////////////////////////////////////////////////////////////////
// Beach
////////////////////////////////////////////////////////////////

"dogsector.beach"
{
	"dsp"	"22"

	"playlooping"
	{
		"volume"	"0.2"
		"pitch"		"100"
		"wave"		"ambient/dogsector/dogsector_ext.wav"
	}
	"playlooping"
	{
		"volume"	"0.6"
		"pitch"		"100"
		"wave"		"ambient/citybattle.wav"
	}
	"playlooping"
	{
		"volume"	"1"
		"pitch"		"100"
		"wave"		"ambient/lightwind.wav"
	}
	"playlooping"
	{
		"volume"	"1"
		"pitch"		"100"
		"wave"		"ambient/distantbattle.wav"
	}
	"playrandom"
	{
		"time"		"10, 30"
		"volume"	"0.8"
		"pitch"		"100"
		"rndwave"
		{
			"wave"		"ambient/distantexplosion1.wav"
			"wave"		"ambient/distantexplosion2.wav"
			"wave"		"ambient/distantexplosion2.wav"
		}		
	}
}




////////////////////////////////////////////////////////////////
// Inland
////////////////////////////////////////////////////////////////

"dogsector.inland"
{
	"dsp"	"22"

	"playlooping"
	{
		"volume"	"0.4"
		"pitch"		"100"
		"wave"		"ambient/dogsector/dogsector_inland.wav"
	}
	"playlooping"
	{
		"volume"	"1"
		"pitch"		"100"
		"wave"		"ambient/lightwind.wav"
	}
	"playlooping"
	{
		"volume"	"1"
		"pitch"		"100"
		"wave"		"ambient/distantbattle.wav"
	}
	"playrandom"
	{
		"time"		"25, 30"
		"volume"	".5"
		"pitch"		"100"
		"rndwave"
		{
			"wave"		"ambient/airplane.wav"
			"wave"		"ambient/antiaircraft.wav"
		}		
	}
	"playrandom"
	{
		"time"		"10, 30"
		"volume"	"1"
		"pitch"		"100"
		"rndwave"
		{
			"wave"		"ambient/distantexplosion1.wav"
			"wave"		"ambient/distantexplosion2.wav"
			"wave"		"ambient/distantexplosion2.wav"
		}		
	}
}



////////////////////////////////////////////////////////////////
// Interior
////////////////////////////////////////////////////////////////

"dogsector.Bunker"
{
	"dsp"	"4"

	"playlooping"
	{
		"volume"	"0.5"
		"pitch"		"100"
		"wave"		"ambient/dogsector/dogsector_int.wav"
	}
	"playlooping"
	{
		"volume"	"1"
		"pitch"		"100"
		"wave"		"ambient/distantbattle.wav"
	}
	"playlooping"
	{
		"volume"	"1"
		"pitch"		"100"
		"wave"		"ambient/sewers2.wav"
	}
	"playrandom"
	{
		"time"		"10, 20"
		"volume"	".85"
		"pitch"		"100"

		"rndwave"
		{
			"wave"		"ambient/materials/rustypipes2.wav"
			"wave"		"ambient/materials/rustypipes3.wav"
			"wave"		"ambient/materials/rustypipes1.wav"
		}
	}
	"playrandom"
	{
		"time"		"10, 25"
		"volume"	"1"
		"pitch"		"100"
		"rndwave"
		{
			"wave"		"ambient/distantexplosion1.wav"
			"wave"		"ambient/distantexplosion2.wav"
			"wave"		"ambient/distantexplosion2.wav"
		}		
	}
}