_drop_hint |
cmd |
Drop an ai_hint at the player's current eye position. |
|
|
| ai_dump_hints |
cmd |
|
|
|
| ai_efficiency_override |
0 |
|
|
GAMEDLL |
| ai_enable_fear_behavior |
1 |
|
|
GAMEDLL |
| ai_expression_frametime |
0 |
Maximum frametime to still play background expressions. |
|
GAMEDLL |
| ai_expression_optimization |
0 |
Disable npc background expressions when you can't see them. |
|
GAMEDLL |
| ai_fear_player_dist |
720 |
|
|
GAMEDLL |
| ai_find_lateral_cover |
1 |
|
|
GAMEDLL |
| ai_find_lateral_los |
1 |
|
|
GAMEDLL |
| ai_follow_use_points |
1 |
|
|
GAMEDLL |
| ai_follow_use_points_when_moving |
1 |
|
|
GAMEDLL |
| ai_force_serverside_ragdoll |
0 |
|
|
GAMEDLL |
| ai_frametime_limit |
50 |
frametime limit for min efficiency AIE_NORMAL (in sec's). |
|
GAMEDLL |
| ai_lead_time |
0 |
|
|
GAMEDLL |
| ai_LOS_mode |
0 |
|
|
GAMEDLL
REPLICATED
|
| ai_moveprobe_debug |
0 |
|
|
GAMEDLL |
| ai_moveprobe_jump_debug |
0 |
|
|
GAMEDLL |
| ai_moveprobe_usetracelist |
0 |
|
|
GAMEDLL |
| ai_navigator_generate_spikes |
0 |
|
|
GAMEDLL |
| ai_navigator_generate_spikes_strength |
8 |
|
|
GAMEDLL |
| ai_no_local_paths |
0 |
|
|
GAMEDLL |
| ai_no_node_cache |
0 |
|
|
GAMEDLL |
| ai_no_select_box |
0 |
|
|
GAMEDLL |
| ai_no_steer |
0 |
|
|
GAMEDLL |
| ai_no_talk_delay |
0 |
|
|
GAMEDLL |
| ai_norebuildgraph |
0 |
|
|
GAMEDLL |
| ai_path_adjust_speed_on_immediate_turns |
1 |
|
|
GAMEDLL |
| ai_path_insert_pause_at_est_end |
1 |
|
|
GAMEDLL |
| ai_path_insert_pause_at_obstruction |
1 |
|
|
GAMEDLL |
| ai_post_frame_navigation |
0 |
|
|
GAMEDLL |
| ai_radial_max_link_dist |
512 |
|
|
GAMEDLL |
| ai_reaction_delay_alert |
0 |
|
|
GAMEDLL |
| ai_reaction_delay_idle |
0 |
|
|
GAMEDLL |
| ai_rebalance_thinks |
1 |
|
|
GAMEDLL |
| ai_report_task_timings_on_limit |
0 |
|
|
ARCHIVE
GAMEDLL
|
| ai_sequence_debug |
0 |
|
|
GAMEDLL |
| ai_set_move_height_epsilon |
cmd |
Set how high AI bumps up ground walkers when checking steps |
|
|
| ai_setupbones_debug |
0 |
Shows that bones that are setup every think |
|
GAMEDLL |
| ai_shot_bias |
1 |
|
|
GAMEDLL |
| ai_shot_bias_max |
1 |
|
|
GAMEDLL
REPLICATED
|
| ai_shot_bias_min |
-1 |
|
|
GAMEDLL
REPLICATED
|
| ai_shot_stats |
0 |
|
|
GAMEDLL |
| ai_shot_stats_term |
1000 |
|
|
GAMEDLL |
| ai_show_hull_attacks |
0 |
|
|
GAMEDLL |
| ai_show_think_tolerance |
0 |
|
|
GAMEDLL |
| ai_simulate_task_overtime |
0 |
|
|
GAMEDLL |
| ai_spread_cone_focus_time |
0 |
|
|
GAMEDLL |
| ai_spread_defocused_cone_multiplier |
3 |
|
|
GAMEDLL |
| ai_spread_pattern_focus_time |
0 |
|
|
GAMEDLL |
| ai_strong_optimizations |
0 |
|
|
GAMEDLL |
| ai_strong_optimizations_no_checkstand |
0 |
|
|
GAMEDLL |
| ai_task_pre_script |
0 |
|
|
GAMEDLL |
| ai_test_moveprobe_ignoresmall |
0 |
|
|
GAMEDLL |
| ai_think_limit_label |
0 |
|
|
ARCHIVE
GAMEDLL
|
| ai_use_clipped_paths |
1 |
|
|
GAMEDLL |
| ai_use_efficiency |
1 |
|
|
GAMEDLL |
| ai_use_frame_think_limits |
1 |
|
|
GAMEDLL |
| ai_use_think_optimizations |
1 |
|
|
GAMEDLL |
| ai_use_visibility_cache |
1 |
|
|
GAMEDLL |
| ai_vehicle_avoidance |
1 |
|
|
GAMEDLL
CHEAT
|
| air_density |
cmd |
Changes the density of air for drag computations. |
|
|
| alias |
cmd |
Alias a command. |
|
|
| '+alt1' |
cmd |
|
|
|
| '-alt1' |
cmd |
|
|
|
| '+alt2' |
cmd |
|
|
|
| '-alt2' |
cmd |
|
|
|
| anim_3wayblend |
1 |
Toggle the 3-way animation blending code. |
|
GAMEDLL
REPLICATED
|
| anim_showmainactivity |
0 |
Show the idle, walk, run, and/or sprint activities. |
|
CHEAT
CLIENTDLL
|
| anim_showstate |
-1 |
Show the (client) animation state for the specified entity (-1 for none). |
|
GAMEDLL
CHEAT REPLICATED
|
| anim_showstatelog |
0 |
1 to output anim_showstate to Msg(). 2 to store in AnimState.log. 3 for both. |
|
GAMEDLL
CHEAT REPLICATED
|
| askconnect_accept |
cmd |
Accept a redirect request by the server. |
|
|
| async_allow_held_files |
1 |
Allow AsyncBegin/EndRead() |
|
|
| async_mode |
0 |
Set the async filesystem mode (0 = async, 1 = synchronous) |
|
|
| async_resume |
cmd |
|
|
|
| async_serialize |
0 |
Force async reads to serialize for profiling |
|
|
| async_simulate_delay |
0 |
Simulate a delay of up to a set msec per file operation |
|
|
| async_suspend |
cmd |
|
|
|
| '+attack' |
cmd |
|
|
|
| '-attack' |
cmd |
|
|
|
| '+attack2' |
cmd |
|
|
|
| '-attack2' |
cmd |
|
|
|
| '+attack3' |
cmd |
|
|
|
| '-attack3' |
cmd |
|
|
|
| audit_save_in_memory |
cmd |
Audit the memory usage and files in the save-to-memory system |
|
|
| autoaim_max_deflect |
0 |
|
|
GAMEDLL |
| autoaim_max_dist |
2160 |
|
|
GAMEDLL |
| autosave |
cmd |
Autosave |
|
|
| autosavedangerous |
cmd |
AutoSaveDangerous |
|
|
| autosavedangerousissafe |
cmd |
|
|
|
| '+back' |
cmd |
|
|
|
| '-back' |
cmd |
|
|
|
| banid |
cmd |
Add a user ID to the ban list. |
|
|
| banip |
cmd |
Add an IP address to the ban list. |
|
|
| bench_end |
cmd |
Ends gathering of info. |
|
|
| bench_showstatsdialog |
cmd |
Shows a dialog displaying the most recent benchmark results. |
|
|
| bench_start |
cmd |
Starts gathering of info. Arguments: filename to write results into |
|
|
| benchframe |
cmd |
Takes a snapshot of a particular frame in a time demo. |
|
|
| bind |
cmd |
Bind a key. |
|
|
| bind_mac |
cmd |
Bind this key but only on Mac, not win32 |
|
|
| BindToggle |
cmd |
Performs a bind <key> 'increment var <cvar> 0 1 1' |
|
|
| blink_duration |
0 |
How many seconds an eye blink will last. |
|
CLIENTDLL |
| bloodspray |
cmd |
blood |
|
|
| bot |
cmd |
Add a bot.
REQUIRES "sv_cheats 1" for all below.
In DoD:S the AI bots are dumb and you can only do basic items
|
"Dumb" dod:s AI bots, very limited but has some uses. |
GAMEDLL |
| bot_attack |
0 |
Shoot! |
"Dumb" dod:s AI bots, very limited but has some uses. |
GAMEDLL |
| bot_changeclass |
0 |
Force all bots to change to the specified class. |
"Dumb" dod:s AI bots, very limited but has some uses. |
GAMEDLL |
| bot_crouch |
0 |
Bot crouches |
"Dumb" dod:s AI bots, very limited but has some uses. |
GAMEDLL |
| bot_defend |
0 |
Set to a team number, and that team will all keep their combat shields raised. |
"Dumb" dod:s AI bots, very limited but has some uses. |
GAMEDLL |
| bot_flipout |
0 |
When on, all bots fire their guns. |
"Dumb" dod:s AI bots, very limited but has some uses. |
GAMEDLL |
| bot_forceattack2 |
0 |
When firing, use attack2. |
"Dumb" dod:s AI bots, very limited but has some uses. |
GAMEDLL |
| bot_forceattackon |
0 |
When firing, don't tap fire, hold it down. |
"Dumb" dod:s AI bots, very limited but has some uses. |
GAMEDLL |
| bot_forcefireweapon |
0 |
Force bots with the specified weapon to fire. |
"Dumb" dod:s AI bots, very limited but has some uses. |
GAMEDLL |
| bot_mimic |
0 |
Bot uses usercmd of player by index. |
"Dumb" dod:s AI bots, very limited but has some uses. |
GAMEDLL |
| bot_mimic_yaw_offset |
0 |
Offsets the bot yaw. |
"Dumb" dod:s AI bots, very limited but has some uses. |
GAMEDLL |
| bot_sendcmd |
0 |
Forces bots to send the specified command. |
"Dumb" dod:s AI bots, very limited but has some uses. |
GAMEDLL |
| bot_zombie |
0 |
Brraaaaaiiiins. |
"Dumb" dod:s AI bots, very limited but has some uses. |
GAMEDLL |
| box |
cmd |
Draw a debug box. |
|
|
| '+break' |
cmd |
|
|
|
| '-break' |
cmd |
|
|
|
| breakable_disable_gib_limit |
0 |
|
|
GAMEDLL |
| breakable_multiplayer |
1 |
|
|
GAMEDLL |
| buddha |
cmd |
Toggle. Player takes damage but won't die. (Shows red cross when health is zero) |
|
|
| budget_averages_window |
30 |
number of frames to look at when figuring out average frametimes |
|
ARCHIVE |
| budget_background_alpha |
128 |
how translucent the budget panel is |
|
ARCHIVE |
| budget_bargraph_background_alpha |
128 |
how translucent the budget panel is |
|
ARCHIVE |
| budget_bargraph_range_ms |
16 |
budget bargraph range in milliseconds |
|
ARCHIVE |
| budget_history_numsamplesvisible |
100 |
number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel |
|
ARCHIVE |
| budget_history_range_ms |
66 |
budget history range in milliseconds |
|
ARCHIVE |
| budget_panel_bottom_of_history_fraction |
0 |
number between 0 and 1 |
|
ARCHIVE |
| budget_panel_height |
384 |
height in pixels of the budget panel |
|
ARCHIVE |
| budget_panel_width |
512 |
width in pixels of the budget panel |
|
ARCHIVE |
| budget_panel_x |
0 |
number of pixels from the left side of the game screen to draw the budget panel |
|
ARCHIVE |
| budget_panel_y |
50 |
number of pixels from the top side of the game screen to draw the budget panel |
|
ARCHIVE |
| budget_peaks_window |
30 |
number of frames to look at when figuring out peak frametimes |
|
ARCHIVE |
| budget_show_averages |
0 |
enable/disable averages in the budget panel |
|
ARCHIVE |
| budget_show_history |
1 |
turn history graph off and on. . good to turn off on low end |
|
ARCHIVE |
| budget_show_peaks |
1 |
enable/disable peaks in the budget panel |
|
ARCHIVE |
| budget_toggle_group |
cmd |
Turn a budget group on/off |
|
|
| bug |
cmd |
Show/hide the bug reporting UI. |
|
|
| bug_swap |
cmd |
Automatically swaps the current weapon for the bug bait and back again. |
|
|
| bugreporter_includebsp |
1 |
Include .bsp for internal bug submissions. |
|
|
| bugreporter_uploadasync |
0 |
Upload attachments asynchronously |
|
ARCHIVE |
| buildcubemaps |
cmd |
Rebuild cubemaps. |
|
|
| building_cubemaps |
0 |
|
|
|
| c_maxdistance |
200 |
|
|
ARCHIVE
CHEAT
CLIENTDLL
|
| c_maxpitch |
90 |
|
|
ARCHIVE
CHEAT
CLIENTDLL
|
| c_maxyaw |
135 |
|
|
ARCHIVE
CHEAT
CLIENTDLL
|
| c_mindistance |
30 |
|
|
ARCHIVE
CHEAT
CLIENTDLL
|
| c_minpitch |
0 |
|
|
ARCHIVE CHEAT CLIENTDLL |
| c_minyaw |
-135 |
|
|
ARCHIVE
CHEAT
CLIENTDLL
|
| c_orthoheight |
100 |
|
|
ARCHIVE
CHEAT CLIENTDLL
|
| c_orthowidth |
100 |
|
|
ARCHIVE
CHEAT
CLIENTDLL
|
| cache_print |
cmd |
cache_print [section] Print out contents of cache memory. |
|
|
| cache_print_lru |
cmd |
cache_print_lru [section] Print out contents of cache memory. |
|
|
| cache_print_summary |
cmd |
cache_print_summary [section] Print out a summary contents of cache memory. |
|
|
| callvote |
cmd |
Start a vote on an issue. |
|
|
| cam_collision |
1 |
When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls. |
|
ARCHIVE
CHEAT CLIENTDLL
|
| cam_command |
0 |
|
|
CHEAT
CLIENTDLL
|
| cam_idealdelta |
4 |
Controls the speed when matching offset to ideal angles in thirdperson view |
|
ARCHIVE CHEAT CLIENTDLL |
| cam_idealdist |
150 |
|
|
ARCHIVE CHEAT CLIENTDLL |
| cam_idealdistright |
0 |
|
|
ARCHIVE CHEAT CLIENTDLL |
| cam_idealdistup |
0 |
|
|
ARCHIVE CHEAT CLIENTDLL |
| cam_ideallag |
4 |
Amount of lag used when matching offset to ideal angles in thirdperson view |
|
ARCHIVE CHEAT CLIENTDLL |
| cam_idealpitch |
0 |
|
|
ARCHIVE CHEAT CLIENTDLL |
| cam_idealyaw |
0 |
|
|
ARCHIVE CHEAT CLIENTDLL |
| cam_showangles |
0 |
When in thirdperson, print viewangles/idealangles/cameraoffsets to the console. |
|
CHEAT CLIENTDLL |
| cam_snapto |
0 |
|
|
ARCHIVE CHEAT CLIENTDLL |
| '+camdistance' |
cmd |
|
|
|
| '-camdistance' |
cmd |
|
|
|
| '+camin' |
cmd |
|
|
|
| '-camin' |
cmd |
|
|
|
| '+cammousemove' |
cmd |
|
|
|
| '-cammousemove' |
cmd |
|
|
|
| camortho |
cmd |
Switch to orthographic camera. |
|
|
| '+camout' |
cmd |
|
|
|
| '-camout' |
cmd |
|
|
|
| '+campitchdown' |
cmd |
|
|
|
| '-campitchdown' |
cmd |
|
|
|
| '+campitchup' |
cmd |
|
|
|
| '-campitchup' |
cmd |
|
|
|
| '+camyawleft' |
cmd |
|
|
|
| '-camyawleft' |
cmd |
|
|
|
| '+camyawright' |
cmd |
|
|
|
| '-camyawright' |
cmd |
|
|
|
| cancelselect |
cmd |
|
|
|
| cast_hull |
cmd |
Tests hull collision detection |
|
|
| cast_ray |
cmd |
Tests collision detection |
|
|
| cc_captiontrace |
1 |
Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud) |
|
CLIENTDLL |
| cc_emit |
cmd |
Emits a closed caption |
|
|
| cc_findsound |
cmd |
Searches for soundname which emits specified text. |
|
|
| cc_flush |
cmd |
Flushes async'd captions. |
|
|
| cc_lang |
0 |
Current close caption language (emtpy = use game UI language) |
|
ARCHIVE CLIENTDLL |
| cc_linger_time |
1 |
Close caption linger time. |
|
ARCHIVE CLIENTDLL |
| cc_minvisibleitems |
1 |
Minimum number of caption items to show. |
|
CLIENTDLL |
| cc_predisplay_time |
0 |
Close caption delay before showing caption. |
|
ARCHIVE CLIENTDLL |
| cc_random |
cmd |
Emits a random caption |
|
|
| cc_sentencecaptionnorepeat |
4 |
How often a sentence can repeat. |
|
CLIENTDLL |
| cc_showblocks |
cmd |
Toggles showing which blocks are pending/loaded async. |
|
|
| cc_smallfontlength |
300 |
If text stream is this long, force usage of small font size. |
|
CLIENTDLL |
| cc_subtitles |
0 |
If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players). |
|
ARCHIVE CLIENTDLL |
| ccs_create_convars_from_hwconfig |
cmd |
Create convars from the current hardware config, useful for diffing purposes |
|
|
| centerview |
cmd |
|
|
|
| ch_createairboat |
cmd |
Spawn airboat in front of the player. |
|
|
| ch_createjeep |
cmd |
Spawn jeep in front of the player. |
|
|
| changeclass |
cmd |
Choose a new class |
|
|
| changelevel |
cmd |
Change server to the specified map |
|
|
| changelevel2 |
cmd |
Transition to the specified map in single player |
|
|
| changelevel_next |
cmd |
Immediately changes to the next map in the map rotation for the server. |
|
|
| changeteam |
cmd |
Choose a new team |
|
|
| cl_allowdownload |
1 |
Client downloads customization files |
|
ARCHIVE |
| cl_allowupload |
1 |
Client uploads customization files |
|
ARCHIVE |
| cl_always_flush_models |
0 |
If set, always flush models between map loads. Useful on systems under memory pressure. |
|
|
| cl_anglespeedkey |
0 |
|
|
CLIENTDLL |
| cl_animationinfo |
cmd |
Hud element to examine. |
|
|
| cl_autoreload |
1 |
Set to 1 to auto reload your weapon when it is empty |
|
ARCHIVE USER INFO CLIENTDLL |
| cl_autorezoom |
1 |
When set to 1, sniper rifles and bazooka weapons will automatically raise after each shot |
|
ARCHIVE USERINFO CLIENTDLL |
| cl_avoidspeed |
1000 |
|
|
CLIENTDLL |
| cl_backspeed |
450 |
|
|
GAMEDLL CHEAT REPLICATED |
| cl_blobbyshadows |
0 |
|
|
CLIENTDLL |
| cl_bob |
0 |
|
|
CLIENTDLL |
| cl_bobcycle |
0 |
|
|
CLIENTDLL |
| cl_bobup |
0 |
|
|
CLIENTDLL |
| cl_burninggibs |
0 |
A burning player that gibs has burning gibs. |
|
CLIENTDLL |
| cl_chatfilters |
63 |
Stores the chat filter settings |
|
ARCHIVE CLIENTDLL |
| cl_class |
0 |
Default class when joining a game |
|
ARCHIVE USER INFO CLIENTDLL |
| cl_clearhinthistory |
cmd |
Clear memory of client side hints displayed to the player. |
|
|
| cl_clock_correction |
1 |
Enable/disable clock correction on the client. |
|
CHEAT |
| cl_clock_correction_adjustment_max_amount |
200 |
Sets the maximum number of milliseconds per second it is allowed to correct the client clock.
It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
|
|
CHEAT |
| cl_clock_correction_adjustment_max_offset |
90 |
As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds)
it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment.
That way, the response is small when the offset is small.
|
|
CHEAT |
| cl_clock_correction_adjustment_min_offset |
10 |
If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. |
|
CHEAT |
| cl_clock_correction_force_server_tick |
999 |
Force clock correction to match the server tick + this offset (-999 disables it). |
|
CHEAT |
| cl_clock_showdebuginfo |
0 |
Show debugging info about the clock drift. |
|
CHEAT |
| cl_clockdrift_max_ms |
150 |
Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. |
|
CHEAT |
| cl_clockdrift_max_ms_threadmode |
0 |
Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. |
|
CHEAT |
| cl_cmdrate |
30 |
Max number of command packets sent to server per second |
|
ARCHIVE USERINFO |
| cl_coldbreath_enable |
1 |
Enable or disable the cold breath effect, this could be one command to turn off on low end systems.
Note for persons looking to turn off extra graphics for more performance, this may be one to consider.
|
Cold Breath system. |
CLIENTDLL |
| cl_coldbreath_forcestamina |
0 |
Simulates player "panting" and out of staminia.
To look at this you need (in a listenserver) to join the allies side, apply sv_cheats 1, then "bot" to bring on a bot, get close to them and apply bot_mimic 1.
Now the bot can be viewed breathing out fog. About 3-5 secounds per puff.
Now put on cl_coldbreath_forcestamina it has a default of "0" now set it to "1" the bot is now breathing heavy and you can see more fog, longer puffs and more often about every second.
|
Cold Breath system. Cheat and Simulation
|
CHEAT CLIENTDLL |
| cl_crosshair_alpha |
200 |
Not working Likey to be a command that adjusts from "0" invisible to "255" fully visible. |
|
ARCHIVE CLIENTDLL |
| cl_crosshair_approach_speed |
0.015 |
Not Working correctly and not referenced Likey to be controling the speed at which the crosshair moves to its final position when you change your aim.
Be careful with values if you test this. If you set "-1" you get this spamming console error...
"CTexture::GetTextureHandle(): nFrame is < 0!"
|
|
CLIENTDLL |
| cl_crosshair_blue |
200 |
The Crosshair blue color.
Range in the slider Options>Multiplayer panel is 0 - 255.
Mixing the Red - Blue - Green siliders you can get a huge range of colors
|
Crosshair settings |
ARCHIVE CLIENTDLL |
| cl_crosshair_file |
crosshair1 |
The Crosshair type (shape).
Range in the drop down list in Options>Multiplayer panel has 7 types (shapes) The default "crosshair1" is a cross shape.
|
Crosshair settings |
ARCHIVE CLIENTDLL |
| cl_crosshair_green |
200 |
The Crosshair Green color.
Range in the slider Options>Multiplayer panel is 0 - 255.
Mixing the Red - Blue - Green siliders you can get a huge range of colors
|
Crosshair settings |
ARCHIVE CLIENTDLL |
| cl_crosshair_red |
255 |
The Crosshair Red color.
Range in the slider Options>Multiplayer panel is 0 - 255.
Mixing the Red - Blue - Green siliders you can get a huge range of colors
|
Crosshair settings |
ARCHIVE CLIENTDLL |
| cl_crosshair_scale |
32 |
The Crosshair size. Range in the slider Options>Multiplayer panel is 16 - 48.
However, you can set this smaller and larger using the console or autoexec.cfg
Warning if you do perhaps look at this 2024 article, cl_crosshair_scale "10" is invisible in this test here in GitHub, your resolution should also make a dfference.
That indicates the range value in the Multiplayer panel of 16 - 48 is likey there for a reason.
|
Crosshair settings |
ARCHIVE CLIENTDLL |
| cl_customsounds |
0 |
Enable customized player sound playback |
|
|
| cl_deatheffect_always_on |
0 |
Always show the death effect |
|
ARCHIVE CLIENTDLL |
| cl_deathicon_bg_alpha |
1 |
Values set transparency of kills and deaths background.
"0" is off - "0.2" is 20% - "0.6" is 60% - "1" (Default) 100%
|
Kills and Deaths notices (panel background) |
CLIENTDLL |
| cl_deathicon_height |
18 |
Values set height size of kills and deaths icons (only not fonts).
"0" is off - "9" is 20% - "12" is 60% - "18" (Default) 100%
|
Kills and Deaths notices (icons) |
CLIENTDLL |
| cl_deathicon_width |
57 |
Values set width size of kills and deaths icons (only not fonts)
"0" is off - "25" is 20% - "38" is 60% - "57" (Default) 100%
|
Kills and Deaths notices (icons) |
CLIENTDLL |
| cl_deathlookup |
0 |
Sets the lookup map to use for death cameras |
|
CHEAT CLIENTDLL |
| cl_debug_player_perf |
0 |
|
|
|
| cl_debugrumble |
0 |
Turn on rumble debugging spew |
|
ARCHIVE CLIENTDLL |
| cl_demoviewoverride |
0 |
Override view during demo playback |
|
CLIENTDLL |
| cl_detail_avoid_force |
0 |
force with which to avoid players ( in units, percentage of the width of the detail sprite ) |
|
ARCHIVE CLIENTDLL |
| cl_detail_avoid_radius |
0 |
radius around detail sprite to avoid players |
|
ARCHIVE CLIENTDLL |
| cl_detail_avoid_recover_speed |
0 |
how fast to recover position after avoiding players |
|
ARCHIVE CLIENTDLL |
| cl_detail_max_sway |
0 |
Amplitude of the detail prop sway |
|
ARCHIVE CLIENTDLL |
| cl_detail_multiplier |
1 |
extra details to create |
|
CHEAT CLIENTDLL |
| cl_detaildist |
1200 |
Distance at which detail props are no longer visible |
|
|
| cl_detailfade |
400 |
Distance across which detail props fade in |
|
|
| cl_disablehtmlmotd |
0 |
Disable HTML motds. |
|
ARCHIVE CLIENTDLL |
| cl_dod_freezecam |
1 |
Client option to not show freeze camera on death |
|
ARCHIVE CLIENTDLL |
| cl_downloadfilter |
0 |
Determines which files can be downloaded from the server (all, none, nosounds, mapsonly) |
|
ARCHIVE |
| cl_drawhud |
1 |
Enable the rendering of the hud |
|
CHEAT CLIENTDLL |
| cl_drawleaf |
-1 |
|
|
CHEAT CLIENTDLL |
| cl_drawmaterial |
0 |
Draw a particular material over the frame |
|
CHEAT CLIENTDLL |
| cl_drawmonitors |
1 |
|
|
CLIENTDLL |
| cl_drawshadowtexture |
0 |
|
|
CHEAT CLIENTDLL |
| cl_dump_particle_stats |
cmd |
dump particle profiling info to particle_profile.csv |
|
|
| cl_dynamic_crosshair |
1 |
Turns on ("1") or off ("0") the dynamic movement of the default crosshair...
cl_crosshair_file "crosshair1"
|
Crosshair settings |
ARCHIVE CLIENTDLL |
| cl_ejectbrass |
1 |
|
|
|
| cl_enable_text_chat |
1 |
Enable text chat in this game |
|
ARCHIVE CLIENTDLL |
| cl_enabledeatheffects |
1 |
Enable/disable death camera effects |
|
ARCHIVE CLIENTDLL |
| cl_enabledeathfilmgrain |
1 |
Enable/disable the death camera film grain |
|
ARCHIVE CLIENTDLL |
| cl_enablespectatoreffects |
0 |
Enable/disable spectator camera effects |
|
ARCHIVE CLIENTDLL |
| cl_ent_absbox |
cmd |
Displays the client's absbox for the entity under the crosshair. |
|
|
| cl_ent_bbox |
cmd |
Displays the client's bounding box for the entity under the crosshair. |
|
|
| cl_ent_rbox |
cmd |
Displays the client's render box for the entity under the crosshair. |
|
|
| cl_entityreport |
0 |
For debugging, draw entity states to console |
|
CHEAT |
| cl_entityreport_sorted |
0 |
For debugging, draw entity states to console in sorted order. [0 = disabled, 1 = average, 2 = current, 3 = peak |
|
CHEAT |
| cl_extrapolate |
1 |
Enable/disable extrapolation if interpolation history runs out. |
|
CHEAT CLIENTDLL |
| cl_extrapolate_amount |
0 |
Set how many seconds the client will extrapolate entities for. |
|
CHEAT CLIENTDLL |
| cl_fastdetailsprites |
1 |
whether to use new detail sprite system |
|
CHEAT CLIENTDLL |
| cl_fasttempentcollision |
5 |
|
|
CLIENTDLL |
| cl_find_ent |
cmd |
Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring> |
|
|
| cl_find_ent_index |
cmd |
Display data for clientside entity matching specified index. Format: cl_find_ent_index <index> |
|
|
| cl_first_person_uses_world_model |
0 |
Causes the third person model to be drawn instead of the view model |
|
CLIENTDLL |
| cl_flushentitypacket |
0 |
For debugging. Force the engine to flush an entity packet. |
|
CHEAT |
| cl_forwardspeed |
450 |
|
|
GAMEDLL CHEAT REPLICATED |
| cl_fullupdate |
cmd |
Forces the server to send a full update packet |
|
|
| cl_gunlowerangle |
30 |
|
|
CLIENTDLL |
| cl_gunlowerspeed |
2 |
|
|
CLIENTDLL |
| cl_headiconoffset |
24 |
|
|
CHEAT CLIENTDLL |
| cl_headiconsize |
8 |
|
|
CHEAT CLIENTDLL |
| cl_idealpitchscale |
0 |
|
|
ARCHIVE CLIENTDLL |
| cl_identiconmode |
2 |
2 - icons over teammates' heads 1- icons over target teammate 0 - no head icons |
|
ARCHIVE CLIENTDLL |
| cl_ignorepackets |
0 |
Force client to ignore packets (for debugging). |
|
CHEAT |
| cl_interp |
0 |
Sets the interpolation amount (bounded on low side by server interp ratio settings). |
|
ARCHIVE USER INFO CLIENTDLL |
| cl_interp_all |
0 |
Disable interpolation list optimizations. |
|
CLIENTDLL |
| cl_interp_npcs |
0 |
Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) |
|
USERINFO CLIENTDLL |
| cl_interp_ratio |
2 |
Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). |
|
ARCHIVE USER INFO CLIENTDLL |
| cl_jiggle_bone_framerate_cutoff |
20 |
Skip jiggle bone simulation if framerate drops below this value (frames/second) |
|
CLIENTDLL |
| cl_lagcompensation |
1 |
Perform server side lag compensation of weapon firing events. |
|
USERINFO CLIENTDLL |
| cl_language |
0 |
Language (from HKCU\Software\Valve\Steam\Language) |
|
USERINFO |
| cl_leveloverview |
0 |
|
|
CHEAT CLIENTDLL |
| cl_leveloverviewmarker |
0 |
|
|
CHEAT CLIENTDLL |
| cl_localnetworkbackdoor |
1 |
Enable network optimizations for single player games. |
|
|
| cl_logofile |
0 |
Spraypoint logo decal. def. "materials/decals/spraylogo.vtf |
|
ARCHIVE |
| cl_low_violence |
0 |
|
|
CLIENTDLL |
| cl_maxrenderable_dist |
3000 |
Max distance from the camera at which things will be rendered |
|
CHEAT CLIENTDLL |
| cl_meathook_neck_pivot_ingame_fwd |
3 |
|
|
CLIENTDLL |
| cl_meathook_neck_pivot_ingame_up |
7 |
|
|
CLIENTDLL |
| cl_mouseenable |
1 |
|
|
CLIENTDLL |
| cl_mouselook |
1 |
Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. |
|
ARCHIVE CLIENTDLL |
| cl_movehelper_process |
1 |
|
|
CLIENTDLL |
| cl_movehelper_process_imp |
1 |
|
|
CLIENTDLL |
| cl_movehelper_process_vel |
1 |
|
|
CLIENTDLL |
| cl_mute_all_comms |
1 |
If 1, then all communications from a player will be blocked when that player is muted, including chat messages. |
|
ARCHIVE CLIENTDLL |
| cl_muzzleflash_dlight_1st |
1 |
|
|
CLIENTDLL |
| cl_muzzleflash_dlight_3rd |
1 |
|
|
CLIENTDLL |
| cl_new_impact_effects |
0 |
|
|
CLIENTDLL |
| cl_observercrosshair |
1 |
|
|
ARCHIVE CLIENTDLL |
| cl_overdraw_test |
0 |
|
|
CHEAT
NEVER_AS_STRING
CLIENTDLL
|
| cl_overview_chat_time |
2 |
|
|
ARCHIVE CLIENTDLL |
| cl_panelanimation |
cmd |
Shows panel animation variables: <panelname | blank for all panels>. |
|
|
| cl_particle_batch_mode |
1 |
|
|
CLIENTDLL |
| cl_particle_retire_cost |
0 |
|
|
CHEAT CLIENTDLL |
| cl_particle_show_bbox |
0 |
|
|
CHEAT CLIENTDLL |
| cl_particle_show_bbox_cost |
0 |
Show # of particles: green->blue->red. Use a negative number to show ALL particles even cheap ones |
|
CHEAT CLIENTDLL |
| cl_particle_stats_start |
cmd |
Start or restart particle stats - also dumps to particle_stats.csv |
|
|
| cl_particle_stats_stop |
cmd |
Stop particle stats, or snapshot this frame - also dumps to particle_stats.csv |
|
|
| cl_particle_stats_trigger_count |
0 |
Dump stats if the particle count exceeds this number. |
|
CLIENTDLL |
| cl_particleeffect_aabb_buffer |
2 |
Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as often. |
|
CHEAT CLIENTDLL |
| cl_pclass |
0 |
Dump entity by prediction classname. |
|
CHEAT CLIENTDLL |
| cl_pdump |
-1 |
Dump info about this entity to screen. |
|
CHEAT CLIENTDLL |
| cl_phys_props_enable |
1 |
Disable clientside physics props (must be set before loading a level). |
|
CLIENTDLL |
| cl_phys_props_max |
300 |
Maximum clientside physic props |
|
CLIENTDLL |
| cl_phys_props_respawndist |
1500 |
Minimum distance from the player that a clientside prop must be before it's allowed to respawn. |
|
CLIENTDLL |
| cl_phys_props_respawnrate |
60 |
Time, in seconds, between clientside prop respawns. |
|
CLIENTDLL |
| cl_phys_timescale |
1 |
Sets the scale of time for client-side physics (ragdolls) |
|
CHEAT CLIENTDLL |
| cl_pitchdown |
89 |
|
|
CHEAT CLIENTDLL |
| cl_pitchspeed |
225 |
Client pitch speed. |
|
CLIENTDLL |
| cl_pitchup |
89 |
|
|
CHEAT CLIENTDLL |
| cl_playback_screenshots |
0 |
Allows the client to playback screenshot and jpeg commands in demos. |
|
|
| cl_precacheinfo |
cmd |
Show precache info (client). |
|
|
| cl_pred_doresetlatch |
1 |
|
|
CLIENTDLL |
| cl_pred_optimize |
2 |
Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2). |
|
CLIENTDLL |
| cl_pred_track |
cmd |
<entindex> <fieldname>: Track changes to entity index entindex, for field fieldname. |
|
|
| cl_predict |
1 |
Perform client side prediction. |
|
CHEAT USERINFO CLIENTDLL |
| cl_predictionlist |
0 |
Show which entities are predicting |
|
CHEAT CLIENTDLL |
| cl_predictweapons |
1 |
Perform client side prediction of weapon effects. |
|
USERINFO CLIENTDLL |
| cl_ragdoll_collide |
0 |
|
|
CLIENTDLL |
| cl_ragdoll_fade_time |
15 |
|
|
CLIENTDLL |
| cl_ragdoll_physics_enable |
1 |
Enable/disable ragdoll physics. |
|
CLIENTDLL |
| cl_ragdoll_pronecheck_distance |
64 |
|
|
GAMEDLL CLIENTDLL |
| cl_reload_localization_files |
cmd |
Reloads all localization files |
|
|
| cl_removedecals |
cmd |
Remove the decals from the entity under the crosshair. |
|
|
| cl_resend |
6 |
Delay in seconds before the client will resend the 'connect' attempt |
|
|
| cl_rumblescale |
1 |
Scale sensitivity of rumble effects (0 to 1.0) |
|
ARCHIVE CLIENTDLL |
| cl_screenshotname |
0 |
Custom Screenshot name |
|
|
| cl_SetupAllBones |
0 |
|
|
CLIENTDLL |
| cl_shadowtextureoverlaysize |
256 |
|
|
CHEAT CLIENTDLL |
| cl_show_connectionless_packet_warnings |
0 |
Show console messages about ignored connectionless packets on the client. |
|
|
| cl_show_num_particle_systems |
0 |
Display the number of active particle systems. |
|
CLIENTDLL |
| cl_show_speed |
0 |
spam console with local player speed |
|
GAMEDLL CHEAT REPLICATED |
| cl_show_splashes |
1 |
|
|
CLIENTDLL |
| cl_showbattery |
0 |
Draw current battery level at top of screen when on battery power |
|
CLIENTDLL |
| cl_ShowBoneSetupEnts |
0 |
Show which entities are having their bones setup each frame. |
|
CLIENTDLL |
| cl_showdemooverlay |
0 |
How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always) |
|
|
| cl_showents |
cmd |
Dump entity list to console. |
|
|
| cl_showerror |
0 |
Show prediction errors, 2 for above plus detailed field deltas. |
|
CLIENTDLL |
| cl_showevents |
0 |
Print event firing info in the console |
|
CHEAT |
| cl_showfps |
0 |
Draw fps meter at top of screen (1 = fps, 2 = smooth fps) |
|
CLIENTDLL |
| cl_showhelp |
1 |
Set to 0 to not show on-screen help |
|
ARCHIVE USER INFO CLIENTDLL |
| cl_showpausedimage |
1 |
Show the 'Paused' image when game is paused. |
|
CLIENTDLL |
| cl_showpluginmessages |
0 |
Allow plugins to display messages to you |
|
ARCHIVE |
| cl_showpos |
0 |
Draw current position at top of screen |
|
CLIENTDLL |
| cl_ShowSunVectors |
0 |
|
|
CLIENTDLL |
| cl_showtextmsg |
1 |
Enable/disable text messages printing on the screen. |
|
CLIENTDLL |
| cl_sidespeed |
450 |
|
|
GAMEDLL CHEAT REPLICATED |
| cl_smooth |
1 |
Smooth view/eye origin after prediction errors |
|
CLIENTDLL |
| cl_smoothtime |
0 |
Smooth client's view after prediction error over this many seconds |
|
CLIENTDLL |
| cl_software_cursor |
0 |
Switches the game to use a larger software cursor instead of the normal OS cursor |
|
ARCHIVE CLIENTDLL |
| cl_soundemitter_flush |
cmd |
Flushes the sounds.txt system (client only) |
|
|
| cl_soundfile |
0 |
Jingle sound file. |
|
ARCHIVE |
| cl_soundscape_flush |
cmd |
Flushes the client side soundscapes |
|
|
| cl_soundscape_printdebuginfo |
cmd |
print soundscapes |
|
|
| cl_spec_mode |
1 |
spectator mode |
|
ARCHIVE USERINFO SERVER_CAN_EXECUTE CLIENTDLL |
| cl_spectatorlookup |
0 |
Sets the lookup map to use for spectator cameras |
|
CHEAT CLIENTDLL |
| cl_sporeclipdistance |
512 |
|
|
CHEAT CLIENTDLL |
| cl_spraydisable |
0 |
Disable player sprays.
"1" disables sprays.
Used to be "cl_playerspraydisable"
|
New in this update |
ARCHIVE CLIENTDLL |
| cl_sun_decay_rate |
0 |
|
|
CHEAT CLIENTDLL |
| cl_team |
0 |
Default team when joining a game |
|
ARCHIVE USER INFO CLIENTDLL |
| cl_test_vm_offset |
0 |
|
|
CHEAT CLIENTDLL |
| cl_threaded_client_leaf_system |
0 |
|
|
CLIENTDLL |
| cl_timeout |
30 |
After this many seconds without receiving a packet from the server, the client will disconnect itself |
|
ARCHIVE |
| cl_updaterate |
20 |
Number of packets per second of updates you are requesting from the server |
|
ARCHIVE USERINFO |
| cl_upspeed |
320 |
|
|
GAMEDLL CHEAT REPLICATED |
| cl_view |
cmd |
Set the view entity index. |
|
|
| cl_voice_filter |
0 |
Filter voice by name substring |
|
|
| cl_voicesubtitles |
1 |
Enable/disable subtitle printing on voice commands and hand signals. |
|
CLIENTDLL |
| cl_voicetest |
0 |
|
|
CHEAT CLIENTDLL |
| cl_winddir |
0 |
Weather effects wind direction angle |
|
CHEAT CLIENTDLL |
| cl_windspeed |
0 |
Weather effects wind speed scalar |
|
CHEAT CLIENTDLL |
| cl_wpn_sway_interp |
0 |
|
|
CLIENTDLL |
| cl_wpn_sway_scale |
2 |
|
|
CLIENTDLL |
| cl_yawspeed |
210 |
Client yaw speed. |
|
CLIENTDLL |
| clear |
cmd |
Clear all console output. |
|
|
| clear_debug_overlays |
cmd |
clears debug overlays |
|
|
| clientport |
27005 |
Host game client port |
|
|
| closecaption |
0 |
Enable close captioning. |
|
ARCHIVE USERINFO |
| cmd |
cmd |
Forward command to server. |
|
|
| collision_shake_amp |
0 |
|
|
GAMEDLL |
| collision_shake_freq |
0 |
|
|
GAMEDLL |
| collision_shake_time |
0 |
|
|
GAMEDLL |
| collision_test |
cmd |
Tests collision system |
|
|
| colorcorrectionui |
cmd |
Show/hide the color correction tools UI. |
|
|
| '+commandermousemove' |
cmd |
|
|
|
| '-commandermousemove' |
cmd |
|
|
|
| commentary |
0 |
Desired commentary mode state. |
|
GAMEDLL |
| commentary_available |
0 |
Automatically set by the game when a commentary file is available for the current map. |
|
GAMEDLL |
| commentary_cvarsnotchanging |
cmd |
|
|
|
| commentary_finishnode |
cmd |
|
|
|
| commentary_firstrun |
0 |
|
|
ARCHIVE CLIENTDLL |
| commentary_showmodelviewer |
cmd |
Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name> |
|
|
| commentary_testfirstrun |
cmd |
|
|
|
| con_drawnotify |
1 |
Disables drawing of notification area (for taking screenshots). |
|
|
| con_enable |
0 |
"1" Allows the console to be activated. |
|
ARCHIVE |
| con_filter_enable |
0 |
Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than other text. |
|
|
| con_filter_text |
0 |
Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate. |
|
|
| con_filter_text_out |
0 |
Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate. |
|
|
| con_logfile |
0 |
Console output gets written to this file |
|
|
| con_notifytime |
8 |
How long to display recent console text to the upper part of the game window |
|
|
| con_nprint_bgalpha |
50 |
Con_NPrint background alpha. |
|
|
| con_nprint_bgborder |
5 |
Con_NPrint border size. |
|
|
| con_timestamp |
0 |
Prefix console.log entries with timestamps |
|
|
| con_trace |
0 |
Print console text to low level printout. |
|
|
| condump |
cmd |
dump the text currently in the console to condumpXX.log |
|
|
| connect |
cmd |
Connect to specified server. |
|
|
| contimes |
8 |
Number of console lines to overlay for debugging. |
|
|
| coop |
0 |
Cooperative play. |
|
NOTIFY |
| cpu_frequency_monitoring |
0 |
Set CPU frequency monitoring interval in seconds. Zero means disabled. |
|
|
| create_flashlight |
cmd |
|
|
|
| CreateHairball |
cmd |
|
|
|
| CreatePredictionError |
cmd |
Create a prediction error |
|
|
| creditsdone |
cmd |
|
|
|
| crosshair |
1 |
|
|
ARCHIVE CLIENTDLL |
| cvarlist |
cmd |
Show the list of convars/concommands. |
|
|
| datacachesize |
512 |
Size in MB. |
|
|
| dbghist_addline |
cmd |
Add a line to the debug history. Format: <category id> <line> |
|
|
| dbghist_dump |
cmd |
Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Scene Print 3: Alyx Blind 4: Log of damage done to player |
|
|
| deathmatch |
0 |
Running a deathmatch server. |
|
NOTIFY |
| debug_materialmodifycontrol |
0 |
|
Dev' tool |
GAMEDLL |
| debug_materialmodifycontrol_client |
0 |
|
Dev' tool |
CLIENTDLL |
| debug_physimpact |
0 |
|
Dev' tool |
GAMEDLL |
| debug_touchlinks |
0 |
Spew touch link activity |
Dev' tool |
GAMEDLL |
| debugsystemui |
cmd |
Show/hide the debug system UI.
Requires sv_cheats 1 on a listen server.
The debug topics are , Performance, MatSys, Renderer, Physics, AI and Node Graph.
Most end in a "unknown command"
|
Dev' tool
See here.
|
CHEAT |
| decalfrequency |
10 |
|
|
GAMEDLL NOTIFY |
| default_fov |
90 |
|
|
CHEAT CLIENTDLL |
| demo_avellimit |
2000 |
Angular velocity limit before eyes considered snapped for demo playback. |
|
|
| demo_debug |
0 |
Demo debug info. |
|
|
| demo_fastforwardfinalspeed |
20 |
Go this fast when starting to hold FF button. |
|
|
| demo_fastforwardramptime |
5 |
How many seconds it takes to get to full FF speed. |
|
|
| demo_fastforwardstartspeed |
2 |
Go this fast when starting to hold FF button. |
|
|
| demo_fov_override |
0 |
If nonzero, this value will be used to override FOV during demo playback. |
|
DONTRECORD CLIENTDLL |
| demo_gototick |
cmd |
Skips to a tick in demo. |
|
|
| demo_interplimit |
4000 |
How much origin velocity before it's considered to have 'teleported' causing interpolation to reset. |
|
|
| demo_interpolateview |
1 |
Do view interpolation during dem playback. |
|
|
| demo_legacy_rollback |
1 |
Use legacy view interpolation rollback amount in demo playback. |
|
|
| demo_pause |
cmd |
Pauses demo playback. |
|
|
| demo_pauseatservertick |
0 |
Pauses demo playback at server tick |
|
|
| demo_quitafterplayback |
0 |
Quits game after demo playback. |
|
|
| demo_recordcommands |
1 |
Record commands typed at console into .dem files. |
|
CHEAT |
| demo_resume |
cmd |
Resumes demo playback. |
|
|
| demo_setendtick |
cmd |
Sets end demo playback tick. Set to 0 to disable. |
|
|
| demo_timescale |
cmd |
Sets demo replay speed. |
|
|
| demo_togglepause |
cmd |
Toggles demo playback. |
|
|
| demolist |
cmd |
Print demo sequence list. |
|
|
| demos |
cmd |
Demo demo file sequence. |
|
|
| demoui |
cmd |
Show/hide the demo player UI. |
|
|
| demoui2 |
cmd |
Show/hide the advanced demo player UI (demoui2). |
|
|
| '+demoui2' |
cmd |
Bring the advanced demo player UI (demoui2) to foreground. |
|
|
| '-demoui2' |
cmd |
Send the advanced demo player UI (demoui2) to background. |
|
|
| deployed_bazooka_sensitivity |
0 |
Mouse sensitivity while deploying a bazooka |
|
CHEAT CLIENTDLL |
| deployed_mg_sensitivity |
0 |
Mouse sensitivity while deploying a machine gun |
|
CHEAT CLIENTDLL |
| developer |
0 |
Set developer message level |
|
|
| devshots_nextmap |
cmd |
Used by the devshots system to go to the next map in the devshots maplist. |
|
|
| devshots_screenshot |
cmd |
Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead. |
|
|
| differences |
cmd |
Show all convars which are not at their default values.
You can use this in the console, first type "clear" to clear the console, then "differences" then save via "condump" and go to the dod folder for the txt file namded "condumpXXX.txt" for that file.
|
Console
Command
|
|
| disconnect |
cmd |
Disconnect game from server. |
|
|
| disp_dynamic |
0 |
|
|
|
| dispcoll_drawplane |
0 |
|
|
GAMEDLL |
| displaysoundlist |
0 |
|
|
GAMEDLL |
| dlight_debug |
cmd |
Creates a dlight in front of the player |
|
|
| dod_bodyheightoffset |
4 |
Deploy height offset. |
|
GAMEDLL CHEAT REPLICATED |
| dod_bonusround |
1 |
If true, the winners of the round can attack in the intermission. |
|
GAMEDLL REPLICATED |
| dod_bonusroundtime |
15 |
Time after round win until round restarts |
|
GAMEDLL REPLICATED |
| dod_bulletforcescale |
1 |
|
|
GAMEDLL CHEAT |
| dod_debugdamage |
0 |
|
|
GAMEDLL CHEAT |
| dod_debugmgdeploy |
0 |
|
|
GAMEDLL CHEAT |
| dod_enableroundwaittime |
1 |
Enable timers to wait between rounds. |
|
GAMEDLL REPLICATED |
| dod_explosionforcescale |
1 |
|
|
GAMEDLL CHEAT |
| dod_flagrespawnbonus |
1 |
How many seconds per advantage flag to decrease the respawn time |
|
GAMEDLL CHEAT |
| dod_freezecam |
1 |
show players a freezecam shot of their killer on death "0" turns this off. |
|
ARCHIVE
GAMEDLL
REPLICATED
|
| dod_friendlyfiresafezone |
100 |
Units around a player where they will not damage teammates, even if FF is on |
|
ARCHIVE GAMEDLL |
| dod_grenadegravity |
-420 |
gravity applied to grenades |
|
GAMEDLL CHEAT |
| dod_grenademaxspeed |
1400 |
|
|
GAMEDLL CHEAT |
| dod_grenademinspeed |
500 |
|
|
GAMEDLL CHEAT |
| dod_grenadespeed |
4 |
|
|
GAMEDLL CHEAT |
| dod_meleeattackforcescale |
8 |
|
|
GAMEDLL CHEAT |
| dod_overview_voice_icon_size |
64 |
|
|
ARCHIVE CLIENTDLL |
| dod_playachievementsound |
1 |
Turn on or off the achievement sounds |
|
ARCHIVE CLIENTDLL |
| dod_playerstatetransitions |
-2 |
dod_playerstatetransitions <ent index or -1 for all>. Show player state transitions. |
|
GAMEDLL CHEAT |
| dod_playrivalrysounds |
1 |
Turn on or off the rivalry sounds. |
|
ARCHIVE CLIENTDLL |
| dod_playwinmusic |
1 |
Turn on or off the end of the round music. |
|
ARCHIVE CLIENTDLL |
| dod_showcleanedupents |
0 |
Show entities that are removed on round respawn |
|
GAMEDLL |
| dod_showroundtransitions |
0 |
Show gamestate round transitions |
|
GAMEDLL |
| dod_simulatemultiplecappers |
1 |
|
|
GAMEDLL CHEAT |
| dod_stun_max_pitch |
50 |
|
|
GAMEDLL CHEAT |
| dod_stun_max_roll |
30 |
|
|
GAMEDLL CHEAT |
| dod_stun_max_yaw |
150 |
|
|
GAMEDLL CHEAT |
| dod_stun_min_pitch |
30 |
|
|
GAMEDLL CHEAT |
| dod_stun_min_roll |
15 |
|
|
GAMEDLL CHEAT |
| dod_stun_min_yaw |
120 |
|
|
GAMEDLL CHEAT |
| dod_test_winpanel |
cmd |
Shows the win panel if sv_cheats "1" is used on a listenserver. |
Guide to editing the Win Panels (dodbits) |
CHEAT |
| dod_waverespawnfactor |
1 |
Factor for respawn wave timers |
|
GAMEDLL CHEAT REPLICATED |
| dod_winter_always_drop_presents |
0 |
|
|
GAMEDLL CHEAT |
| dod_winter_never_drop_presents |
0 |
|
|
GAMEDLL CHEAT |
| dod_winter_present_drop_chance |
0 |
|
|
GAMEDLL CHEAT |
| download_debug |
0 |
|
|
DONTRECORD |
| drawcross |
cmd |
Draws a cross at the given location Arguments: x y z |
|
|
| drawline |
cmd |
Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 |
|
|
| dsp_automatic |
0 |
|
|
DEMO |
| dsp_db_min |
80 |
|
|
DEMO |
| dsp_db_mixdrop |
0 |
|
|
DEMO |
| dsp_dist_max |
1440 |
|
|
CHEATDEMO |
| dsp_dist_min |
0 |
|
|
CHEATDEMO |
| dsp_enhance_stereo |
0 |
|
|
ARCHIVE |
| dsp_facingaway |
0 |
|
|
DEMO |
| dsp_mix_max |
0 |
|
|
DEMO |
| dsp_mix_min |
0 |
|
|
DEMO |
| dsp_off |
0 |
|
|
CHEAT |
| dsp_player |
0 |
|
|
DEMO
SERVER_CAN_EXECUTE
|
| dsp_reload |
cmd |
|
|
|
| dsp_room |
0 |
|
|
DEMO |
| dsp_slow_cpu |
0 |
|
|
ARCHIVE DEMO |
| dsp_spatial |
40 |
|
|
DEMO |
| dsp_speaker |
50 |
|
|
DEMO |
| dsp_vol_2ch |
1 |
|
|
DEMO |
| dsp_vol_4ch |
0 |
|
|
DEMO |
| dsp_vol_5ch |
0 |
|
|
DEMO |
| dsp_volume |
1 |
|
|
ARCHIVE DEMO |
| dsp_water |
14 |
|
|
DEMO |
| dt_ShowPartialChangeEnts |
0 |
(SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE). |
|
|
| dt_UsePartialChangeEnts |
1 |
(SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization. |
|
|
| dti_flush |
cmd |
Write out the datatable instrumentation files (you must run with -dti for this to work). |
|
|
| dtwarning |
0 |
Print data table warnings? |
|
|
| dtwatchclass |
0 |
Watch all fields encoded with this table. |
|
|
| dtwatchent |
-1 |
Watch this entities data table encoding. |
|
|
| dtwatchvar |
0 |
Watch the named variable. |
|
|
| '+duck' |
cmd |
|
|
|
| '-duck' |
cmd |
|
|
|
| dump_entity_sizes |
cmd |
Print sizeof(entclass) |
|
|
| dump_globals |
cmd |
Dump all global entities/states |
|
|
| dump_panels |
cmd |
Dump Panel Tree |
|
|
| dump_x360_cfg |
cmd |
Dump X360 config files to disk |
|
|
| dump_x360_saves |
cmd |
Dump X360 save games to disk |
|
|
| dumpentityfactories |
cmd |
Lists all entity factory names. |
|
|
| dumpeventqueue |
cmd |
Dump the contents of the Entity I/O event queue to the console. |
|
|
| dumpgamestringtable |
cmd |
Dump the contents of the game string table to the console. |
|
|
| dumplongticks |
cmd |
Enables generating minidumps on long ticks. |
|
|
| dumpsavedir |
cmd |
List the contents of the save directory in memory |
|
|
| dumpstringtables |
cmd |
Print string tables to console. |
|
|
| echo |
cmd |
Echo text to console. |
|
|
| enable_debug_overlays |
1 |
Enable rendering of debug overlays |
|
GAMEDLL CHEAT |
| endmovie |
cmd |
Stop recording movie frames. |
|
|
| engine_no_focus_sleep |
50 |
|
|
ARCHIVE |
| english |
1 |
If set to 1, running the english language set of assets. |
|
USERINFO CLIENTDLL |
| ent_absbox |
cmd |
Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
|
|
| ent_attachments |
cmd |
Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
|
|
| ent_autoaim |
cmd |
Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
|
|
| ent_bbox |
cmd |
Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
|
|
| ent_call |
cmd |
ent_call <funcname> <option:entname> calls function on current look target or filtername, checks on ent, then root, then mode, then map scope |
|
|
| ent_cancelpendingentfires |
cmd |
Cancels all ent_fire created outputs that are currently waiting for their delay to expire. |
|
|
| ent_create |
cmd |
Creates an entity of the given type where the player is looking. Additional parameters can be passed in in the form: ent_create <entity name> <param 1 name> <param 1> <param 2 name> <param 2>...<param N name> <param N> |
|
|
| ent_debugkeys |
0 |
|
|
GAMEDLL |
| ent_dump |
cmd |
Usage: ent_dump <entity name> |
|
|
| ent_fire |
cmd |
Usage: ent_fire <target> [action] [value] [delay] |
|
|
| ent_info |
cmd |
Usage: ent_info <class name> |
|
|
| ent_keyvalue |
cmd |
Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1> <value1> <key2> <value2> ... <keyN> <valueN> |
|
|
| ent_messages |
cmd |
Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
|
|
| ent_messages_draw |
0 |
Visualizes all entity input/output activity. |
|
GAMEDLL CHEAT |
| ent_name |
cmd |
|
|
|
| ent_orient |
cmd |
Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis. Format: ent_orient <entity name> <optional: allangles> |
|
|
| ent_pause |
cmd |
Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'. |
|
|
| ent_pivot |
cmd |
Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
|
|
| ent_rbox |
cmd |
Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
|
|
| ent_remove |
cmd |
Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
|
|
| ent_remove_all |
cmd |
Removes all entities of the specified type Arguments: {entity_name} / {class_name} |
|
|
| ent_rotate |
cmd |
Rotates an entity by a specified # of degrees |
|
|
| ent_script_dump |
cmd |
Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
|
|
| ent_setname |
cmd |
Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at |
|
|
| ent_show_response_criteria |
cmd |
Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
|
|
| ent_step |
cmd |
When 'ent_pause' is set this will step through one waiting input / output message at a time. |
|
|
| ent_teleport |
cmd |
Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name> |
|
|
| ent_text |
cmd |
Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
|
|
| ent_viewoffset |
cmd |
Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
|
|
| envmap |
cmd |
|
|
|
| escape |
cmd |
Escape key pressed. |
|
|
| exec |
cmd |
Execute script file. |
|
|
| exit |
cmd |
Exit the engine. |
|
|
| explode |
cmd |
Kills the player with explosive damage |
|
|
| explodevector |
cmd |
Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value> |
|
|
| fadein |
cmd |
fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. |
|
|
| fadeout |
cmd |
fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. |
|
|
| fast_fogvolume |
0 |
|
|
|
| filesystem_buffer_size |
0 |
Size of per file buffers. 0 for none |
|
|
| filesystem_max_stdio_read |
16 |
|
|
|
| filesystem_native |
1 |
Use native FS or STDIO |
|
|
| filesystem_report_buffered_io |
0 |
|
|
|
| filesystem_unbuffered_io |
1 |
|
|
|
| filesystem_use_overlapped_io |
1 |
|
|
|
| find |
cmd |
Find concommands with the specified string in their name/help text. |
|
|
| find_ent |
cmd |
Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring> |
|
|
| find_ent_index |
cmd |
Display data for entity matching specified index. Format: find_ent_index <index> |
|
|
| findflags |
cmd |
Find concommands by flags. |
|
|
| fire_absorbrate |
3 |
|
|
GAMEDLL |
| fire_dmgbase |
1 |
|
|
GAMEDLL |
| fire_dmginterval |
1 |
|
|
GAMEDLL |
| fire_dmgscale |
0 |
|
|
GAMEDLL |
| fire_extabsorb |
5 |
|
|
GAMEDLL |
| fire_extscale |
12 |
|
|
GAMEDLL |
| fire_growthrate |
1 |
|
|
GAMEDLL |
| fire_heatscale |
1 |
|
|
GAMEDLL |
| fire_incomingheatscale |
0 |
|
|
GAMEDLL |
| fire_maxabsorb |
50 |
|
|
GAMEDLL |
| firetarget |
cmd |
|
|
|
| firstperson |
cmd |
Switch to firstperson camera. |
|
|
| fish_debug |
0 |
Show debug info for fish |
|
CHEAT CLIENTDLL |
| fish_dormant |
0 |
Turns off interactive fish behavior. Fish become immobile and unresponsive. |
|
GAMEDLL CHEAT REPLICATED |
| flex_expression |
0 |
|
|
GAMEDLL |
| flex_looktime |
5 |
|
|
GAMEDLL |
| flex_maxawaytime |
1 |
|
|
GAMEDLL |
| flex_maxplayertime |
7 |
|
|
GAMEDLL |
| flex_minawaytime |
0 |
|
|
GAMEDLL |
| flex_minplayertime |
5 |
|
|
GAMEDLL |
| flex_rules |
1 |
Allow flex animation rules to run. |
|
CLIENTDLL |
| flex_smooth |
1 |
Applies smoothing/decay curve to flex animation controller changes. |
|
CLIENTDLL |
| flex_talk |
0 |
|
|
GAMEDLL |
| flush |
cmd |
Flush unlocked cache memory. |
|
|
| flush_locked |
cmd |
Flush unlocked and locked cache memory. |
|
|
| fog_color |
-1 |
|
|
CHEAT CLIENTDLL |
| fog_colorskybox |
-1 |
|
|
CHEAT CLIENTDLL |
| fog_enable |
-1 |
|
|
CHEAT CLIENTDLL |
| fog_enable_water_fog |
1 |
|
|
CHEAT |
| fog_enableskybox |
-1 |
|
|
CHEAT CLIENTDLL |
| fog_end |
-1 |
|
|
CHEAT CLIENTDLL |
| fog_endskybox |
-1 |
|
|
CHEAT CLIENTDLL |
| fog_maxdensity |
-1 |
|
|
CHEAT CLIENTDLL |
| fog_maxdensityskybox |
-1 |
|
|
CHEAT CLIENTDLL |
| fog_override |
0 |
|
|
CHEAT CLIENTDLL |
| fog_radial |
-1 |
|
|
CHEAT CLIENTDLL |
| fog_radialskybox |
-1 |
|
|
CHEAT CLIENTDLL |
| fog_start |
-1 |
|
|
CHEAT CLIENTDLL |
| fog_startskybox |
-1 |
|
|
CHEAT CLIENTDLL |
| fogui |
cmd |
Show/hide fog control UI. |
|
|
| force_centerview |
cmd |
|
|
|
| '+forward' |
cmd |
|
|
|
| '-forward' |
cmd |
|
|
|
| fov |
cmd |
Change players FOV |
|
|
| fps_max |
400 |
Frame rate limiter, cannot be set while connected to a server. |
|
|
| free_pass_peek_debug |
0 |
|
|
GAMEDLL |
| fs_monitor_read_from_pack |
0 |
0:Off, 1:Any, 2:Sync only |
|
|
| fs_printopenfiles |
cmd |
Show all files currently opened by the engine. |
|
|
| fs_report_sync_opens |
0 |
0:Off, 1:Blocking only, 2:All |
|
|
| fs_warning_level |
cmd |
Set the filesystem warning level. |
|
|
| fs_warning_mode |
0 |
0:Off, 1:Warn main thread, 2:Warn other threads |
|
|
| func_break_max_pieces |
15 |
|
|
ARCHIVE GAMEDLL REPLICATED |
| func_break_reduction_factor |
0 |
|
|
GAMEDLL |
| func_breakdmg_bullet |
0 |
|
|
GAMEDLL |
| func_breakdmg_club |
1 |
|
|
GAMEDLL |
| func_breakdmg_explosive |
1 |
|
|
GAMEDLL |
| g15_dumpplayer |
cmd |
Spew player data. |
|
|
| g15_reload |
cmd |
Reloads the Logitech G-15 Keyboard configs. |
|
|
| g15_update_msec |
250 |
Logitech G-15 Keyboard update interval. |
|
ARCHIVE CLIENTDLL |
| g_debug_angularsensor |
0 |
|
|
GAMEDLL CHEAT |
| g_debug_constraint_sounds |
0 |
Enable debug printing about constraint sounds. |
|
GAMEDLL CHEAT |
| g_debug_doors |
0 |
|
|
GAMEDLL |
| g_debug_npc_vehicle_roles |
0 |
|
|
GAMEDLL |
| g_debug_ragdoll_removal |
0 |
|
|
GAMEDLL CHEAT REPLICATED |
| g_debug_ragdoll_visualize |
0 |
|
|
CHEAT CLIENTDLL |
| g_debug_trackpather |
0 |
|
|
GAMEDLL CHEAT |
| g_debug_transitions |
0 |
Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition. |
|
GAMEDLL |
| g_debug_vehiclebase |
0 |
|
|
GAMEDLL CHEAT |
| g_debug_vehicledriver |
0 |
|
|
GAMEDLL CHEAT |
| g_debug_vehicleexit |
0 |
|
|
GAMEDLL CHEAT |
| g_debug_vehiclesound |
0 |
|
|
GAMEDLL CHEAT |
| g_Language |
0 |
|
|
GAMEDLL REPLICATED |
| g_ragdoll_fadespeed |
600 |
|
|
CLIENTDLL |
| g_ragdoll_important_maxcount |
2 |
|
|
GAMEDLL REPLICATED |
| g_ragdoll_lvfadespeed |
100 |
|
|
CLIENTDLL |
| g_ragdoll_maxcount |
8 |
|
|
GAMEDLL REPLICATED |
| gamemenucommand |
cmd |
Issue game menu command. |
|
|
| gameui_activate |
cmd |
Shows the game UI |
|
|
| gameui_allowescape |
cmd |
Escape key allowed to hide game UI |
|
|
| gameui_allowescapetoshow |
cmd |
Escape key allowed to show game UI |
|
|
| gameui_hide |
cmd |
Hides the game UI |
|
|
| gameui_hide_dialog |
cmd |
asdf |
|
|
| gameui_preventescape |
cmd |
Escape key doesn't hide game UI |
|
|
| gameui_preventescapetoshow |
cmd |
Escape key doesn't show game UI |
|
|
| gameui_show_dialog |
cmd |
Show an arbitrary Dialog. |
|
|
| gameui_xbox |
0 |
|
|
|
| getpos |
cmd |
dump position and angles to the console |
|
|
| give |
cmd |
Give item to player. Arguments: <item_name> |
|
|
| givecurrentammo |
cmd |
Give a supply of ammo for current weapon.. |
|
|
| gl_amd_occlusion_workaround |
1 |
|
|
|
| gl_clear |
0 |
|
|
CLIENTDLL |
| gl_clear_randomcolor |
0 |
Clear the back buffer to random colors every frame. Helps spot open seams in geometry. |
|
CHEAT CLIENTDLL |
| global_set |
cmd |
global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD). |
|
|
| god |
cmd |
Toggle. Player becomes invulnerable. |
|
|
| '+graph' |
cmd |
|
|
|
| '-graph' |
cmd |
|
|
|
| '-grenade1' |
cmd |
|
|
|
| '+grenade1' |
cmd |
|
|
|
| '-grenade2' |
cmd |
|
|
|
| '+grenade2' |
cmd |
|
|
|
| groundlist |
cmd |
Display ground entity list <index> |
|
|
| hammer_update_entity |
cmd |
Updates the entity's position/angles when in edit mode |
|
|
| hammer_update_safe_entities |
cmd |
Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entities mentioned in any hammer_updateignorelist objects in this map. |
|
|
| hap_damagescale_game |
1 |
|
|
CLIENTDLL |
| hap_HasDevice |
0 |
falcon is connected |
|
USERINFO
CLIENTDLL
|
| hap_melee_scale |
0.8 |
|
|
NEVER_AS_STRING
CLIENTDLL
|
| hap_noclip_avatar_scale |
0.1 |
|
|
NEVER_AS_STRING
CLIENTDLL
|
| hap_ui_vehicles |
0 |
|
|
CLIENTDLL |
| help |
cmd |
Find help about a convar/concommand. |
|
|
| hideconsole |
cmd |
Hide the console. |
|
|
| hidehud |
0 |
|
|
CHEAT CLIENTDLL |
| hidepanel |
cmd |
Hides a viewport panel <name> |
|
|
| hl2_episodic |
0 |
|
|
GAMEDLL
REPLICATED
|
| host_flush_threshold |
20 |
Memory threshold below which the host should flush caches between server instances |
|
|
| host_framerate |
0 |
Set to lock per-frame time elapse. |
|
|
| host_limitlocal |
0 |
Apply cl_cmdrate and cl_updaterate to loopback connection |
|
|
| host_map |
0 |
Current map name. |
|
|
| host_profile |
0 |
|
|
|
| host_runofftime |
cmd |
Run off some time without rendering/updating sounds |
|
|
| host_showcachemiss |
0 |
Print a debug message when the client or server cache is missed. |
|
|
| host_ShowIPCCallCount |
0 |
Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame. |
|
|
| host_sleep |
0 |
Force the host to sleep a certain number of milliseconds each frame. |
|
CHEAT |
| host_speeds |
0 |
Show general system running times. |
|
|
| host_thread_mode |
0 |
Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force) |
|
|
| host_timer_report |
cmd |
Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only) |
|
|
| host_timer_spin_ms |
0 |
Use CPU busy-loop for improved timer precision (dedicated only) |
|
|
| host_timescale |
1 |
Prescale the clock by this amount. |
|
REPLICATED |
| host_writeconfig |
cmd |
Store current settings to config.cfg (or specified .cfg file). |
|
|
| hostip |
0 |
Host game server ip |
|
|
| hostname |
"" |
Hostname for server. |
|
|
| hostport |
27015 |
Host game server port |
|
|
| hud_autoaim_method |
1 |
|
|
CLIENTDLL |
| hud_autoaim_scale_icon |
0 |
|
|
CLIENTDLL |
| hud_autoreloadscript |
0 |
Automatically reloads the animation script each time one is ran |
|
CLIENTDLL |
| hud_c4pickuppanel |
1 |
Set to 0 to not draw the HUD c4 pickup panel |
|
ARCHIVE CLIENTDLL |
| hud_capturepanel |
1 |
Set to 0 to not draw the HUD capture panel |
|
ARCHIVE CLIENTDLL |
| hud_centerid |
1 |
"hud_centerid" ( def. "1" = on "0" = Off) .
You can also turn this off via the game menu "Options" - "Multiplayer" - "Advanced" Button - untick "Center Player names" Press Apply and OK.
|
Player Health and ID |
ARCHIVE CLIENTDLL |
| hud_classautokill |
1 |
Automatically kill player after choosing a new playerclass. |
|
ARCHIVE CLIENTDLL |
| hud_deathnotice_time |
6 |
Turn off, or reduce the time the Kills and Deaths display. (seconds value) Off... hud_deathnotice_time 0 0.5s... hud_deathnotice_time 0.5 4sec... hud_deathnotice_time 4 DEF... hud_deathnotice_time 6 ("6" default and displays for 6 seconds) |
Kills and Deaths area (time they are displayed) |
CLIENTDLL |
| hud_draw_active_reticle |
0 |
|
|
CLIENTDLL |
| hud_draw_fixed_reticle |
0 |
|
|
ARCHIVE CLIENTDLL |
| hud_drawhistory_time |
5 |
|
|
CLIENTDLL |
| hud_fastswitch |
0 |
|
|
ARCHIVE CLIENTDLL |
| hud_freezecamhide |
0 |
Hide the HUD during freeze-cam |
|
ARCHIVE CLIENTDLL |
| hud_magnetism |
0 |
|
|
CLIENTDLL |
| hud_reloadscheme |
cmd |
Reloads hud layout and animation scripts. |
|
|
| hud_reticle_alpha_speed |
700 |
HL2 only - control the speed at which the reticle's alpha (transparency) changes. |
Not in dod:s |
CLIENTDLL |
| hud_reticle_maxalpha |
255 |
HL2 only - the reticle's alpha (transparency) maximum value (255 is maximum visibiliy) |
Not in dod:s |
CLIENTDLL |
| hud_reticle_minalpha |
125 |
HL2 only - the reticle's alpha (transparency) minimum value (0 is invisable ) |
Not in dod:s |
CLIENTDLL |
| hud_reticle_scale |
1 |
HL2 only - Adjusts the size of the reticle. |
Not in dod:s |
CLIENTDLL |
| hud_saytext_time |
12 |
|
|
CLIENTDLL |
| hud_takesshots |
0 |
Auto-save a scoreboard screenshot at the end of a map. |
|
ARCHIVE CLIENTDLL |
| hurtme |
cmd |
Hurts the player. Arguments: <health to lose> |
|
|
| ifm_basecamera_camerastate |
cmd |
Set camera state |
|
|
| ifm_steadycam_2ddragconstant |
11 |
|
|
ARCHIVE CLIENTDLL |
| ifm_steadycam_2dspringconstant |
33 |
|
|
ARCHIVE CLIENTDLL |
| ifm_steadycam_armspeed |
0 |
|
|
ARCHIVE CLIENTDLL |
| ifm_steadycam_mousefactor |
1 |
|
|
ARCHIVE CLIENTDLL |
| ifm_steadycam_mousepower |
1 |
|
|
ARCHIVE CLIENTDLL |
| ifm_steadycam_noise |
0 |
|
|
ARCHIVE
REPLICATED
CLIENTDLL
|
| ifm_steadycam_rotatedamp |
0 |
|
|
ARCHIVE CLIENTDLL |
| ifm_steadycam_rotaterate |
60 |
|
|
ARCHIVE CLIENTDLL |
| ifm_steadycam_sensitivity |
1 |
|
|
ARCHIVE
REPLICATED
CLIENTDLL
|
| ifm_steadycam_zoomdamp |
0 |
|
|
ARCHIVE CLIENTDLL |
| ifm_steadycam_zoomspeed |
1 |
|
|
ARCHIVE CLIENTDLL |
| impulse |
cmd |
|
|
|
| in_usekeyboardsampletime |
1 |
Use keyboard sample time smoothing. |
|
CLIENTDLL |
| incrementvar |
cmd |
Increment specified convar value. |
|
|
| invnext |
cmd |
|
|
|
| invprev |
cmd |
|
|
|
| ip |
0 |
Overrides IP for multihomed hosts |
|
|
| '+jlook' |
cmd |
|
|
|
| '-jlook' |
cmd |
|
|
|
| joy_accel_filter |
0 |
|
|
CLIENTDLL |
| joy_accelmax |
1 |
|
|
ARCHIVE CLIENTDLL |
| joy_accelscale |
0 |
|
|
ARCHIVE CLIENTDLL |
| joy_active |
-1 |
Which of the connected joysticks / gamepads to use (-1 means first found) |
|
|
| joy_advanced |
1 |
|
|
ARCHIVE CLIENTDLL |
| joy_advaxisr |
1 |
|
|
ARCHIVE CLIENTDLL |
| joy_advaxisu |
3 |
|
|
ARCHIVE CLIENTDLL |
| joy_advaxisv |
0 |
|
|
ARCHIVE CLIENTDLL |
| joy_advaxisx |
4 |
|
|
ARCHIVE CLIENTDLL |
| joy_advaxisy |
2 |
|
|
ARCHIVE CLIENTDLL |
| joy_advaxisz |
0 |
|
|
ARCHIVE CLIENTDLL |
| joy_autoaimdampen |
0 |
How much to scale user stick input when the gun is pointing at a valid target. |
|
ARCHIVE CLIENTDLL |
| joy_autoaimdampenrange |
0 |
The stick range where autoaim dampening is applied. 0 = off |
|
ARCHIVE CLIENTDLL |
| joy_autosprint |
0 |
Automatically sprint when moving with an analog joystick |
|
CLIENTDLL |
| joy_axis_deadzone |
0 |
Dead zone near the zero point to not report movement. |
|
ARCHIVE |
| joy_axisbutton_threshold |
0 |
Analog axis range before a button press is registered. |
|
ARCHIVE |
| joy_diagonalpov |
0 |
POV manipulator operates on diagonal axes, too. |
|
ARCHIVE CLIENTDLL |
| joy_display_input |
0 |
|
|
ARCHIVE CLIENTDLL |
| joy_forwardsensitivity |
-1 |
|
|
ARCHIVE CLIENTDLL |
| joy_forwardthreshold |
0 |
|
|
ARCHIVE CLIENTDLL |
| joy_gamecontroller_config |
0 |
Game controller mapping (passed to SDL with SDL_HINT_GAMECONTROLLERCONFIG), can also be configured in Steam Big Picture mode. |
|
ARCHIVE |
| joy_inverty |
0 |
Whether to invert the Y axis of the joystick for looking. |
|
ARCHIVE CLIENTDLL |
| joy_inverty_default |
0 |
|
|
CLIENTDLL |
| joy_lowend |
1 |
|
|
ARCHIVE CLIENTDLL |
| joy_lowmap |
1 |
|
|
ARCHIVE CLIENTDLL |
| joy_movement_stick |
0 |
Which stick controls movement (0 is left stick) |
|
ARCHIVE CLIENTDLL |
| joy_movement_stick_default |
0 |
|
|
CLIENTDLL |
| joy_name |
0 |
|
|
ARCHIVE CLIENTDLL |
| joy_pegged |
0 |
|
|
CLIENTDLL |
| joy_pitchsensitivity |
1 |
|
|
ARCHIVE CLIENTDLL |
| joy_pitchsensitivity_default |
-1 |
|
|
CLIENTDLL |
| joy_pitchthreshold |
0 |
|
|
ARCHIVE CLIENTDLL |
| joy_response_look |
0 |
'Look' stick response mode: 0=Default, 1=Acceleration Promotion |
|
ARCHIVE CLIENTDLL |
| joy_response_move |
1 |
'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity)), 5=two-stage |
|
ARCHIVE CLIENTDLL |
| joy_response_move_vehicle |
6 |
|
|
CLIENTDLL |
| joy_sidesensitivity |
1 |
|
|
ARCHIVE CLIENTDLL |
| joy_sidethreshold |
0 |
|
|
ARCHIVE CLIENTDLL |
| joy_vehicle_turn_lowend |
0 |
|
|
CLIENTDLL |
| joy_vehicle_turn_lowmap |
0 |
|
|
CLIENTDLL |
| joy_virtual_peg |
0 |
|
|
CLIENTDLL |
| joy_wingmanwarrior_turnhack |
0 |
Wingman warrior hack related to turn axes. |
|
ARCHIVE CLIENTDLL |
| joy_xcontroller_cfg_loaded |
0 |
If 0, the 360controller.cfg file will be executed on startup & option changes. |
|
ARCHIVE CLIENTDLL |
| joy_yawsensitivity |
-1 |
|
|
ARCHIVE CLIENTDLL |
| joy_yawsensitivity_default |
-1 |
|
|
CLIENTDLL |
| joy_yawthreshold |
0 |
|
|
ARCHIVE CLIENTDLL |
| joyadvancedupdate |
cmd |
|
|
|
| joystick |
0 |
|
|
ARCHIVE CLIENTDLL |
| jpeg |
cmd |
Take a jpeg screenshot: jpeg <filename> <quality 1-100>. |
|
|
| jpeg_quality |
90 |
jpeg screenshot quality. |
|
|
| '+jump' |
cmd |
|
|
|
| '-jump' |
cmd |
|
|
|
| kdtree_test |
cmd |
Tests spatial partition for entities queries. |
|
|
| key_findbinding |
cmd |
Find key bound to specified command string. |
|
|
| key_listboundkeys |
cmd |
List bound keys with bindings. |
|
|
| key_updatelayout |
cmd |
Updates game keyboard layout to current windows keyboard setting. |
|
|
| kick |
cmd |
Kick a player by name. |
|
|
| kickall |
cmd |
Kicks everybody connected with a message. |
|
|
| kickid |
cmd |
Kick a player by userid or uniqueid, with a message. |
|
|
| kill |
cmd |
Kills the player with generic damage |
|
|
| killserver |
cmd |
Shutdown the server. |
|
|
| killvector |
cmd |
Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value> |
|
|
| '+klook' |
cmd |
|
|
|
| '-klook' |
cmd |
|
|
|
| lastinv |
cmd |
|
|
|
| '+left' |
cmd |
|
|
|
| '-left' |
cmd |
|
|
|
| light_crosshair |
cmd |
Show texture color at crosshair |
|
|
| lightcache_maxmiss |
2 |
|
|
CHEAT |
| lightprobe |
cmd |
Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'materials/lightprobes' .The lightprobe command requires you specify a base file name. |
|
|
| linefile |
cmd |
Parses map leak data from .lin file |
|
|
| listdemo |
cmd |
List demo file contents. |
|
|
| listid |
cmd |
Lists banned users. |
|
|
| listip |
cmd |
List IP addresses on the ban list. |
|
|
| listissues |
cmd |
List all the issues that can be voted on. |
|
|
| listmodels |
cmd |
List loaded models. |
|
|
| listRecentNPCSpeech |
cmd |
Displays a list of the last 5 lines of speech from NPCs. |
|
|
| load |
cmd |
Load a saved game. |
|
|
| load_enttext |
cmd |
|
|
|
| loadcommentary |
cmd |
|
|
|
| loader_dump_table |
cmd |
|
|
|
| loader_spew_info |
0 |
0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Purges, -1:All |
|
|
| loader_spew_info_ex |
0 |
(internal) |
|
|
| lockplayername |
cmd |
Prevent name changes for this userID. |
|
|
| lod_TransitionDist |
800 |
|
|
CLIENTDLL |
| log |
cmd |
Enables logging to file, console, and udp < on | off >. |
|
|
| log_verbose_enable |
0 |
Set to 1 to enable verbose server log on the server. |
|
GAMEDLL |
| log_verbose_interval |
3 |
Determines the interval (in seconds) for the verbose server log. |
|
GAMEDLL |
| logaddress_add |
cmd |
Set address and port for remote host <ip:port>. |
|
|
| logaddress_del |
cmd |
Remove address and port for remote host <ip:port>. |
|
|
| logaddress_delall |
cmd |
Remove all udp addresses being logged to |
|
|
| logaddress_list |
cmd |
List all addresses currently being used by logaddress. |
|
|
| '+lookdown' |
cmd |
|
|
|
| '-lookdown' |
cmd |
|
|
|
| lookspring |
0 |
|
|
ARCHIVE CLIENTDLL |
| lookstrafe |
0 |
|
|
ARCHIVE CLIENTDLL |
| '+lookup' |
cmd |
|
|
|
| '-lookup' |
cmd |
|
|
|
| lservercfgfile |
0 |
|
|
GAMEDLL |
| lzma_persistent_buffer |
0 |
If set, attempt to keep a persistent buffer for the LZMA decoder dictionary. This avoids re-allocating a ~16-64meg buffer for each operation, at the expensive of keeping extra memory around when it is not in-use. |
|
|
| m_customaccel |
0 |
Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta,
m_customaccel_exponent) * m_customaccel_scale + sensitivity) 2: Same as 1, with but x and y sensitivity are scaled by m_pitch and m_yaw respectively. 3: mouse_acceleration = pow(raw_mouse_delta, m_customaccel_exponent - 1) * sensitivity
|
|
ARCHIVE CLIENTDLL |
| m_customaccel_exponent |
1 |
Mouse move is raised to this power before being scaled by scale factor. |
|
ARCHIVE CLIENTDLL |
| m_customaccel_max |
0 |
Max mouse move scale factor, 0 for no limit |
|
ARCHIVE CLIENTDLL |
| m_customaccel_scale |
0 |
Custom mouse acceleration value. |
|
ARCHIVE CLIENTDLL |
| m_filter |
0 |
Mouse filtering (set this to 1 to average the mouse over 2 frames). |
|
ARCHIVE CLIENTDLL |
| m_forward |
1 |
Mouse forward factor. |
|
ARCHIVE CLIENTDLL |
| m_limitedcapture_workaround |
0 |
Workaround limitations on mouse capture in some environments |
|
CLIENTDLL |
| m_mouseaccel1 |
0 |
Windows mouse acceleration initial threshold (2x movement). |
|
ARCHIVE CLIENTDLL |
| m_mouseaccel2 |
0 |
Windows mouse acceleration secondary threshold (4x movement). |
|
ARCHIVE CLIENTDLL |
| m_mousespeed |
1 |
Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold [Windows 2000 only]). |
|
ARCHIVE CLIENTDLL |
| m_pitch |
0.022 |
Mouse pitch factor. |
|
ARCHIVE CLIENTDLL |
| m_rawinput |
1 |
Use Raw Input for mouse input. |
|
ARCHIVE CLIENTDLL |
| m_side |
0 |
Mouse side factor. |
|
ARCHIVE CLIENTDLL |
| m_yaw |
0 |
Mouse yaw factor. |
|
ARCHIVE CLIENTDLL |
| map |
cmd |
Start playing on specified map. |
|
|
| map_background |
cmd |
Runs a map as the background to the main menu. |
|
|
| map_commentary |
cmd |
Start playing, with commentary, on a specified map. |
|
|
| map_edit |
cmd |
|
|
|
| map_noareas |
0 |
Disable area to area connection testing. |
|
|
| map_showspawnpoints |
cmd |
Dev - test the spawn points, draws for 60 seconds |
|
|
| mapcyclefile |
0 |
Name of the .txt file used to cycle the maps on multiplayer servers |
|
GAMEDLL |
| maps |
cmd |
Displays list of maps. |
|
|
| mat_aaquality |
0 |
|
|
ARCHIVE |
| mat_accelerate_adjust_exposure_down |
3 |
|
|
CHEAT |
| mat_alphacoverage |
1 |
|
|
|
| mat_antialias |
0 |
|
|
ARCHIVE |
| mat_autoexposure_max |
2 |
|
|
CLIENTDLL |
| mat_autoexposure_min |
0 |
|
|
CLIENTDLL |
| mat_bloom_scalefactor_scalar |
1 |
|
|
CLIENTDLL |
| mat_bloomamount_rate |
0 |
|
|
CHEAT CLIENTDLL |
| mat_bloomscale |
1 |
|
|
CLIENTDLL |
| mat_bufferprimitives |
1 |
|
|
|
| mat_bumpbasis |
0 |
|
|
CHEAT |
| mat_bumpmap |
1 |
|
|
|
| mat_camerarendertargetoverlaysize |
256 |
|
|
CHEAT CLIENTDLL |
| mat_clipz |
1 |
|
|
CLIENTDLL |
| mat_colcorrection_disableentities |
0 |
Disable map color-correction entities |
|
|
| mat_color_projection |
0 |
|
|
ARCHIVE |
| mat_colorcorrection |
0 |
|
|
ARCHIVE |
| mat_compressedtextures |
1 |
|
|
|
| mat_configcurrent |
cmd |
show the current video control panel config for the material system |
|
|
| mat_crosshair |
cmd |
Display the name of the material under the crosshair |
|
|
| mat_crosshair_edit |
cmd |
open the material under the crosshair in the editor defined by mat_crosshair_edit_editor |
|
|
| mat_crosshair_explorer |
cmd |
open the material under the crosshair in explorer and highlight the vmt file |
|
|
| mat_crosshair_printmaterial |
cmd |
print the material under the crosshair |
|
|
| mat_crosshair_reloadmaterial |
cmd |
reload the material under the crosshair |
|
|
| mat_debug_autoexposure |
0 |
|
|
CHEAT CLIENTDLL |
| mat_debug_bloom |
0 |
|
|
CHEAT CLIENTDLL |
| mat_debug_postprocessing_effects |
0 |
0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen |
|
CLIENTDLL |
| mat_debug_process_halfscreen |
0 |
|
|
CHEAT CLIENTDLL |
| mat_debugalttab |
0 |
|
|
CHEAT |
| mat_debugdepth |
0 |
|
|
|
| mat_debugdepthmode |
0 |
|
|
|
| mat_debugdepthval |
128 |
|
|
|
| mat_debugdepthvalmax |
256 |
|
|
|
| mat_depthbias_decal |
-262144 |
|
|
CHEAT |
| mat_depthbias_normal |
0 |
|
|
CHEAT |
| mat_depthbias_shadowmap |
0 |
|
|
CHEAT |
| mat_diffuse |
1 |
|
|
CHEAT |
| mat_disable_bloom |
0 |
|
|
CLIENTDLL |
| mat_disable_fancy_blending |
0 |
|
|
|
| mat_disable_lightwarp |
0 |
|
|
|
| mat_disable_ps_patch |
0 |
|
|
|
| mat_disablehwmorph |
0 |
Disables HW morphing for particular mods |
|
|
| mat_drawflat |
0 |
|
|
CHEAT |
| mat_drawTexture |
0 |
Enable debug view texture |
|
CLIENTDLL |
| mat_drawTextureScale |
1 |
Debug view texture scale |
|
CLIENTDLL |
| mat_drawTitleSafe |
0 |
Enable title safe overlay |
|
|
| mat_drawwater |
1 |
|
|
CHEAT CLIENTDLL |
| mat_dump_rts |
0 |
|
|
CLIENTDLL |
| mat_dxlevel |
90 |
Current DirectX Level. Competitive play requires at least mat_dxlevel 90 |
|
|
| mat_dynamic_tonemapping |
1 |
|
|
CHEAT |
| mat_edit |
cmd |
Bring up the material under the crosshair in the editor |
|
|
| mat_enable_vrmode |
cmd |
Switches the material system to VR mode (after restart) |
|
|
| mat_envmapsize |
128 |
|
|
|
| mat_envmaptgasize |
32 |
|
|
|
| mat_evict_all |
cmd |
Evict all fine mipmaps from the gpu |
|
|
| mat_excludetextures |
0 |
|
|
CHEAT |
| mat_exposure_center_region_x |
0 |
|
|
CHEAT CLIENTDLL |
| mat_exposure_center_region_x_flashlight |
0 |
|
|
CHEAT CLIENTDLL |
| mat_exposure_center_region_y |
0 |
|
|
CHEAT CLIENTDLL |
| mat_exposure_center_region_y_flashlight |
0 |
|
|
CHEAT CLIENTDLL |
| mat_fastclip |
0 |
|
|
CHEAT |
| mat_fastnobump |
0 |
|
|
CHEAT |
| mat_fastspecular |
1 |
Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. |
|
|
| mat_fillrate |
0 |
|
|
CHEAT |
| mat_filmgrain |
0 |
Enable/disable film grain post effect |
|
CLIENTDLL |
| mat_filterlightmaps |
1 |
|
|
|
| mat_filtertextures |
1 |
|
|
|
| mat_force_bloom |
0 |
|
|
CHEAT CLIENTDLL |
| mat_force_ps_patch |
0 |
|
|
|
| mat_force_tonemap_scale |
0 |
|
|
CHEAT |
| mat_forceaniso |
1 |
|
|
ARCHIVE |
| mat_forcedynamic |
0 |
|
|
CHEAT |
| mat_forcehardwaresync |
1 |
|
|
|
| mat_frame_sync_enable |
1 |
|
|
CHEAT |
| mat_frame_sync_force_texture |
0 |
Force frame syncing to lock a managed texture. |
|
CHEAT |
| mat_framebuffercopyoverlaysize |
256 |
|
|
CLIENTDLL |
| mat_fullbright |
0 |
|
|
CHEAT |
| mat_hdr_enabled |
cmd |
Report if HDR is enabled for debugging |
|
|
| mat_hdr_level |
2 |
Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps. |
|
ARCHIVE |
| mat_hdr_manual_tonemap_rate |
1 |
|
|
|
| mat_hdr_tonemapscale |
1 |
The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open. |
|
CHEAT |
| mat_hdr_uncapexposure |
0 |
|
|
CHEAT CLIENTDLL |
| mat_hsv |
0 |
|
|
CHEAT CLIENTDLL |
| mat_info |
cmd |
Shows material system info |
|
|
| mat_leafvis |
0 |
Draw wireframe of current leaf |
|
CHEAT |
| mat_levelflush |
1 |
|
|
|
| mat_lightmap_pfms |
0 |
Outputs .pfm files containing lightmap data for each lightmap page when a level exits. |
|
|
| mat_loadtextures |
1 |
|
|
CHEAT |
| mat_luxels |
0 |
|
|
CHEAT |
| mat_managedtextures |
1 |
If set, allows Direct3D to manage texture uploading at the cost of extra system memory |
|
ARCHIVE |
| mat_max_worldmesh_vertices |
65536 |
|
|
|
| mat_measurefillrate |
0 |
|
|
CHEAT |
| mat_mipmaptextures |
1 |
|
|
|
| mat_monitorgamma |
2 |
monitor gamma (typically 2.2 for CRT and 1.7 for LCD) |
|
ARCHIVE |
| mat_monitorgamma_tv_enabled |
0 |
|
|
ARCHIVE |
| mat_monitorgamma_tv_exp |
2 |
|
|
|
| mat_monitorgamma_tv_range_max |
255 |
|
|
|
| mat_monitorgamma_tv_range_min |
16 |
|
|
|
| mat_morphstats |
0 |
|
|
CHEAT |
| mat_motion_blur_enabled |
0 |
|
|
ARCHIVE |
| mat_motion_blur_falling_intensity |
1 |
|
|
CLIENTDLL |
| mat_motion_blur_falling_max |
20 |
|
|
CLIENTDLL |
| mat_motion_blur_falling_min |
10 |
|
|
CLIENTDLL |
| mat_motion_blur_forward_enabled |
0 |
|
|
CLIENTDLL |
| mat_motion_blur_percent_of_screen_max |
4 |
|
|
|
| mat_motion_blur_rotation_intensity |
1 |
|
|
CLIENTDLL |
| mat_motion_blur_strength |
1 |
|
|
CLIENTDLL |
| mat_non_hdr_bloom_scalefactor |
0 |
|
|
CLIENTDLL |
| mat_norendering |
0 |
|
|
CHEAT |
| mat_normalmaps |
0 |
|
|
CHEAT |
| mat_normals |
0 |
|
|
CHEAT |
| mat_phong |
1 |
|
|
|
| mat_picmip |
0 |
|
|
ARCHIVE |
| mat_postprocess_x |
4 |
|
|
CLIENTDLL |
| mat_postprocess_y |
1 |
|
|
CLIENTDLL |
| mat_postprocessing_combine |
1 |
Combine bloom, software anti-aliasing and color correction into one post-processing pass |
|
CLIENTDLL |
| mat_powersavingsmode |
0 |
Power Savings Mode |
|
ARCHIVE |
| mat_proxy |
0 |
|
|
CHEAT |
| mat_queue_mode |
-1 |
The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 2=queued multithreaded |
|
ARCHIVE |
| mat_queue_report |
0 |
Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks. |
|
ARCHIVE |
| mat_reducefillrate |
0 |
|
|
|
| mat_reduceparticles |
0 |
|
|
|
| mat_reloadallmaterials |
cmd |
Reloads all materials |
|
|
| mat_reloadmaterial |
cmd |
Reloads a single material |
|
|
| mat_reloadtextures |
cmd |
Reloads all textures |
|
|
| mat_remoteshadercompile |
127 |
|
|
CHEAT |
| mat_report_queue_status |
0 |
|
|
|
| mat_reporthwmorphmemory |
cmd |
Reports the amount of size in bytes taken up by hardware morph textures. |
|
|
| mat_reset_rendertargets |
cmd |
Resets all the render targets |
|
|
| mat_reversedepth |
0 |
|
|
CHEAT |
| mat_savechanges |
cmd |
saves current video configuration to the registry |
|
|
| mat_setvideomode |
cmd |
sets the width, height, windowed state of the material system |
|
|
| mat_shadercount |
cmd |
display count of all shaders and reset that count |
|
|
| mat_show_ab_hdr |
0 |
|
|
|
| mat_show_ab_hdr_hudelement |
0 |
HDR Demo HUD Element toggle. |
|
CHEAT CLIENTDLL |
| mat_show_histogram |
0 |
|
|
CLIENTDLL |
| mat_show_texture_memory_usage |
0 |
Display the texture memory usage on the HUD. |
|
CHEAT
NEVER_AS_STRING
|
| mat_showcamerarendertarget |
0 |
|
|
CHEAT CLIENTDLL |
| mat_showenvmapmask |
0 |
|
|
|
| mat_showframebuffertexture |
0 |
|
|
CHEAT CLIENTDLL |
| mat_showlightmappage |
-1 |
|
|
CLIENTDLL |
| mat_showlowresimage |
0 |
|
|
CHEAT |
| mat_showmaterials |
cmd |
Show materials. |
|
|
| mat_showmaterialsverbose |
cmd |
Show materials (verbose version). |
|
|
| mat_showmiplevels |
0 |
color-code miplevels 2: normalmaps, 1: everything else |
|
CHEAT |
| mat_showtextures |
cmd |
Show used textures. |
|
|
| mat_showwatertextures |
0 |
|
|
CHEAT CLIENTDLL |
| mat_slopescaledepthbias_decal |
0 |
|
|
CHEAT |
| mat_slopescaledepthbias_normal |
0 |
|
|
CHEAT |
| mat_slopescaledepthbias_shadowmap |
16 |
|
|
CHEAT |
| mat_software_aa_blur_one_pixel_lines |
0 |
How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots) |
|
ARCHIVE CLIENTDLL |
| mat_software_aa_debug |
0 |
Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-alias blend strength), (3 - show averaged 'unlike' colour) |
|
CLIENTDLL |
| mat_software_aa_edge_threshold |
1 |
Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more edges, a higher value will soften fewer) |
|
ARCHIVE CLIENTDLL |
| mat_software_aa_quality |
0 |
Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter) |
|
ARCHIVE CLIENTDLL |
| mat_software_aa_strength |
-1.0 |
Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength of the effect: (0.0 - off), (1.0 - full) |
|
ARCHIVE CLIENTDLL |
| mat_software_aa_strength_vgui |
-1.0 |
Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass. |
|
ARCHIVE CLIENTDLL |
| mat_software_aa_tap_offset |
1 |
Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the image sharper, higher will make it blurrier) |
|
ARCHIVE CLIENTDLL |
| mat_softwarelighting |
0 |
|
|
|
| mat_softwareskin |
0 |
|
|
CHEAT |
| mat_specular |
1 |
Enable/Disable specularity for perf testing. Will cause a material reload upon change. |
|
|
| mat_spew_on_texture_size |
0 |
Print warnings about vtf content that isn't of the expected size |
|
|
| mat_spewvertexandpixelshaders |
cmd |
Print all vertex and pixel shaders currently loaded to the console |
|
|
| mat_stub |
0 |
|
|
CHEAT CLIENTDLL |
| mat_surfaceid |
0 |
|
|
CHEAT |
| mat_surfacemat |
0 |
|
|
CHEAT |
| mat_texture_limit |
-1 |
If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying performance cliffs. The value is in kilobytes. |
|
NEVER_AS_STRING |
| mat_texture_list |
0 |
For debugging, show a list of used textures per frame |
|
CHEAT |
| '+mat_texture_list' |
cmd |
|
|
|
| '-mat_texture_list' |
cmd |
|
|
|
| mat_texture_list_all |
0 |
If this is nonzero, then the texture list panel will show all currently-loaded textures. |
|
CHEAT
NEVER_AS_STRING
|
| mat_texture_list_content_path |
0 |
The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently running game dir. |
|
ARCHIVE |
| mat_texture_list_txlod |
cmd |
Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution |
|
|
| mat_texture_list_txlod_sync |
cmd |
'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files |
|
|
| mat_texture_list_view |
1 |
If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures. |
|
CHEAT
NEVER_AS_STRING
|
| mat_texture_outline_fonts |
cmd |
Outline fonts textures. |
|
|
| mat_texture_reload_frame_swap_workaround |
0 |
Workaround certain GL drivers holding unnecessary amounts of data when loading many materials by forcing synthetic frame swaps |
|
|
| mat_texture_save_fonts |
cmd |
Save all font textures |
|
|
| mat_texture_tracking |
0 |
|
|
|
| mat_tonemap_algorithm |
1 |
0 = Original Algorithm 1 = New Algorithm |
|
CHEAT |
| mat_tonemap_min_avglum |
3 |
|
|
CHEAT CLIENTDLL |
| mat_tonemap_percent_bright_pixels |
2 |
|
|
CHEAT CLIENTDLL |
| mat_tonemap_percent_target |
60 |
|
|
CHEAT CLIENTDLL |
| mat_tonemapping_occlusion_use_stencil |
0 |
|
|
|
| mat_trilinear |
0 |
|
|
|
| mat_use_compressed_hdr_textures |
1 |
|
|
|
| mat_viewportscale |
1 |
Scale down the main viewport (to reduce GPU impact on CPU profiling) |
|
ARCHIVE CLIENTDLL |
| mat_viewportupscale |
1 |
Scale the viewport back up |
|
ARCHIVE CLIENTDLL |
| mat_visualize_dof |
0 |
|
|
CHEAT |
| mat_vrmode_adapter |
-1 |
|
|
|
| mat_vsync |
0 |
Force sync to vertical retrace |
|
|
| mat_wateroverlaysize |
256 |
|
|
CLIENTDLL |
| mat_wireframe |
0 |
|
|
CHEAT |
| mat_yuv |
0 |
|
|
CHEAT CLIENTDLL |
| matchmakingport |
27025 |
Host Matchmaking port |
|
|
| maxplayers |
cmd |
Change the maximum number of players allowed on this server. |
|
|
| mem_compact |
cmd |
|
|
|
| mem_dump |
cmd |
Dump memory stats to text file. |
|
|
| mem_dumpstats |
0 |
Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) |
|
|
| mem_dumpvballocs |
cmd |
Dump VB memory allocation stats. |
|
|
| mem_eat |
cmd |
|
|
|
| mem_force_flush |
0 |
Force cache flush of unlocked resources on every alloc |
|
CHEAT |
| mem_max_heapsize |
512 |
Maximum amount of memory to dedicate to engine hunk and datacache (in mb) |
|
|
| mem_max_heapsize_dedicated |
128 |
Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb) |
|
|
| mem_min_heapsize |
64 |
Minimum amount of memory to dedicate to engine hunk and datacache (in mb) |
|
|
| mem_periodicdumps |
0 |
Write periodic memstats dumps every n seconds. |
|
|
| mem_test |
cmd |
|
|
|
| mem_test_each_frame |
0 |
Run heap check at end of every frame |
|
|
| mem_test_every_n_seconds |
0 |
Run heap check at a specified interval |
|
|
| mem_vcollide |
cmd |
Dumps the memory used by vcollides |
|
|
| memory |
cmd |
Print memory stats. |
|
|
| memory_diff |
cmd |
show memory stats relative to snapshot |
|
|
| memory_list |
cmd |
dump memory list (linux only) |
|
|
| memory_mark |
cmd |
snapshot current allocation status |
|
|
| memory_status |
cmd |
show memory stats (linux only) |
|
|
| menuselect |
cmd |
menuselect |
|
|
| minisave |
cmd |
Saves game (for current level only!) |
|
|
| mission_list |
cmd |
List all available tactical missions |
|
|
| mission_show |
cmd |
Show the given mission |
|
|
| mm_add_item |
cmd |
Add a stats item |
|
|
| mm_add_player |
cmd |
Add a player |
|
|
| mm_max_spectators |
4 |
Max players allowed on the spectator team |
|
|
| mm_message |
cmd |
Send a message to all remote clients |
|
|
| mm_minplayers |
2 |
Number of players required to start an unranked game |
|
|
| mm_select_session |
cmd |
Select a session |
|
|
| mm_session_info |
cmd |
Dump session information |
|
|
| mm_stats |
cmd |
|
|
|
| mod_forcedata |
1 |
Forces all model file data into cache on model load. |
|
|
| mod_forcetouchdata |
1 |
Forces all model file data into cache on model load. |
|
|
| mod_load_anims_async |
0 |
|
|
|
| mod_load_fakestall |
0 |
Forces all ANI file loading to stall for specified ms |
|
|
| mod_load_mesh_async |
0 |
|
|
|
| mod_load_showstall |
0 |
1 - show hitches , 2 - show stalls |
|
|
| mod_load_vcollide_async |
0 |
|
|
|
| mod_lock_mdls_on_load |
0 |
|
|
|
| mod_offline_hdr_switch |
0 |
Re-order the HDR/LDR mode switch to do most of the material system reloading with the device offline. This reduces unnecessary device resource uploads and may drastically reduce load time and memory pressure on certain drivers, but may trigger bugs in some very old source engine pathways. |
|
|
| mod_test_mesh_not_available |
0 |
|
|
CHEAT |
| mod_test_not_available |
0 |
|
|
CHEAT |
| mod_test_verts_not_available |
0 |
|
|
CHEAT |
| mod_touchalldata |
1 |
Touch model data during level startup |
|
|
| mod_trace_load |
0 |
|
|
|
| model_list |
cmd |
Dump model list to file |
|
|
| motdfile |
0 |
The MOTD file to load. |
|
GAMEDLL |
| motdfile_text |
0 |
The text-only MOTD file to use for clients that have disabled HTML MOTDs. |
|
GAMEDLL |
| '+movedown' |
cmd |
|
|
|
| '-movedown' |
cmd |
|
|
|
| '+moveleft' |
cmd |
|
|
|
| '-moveleft' |
cmd |
|
|
|
| '+moveright' |
cmd |
|
|
|
| '-moveright' |
cmd |
|
|
|
| '+moveup' |
cmd |
|
|
|
| '-moveup' |
cmd |
|
|
|
| movie_fixwave |
cmd |
Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc. |
|
|
| mp_allowNPCs |
1 |
|
|
GAMEDLL NOTIFY |
| mp_allowrandomclass |
1 |
Allow players to select random class |
|
GAMEDLL REPLICATED |
| mp_allowspectators |
1 |
toggles whether the server allows spectator mode or not |
|
GAMEDLL REPLICATED |
| mp_autocrosshair |
1 |
|
|
GAMEDLL NOTIFY |
| mp_autokick |
0 |
Kick idle/team-killing players |
|
GAMEDLL REPLICATED |
| mp_bandage_heal_amount |
40 |
How much health to give after a successful bandage |
|
GAMEDLL |
| mp_bonusroundtime |
15 |
Time after round win until round restarts |
|
REPLICATED
CLIENTDLL
|
| mp_cancelwarmup |
0 |
Set to 1 to end the warmup period. |
|
GAMEDLL |
| mp_chattime |
10 |
amount of time players can chat after the game is over |
|
GAMEDLL
REPLICATED
|
| mp_clan_ready_signal |
0 |
Text that team leader from each team must speak for the match to begin |
|
GAMEDLL |
| mp_clan_readyrestart |
0 |
If non-zero, game will restart once someone from each team gives the ready signal |
|
GAMEDLL |
| mp_clan_restartround |
0 |
If non-zero, the round will restart in the specified number of seconds |
|
GAMEDLL |
| mp_combinemglimits |
0 |
Set to 1 to combine the class limit cvars for mg34 and mg42. New limit is sum of two |
|
GAMEDLL
REPLICATED
|
| mp_decals |
200 |
|
|
ARCHIVE |
| mp_defaultteam |
0 |
|
|
GAMEDLL |
| mp_disable_autokick |
cmd |
Prevents a userid from being auto-kicked |
|
|
| mp_disable_respawn_times |
0 |
|
|
NOTIFY REPLICATED CLIENTDLL |
| mp_fadetoblack |
0 |
fade a player's screen to black when he dies |
|
GAMEDLL NOTIFY REPLICATED |
| mp_falldamage |
0 |
|
|
GAMEDLL NOTIFY |
| mp_flashlight |
0 |
|
|
GAMEDLL NOTIFY |
| mp_footsteps |
1 |
|
|
GAMEDLL NOTIFY |
| mp_forceautoteam |
0 |
Automatically assign players to teams when joining. |
|
NOTIFY REPLICATED CLIENTDLL |
| mp_forcecamera |
1 |
Restricts spectator modes for dead players |
|
GAMEDLL REPLICATED |
| mp_forcerespawn |
1 |
|
|
GAMEDLL NOTIFY |
| mp_fraglimit |
0 |
The number of kills at which the map ends |
|
GAMEDLL NOTIFY REPLICATED |
| mp_friendlyfire |
0 |
Allows team members to injure other members of their team |
|
GAMEDLL NOTIFY REPLICATED |
| mp_limit_allies_assault |
-1 |
Class limit for team: Allies class: Assault |
|
GAMEDLL REPLICATED |
| mp_limit_allies_mg |
-1 |
Class limit for team: Allies class: Machinegunner |
|
GAMEDLL REPLICATED |
| mp_limit_allies_rifleman |
-1 |
Class limit for team: Allies class: Rifleman |
|
GAMEDLL REPLICATED |
| mp_limit_allies_rocket |
-1 |
Class limit for team: Allies class: Rocket |
|
GAMEDLL REPLICATED |
| mp_limit_allies_sniper |
-1 |
Class limit for team: Allies class: Sniper |
|
GAMEDLL REPLICATED |
| mp_limit_allies_support |
-1 |
Class limit for team: Allies class: Support |
|
GAMEDLL REPLICATED |
| mp_limit_axis_assault |
-1 |
Class limit for team: Axis class: Assault |
|
GAMEDLL REPLICATED |
| mp_limit_axis_mg |
-1 |
Class limit for team: Axis class: Machinegunner |
|
GAMEDLL REPLICATED |
| mp_limit_axis_rifleman |
-1 |
Class limit for team: Axis class: Rifleman |
|
GAMEDLL REPLICATED |
| mp_limit_axis_rocket |
-1 |
Class limit for team: Axis class: Rocket |
|
GAMEDLL REPLICATED |
| mp_limit_axis_sniper |
-1 |
Class limit for team: Axis class: Sniper |
|
GAMEDLL REPLICATED |
| mp_limit_axis_support |
-1 |
Class limit for team: Axis class: Support |
|
GAMEDLL REPLICATED |
| mp_limitteams |
2 |
Max # of players 1 team can have over another |
|
GAMEDLL REPLICATED |
| mp_logdetail |
0 |
Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both) |
|
GAMEDLL |
| mp_mapcycle_empty_timeout_seconds |
0 |
If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds |
|
GAMEDLL REPLICATED |
| mp_maxrounds |
0 |
max number of rounds to play before server changes maps |
|
NOTIFY REPLICATED CLIENTDLL |
| mp_respawnwavetime |
10 |
Time between respawn waves. |
|
NOTIFY REPLICATED CLIENTDLL |
| mp_restartgame |
0 |
If non-zero, game will restart in the specified number of seconds |
|
GAMEDLL |
| mp_restartgame_immediate |
0 |
If non-zero, game will restart immediately |
|
GAMEDLL |
| mp_restartwarmup |
0 |
Set to 1 to start or restart the warmup period. |
|
GAMEDLL |
| mp_rocketdamage |
150 |
|
|
GAMEDLL CHEAT |
| mp_rocketradius |
200 |
|
|
GAMEDLL CHEAT |
| mp_show_voice_icons |
1 |
Show overhead player voice icons when players are speaking. |
|
GAMEDLL REPLICATED |
| mp_stalemate_meleeonly |
0 |
Restrict everyone to melee weapons only while in Sudden Death. |
|
NOTIFY REPLICATED CLIENTDLL |
| mp_teamlist |
0 |
|
|
GAMEDLL NOTIFY |
| mp_teamoverride |
1 |
|
|
GAMEDLL |
| mp_teamplay |
0 |
|
|
GAMEDLL NOTIFY |
| mp_teams_unbalance_limit |
1 |
Teams are unbalanced when one team has this many more players than the other team. (0 disables check) |
|
REPLICATED CLIENTDLL |
| mp_tickpointinterval |
30 |
Delay between point gives. |
|
GAMEDLL |
| mp_timelimit |
0 |
game time per map in minutes |
|
GAMEDLL NOTIFY REPLICATED |
| mp_tournament |
0 |
|
|
NOTIFY REPLICATED CLIENTDLL |
| mp_tournament_post_match_period |
90 |
The amount of time (in seconds) before the server resets post-match. |
|
REPLICATED CLIENTDLL |
| mp_usehwmmodels |
0 |
Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU) |
|
CLIENTDLL |
| mp_usehwmvcds |
0 |
Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU) |
|
CLIENTDLL |
| mp_waitingforplayers_cancel |
0 |
Set to 1 to end the WaitingForPlayers period. |
|
GAMEDLL |
| mp_waitingforplayers_restart |
0 |
Set to 1 to start or restart the WaitingForPlayers period. |
|
GAMEDLL |
| mp_waitingforplayers_time |
0 |
WaitingForPlayers time length in seconds |
|
GAMEDLL |
| mp_warmup_time |
0 |
Warmup time length in seconds |
|
GAMEDLL |
| mp_weaponstay |
0 |
|
|
GAMEDLL NOTIFY |
| mp_winlimit |
0 |
Max score one team can reach before server changes maps |
|
GAMEDLL NOTIFY REPLICATED |
| multvar |
cmd |
Multiply specified convar value. |
|
|
| muzzleflash_light |
1 |
|
|
ARCHIVE CLIENTDLL |
| name |
unnamed |
Current user name |
|
ARCHIVE USERINFO PRINTABLEONLY SERVER_CAN_EXECUTE |
| namelockid |
cmd |
Prevent name changes for this userID. |
|
|
| nb_last_area_update_tolerance |
4 |
Distance a character needs to travel in order to invalidate cached area |
|
GAMEDLL CHEAT |
| net_blockmsg |
0 |
Discards incoming message: <0|1|name> |
|
CHEAT |
| net_chan_limit_msec |
0 |
Netchannel processing is limited to so many milliseconds, abort connection if exceeding budget |
|
|
| net_chan_stats_dump |
0 |
Netchannel statistics will dump in the logs upon request |
|
|
| net_chan_stats_dump_top_msgs |
5 |
Netchannel statistics will dump so many top messages in each category |
|
|
| net_chan_stats_lru |
3 |
Netchannel statistics LRU accumulation buffer size |
|
|
| net_channels |
cmd |
Shows net channel info |
|
|
| net_chokeloop |
0 |
Apply bandwidth choke to loopback packets |
|
|
| net_compresspackets |
1 |
Use compression on game packets. |
|
|
| net_compresspackets_minsize |
1024 |
Don't bother compressing packets below this size. |
|
|
| net_compressvoice |
0 |
Attempt to compress out of band voice payloads (360 only). |
|
|
| net_disconnect_reason |
0 |
Whether the server should relay the disconnect reason to clients. |
|
|
| net_drawslider |
0 |
Draw completion slider during signon |
|
|
| net_droponsendoverflow |
0 |
If enabled, channel will drop client when sending too much data causes buffer overrun |
|
|
| net_droppackets |
0 |
Drops next n packets on client |
|
CHEAT |
| net_fakejitter |
0 |
Jitter fakelag packet time |
|
CHEAT |
| net_fakelag |
0 |
Lag all incoming network data (including loopback) by this many milliseconds. |
|
CHEAT |
| net_fakeloss |
0 |
Simulate packet loss as a percentage (negative means drop 1/n packets) |
|
CHEAT |
| net_graph |
0 |
Draw (turn on and off and type of graph)
"0" is off
"1" is a basic graph
the network usage graph, = 2 draws data on payload, = 3 draws payload legend.
|
net_graph in dod:s
|
CLIENTDLL |
| net_graphheight |
64 |
Height of netgraph panel |
net_graph in dod:s |
ARCHIVE CLIENTDLL |
| net_graphmsecs |
400 |
The latency graph represents this many milliseconds. |
net_graph in dod:s |
ARCHIVE CLIENTDLL |
| net_graphpos |
1 |
Net_graph basic positions…
net_graphpos 0 (far left)
net_graphpos 2 (middle)
net_graphpos 1 (far right).
|
net_graph in dod:s |
ARCHIVE CLIENTDLL |
| net_graphproportionalfont |
1 |
Determines whether netgraph font is proportional or not |
net_graph in dod:s |
ARCHIVE CLIENTDLL |
| net_graphshowinterp |
1 |
Draw the interpolation graph. |
net_graph in dod:s |
ARCHIVE CLIENTDLL |
| net_graphshowlatency |
1 |
Draw the ping/packet loss graph. |
net_graph in dod:s |
ARCHIVE CLIENTDLL |
| net_graphsolid |
1 |
Draw a solid line in the very bottom bar (net_graph 2 and 3 only) |
net_graph in dod:s |
ARCHIVE CLIENTDLL |
| net_graphtext |
1 |
Draw text fields |
net_graph in dod:s |
ARCHIVE CLIENTDLL |
| net_maxcleartime |
4 |
Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit). |
|
|
| net_maxfilesize |
16 |
Maximum allowed file size for uploading in MB |
|
|
| net_maxfragments |
1260 |
Max fragment bytes per packet |
|
|
| net_maxpacketdrop |
5000 |
Ignore any packets with the sequence number more than this ahead (0 == no limit) |
|
|
| net_maxroutable |
1260 |
Requested max packet size before packets are 'split'. |
|
ARCHIVE USERINFO |
| net_queue_trace |
0 |
|
|
|
| net_queued_packet_thread |
1 |
Use a high priority thread to send queued packets out instead of sending them each frame. |
|
|
| net_scale |
5 |
|
|
ARCHIVE CLIENTDLL |
| net_showdrop |
0 |
Show dropped packets in console |
|
|
| net_showevents |
0 |
Dump game events to console (1=client only, 2=all). |
|
CHEAT |
| net_showfragments |
0 |
Show netchannel fragments |
|
|
| net_showmsg |
0 |
Show incoming message: <0|1|name> |
|
|
| net_showpeaks |
0 |
Show messages for large packets only: <size> |
|
|
| net_showsplits |
0 |
Show info about packet splits |
|
|
| net_showtcp |
0 |
Dump TCP stream summary to console |
|
|
| net_showudp |
0 |
Dump UDP packets summary to console |
|
|
| net_showudp_wire |
0 |
Show incoming packet information |
|
|
| net_splitpacket_maxrate |
80000 |
Max bytes per second when queueing splitpacket chunks |
|
|
| net_splitrate |
1 |
Number of fragments for a splitpacket that can be sent per frame |
|
|
| net_start |
cmd |
Inits multiplayer network sockets |
|
|
| net_status |
cmd |
Shows current network status |
|
|
| net_udp_rcvbuf |
131072 |
Default UDP receive buffer size |
|
|
| net_usesocketsforloopback |
0 |
Use network sockets layer even for listen server local player's packets (multiplayer only). |
|
|
| net_warningthrottle |
5 |
Network warning throttling to specified Hz rate |
|
|
| next |
0 |
Set to 1 to advance to next frame ( when singlestep == 1 ) |
|
CHEAT |
| nextdemo |
cmd |
Play next demo in sequence. |
|
|
| nextlevel |
0 |
If set to a valid map name, will change to this map during the next changelevel |
|
GAMEDLL NOTIFY |
| noclip |
cmd |
Toggle. Player becomes non-solid and flies. |
|
|
| notarget |
cmd |
Toggle. Player becomes hidden to NPCs. |
|
|
| npc_ally_deathmessage |
1 |
|
|
GAMEDLL CHEAT |
| npc_height_adjust |
1 |
Enable test mode for ik height adjustment |
|
ARCHIVE GAMEDLL |
| npc_sentences |
0 |
|
|
GAMEDLL |
| npc_speakall |
cmd |
Force the npc to try and speak all their responses |
|
|
| npc_vphysics |
0 |
|
|
GAMEDLL |
| old_radiusdamage |
0 |
|
|
GAMEDLL REPLICATED |
| opt_EnumerateLeavesFastAlgorithm |
1 |
Use the new SIMD version of CEngineBSPTree::EnumerateLeavesInBox. |
|
|
| option_duck_method |
1 |
|
|
ARCHIVE
GAMEDLL
REPLICATED
|
| option_duck_method_default |
1 |
|
|
CLIENTDLL |
| overview_alpha |
1 |
Overview map translucency. |
Mini Map |
ARCHIVE CLIENT
CMD_CAN_EXECUTE
CLIENTDLL
|
| overview_health |
1 |
Show player's health in map overview. |
Mini Map |
ARCHIVE CLIENT
CMD_CAN_EXECUTE
CLIENTDLL
|
| '+overview_largemap' |
cmd |
|
Mini Map |
|
| '-overview_largemap' |
cmd |
|
Mini Map |
|
| overview_locked |
1 |
Locks map angle, doesn't follow view angle. |
Mini Map |
ARCHIVE CLIENT
CMD_CAN_EXECUTE
CLIENTDLL
|
| overview_mode |
cmd |
Sets overview map mode off,small,large: <0|1|2> |
Mini Map |
|
| overview_names |
1 |
Show player's names in map overview. |
Mini Map |
ARCHIVE CLIENT
CMD_CAN_EXECUTE
CLIENTDLL
|
| overview_togglezoom |
cmd |
|
Mini Map |
|
| overview_tracks |
1 |
Show player's tracks in map overview. |
Mini Map |
ARCHIVE CLIENT
CMD_CAN_EXECUTE
CLIENTDLL
|
| overview_zoom |
cmd |
Sets overview map zoom: <zoom> [<time>] [rel] |
Mini Map |
|
| panel_test_title_safe |
0 |
Test vgui panel positioning with title safe indentation |
|
CHEAT |
| particle_sim_alt_cores |
2 |
|
|
CLIENTDLL |
| particle_simulateoverflow |
0 |
Used for stress-testing particle systems. Randomly denies creation of particles. |
|
CHEAT CLIENTDLL |
| particle_test_attach_attachment |
0 |
Attachment index for attachment mode |
|
GAMEDLL CHEAT |
| particle_test_attach_mode |
0 |
Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin' |
|
GAMEDLL CHEAT |
| particle_test_file |
0 |
Name of the particle system to dynamically spawn |
|
GAMEDLL CHEAT |
| particle_test_start |
cmd |
Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
|
|
| particle_test_stop |
cmd |
Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
|
|
| password |
0 |
Current server access password |
|
ARCHIVE
DONTRECORD
|
| path |
cmd |
Show the engine filesystem path. |
|
|
| pause |
cmd |
Toggle the server pause state. |
|
|
| PerfMark |
cmd |
inserts a telemetry marker into the stream. If args are provided, they will be included. |
|
|
| perfui |
cmd |
Show/hide the level performance tools UI. |
|
|
| perfvisualbenchmark |
cmd |
|
|
|
| perfvisualbenchmark_abort |
cmd |
|
|
|
| phonemedelay |
0 |
Phoneme delay to account for sound system latency. |
|
CLIENTDLL |
| phonemefilter |
0 |
Time duration of box filter to pass over phonemes. |
|
CLIENTDLL |
| phonemesnap |
2 |
Lod at level at which visemes stops always considering two phonemes, regardless of duration. |
|
CLIENTDLL |
| phys_impactforcescale |
1 |
|
|
GAMEDLL |
| phys_penetration_error_time |
10 |
Controls the duration of vphysics penetration error boxes. |
|
GAMEDLL |
| phys_pushscale |
1 |
|
|
GAMEDLL
REPLICATED
|
| phys_speeds |
0 |
|
|
GAMEDLL |
| phys_stressbodyweights |
5 |
|
|
GAMEDLL |
| phys_timescale |
1 |
Scale time for physics |
|
GAMEDLL |
| phys_upimpactforcescale |
0 |
|
|
GAMEDLL |
| physics_budget |
cmd |
Times the cost of each active object |
|
|
| physics_constraints |
cmd |
Highlights constraint system graph for an entity |
|
|
| physics_debug_entity |
cmd |
Dumps debug info for an entity |
|
|
| physics_highlight_active |
cmd |
Turns on the absbox for all active physics objects |
|
|
| physics_report_active |
cmd |
Lists all active physics objects |
|
|
| physics_select |
cmd |
Dumps debug info for an entity |
|
|
| physicsshadowupdate_render |
0 |
|
|
GAMEDLL |
| picker |
cmd |
Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information |
|
|
| ping |
cmd |
Display ping to server. |
|
|
| pipeline_static_props |
1 |
|
|
|
| pixelvis_debug |
cmd |
Dump debug info |
|
|
| play |
cmd |
Play a sound. |
|
|
| playdemo |
cmd |
Play a recorded demo file (.dem ). |
|
|
| player_debug_print_damage |
0 |
When true, print amount and type of all damage received by player to console. |
|
GAMEDLL
CHEAT
|
| player_old_armor |
0 |
|
|
GAMEDLL |
| playflush |
cmd |
Play a sound, reloading from disk in case of changes. |
|
|
| playgamesound |
cmd |
Play a sound from the game sounds txt file |
|
|
| playsoundscape |
cmd |
Forces a soundscape to play |
|
|
| playvideo |
cmd |
Plays a video: <filename> [width height] |
|
|
| playvideo_exitcommand |
cmd |
Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command> |
|
|
| playvol |
cmd |
Play a sound at a specified volume. |
|
|
| plugin_load |
cmd |
plugin_load <filename> : loads a plugin |
|
|
| plugin_pause |
cmd |
plugin_pause <index> : pauses a loaded plugin |
|
|
| plugin_pause_all |
cmd |
pauses all loaded plugins |
|
|
| plugin_print |
cmd |
Prints details about loaded plugins |
|
|
| plugin_unload |
cmd |
plugin_unload <index> : unloads a plugin |
|
|
| plugin_unpause |
cmd |
plugin_unpause <index> : unpauses a disabled plugin |
|
|
| plugin_unpause_all |
cmd |
unpauses all disabled plugins |
|
|
| pointworldtext_rainbowspeed_char |
15 |
|
|
CLIENTDLL |
| pointworldtext_rainbowspeed_time |
100 |
|
|
CLIENTDLL |
| '+posedebug' |
cmd |
Turn on pose debugger or add ents to pose debugger UI |
|
|
| '-posedebug' |
cmd |
Turn off pose debugger or hide ents from pose debugger UI |
|
|
| print_colorcorrection |
cmd |
Display the color correction layer information. |
|
|
| print_froggy |
cmd |
Prints my best friend |
|
|
| print_froggy |
cmd |
Prints my best friend |
|
|
| print_sparkles |
cmd |
Prints some sparkles |
|
|
| print_sparkles |
cmd |
Prints some sparkles |
|
|
| print_sparklyfroggy |
cmd |
A magical prince |
|
|
| print_sparklyfroggy |
cmd |
A magical prince |
|
|
| progress_enable |
cmd |
|
|
|
| prop_active_gib_limit |
999999 |
|
|
GAMEDLL |
| prop_active_gib_max_fade_time |
999999 |
|
|
GAMEDLL |
| prop_crosshair |
cmd |
Shows name for prop looking at |
|
|
| prop_debug |
cmd |
Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1. |
|
|
| prop_dynamic_create |
cmd |
Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} |
|
|
| prop_physics_create |
cmd |
Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} |
|
|
| props_break_max_pieces |
-1 |
Maximum prop breakable piece count (-1 = model default) |
|
|
| props_break_max_pieces_perframe |
-1 |
Maximum prop breakable piece count per frame (-1 = model default) |
|
GAMEDLL
REPLICATED
|
| pwatchent |
-1 |
Entity to watch for prediction system changes. |
|
CHEAT CLIENTDLL |
| pwatchvar |
0 |
Entity variable to watch in prediction system for changes. |
|
CHEAT CLIENTDLL |
| pyro_max_intensity |
0 |
|
|
ARCHIVE CLIENTDLL |
| pyro_max_rate |
0 |
|
|
ARCHIVE CLIENTDLL |
| pyro_max_side_length |
0 |
|
|
ARCHIVE CLIENTDLL |
| pyro_max_side_width |
0 |
|
|
ARCHIVE CLIENTDLL |
| pyro_min_intensity |
0 |
|
|
ARCHIVE CLIENTDLL |
| pyro_min_rate |
0 |
|
|
ARCHIVE CLIENTDLL |
| pyro_min_side_length |
0 |
|
|
ARCHIVE CLIENTDLL |
| pyro_min_side_width |
0 |
|
|
ARCHIVE CLIENTDLL |
| pyro_vignette |
2 |
|
|
ARCHIVE CLIENTDLL |
| pyro_vignette_distortion |
1 |
|
|
ARCHIVE CLIENTDLL |
| quit |
cmd |
Exit the engine. |
|
|
| r_3dnow |
cmd |
Enable/disable 3DNow code |
|
|
| r_3dsky |
1 |
Enable the rendering of 3d sky boxes |
|
CLIENTDLL |
| r_AirboatViewDampenDamp |
1 |
|
|
GAMEDLL CHEAT NOTIFY REPLICATED |
| r_AirboatViewDampenFreq |
7 |
|
|
GAMEDLL CHEAT NOTIFY REPLICATED |
| r_AirboatViewZHeight |
0 |
|
|
GAMEDLL CHEAT NOTIFY REPLICATED |
| r_ambientboost |
1 |
Set to boost ambient term if it is totally swamped by local lights |
|
ARCHIVE |
| r_ambientfactor |
5 |
Boost ambient cube by no more than this factor |
|
ARCHIVE |
| r_ambientfraction |
0 |
Fraction of direct lighting that ambient cube must be below to trigger boosting |
|
CHEAT |
| r_ambientlightingonly |
0 |
Set this to 1 to light models with only ambient lighting (and no static lighting). |
|
CHEAT |
| r_ambientmin |
0 |
Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright |
|
ARCHIVE |
| r_aspectratio |
0 |
|
|
CHEAT |
| r_avglight |
1 |
|
|
CHEAT |
| r_avglightmap |
0 |
|
|
CHEAT |
| r_bloomtintb |
0 |
|
|
|
| r_bloomtintexponent |
2 |
|
|
|
| r_bloomtintg |
0 |
|
|
|
| r_bloomtintr |
0 |
|
|
|
| r_cheapwaterend |
cmd |
|
|
|
| r_cheapwaterstart |
cmd |
|
|
|
| r_cleardecals |
cmd |
Usage r_cleardecals <permanent>. |
|
|
| r_ClipAreaPortals |
1 |
|
|
CHEAT |
| r_colorstaticprops |
0 |
|
|
CHEAT |
| r_debugcheapwater |
0 |
|
|
CHEAT CLIENTDLL |
| r_debugrandomstaticlighting |
0 |
Set to 1 to randomize static lighting for debugging. Must restart for change to take affect. |
|
CHEAT |
| r_decal_cover_count |
4 |
|
|
|
| r_decal_cullsize |
5 |
|
|
|
| r_decal_overlap_area |
0 |
|
|
|
| r_decal_overlap_count |
3 |
|
|
|
| r_decals |
2048 |
|
|
|
| r_decalstaticprops |
1 |
Decal static props test |
|
|
| r_depthoverlay |
0 |
Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output. |
|
CHEAT CLIENTDLL |
| r_DispBuildable |
0 |
|
|
CHEAT |
| r_DispDrawAxes |
0 |
|
|
|
| r_DispWalkable |
0 |
|
|
CHEAT |
| r_dopixelvisibility |
1 |
|
|
CLIENTDLL |
| r_drawbatchdecals |
1 |
Render decals batched. |
|
|
| r_DrawBeams |
1 |
0=Off, 1=Normal, 2=Wireframe |
|
CHEAT |
| r_drawbrushmodels |
1 |
Render brush models. 0=Off, 1=Normal, 2=Wireframe |
|
CHEAT |
| r_drawclipbrushes |
0 |
Draw clip brushes (red=NPC+player, pink=player, purple=NPC) |
|
CHEAT |
| r_drawdecals |
1 |
Render decals. |
|
CHEAT |
| r_drawdetailprops |
1 |
0=Off, 1=Normal, 2=Wireframe |
|
|
| r_DrawDisp |
1 |
Toggles rendering of displacment maps |
|
CHEAT |
| r_drawentities |
1 |
|
|
CHEAT |
| r_drawflecks |
1 |
|
|
|
| r_drawfuncdetail |
1 |
Render func_detail |
|
CHEAT |
| r_drawleaf |
-1 |
Draw the specified leaf. |
|
CHEAT |
| r_drawlightcache |
0 |
0: off 1: draw light cache entries 2: draw rays |
|
CHEAT |
| r_drawlightinfo |
0 |
|
|
CHEAT |
| r_drawlights |
0 |
|
|
CHEAT |
| r_drawmodeldecals |
1 |
|
|
|
| r_DrawModelLightOrigin |
0 |
|
|
CHEAT |
| r_drawmodelstatsoverlay |
0 |
|
|
CHEAT |
| r_drawmodelstatsoverlaydistance |
500 |
|
|
CHEAT |
| r_drawmodelstatsoverlaymax |
1 |
time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 |
|
ARCHIVE |
| r_drawmodelstatsoverlaymin |
0 |
time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 |
|
ARCHIVE |
| r_drawopaquerenderables |
1 |
|
|
CHEAT CLIENTDLL |
| r_drawopaquestaticpropslast |
0 |
Whether opaque static props are rendered after non-npcs |
|
CLIENTDLL |
| r_drawopaqueworld |
1 |
|
|
CHEAT CLIENTDLL |
| r_drawothermodels |
1 |
0=Off, 1=Normal, 2=Wireframe |
|
CHEAT CLIENTDLL |
| r_drawparticles |
1 |
Enable/disable particle rendering |
|
CHEAT CLIENTDLL |
| r_drawpixelvisibility |
0 |
Show the occlusion proxies |
|
CLIENTDLL |
| r_DrawPortals |
0 |
|
|
CHEAT |
| r_DrawRain |
1 |
Enable/disable rain rendering. |
|
CHEAT CLIENTDLL |
| r_drawrenderboxes |
0 |
|
|
CHEAT CLIENTDLL |
| r_drawropes |
1 |
|
|
CHEAT CLIENTDLL |
| r_drawskybox |
1 |
|
|
CHEAT |
| r_DrawSpecificStaticProp |
-1 |
|
|
|
| r_drawsprites |
1 |
|
|
CHEAT CLIENTDLL |
| r_drawstaticprops |
1 |
0=Off, 1=Normal, 2=Wireframe |
|
CHEAT |
| r_drawtracers |
1 |
|
|
CHEAT CLIENTDLL |
| r_drawtracers_firstperson |
1 |
Toggle visibility of first person weapon tracers |
|
ARCHIVE CLIENTDLL |
| r_drawtranslucentrenderables |
1 |
|
|
CHEAT CLIENTDLL |
| r_drawtranslucentworld |
1 |
|
|
CHEAT |
| r_drawvgui |
1 |
Enable the rendering of vgui panels |
|
CHEAT |
| r_drawviewmodel |
1 |
|
|
CHEAT CLIENTDLL |
| r_drawworld |
1 |
Render the world. |
|
CHEAT |
| r_dscale_basefov |
90 |
|
|
CHEAT |
| r_dscale_fardist |
2000 |
|
|
CHEAT |
| r_dscale_farscale |
4 |
|
|
CHEAT |
| r_dscale_neardist |
100 |
|
|
CHEAT |
| r_dscale_nearscale |
1 |
|
|
CHEAT |
| r_dynamic |
1 |
|
|
|
| r_dynamiclighting |
1 |
|
|
CHEAT |
| r_entityclips |
1 |
|
|
CLIENTDLL |
| r_eyeglintlodpixels |
20 |
The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value. |
|
CHEAT |
| r_eyegloss |
1 |
|
|
ARCHIVE CLIENTDLL |
| r_eyemove |
1 |
|
|
ARCHIVE |
| r_eyes |
1 |
|
|
|
| r_eyeshift_x |
0 |
|
|
ARCHIVE |
| r_eyeshift_y |
0 |
|
|
ARCHIVE |
| r_eyeshift_z |
0 |
|
|
ARCHIVE |
| r_eyesize |
0 |
|
|
ARCHIVE |
| r_eyewaterepsilon |
10 |
|
|
CHEAT CLIENTDLL |
| r_farz |
-1 |
Override the far clipping plane. -1 means to use the value in env_fog_controller. |
|
CHEAT CLIENTDLL |
| r_fastzreject |
0 |
Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings |
|
|
| r_fastzrejectdisp |
0 |
Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on. |
|
|
| r_flashlightambient |
0 |
|
|
CHEAT CLIENTDLL |
| r_flashlightclip |
0 |
|
|
CHEAT |
| r_flashlightconstant |
0 |
|
|
CHEAT CLIENTDLL |
| r_flashlightculldepth |
1 |
|
|
|
| r_flashlightdepthres |
1024 |
|
|
CLIENTDLL |
| r_flashlightdepthtexture |
1 |
|
|
|
| r_flashlightdrawclip |
0 |
|
|
CHEAT |
| r_flashlightdrawdepth |
0 |
|
|
|
| r_flashlightdrawfrustum |
0 |
|
|
CLIENTDLL |
| r_flashlightdrawfrustumbbox |
0 |
|
|
|
| r_flashlightdrawsweptbbox |
0 |
|
|
|
| r_flashlightfar |
750 |
|
|
CHEAT CLIENTDLL |
| r_flashlightfov |
45 |
|
|
CHEAT CLIENTDLL |
| r_flashlightladderdist |
40 |
|
|
CHEAT CLIENTDLL |
| r_flashlightlinear |
100 |
|
|
CHEAT CLIENTDLL |
| r_flashlightlockposition |
0 |
|
|
CHEAT CLIENTDLL |
| r_flashlightmodels |
1 |
|
|
CLIENTDLL |
| r_flashlightnear |
4 |
|
|
CHEAT CLIENTDLL |
| r_flashlightnodraw |
0 |
|
|
|
| r_flashlightoffsetx |
10 |
|
|
CHEAT CLIENTDLL |
| r_flashlightoffsety |
-20 |
|
|
CHEAT CLIENTDLL |
| r_flashlightoffsetz |
24 |
|
|
CHEAT CLIENTDLL |
| r_flashlightquadratic |
0 |
|
|
CHEAT CLIENTDLL |
| r_flashlightrender |
1 |
|
|
|
| r_flashlightrendermodels |
1 |
|
|
|
| r_flashlightrenderworld |
1 |
|
|
|
| r_flashlightscissor |
1 |
|
|
|
| r_flashlightshadowatten |
0 |
|
|
CHEAT CLIENTDLL |
| r_flashlightupdatedepth |
1 |
|
|
|
| r_flashlightvisualizetrace |
0 |
|
|
CHEAT CLIENTDLL |
| r_flex |
1 |
|
|
|
| r_flushlod |
cmd |
Flush and reload LODs. |
|
|
| r_ForceWaterLeaf |
1 |
Enable for optimization to water - considers view in leaf under water for purposes of culling |
|
CLIENTDLL |
| r_frustumcullworld |
1 |
|
|
|
| r_glint_alwaysdraw |
0 |
|
|
|
| r_glint_procedural |
0 |
|
|
|
| r_hunkalloclightmaps |
1 |
|
|
|
| r_hwmorph |
1 |
|
|
CHEAT |
| r_itemblinkmax |
0 |
|
|
CHEAT |
| r_itemblinkrate |
4 |
|
|
CHEAT |
| r_JeepFOV |
90 |
|
|
GAMEDLL CHEAT REPLICATED |
| r_JeepViewBlendTo |
1 |
|
|
CHEAT CLIENTDLL |
| r_JeepViewBlendToScale |
0 |
|
|
CHEAT CLIENTDLL |
| r_JeepViewBlendToTime |
1 |
|
|
CHEAT CLIENTDLL |
| r_JeepViewDampenDamp |
1 |
|
|
GAMEDLL CHEAT NOTIFY REPLICATED |
| r_JeepViewDampenFreq |
7 |
|
|
GAMEDLL CHEAT NOTIFY REPLICATED |
| r_JeepViewZHeight |
10 |
|
|
GAMEDLL CHEAT NOTIFY REPLICATED |
| r_lightaverage |
1 |
Activates/deactivate light averaging |
|
|
| r_lightcache_numambientsamples |
162 |
number of random directions to fire rays when computing ambient lighting |
|
CHEAT |
| r_lightcache_zbuffercache |
0 |
|
|
|
| r_lightcachecenter |
1 |
|
|
CHEAT |
| r_lightcachemodel |
-1 |
|
|
CHEAT |
| r_lightinterp |
5 |
Controls the speed of light interpolation, 0 turns off interpolation |
|
CHEAT |
| r_lightmap |
-1 |
|
|
CHEAT |
| r_lightmap_bicubic |
0 |
Enable bi-cubic (high quality) lightmap sampling. |
|
|
| r_lightstyle |
-1 |
|
|
CHEAT |
| r_lightwarpidentity |
0 |
|
|
CHEAT |
| r_lockpvs |
0 |
Lock the PVS so you can fly around and inspect what is being drawn. |
|
CHEAT |
| r_lod |
-1 |
|
|
|
| r_mapextents |
16384 |
Set the max dimension for the map. This determines the far clipping plane |
|
CHEAT CLIENTDLL |
| r_maxdlights |
32 |
|
|
|
| r_maxmodeldecal |
50 |
|
|
|
| r_maxnewsamples |
6 |
|
|
|
| r_maxsampledist |
128 |
|
|
|
| r_minnewsamples |
3 |
|
|
|
| r_modelwireframedecal |
0 |
|
|
CHEAT |
| r_newflashlight |
1 |
|
|
CHEAT CLIENTDLL |
| r_nohw |
0 |
|
|
CHEAT |
| r_norefresh |
0 |
|
|
|
| r_nosw |
0 |
|
|
CHEAT |
| r_novis |
0 |
Turn off the PVS. |
|
CHEAT |
| r_occludeemaxarea |
0 |
Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use. |
|
|
| r_occluderminarea |
0 |
Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use. |
|
|
| r_occludermincount |
0 |
At least this many occluders will be used, no matter how big they are. |
|
|
| r_occlusion |
1 |
Activate/deactivate the occlusion system. |
|
|
| r_occlusionspew |
0 |
Activate/deactivates spew about what the occlusion system is doing. |
|
CHEAT |
| r_oldlightselection |
0 |
Set this to revert to HL2's method of selecting lights |
|
CHEAT |
| r_overlayfadeenable |
0 |
|
|
|
| r_overlayfademax |
2000 |
|
|
|
| r_overlayfademin |
1750 |
|
|
|
| r_overlaywireframe |
0 |
|
|
|
| r_particle_sim_spike_threshold_ms |
5 |
|
|
CLIENTDLL |
| r_partition_level |
-1 |
Displays a particular level of the spatial partition system. Use -1 to disable it. |
|
CHEAT |
| r_PhysPropStaticLighting |
1 |
|
|
CLIENTDLL |
| r_pix_recordframes |
0 |
|
|
|
| r_pix_start |
0 |
|
|
|
| r_pixelfog |
1 |
|
|
|
| r_pixelvisibility_partial |
1 |
|
|
CLIENTDLL |
| r_pixelvisibility_spew |
0 |
|
|
CLIENTDLL |
| r_portalsopenall |
0 |
Open all portals |
|
CHEAT |
| r_PortalTestEnts |
1 |
Clip entities against portal frustums. |
|
CHEAT CLIENTDLL |
| r_printdecalinfo |
cmd |
|
|
|
| r_proplightingfromdisk |
1 |
0=Off, 1=On, 2=Show Errors |
|
CHEAT |
| r_proplightingpooling |
-1 |
0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset) |
|
CHEAT |
| r_propsmaxdist |
1200 |
Maximum visible distance |
|
CLIENTDLL |
| r_queued_decals |
0 |
Offloads a bit of decal rendering setup work to the material system queue when enabled. |
|
|
| r_queued_post_processing |
0 |
|
|
CLIENTDLL |
| r_queued_ropes |
1 |
|
|
CLIENTDLL |
| r_radialfog_force |
-1 |
Force-on toggle for testing radial fog on/off. -1 = default. 0 = force off. 1 = force on. This is not a cheat for the joy of playing with this set on if a player wants the new behaviour on old maps. |
|
|
| r_radiosity |
4 |
0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 samples for everything else |
|
CHEAT |
| r_rainalpha |
0 |
|
|
CHEAT CLIENTDLL |
| r_rainalphapow |
0 |
|
|
CHEAT CLIENTDLL |
| r_raindensity |
0 |
|
|
CHEAT CLIENTDLL |
| r_RainHack |
0 |
|
|
CHEAT CLIENTDLL |
| r_rainlength |
0 |
|
|
CHEAT CLIENTDLL |
| r_RainProfile |
0 |
Enable/disable rain profiling. |
|
CHEAT CLIENTDLL |
| r_RainRadius |
1500 |
|
|
CHEAT CLIENTDLL |
| r_RainSideVel |
130 |
How much sideways velocity rain gets. |
|
CHEAT CLIENTDLL |
| r_RainSimulate |
1 |
Enable/disable rain simulation. |
|
CHEAT CLIENTDLL |
| r_rainspeed |
600 |
|
|
CHEAT CLIENTDLL |
| r_RainSplashPercentage |
20 |
|
|
CHEAT CLIENTDLL |
| r_rainwidth |
0 |
|
|
CHEAT CLIENTDLL |
| r_randomflex |
0 |
|
|
CHEAT |
| r_renderoverlayfragment |
1 |
|
|
|
| r_rimlight |
1 |
|
|
|
| r_rootlod |
0 |
Root LOD |
|
ARCHIVE |
| r_ropetranslucent |
1 |
|
|
CLIENTDLL |
| r_screenfademaxsize |
0 |
|
|
CHEAT |
| r_screenfademinsize |
0 |
|
|
CHEAT |
| r_screenoverlay |
cmd |
Draw specified material as an overlay |
|
|
| r_sequence_debug |
0 |
|
|
CLIENTDLL |
| r_shader_srgb |
0 |
-1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup) |
|
|
| r_shadowangles |
cmd |
Set shadow angles |
|
|
| r_shadowblobbycutoff |
cmd |
some shadow stuff |
|
|
| r_shadowcolor |
cmd |
Set shadow color |
|
|
| r_shadowdir |
cmd |
Set shadow direction |
|
|
| r_shadowdist |
cmd |
Set shadow distance |
|
|
| r_shadowids |
0 |
|
|
CHEAT |
| r_shadowmaxrendered |
32 |
|
|
CLIENTDLL |
| r_shadowrendertotexture |
0 |
|
|
ARCHIVE |
| r_shadows |
1 |
|
|
|
| r_shadows_gamecontrol |
-1 |
|
|
CHEAT |
| r_shadowwireframe |
0 |
|
|
CHEAT |
| r_showenvcubemap |
0 |
|
|
CHEAT |
| r_ShowViewerArea |
0 |
|
|
|
| r_showz_power |
1 |
|
|
CHEAT |
| r_skin |
0 |
|
|
CHEAT |
| r_skybox |
1 |
Enable the rendering of sky boxes |
|
CHEAT CLIENTDLL |
| r_snapportal |
-1 |
|
|
|
| r_SnowColorBlue |
200 |
Snow. |
|
CHEAT CLIENTDLL |
| r_SnowColorGreen |
175 |
Snow. |
|
CHEAT CLIENTDLL |
| r_SnowColorRed |
150 |
Snow. |
|
CHEAT CLIENTDLL |
| r_SnowDebugBox |
0 |
Snow Debug Boxes. |
|
CHEAT CLIENTDLL |
| r_SnowEnable |
1 |
Snow Enable |
|
CHEAT CLIENTDLL |
| r_SnowEndAlpha |
255 |
Snow. |
|
CHEAT CLIENTDLL |
| r_SnowEndSize |
0 |
Snow. |
|
CHEAT CLIENTDLL |
| r_SnowFallSpeed |
1 |
Snow fall speed scale. |
|
CHEAT CLIENTDLL |
| r_SnowInsideRadius |
256 |
Snow. |
|
CHEAT CLIENTDLL |
| r_SnowOutsideRadius |
1024 |
Snow. |
|
CHEAT CLIENTDLL |
| r_SnowParticles |
500 |
Snow. |
|
CHEAT CLIENTDLL |
| r_SnowPosScale |
1 |
Snow. |
|
CHEAT CLIENTDLL |
| r_SnowRayEnable |
1 |
Snow. |
|
CHEAT CLIENTDLL |
| r_SnowRayLength |
8192 |
Snow. |
|
CHEAT CLIENTDLL |
| r_SnowRayRadius |
256 |
Snow. |
|
CHEAT CLIENTDLL |
| r_SnowSpeedScale |
1 |
Snow. |
|
CHEAT CLIENTDLL |
| r_SnowStartAlpha |
25 |
Snow. |
|
CHEAT CLIENTDLL |
| r_SnowStartSize |
1 |
Snow. |
|
CHEAT CLIENTDLL |
| r_SnowWindScale |
0 |
Snow. |
|
CHEAT CLIENTDLL |
| r_SnowZoomOffset |
384 |
Snow. |
|
CHEAT CLIENTDLL |
| r_SnowZoomRadius |
512 |
Snow. |
|
CHEAT CLIENTDLL |
| r_spray_lifetime |
2 |
Number of rounds player sprays are visible |
|
|
| r_sse2 |
cmd |
Enable/disable SSE2 code |
|
|
| r_sse_s |
1 |
sse ins for particle sphere create |
|
CLIENTDLL |
| r_staticprop_lod |
-1 |
|
|
|
| r_staticpropinfo |
0 |
|
|
|
| r_studio_stats |
0 |
|
|
CHEAT |
| r_studio_stats_lock |
0 |
Lock the current studio stats entity selection |
|
CHEAT CLIENTDLL |
| r_studio_stats_mode |
0 |
Sets a mode for r_studio_stats. Modes are as follows: 0 = Entity under your crosshair 1 = Weapon held by player under your crosshair 2 = Your viewmodel 3 = The first entity attached to your viewmodel |
|
CHEAT CLIENTDLL |
| r_swingflashlight |
1 |
|
|
CHEAT CLIENTDLL |
| r_teeth |
1 |
|
|
|
| r_threaded_client_shadow_manager |
0 |
|
|
CLIENTDLL |
| r_threaded_particles |
1 |
|
|
CLIENTDLL |
| r_threaded_renderables |
0 |
|
|
CLIENTDLL |
| r_unloadlightmaps |
0 |
|
|
CHEAT |
| r_updaterefracttexture |
1 |
|
|
CHEAT CLIENTDLL |
| r_vehicleBrakeRate |
1 |
|
|
GAMEDLL CHEAT |
| r_VehicleViewClamp |
1 |
|
|
CHEAT CLIENTDLL |
| r_VehicleViewDampen |
1 |
|
|
GAMEDLL CHEAT NOTIFY REPLICATED |
| r_viewmodelfov |
0 |
|
|
CHEAT CLIENTDLL |
| r_visambient |
0 |
Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work |
|
|
| r_visocclusion |
0 |
Activate/deactivate wireframe rendering of what the occlusion system is doing. |
|
CHEAT |
| r_visualizeExplosion |
0 |
|
|
GAMEDLL CHEAT |
| r_visualizelighttraces |
0 |
|
|
CHEAT |
| r_visualizelighttracesshowfulltrace |
0 |
|
|
CHEAT |
| r_visualizeproplightcaching |
0 |
|
|
CLIENTDLL |
| r_visualizetraces |
0 |
|
|
CHEAT |
| r_WaterDrawReflection |
1 |
Enable water reflection |
|
CLIENTDLL |
| r_WaterDrawRefraction |
1 |
Enable water refraction |
|
CLIENTDLL |
| r_waterforceexpensive |
0 |
|
|
ARCHIVE |
| r_waterforcereflectentities |
0 |
|
|
|
| r_worldlightmin |
0 |
|
|
|
| r_worldlights |
4 |
number of world lights to use per vertex |
|
|
| r_worldlistcache |
1 |
|
|
CLIENTDLL |
| ragdoll_sleepaftertime |
5 |
After this many seconds of being basically stationary, the ragdoll will go to sleep. |
|
CLIENTDLL |
| rate |
80000 |
Max bytes/sec the host can receive data |
|
ARCHIVE USERINFO |
| rcon |
cmd |
Issue an rcon command. |
|
|
| rcon_address |
0 |
Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) |
|
DONTRECORD |
| rcon_password |
0 |
remote console password. |
|
DONTRECORD |
| recompute_speed |
cmd |
Recomputes clock speed (for debugging purposes). |
|
|
| record |
cmd |
Record a demo. |
|
|
| redirect |
cmd |
Redirect client to specified server. |
|
|
| refresh_gameui_dialogs_modeset |
cmd |
Refresh ALL GameUI Dialogs |
|
|
| refresh_options_dialog |
cmd |
Refresh the options dialog. |
|
|
| '+reload' |
cmd |
|
|
|
| '-reload' |
cmd |
|
|
|
| reload |
cmd |
Reload the most recent saved game (add setpos to jump to current view position on reload). |
|
|
| reload_materials |
0 |
|
|
|
| removeid |
cmd |
Remove a user ID from the ban list. |
|
|
| removeip |
cmd |
Remove an IP address from the ban list. |
|
|
| replay_debug |
0 |
|
|
DONTRECORD |
| replay_ignorereplayticks |
0 |
|
|
|
| report_entities |
cmd |
Lists all entities |
|
|
| report_simthinklist |
cmd |
Lists all simulating/thinking entities |
|
|
| report_soundpatch |
cmd |
reports sound patch count |
|
|
| report_soundpatch |
cmd |
reports sound patch count |
|
|
| report_touchlinks |
cmd |
Lists all touchlinks |
|
|
| respawn_entities |
cmd |
Respawn all the entities in the map. |
|
|
| restart |
cmd |
Restart the game on the same level (add setpos to jump to current view position on restart). |
|
|
| restartround |
cmd |
Restart the round |
|
|
| retry |
cmd |
Retry connection to last server. |
|
|
| '+right' |
cmd |
|
|
|
| '-right' |
cmd |
|
|
|
| room_type |
0 |
|
|
DEMO |
| rope_averagelight |
1 |
Makes ropes use average of cubemap lighting instead of max intensity. |
|
CLIENTDLL |
| rope_collide |
1 |
Collide rope with the world |
|
CLIENTDLL |
| rope_rendersolid |
1 |
|
|
CLIENTDLL |
| rope_shake |
0 |
|
|
CLIENTDLL |
| rope_smooth |
1 |
Do an antialiasing effect on ropes |
|
CLIENTDLL |
| rope_smooth_enlarge |
1 |
How much to enlarge ropes in screen space for antialiasing effect |
|
CLIENTDLL |
| rope_smooth_maxalpha |
0 |
Alpha for rope antialiasing effect |
|
CLIENTDLL |
| rope_smooth_maxalphawidth |
1 |
|
|
CLIENTDLL |
| rope_smooth_minalpha |
0 |
Alpha for rope antialiasing effect |
|
CLIENTDLL |
| rope_smooth_minwidth |
0 |
When using smoothing, this is the min screenspace width it lets a rope shrink to |
|
CLIENTDLL |
| rope_solid_maxalpha |
1 |
|
|
CLIENTDLL |
| rope_solid_maxwidth |
1 |
|
|
CLIENTDLL |
| rope_solid_minalpha |
0 |
|
|
CLIENTDLL |
| rope_solid_minwidth |
0 |
|
|
CLIENTDLL |
| rope_subdiv |
2 |
Rope subdivision amount |
|
CLIENTDLL |
| rope_wind_dist |
1000 |
Don't use CPU applying small wind gusts to ropes when they're past this distance. |
|
CLIENTDLL |
| rr_debug_qa |
0 |
Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs. |
|
GAMEDLL |
| rr_debugresponses |
0 |
Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for npc_selected NPCs. |
|
GAMEDLL |
| rr_debugrule |
0 |
If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system. |
|
GAMEDLL |
| rr_dumpresponses |
0 |
Dump all response_rules.txt and rules (requires restart) |
|
GAMEDLL |
| rr_reloadresponsesystems |
cmd |
Reload all response system scripts. |
|
|
| save |
cmd |
Saves current game. |
|
|
| save_async |
1 |
|
|
|
| save_asyncdelay |
0 |
For testing, adds this many milliseconds of delay to the save operation. |
|
|
| save_console |
0 |
Autosave on the PC behaves like it does on the consoles. |
|
|
| save_disable |
0 |
|
|
|
| save_finish_async |
cmd |
|
|
|
| save_history_count |
1 |
Keep this many old copies in history of autosaves and quicksaves. |
|
|
| save_huddelayframes |
1 |
Number of frames to defer for drawing the Saving message. |
|
|
| save_in_memory |
0 |
Set to 1 to save to memory instead of disk (Xbox 360) |
|
|
| save_noxsave |
0 |
|
|
|
| save_screenshot |
1 |
0 = none, 1 = non-autosave, 2 = always |
|
|
| save_spew |
0 |
|
|
|
| say |
cmd |
Display player message |
|
|
| say_team |
cmd |
Display player message to team |
|
|
| sb_destroy_for_resize |
cmd |
destroy server browser for resize |
|
|
| sb_filter_incompatible_versions |
1 |
Hides servers running incompatible versions from the server browser. (Internet tab only.) |
|
|
| sb_quick_list_bit_field |
-1 |
|
|
|
| sb_showblacklists |
0 |
If set to 1, blacklist rules will be printed to the console as they're applied. |
|
|
| sc_disable |
0 |
Disables use of Steam Controller API |
|
ARCHIVE |
| sc_joystick_map |
1 |
How to map the analog joystick deadzone and extents 0 = Scaled Cross, 1 = Concentric Mapping to Square. |
|
ARCHIVE |
| sc_look_sensitivity_scale |
0 |
Steam Controller look sensitivity global scale factor. |
|
CLIENTDLL |
| sc_pitch_sensitivity |
0 |
SteamController pitch factor. |
|
ARCHIVE CLIENTDLL |
| sc_pitch_sensitivity_default |
0 |
|
|
CLIENTDLL |
| sc_show_binding_panel |
cmd |
Launches the Steam Controller binding panel UI |
|
|
| sc_status |
cmd |
Show Steam Controller status information |
|
|
| sc_yaw_sensitivity |
1 |
SteamController yaw factor. |
|
ARCHIVE CLIENTDLL |
| sc_yaw_sensitivity_default |
1 |
|
|
CLIENTDLL |
| scene_async_prefetch_spew |
0 |
Display async .ani file loading info. |
|
GAMEDLL |
| scene_clamplookat |
1 |
Clamp head turns to a max of 20 degrees per think. |
|
GAMEDLL |
| scene_clientflex |
1 |
Do client side flex animation. |
|
GAMEDLL REPLICATED |
| scene_flatturn |
1 |
|
|
GAMEDLL |
| scene_flush |
cmd |
Flush all .vcds from the cache and reload from disk. |
|
|
| scene_forcecombined |
0 |
When playing back, force use of combined .wav files even in english. |
|
GAMEDLL |
| scene_maxcaptionradius |
1200 |
Only show closed captions if recipient is within this many units of speaking actor (0==disabled). |
|
GAMEDLL |
| scene_print |
0 |
When playing back a scene, print timing and event info to console. |
|
GAMEDLL REPLICATED |
| scene_showfaceto |
0 |
When playing back, show the directions of faceto events. |
|
ARCHIVE GAMEDLL |
| scene_showlook |
0 |
When playing back, show the directions of look events. |
|
ARCHIVE GAMEDLL |
| scene_showmoveto |
0 |
When moving, show the end location. |
|
ARCHIVE GAMEDLL |
| scene_showunlock |
0 |
Show when a vcd is playing but normal AI is running. |
|
ARCHIVE GAMEDLL |
| '+score' |
cmd |
|
|
|
| '-score' |
cmd |
|
|
|
| scr_centertime |
2 |
|
|
CLIENTDLL |
| screenshot |
cmd |
Take a screenshot. |
|
|
| script |
cmd |
Run the text as a script |
|
|
| script_add_debug_filter |
cmd |
Add a filter to the game debug overlay |
|
|
| script_add_watch |
cmd |
Add a watch to the game debug overlay |
|
|
| script_add_watch_pattern |
cmd |
Add a watch to the game debug overlay |
|
|
| script_attach_debugger |
cmd |
Connect the vscript VM to the script debugger |
|
|
| script_attach_debugger_at_startup |
0 |
|
|
GAMEDLL |
| script_break_in_native_debugger_on_error |
0 |
|
|
GAMEDLL |
| script_clear_watches |
cmd |
Clear all watches from the game debug overlay |
|
|
| script_connect_debugger_on_mapspawn |
0 |
|
|
GAMEDLL |
| script_debug |
cmd |
Toggle the in-game script debug features |
|
|
| script_debug |
cmd |
Connect the vscript VM to the script debugger |
|
|
| script_dump_all |
cmd |
Dump the state of the VM to the console |
|
|
| script_execute |
cmd |
Run a vscript file |
|
|
| script_find |
cmd |
Find a key in the VM |
|
|
| script_help |
cmd |
Output help for script functions, optionally with a search string |
|
|
| script_reload_code |
cmd |
Execute a vscript file, replacing existing functions with the functions in the run script |
|
|
| script_reload_entity_code |
cmd |
Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts |
|
|
| script_reload_think |
cmd |
Execute an activation script, replacing existing functions with the functions in the run script |
|
|
| script_remove_debug_filter |
cmd |
Remove a filter from the game debug overlay |
|
|
| script_remove_watch |
cmd |
Remove a watch from the game debug overlay |
|
|
| script_remove_watch_pattern |
cmd |
Remove a watch from the game debug overlay |
|
|
| script_trace_disable |
cmd |
Turn off a particular trace output by file or function name |
|
|
| script_trace_disable_all |
cmd |
Turn off all trace output |
|
|
| script_trace_disable_key |
cmd |
Turn off a particular trace output by table/instance |
|
|
| script_trace_enable |
cmd |
Turn on a particular trace output by file or function name |
|
|
| script_trace_enable_all |
cmd |
Turn on all trace output |
|
|
| script_trace_enable_key |
cmd |
Turn on a particular trace output by table/instance |
|
|
| sdr |
cmd |
View/edit SteamNetworkingSockets configuration variables |
|
|
| sdr_spew_level |
4 |
Verbosity level for SteamNetworkingSockets spew. 4=warning, 5=msg, 6=verbose, 7=debug |
|
|
| sensitivity |
3 |
Mouse sensitivity. |
|
ARCHIVE CLIENTDLL |
| server_game_time |
cmd |
Gives the game time in seconds (server's curtime) |
|
|
| servercfgfile |
0 |
|
|
GAMEDLL |
| setang |
cmd |
Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats). |
|
|
| setang_exact |
cmd |
Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats). |
|
|
| setinfo |
cmd |
Adds a new user info value |
|
|
| setmodel |
cmd |
Changes's player's model |
|
|
| setpause |
cmd |
Set the pause state of the server. |
|
|
| setpos |
cmd |
Move player to specified origin (must have sv_cheats). |
|
|
| setpos_exact |
cmd |
Move player to an exact specified origin (must have sv_cheats). |
|
|
| shake |
cmd |
Shake the screen. |
|
|
| shake_show |
0 |
Displays a list of the active screen shakes. |
|
CLIENTDLL |
| shake_stop |
cmd |
Stops all active screen shakes. |
|
|
| showblockerwalls |
0 |
Set to 1 to visualize blocker walls |
|
GAMEDLL CHEAT |
| '+showbudget' |
cmd |
|
|
|
| '-showbudget' |
cmd |
|
|
|
| showbudget_texture |
0 |
Enable the texture budget panel. |
|
CHEAT |
| '+showbudget_texture' |
cmd |
|
|
|
| '-showbudget_texture' |
cmd |
|
|
|
| '+showbudget_texture_global' |
cmd |
|
|
|
| '-showbudget_texture_global' |
cmd |
|
|
|
| showbudget_texture_global_dumpstats |
cmd |
Dump all items in +showbudget_texture_global in a text form |
|
|
| showbudget_texture_global_sum |
0 |
|
|
|
| showconsole |
cmd |
Show the console. |
|
|
| showhitlocation |
0 |
|
|
GAMEDLL |
| showinfo |
cmd |
Shows a info panel: <type> <title> <message> [<command number>] |
|
|
| showpanel |
cmd |
Shows a viewport panel <name> |
|
|
| showparticlecounts |
0 |
Display number of particles drawn per frame |
|
CLIENTDLL |
| showschemevisualizer |
cmd |
Show borders, fonts and colors for a particular scheme. The default is ClientScheme.res |
|
|
| '+showscores' |
cmd |
|
|
|
| '-showscores' |
cmd |
|
|
|
| showtriggers |
0 |
Shows trigger brushes |
|
GAMEDLL CHEAT |
| showtriggers_toggle |
cmd |
Toggle show triggers |
|
|
| '+showvprof' |
cmd |
|
|
|
| '-showvprof' |
cmd |
|
|
|
| singlestep |
0 |
Run engine in single step mode ( set next to 1 to advance a frame ) |
|
CHEAT |
| sk_ally_regen_time |
0 |
Time taken for an ally to regenerate a point of health. |
|
GAMEDLL |
| sk_autoaim_mode |
1 |
|
|
ARCHIVE
GAMEDLL
REPLICATED
|
| sk_npc_arm |
1 |
|
|
GAMEDLL |
| sk_npc_chest |
1 |
|
|
GAMEDLL |
| sk_npc_head |
2 |
|
|
GAMEDLL |
| sk_npc_leg |
1 |
|
|
GAMEDLL |
| sk_npc_stomach |
1 |
|
|
GAMEDLL |
| sk_player_arm |
1 |
|
|
GAMEDLL |
| sk_player_chest |
1 |
|
|
GAMEDLL |
| sk_player_head |
2 |
|
|
GAMEDLL |
| sk_player_leg |
1 |
|
|
GAMEDLL |
| sk_player_stomach |
1 |
|
|
GAMEDLL |
| skill |
1 |
Game skill level (1-3). |
|
ARCHIVE |
| skip_next_map |
cmd |
Skips the next map in the map rotation for the server. |
|
|
| slot0 |
cmd |
|
|
|
| slot1 |
cmd |
|
|
|
| slot10 |
cmd |
|
|
|
| slot2 |
cmd |
|
|
|
| slot3 |
cmd |
|
|
|
| slot4 |
cmd |
|
|
|
| slot5 |
cmd |
|
|
|
| slot6 |
cmd |
|
|
|
| slot7 |
cmd |
|
|
|
| slot8 |
cmd |
|
|
|
| slot9 |
cmd |
|
|
|
| smoothstairs |
1 |
Smooth player eye z coordinate when traversing stairs. |
|
GAMEDLL REPLICATED |
| snapto |
cmd |
|
|
|
| snd_async_flush |
cmd |
Flush all unlocked async audio data |
|
|
| snd_async_fullyasync |
0 |
All playback is fully async (sound doesn't play until data arrives). |
|
|
| snd_async_minsize |
262144 |
|
|
|
| snd_async_showmem |
cmd |
Show async memory stats |
|
|
| snd_async_spew |
0 |
Spew all async sound reads, including success |
|
|
| snd_async_spew_blocking |
1 |
Spew message to console any time async sound loading blocks on file i/o. ( 0=Off, 1=With -steam only, 2=Always |
|
|
| snd_async_stream_spew |
0 |
Spew streaming info ( 0=Off, 1=streams, 2=buffers |
|
|
| snd_buildcache |
cmd |
<directory or VPK filename> Rebulds sound cache for a given search path. |
|
|
| snd_cull_duplicates |
0 |
If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be played. |
|
|
| snd_debug_gaincurve |
0 |
Visualize sound gain fall off |
|
|
| snd_debug_gaincurvevol |
1 |
Visualize sound gain fall off |
|
|
| snd_debug_panlaw |
0 |
Visualize panning crossfade curves |
|
CHEAT |
| snd_defer_trace |
1 |
|
|
|
| snd_delay_sound_shift |
0 |
|
|
|
| snd_disable_mixer_duck |
0 |
|
|
|
| snd_duckerattacktime |
0 |
|
|
ARCHIVE |
| snd_duckerreleasetime |
2 |
|
|
ARCHIVE |
| snd_duckerthreshold |
0 |
|
|
ARCHIVE |
| snd_ducking_off |
1 |
|
|
ARCHIVE |
| snd_ducktovolume |
0 |
|
|
ARCHIVE |
| snd_dumpclientsounds |
cmd |
Dump sounds to console |
|
|
| snd_foliage_db_loss |
4 |
|
|
CHEAT |
| snd_front_headphone_position |
cmd |
Specifies the position (in degrees) of the virtual front left/right headphones. |
|
|
| snd_front_stereo_speaker_position |
cmd |
Specifies the position (in degrees) of the virtual front left/right speakers. |
|
|
| snd_front_surround_speaker_position |
cmd |
Specifies the position (in degrees) of the virtual front left/right speakers. |
|
|
| snd_gain |
1 |
|
|
CHEAT |
| snd_gain_max |
1 |
|
|
CHEAT |
| snd_gain_min |
0 |
|
|
CHEAT |
| snd_headphone_pan_exponent |
cmd |
Specifies the exponent for the pan xfade from phone to phone if the 'exp' pan law is being used. |
|
|
| snd_headphone_pan_radial_weight |
cmd |
Apply cos(angle) * weight before pan law |
|
|
| snd_mergemethod |
1 |
Sound merge method (0 == sum and clip, 1 == max, 2 == avg). |
|
|
| snd_mix_async |
0 |
|
|
|
| snd_mixahead |
0 |
|
|
ARCHIVE |
| snd_musicvolume |
1 |
Music volume |
|
ARCHIVE |
| snd_mute_losefocus |
1 |
|
|
ARCHIVE |
| snd_noextraupdate |
0 |
|
|
|
| snd_obscured_gain_dB |
-2 |
|
|
CHEAT |
| snd_pitchquality |
1 |
|
|
ARCHIVE |
| snd_profile |
0 |
|
|
DEMO |
| snd_rear_headphone_position |
cmd |
Specifies the position (in degrees) of the virtual rear left/right headphones. |
|
|
| snd_rear_speaker_scale |
1 |
How much to scale rear speaker contribution to front stereo output |
|
CHEAT |
| snd_rear_stereo_speaker_position |
cmd |
Specifies the position (in degrees) of the virtual rear left/right speakers. |
|
|
| snd_rear_surround_speaker_position |
cmd |
Specifies the position (in degrees) of the virtual rear left/right speakers. |
|
|
| snd_refdb |
60 |
|
|
CHEAT |
| snd_refdist |
36 |
|
|
CHEAT |
| snd_restart |
cmd |
Restart sound system. |
|
|
| snd_show |
0 |
Show sounds info |
|
CHEAT |
| snd_showclassname |
0 |
|
|
|
| snd_showmixer |
0 |
|
|
|
| snd_showstart |
0 |
|
|
CHEAT |
| snd_ShowThreadFrameTime |
0 |
|
|
|
| snd_soundmixer |
0 |
|
|
|
| snd_spatialize_roundrobin |
0 |
Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized per frame. |
|
|
| snd_stereo_speaker_pan_exponent |
cmd |
Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used. |
|
|
| snd_stereo_speaker_pan_radial_weight |
cmd |
Apply cos(angle) * weight before pan law |
|
|
| snd_surround_speaker_pan_exponent |
cmd |
Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used. |
|
|
| snd_surround_speaker_pan_radial_weight |
cmd |
Apply cos(angle) * weight before pan law |
|
|
| snd_surround_speakers |
-1 |
|
|
ARCHIVE |
| snd_visualize |
0 |
Show sounds location in world |
|
CHEAT |
| snd_vox_captiontrace |
0 |
Shows sentence name for sentences which are set not to show captions. |
|
|
| snd_vox_globaltimeout |
300 |
|
|
|
| snd_vox_sectimetout |
300 |
|
|
|
| snd_vox_seqtimetout |
300 |
|
|
|
| sndplaydelay |
cmd |
Usage: sndplaydelay delay_in_sec (negative to skip ahead) soundname |
|
|
| sound_device_list |
cmd |
Lists all available audio devices. |
|
|
| sound_device_override |
0 |
ID of the sound device to use |
|
ARCHIVE |
| soundfade |
cmd |
Fade client volume. |
|
|
| soundinfo |
cmd |
Describe the current sound device. |
|
|
| soundlist |
cmd |
List all known sounds. |
|
|
| soundpatch_captionlength |
2 |
How long looping soundpatch captions should display for. |
|
GAMEDLL REPLICATED |
| soundscape_debug |
0 |
When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape. |
|
GAMEDLL CHEAT |
| soundscape_dumpclient |
cmd |
Dumps the client's soundscape data. |
|
|
| soundscape_fadetime |
3 |
Time to crossfade sound effects between soundscapes |
|
CHEAT CLIENTDLL |
| soundscape_flush |
cmd |
Flushes the server & client side soundscapes |
|
|
| speak |
cmd |
Play a constructed sentence. |
|
|
| spec_autodirector |
1 |
Auto-director chooses best view modes while spectating |
|
CLIENTCMD_CAN_EXECUTE CLIENTDLL |
| spec_freeze_distance_max |
200 |
Maximum random distance from the target to stop when framing them in observer freeze cam. |
|
CHEAT CLIENTDLL |
| spec_freeze_distance_min |
96 |
Minimum random distance from the target to stop when framing them in observer freeze cam. |
|
CHEAT CLIENTDLL |
| spec_freeze_time |
4 |
Time spend frozen in observer freeze cam. |
|
GAMEDLL CHEAT REPLICATED |
| spec_freeze_traveltime |
0 |
Time taken to zoom in to frame a target in observer freeze cam. |
|
GAMEDLL CHEAT REPLICATED |
| spec_menu |
cmd |
Activates spectator menu |
|
|
| spec_mode |
cmd |
Set spectator mode |
|
|
| spec_next |
cmd |
Spectate next player |
|
|
| spec_player |
cmd |
Spectate player by partial name, steamid, or userid |
|
|
| spec_pos |
cmd |
dump position and angles to the console |
|
|
| spec_prev |
cmd |
Spectate previous player |
|
|
| spec_scoreboard |
0 |
|
|
ARCHIVE CLIENTDLL |
| spec_track |
0 |
Tracks an entity in spec mode |
|
CLIENTDLL |
| '+speed' |
cmd |
|
|
|
| '-speed' |
cmd |
|
|
|
| spew_consolelog_to_debugstring |
0 |
Send console log to PLAT_DebugString() |
|
|
| spike |
cmd |
generates a fake spike |
|
|
| star_memory |
cmd |
Dump memory stats |
|
|
| startdemos |
cmd |
Play demos in demo sequence. |
|
|
| startmovie |
cmd |
Start recording movie frames. |
|
|
| startupmenu |
cmd |
Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode. |
|
|
| stats |
cmd |
Prints server performance variables |
|
|
| status |
cmd |
Display map and connection status. |
|
|
| step_spline |
0 |
|
|
GAMEDLL |
| stop |
cmd |
Finish recording demo. |
|
|
| stopdemo |
cmd |
Stop playing back a demo. |
|
|
| stopsound |
cmd |
|
|
|
| stopsoundscape |
cmd |
Stops all soundscape processing and fades current looping sounds |
|
|
| '+strafe' |
cmd |
|
|
|
| '-strafe' |
cmd |
|
|
|
| studio_queue_mode |
1 |
|
|
|
| stuffcmds |
cmd |
Parses and stuffs command line + commands to command buffer. |
|
|
| suitvolume |
0 |
|
|
ARCHIVE GAMEDLL |
| surfaceprop |
cmd |
Reports the surface properties at the cursor |
|
|
| sv_accelerate |
10 |
|
|
GAMEDLL NOTIFY REPLICATED |
| sv_airaccelerate |
10 |
|
|
GAMEDLL NOTIFY REPLICATED |
| sv_allow_color_correction |
1 |
Allow or disallow clients to use color correction on this server. |
|
REPLICATED |
| sv_allow_point_servercommand |
0 |
Allow use of point_servercommand entities in map. Potentially dangerous for untrusted maps. disallow : Always disallow always : Allow for all maps |
|
GAMEDLL |
| sv_allow_voice_from_file |
1 |
Allow or disallow clients from using voice_inputfromfile on this server. |
|
REPLICATED |
| sv_allow_votes |
1 |
Allow voting? |
|
GAMEDLL |
| sv_allow_wait_command |
1 |
Allow or disallow the wait command on clients connected to this server. |
|
REPLICATED |
| sv_allowdownload |
1 |
Allow clients to download files |
|
|
| sv_allowupload |
1 |
Allow clients to upload customizations files |
|
|
| sv_alltalk |
0 |
Players can hear all other players, no team restrictions |
|
GAMEDLL NOTIFY REPLICATED |
| sv_alternateticks |
0 |
If set, server only simulates entities on even numbered ticks. |
|
SPONLY |
| sv_autosave |
1 |
Set to 1 to autosave game on level transition. Does not affect autosave triggers. |
|
|
| sv_backspeed |
0 |
How much to slow down backwards motion |
|
ARCHIVE
GAMEDLL
REPLICATED
|
| sv_benchmark_autovprofrecord |
0 |
If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.vprof. |
|
GAMEDLL |
| sv_benchmark_force_start |
cmd |
Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level. |
|
|
| sv_benchmark_numticks |
3300 |
If > 0, then it only runs the benchmark for this # of ticks. |
|
GAMEDLL |
| sv_bonus_challenge |
0 |
Set to values other than 0 to select a bonus map challenge type. |
|
GAMEDLL REPLICATED |
| sv_bonus_map_challenge_update |
cmd |
Updates a bonus map challenge score. |
|
|
| sv_bonus_map_complete |
cmd |
Completes a bonus map. |
|
|
| sv_bonus_map_unlock |
cmd |
Locks a bonus map. |
|
|
| sv_bounce |
0 |
Bounce multiplier for when physically simulated objects collide with other objects. |
|
GAMEDLL NOTIFY REPLICATED |
| sv_cacheencodedents |
1 |
If set to 1, does an optimization to prevent extra SendTable_Encode calls. |
|
|
| sv_chat_bucket_size_tier1 |
4 |
The maxmimum size of the short term chat msg bucket. |
|
GAMEDLL |
| sv_chat_bucket_size_tier2 |
30 |
The maxmimum size of the long term chat msg bucket. |
|
GAMEDLL |
| sv_chat_seconds_per_msg_tier1 |
3 |
The number of seconds to accrue an additional short term chat msg. |
|
GAMEDLL |
| sv_chat_seconds_per_msg_tier2 |
10 |
The number of seconds to accrue an additional long term chat msg. |
|
GAMEDLL |
| sv_cheats |
0 |
Allow cheats on server |
|
NOTIFY REPLICATED |
| sv_clearhinthistory |
cmd |
Clear memory of server side hints displayed to the player. |
|
|
| sv_client_cmdrate_difference |
20 |
cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate. |
|
REPLICATED |
| sv_client_max_interp_ratio |
5 |
This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_interp_ratio is -1, then this cvar has no effect. |
|
REPLICATED |
| sv_client_min_interp_ratio |
1 |
This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1 = let clients set cl_interp_ratio to anything any other value = set minimum value for cl_interp_ratio |
|
REPLICATED |
| sv_client_predict |
-1 |
This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients set cl_predict to anything 0 = force cl_predict to 0 1 = force cl_predict to 1 |
|
REPLICATED |
| sv_clockcorrection_msecs |
60 |
The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount |
|
GAMEDLL |
| sv_compressstringtablebaselines_threshold |
2048 |
Minimum size (in bytes) for stringtablebaseline buffer to be compressed. |
|
|
| sv_consistency |
1 |
Legacy variable with no effect! This was deleted and then added as a temporary kludge to prevent players from being banned by servers running old versions of SMAC |
|
REPLICATED |
| sv_contact |
0 |
Contact email for server sysop |
|
NOTIFY |
| sv_debug_player_use |
0 |
Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success |
|
GAMEDLL REPLICATED |
| sv_debugmanualmode |
0 |
Make sure entities correctly report whether or not their network data has changed. |
|
|
| sv_debugtempentities |
0 |
Show temp entity bandwidth usage. |
|
|
| sv_deltaprint |
0 |
Print accumulated CalcDelta profiling data (only if sv_deltatime is on) |
|
|
| sv_deltatime |
0 |
Enable profiling of CalcDelta calls |
|
|
| sv_disable_querycache |
0 |
debug - disable trace query cache |
|
GAMEDLL CHEAT |
| sv_downloadlist_include_navfile |
0 |
Include map nav files in the download list for clients. |
|
|
| sv_downloadurl |
0 |
Location from which clients can download missing files |
|
REPLICATED |
| sv_dump_edicts |
cmd |
Display a list of edicts allocated on the server. |
|
|
| sv_dumpstringtables |
0 |
|
|
CHEAT |
| sv_enableoldqueries |
0 |
Enable support for old style (HL1) server queries |
|
|
| sv_filterban |
1 |
Set packet filtering by IP mode |
|
|
| sv_footsteps |
1 |
Play footstep sound for players |
|
GAMEDLL NOTIFY REPLICATED |
| sv_forcepreload |
0 |
Force server side preloading. |
|
ARCHIVE |
| sv_friction |
4 |
World friction. |
|
GAMEDLL NOTIFY REPLICATED |
| sv_gravity |
800 |
World gravity. |
|
GAMEDLL NOTIFY REPLICATED |
| sv_hudhint_sound |
1 |
|
|
GAMEDLL REPLICATED |
| sv_lan |
0 |
Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) |
|
|
| sv_log_onefile |
0 |
Log server information to only one file. |
|
ARCHIVE |
| sv_logbans |
0 |
Log server bans in the server logs. |
|
ARCHIVE |
| sv_logblocks |
0 |
If true when log when a query is blocked (can cause very large log files) |
|
|
| sv_logdownloadlist |
1 |
|
|
|
| sv_logecho |
1 |
Echo log information to the console. |
|
ARCHIVE |
| sv_logfile |
1 |
Log server information in the log file. |
|
ARCHIVE |
| sv_logfilecompress |
0 |
Gzip compress logfile and rename to logfilename.log.gz on close. |
|
ARCHIVE |
| sv_logfilename_format |
0 |
Log filename format. See strftime for formatting codes. |
|
ARCHIVE |
| sv_logflush |
0 |
Flush the log file to disk on each write (slow). |
|
ARCHIVE |
| sv_logsdir |
0 |
Folder in the game directory where server logs will be stored. |
|
ARCHIVE |
| sv_logsecret |
0 |
If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52) |
|
|
| sv_lowedict_action |
0 |
0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next map in the map cycle, 5 - spew all edicts. |
|
|
| sv_lowedict_threshold |
8 |
When only this many edicts are free, take the action specified by sv_lowedict_action. |
|
|
| sv_massreport |
0 |
|
|
GAMEDLL |
| sv_master_share_game_socket |
1 |
Use the game's socket to communicate to the master server. This is recommended.If this is 0, then it will create a socket on -steamport to handle server browser traffic |
|
|
| sv_max_connects_sec |
2 |
Maximum connections per second to respond to from a single IP address. |
|
|
| sv_max_connects_sec_global |
0 |
Maximum connections per second to respond to from anywhere. |
|
|
| sv_max_connects_window |
4 |
Window over which to average connections per second averages. |
|
|
| sv_max_dropped_packets_to_process |
10 |
Max dropped packets to process. Lower settings prevent lagged players from simulating too far in the past. Setting of 0 disables cap. |
|
|
| sv_max_queries_sec |
3 |
Maximum queries per second to respond to from a single IP address. |
|
|
| sv_max_queries_sec_global |
3000 |
Maximum queries per second to respond to from anywhere. |
|
|
| sv_max_queries_window |
30 |
Window over which to average queries per second averages. |
|
|
| sv_max_usercmd_future_ticks |
8 |
Prevents clients from running usercmds too far in the future. Prevents speed hacks. |
|
GAMEDLL |
| sv_max_usercmd_move_magnitude |
1000 |
Maximum move magnitude that can be requested by client. |
|
GAMEDLL |
| sv_maxcmdrate |
66 |
(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. |
|
REPLICATED |
| sv_maxrate |
0 |
Max bandwidth rate allowed on server, 0 == unlimited |
|
REPLICATED |
| sv_maxreplay |
0 |
Maximum replay time in seconds |
|
|
| sv_maxroutable |
1260 |
Server upper bound on net_maxroutable that a client can use. |
|
|
| sv_maxspeed |
320 |
|
|
GAMEDLL NOTIFY REPLICATED |
| sv_maxupdaterate |
66 |
Maximum updates per second that the server will allow |
|
REPLICATED |
| sv_maxuptimelimit |
0 |
If set, whenever a game ends, if the server uptime exceeds this number of hours, the server will exit. |
|
|
| sv_maxusrcmdprocessticks |
24 |
Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions |
|
GAMEDLL NOTIFY |
| sv_maxusrcmdprocessticks_holdaim |
1 |
Hold client aim for multiple server sim ticks when client-issued usrcmd contains multiple actions (0: off; 1: hold this server tick; 2+: hold multiple ticks) |
|
GAMEDLL CHEAT |
| sv_maxusrcmdprocessticks_warning |
-1 |
Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negative disabled |
|
GAMEDLL |
| sv_maxvelocity |
3500 |
Maximum speed any ballistically moving object is allowed to attain per axis. |
|
GAMEDLL REPLICATED |
| sv_memlimit |
0 |
If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit. |
|
|
| sv_mincmdrate |
10 |
This sets the minimum value for cl_cmdrate. 0 == unlimited. |
|
REPLICATED |
| sv_minrate |
3500 |
Min bandwidth rate allowed on server, 0 == unlimited |
|
REPLICATED |
| sv_minupdaterate |
10 |
Minimum updates per second that the server will allow |
|
REPLICATED |
| sv_minuptimelimit |
0 |
If set, whenever a game ends, if the server uptime is less than this number of hours, the server will continue running regardless of sv_memlimit. |
|
|
| sv_motd_unload_on_dismissal |
0 |
If enabled, the MOTD contents will be unloaded when the player closes the MOTD. |
|
GAMEDLL |
| sv_mumble_positionalaudio |
1 |
Allows players using Mumble to have support for positional audio. |
|
REPLICATED CLIENTDLL |
| sv_namechange_cooldown_seconds |
30 |
When a client name change is received, wait N seconds before allowing another name change |
|
|
| sv_netspike |
cmd |
Write network trace if amount of data sent to client exceeds N bytes. Use zero to disable tracing. Note that having this enabled, even if never triggered, impacts performance. Set to zero when not in use. For compatibility reasons, this command can be initialized on the command line with the -netspike option. |
|
|
| sv_netspike_on_reliable_snapshot_overflow |
0 |
If nonzero, the server will dump a netspike trace if a client is dropped due to reliable snapshot overflow |
|
|
| sv_netspike_output |
1 |
Where the netspike data be written? Sum of the following values: 1=netspike.txt, 2=ordinary server log |
|
|
| sv_netspike_sendtime_ms |
0 |
If nonzero, the server will dump a netspike trace if it takes more than N ms to prepare a snapshot to a single client. This feature does take some CPU cycles, so it should be left off when not in use. |
|
|
| sv_no_name_changes |
0 |
|
|
|
| sv_noclipaccelerate |
5 |
|
|
ARCHIVEGAMEDLL NOTIFY REPLICATED |
| sv_noclipduringpause |
0 |
If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). |
|
GAMEDLL CHEAT REPLICATED |
| sv_noclipspeed |
5 |
|
|
ARCHIVE
GAMEDLL
NOTIFY REPLICATED
|
| sv_npc_talker_maxdist |
1024 |
NPCs over this distance from the player won't attempt to speak. |
|
GAMEDLL |
| sv_parallel_packentities |
1 |
|
|
|
| sv_parallel_sendsnapshot |
0 |
|
|
|
| sv_password |
0 |
Server password for entry into multiplayer games |
|
NOTIFY
PROTECTED DONTRECORD
|
| sv_pausable |
0 |
Is the server pausable. |
|
NOTIFY |
| sv_player_display_usercommand_errors |
0 |
1 = Display warning when command values are out-of-range. 2 = Spew invalid ranges. |
|
GAMEDLL CHEAT |
| sv_player_usercommand_timeout |
3 |
After this many seconds without a usercommand from a player, the server will RunNullCommand as if client sends an empty command. |
|
GAMEDLL CHEAT |
| sv_playerperfhistorycount |
60 |
Number of samples to maintain in player perf history |
|
GAMEDLL |
| sv_precacheinfo |
cmd |
Show precache info. |
|
|
| sv_pure |
cmd |
Show user data. |
|
|
| sv_pure_consensus |
5 |
Minimum number of file hashes to agree to form a consensus. |
|
|
| sv_pure_kick_clients |
1 |
If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. |
|
|
| sv_pure_retiretime |
900 |
Seconds of server idle time to flush the sv_pure file hash cache. |
|
|
| sv_pure_trace |
0 |
If set to 1, the server will print a message whenever a client is verifying a CRC for a file. |
|
|
| sv_pvsskipanimation |
1 |
Skips SetupBones when npc's are outside the PVS |
|
ARCHIVE GAMEDLL |
| sv_querycache_stats |
cmd |
Display status of the query cache (client only) |
|
|
| sv_quota_stringcmdspersecond |
40 |
How many string commands per second clients are allowed to submit, 0 to disallow all string commands |
|
|
| sv_rcon_banpenalty |
0 |
Number of minutes to ban users who fail rcon authentication |
|
|
| sv_rcon_log |
1 |
Enable/disable rcon logging. |
|
|
| sv_rcon_maxfailures |
10 |
Max number of times a user can fail rcon authentication before being banned |
|
|
| sv_rcon_maxpacketbans |
1 |
Ban IPs for sending RCON packets exceeding the value specified in sv_rcon_maxpacketsize |
|
|
| sv_rcon_maxpacketsize |
1024 |
The maximum number of bytes to allow in a command packet |
|
|
| sv_rcon_minfailures |
5 |
Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned |
|
|
| sv_rcon_minfailuretime |
30 |
Number of seconds to track failed rcon authentications |
|
|
| sv_rcon_whitelist_address |
0 |
When set, rcon failed authentications will never ban this address, e.g. '127.0.0.1' |
|
|
| sv_region |
-1 |
The region of the world to report this server in. |
|
|
| sv_restrict_aspect_ratio_fov |
1 |
This can be used to limit the effective FOV of users using wide-screen resolutions with aspect ratios wider than 1.85:1 (slightly wider than 16:9). 0 = do not cap effective FOV 1 = limit the effective FOV on windowed mode users using resolutions greater than 1.85:1 2 = limit the effective FOV on both windowed mode and full-screen users |
|
REPLICATED |
| sv_rollangle |
0 |
Max view roll angle |
|
GAMEDLL NOTIFY REPLICATED |
| sv_rollspeed |
200 |
|
|
GAMEDLL NOTIFY REPLICATED |
| sv_runcmds |
1 |
|
|
GAMEDLL |
| sv_script_think_interval |
0 |
|
|
GAMEDLL |
| sv_setsteamaccount |
cmd |
token Set game server account token to use for logging in to a persistent game server account |
|
|
| sv_showimpacts |
0 |
Shows client (red) and server (blue) bullet impact point |
|
GAMEDLL CHEAT REPLICATED |
| sv_showladders |
0 |
Show bbox and dismount points for all ladders (must be set before level load.) |
|
GAMEDLL |
| sv_showlagcompensation |
0 |
Show lag compensated hitboxes whenever a player is lag compensated. |
|
GAMEDLL CHEAT |
| sv_shutdown |
cmd |
Sets the server to shutdown next time it's empty |
|
|
| sv_shutdown_cancel |
cmd |
Cancels pending sv_shutdown command |
|
|
| sv_shutdown_timeout_minutes |
360 |
If sv_shutdown is pending, wait at most N minutes for server to drain before forcing shutdown. |
|
REPLICATED |
| sv_signon_dos_disconnect |
20 |
Number of extra signon state confirmations required to disconnect a misbehaving client. |
|
|
| sv_skyname |
sky_urb01 |
Current name of the skybox texture |
|
ARCHIVE
GAMEDLL
REPLICATED
|
| sv_soundemitter_trace |
0 |
Show all EmitSound calls including their symbolic name and the actual wave file they resolved to |
|
GAMEDLL REPLICATED |
| sv_specaccelerate |
5 |
|
|
ARCHIVE
GAMEDLL
NOTIFY REPLICATED
|
| sv_specnoclip |
1 |
|
|
ARCHIVE
GAMEDLL
NOTIFY
REPLICATED
|
| sv_specspeed |
3 |
|
|
ARCHIVE
GAMEDLL
NOTIFY REPLICATED
|
| sv_stats |
1 |
Collect CPU usage stats |
|
|
| sv_steamblockingcheck |
0 |
Check each new player for Steam blocking compatibility, 1 = message only, 2 >= drop if any member of owning clan blocks,3 >= drop if any player has blocked, 4 >= drop if player has blocked anyone on server |
|
|
| sv_steamgroup |
0 |
The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community. |
|
NOTIFY |
| sv_stepsize |
18 |
|
|
GAMEDLL NOTIFY REPLICATED |
| sv_stickysprint_default |
0 |
|
|
CLIENTDLL |
| sv_stopspeed |
100 |
Minimum stopping speed when on ground. |
|
GAMEDLL NOTIFY REPLICATED |
| sv_strict_notarget |
0 |
If set, notarget will cause entities to never think they are in the pvs |
|
GAMEDLL |
| sv_tags |
0 |
Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. |
|
NOTIFY |
| sv_test_scripted_sequences |
0 |
Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling through the world. |
|
GAMEDLL |
| sv_teststepsimulation |
1 |
|
|
GAMEDLL |
| sv_thinktimecheck |
0 |
Check for thinktimes all on same timestamp. |
|
GAMEDLL |
| sv_timeout |
65 |
After this many seconds without a message from a client, the client is dropped |
|
|
| sv_turbophysics |
0 |
Turns on turbo physics |
|
GAMEDLL REPLICATED |
| sv_unlockedchapters |
1 |
Highest unlocked game chapter. |
|
ARCHIVE |
| sv_use_steam_networking |
1 |
After the 19th Feb 2025 update the "Create Server" has a new item "Use Steam Networking" and by default it is ticked.
To make the default to unticked use "0" and the box will be unticked as you make a local listen server. This will stop persons finding your server and joining.
Leaving it ticked ("1") means your server with your Steam name will appear in the "Internet" server tab and others can join... no matter what your settings in "Steam > Settings > In Game > Steam Networking > Never selection
|
Annoying “Steam Networking” tick box in Create Server panel |
|
| sv_usercmd_custom_random_seed |
1 |
When enabled server will populate an additional random seed independent of the client |
|
GAMEDLL CHEAT |
| sv_vehicle_autoaim_scale |
8 |
|
|
GAMEDLL |
| sv_viewmodel_lag_do_angles |
1 |
|
|
GAMEDLL CHEAT REPLICATED |
| sv_visiblemaxplayers |
-1 |
Overrides the max players reported to prospective clients |
|
|
| sv_voicecodec |
0 |
Specifies which voice codec to use. Valid options are: vaudio_speex - Legacy Speex codec (lowest quality) vaudio_celt - Newer CELT codec (22kHz, 22kbps) vaudio_celt_high - Newer CELT codec, higher bitrate (44kHz, 44kbps) steam - Use Steam voice API |
|
|
| sv_voiceenable |
1 |
|
|
ARCHIVENOTIFY |
| sv_vote_allow_spectators |
0 |
Allow spectators to vote? |
|
GAMEDLL |
| sv_vote_bots_allowed |
0 |
Allow bots to vote or not. |
|
GAMEDLL |
| sv_vote_creation_timer |
150 |
How long before a player can attempt to call another vote (in seconds). |
|
GAMEDLL |
| sv_vote_failure_timer |
300 |
A vote that fails cannot be re-submitted for this long |
|
GAMEDLL |
| sv_vote_holder_may_vote_no |
0 |
1 = Vote caller is not forced to vote yes on yes/no votes. |
|
GAMEDLL REPLICATED |
| sv_vote_quorum_ratio |
0 |
The minimum ratio of eligible players needed to pass a vote. Min 0.1, Max 1.0. |
|
GAMEDLL NOTIFY |
| sv_vote_timer_allow_early_finish |
1 |
If all votes are in, whether to end the vote (for debugging) |
|
GAMEDLL |
| sv_vote_timer_duration |
15 |
How long to allow voting on an issue |
|
GAMEDLL |
| sv_vote_ui_hide_disabled_issues |
1 |
Suppress listing of disabled issues in the vote setup screen. |
|
GAMEDLL |
| sv_wateraccelerate |
10 |
|
|
GAMEDLL NOTIFY REPLICATED |
| sv_waterdist |
12 |
Vertical view fixup when eyes are near water plane. |
|
GAMEDLL REPLICATED |
| sv_waterfriction |
1 |
|
|
GAMEDLL NOTIFY REPLICATED |
| sys_minidumpexpandedspew |
1 |
|
|
|
| sys_minidumpspewlines |
500 |
Lines of crash dump console spew to keep. |
|
|
| systemlinkport |
27030 |
System Link port |
|
|
| telemetry_demoend |
0 |
When playing demo, stop telemetry on tick # |
|
|
| telemetry_demostart |
0 |
When playing demo, start telemetry on tick # |
|
|
| telemetry_framecount |
0 |
Set Telemetry count of frames to capture |
|
|
| telemetry_level |
0 |
Set Telemetry profile level: 0 being off. |
|
|
| telemetry_pause |
0 |
Pause Telemetry |
|
|
| telemetry_resume |
0 |
Resume Telemetry |
|
|
| telemetry_server |
0 |
Set Telemetry server |
|
|
| template_debug |
0 |
|
|
GAMEDLL |
| Test_CreateEntity |
cmd |
|
|
|
| test_dispatcheffect |
cmd |
Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0> |
|
|
| Test_EHandle |
cmd |
|
|
|
| test_entity_blocker |
cmd |
Test command that drops an entity blocker out in front of the player. |
|
|
| test_freezeframe |
cmd |
Test the freeze frame code. |
|
|
| Test_InitRandomEntitySpawner |
cmd |
|
|
|
| Test_ProxyToggle_EnableProxy |
cmd |
|
|
|
| Test_ProxyToggle_EnsureValue |
cmd |
Test_ProxyToggle_EnsureValue |
|
|
| Test_ProxyToggle_SetValue |
cmd |
|
|
|
| Test_RandomizeInPVS |
cmd |
|
|
|
| Test_RandomPlayerPosition |
cmd |
|
|
|
| Test_RemoveAllRandomEntities |
cmd |
|
|
|
| Test_SpawnRandomEntities |
cmd |
|
|
|
| testhudanim |
cmd |
Test a hud element animation. Arguments: <anim name> |
|
|
| testscript_debug |
0 |
Debug test scripts. |
|
|
| texture_budget_background_alpha |
128 |
how translucent the budget panel is |
|
ARCHIVE |
| texture_budget_panel_bottom_of_history_fraction |
0 |
number between 0 and 1 |
|
ARCHIVE |
| texture_budget_panel_global |
0 |
Show global times in the texture budget panel. |
|
|
| texture_budget_panel_height |
284 |
height in pixels of the budget panel |
|
ARCHIVE |
| texture_budget_panel_width |
512 |
width in pixels of the budget panel |
|
ARCHIVE |
| texture_budget_panel_x |
0 |
number of pixels from the left side of the game screen to draw the budget panel |
|
ARCHIVE |
| texture_budget_panel_y |
450 |
number of pixels from the top side of the game screen to draw the budget panel |
|
ARCHIVE |
| tf_arena_max_streak |
3 |
Teams will be scrambled if one team reaches this streak |
|
NOTIFY REPLICATED CLIENTDLL |
| tf_arena_preround_time |
10 |
Length of the Pre-Round time |
|
NOTIFY REPLICATED CLIENTDLL |
| tf_arena_round_time |
0 |
|
|
NOTIFY REPLICATED CLIENTDLL |
| tf_arena_use_queue |
1 |
Enables the spectator queue system for Arena. |
|
NOTIFY REPLICATED CLIENTDLL |
| tf_escort_score_rate |
1 |
Score for escorting the train, in points per second |
|
GAMEDLL CHEAT |
| think_limit |
10 |
Maximum think time in milliseconds, warning is printed if this is exceeded. |
|
GAMEDLL REPLICATED |
| thirdperson |
cmd |
Switch to thirdperson camera. |
|
|
| thirdperson_mayamode |
cmd |
Switch to thirdperson Maya-like camera controls. |
|
|
| thirdperson_platformer |
0 |
Player will aim in the direction they are moving. |
|
CLIENTDLL |
| thirdperson_screenspace |
0 |
Movement will be relative to the camera, eg: left means screen-left |
|
CLIENTDLL |
| threadpool_affinity |
1 |
Enable setting affinity |
|
|
| timedemo |
cmd |
Play a demo and report performance info. |
|
|
| timedemo_runcount |
0 |
Runs time demo X number of times. |
|
|
| timedemoquit |
cmd |
Play a demo, report performance info, and then exit |
|
|
| timerefresh |
cmd |
Profile the renderer. |
|
|
| toggle |
cmd |
Toggles a convar on or off, or cycles through a set of values. |
|
|
| toggleconsole |
cmd |
Show/hide the console. |
|
|
| togglescores |
cmd |
Toggles score panel |
|
|
| trace_report |
0 |
|
|
GAMEDLL |
| tracer_extra |
1 |
|
|
CLIENTDLL |
| trackerlistallfiles |
cmd |
TrackerListAllFiles |
|
|
| trackerlistvpkfiles |
cmd |
TrackerListVPKFiles |
|
|
| tv_allow_camera_man |
1 |
Auto director allows spectators to become camera man |
|
GAMEDLL |
| tv_allow_static_shots |
1 |
Auto director uses fixed level cameras for shots |
|
GAMEDLL |
| tv_autorecord |
0 |
Automatically records all games as SourceTV demos. |
|
|
| tv_autoretry |
1 |
Relay proxies retry connection after network timeout |
|
|
| tv_chatgroupsize |
0 |
Set the default chat group size |
|
|
| tv_chattimelimit |
8 |
Limits spectators to chat only every n seconds |
|
|
| tv_clients |
cmd |
Shows list of connected SourceTV clients. |
|
|
| tv_debug |
0 |
SourceTV debug info. |
|
|
| tv_delay |
30 |
SourceTV broadcast delay in seconds |
|
GAMEDLL |
| tv_delaymapchange |
0 |
Delays map change until broadcast is complete |
|
GAMEDLL |
| tv_delaymapchange_protect |
1 |
Protect against doing a manual map change if HLTV is broadcasting and has not caught up with a major game event such as round_end |
|
GAMEDLL |
| tv_deltacache |
2 |
Enable delta entity bit stream cache |
|
|
| tv_dispatchmode |
1 |
Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always |
|
|
| tv_enable |
0 |
Activates SourceTV on server. |
|
NOTIFY |
| tv_maxclients |
128 |
Maximum client number on SourceTV server. |
|
|
| tv_maxrate |
8000 |
Max SourceTV spectator bandwidth rate allowed, 0 == unlimited |
|
|
| tv_msg |
cmd |
Send a screen message to all clients. |
|
|
| tv_name |
0 |
SourceTV host name |
|
|
| tv_nochat |
0 |
Don't receive chat messages from other SourceTV spectators |
|
ARCHIVE USERINFO |
| tv_overridemaster |
0 |
Overrides the SourceTV master root address. |
|
|
| tv_password |
0 |
SourceTV password for all clients |
|
NOTIFY
PROTECTED DONTRECORD
|
| tv_port |
27020 |
Host SourceTV port |
|
|
| tv_record |
cmd |
Starts SourceTV demo recording. |
|
|
| tv_relay |
cmd |
Connect to SourceTV server and relay broadcast. |
|
|
| tv_relaypassword |
0 |
SourceTV password for relay proxies |
|
NOTIFY PROTECTED DONTRECORD |
| tv_relayvoice |
1 |
Relay voice data: 0=off, 1=on |
|
|
| tv_retry |
cmd |
Reconnects the SourceTV relay proxy. |
|
|
| tv_snapshotrate |
16 |
Snapshots broadcasted per second |
|
|
| tv_status |
cmd |
Show SourceTV server status. |
|
|
| tv_stop |
cmd |
Stops the SourceTV broadcast. |
|
|
| tv_stoprecord |
cmd |
Stops SourceTV demo recording. |
|
|
| tv_timeout |
30 |
SourceTV connection timeout in seconds. |
|
|
| tv_title |
0 |
Set title for SourceTV spectator UI |
|
|
| tv_transmitall |
0 |
Transmit all entities (not only director view) |
|
REPLICATED |
| ui_posedebug_fade_in_time |
0 |
Time during which a new pose activity layer is shown in green in +posedebug UI |
|
CHEAT DONTRECORD CLIENTDLL |
| ui_posedebug_fade_out_time |
0 |
Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI |
|
CHEAT DONTRECORD CLIENTDLL |
| unbind |
cmd |
Unbind a key. |
|
|
| unbind_mac |
cmd |
Unbind a key on the Mac only. |
|
|
| unbindall |
cmd |
Unbind all keys. |
|
|
| unpause |
cmd |
Unpause the game. |
|
|
| '+use' |
cmd |
|
|
|
| '-use' |
cmd |
|
|
|
| use |
cmd |
Use a particular weapon Arguments: <weapon_name> |
|
|
| user |
cmd |
Show user data. |
|
|
| user_context |
cmd |
Set a Rich Presence Context: user_context <context id> <context value> |
|
|
| user_property |
cmd |
Set a Rich Presence Property: user_property <property id> |
|
|
| users |
cmd |
Show user info for players on server. |
|
|
| v_centermove |
0 |
|
|
CLIENTDLL |
| v_centerspeed |
500 |
|
|
CLIENTDLL |
| v_ipitch_cycle |
1 |
|
|
CLIENTDLL |
| v_ipitch_level |
0 |
|
|
CLIENTDLL |
| v_iroll_cycle |
0 |
|
|
CLIENTDLL |
| v_iroll_level |
0 |
|
|
CLIENTDLL |
| v_iyaw_cycle |
2 |
|
|
CLIENTDLL |
| v_iyaw_level |
0 |
|
|
CLIENTDLL |
| vcollide_wireframe |
0 |
Render physics collision models in wireframe |
|
CHEAT CLIENTDLL |
| vcr_verbose |
0 |
Write extra information into .vcr file. |
|
|
| vehicle_flushscript |
cmd |
Flush and reload all vehicle scripts |
|
|
| version |
cmd |
Print version info string. |
|
|
| vgui_cache_res_files |
1 |
|
|
|
| vgui_drawfocus |
0 |
Report which panel is under the mouse. |
|
|
| vgui_drawtree |
0 |
Draws the vgui panel hiearchy to the specified depth level. |
|
CHEAT |
| '+vgui_drawtree' |
cmd |
|
|
|
| '-vgui_drawtree' |
cmd |
|
|
|
| vgui_drawtree_bounds |
0 |
Show panel bounds. |
|
|
| vgui_drawtree_clear |
cmd |
|
|
|
| vgui_drawtree_draw_selected |
0 |
Highlight the selected panel |
|
|
| vgui_drawtree_freeze |
0 |
Set to 1 to stop updating the vgui_drawtree view. |
|
|
| vgui_drawtree_hidden |
0 |
Draw the hidden panels. |
|
|
| vgui_drawtree_panelalpha |
0 |
Show the panel alpha values in the vgui_drawtree view. |
|
|
| vgui_drawtree_panelptr |
0 |
Show the panel pointer values in the vgui_drawtree view. |
|
|
| vgui_drawtree_popupsonly |
0 |
Draws the vgui popup list in hierarchy(1) or most recently used(2) order. |
|
|
| vgui_drawtree_render_order |
0 |
List the vgui_drawtree panels in render order. |
|
|
| vgui_drawtree_visible |
1 |
Draw the visible panels. |
|
|
| vgui_font_reload |
cmd |
|
|
|
| vgui_message_dialog_modal |
1 |
|
|
ARCHIVE CLIENTDLL |
| vgui_spew_fonts |
cmd |
|
|
|
| vgui_togglepanel |
cmd |
show/hide vgui panel by name. |
|
|
| vgui_ui_scale_factor |
1 |
|
|
|
| vgui_ui_scale_factor_deck_additional |
1 |
|
|
|
| vgui_ui_scale_height |
1080 |
|
|
|
| vgui_ui_scale_width |
1920 |
|
|
|
| viewanim_addkeyframe |
cmd |
|
|
|
| viewanim_create |
cmd |
viewanim_create |
|
|
| viewanim_load |
cmd |
load animation from file |
|
|
| viewanim_reset |
cmd |
reset view angles! |
|
|
| viewanim_save |
cmd |
Save current animation to file |
|
|
| viewanim_test |
cmd |
test view animation |
|
|
| viewmodel_fov |
54 |
Sets the field-of-view for the viewmodel. |
|
CHEAT CLIENTDLL |
| violence_ablood |
1 |
Draw alien blood |
|
|
| violence_agibs |
1 |
Show alien gib entities |
|
|
| violence_hblood |
1 |
Draw human blood |
|
|
| violence_hgibs |
1 |
Show human gib entities |
|
|
| vmodule_resetparents |
cmd |
|
|
|
| voice_avggain |
0 |
|
|
|
| voice_buffer_ms |
100 |
How many milliseconds of voice to buffer to avoid dropouts due to jitter and frame time differences. |
|
|
| voice_clientdebug |
0 |
|
|
CLIENTDLL |
| voice_debugfeedback |
0 |
|
|
|
| voice_debugfeedbackfrom |
0 |
|
|
|
| voice_enable |
1 |
|
|
ARCHIVE |
| voice_fadeouttime |
0 |
|
|
|
| voice_forcemicrecord |
1 |
|
|
ARCHIVE |
| voice_inputfromfile |
0 |
Get voice input from 'voice_input.wav' rather than from the microphone. |
|
|
| voice_loopback |
0 |
|
|
USERINFO |
| voice_maxgain |
10 |
|
|
|
| voice_modenable |
1 |
Enable/disable voice in this mod. |
|
ARCHIVE CLIENT
CMD_CAN_EXECUTE
CLIENTDLL
|
| voice_overdrive |
2 |
|
|
|
| voice_overdrivefadetime |
0 |
|
|
|
| voice_player_speaking_delay_threshold |
0 |
|
|
GAMEDLL CHEAT |
| voice_profile |
0 |
|
|
|
| voice_recordtofile |
0 |
Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav' |
|
|
| voice_scale |
1 |
|
|
ARCHIVE |
| voice_serverdebug |
0 |
|
|
GAMEDLL |
| voice_showchannels |
0 |
|
|
|
| voice_showincoming |
0 |
|
|
|
| voice_steal |
2 |
|
|
|
| voice_writevoices |
0 |
Saves each speaker's voice data into separate .wav files |
|
|
| voicemenu1 |
cmd |
Opens a voice menu |
|
|
| voicemenu2 |
cmd |
Opens a voice menu |
|
|
| voicemenu3 |
cmd |
Opens a voice menu |
|
|
| '+voicerecord' |
cmd |
|
|
|
| '-voicerecord' |
cmd |
|
|
|
| volume |
1 |
Sound volume |
|
ARCHIVE |
| vox_reload |
cmd |
Reload sentences.txt file |
|
|
| voxeltree_box |
cmd |
View entities in the voxel-tree inside box <Vector(min), Vector(max)>. |
|
|
| voxeltree_playerview |
cmd |
View entities in the voxel-tree at the player position. |
|
|
| voxeltree_sphere |
cmd |
View entities in the voxel-tree inside sphere <Vector(center), float(radius)>. |
|
|
| voxeltree_view |
cmd |
View entities in the voxel-tree. |
|
|
| vprof |
cmd |
Toggle VProf profiler |
|
|
| vprof_adddebuggroup1 |
cmd |
add a new budget group dynamically for debugging |
|
|
| vprof_cachemiss |
cmd |
Toggle VProf cache miss checking |
|
|
| vprof_cachemiss_off |
cmd |
Turn off VProf cache miss checking |
|
|
| vprof_cachemiss_on |
cmd |
Turn on VProf cache miss checking |
|
|
| vprof_child |
cmd |
|
|
|
| vprof_collapse_all |
cmd |
Collapse the whole vprof tree |
|
|
| vprof_counters |
0 |
|
|
|
| vprof_dump_groupnames |
cmd |
Write the names of all of the vprof groups to the console. |
|
|
| vprof_dump_oninterval |
0 |
Interval (in seconds) at which vprof will batch up data and dump it to the console. |
|
|
| vprof_dump_spikes |
0 |
Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump |
|
|
| vprof_dump_spikes_budget_group |
0 |
Budget gtNode to start report from when doing a dump spikes |
|
|
| vprof_dump_spikes_node |
0 |
Node to start report from when doing a dump spikes |
|
|
| vprof_expand_all |
cmd |
Expand the whole vprof tree |
|
|
| vprof_expand_group |
cmd |
Expand a budget group in the vprof tree by name |
|
|
| vprof_generate_report |
cmd |
Generate a report to the console. |
|
|
| vprof_generate_report_AI |
cmd |
Generate a report to the console. |
|
|
| vprof_generate_report_AI_only |
cmd |
Generate a report to the console. |
|
|
| vprof_generate_report_budget |
cmd |
Generate a report to the console based on budget group. |
|
|
| vprof_generate_report_hierarchy |
cmd |
Generate a report to the console. |
|
|
| vprof_generate_report_map_load |
cmd |
Generate a report to the console. |
|
|
| vprof_graph |
0 |
Draw the vprof graph. |
|
|
| vprof_graphheight |
256 |
|
|
ARCHIVE |
| vprof_graphwidth |
512 |
|
|
ARCHIVE |
| vprof_nextsibling |
cmd |
|
|
|
| vprof_off |
cmd |
Turn off VProf profiler |
|
|
| vprof_on |
cmd |
Turn on VProf profiler |
|
|
| vprof_parent |
cmd |
|
|
|
| vprof_playback_average |
cmd |
Average the next N frames. |
|
|
| vprof_playback_start |
cmd |
Start playing back a recorded .vprof file. |
|
|
| vprof_playback_step |
cmd |
While playing back a .vprof file, step to the next tick. |
|
|
| vprof_playback_stepback |
cmd |
While playing back a .vprof file, step to the previous tick. |
|
|
| vprof_playback_stop |
cmd |
Stop playing back a recorded .vprof file. |
|
|
| vprof_prevsibling |
cmd |
|
|
|
| vprof_record_start |
cmd |
Start recording vprof data for playback later. |
|
|
| vprof_record_stop |
cmd |
Stop recording vprof data |
|
|
| vprof_remote_start |
cmd |
Request a VProf data stream from the remote server (requires authentication) |
|
|
| vprof_remote_stop |
cmd |
Stop an existing remote VProf data request |
|
|
| vprof_report_oninterval |
0 |
Interval (in seconds) at which vprof will batch up a full report to the console -- more detailed than vprof_dump_oninterval. |
|
|
| vprof_reset |
cmd |
Reset the stats in VProf profiler |
|
|
| vprof_reset_peaks |
cmd |
Reset just the peak time in VProf profiler |
|
|
| vprof_scope |
0 |
Set a specific scope to start showing vprof tree |
|
|
| vprof_scope_entity_gamephys |
0 |
|
|
GAMEDLL |
| vprof_scope_entity_thinks |
0 |
|
|
GAMEDLL |
| vprof_unaccounted_limit |
0 |
number of milliseconds that a node must exceed to turn red in the vprof panel |
|
ARCHIVE |
| vprof_verbose |
1 |
Set to one to show average and peak times |
|
ARCHIVE |
| vprof_vtrace |
cmd |
Toggle whether vprof data is sent to VTrace |
|
|
| vprof_vtune_group |
cmd |
enable vtune for a particular vprof group ('disable' to disable) |
|
|
| vprof_warningmsec |
10 |
Above this many milliseconds render the label red to indicate slow code. |
|
ARCHIVE |
| vr_activate |
cmd |
Switch to VR mode |
|
|
| vr_activate_default |
0 |
If this is true the game will switch to VR mode once startup is complete. |
|
ARCHIVE CLIENTDLL |
| vr_aim_yaw_offset |
90 |
This value is added to Yaw when returning the vehicle aim angles to Source. |
|
CLIENTDLL |
| vr_cycle_aim_move_mode |
cmd |
Cycle through the aim & move modes. |
|
|
| vr_deactivate |
cmd |
Switch from VR mode to normal mode |
|
|
| vr_debug_remote_cam |
0 |
|
|
CLIENTDLL |
| vr_debug_remote_cam_pos_x |
150 |
|
|
CLIENTDLL |
| vr_debug_remote_cam_pos_y |
0 |
|
|
CLIENTDLL |
| vr_debug_remote_cam_pos_z |
0 |
|
|
CLIENTDLL |
| vr_debug_remote_cam_target_x |
0 |
|
|
CLIENTDLL |
| vr_debug_remote_cam_target_y |
0 |
|
|
CLIENTDLL |
| vr_debug_remote_cam_target_z |
-50 |
|
|
CLIENTDLL |
| vr_first_person_uses_world_model |
1 |
Causes the third person model to be drawn instead of the view model |
|
CLIENTDLL |
| vr_force_windowed |
0 |
|
|
ARCHIVE CLIENTDLL |
| vr_hud_axis_lock_to_world |
0 |
Bitfield - locks HUD axes to the world - 0=pitch, 1=yaw, 2=roll |
|
ARCHIVE CLIENTDLL |
| vr_hud_display_ratio |
0 |
|
|
ARCHIVE CLIENTDLL |
| vr_hud_forward |
500 |
Apparent distance of the HUD in inches |
|
ARCHIVE CLIENTDLL |
| vr_hud_max_fov |
60 |
Max FOV of the HUD |
|
ARCHIVE CLIENTDLL |
| vr_hud_never_overlay |
0 |
|
|
CLIENTDLL |
| vr_moveaim_mode |
3 |
0=move+shoot from face. 1=move with torso. 2,3,4=shoot with face+mouse cursor. 5+ are probably not that useful. |
|
ARCHIVE CLIENTDLL |
| vr_moveaim_mode_zoom |
3 |
0=move+shoot from face. 1=move with torso. 2,3,4=shoot with face+mouse cursor. 5+ are probably not that useful. |
|
ARCHIVE CLIENTDLL |
| vr_moveaim_reticle_pitch_limit |
30 |
Beyond this number of degrees, the mouse clamps |
|
ARCHIVE CLIENTDLL |
| vr_moveaim_reticle_pitch_limit_zoom |
-1 |
Beyond this number of degrees, the mouse clamps |
|
ARCHIVE CLIENTDLL |
| vr_moveaim_reticle_yaw_limit |
10 |
Beyond this number of degrees, the mouse drags the torso |
|
ARCHIVE CLIENTDLL |
| vr_moveaim_reticle_yaw_limit_zoom |
0 |
Beyond this number of degrees, the mouse drags the torso |
|
ARCHIVE CLIENTDLL |
| vr_projection_znear_multiplier |
0 |
Allows moving the ZNear plane to deal with body clipping |
|
CLIENTDLL |
| vr_render_hud_in_world |
1 |
|
|
CLIENTDLL |
| vr_stereo_mono_set_eye |
0 |
0=off, Set all eyes to 1=left, 2=right, 3=middle eye |
|
CLIENTDLL |
| vr_stereo_swap_eyes |
0 |
1=swap eyes. |
|
CLIENTDLL |
| vr_toggle |
cmd |
Toggles VR mode |
|
|
| vr_translation_limit |
10 |
How far the in-game head will translate before being clamped. |
|
CLIENTDLL |
| vr_viewmodel_offset_forward |
-8 |
|
|
CLIENTDLL |
| vr_viewmodel_offset_forward_large |
-15 |
|
|
CLIENTDLL |
| vr_viewmodel_translate_with_head |
0 |
1=translate the viewmodel with the head motion. |
|
CLIENTDLL |
| vr_zoom_multiplier |
2 |
When zoomed, how big is the scope on your HUD? |
|
ARCHIVE CLIENTDLL |
| vr_zoom_scope_scale |
6 |
Something to do with the default scope HUD overlay size. |
|
CLIENTDLL |
| vscript_perf_warning_spew_ms |
1 |
|
|
|
| vscript_script_hooks |
1 |
|
|
GAMEDLL |
| vtune |
cmd |
Controls VTune's sampling. |
|
|
| '+walk' |
cmd |
|
|
|
| '-walk' |
cmd |
|
|
|
| wc_air_edit_further |
cmd |
When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from player |
|
|
| wc_air_edit_nearer |
cmd |
When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player |
|
|
| wc_air_node_edit |
cmd |
When in WC edit mode, toggles laying down or air nodes instead of ground nodes |
|
|
| wc_create |
cmd |
When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_next_hull) |
|
|
| wc_destroy |
cmd |
When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box). |
|
|
| wc_destroy_undo |
cmd |
When in WC edit mode restores the last deleted node |
|
|
| wc_link_edit |
cmd |
|
|
|
| weapon_showproficiency |
0 |
|
|
GAMEDLL |
| writeid |
cmd |
Writes a list of permanently-banned user IDs to banned_user.cfg. |
|
|
| writeip |
cmd |
Save the ban list to banned_ip.cfg. |
|
|
| xbox_autothrottle |
1 |
|
|
ARCHIVE GAMEDLL |
| xbox_steering_deadzone |
0 |
|
|
GAMEDLL |
| xbox_throttlebias |
100 |
|
|
ARCHIVE GAMEDLL |
| xbox_throttlespoof |
200 |
|
|
ARCHIVE GAMEDLL |
| xc_crouch_debounce |
0 |
|
|
GAMEDLL |
| xload |
cmd |
Load a saved game from a 360 storage device. |
|
|
| xlook |
cmd |
|
|
|
| xmove |
cmd |
|
|
|
| xsave |
cmd |
Saves current game to a 360 storage device. |
|
|
| '+zoom' |
cmd |
|
|
|
| '-zoom' |
cmd |
|
|
|
| zoom_sensitivity_ratio |
1 |
Additional mouse sensitivity scale factor applied when FOV is zoomed in. |
|
ARCHIVE CLIENTDLL |