model: cckw truck
entity type: prop_static
directory: props_vehicles
model 01: gmc_cckw_[skinname].mdl
model 02: gmc_cckw_destroyed01_[skinname].mdl
model 03: gmc_cckw_destroyed01_[skinname]_gib1.mdl
model 04: gmc_cckw_destroyed01_[skinname]_gib2.mdl
model 05: gmc_cckw_canopy_[skinname].mdl
model 06: gmc_cckw_canopy_destroyed01_[skinname].mdl
pc 01: lod0=9753, lod1=7469, lod2=4857, lod3=1755, lod4=534
pc 02: lod0=9369, lod1=7305, lod2=4725, lod3=2104, lod4=704
pc 03: lod0=118
pc 04: lod0=46
pc 05: lod0=1236, lod1=696, lod2=423, lod3=196
pc 06: lod0=1236, lod1=696, lod2=459, lod3=177
skin: armygreen 2048×1024*
skin: winter 2048×1024*
skin: armygreen destroyed + 512×512
skin: winter destroyed + 512×512
skin: canopy armygreen 512×512
skin: canopy winter 512×512
skin: canopy armygreen destroyed + 256×256
skin: canopy winter destroyed + 256×256
normalmap: armygreen / destroyed 512×512**
normalmap: winter / destroyed 512×512**
normalmap: canopy armygreen / destroyed 256×256**
normalmap: canopy winter / destroyed 256×256**
phong: no
instructions: unpack the materials and models folder to your dod-folder (i.e. c:/programs/steam/steamapps/your@email.com/day of defeat source/dod)
notes: cckw_testlevel.bsp with detonation setup can be found in the maps folder

* lower resolution textures included
** higher resolution textures included

created by pedroleum|at|gmail.com
the content of this file can be used freely in any commercial or non-commercial game. if you wish to make modifications to my work, please contact me at the above mentioned e-mail adress.