As you can see by the pictures, if you have a CAL or standard HUD, the small images 
can be replaced with flag types. Don't worry if you go to a sv_pure server and see the 
flag graphics are gone...they will come back on a sv_pure 0 server or a 
whitelisted sv_pure 1 server.

Just install what you like in the options, take not of the instuction below.

                  
                   It does matter what hud you have!




**INsanes Small HUDs** ... IF YOU HAVE ONE OF INsanes Small CUSTOM HUDs 

               YOU DO NOT NEED ANY OF THE "OPTIONAL EXTRAS"

      JUST PRESS...     "I ARGEE"   THEN   "NEXT >"   THEN... "INSTALL"

           
**Standard / CAL HUDs**       IF YOU HAVE A Standard or CAL CUSTOM HUD 

               YOU CAN INSTALL ANY OF THE "Standard / CAL EXTRAS" 


**INsanes MOH VER 3 HUDs** ... IF YOU HAVE ONE OF INsanes MOH VER 3 HUDs


                   YOU DO NOT NEED any "OPTIONAL EXTRAS"  


                   But.. CHOOSE "MOH VER 3 TYPE HUD"

      THEN PRESS...     "I ARGEE"   THEN   "NEXT >"   THEN... "INSTALL"


Your Flags, player ID and HUD items will be changed automatically as well, 
even a standard hud will have Swastika or new Iron Cross icons.

If you don't like the Flag and Player ID stuff I have even more options in 
the dodbits downloads section.


This is the only way I know of to make those Custom maps change their icons!

The method requires the icons to be changed but ALSO... a file named mod_textures.txt.

--------------------------->

             TO INSTALL...

When you use the installer you will notice a HUD choice, the installer will install 
a file that is for a Standard HUD or my ver 6 and 7 small HUDs.

IF YOU HAVE MY MOH ver3 HUD...IT IS THE SECOND CHOICE.

You can read on or go to the next screen now!

---------------------------->


          Standard / CAL EXTRAS...

You will see some extra goodies, they are there if you want them but not required...

Mani Panel Fix, Mini Map ICONS, Small Netgraph Text, Custom XHAIRs and ... Teamselect Menu Ver 8.

You can read more when you place your mouse cusor over the items title when you go to 
the next screen. They are for the person who wants to change all flag type images.


Thanks for using my stuff.

INsane.

=============================

                Credits

The original authors of the standard icons are (as far as I can tell)... 

Furyo, pedroleum, Ranson, and Ca-Chicken-Soup, there must be more..hard to tell! 
If I missed anyone contact me and I will gladly add you.

All icons in this pack were changed in Photoshop and saved to ensure they look good 
at High or low res.

If you want some of the Photoshop files to make your own email me...

                          
insane_dod@dodbits.com


=======================================================

In case the installer fails to find the correct address

========================================================


TO INSTALL>>>


Direct the installer to "Browse button" ...


C:\Program Files\Steam\SteamApps\emailname@hotmail.com\day of defeat source


OR


C:\Valve\Steam\SteamApps\emailname@hotmail.com\day of defeat source






=====================================================


=============================


             Custom maps icons done so far by INsane...


dod_anvil and dod_anvil2_rc1 dod_ardennes_rc1, dod_charlie_final, dod_churchyard_b5,

dod_dijon, dod_flak_b6, dod_harbor_rc1, dod_highlander and dod_highlander_rc1, 

dod_library, dod_strand_rc1 and b4, dod_stug_det_rc1, dod_tunisia_b4, dod_unter_b15,

dod_venteux_final, dod_vigilance_b2 and dod_campazzo (dod_campazzo_final), 

dod_rive_rc2, dod_timberland_b3 

CAMP 2 pack... dod_aura, dod_crash, dod_churchyard, dod_stug, dod_tunisia. 


========================

         Method Used to get the custom Icons to work...if you are interested...



* Extract the files from the .bsp file using "Packrat" http://www.geocities.com/cofrdrbob/pakrat.html

* Take note of the files addresses in packrat, these are also mentioned in the .VMT file.

* Modify the vtf custom file, place in folders the same as mentioned in the .bsp or VMT files.

* All will work When the file is mentioned in the dod/scripts/mod_textures file...


	}

	"icon_obj_allies" //standard mod_textures entry
	{
		"file"	"sprites/obj_icons/icon_obj_allies"
		"x"		"0"
		"y"		"0"
		"width"		"64"
		"height"	"64"
	}

	"icon_obj_axis" //standard mod_textures entry 
	{
		"file"	"sprites/obj_icons/icon_obj_axis"
		"x"		"0"
		"y"		"0"
		"width"		"64"
		"height"	"64"
	}

	"icon_obj_oak_allies" //******dod_churchyard_b5*******
	{
		"file"	"sprites/obj_icons/dod_churchyard/icon_obj_oak_allies"
		"x"		"0"
		"y"		"0"
		"width"		"64"
		"height"	"64"
	}

	"icon_obj_oak_.....
... you get the idea, the latest list of map icon names are in the latest realease of 
the mod_texture files.


Sometimes a mapper will use a icon that is already in the custom set..

DO NOT PUT THE SAME ICON NAME TWICE!!!! see below.



             The dod_flurry_b1 and dod_flurry_b2 problem



dod_flurry_b1 and dod_flurry_b2 did not work with this method and I thought it was a couple of things but here is one thing in the VMT file....

+++++++++++++++++++++++++++

 "UnlitGeneric"
{
	"$translucent" 1
	"$baseTexture" "sprites/obj_icons/flurry/icon_obj_88_allies"
	"$vertexcolor" 1
	"$no_fullbright" 1
	"$ignorez" 1
}

+++++++++++++++++++++++++++

The "$baseTexture" address should be ... "sprites\...." (the slash is wrong.)

+++++++++++++++++++++++++++

"$baseTexture" "sprites\obj_icons/flurry/icon_obj_88_allies"

+++++++++++++++++++++++++++

Also it may be that the mod-texture.txt file will only accept on instance of "icon_obj_88_allies" a filename also used by other maps....
dod_anvil, dod_harbor_rc1, dod_flak_b6, dod_strand_rc1 and b4

With all of those maps above I can get the custom icons for the "icon_obj_88..." to work... because the VMT file is correct and the folder used is dod\materials\sprites\obj_icons.

What does this mean? dod_flurry_b1 and dod_flurry_b2 had to go unsupported as there 
were more mapps sharing the same icon.

You cannot have two icon names "icon_obj_88_allies" going to two "file" adressess.

The situation below is two "icon_obj_88_allies" entries, this does not Work!

                           


}

"icon_obj_88_allies" //******dod_flurry_b1 and b2*******
{
	"file"	"sprites/obj_icons/fluffy/icon_obj_88_allies" //different folder
	"x"		"0"
	"y"		"0"
	"width"		"64"
	"height"	"64"
}

"icon_obj_88_allies" //******dod_anvil, dod_harbor_rc1, dod_flak_b6, dod_strand_rc1/b4
{
	"file"	"sprites/obj_icons/icon_obj_88_allies"
	"x"		"0"
	"y"		"0"
	"width"		"64"
	"height"	"64"
}


A situation like this cannot be fixed (I can't find a way, tell me if you have) 
you are forced to pick between the two and remove on of the enties in the 
mod-textures file.

In this case I deleted the entry for dod_flurry_b1 and b2 because the other entry supports more maps.

This broke my heart... dod_flurry_b1 and b2 are my favorites :(


Damn...you read all that... dude!

INsane.

