rcbot_tele_glitch
This is a test plugin, fairly under developed but in testing (see the PDF) it did show promise.

Maybe someone can pick this up and do more with it.

I had an idea to make a trigger that interrupts the bot on their way to the map origin, then display a message, then teleport that bot back to spawn.
I wanted to make that trigger very thin and cover tall maps like dod_avalanche and maps as tall as that.
That means avoiding map specific files...just put the plugin in and that's it.

The tests didn't display a message and maybe, didn't teleport all bots back to spawn.

However, the plugin trigger disrupts this teleport glitch significantly.
It seems to deny access to the map origin, punting the bots higher up in height (Z axis) and pushing them off the map origin.
That means no bots under the maps and those that do teleport are above the ground and easily picked off.

Seeing no one knows how the bots are doing this glitch, this teleport trigger certainly improves the glitch and so... installing it may help.

Another unexpected side effect was...the bots seem to walk over this "bots only" filtered trigger and those that are not teleporting... are not affected.
Not sure how but denying the access around the origin in a tall filter certainly affected this glitch.

See the addons folder for the plugin .smx and .sp file. By all means alter what you like.

The test were done using the loading method found in the bot_quota.ini file. 30 bots set with just me on the server...Linux dedicated docker on my local network.

Not sure if lower bots or different loading methods or real player/bot ratios have any side effects, use with caution I guess.

INsane.