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December 2018 (last update?)
This website will be retired in 2019.
I have little interest in Day of Defeat and Day of Defeat: Source let alone supporting the cost of hosting ($400 per year) and the hassle of keeping nutcase hackers out of the pages selling dick pills and wanting to know the color of my underpants, (its red and green... obviously).
Both dodbits.com and sturmbot.org will be deleted past September 2019.
If you have a interest in keeping them going contact me here... before Sep 2019.
Have a Merry Xmas 2018 and a great 2019!
Its been a year... I better update. dodbits.com is funded for another year (costs are about $300 per year by the way) so dodbits.com and sturmbot.org (Bot for dod Goldsourse HL1 dod) will hang around for at least November 2018.
This site is basically idling and as we know so are dod and dod:s don't expect too much updates but I have been working on some items.
Home servers has always been of passion of mine and a local LAN server for both dod versions to play single player always high on the list. There are various ways of doing that and as we know you can add bots to the older HL1 version via Sturmbot and with a bit of effort you can install RCBot2 for dod:s. A home server isn't all about a PC dedicated to just one or several games, you can have media servers, file backups all sorts of jobs for that.
My latest home server is built around the unRAID OS 6 (LimeTech) software. This is the best out of similar packages like FreeNAS or NAS4Free. What these systems are is a simple operating system for a home server.
This video below explains what unRAID is and may be advanced for some but systems like unRAID can run all sorts of virtual services and one of them is docker containers that basically can package up something like a dedicated Steam server and run it... just like a PC on your network running Linux or windows and has a dedicated server.
So I have a dod and a dod:s dedicated server running in vitualization software and also you can run plugins like SourceMod and AMX to control the bot servers even more.
You may see some server articles and some single player articles for dod:s come up so but basically... this site is in a archive mode for 2018 and will be around for a while yet. Merry XMAS!
dodbits.com is now on a new web host, A2 Hosting. I had years of issues with my last host Bluehost being totally absurd about support, I don't have time for big corporations who do not provide a simple support ticket service, have servers fall over and never admit it, ask top price and deliver slow web sites.
Life is too short to short out a corporations issues, Bluehost think a offshore support system that takes one hour to ask a question is wonderful and improves their shareholders profit by $00.01 by not having a proper support system.
Make a note corporate America. You wonder why Trump got in? The answer is... forget about the little people and the little people look elsewhere. Millions of them.
Will Trump actually solve anything... that may be no and it is also is a moot point, lesson is he said the right thing. Now he has to deliver, good luck with that USA, I wish you well.
Easter, I have had time to look at games. To my surprise and maybe not to others there is a Kickstarter World War II game about to release in 2016, totally missed it.
Why is "DoW" a significant stand out from all the others?
At the time of writing it has 720 backers and $39,405 pledged (of a $20,000 goal) and six days to go. Who said WWII games were dead, they will be double what they asked for!
Update #1 - 27 Mar 2016: They have included "stretched goals" going past the $20,000 goal, the first past getting the game on to Steam is British forces, now in the game.
Update #2 - 1 April 2016 (no april fools joke) The KickStarter funding has 21 hours to go... it has just clicked over to $60,088 - Russian forces are now in the game!
Whats not to like?
Are you a dod fan? Well listen to these devs... they sound like fed up, hard line old school dod fans to me.
Their approach on modding means much content will be made, something dod:s could not or would not do... for whatever reason.
The learning curve on Source mapping for source is two to six months, and that is just learning how to make the tools install and work let alone the creative and gameplay learning curve. Chances of making a "shit map" are high... not very rewarding for the Source mapper.
Also... note the Donner map... looks fantastic...
Looks very cool. The "building system" and modding tools are what dod:s needed.
They are supplying what valve could not.
Help them develop: KickStarter page is here.
Forums are here.
DRiVEN ARTS webside is here.
Bazooka headshots and spade slices are on the menu.
Hell yeah, dig in sniper coming to get you...
Great looking game guys!
Long time no update.... I know. I think you could say dod in all forms is still played but not by much. This site will remain for a while yet but don't expect much news, I don't play dod anymore but I will leave the downloads and the site alone for now.
The steam forums for HL1 is really dead, a rare post introducing a new map recently is all there is.
The DoD:s forums are worse... no new threads. Yikes.
The DayZ standalone is getting singleplayer... yeah right but when.
I don't play much outside that, too busy with other things... but that's a good thing :)
Happy New Year.
dodbits.com website has been upgraded ... as always if you see something nasty please let me know.
Wow.. 5 months no news update! OK dodbits is still here, on a quick look Day of Defeat:Source looks like it dropped off quite a bit, it used to be in the Steam Stats top 5, then 10... now it is not even in the top 100.
The forums anywhere you look are quiet, inevitable really, so many other titles like DayZ have so much more to offer! The seemingly now nearly forgotten titles Day of Defeat Half Life 1 and Source engine are still going quite well when you look through server lists, amazing given the competition from other games and the age of the two games, it just really means we are all playing more games.
Single player for Day of Defeat, (Half Life 1) and Day of Defeat:Source
A reminder that for some that don't want to play the Multi-Player online game but would like to play the game in Single-Player it is very possible for both.
SturmBot by Johan Lind is used for the older Day of Defeat HL1 version, I have a whole site dedicated to that, installs and running it used to be hard but if you are lazy like me quite easy to do now with a installer, just a few clicks and play grab that installer here. Lots of support for the most popular custom maps too.
RCBot2 by Cheeseh is now very acceptable for Day of Defeat: Source. It too looks hard at first but it is actually easy and a lot of fun. Watch this forum and look for the latest news like this one for version 0.94. Download the installer and it will install the files, use the desktop shortcut and it is quite easy to launch, the bots are quite good and if you have not played in a while, use this bot to brush up your skill.
There is a YouTube video on this... it is basically the install and launch technique but not real clear. I may do a video or web page myself on this for the exact steps.
May 2014 For SteamPipe DoD:S and CS:S HUDS... click the images above!
The site comments have been disabled. Hackers win again. It was just too much effort deleting all the Spam for their grubby bullshit ads no one looks at. Mostly Chinese badly put together ads, they just clog the internet and the world with rubbish, just about everything else they produce seems to be pollution.
Hopefully China will change eventually and produce some decent products and laws. The people are nice enough...the ones I meet anyway.
If you need to contact me please use the Contact webmaster link up there in the search button.
DaiZy is cool !
Not doing much on the site recently because I am very busy at work, playing some Dazy, in fact DaiZy single player. Very interesting 3D worlds they have there, I just love the fact you can add things like Kronzky's Support call add-on, it is sort of cheating ...if there is such a thing in Singleplayer mode. It does help understanding how to play the Multiplayer mode game.
The DayZ concept is interesting like Minecraft, Dust, self-paced exploring. I can edit the files to suit too, something that is now very limited to the absurd level these days, mostly people using hax where others use custom files. They spoil it for everyone.
I don't like Multiplayer games anymore, like the flood of online dickheads invading this site with spam, there are also too many people out to destroy Multiplayer games, the only way I would consider Multiplayer gaming again is with a closed pass-worded clan server or with admin rights.
The busy schedule at work and no online play reflects the lack of work in Source games here. The site is not going forward recently ... but it is staying around.
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