Source IX-B U-Boat Map Model README
===================================

This model loosely represents a Type IX-B U-Boat from WWII. Only
14 examples were built and was the most successful submarine type
overall with an average of 100,000 tones sunk per boat.

The model is compiled for HL2/Source based games and comes complete
with textures and an additional prop model of 3 torpedos on a stand.

The model is to scale and is 76.5 metres (3012 Hammer units) long with
a polycount of just under 9000 polys.

Important info for mappers
===========================

Due to the way the Source engine handles water, any mode touching or
intersecting a water surface is drawn two or more times. This means
for a model of 8800 poly's, 26000+ polygons get drawn when it's in 
water.

To get around this, the U-Boat has been split up into 7 seperate 
sections. 1 for the hull which intersects the water surface, 2 for
parts underneath water and 4 for the details along the top of the 
hull including the conning tower.

Splitting the model up means that only the hull is drawn multiple
times and also each model can have local LOD levels based around it's
own origin. This brings the drawn polycount down.

Included in this ZIP is a file, "entity_layout.jpg" which shows you
where to place the 7 prop_static entities relative to each other to 
ensure that the U-Boat is assembled correctly.

Author
======

Name: Neil 'Jed' Jedrzejewski
Email: jed@wunderboy.org
Homepage: http://www.wunderboy.org

License/Terms of Use
====================

* This model may be used as a map prop for ANY Source/HL2 based
  NON-COMMERCIAL game or modification.

* You may NOT decompile or re-work this model, nor recompile into another
  format for use in another game or 3D application.

* Copyright of this model and it's textures remains with the original
  author.

* You must identify and credit the author in the credits of your mod
  or game.

If you do not understand any of the above or have any questions regarding
use, please contact me at the e-mail address included in this README.