// // TRACKER SCHEME RESOURCE FILE // TESTER VERSION NOTE: when you see a "*" that is the description inserted by INsane. // // sections: // colors - all the colors used by the scheme // basesettings - contains settings for app to use to draw controls // fonts - list of all the fonts used by app // borders - description of all the borders // // Scheme { //Name - currently overriden in code * Note: Color to try areas "255 25 252 200" //{ // "Name" "ClientScheme" //} //////////////////////// COLORS /////////////////////////// Colors { // base colors *NOTE: All these below with a color in the name are just that.. a color. These are used in other places futher down the file, like "HudPanelForeground" "123 110 59 184" A gold/brown in the player status panel. "Orange" "255 176 0 255" //"255 176 0 255" * Default color. don't change. "OrangeDim" "255 176 0 120" //"255 176 0 120" * Default color. don't change. "LightOrange" "188 112 0 128" //"188 112 0 128" * Default color. don't change. "Red" "192 28 0 140" //"192 28 0 140" * Default color. don't change. "Black" "0 0 0 255" //"0 0 0 255" * Default color. don't change. "TransparentBlack" "0 0 0 196" //"0 0 0 196" * Default color. don't change. "TransparentLightBlack" "0 0 0 150" //"0 0 0 150" * Default color. don't change. "White" "255 255 255 255" //"255 255 255 255" * Default color. don't change. "TransparentWhite" "255 255 255 128" //"255 255 255 128" * Default color. don't change. "MoreTransparentWhite" "255 255 255 64" //"255 255 255 64" * Default color. don't change. "ClassInfoBackground" "255 255 255 32" //"255 255 255 32" *The background color of the "SELECTED PLAYER:" section in the class select menu. "WeaponInfoBackground" "255 255 255 16" //"255 255 255 16" *The background color of the "PRIMARY WEAPONS:" and "OTHER WEAPONS:" section in the class select menu. "ClassMenuLight" "251 207 59 255" //"251 207 59 255" *The "left over" color in the Bar Graphs in the "PRIMARY WEAPONS:" section in the class select menu. "ClassMenuDark" "144 134 98 155" //"144 134 98 155" *The color of the Bar in the Bar Graphs in the "PRIMARY WEAPONS:" section in the class select menu. "Yellow" "251 206 60 255" //* Default color. don't change. "HudPanelForeground" "123 110 59 184" //"123 110 59 184" *This is the Fill color for player status panel. "HudPanelBackground" "123 110 59 184" //"123 110 59 184" * The Fill color around the object icons in the upper left corner. "HudPanelBorder" "255 255 255 102" //"255 255 255 102" *This is the Border color for player status panel and the the object icons. "HudProgressBarActive" "240 207 78 255" //"240 207 78 255" * MG... 2nd Color "Warm" of the Bar and Icon in MG heat bar. Stamina... 1st Color "Rested" of the Bar (and Icon) in Stamina bar when rested, Color of the Capture bar segments before the other one takes over. Color of the fireselect Icons/bullets. "HudProgressBarInActive" "140 120 73 255" //"140 120 73 255" * MG... 1st Color "Cold" of the Bar in MG heat bar. Stamina... 2nd Color "Good stamina" of the Bar in Stamina bar when starting to run. Color of the Capture bar segments when counting down. "HudProgressBarActiveLow" "240 30 30 255" //"240 30 30 255" * MG... 3rd Color "HOT" of the Bar and Icon in MG heat bar. Stamina... 3rd Color "About to Slow down" of the Bar (and Icon) in Stamina bar when running. Kicks in at about 3-4 seconds. "HudProgressBarInActiveLow" "240 30 30 99" //"240 30 30 99" * MG... 4th Color "Overheated, wait cool down" of the Bar in MG heat bar. Stamina... 4th Color "Exhausted, now at walking pace" of the Bar (and Icon) in Stamina bar when running. "HudPanelObjectivesTimer" "127 127 127 127" //"127 127 127 127" * The Background color of the Large Timer and small "drop down, extra time" Timer on dod_jagd. "HudPanelObjectivesTimer_Flash" "180 180 180 127" //"180 180 180 127" * The Background color of the Large Timer (WHEN IT FLASHES)on dod_jagd. The small "drop down, extra time" Timer does not flash this color. "HudAmmoCount" "240 207 78 127" //"240 207 78 127" * Color of the numbers that tell you how many ammo clips and MG bullets are left. "HudHealthGreen" "85 112 66 255" //"85 112 66 255" * Green.......... 100% to 50% 1st color, Good health to medium injury. Starts its count at the top and finishes at the 50% mark. "HudHealthYellow" "240 207 78 255" //"240 207 78 255" * Yellow/gold.... 50% to 75% 2nd color, medium damage level to high. Starts it's countdown in the middle of the bar and finishes at the 75% mark. "HudHealthRed" "180 20 20 255" //"180 20 20 255" * Red............ 75% to 100% 3rd color, High damage to death. Starts it's countdown on the 75% mark of the bar and finishes at the Bottom. "HudHealthBG" "170 150 73 255" //"170 150 73 255" * Tan/gold, the color you see color as the green, yellow/gold and red count down. "HudHealthBorder" "255 255 255 255" //"255 255 255 255" * White, Health bar boarder. "HudBackground" "123 110 59 184" //"123 110 59 184" * Used in the background of the kills caps deaths panels. (Other player Kills, Caps and Deaths not yours).Also used in the background of the weapon select panels. The ones that ARE NOT selected. "HudBackgroundActive" "240 207 78 117" //"240 207 78 117" * Used in the background of the weapon select panels. The one that IS selected. "HudBackgroundUnusable" "192 28 0 140" //"192 28 0 140" * Used in the background of the weapon select panels. The one that HAS RUN OUT OF AMMO. "HudBackgroundActiveSolid" "240 207 78 180" //"240 207 78 180" * Used in the background of the kills caps deaths panels. (Your Kills, Caps and Deaths not other players). "CommentaryBG" "0 0 0 76" //"0 0 0 76" * New after the july update * don't know no HUD effec "Blank" "0 0 0 0" //"0 0 0 0" * FOR NON COLOR ITEMS! don't ever change this it will have bad effects. } ///////////////////// BASE SETTINGS //////////////////////// // default settings for all panels // controls use these to determine their settings BaseSettings { // vgui_controls color specifications Border.Bright "TransparentWhite" //"TransparentWhite" * The top and left (lit side) of boxes/scrollbars/checkboxes Border.Dark "TransparentWhite" //"TransparentWhite" * The bottom and right (dark/unlit side) of boxes/scrollbars/checkboxes Border.Selection "Blank" //"Blank" * don't know no HUD effect ...the additional border color for displaying the default/selected button Button.TextColor "White" //"White" * (Unselected button/hud numbers while Hovering mouse)The Selection Numbers/boarders/text on unselected Buttons/images in classmenu and team select screens. Button.BgColor "MoreTransparentWhite" //"MoreTransparentWhite" * The background color of an unselected button while Hovering mouse. Button.ArmedTextColor "White" // * (Selected button/hud numbers while Hovering mouse)The Selection Numbers/boarders/text on selected Buttons/images in classmenu and team select screens. Button.ArmedBgColor "TransparentWhite" //"TransparentWhite" * The background color of a Selected button while Hovering mouse. Button.DepressedTextColor "Black" //"Black" *The color the boarders/text in buttons ...flashes this color when pressed. Button.DepressedBgColor "White" //"White" *The color the background in buttons ...flashes this color when pressed. CheckButton.TextColor "Yellow" //"Yellow" * The font color of the words beside a checkbutton when disabled. CheckButton.SelectedTextColor "Yellow" //"Yellow" * The font color of the words beside a checkbutton when enabled. CheckButton.BgColor "TransparentBlack" //"TransparentBlack" *checkbutton background CheckButton.Border1 "Border.Dark" // "Border.Dark" *the left checkbutton border CheckButton.Border2 "Border.Bright" // "Border.Bright" *the right checkbutton border CheckButton.Check "Yellow" // "Yellow" * color of the check itself. ComboBoxButton.ArrowColor "Orange" // "Orange" * Unselected color of the arrow in the spectator view combo box. ComboBoxButton.ArmedArrowColor "Orange" // "Orange" * Selected color of the arrow in the spectator view combo box. ComboBoxButton.BgColor "TransparentBlack" // "TransparentBlack" * Background color of the spectator view combo box. ComboBoxButton.DisabledBgColor "Blank" // "Blank" * don't know no HUD effect Frame.BgColor "TransparentBlack" //"TransparentBlack" * don't know no HUD effect Frame.OutOfFocusBgColor "TransparentBlack" //"TransparentBlack" * don't know no HUD effect Frame.FocusTransitionEffectTime "0.0" // time it takes for a window to fade in/out on focus/out of focus Frame.TransitionEffectTime "0.0" // time it takes for a window to fade in/out on open/close Frame.AutoSnapRange "0" // * don't know FrameGrip.Color1 "Blank" // * don't know FrameGrip.Color2 "Blank" // * don't know FrameTitleButton.FgColor "Blank" // * don't know FrameTitleButton.BgColor "Blank" // * don't know FrameTitleButton.DisabledFgColor "Blank" // * don't know FrameTitleButton.DisabledBgColor "Blank" // * don't know FrameSystemButton.FgColor "Blank" //"Blank" * don't know no HUD effect FrameSystemButton.BgColor "Blank" //"Blank" * don't know no HUD effect FrameSystemButton.Icon "" // * don't know FrameSystemButton.DisabledIcon "" // * don't know FrameTitleBar.TextColor "Orange" // "Orange" * don't know no HUD effect FrameTitleBar.BgColor "Blank" // "Blank" * don't know no HUD effect FrameTitleBar.DisabledTextColor "Orange" // "Orange" * don't know no HUD effect FrameTitleBar.DisabledBgColor "Blank" // "Blank" * don't know no HUD effect GraphPanel.FgColor "Orange" //"Orange" * don't know no HUD effect GraphPanel.BgColor "TransparentBlack" //"TransparentBlack" * don't know no HUD effect Label.TextDullColor "TransparentWhite" //"TransparentWhite" * "dulltext" Affects all text lable items in res files (like the ClassMenu allsies/axis screens) with the "dulltext" selected with "1" Label.TextColor "White" //"White" * Default font color for lots text, the "Say:" before you type in team messages, the "WELCOME" lable on screens... any .res file that has not got "dulltext" or "brighttext" set to "1". Label.TextBrightColor "Yellow" //"Yellow" * "brighttext" Affects all text lable items in res files (like the ClassMenu allsies/axis screens) with the "brighttext" selected with "1" Label.SelectedTextColor "White" //"White" * don't know no HUD effect Label.BgColor "Blank" //"Blank" *If a color is put here then a lot of lables will have the surrounding areas covered in this color. Be careful with it as it will take the whole area in that lables "wide" and "tall" setting. Label.DisabledFgColor1 "Blank" //"Blank" * don't know no HUD effect Label.DisabledFgColor2 "LightOrange" //"LightOrange" * don't know no HUD effect ListPanel.TextColor "Orange" //"Orange" * don't know no HUD effect ListPanel.BgColor "TransparentBlack" //"TransparentBlack" * don't know no HUD effect ListPanel.SelectedTextColor "Black" //"Black" * don't know no HUD effect ListPanel.SelectedBgColor "Red" //"Red" * don't know no HUD effect ListPanel.SelectedOutOfFocusBgColor "Red" //"Red" * don't know no HUD effect ListPanel.EmptyListInfoTextColor "Orange" //"Orange" * don't know no HUD effect Menu.TextColor "Orange" //"Orange" * The DISARMED text color of a dropdown section (like the Spectator menu) BEFORE a mouse hovers over it. Menu.BgColor "TransparentBlack" //"TransparentBlack" * The DISARMED BACKGROUND color of a dropdown section (like the Spectator menu) BEFORE a mouse hovers over it. Menu.ArmedTextColor "Orange" // "Orange" * The ARMED text color of a dropdown section (like the Spectator menu) when a mouse hovers over it. Menu.ArmedBgColor "Red" // "Red" * The background color of a dropdown section (like the Spectator menu) when a mouse hovers over it. Menu.TextInset "6" // "6" * don't know no HUD effect Panel.FgColor "White" // "White" *The Font color of the Chat message (while typing it only). Panel.BgColor "blank" // "blank" * Covers certain areas in the hud this color on certain screens... *if you use this you can see all the areas the hud uses... otherwise leave on the blank setting! ProgressBar.FgColor "Orange" //"Orange" * don't know no HUD effect ProgressBar.BgColor "TransparentBlack" //"TransparentBlack" * don't know no HUD effect PropertySheet.TextColor "Orange" //"Orange" * don't know no HUD effect PropertySheet.SelectedTextColor "Orange" //"Orange" * don't know no HUD effect PropertySheet.TransitionEffectTime "0.25" // "0.25" time to change from one tab to another RadioButton.TextColor "Orange" //"Orange" * don't know no HUD effect No radio buttons to test RadioButton.SelectedTextColor "Orange" //"Orange" * don't know no HUD effect No radio buttons to test RichText.TextColor "White" //"White" * Font color for text in the classmenus axis and allies "Selected Player:" ... the info about each class. RichText.BgColor "MoreTransparentWhite" //"MoreTransparentWhite" * The color of the background inside the map description box. RichText.SelectedTextColor "White" //"White" * don't know no HUD effect RichText.SelectedBgColor "MoreTransparentWhite" //"MoreTransparentWhite" * don't know no HUD effect MapDescriptionText "White" //"White" * The color of the text inside the map description box. ScrollBarButton.FgColor "White" // "White" * "Unarmed" (no mouse hover) ScrollBar arrow BUTTON color in the map description and "Selected Player:" in the class menu. ScrollBarButton.BgColor "Blank" // "Blank" * "Unarmed" (no mouse hover) ScrollBar arrow BACKGROUND color in the map description and "Selected Player:" in the class menu. ScrollBarButton.ArmedFgColor "White" // "White" * "Armed" (while mouse hovers)ScrollBar arrow BUTTON color in the map description and "Selected Player:" in the class menu. ScrollBarButton.ArmedBgColor "Blank" // "Blank" * "Armed" (while mouse hovers)ScrollBar Arrow button BACKGROUND color in the map description and "Selected Player:" in the class menu. ScrollBarButton.DepressedFgColor "White" // "White" *(WHEN mouse CLICKS)ScrollBar Arrow BUTTON color in the map description and "Selected Player:" in the class menu. ScrollBarButton.DepressedBgColor "Blank" // "Blank" *(WHEN mouse CLICKS)ScrollBar Arrow button BACKGROUND color in the map description and "Selected Player:" in the class menu. ScrollBarSlider.FgColor "Blank" // "Blank" *ScrollBar "nob" (the one you grab and slide up and down) FILL color in the map description and "Selected Player:" in the class menu. ScrollBarSlider.BgColor "Blank" // "Blank" *ScrollBar slider track background color in the map description and "Selected Player:" in the class menu. SectionedListPanel.HeaderTextColor "Orange" //"Orange" * The scoreboard text color... Class Status Objectives Kills Deaths Ping SectionedListPanel.HeaderBgColor "Blank" // "Blank" * don't know no HUD effect SectionedListPanel.DividerColor "Black" // "Black" * The scoreboard line color below... Class Status Objectives Kills Deaths Ping SectionedListPanel.TextColor "Orange" // "Orange" * don't know no HUD effect SectionedListPanel.BrightTextColor "Orange" // "Orange" * don't know no HUD effect SectionedListPanel.BgColor "TransparentLightBlack" //"TransparentLightBlack" * The scoreboard color... Background SectionedListPanel.SelectedTextColor "Black" //"Black" * don't know no HUD effect SectionedListPanel.SelectedBgColor "Red" // "Red" * don't know no HUD effect SectionedListPanel.OutOfFocusSelectedTextColor "Black" // "Black" * don't know no HUD effect SectionedListPanel.OutOfFocusSelectedBgColor "255 255 255 32" //"255 255 255 32" *A scoreboard color...Highlights YOUR name. Slider.NobColor "108 108 108 255" // "108 108 108 255" * don't know no HUD effect Slider.TextColor "127 140 127 255" //"127 140 127 255" * don't know no HUD effect Slider.TrackColor "31 31 31 255" //"31 31 31 255" * don't know no HUD effect Slider.DisabledTextColor1 "117 117 117 255" //"117 117 117 255" * don't know no HUD effect Slider.DisabledTextColor2 "30 30 30 255" //"30 30 30 255" * don't know no HUD effect TextEntry.TextColor "Orange" //"Orange" * don't know no HUD effect TextEntry.BgColor "TransparentBlack" //"TransparentBlack" * don't know no HUD effect TextEntry.CursorColor "Orange" //"Orange" * Cursor Color of the Chat Text when typing a text message. TextEntry.DisabledTextColor "Orange" //"Orange" * don't know no HUD effect TextEntry.DisabledBgColor "Blank" //"Blank" * don't know no HUD effect TextEntry.SelectedTextColor "Black" //"Black" * don't know no HUD effect TextEntry.SelectedBgColor "Red" //"Red" * don't know no HUD effect TextEntry.OutOfFocusSelectedBgColor "Red" //"Red" * don't know no HUD effect TextEntry.FocusEdgeColor "TransparentBlack" //"TransparentBlack" * don't know no HUD effect ToggleButton.SelectedTextColor "Orange" // "Orange" * don't know no HUD effect Tooltip.TextColor "TransparentBlack" // "TransparentBlack" * don't know no HUD effect Possibly a Dev tool. Tooltip.BgColor "TransparentBlack" // "TransparentBlack" * don't know no HUD effect Possibly a Dev tool TreeView.BgColor "TransparentBlack" // "TransparentBlack" * don't know no HUD effect Possibly a Dev tool WizardSubPanel.BgColor "Blank" // "Blank" * don't know no HUD effect Possibly a Dev tool // scheme-specific colors "FgColor" "Orange" // "Orange" * don't know no HUD effect "BgColor" "TransparentBlack" // "TransparentBlack" * don't know no HUD effect "ViewportBG" "Blank" // "Blank" * don't know no HUD effect "team0" "204 204 204 255" // Spectators "204 204 204 255" *no HUD effect Should be for team color but they don't work! "team1" "255 64 64 255" // CT's "255 64 64 255" *no HUD effect Should be for team color but they don't work! "team2" "153 204 255 255" // T's "153 204 255 255" *no HUD effect Should be for team color but they don't work! // CHudMenu "ItemColor" "255 167 42 200" // "255 167 42 200" default 255 167 42 255 // * don't know no HUD effect "MenuColor" "233 208 173 255" // "233 208 173 255" * don't know no HUD effect "MenuBoxBg" "0 0 0 100" // "0 0 0 100" * don't know no HUD effect // weapon selection colors "SelectionNumberFg" "200 200 200 200" // "200 200 200 200" * don't know no HUD effect Weapon select handled in another section. "SelectionTextFg" "255 220 0 200" // "255 220 0 200" * don't know no HUD effect Weapon select handled in another section. "SelectionEmptyBoxBg" "0 0 0 80" // "0 0 0 80" * don't know no HUD effect Weapon select handled in another section. "SelectionBoxBg" "0 0 0 80" // "0 0 0 80" * don't know no HUD effect Weapon select handled in another section. "SelectionSelectedBoxBg" "0 0 0 190" // "0 0 0 190" * don't know no HUD effect Weapon select handled in another section. // Top-left corner of the "Day of Defeat" on the main screen // * Title is the description! "Main.Title1.X" "48" "Main.Title1.Y" "190" "Main.Title1.Color" "255 255 255 255" // Top-left corner of the "SOURCE" on the main screen // * Title is the description! "Main.Title2.X" "297" "Main.Title2.Y" "218" "Main.Title2.Color" "255 255 255 128" // Top-left corner of the "BETA" on the main screen // * Title is the description! "Main.Title3.X" "460" "Main.Title3.Y" "-10" "Main.Title3.Color" "255 255 0 255" // Top-left corner of the menu on the main screen // * Title is the description! "Main.Menu.X" "62" "Main.Menu.Y" "272" // Blank space to leave beneath the menu on the main screen // * Title is the description! "Main.BottomBorder" "32" // Hint message colors "HintMessageFg" "255 255 255 255" // "255 255 255 255" * don't know no HUD effect Could be one of the colors for rcon messages? "HintMessageBg" "0 0 0 60" // "0 0 0 60" * Background color of the capture panel and the message box for "auto help" (Player Hints). // Hint message colors "RoundStateFg" "255 255 255 255" // "255 255 255 255" * Font color of the message box for "auto help" (Player Hints). "RoundStateBg" "0 0 0 60" // "0 0 0 60" * don't know no HUD effect Could be one of the colors for rcon messages? HudObjectives.FgColor "HudPanelForeground" //"HudPanelForeground" * No effect on hud HudObjectives.BgColor "HudPanelBackground" //"HudPanelBackground" * The Fill color around the object icons in the upper left corner. HudObjectives.BorderColor "HudPanelBorder" //"HudPanelBorder" *This is the Border color for the object icons. HudEventInfoCard.FgColor "HudPanelForeground" //"HudPanelForeground" * No effect on hud HudEventInfoCard.BgColor "HudPanelBackground" //"HudPanelBackground" * No effect on hud HudEventInfoCard.BorderColor "HudPanelBorder" //"HudPanelBorder" * No effect on hud HudProgressBar.Active "HudProgressBarActive" //"HudProgressBarActive" * Color of the Capture bar segments when counting down. And the "Blocked by Enemy" message. Also see HudCaptureProgressBar.Active. HudProgressBar.InActive "HudProgressBarInActive" //"HudProgressBarInActive" * Color of the Capture bar segments when counting down. Also see HudCaptureProgressBar.InActive. HudStaminaBar.Active "HudProgressBarActive" //"HudProgressBarActive" * Stamina... 1st Color "Rested" of the Bar in Stamina bar when rested. HudStaminaBar.InActive "HudProgressBarInActive" //"HudProgressBarInActive" * Stamina... 2nd Color "Good stamina" of the Bar in Stamina bar when starting to run. HudStaminaBar.ActiveLow "HudProgressBarActiveLow" //"HudProgressBarActiveLow" * Stamina... 3rd Color "About to Slow down" of the Bar in Stamina bar when running. Kicks in at about 3-4 seconds. HudStaminaBar.InActiveLow "HudProgressBarInActiveLow" //"HudProgressBarInActiveLow" * Stamina... 4th Color "Exhausted, now at walking pace" of the Bar (and Icon) in Stamina bar when running. HudStaminaIcon.Active "HudProgressBarActive" //"HudProgressBarActive" * Stamina Icon color... 1st Color "Rested - Good stamina". HudStaminaIcon.ActiveLow "HudProgressBarActiveLow" //"HudProgressBarActiveLow" * Stamina Icon color... 2nd Color "About to Slow down - Exhausted, now at walking pace". HudMGHeatBar.Active "HudProgressBarActive" //"HudProgressBarActive" * MG... 2nd Color "Warm" of the Bar and Icon in MG heat bar. HudMGHeatBar.InActive "HudProgressBarInActive" //"HudProgressBarInActive" * MG... 1st Color "Cold" of the Bar in MG heat bar. HudMGHeatBar.ActiveLow "HudProgressBarActiveLow" //"HudProgressBarActiveLow" * MG... 3rd Color "HOT" of the Bar and Icon in MG heat bar. HudMGHeatBar.InActiveLow "HudProgressBarInActiveLow" //"HudProgressBarInActiveLow" * MG... 4th Color "Overheated, wait cool down" of the Bar in MG heat bar. HudMGHeatIcon.Active "HudProgressBarActive" //"HudProgressBarActive" * MG... Icon Color "cool-warm" of the Icon in MG heat bar. HudMGHeatIcon.ActiveLow "HudProgressBarActiveLow" //"HudProgressBarActiveLow" * MG... Icon Color "HOT-Overheated" of the Icon in MG heat bar. HudCaptureIcon.Active "HudProgressBarActive" //"HudProgressBarActive" * The color of the Icon when capping. Also the color of the Left icon when waiting for a teammate. HudCaptureIcon.InActive "HudProgressBarInActive" //"HudProgressBarInActive" * The color of the Right icon when waiting for a teammate. HudCaptureProgressBar.Active "HudProgressBarActive" //"HudProgressBarActive" * Color of the Capture bar segments before the other one takes over. HudCaptureProgressBar.InActive "HudProgressBarInActive" //"HudProgressBarInActive" * Color of the Capture bar segments when counting down. HudFireSelectIcon.Active "HudProgressBarActive" //"HudProgressBarActive" * Color of the fireselect Icons/bullets. WeaponSelect.ActiveText "240 207 78 255" //"240 207 78 255" * The weapon select panel Font color. The one that IS selected. WeaponSelect.InactiveText "White" //"White" * The weapon select panel Font color. The ones that ARE NOT selected. WeaponSelect.ActiveBox "HudBackgroundActive" //"HudBackgroundActive" * The weapon select panel background. The one that IS selected. WeaponSelect.ActiveBorder "240 207 78 255" //"240 207 78 255" * The weapon select panel boarder. The one that IS selected. WeaponSelect.InactiveBox "HudBackground" //"HudBackground" * The weapon select panel background. The ones that ARE NOT selected. WeaponSelect.InactiveBorder "255 255 255 102" //"255 255 255 102" * The weapon select panel boarder. The ones that ARE NOT selected. WeaponSelect.NotUsable "HudBackgroundUnusable" //"HudBackgroundUnusable" * The weapon select panel background. The one that HAS RUN OUT OF AMMO. } // //////////////////////// FONTS ///////////////////////////// // // describes all the fonts Fonts { // fonts are used in order that they are listed // fonts listed later in the order will only be used if they fulfill a range not already filled // if a font fails to load then the subsequent fonts will replace "Default" { "1" { "name" "Verdana" "tall" "12" "weight" "900" "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A "yres" "480 599" } "2" { "name" "Verdana" "tall" "13" "weight" "900" "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A "yres" "600 767" } "3" { "name" "Verdana" "tall" "14" "weight" "900" "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A "yres" "768 1023" "antialias" "1" } "4" { "name" "Verdana" "tall" "20" "weight" "900" "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A "yres" "1024 1199" "antialias" "1" } "5" { "name" "Verdana" "tall" "24" "weight" "900" "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A "yres" "1200 6000" "antialias" "1" } "6" { "name" "Verdana" "tall" "12" "range" "0x0000 0x00FF" "weight" "900" } "7" { "name" "Arial" "tall" "12" "range" "0x0000 0x00FF" "weight" "800" } } "DefaultUnderline" { "1" { "name" "Tahoma" "tall" "12" "weight" "500" "underline" "1" "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A } "2" { "name" "Arial" "tall" "11" "range" "0x0000 0x00FF" "weight" "800" } } "DefaultSmall" { "1" { "name" "Verdana" "tall" "12" "weight" "0" "range" "0x0000 0x017F" "yres" "480 599" } "2" { "name" "Verdana" "tall" "13" "weight" "0" "range" "0x0000 0x017F" "yres" "600 767" } "3" { "name" "Verdana" "tall" "14" "weight" "0" "range" "0x0000 0x017F" "yres" "768 1023" "antialias" "1" } "4" { "name" "Verdana" "tall" "20" "weight" "0" "range" "0x0000 0x017F" "yres" "1024 1199" "antialias" "1" } "5" { "name" "Verdana" "tall" "24" "weight" "0" "range" "0x0000 0x017F" "yres" "1200 6000" "antialias" "1" } "6" { "name" "Arial" "tall" "12" "range" "0x0000 0x00FF" "weight" "0" } } "DefaultVerySmall" { "1" { "name" "Verdana" "tall" "12" "weight" "0" "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A "yres" "480 599" } "2" { "name" "Verdana" "tall" "13" "weight" "0" "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A "yres" "600 767" } "3" { "name" "Verdana" "tall" "14" "weight" "0" "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A "yres" "768 1023" "antialias" "1" } "4" { "name" "Verdana" "tall" "20" "weight" "0" "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A "yres" "1024 1199" "antialias" "1" } "5" { "name" "Verdana" "tall" "24" "weight" "0" "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A "yres" "1200 6000" "antialias" "1" } "6" { "name" "Verdana" "tall" "12" "range" "0x0000 0x00FF" "weight" "0" } "7" { "name" "Arial" "tall" "11" "range" "0x0000 0x00FF" "weight" "0" } } DefaultLarge { "1" { "name" "Verdana" "tall" "18" "weight" "900" "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A "yres" "480 599" } "2" { "name" "Verdana" "tall" "21" "weight" "900" "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A "yres" "600 767" } "3" { "name" "Verdana" "tall" "22" "weight" "900" "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A "yres" "768 1023" "antialias" "1" } "4" { "name" "Verdana" "tall" "28" "weight" "900" "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A "yres" "1024 1199" "antialias" "1" } "5" { "name" "Verdana" "tall" "30" "weight" "900" "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A "yres" "1200 6000" "antialias" "1" } "6" { "name" "Verdana" "tall" "20" "range" "0x0000 0x00FF" "weight" "900" } "7" { "name" "Arial" "tall" "20" "range" "0x0000 0x00FF" "weight" "800" } } HudHintText { "1" { "name" "Verdana" "tall" "12" "weight" "700" "yres" "480 599" } "2" { "name" "Verdana" "tall" "13" "weight" "700" "yres" "600 767" } "3" { "name" "Verdana" "tall" "14" "weight" "700" "yres" "768 1023" } "4" { "name" "Verdana" "tall" "20" "weight" "700" "yres" "1024 1199" } "5" { "name" "Verdana" "tall" "24" "weight" "700" "yres" "1200 10000" } } HudNumbersSmall { "1" { "name" "Arial" "tall" "16" "weight" "1000" "additive" "1" "antialias" "1" "range" "0x0000 0x017F" } } HudSelectionNumbers { "1" { "name" "Verdana" "tall" "11" "weight" "700" "antialias" "1" "additive" "1" "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A } } HudSelectionText { "1" { "name" "Verdana" "tall" "11" "weight" "700" "antialias" "1" "yres" "1 599" "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A "additive" "1" } "2" { "name" "Verdana" "tall" "11" "weight" "700" "antialias" "1" "yres" "600 767" "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A "additive" "1" } "3" { "name" "Verdana" "tall" "12" "weight" "900" "antialias" "1" "yres" "768 1023" "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A } "4" { "name" "Verdana" "tall" "16" "weight" "900" "antialias" "1" "yres" "1024 1199" "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A } "5" { "name" "Verdana" "tall" "17" "weight" "1000" "antialias" "1" "yres" "1200 10000" "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A } } BudgetLabel { "1" { "name" "Courier New" "tall" "14" "weight" "400" "outline" "1" "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A } } DebugOverlay { "1" { "name" "Courier New" "tall" "14" "weight" "400" "outline" "1" "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A } } ClientTitleFont { "1" { "name" "Day of Defeat Logo" "tall" "76" "weight" "0" "additive" "0" "antialias" "1" } } ClientTitleFontSmall { "1" { "name" "Day of Defeat Logo" "tall" "20" "weight" "0" "additive" "0" "antialias" "1" } } ClientTitleFontPlayerIcons { "1" { "name" "Day of Defeat Logo" "tall" "25" "weight" "0" "additive" "0" "antialias" "1" } } "BetaFont" { "1" { "name" "Courier New" "tall" "90" "weight" "900" "range" "0x0000 0x007F" // Basic Latin "antialias" "1" "additive" "0" } } HudNumbers // DIN-regular will be used at low res, DIN-light at all other sizes. // note that these two fonts currently must have matching sizes ("tall") { "1" { "name" "DIN-Regular" "tall" "32" "weight" "400" "additive" "1" "antialias" "1" "yres" "1 599" "range" "0x0000 0x017F" } "2" { "name" "DIN-Light" "tall" "32" "weight" "1000" "additive" "1" "antialias" "1" "range" "0x0000 0x017F" } } "CloseCaption_Normal" { "1" { "name" "Tahoma" "tall" "16" "weight" "500" "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A } } "CloseCaption_Italic" { "1" { "name" "Tahoma" "tall" "16" "weight" "500" "italic" "1" "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A } } "CloseCaption_Bold" { "1" { "name" "Tahoma" "tall" "16" "weight" "900" "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A } } "CloseCaption_BoldItalic" { "1" { "name" "Tahoma" "tall" "16" "weight" "900" "italic" "1" "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A } } // this is the symbol font "Marlett" { "1" { "name" "Marlett" "tall" "11" "weight" "0" "symbol" "1" "range" "0x0000 0x007F" // Basic Latin } } "MenuTitle" { "1" { "name" "Verdana Bold" "tall" "18" "weight" "500" } } "Trebuchet24" { "1" { "name" "Trebuchet MS" "tall" "24" "weight" "900" "range" "0x0000 0x007F" // Basic Latin "antialias" "1" "additive" "1" } } "Trebuchet20" { "1" { "name" "Trebuchet MS" "tall" "20" "weight" "900" "range" "0x0000 0x007F" // Basic Latin "antialias" "1" "additive" "1" } } "Trebuchet18" { "1" { "name" "Trebuchet MS" "tall" "18" "weight" "900" "range" "0x0000 0x007F" // Basic Latin "antialias" "1" "additive" "1" } } "TargetID" { "1" { "name" "Trebuchet MS" "tall" "20" "weight" "900" "range" "0x0000 0x007F" // Basic Latin "antialias" "1" "additive" "0" } } "ChatFont" { "1" { "name" "Verdana" "tall" "12" "weight" "700" "yres" "480 599" "dropshadow" "1" } "2" { "name" "Verdana" "tall" "13" "weight" "700" "yres" "600 767" "dropshadow" "1" } "3" { "name" "Verdana" "tall" "14" "weight" "700" "yres" "768 1023" "dropshadow" "1" } "4" { "name" "Verdana" "tall" "20" "weight" "700" "yres" "1024 1199" "dropshadow" "1" } "5" { "name" "Verdana" "tall" "24" "weight" "700" "yres" "1200 10000" "dropshadow" "1" } } MenuLargeFont { "1" { "name" "Arial Black" "tall" "32" "range" "0x0000 0x00FF" "weight" "300" "antialias" "1" } } "TimerFontSmall" { "1" { "name" "Verdana" "tall" "12" "weight" "900" "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A "yres" "480 599" } "2" { "name" "Verdana" "tall" "13" "weight" "900" "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A "yres" "600 767" } "3" { "name" "Verdana" "tall" "14" "weight" "900" "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A "yres" "768 1023" "antialias" "1" } "4" { "name" "Verdana" "tall" "20" "weight" "900" "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A "yres" "1024 1199" "antialias" "1" } "5" { "name" "Verdana" "tall" "24" "weight" "900" "range" "0x0000 0x017F" // Basic Latin, Latin-1 Supplement, Latin Extended-A "yres" "1200 6000" "antialias" "1" } "6" { "name" "Verdana" "tall" "12" "range" "0x0000 0x00FF" "weight" "900" } "7" { "name" "Arial" "tall" "12" "range" "0x0000 0x00FF" "weight" "800" } } } // //////////////////// BORDERS ////////////////////////////// // // describes all the border types Borders { NoBorder { "inset" "0 0 1 1" Left { "1" { "color" "Blank" "offset" "0 1" } } Right { "1" { "color" "Blank" "offset" "1 0" } } Top { "1" { "color" "Blank" "offset" "0 0" } } Bottom { "1" { "color" "Blank" "offset" "0 0" } } } BaseBorder { "inset" "0 0 1 1" Left { "1" { "color" "Border.Dark" "offset" "0 1" } } Right { "1" { "color" "Border.Bright" "offset" "1 0" } } Top { "1" { "color" "Border.Dark" "offset" "0 0" } } Bottom { "1" { "color" "Border.Bright" "offset" "0 0" } } } TitleButtonBorder { "inset" "0 0 1 1" Left { "1" { "color" "Border.Bright" "offset" "0 1" } } Right { "1" { "color" "Border.Dark" "offset" "1 0" } } Top { "1" { "color" "Border.Bright" "offset" "0 0" } } Bottom { "1" { "color" "Border.Dark" "offset" "0 0" } } } TitleButtonDisabledBorder { "inset" "0 0 1 1" Left { "1" { "color" "BgColor" "offset" "0 1" } } Right { "1" { "color" "BgColor" "offset" "1 0" } } Top { "1" { "color" "BgColor" "offset" "0 0" } } Bottom { "1" { "color" "BgColor" "offset" "0 0" } } } TitleButtonDepressedBorder { "inset" "1 1 1 1" Left { "1" { "color" "Border.Dark" "offset" "0 1" } } Right { "1" { "color" "Border.Bright" "offset" "1 0" } } Top { "1" { "color" "Border.Dark" "offset" "0 0" } } Bottom { "1" { "color" "Border.Bright" "offset" "0 0" } } } ScrollBarButtonBorder { "inset" "1 0 0 0" Left { "1" { "color" "Border.Bright" "offset" "0 1" } } Right { "1" { "color" "Border.Dark" "offset" "1 0" } } Top { "1" { "color" "Border.Bright" "offset" "0 0" } } Bottom { "1" { "color" "Border.Dark" "offset" "0 0" } } } ScrollBarButtonDepressedBorder { "inset" "2 2 0 0" Left { "1" { "color" "Border.Dark" "offset" "0 1" } } Right { "1" { "color" "Border.Bright" "offset" "1 0" } } Top { "1" { "color" "Border.Dark" "offset" "0 0" } } Bottom { "1" { "color" "Border.Bright" "offset" "0 0" } } } ButtonBorder { "inset" "0 0 0 0" Left { "1" { "color" "Border.Bright" "offset" "0 1" } } Right { "1" { "color" "Border.Dark" "offset" "0 0" } } Top { "1" { "color" "Border.Bright" "offset" "1 1" } } Bottom { "1" { "color" "Border.Dark" "offset" "0 0" } } } FrameBorder { "inset" "0 0 1 1" Left { "1" { "color" "ControlBG" "offset" "0 1" } } Right { "1" { "color" "ControlBG" "offset" "0 0" } } Top { "1" { "color" "ControlBG" "offset" "0 1" } } Bottom { "1" { "color" "ControlBG" "offset" "0 0" } } } TabBorder { "inset" "0 0 1 1" Left { "1" { "color" "Border.Bright" "offset" "0 1" } } Right { "1" { "color" "Border.Dark" "offset" "1 0" } } Top { "1" { "color" "Border.Bright" "offset" "0 0" } } Bottom { "1" { "color" "Border.Bright" "offset" "0 0" } } } TabActiveBorder { "inset" "0 0 1 0" Left { "1" { "color" "Border.Bright" "offset" "0 0" } } Right { "1" { "color" "Border.Dark" "offset" "1 0" } } Top { "1" { "color" "Border.Bright" "offset" "0 0" } } Bottom { "1" { "color" "ControlBG" "offset" "6 2" } } } ToolTipBorder { "inset" "0 0 1 0" Left { "1" { "color" "Border.Dark" "offset" "0 0" } } Right { "1" { "color" "Border.Dark" "offset" "1 0" } } Top { "1" { "color" "Border.Dark" "offset" "0 0" } } Bottom { "1" { "color" "Border.Dark" "offset" "0 0" } } } // this is the border used for default buttons (the button that gets pressed when you hit enter) ButtonKeyFocusBorder { "inset" "0 0 0 0" Left { "1" { "color" "Border.Bright" "offset" "0 1" } } Right { "1" { "color" "Border.Dark" "offset" "0 0" } } Top { "1" { "color" "Border.Bright" "offset" "1 1" } } Bottom { "1" { "color" "Border.Dark" "offset" "0 0" } } } ButtonDepressedBorder { "inset" "0 0 0 0" Left { "1" { "color" "Border.Bright" "offset" "0 1" } } Right { "1" { "color" "Border.Dark" "offset" "0 0" } } Top { "1" { "color" "Border.Bright" "offset" "1 1" } } Bottom { "1" { "color" "Border.Dark" "offset" "0 0" } } } ComboBoxBorder { "inset" "0 0 1 1" Left { "1" { "color" "Border.Dark" "offset" "0 1" } } Right { "1" { "color" "Border.Bright" "offset" "1 0" } } Top { "1" { "color" "Border.Dark" "offset" "0 0" } } Bottom { "1" { "color" "Border.Bright" "offset" "0 0" } } } MenuBorder { "inset" "1 1 1 1" Left { "1" { "color" "Border.Bright" "offset" "0 1" } } Right { "1" { "color" "Border.Dark" "offset" "1 0" } } Top { "1" { "color" "Border.Bright" "offset" "0 0" } } Bottom { "1" { "color" "Border.Dark" "offset" "0 0" } } } BrowserBorder { "inset" "0 0 0 0" Left { "1" { "color" "Border.Dark" "offset" "0 0" } } Right { "1" { "color" "Border.Bright" "offset" "0 0" } } Top { "1" { "color" "Border.Dark" "offset" "0 0" } } Bottom { "1" { "color" "Border.Bright" "offset" "0 0" } } } } //////////////////////// CUSTOM FONT FILES ///////////////////////////// // // specifies all the custom (non-system) font files that need to be loaded to service the above described fonts CustomFontFiles { "1" "resource/DODlogo.ttf" } }