Team Fortress 2 cvar list
a-z
] cvarlist a
--------------
achievement_debug : 0 : , "sv", "cheat",
"rep" : Turn on achievement debug msgs.
achievement_status : cmd : : Shows status of all
achievement
addip : cmd : : Add an IP address to the
ban list.
adsp_alley_min : 122 : :
adsp_courtyard_min : 126 : :
adsp_debug : 0 : , "a" :
adsp_door_height : 112 : :
adsp_duct_min : 106 : :
adsp_hall_min : 110 : :
adsp_low_ceiling : 108 : :
adsp_opencourtyard_min : 126 : :
adsp_openspace_min : 130 : :
adsp_openstreet_min : 118 : :
adsp_openwall_min : 130 : :
adsp_room_min : 102
: :
adsp_street_min : 118 : :
adsp_tunnel_min : 114 : :
adsp_wall_height : 128 : :
ai_auto_contact_solver : 1 : , "sv" :
ai_block_damage : 0 : , "sv" :
ai_clear_bad_links : cmd : : Clears bits set on nav
links indicating link is unusable
ai_debug_assault : 0 : , "sv" :
ai_debug_avoidancebounds : 0 : , "sv" :
ai_debug_directnavprobe : 0 : , "sv" :
ai_debug_doors : 0 : , "sv" :
ai_debug_dyninteractions : 0 : , "sv" : Debug the NPC dynamic interaction
system.
ai_debug_efficiency : 0 : , "sv" :
ai_debug_enemies : 0 : , "sv" :
ai_debug_expressions : 0 : , "sv" : Show random expression decisions
for NPCs.
ai_debug_follow : 0 : , "sv" :
ai_debug_loners : 0 : , "sv" :
ai_debug_looktargets : 0 : , "sv" :
ai_debug_los
: 0 : , "sv",
"cheat" : NPC Line-Of-Sight
debug mode. If 1, solid entities that block NPC LOC will be highlighted with
white bounding boxes. If 2, it'l
ai_debug_nav : 0 : , "sv" :
ai_debug_node_connect : cmd : : Debug the attempted
connection between two nodes
ai_debug_ragdoll_magnets : 0 : , "sv" :
ai_debug_shoot_positions : 0 : , "sv", "cheat", "rep"
:
ai_debug_speech : 0 : , "sv" :
ai_debug_squads : 0 : , "sv" :
ai_debug_think_ticks : 0 : , "sv" :
ai_debugscriptconditions : 0 : , "sv" :
ai_default_efficient : 0 : , "sv" :
ai_disable : cmd : : Bi-passes all AI logic
routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and
to t
ai_drawbattlelines : 0 : , "sv",
"cheat" :
ai_drop_hint : cmd : : Drop an ai_hint at the
player's current eye position.
ai_dump_hints : cmd : :
ai_efficiency_override : 0 : , "sv" :
ai_enable_fear_behavior : 1 : , "sv" :
ai_expression_frametime : 0 : , "sv" : Maximum frametime to still play
background expressions.
ai_expression_optimization : 0 : , "sv" : Disable npc background expressions
when you can't see them.
ai_fear_player_dist : 720 : , "sv" :
ai_find_lateral_cover : 1 : , "sv" :
ai_find_lateral_los : 1 : , "sv" :
ai_follow_use_points
: 1 : , "sv" :
ai_follow_use_points_when_moving : 1 : , "sv" :
ai_force_serverside_ragdoll : 0 : , "sv" :
ai_frametime_limit : 50 : , "sv" : frametime limit for min efficiency
AIE_NORMAL (in sec's).
ai_hull : cmd : : Controls which connections
are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname,
ai_inhibit_spawners : 0 : , "sv",
"cheat" :
ai_lead_time : 0 : , "sv" :
ai_LOS_mode : 0 : , "sv",
"rep" :
ai_moveprobe_debug : 0 : , "sv" :
ai_moveprobe_jump_debug : 0 : , "sv" :
ai_moveprobe_usetracelist : 0 : , "sv" :
ai_navigator_generate_spikes : 0 : , "sv" :
ai_navigator_generate_spikes_strength : 8
: , "sv" :
ai_next_hull : cmd : : Cycles through the various
hull sizes. Currently selected hull size
is written to the screen. Controls which
connections are
ai_no_local_paths : 0 : , "sv" :
ai_no_node_cache : 0 : , "sv" :
ai_no_select_box : 0 : , "sv" :
ai_no_steer : 0 : , "sv" :
ai_no_talk_delay : 0 : , "sv" :
ai_nodes : cmd : : Toggles node display. First call displays the nodes for the given
network as green objects. Second
call displays the nodes a
ai_norebuildgraph : 0 : , "sv" :
ai_path_adjust_speed_on_immediate_turns : 1
: , "sv" :
ai_path_insert_pause_at_est_end : 1 : , "sv" :
ai_path_insert_pause_at_obstruction : 1
: , "sv" :
ai_post_frame_navigation : 0 : , "sv" :
ai_radial_max_link_dist : 512 : , "sv" :
ai_reaction_delay_alert : 0 : , "sv" :
ai_reaction_delay_idle : 0 : , "sv" :
ai_rebalance_thinks : 1 : , "sv" :
ai_report_task_timings_on_limit : 0 : , "a", "sv" :
ai_resume : cmd : : If NPC is stepping through
tasks (see ai_step ) will resume normal processing.
ai_sequence_debug
: 0 : , "sv" :
ai_set_move_height_epsilon : cmd : : Set how high AI bumps up
ground walkers when checking steps
ai_setupbones_debug : 0 : , "sv" : Shows that bones that are setup
every think
ai_shot_bias : 1 : , "sv" :
ai_shot_bias_max : 1 : , "sv",
"rep" :
ai_shot_bias_min : -1 : , "sv", "rep" :
ai_shot_stats : 0 : , "sv" :
ai_shot_stats_term : 1000 : , "sv" :
ai_show_connect : cmd : : Displays the allowed connections
between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_connect_fly : cmd : : Displays the allowed
connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_connect_jump : cmd : : Displays the allowed
connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_graph_connect : cmd : : Toggles graph connection
display for the node that the player is looking at. Nodes that are connected to the selected node
by
ai_show_grid : cmd :
: Draw a grid on the
floor where looking.
ai_show_hints : cmd : : Displays all hints as small
boxes Blue - hint is available for use Red -
hint is currently being used by an NPC
Orange -
ai_show_hull : cmd : : Displays the allowed hulls
between each node for the currently selected hull type. Hulls are color code as follows: Green
-
ai_show_hull_attacks : 0 : , "sv" :
ai_show_node : cmd : : Highlight the specified
node
ai_show_think_tolerance : 0 : , "sv" :
ai_show_visibility : cmd : : Toggles visibility display for the node
that the player is looking at. Nodes
that are visible from the selected node will be d
ai_simulate_task_overtime : 0 : , "sv" :
ai_spread_cone_focus_time : 0 : , "sv" :
ai_spread_defocused_cone_multiplier : 3
: , "sv" :
ai_spread_pattern_focus_time : 0 : , "sv" :
ai_step : cmd : : NPCs will freeze after
completing their current task. To complete
the next task, use 'ai_step' again. To
resume processing no
ai_strong_optimizations : 0 : , "sv" :
ai_strong_optimizations_no_checkstand : 0
: , "sv" :
ai_task_pre_script : 0 : , "sv" :
ai_test_los : cmd : : Test AI LOS from the
player's POV
ai_test_moveprobe_ignoresmall : 0 : , "sv" :
ai_think_limit_label : 0 : , "a", "sv" :
ai_use_clipped_paths : 1 : , "sv" :
ai_use_efficiency : 1 :
, "sv" :
ai_use_frame_think_limits : 1 : , "sv" :
ai_use_think_optimizations : 1 : , "sv" :
ai_use_visibility_cache : 1 : , "sv" :
ai_vehicle_avoidance : 1 : , "sv",
"cheat" :
ainet_generate_report : cmd : : Generate a report to the
console.
ainet_generate_report_only : cmd : : Generate a report to the
console.
air_density : cmd : : Changes the density of air
for drag computations.
alias : cmd : : Alias a command.
ammo_max : 5000 : , "sv", "rep" :
anim_3wayblend : 1 : , "sv",
"rep" : Toggle the 3-way
animation blending code.
anim_showmainactivity : 0 : , "cheat",
"cl" : Show the idle, walk,
run, and/or sprint activities.
askconnect_accept : cmd : : Accept a redirect request
by the server.
async_allow_held_files : 1 : : Allow AsyncBegin/EndRead()
async_mode : 0 : : Set the async filesystem
mode (0 = async, 1 = synchronous)
async_resume : cmd : :
async_serialize : 0 :
: Force async
reads to serialize for profiling
async_simulate_delay : 0 : : Simulate a delay of up to a
set msec per file operation
async_suspend : cmd : :
audit_save_in_memory : cmd : : Audit the memory usage and
files in the save-to-memory system
autoaim_max_deflect : 0 :
, "sv" :
autoaim_max_dist : 2160 : , "sv" :
autosave : cmd : : Autosave
autosavedangerous : cmd : : AutoSaveDangerous
autosavedangerousissafe : cmd : :
award_achievement : cmd : : Award an achievement by ID
+alt1
+alt2
+attack
+attack2
--------------
141 convars/concommands for [a]
cvarlist b
cvar list
--------------
banid : cmd : : Add a user ID to the ban
list.
banip : cmd : : Add an IP address to the
ban list.
bench_end : cmd : : Ends gathering of info.
bench_showstatsdialog : cmd : : Shows a dialog displaying
the most recent benchmark results.
bench_start : cmd : : Starts gathering of info.
Arguments: filename to write results into
bench_upload : cmd : : Uploads most recent
benchmark stats to the Valve servers.
benchframe : cmd : : Takes a snapshot of a
particular frame in a time demo.
bind : cmd : : Bind a key.
binds_per_command : 1 : , "cl" :
BindToggle : cmd : : Performs a bind <key>
'increment var <cvar> 0 1 1'
blink_duration : 0 : , "cl" : How many seconds an eye blink will
last.
bloodspray : cmd : : blood
bot :
cmd : : Add a bot.
bot_changeclass : 0
: , "sv" :
Force all bots to change to the specified class.
bot_changeteams : cmd : : Make all bots change teams
bot_command : cmd : : <bot id> <command
string...>. Sends specified command
on behalf of specified bot
bot_defend : 0 : , "sv" : Set to a team number, and that
team will all keep their combat shields raised.
bot_dontmove : 0 : , "sv",
"cheat" :
bot_flipout : 0 : , "sv" : When on, all bots fire their guns.
bot_forceattack2 : 0 : , "sv" : When firing, use attack2.
bot_forceattackon : 1 : , "sv" : When firing, don't tap fire, hold
it down.
bot_forcefireweapon : 0 : , "sv" : Force bots with the specified
weapon to fire.
bot_kill : cmd : : <bot id>. Kills bot.
bot_mimic : 0 : , "sv" : Bot uses usercmd of player by
index.
bot_mimic_yaw_offset : 180 : , "sv" : Offsets the bot yaw.
bot_randomnames : 0 : , "sv",
"cheat" :
bot_refill : cmd : : Refill all bot ammo counts
bot_saveme : 0 : , "sv",
"cheat" :
bot_selectweaponslot : -1 : , "sv",
"cheat" : set to weapon slot
that bot should switch to.
bot_teleport : cmd : : Teleport the specified bot
to the specified position & angles.
Format: bot_teleport <bot
name> <X> <Y> <Z> <Pitch>
<Yaw> <Roll
bot_whack : cmd : : Deliver lethal damage from
player to specified bot
box : cmd : : Draw a debug box.
breakable_disable_gib_limit : 0 : , "sv" :
breakable_multiplayer : 1 : , "sv" :
buddha : cmd : : Toggle. Player takes damage but won't die. (Shows red
cross when health is zero)
budget_averages_window : 30 : , "a" : number of frames to look at when
figuring out average frametimes
budget_background_alpha : 128 : , "a" : how translucent the budget panel
is
budget_bargraph_background_alpha : 128 : , "a" : how translucent the budget panel
is
budget_bargraph_range_ms : 16 : , "a" : budget bargraph range in
milliseconds
budget_history_numsamplesvisible : 100 : , "a" : number of samples to draw in the
budget history window. The lower the better
as far as
rendering overhead of the budget panel
budget_history_range_ms : 66 : , "a" : budget history range in
milliseconds
budget_panel_bottom_of_history_fraction : 0
: , "a" :
number between 0 and 1
budget_panel_height : 384 : , "a" : height in pixels of the budget
panel
budget_panel_width : 512 : , "a" : width in pixels of the budget
panel
budget_panel_x : 0 : , "a" : number of pixels from the left
side of the game screen to draw the budget panel
budget_panel_y : 50 : , "a" : number of pixels from the top
side of the game screen to draw the budget panel
budget_peaks_window : 30 : , "a" : number of frames to look at when
figuring out peak frametimes
budget_show_averages : 0 : , "a" : enable/disable averages in the
budget panel
budget_show_history : 1 : , "a" : turn history graph off and on. .
good to turn off on low end
budget_show_peaks : 1 : , "a" : enable/disable peaks in the
budget panel
budget_toggle_group : cmd : : Turn a budget group on/off
bug :
cmd : : Show/hide the bug reporting
UI.
bug_swap : cmd : : Automatically swaps the
current weapon for the bug bait and back again.
bugreporter_includebsp : 1 : : Include .bsp for internal
bug submissions.
bugreporter_uploadasync : 0
: , "a" :
Upload attachments asynchronously
buildcubemaps : cmd : : Rebuild cubemaps.
building_cubemaps : 0 : :
--------------
57 convars/concommands
for [b]
cvarlist c
cvar list
--------------
c_maxdistance : 200 : , "a", "cl" :
c_maxpitch : 90 : , "a", "cl" :
c_maxyaw : 135 : , "a", "cl" :
c_mindistance : 30 : , "a", "cl" :
c_minpitch : 0 : , "a", "cl" :
c_minyaw : -135 : , "a", "cl" :
c_orthoheight : 100 : , "a", "cl" :
c_orthowidth : 100 : , "a", "cl" :
cache_print : cmd : : cache_print [section] Print out contents
of cache memory.
cache_print_lru : cmd : : cache_print_lru [section]
Print out contents of cache memory.
cache_print_summary : cmd :
: cache_print_summary
[section] Print out a summary contents of cache memory.
cam_collision : 1 : , "a", "cl" : When in thirdperson and cam_collision
is set to 1, an attempt is made to keep the camera from passing though walls.
cam_command : 0 : , "cheat",
"cl" :
cam_idealdelta : 4 : , "a", "cl" : Controls the speed when matching offset
to ideal angles in thirdperson view
cam_idealdist : 150 : , "a", "cl" :
cam_ideallag : 4 : , "a", "cl" : Amount of lag used when matching offset
to ideal angles in thirdperson view
cam_idealpitch : 0 : , "a", "cl" :
cam_idealyaw : 0 : , "a", "cl" :
cam_showangles : 0 : , "cheat",
"cl" : When in thirdperson,
print viewangles/idealangles/cameraoffsets to the console.
cam_snapto : 0 : , "a", "cl" :
camortho : cmd : : Switch to orthographic
camera.
cancelselect : cmd : :
cast_hull : cmd : : Tests hull collision
detection
cast_ray : cmd : : Tests collision detection
cc_captiontrace : 1 : , "cl" : Show missing closecaptions (0 =
no, 1 = devconsole, 2 = show in hud)
cc_emit : cmd : : Emits a closed caption
cc_findsound : cmd : : Searches for soundname
which emits specified text.
cc_flush : cmd : : Flushes async'd captions.
cc_lang : 0 :
, "a", "cl" :
Current close caption language (emtpy = use game UI language)
cc_linger_time : 1 : , "a", "cl" : Close caption linger time.
cc_minvisibleitems : 1 : , "cl" : Minimum number of caption items to
show.
cc_predisplay_time : 0 : , "a", "cl" : Close caption delay before showing
caption.
cc_random : cmd : : Emits a random caption
cc_sentencecaptionnorepeat : 4 : , "cl" : How often a sentence can repeat.
cc_showblocks : cmd : : Toggles showing which
blocks are pending/loaded async.
cc_smallfontlength
: 300 : , "cl" : If text stream is this long, force
usage of small font size.
cc_subtitles : 0 : , "a", "cl" : If set, don't show sound effect
captions, just voice overs (i.e., won't help hearing impaired players).
centerview : cmd : :
ch_createairboat : cmd : : Spawn airboat in front of
the player.
ch_createjeep : cmd
: : Spawn jeep in
front of the player.
changeclass : cmd : : Choose a new class
changelevel : cmd : : Change server to the specified
map
changelevel2 : cmd : : Transition to the specified
map in single player
changeteam : cmd : : Choose a new team
cl_allowdownload
: 1 : , "a" : Client downloads customization
files
cl_allowupload : 1 : , "a" : Client uploads customization
files
cl_anglespeedkey : 0 : , "cl" :
cl_animationinfo : cmd : : Hud element to examine.
cl_backspeed : 450 : , "cheat",
"cl" :
cl_blobbyshadows : 0 : , "cl" :
cl_bobcycle : 0 : , "cl" :
cl_bobup : 0 : , "cl" :
cl_chatfilters : 31 : , "a", "cl" : Stores the chat filter settings
cl_class : 0 : , "a", "user",
"cl" : Default class when joining a game
cl_clearhinthistory : cmd : : Clear memory of client side
hints displayed to the player.
cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on
the client.
cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of
milliseconds per second it is allowed to correct the client clock. It will only
correct this amount
cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from
cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it
moves towards apply
cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this
amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick : 999
: , "cheat" :
Force clock correction to match the server tick + this offset (-999 disables
it).
cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock
drift.
cl_clockdrift_max_ms : 150 : , "cheat" :
Maximum number of milliseconds the clock is allowed to drift before the client
snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode : 0 : , "cheat" : Maximum number of milliseconds the
clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdrate : 30 : , "a", "user" : Max number of command packets sent to
server per second
cl_crosshairalpha : 200 : , "a", "cl" :
cl_crosshaircolor : 0 : , "a", "cl" :
cl_customsounds : 0 : , "cl" : Enable customized player sound
playback
cl_debugrumble : 0 : , "a", "cl" : Turn on rumble debugging spew
cl_demoviewoverride : 0 : , "cl" : Override view during demo playback
cl_detail_multiplier : 1 : , "cheat",
"cl" : extra details to create
cl_detaildist
: 1200 : : Distance at which detail
props are no longer visible
cl_detailfade : 400 : : Distance across which
detail props fade in
cl_downloadfilter : 0
: , "a" :
Determines which files can be downloaded from the server (all, none, nosounds)
cl_drawhud : 1 : , "cheat",
"cl" : Enable the rendering of
the hud
cl_drawleaf : -1
: , "cheat", "cl"
:
cl_drawmaterial : 0 : , "cheat",
"cl" : Draw a particular
material over the frame
cl_drawmonitors : 1 : , "cl" :
cl_drawshadowtexture
: 0 : , "cheat",
"cl" :
cl_dump_particle_stats : cmd : : dump particle profiling
info to particle_profile.csv
cl_dynamiccrosshair : 1 : , "a", "cl" :
cl_ejectbrass : 1 : :
cl_ent_absbox : cmd : : Displays the client's
absbox for the entity under the crosshair.
cl_ent_bbox : cmd : : Displays the client's
bounding box for the entity under the crosshair.
cl_ent_rbox : cmd : : Displays the client's
render box for the entity under the crosshair.
cl_entityreport : 0 : , "cheat" : For debugging, draw entity states to
console
cl_extrapolate : 1 : , "cheat",
"cl" : Enable/disable
extrapolation if interpolation history runs out.
cl_extrapolate_amount : 0 : , "cheat",
"cl" : Set how many seconds
the client will extrapolate entities for.
cl_fastdetailsprites : 1 : , "cheat",
"cl" : whether to use new
detail sprite system
cl_fasttempentcollision : 5 : , "cl" :
cl_find_ent : cmd : : Find and list all client
entities with classnames that contain the specified substring. Format:
cl_find_ent <substring>
cl_find_ent_index : cmd : : Display data for clientside
entity matching specified index. Format: cl_find_ent_index <index>
cl_flag_return_height : 82 : , "sv",
"cheat" :
cl_flag_return_size : 20 : , "cheat",
"cl" :
cl_flushentitypacket : 0 : , "cheat" : For debugging. Force the engine to
flush an entity packet.
cl_forcepreload
: 0 : , "a" : Whether we should force
preloading.
cl_forwardspeed : 450 : , "cheat",
"cl" :
cl_fullupdate : cmd : : Forces the server to send a
full update packet
cl_gunlowerangle : 90 : , "cl" :
cl_gunlowerspeed : 2 : , "cl" :
cl_idealpitchscale : 0 : , "a", "cl" :
cl_ignorepackets : 0 : , "cheat" : Force client to ignore packets (for
debugging).
cl_interp_all : 0 : , "cl" : Disable interpolation list
optimizations.
cl_interp_npcs : 0
: , "user", "cl"
: Interpolate NPC positions starting this many seconds in past (or
cl_interp, if greater)
cl_interp_ratio : 2 : , "user",
"cl" : Sets the interpolation
amount (final amount is cl_interp_ratio / cl_updaterate).
cl_interp_threadmodeticks : 0 : , "cl" : Additional interpolation ticks to
use when interpolating with threaded engine mode set.
cl_interpolate : 1 : , "user",
"cl" : Interpolate entities
on the client.
cl_jiggle_bone_debug : 0 : , "cheat",
"cl" : Display physics-based
'jiggle bone' debugging information
cl_jiggle_bone_debug_pitch_constraints : 0
: , "cheat", "cl"
: Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_yaw_constraints : 0
: , "cheat", "cl"
: Display physics-based 'jiggle bone' debugging information
cl_lagcomp_errorcheck : 0 : , "cl" : Player index of other player to
check for position errors.
cl_lagcompensation : 1 : , "user",
"cl" : Perform server side
lag compensation of weapon firing events.
cl_language : 0 : , "user" : Language (from
HKCU\Software\Valve\Steam\Language)
cl_leveloverview : 0 : , "cheat",
"cl" :
cl_leveloverviewmarker : 0 : , "cheat",
"cl" :
cl_localnetworkbackdoor : 1 : : Enable network
optimizations for single player games.
cl_logofile : 0 : , "a" : Spraypoint logo decal.
cl_maxrenderable_dist : 3000 : , "cheat", "cl" : Max distance from the camera at which
things will be rendered
cl_mouseenable : 1 : , "cl" :
cl_mouselook : 1 : , "a", "cl" : Set to 1 to use mouse for look, 0 for
keyboard look. Cannot be set while connected to a server.
cl_muzzleflash_dlight_1st : 1 : , "cl" :
cl_obj_fake_alert : 0 : , "cl" :
cl_obj_test_building_damage : -1 : , "cheat",
"cl" : debug building damage
cl_observercrosshair : 1 : , "a", "cl" :
cl_overdraw_test : 0 : , "cheat",
"numeric", "cl" :
cl_panelanimation : cmd : : Shows panel animation
variables: <panelname | blank for all panels>.
cl_particle_batch_mode : 1 : , "cl" :
cl_particle_max_count : 0 :
, "cl" :
cl_particleeffect_aabb_buffer : 2 : , "cheat",
"cl" : Add this amount to a
particle effect's bbox in the leaf system so if it's growing slowly, it won't
have to be reinserted as oft
cl_particles_dump_effects
: cmd : :
cl_particles_show_bbox : 0 : , "cheat",
"cl" :
cl_pclass : 0 : , "cheat",
"cl" : Dump entity by
prediction classname.
cl_pdump
: -1 : , "cheat",
"cl" : Dump info about this
entity to screen.
cl_phys_debug_active : cmd : : Dump debug info for the
active objects
cl_phys_debug_all : cmd :
: Dump debug info
for all vphysics objects
cl_phys_props_enable : 1 : , "cl" : Disable clientside physics props
(must be set before loading a level).
cl_phys_props_max : 300 : , "cl" : Maximum clientside physic props
cl_phys_props_respawndist : 1500 : , "cl" : Minimum distance from the player
that a clientside prop must be before it's allowed to respawn.
cl_phys_props_respawnrate : 60
: , "cl" :
Time, in seconds, between clientside prop respawns.
cl_phys_timescale : 1 : , "cheat",
"cl" : Sets the scale of time
for client-side physics (ragdolls)
cl_pitchdown : 89 : , "cheat",
"cl" :
cl_pitchspeed : 225 : , "cl" :
cl_pitchup : 89 : , "cheat",
"cl" :
cl_playback_screenshots : 0 : : Allows the client to
playback screenshot and jpeg commands in demos.
cl_playersparyenable : 1 : , "cl" : Enable/Disable player sprays.
cl_precacheinfo : cmd : : Show precache info
(client).
cl_pred_optimize : 2 : , "cl" : Optimize for not copying data if
didn't receive a network update (1), and also for not repredicting if there
were no errors (2)
cl_pred_track : cmd : : <entindex>
<fieldname>: Track changes to
entity index entindex, for field fieldname.
cl_predict : 1 : , "user",
"cl" : Perform client side prediction.
cl_predictionlist : 0 : , "cheat",
"cl" : Show which entities are
predicting
cl_predictweapons : 1 : , "user",
"cl" : Perform client side
prediction of weapon effects.
cl_ragdoll_collide : 0 : , "cl" :
cl_ragdoll_fade_time : 15 : , "cl" :
cl_ragdoll_forcefade : 0 : , "cl" :
cl_ragdoll_physics_enable : 1 :
, "cl" :
Enable/disable ragdoll physics.
cl_ragdoll_pronecheck_distance : 64 : , "sv", "cl" :
cl_removedecals : cmd : : Remove the decals from the
entity under the crosshair.
cl_report_collide : 0 : , "cl" :
cl_resend : 6 : : Delay in seconds before the
client will resend the 'connect' attempt
cl_rumblescale : 1
: , "a", "cl"
: Scale sensitivity of rumble effects (0 to 1.0)
cl_scalecrosshair : 1 : , "a", "cl" :
cl_screenshotname : 0 : : Custom Screenshot name
cl_SetupAllBones : 0 : , "cl" :
cl_shadowtextureoverlaysize : 256 : , "cheat",
"cl" :
cl_show_splashes : 1 : , "cl" :
cl_ShowBoneSetupEnts : 0
: , "cl" :
Show which entities are having their bones setup each frame.
cl_showdemooverlay : 0 : : How often to flash demo
recording/playback overlay (0 - disable overlay, -1 - show always)
cl_showents : cmd : : Dump entity list to
console.
cl_showerror : 0 : , "cheat",
"cl" : Show prediction errors,
2 for above plus detailed field deltas.
cl_showevents : 0 : , "cheat" : Print event firing info in the
console
cl_showfps : 0 : , "cl" : Draw fps meter at top of screen (1
= fps, 2 = smooth fps)
cl_showhelp : 1 : , "a", "user",
"cl" : Set to 0 to not show on-screen help
cl_showpausedimage : 1 : , "cl" : Show the 'Paused' image when game
is paused.
cl_showpluginmessages : 1
: , "a" :
Allow plugins to display messages to you
cl_showpos : 0 : , "cl" : Draw current position at top of
screen
cl_ShowSunVectors : 0 : , "cl" :
cl_showtextmsg : 1 : , "cl" : Enable/disable text messages
printing on the screen.
cl_sidespeed : 450 : , "cheat",
"cl" :
cl_smooth : 1 :
, "cl" : Smooth
view/eye origin after prediction errors
cl_smoothtime : 0 : , "cl" : Smooth client's view after
prediction error over this many seconds
cl_soundemitter_flush : cmd : : Flushes the sounds.txt
system (client only)
cl_soundfile : 0 : , "a" : Jingle sound file.
cl_soundscape_flush : cmd : : Flushes the client side
soundscapes
cl_soundscape_printdebuginfo : cmd : : print soundscapes
cl_spec_mode : 1 : , "a", "user",
"server_can_execute", "cl" : spectator mode
cl_sporeclipdistance : 512
: , "cheat", "cl"
:
cl_sun_decay_rate : 0 : , "cheat",
"cl" :
cl_team : 0 : , "a", "user",
"cl" : Default team when joining a game
cl_threaded_bone_setup : 0
: , "cl" :
Enable parallel processing of C_BaseAnimating::SetupBones()
cl_threaded_client_leaf_system : 0 : , "cl" :
cl_timeout : 30 : , "a" : After this many seconds without
receiving a packet from the server, the client will disconnect itself
cl_updaterate : 20 : , "a", "user" : Number of packets per second of updates
you are requesting from the server
cl_upspeed : 320 : , "cheat",
"cl" :
cl_view : cmd : : Set the view entity index.
cl_winddir : 0 : , "cheat",
"cl" : Weather effects wind
direction angle
cl_windspeed : 0 : , "cheat",
"cl" : Weather effects wind
speed scalar
cl_wpn_sway_interp : 0 : , "cl" :
cl_wpn_sway_scale : 5 : , "cl" :
cl_yawspeed : 210 : , "cl" :
clear : cmd : : Clear all console output.
clear_debug_overlays : cmd : : clears debug overlays
clientport : 27005 : : Host game client port
closecaption : 0 : , "a", "user" : Enable close captioning.
cmd :
cmd : : Forward command to server.
collision_shake_amp : 0 : , "sv" :
collision_shake_freq : 0 :
, "sv" :
collision_shake_time : 0 : , "sv" :
collision_test : cmd : : Tests collision system
colorcorrectionui : cmd :
: Show/hide the color
correction tools UI.
commentary : 0 : , "a", "sv" : Desired commentary mode state.
commentary_available : 0 : , "sv" : Automatically set by the game when
a commentary file is available for the current map.
commentary_cvarsnotchanging : cmd : :
commentary_finishnode : cmd : :
commentary_firstrun : 0 :
, "a", "cl" :
commentary_testfirstrun : cmd : :
con_drawnotify : 1 : : Disables drawing of
notification area (for taking screenshots).
con_enable : 1 : , "a" : Allows the console to be
activated.
con_filter_enable : 0 : : Filters console output
based on the setting of con_filter_text. 1 filters completely, 2 displays
filtered text brighter than ot
con_filter_text : 0 : : Text with which to filter
console spew. Set con_filter_enable 1 or 2 to activate.
con_filter_text_out : 0 : : Text with which to filter OUT of console
spew. Set con_filter_enable 1 or 2 to activate.
con_logfile : 0 : : Console output gets written
to this file
con_notifytime : 8 : : How long to display recent
console text to the upper part of the game window
con_nprint_bgalpha : 50 : : Con_NPrint background
alpha.
con_nprint_bgborder : 5 : : Con_NPrint border size.
con_timestamp : 0 : : Prefix console.log entries
with timestamps
con_trace : 0 : : Print console text to low
level printout.
condump : cmd : : dump the text currently in
the console to condumpXX.log
connect : cmd : : Connect to specified
server.
contimes : 8 : : Number of console lines to
overlay for debugging.
coop : 0 : , "nf" : Cooperative play.
crash : cmd : : Crash the client. Optional
parameter -- type of crash: 0: read from
NULL 1: write to NULL 2: DmCrashDump() (xbox360 only)
create_flashlight : cmd : :
CreateHairball
: cmd : :
creditsdone : cmd : :
crosshair : 1 : , "a", "cl" :
cvarlist : cmd :
: Show the list of
convars/concommands.
--------------
235 convars/concommands for [c]
cvarlist d
cvar list
--------------
datacachesize : 32 : : Size in MB.
dbghist_addline : cmd : : Add a line to the debug
history. Format: <category id> <line>
dbghist_dump : cmd : : Dump the debug history to
the console. Format: <category id>
Categories: 0: Entity
I/O 1: AI Decisions 2: Sc
deathmatch : 1 : , "nf" : Running a deathmatch server.
debug_materialmodifycontrol : 0 : , "sv" :
debug_materialmodifycontrol_client : 0 : , "cl" :
debug_physimpact : 0 : , "sv" :
debug_touchlinks : 0 : , "sv" : Spew touch link activity
debugsystemui : cmd : : Show/hide the debug system
UI.
decalfrequency : 10 : , "sv", "nf" :
default_fov : 75 : , "cheat",
"cl" :
demo_debug : 0 : : Demo debug info.
demo_fastforwardfinalspeed : 20 : : Go this fast when starting
to hold FF button.
demo_fastforwardramptime : 5 : : How many seconds it takes
to get to full FF speed.
demo_fastforwardstartspeed : 2 : : Go this fast when starting
to hold FF button.
demo_gototick : cmd :
: Skips to a tick in
demo.
demo_interplimit : 256 : : How many units the camera
has to move between samples before it's considered to have 'teleported' causing
interpolation to rese
demo_interpolateview : 1 : : Do view interpolation
during dem playback.
demo_pause : cmd : : Pauses demo playback.
demo_pauseatservertick : 0 : : Pauses demo playback at server tick
demo_quitafterplayback : 0 : : Quits game after demo
playback.
demo_recordcommands : 1 : , "cheat" : Record commands typed at console into
.dem files.
demo_resume : cmd : : Resumes demo playback.
demo_timescale : cmd : : Sets demo replay speed.
demo_togglepause : cmd : : Toggles demo playback.
demolist : cmd : : Print demo sequence list.
demos : cmd : : Demo demo file sequence.
demoui : cmd : : Show/hide the demo player
UI.
demoui2 : cmd : : Show/hide the advanced demo
player UI (demoui2).
developer : 0
: : Set developer
message level
devshots_nextmap : cmd : : Used by the devshots system
to go to the next map in the devshots maplist.
devshots_screenshot : cmd : : Used by the -makedevshots
system to take a screenshot. For taking your own screenshots, use the
'screenshot' command instead.
differences : cmd : : Show all convars which are
not at their default values.
disconnect : cmd : : Disconnect game from
server.
disp_dynamic : 0 : :
dispcoll_drawplane : 0 : , "sv" :
displaysoundlist : 0 : , "sv" :
dlight_debug : cmd : : Creates a dlight in front
of the player
drawcross : cmd : : Draws a cross at the given
location Arguments: x y z
drawline : cmd : : Draws line between two 3D
Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
dropitem : cmd : : Drop the flag.
dsp_automatic : 0 : , "demo" :
dsp_db_min : 80 : , "demo" :
dsp_db_mixdrop : 0 : , "demo" :
dsp_dist_max : 1440 : , "a", "cheat",
"demo" :
dsp_dist_min : 0 : , "a", "cheat",
"demo" :
dsp_enhance_stereo : 0 : , "a" :
dsp_facingaway : 0 : , "demo" :
dsp_mix_max : 0 : , "demo" :
dsp_mix_min : 0 : , "demo" :
dsp_off : 0 : , "cheat" :
dsp_player : 0 : , "demo",
"server_can_execute" :
dsp_reload : cmd : :
dsp_room : 1 : , "demo" :
dsp_slow_cpu : 0 : , "a",
"demo" :
dsp_spatial : 40 : , "demo" :
dsp_speaker : 50 : , "demo" :
dsp_vol_2ch : 1 : , "demo" :
dsp_vol_4ch : 0 : , "demo" :
dsp_vol_5ch
: 0 : , "demo" :
dsp_volume : 1 : , "a",
"demo" :
dsp_water : 14 : , "demo" :
dt_ShowPartialChangeEnts : 0 :
: (SP only) - show
entities that were copied using small optimized lists
(FL_EDICT_PARTIAL_CHANGE).
dt_UsePartialChangeEnts : 1 : : (SP only) - enable
FL_EDICT_PARTIAL_CHANGE optimization.
dti_flush : cmd : : Write out the datatable
instrumentation files (you must run with -dti for this to work).
dtwarning : 0 : : Print data table warnings?
dtwatchclass : 0 : : Watch all fields encoded
with this table.
dtwatchent : -1 : : Watch this entities data
table encoding.
dtwatchvar : 0 : : Watch the named variable.
dump_entity_sizes : cmd : : Print sizeof(entclass)
dump_globals : cmd :
: Dump all global
entities/states
dump_panels : cmd : : Dump Panel Tree
dump_x360_cfg : cmd : : Dump X360 config files to
disk
dump_x360_saves : cmd : : Dump X360 save games to
disk
dumpentityfactories : cmd : : Lists all entity factory
names.
dumpeventqueue : cmd : : Dump the contents of the Entity I/O event
queue to the console.
dumpgamestringtable : cmd : : Dump the contents of the
game string table to the console.
dumpsavedir : cmd : : List the contents of the save
directory in memory
dumpstringtables : cmd : : Print string tables to
console.
--------------
79
convars/concommands for [d]
cvarlist e
cvar list
--------------
echo : cmd : : Echo text to console.
editdemo : cmd : : Edit a recorded demo file
(.dem ).
editor_toggle : cmd : : Disables the simulation and
returns focus to the editor
endmovie : cmd : : Stop recording movie
frames.
english : 1 : , "user",
"cl" : If set to 1, running
the english language set of assets.
ent_absbox : cmd : : Displays the total bounding
box for the given entity(s) in green.
Some entites will also display entity specific overlays. Ar
ent_attachments : cmd : : Displays the attachment
points on an entity. Arguments: {entity_name} / {class_name} / no argument
picks what player is loo
ent_autoaim : cmd :
: Displays the
entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument
picks what player is looking at
ent_bbox : cmd : : Displays the movement
bounding box for the given entity(ies) in orange. Some entites will also display entity
specific overlay
ent_cancelpendingentfires : cmd : : Cancels all ent_fire
created outputs that are currently waiting for their delay to expire.
ent_create : cmd : : Creates an entity of the
given type where the player is looking.
ent_debugkeys : 0 : , "sv" :
ent_dump : cmd : : Usage: ent_dump <entity name>
ent_fire : cmd : : Usage: ent_fire <target> [action] [value]
[delay]
ent_info : cmd : : Usage:
ent_info <class name>
ent_keyvalue : cmd : : Applies the comma delimited
key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id>
<key1>=<v
ent_messages : cmd : : Toggles input/output
message display for the selected entity(ies).
The name of the entity will be displayed as well as any mes
ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity.
ent_name : cmd : :
ent_orient : cmd : : Orient the specified entity
to match the player's angles. By default, only orients target entity's YAW. Use
the 'allangles' opt
ent_pause : cmd : : Toggles pausing of
input/output message processing for entities.
When turned on processing of all message will stop. Any mess
ent_pivot : cmd : : Displays the pivot for the
given entity(ies). (y=up=green,
z=forward=blue, x=left=red).
Arguments: {entity_name} /
{class
ent_rbox : cmd : : Displays the total bounding
box for the given entity(s) in green.
Some entites will also display entity specific overlays. Ar
ent_remove : cmd : : Removes the given entity(s) Arguments:
{entity_name} / {class_name} / no argument picks what player is looking
at
ent_remove_all : cmd : : Removes all entities of the
specified type Arguments: {entity_name} / {class_name}
ent_rotate : cmd : : Rotates an entity by a
specified # of degrees
ent_setname : cmd : : Sets the targetname of the
given entity(s) Arguments: {new entity name} {entity_name} /
{class_name} / no argument picks wh
ent_show_response_criteria : cmd : : Print, to the console, an
entity's current criteria set used to select responses. Arguments:
{entity_name} / {class_name} /
ent_step : cmd : : When 'ent_pause' is set
this will step through one waiting input / output message at a time.
ent_teleport : cmd : : Teleport the specified
entity to where the player is looking.
Format: ent_teleport <entity name>
ent_text : cmd : : Displays text debugging
information about the given entity(ies) on top of the entity (See Overlay
Text) Arguments: {entity_
ent_viewoffset : cmd : : Displays the eye position
for the given entity(ies) in red.
Arguments: {entity_name} /
{class_name} / no argument picks wha
envmap : cmd : :
escape : cmd : : Escape key pressed.
exec : cmd : : Execute script file.
exit : cmd : : Exit the engine.
explode : cmd : : Kills the player with
explosive damage
explodevector : cmd : : Kills a player applying an explosive force.
Usage: explodevector <player> <x value> <y value> <z
value>
--------------
38
convars/concommands for [e]
cvarlist f
cvar list
--------------
fadein : cmd : : fadein {time r g b}: Fades
the screen in from black or from the specified color over the given number of
seconds.
fadeout : cmd : : fadeout {time r g b}: Fades the screen to
black or to the specified color over the given number of seconds.
fast_fogvolume : 0 : :
filesystem_buffer_size : 0 : : Size of per file buffers. 0 for none
find : cmd : : Find concommands with the
specified string in their name/help text.
find_ent : cmd : : Find and list all entities
with classnames or targetnames that contain the specified substring. Format:
find_ent <substring>
find_ent_index : cmd : : Display data for entity
matching specified index. Format: find_ent_index <index>
findflags : cmd : : Find concommands by flags.
fire_absorbrate : 3 : , "sv" :
fire_dmgbase : 1 : , "sv" :
fire_dmginterval : 1 : , "sv" :
fire_dmgscale : 0 : , "sv" :
fire_extabsorb : 5 : , "sv" :
fire_extscale : 12 : , "sv" :
fire_growthrate : 1 : , "sv" :
fire_heatscale : 1 : , "sv" :
fire_incomingheatscale : 0 : , "sv" :
fire_maxabsorb : 50 : , "sv" :
firetarget : cmd : :
firstperson : cmd : : Switch to firstperson
camera.
fish_debug : 0 : , "cheat",
"cl" : Show debug info for
fish
fish_dormant : 0 : , "sv", "cheat",
"rep" : Turns off interactive fish behavior. Fish become immobile and
unresponsive.
flex_expression : 0 : , "sv" :
flex_looktime : 5 : , "sv" :
flex_maxawaytime : 1 : , "sv" :
flex_maxplayertime : 7 : , "sv" :
flex_minawaytime : 0 : , "sv" :
flex_minplayertime : 5 : , "sv" :
flex_rules : 1 : , "cl" : Allow flex animation rules to run.
flex_smooth : 1 : , "cl" : Applies smoothing/decay curve to
flex animation controller changes.
flex_talk : 0 : , "sv" :
flush : cmd : : Flush unlocked cache
memory.
flush_locked : cmd : : Flush unlocked and locked
cache memory.
fog_color : -1 : , "cheat",
"cl" :
fog_colorskybox : -1 : , "cheat",
"cl" :
fog_enable : 1 : , "cheat",
"cl" :
fog_enable_water_fog : 1 : , "cheat" :
fog_enableskybox : 1 : , "cheat",
"cl" :
fog_end : -1 : , "cheat",
"cl" :
fog_endskybox : -1 : , "cheat",
"cl" :
fog_maxdensity : -1 : , "cheat",
"cl" :
fog_maxdensityskybox : -1 : , "cheat",
"cl" :
fog_override : 0 : , "cheat",
"cl" :
fog_start : -1
: , "cheat", "cl"
:
fog_startskybox : -1 : , "cheat",
"cl" :
force_centerview : cmd : :
fov :
cmd : : Change players FOV
fps_max : 300 : : Frame rate limiter
free_pass_peek_debug : 0 : , "sv" :
fs_convert : 1 : : Allow Xbox 360 files to be generated at
runtime
fs_monitor_read_from_pack : 0 : : 0:Off, 1:Any, 2:Sync only
fs_printopenfiles : cmd : : Show all files currently
opened by the engine.
fs_report_sync_opens : 0 : : 0:Off, 1:Always, 2:Not
during load
fs_warning_level : cmd : : Set the filesystem warning
level.
fs_warning_mode : 0 : : 0:Off, 1:Warn main thread,
2:Warn other threads
func_break_max_pieces : 15 : , "a", "sv",
"rep" :
func_break_reduction_factor : 0 : , "sv" :
func_breakdmg_bullet : 0 : , "sv" :
func_breakdmg_club : 1 : , "sv" :
func_breakdmg_explosive : 1 : , "sv" :
--------------
60 convars/concommands
for [f]
cvarlist g
cvar list
--------------
g15_dumpplayer : cmd : : Spew player data.
g15_reload : cmd : : Reloads the Logitech G-15 Keyboard
configs.
g15_update_msec : 250 : , "a", "cl" : Logitech G-15 Keyboard update interval.
g_debug_angularsensor : 0 : , "sv",
"cheat" :
g_debug_constraint_sounds : 0 :
, "sv", "cheat" :
Enable debug printing about constraint sounds.
g_debug_doors : 0 : , "sv" :
g_debug_npc_vehicle_roles : 0 : , "sv" :
g_debug_ragdoll_removal : 0
: , "sv", "cheat", "rep" :
g_debug_ragdoll_visualize : 0 : , "cheat",
"cl" :
g_debug_trackpather : 0 : , "sv",
"cheat" :
g_debug_transitions : 0 : , "sv" : Set to 1 and restart the map to be warned
if the map has no trigger_transition volumes. Set to 2 to see a dump of all
entities
g_debug_vehiclebase : 0 : , "sv",
"cheat" :
g_debug_vehicledriver : 0 :
, "sv", "cheat" :
g_debug_vehicleexit : 0 : , "sv",
"cheat" :
g_debug_vehiclesound : 0 : , "sv",
"cheat" :
g_Language : 0 : , "sv",
"rep" :
g_ragdoll_fadespeed : 600 : , "cl" :
g_ragdoll_important_maxcount : 2 : , "sv",
"rep" :
g_ragdoll_lvfadespeed : 100 : , "cl" :
g_ragdoll_maxcount : 8 : , "sv",
"rep" :
gamemenucommand : cmd : : Issue game menu command.
gameui_activate : cmd : : Shows the game UI
gameui_allowescape
: cmd : : Escape key allowed to hide
game UI
gameui_allowescapetoshow : cmd : : Escape key allowed to show
game UI
gameui_hide : cmd : : Hides the game UI
gameui_hide_dialog : cmd : : asdf
gameui_preventescape : cmd : : Escape key doesn't hide
game UI
gameui_preventescapetoshow : cmd : : Escape key doesn't show
game UI
gameui_show_dialog : cmd : : Show an arbitrary Dialog.
gameui_xbox : 0 : :
getpos
: cmd : : dump position and angles to
the console
give : cmd : : Give item to player. Arguments: <item_name>
givecurrentammo : cmd : : Give a supply of ammo for
current weapon..
gl_clear : 0 : , "cl" :
gl_clear_randomcolor : 0 : , "cheat",
"cl" : Clear the back buffer
to random colors every frame. Helps spot open seams in geometry.
global_set : cmd : : global_set
<globalname> <state>: Sets the state of the given env_global (0 =
OFF, 1 = ON, 2 = DEAD).
god : cmd
: : Toggle.
Player becomes invulnerable.
groundlist : cmd : : Display ground entity list
<index>
--------------
38
convars/concommands for [g]
cvarlist h
cvar list
--------------
hammer_update_entity : cmd : : Updates the entity's
position/angles when in edit mode
hammer_update_safe_entities : cmd : : Updates entities in the map
that can safely be updated (don't have parents or are affected by constraints).
Also excludes entit
heartbeat : cmd : : Force heartbeat of master
servers
help : cmd :
: Find help about a
convar/concommand.
hideconsole : cmd : : Hide the console.
hidehud : 0 : , "cheat",
"cl" :
hidepanel : cmd : : Hides a viewport panel
<name>
hidestatpanel : cmd : :
hl2_episodic : 0 : , "sv",
"rep" :
host_flush_threshold : 20 : : Memory threshold below
which the host should flush caches between server instances
host_framerate : 0 : : Set to lock per-frame time
elapse.
host_limitlocal : 0
: : Apply
cl_cmdrate and cl_updaterate to loopback connection
host_map : 0 : : Current map name.
host_profile : 0 : :
host_runofftime : cmd : : Run off some time without
rendering/updating sounds
host_showcachemiss : 0 : : Print a debug message when
the client or server cache is missed.
host_ShowIPCCallCount : 0 : : Print # of IPC calls this
number of times per second. If set to -1, the # of IPC calls is shown every
frame.
host_sleep : 0 : , "cheat" :
Force the host to sleep a certain number of milliseconds each frame.
host_speeds : 0 : : Show general system running
times.
host_thread_mode : 0 : : Run the host in threaded
mode, (0 == off, 1 == if multicore, 2 == force)
host_timescale : 1 : , "rep" : Prescale the clock by this amount.
host_writeconfig : cmd : : Store current settings to
config.cfg (or specified .cfg file).
hostip :
-1062731264.000 : : Host
game server ip
hostname : 0 : : Hostname for server.
hostport : 27015 : : Host game server port
hud_autoaim_method : 1 : , "cl" :
hud_autoaim_scale_icon : 0 : , "cl" :
hud_autoreloadscript : 0 : , "cl" : Automatically reloads the
animation script each time one is ran
hud_centerid : 1 : , "cl" :
hud_classautokill : 1 : , "a", "user",
"cl" : Automatically kill player after choosing a new playerclass.
hud_deathnotice_time : 6 : , "cl" :
hud_draw_active_reticle : 0 : , "cl" :
hud_draw_fixed_reticle : 0 : , "a", "cl" :
hud_drawhistory_time : 5 : , "cl" :
hud_fastswitch : 1 : , "a", "cl" :
hud_magnetism : 0 :
, "cl" :
hud_reloadscheme : cmd : : Reloads hud layout and
animation scripts.
hud_reticle_alpha_speed : 700 : , "cl" :
hud_reticle_maxalpha : 255 : , "cl" :
hud_reticle_minalpha : 125 : , "cl" :
hud_reticle_scale : 1 : , "cl" :
hud_saytext_time : 12 : , "cl" :
hud_showtargetid : 1 : , "cl" :
hurtme : cmd : : Hurts the player. Arguments: <health to lose>
--------------
44
convars/concommands for [h]
cvarlist i
cvar list
--------------
ifm_basecamera_camerastate : cmd : : Set camera state
ifm_steadycam_2ddragconstant : 11 : , "a", "cl" :
ifm_steadycam_2dspringconstant : 33 : , "a", "cl" :
ifm_steadycam_armspeed : 0 : , "a", "cl" :
ifm_steadycam_mousefactor : 1 : , "a", "cl" :
ifm_steadycam_mousepower : 1 : , "a", "cl" :
ifm_steadycam_noise : 0 : , "a", "rep",
"cl" :
ifm_steadycam_rotatedamp : 0 : , "a", "cl" :
ifm_steadycam_rotaterate : 60 : , "a", "cl" :
ifm_steadycam_sensitivity : 1 : , "a", "rep",
"cl" :
ifm_steadycam_zoomdamp : 0 : , "a", "cl" :
ifm_steadycam_zoomspeed : 1 : , "a", "cl" :
impulse : cmd : :
incrementvar : cmd : : Increment specified convar
value.
invnext : cmd : :
invprev : cmd : :
ip : 0 : : Overrides IP for multihomed
hosts
--------------
17
convars/concommands for [i]
cvarlist j
cvar list
--------------
join_class : cmd : : Send a joinclass command
join_class : cmd : : Send a joinclass command
join_team : cmd : : Send a jointeam command
joy_accel_filter : 0 : , "cl" :
joy_accelmax : 1 : , "a", "cl" :
joy_accelscale : 0 : , "a", "cl" :
joy_advanced : 0 : , "a", "cl" :
joy_advaxisr : 0 : , "a", "cl" :
joy_advaxisu : 0 : , "a", "cl" :
joy_advaxisv : 0 : , "a", "cl" :
joy_advaxisx : 0 : , "a", "cl" :
joy_advaxisy : 0 : , "a", "cl" :
joy_advaxisz : 0 : , "a", "cl" :
joy_autoaimdampen : 0 : , "a", "cl" : How much to scale user stick input when
the gun is pointing at a valid target.
joy_autoaimdampenrange : 0 : , "a", "cl" : The stick range where autoaim dampening
is applied. 0 = off
joy_autosprint : 0 : , "cl" : Automatically sprint when moving
with an analog joystick
joy_axisbutton_threshold : 0 : , "a" : Analog axis range before a button
press is registered.
joy_diagonalpov : 0 : , "a", "cl" : POV manipulator operates on diagonal
axes, too.
joy_display_input : 0 : , "a", "cl" :
joy_forwardsensitivity : -1 : , "a", "cl" :
joy_forwardthreshold : 0 : , "a", "cl" :
joy_inverty : 0 : , "a", "cl" : Whether to invert the Y axis of the
joystick for looking.
joy_inverty_default : 0 : , "cl" :
joy_lowend : 1 : , "a", "cl" :
joy_lowmap : 1 : , "a", "cl" :
joy_movement_stick : 0 : , "a", "cl" : Which stick controls movement (0 is
left stick)
joy_movement_stick_default : 0 : , "cl" :
joy_name : 0 : , "a", "cl" :
joy_pegged : 0 : , "cl" :
joy_pitchsensitivity : 1 : , "a", "cl" :
joy_pitchsensitivity_default : -1 : , "cl" :
joy_pitchthreshold : 0 : , "a", "cl" :
joy_response_look : 0 : , "a", "cl" : 'Look' stick response mode: 0=Default,
1=Acceleration Promotion
joy_response_move : 1 : , "a", "cl" : 'Movement' stick response mode:
0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e.,
pow(x,1/sensitivity
joy_response_move_vehicle : 6 : , "cl" :
joy_sidesensitivity : 1 : , "a", "cl" :
joy_sidethreshold : 0 :
, "a", "cl" :
joy_vehicle_turn_lowend : 0 : , "cl" :
joy_vehicle_turn_lowmap : 0 : , "cl" :
joy_virtual_peg : 0 : , "cl" :
joy_wingmanwarrior_centerhack : 0 : , "a" : Wingman warrior centering hack.
joy_wingmanwarrior_turnhack : 0 : , "a", "cl" : Wingman warrior hack related to turn
axes.
joy_xcontroller_cfg_loaded : 0
: , "a", "cl"
: If 0, the 360controller.cfg file will be executed on startup &
option changes.
joy_xcontroller_found : 0 : : Automatically set to 1 if
an xcontroller has been detected.
joy_yawsensitivity : -1 : , "a", "cl" :
joy_yawsensitivity_default : -1 : , "cl" :
joy_yawthreshold : 0 : , "a", "cl" :
joyadvancedupdate : cmd
: :
joystick : 0 : , "a", "cl" :
jpeg : cmd : : Take a jpeg
screenshot: jpeg <filename>
<quality 1-100>.
jpeg_quality : 90 : : jpeg screenshot quality.
--------------
51
convars/concommands for [j]
cvarlist k
cvar list
--------------
kdtree_test : cmd : : Tests spatial partition for
entities queries.
key_findbinding : cmd : : Find key bound to specified
command string.
key_listboundkeys : cmd : : List bound keys with
bindings.
key_updatelayout : cmd : : Updates game keyboard
layout to current windows keyboard setting.
kick : cmd : : Kick a player by name.
kickid
: cmd : : Kick a player by userid or
uniqueid, with a message.
kill : cmd : : Kills the player with
generic damage
killserver : cmd : : Shutdown the server.
killvector : cmd : : Kills a player applying
force. Usage: killvector <player> <x value> <y value> <z
value>
--------------
9
convars/concommands for [k]
cvarlist l
cvar list
--------------
lastinv : cmd : :
light_crosshair : cmd : : Show texture color at crosshair
lightcache_maxmiss : 2 : , "cheat" :
lightprobe : cmd : : Samples the lighting
environment. Creates a cubemap and a file indicating the local lighting in a
subdirectory called 'material
linefile : cmd : : Parses map leak data from
.lin file
listdeaths : cmd : : lists player deaths
listdemo
: cmd : : List demo file contents.
listid : cmd : : Lists banned users.
listip : cmd : : List IP addresses on the
ban list.
listmodels : cmd : : List loaded models.
listRecentNPCSpeech : cmd : : Displays a list of the last
5 lines of speech from NPCs.
load : cmd : : Load a saved game.
loadcommentary : cmd : :
lod_TransitionDist : 800 : , "cl" :
log : cmd : : Enables logging to file,
console, and udp < on | off >.
logaddress_add : cmd : : Set address and port for
remote host <ip:port>.
logaddress_del : cmd
: : Remove
address and port for remote host <ip:port>.
logaddress_delall : cmd : : Remove all udp addresses
being logged to
logaddress_list : cmd :
: List all addresses
currently being used by logaddress.
lookspring : 0 : , "a", "cl" :
lookstrafe : 0 : , "a", "cl" :
lservercfgfile : 0 : , "sv" :
--------------
22
convars/concommands for [l]
cvarlist m
cvar list
--------------
m_customaccel : 0 : , "a", "cl" : Custom mouse acceleration (0 disable, 1
to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity
= ( raw
m_customaccel_exponent : 1 : , "a", "cl" : Mouse move is raised to this power
before being scaled by scale factor.
m_customaccel_max : 0 : , "a", "cl" : Max mouse move scale factor, 0 for no
limit
m_customaccel_scale : 0 : , "a", "cl" : Custom mouse acceleration value.
m_filter : 0
: , "a", "cl"
: Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_forward : 1 : , "a", "cl" : Mouse forward factor.
m_mouseaccel1 : 0 : , "a", "cl" : Windows mouse acceleration initial
threshold (2x movement).
m_mouseaccel2 : 0 : , "a", "cl" : Windows mouse acceleration secondary
threshold (4x movement).
m_mousespeed : 1 :
, "a", "cl" :
Windows mouse speed factor (range 1 to 20).
m_pitch : 0 : , "a", "cl" : Mouse pitch factor.
m_side : 0 : , "a", "cl" : Mouse side factor.
m_yaw : 0 : , "a", "cl" : Mouse yaw factor.
map :
cmd : : Start playing on specified
map.
map_background : cmd :
: Runs a map as the
background to the main menu.
map_commentary : cmd : : Start playing, with
commentary, on a specified map.
map_edit : cmd : :
map_noareas : 0 : : Disable area to area
connection testing.
map_showspawnpoints : cmd : : Dev - test the spawn
points, draws for 60 seconds
mapcyclefile : 0 : , "sv" :
maps : cmd : : Displays list of maps.
mat_aaquality : 0 : :
mat_accelerate_adjust_exposure_down : 3
: , "cheat" :
mat_alphacoverage : 1 : :
mat_antialias : 4 : :
mat_autoexposure_max : 2 : , "cl" :
mat_autoexposure_min : 0 : , "cl" :
mat_bloom_scalefactor_scalar : 1 : , "cl" :
mat_bloomamount_rate : 0 : , "cheat", "cl" :
mat_bloomscale : 1 : , "cl" :
mat_bufferprimitives : 1 : :
mat_bumpbasis : 0 : , "cheat" :
mat_bumpmap
: 1 : :
mat_camerarendertargetoverlaysize : 128 : , "cheat",
"cl" :
mat_clipz : 1 : , "cl" :
mat_colcorrection_disableentities : 0 : : Disable map color-correction
entities
mat_colorcorrection : 1 : :
mat_compressedtextures : 1 : :
mat_configcurrent : cmd :
: show the current
video control panel config for the material system
mat_crosshair : cmd : : Display the name of the
material under the crosshair
mat_crosshair_edit : cmd : : open the material under the
crosshair in the editor defined by mat_crosshair_edit_editor
mat_crosshair_explorer : cmd : : open the material under the
crosshair in explorer and highlight the vmt file
mat_crosshair_printmaterial : cmd : : print the material under
the crosshair
mat_crosshair_reloadmaterial : cmd : : reload the material under
the crosshair
mat_debug
: cmd : : Activates debugging spew
for a specific material.
mat_debug_autoexposure : 0 : , "cheat",
"cl" :
mat_debug_bloom : 0 : , "cheat",
"cl" :
mat_debug_postprocessing_effects : 0 : , "cl" : 0 = off, 1 = show post-processing
passes in quadrants of the screen, 2 = only apply post-processing to the centre
of the screen
mat_debug_process_halfscreen : 0 : , "cheat",
"cl" :
mat_debugalttab : 0 : , "cheat" :
mat_debugdepth : 0 : :
mat_debugdepthmode : 0 : :
mat_debugdepthval : 128 : :
mat_debugdepthvalmax : 256 : :
mat_depthbias_decal : -262144 : , "cheat" :
mat_depthbias_normal : 0 : , "cheat" :
mat_depthbias_shadowmap : 0 : , "cheat" :
mat_diffuse : 1 : :
mat_disable_bloom : 0 : , "cl" :
mat_disable_fancy_blending : 0 : :
mat_disable_lightwarp : 0 : :
mat_disable_ps_patch : 0 : :
mat_disablehwmorph
: 0 : : Disables HW morphing for
particular mods
mat_drawflat : 0 : , "cheat" :
mat_drawTexture : 0 : , "cl" : Enable debug view texture
mat_drawTextureScale : 1 : , "cl" : Debug view texture scale
mat_drawTitleSafe : 0 : , "cl" : Enable title safe overlay
mat_drawwater : 1 : , "cheat",
"cl" :
mat_dxlevel : 95 : :
mat_dynamic_tonemapping : 1 : , "cheat" :
mat_edit : cmd : : Bring up the material under
the crosshair in the editor
mat_envmapsize : 128 : :
mat_envmaptgasize : 32 : :
mat_excludetextures : 0 : :
mat_exposure_center_region_x : 0 : , "cheat",
"cl" :
mat_exposure_center_region_x_flashlight : 0
: , "cheat", "cl"
:
mat_exposure_center_region_y : 0 : , "cheat",
"cl" :
mat_exposure_center_region_y_flashlight : 0
: , "cheat", "cl"
:
mat_fastnobump : 0 : , "cheat" :
mat_fastspecular : 1 : : Enable/Disable specularity
for visual testing. Will not reload
materials and will not affect perf.
mat_fillrate : 0 : , "cheat" :
mat_filterlightmaps : 1 : :
mat_filtertextures : 1 : :
mat_force_bloom : 0 : , "cheat",
"cl" :
mat_force_ps_patch : 0 : :
mat_force_tonemap_scale : 0 : , "cheat" :
mat_forceaniso : 8 : :
mat_forcedynamic : 0 : , "cheat" :
mat_forcehardwaresync : 1 : :
mat_forcemanagedtextureintohardware : 0
: :
mat_frame_sync_enable : 1 : , "cheat" :
mat_frame_sync_force_texture : 0
: , "cheat" :
Force frame syncing to lock a managed texture.
mat_framebuffercopyoverlaysize : 128 : , "cl" :
mat_fullbright : 0 : , "cheat" :
mat_hdr_enabled
: cmd : : Report if HDR is enabled
for debugging
mat_hdr_level : 0 : : Set to 0 for no HDR, 1 for
LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
mat_hdr_manual_tonemap_rate : 1 : :
mat_hdr_tonemapscale : 1 : , "cheat" : The HDR tonemap scale. 1 = Use
autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
mat_hdr_uncapexposure : 0 : , "cheat",
"cl" :
mat_hsv : 0 : , "cheat",
"cl" :
mat_info : cmd : : Shows material system info
mat_leafvis : 0 : , "cheat" : Draw wireframe of current leaf
mat_levelflush : 1 : :
mat_lightmap_pfms : 0 : : Outputs .pfm files
containing lightmap data for each lightmap page when a level exits.
mat_loadtextures : 1 : , "cheat" :
mat_luxels : 0 : , "cheat" :
mat_max_worldmesh_vertices : 65536 : :
mat_maxframelatency : 1 : :
mat_measurefillrate : 0 : , "cheat" :
mat_mipmaptextures : 1 : :
mat_monitorgamma : 2 : : monitor gamma (typically
2.2 for CRT and 1.7 for LCD)
mat_monitorgamma_tv_enabled : 0 : , "a" :
mat_monitorgamma_tv_exp : 2 :
:
mat_monitorgamma_tv_range_max : 255 : :
mat_monitorgamma_tv_range_min : 16 : :
mat_morphstats : 0 : , "cheat" :
mat_motion_blur_enabled : 1 : :
mat_motion_blur_falling_intensity : 1 : , "cl" :
mat_motion_blur_falling_max : 20 : , "cl" :
mat_motion_blur_falling_min : 10 :
, "cl" :
mat_motion_blur_forward_enabled : 0 : , "cl" :
mat_motion_blur_percent_of_screen_max : 4
: :
mat_motion_blur_rotation_intensity : 1 : , "cl" :
mat_motion_blur_strength : 1 : , "cl" :
mat_non_hdr_bloom_scalefactor : 0 : , "cl" :
mat_norendering : 0 : , "cheat" :
mat_normalmaps : 0 : , "cheat" :
mat_normals : 0 : , "cheat" :
mat_parallaxmap : 0 : :
mat_picmip : 2 : :
mat_postprocess_x : 4 : , "cl" :
mat_postprocess_y : 1 : , "cl" :
mat_postprocessing_combine : 1 : , "cl" : Combine bloom, software
anti-aliasing and color correction into one post-processing pass
mat_proxy : 0 : , "cheat" :
mat_queue_mode : -1 : : The queue/thread mode the
material system should use: -1=default, 0=synchronous single thread, 1=queued
single thread, 2=queued
mat_reducefillrate : 1 : :
mat_reloadallmaterials : cmd : : Reloads all materials
mat_reloadmaterial : cmd : : Reloads a single material
mat_reloadtextures : cmd : : Reloads all textures
mat_report_queue_status : 0 : :
mat_reporthwmorphmemory : cmd : : Reports the amount of size
in bytes taken up by hardware morph textures.
mat_reversedepth : 0 : , "cheat" :
mat_savechanges
: cmd : : saves current video
configuration to the registry
mat_setvideomode : cmd : : sets the width, height,
windowed state of the material system
mat_shadowstate
: 1 : :
mat_show_ab_hdr : 0 : :
mat_show_ab_hdr_hudelement : 0 : , "cl" : HDR Demo HUD Element toggle.
mat_show_histogram
: 0 : , "cl" :
mat_show_texture_memory_usage : 0 : , "cheat",
"numeric" : Display the texture memory usage on the HUD.
mat_showcamerarendertarget : 0 : , "cheat",
"cl" :
mat_showenvmapmask : 0 : :
mat_showframebuffertexture : 0 : , "cheat",
"cl" :
mat_showlightmappage : -1 : , "cl" :
mat_showlowresimage : 0 : :
mat_showmaterials : cmd : : Show materials.
mat_showmaterialsverbose : cmd : : Show materials (verbose
version).
mat_showmiplevels : 0
: : color-code
miplevels 2: normalmaps, 1: everything else
mat_showtextures : cmd : : Show used textures.
mat_showwatertextures : 0 : , "cheat", "cl" :
mat_slopescaledepthbias_decal : 0 : , "cheat" :
mat_slopescaledepthbias_normal : 0 : , "cheat" :
mat_slopescaledepthbias_shadowmap : 16 : , "cheat" :
mat_software_aa_blur_one_pixel_lines : 0
: , "a", "cl"
: How much software AA should blur one-pixel thick lines: (0.0 - none),
(1.0 - lots)
mat_software_aa_debug : 0 : , "cl" : Software AA debug mode: (0 - off),
(1 - show number of 'unlike' samples: 0->black, 1->red, 2->green,
3->blue), (2 - show anti-a
mat_software_aa_edge_threshold : 1 : , "a", "cl" : Software AA - adjusts the sensitivity
of the software AA shader's edge detection (default 1.0 - a lower value will
soften more
mat_software_aa_quality : 0 : , "a", "cl" : Software AA quality mode: (0 - 5-tap
filter), (1 - 9-tap filter)
mat_software_aa_strength : 0 : , "a", "cl" : Software AA - perform a software
anti-aliasing post-process (an alternative/supplement to MSAA). This value sets
the strength o
mat_software_aa_strength_vgui : 1 : , "a", "cl" : Same as mat_software_aa_strength, but
forced to this value when called by the post vgui AA pass.
mat_software_aa_tap_offset : 1 : , "a", "cl" : Software AA - adjusts the displacement
of the taps used by the software AA shader (default 1.0 - a lower value will
make the im
mat_softwarelighting : 0 : :
mat_softwareskin : 0 : , "cheat" :
mat_specular : 1 : : Enable/Disable specularity
for perf testing. Will cause a material
reload upon change.
mat_spewvertexandpixelshaders : cmd : : Print all vertex and pixel
shaders currently loaded to the console
mat_stub : 0 : , "cheat",
"cl" :
mat_supportflashlight : 0 : : 0 - do not support
flashlight (don't load flashlight shader combos), 1 - flashlight is supported
mat_suppress : cmd : : Supress a material from
drawing
mat_surfaceid : 0 : , "cheat" :
mat_surfacemat : 0 : , "cheat" :
mat_texture_limit : -1 : , "numeric" : If this value is not -1, the material
system will limit the amount of texture memory it uses in a frame. Useful for
identifying
mat_texture_list : 0 : : For debugging, show a list
of used textures per frame
mat_texture_list_all : 0 : , "numeric" : If this is nonzero, then the texture
list panel will show all currently-loaded textures.
mat_texture_list_txlod : cmd
: : Adjust LOD of
the last viewed texture +1 to inc resolution, -1 to dec resolution
mat_texture_list_txlod_sync : cmd : : 'reset' - resets all
run-time changes to LOD overrides, 'save' - saves all changes to material
content files
mat_texture_list_view : 1 : , "numeric" : If this is nonzero, then the texture
list panel will render thumbnails of currently-loaded textures.
mat_tonemap_algorithm : 1 : , "cheat" : 0 = Original Algorithm 1 = New
Algorithm
mat_tonemap_min_avglum : 3 : , "cheat",
"cl" :
mat_tonemap_percent_bright_pixels : 2 : , "cheat",
"cl" :
mat_tonemap_percent_target : 60
: , "cheat", "cl"
:
mat_tonemapping_occlusion_use_stencil : 1
: , "cl" :
mat_trilinear : 0 : :
mat_use_compressed_hdr_textures : 1 : :
mat_viewportscale : 1 : , "cheat",
"cl" : Scale down the main
viewport (to reduce GPU impact on CPU profiling)
mat_vsync : 0 : : Force sync to vertical
retrace
mat_wateroverlaysize : 128 : , "cl" :
mat_wireframe : 0 : , "cheat" :
mat_yuv : 0 : , "cheat",
"cl" :
matchmakingport : 27025 : : Host Matchmaking port
maxplayers : cmd : : Change the maximum number
of players allowed on this server.
mem_compact
: cmd : :
mem_dump : cmd : : Dump memory stats to text
file.
mem_dumpstats : 0 : : Dump current and max heap
usage info to console at end of frame ( set to 2 for continuous output )
mem_dumpvballocs : cmd : : Dump VB memory allocation
stats.
mem_eat : cmd : :
mem_force_flush : 0 : : Force cache flush of
unlocked resources on every alloc
mem_max_heapsize : 256 : : Maximum amount of memory to
dedicate to engine hunk and datacache (in mb)
mem_max_heapsize_dedicated : 64 : : Maximum amount of memory to
dedicate to engine hunk and datacache, for dedicated server (in mb)
mem_min_heapsize : 144 : : Minimum amount of memory to
dedicate to engine hunk and datacache (in mb)
mem_periodicdumps : 0 : : Write periodic memstats
dumps every n seconds.
mem_test : cmd : :
mem_test_each_frame : 0 : : Run heap check at end of
every frame
mem_test_every_n_seconds : 0 : : Run heap check at a
specified interval
mem_vcollide : cmd : : Dumps the memory used by
vcollides
memory : cmd : : Print memory stats.
menuselect : cmd : : menuselect
minisave : cmd : : Saves game (for current
level only!)
mm_add_item : cmd : : Add a stats item
mm_add_player : cmd : : Add a player
mm_max_spectators : 4 : : Max players allowed on the
spectator team
mm_message : cmd : : Send a message to all
remote clients
mm_minplayers : 2 : : Number of players required
to start an unranked game
mm_select_session : cmd : : Select a session
mm_session_info : cmd : : Dump session information
mm_stats : cmd : :
mod_forcedata : 1 : : Forces all model file data
into cache on model load.
mod_forcetouchdata : 1 : : Forces all model file data
into cache on model load.
mod_load_anims_async : 0 : :
mod_load_fakestall : 0 : : Forces all ANI file loading
to stall for specified ms
mod_load_mesh_async : 0 :
:
mod_load_showstall : 0 : : 1 - show hitches , 2 - show
stalls
mod_load_vcollide_async : 0 : :
mod_lock_mdls_on_load : 0 :
:
mod_test_mesh_not_available : 0 : :
mod_test_not_available : 0 : :
mod_test_verts_not_available : 0 : :
mod_touchalldata : 1 : : Touch model data during
level startup
mod_trace_load : 0 : :
motdfile : 0 : , "sv" : The MOTD file to load.
movie_fixwave : cmd : : Fixup corrupted .wav file
if engine crashed during startmovie/endmovie, etc.
mp_allowNPCs : 1 : , "sv", "nf" :
mp_allowspectators
: 1 : , "sv",
"rep" : toggles whether the
server allows spectator mode or not
mp_autocrosshair : 1 : , "sv", "nf" :
mp_autoteambalance : 1 : , "sv", "nf" :
mp_autoteambalance_delay : 15 : , "sv", "nf" : Time after the teams become unbalanced
to attempt to switch players.
mp_autoteambalance_warning_delay : 5 : , "sv", "nf" : Time after the teams become unbalanced
to print a balance warning.
mp_bonusroundtime : 15 : , "sv", "rep" : Time after round win until round restarts
mp_chattime : 10 : , "sv", "rep" : amount of time players can chat after the
game is over
mp_clan_ready_signal : 0 : , "sv" : Text that team leader from each
team must speak for the match to begin
mp_clan_readyrestart : 0 : , "sv" : If non-zero, game will restart
once someone from each team gives the ready signal
mp_closepanels : cmd : : Closes all open Viewport
menus
mp_decals : 200 : , "a" :
mp_defaultteam
: 0 : , "sv" :
mp_disable_autokick : cmd : : Prevents a userid from
being auto-kicked
mp_enableroundwaittime : 1 : , "sv",
"rep" : Enable timers to
wait between rounds.
mp_fadetoblack : 0 : , "sv",
"rep" : fade a player's
screen to black when he dies
mp_falldamage
: 0 : , "sv", "nf" :
mp_flashlight : 0 : , "sv", "nf" :
mp_footsteps : 1 : , "sv", "nf" :
mp_forcecamera : 1 : , "sv",
"rep" : Restricts spectator
modes for dead players
mp_forcerespawn : 1 : , "sv", "nf" :
mp_forcerespawnplayers : cmd : : Force all players to
respawn.
mp_forcewin
: cmd : : Forces team to win
mp_fraglimit : 0 : , "sv", "nf" :
mp_friendlyfire : 0 : , "sv", "nf",
"rep" :
mp_idledealmethod : 1
: , "sv" :
Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if
they're still idle, 2 = Kicks them out of the ga
mp_idlemaxtime : 3 : , "sv" : Maximum time a player is allowed
to be idle (in minutes)
mp_maxrounds : 0 : , "sv", "nf",
"rep" : max number of rounds to play before server changes maps
mp_restartgame : 0 : , "sv" : If non-zero, game will restart in
the specified number of seconds
mp_restartround : 0 : , "sv" : If non-zero, the current round
will restart in the specified number of seconds
mp_scrambleteams : cmd : : Scramble the teams and
restart the game
mp_showrespawntimes : cmd : : Show the min respawn times
for the teams
mp_simulatemultiplecappers : 1 : , "sv",
"cheat" :
mp_stalemate_timelimit : 240 : , "sv", "rep" : Timelimit (in seconds) of the stalemate
round.
mp_switchteams : cmd : : Switch teams and restart
the game
mp_teamlist : 0
: , "sv", "nf"
:
mp_teamoverride : 1 : , "sv" :
mp_teamplay : 0 : , "sv", "nf" :
mp_teams_unbalance_limit : 1 : , "sv", "nf",
"rep" : Teams are unbalanced when one team has this many more players
than the other team. (0 disables check)
mp_teststalemate : cmd : : Test the stalemate mode.
Parameter: <0/1>. If 1, the map will reset at the end.
mp_time_between_capscoring : 30 : , "sv" : Delay between scoring of owned
capture points.
mp_timelimit : 0 : , "sv", "nf",
"rep" : game time per map in minutes
mp_usehwmmodels
: 0 : , "cl" : Enable the use of the hw morph
models. (-1 = never, 1 = always, 0 = based upon GPU)
mp_usehwmvcds : 0 : , "cl" : Enable the use of the hw morph
vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)
mp_waitingforplayers_cancel : 0 : , "sv" : Set to 1 to end the WaitingForPlayers
period.
mp_waitingforplayers_restart : 0 : , "sv" : Set to 1 to start or restart the
WaitingForPlayers period.
mp_weaponstay : 0 : , "sv", "nf" :
mp_winlimit
: 0 : , "sv",
"rep" : Max number of rounds
one team can win before server changes maps
multvar : cmd : : Multiply specified convar
value.
muzzleflash_light : 1 : , "a", "cl" :
--------------
287 convars/concommands for [m]
cvarlist n
cvar list
--------------
name : 0 : , "a", "user",
"print", "server_can_execute" : Current user name
nav_analyze : cmd : : Re-analyze the current
Navigation Mesh and save it to disk.
nav_area_bgcolor : 0 : , "sv" : RGBA color to draw as the
background color for nav areas while editing.
nav_avoid : cmd : : Toggles the 'avoid this
area when possible' flag used by the AI system.
nav_begin_area : cmd : : Defines a corner of a new
Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the
desired location and
nav_build_ladder : cmd : : Attempts to build a nav
ladder on the climbable surface under the cursor.
nav_check_file_consistency : cmd : : Scans the maps directory
and reports any missing/out-of-date navigation files.
nav_check_floor : cmd : : Updates the
blocked/unblocked status for every nav area.
nav_clear_walkable_marks : cmd : : Erase any previously placed
walkable positions.
nav_compress_id : cmd : : Re-orders area and ladder
ID's so they are continuous.
nav_connect : cmd : : To connect two Areas, mark
the first Area, highlight the second Area, then invoke the connect command.
Note that this creates a
nav_coplanar_slope_limit : 0 : , "sv" :
nav_corner_adjust_adjacent : 18 : , "sv" : radius used to raise/lower corners
in nearby areas when raising/lowering corners.
nav_corner_lower : cmd : : Lower the selected corner
of the currently marked Area.
nav_corner_place_on_ground : cmd : : Places the selected corner
of the currently marked Area on the ground.
nav_corner_raise : cmd : : Raise the selected corner
of the currently marked Area.
nav_corner_select : cmd : : Select a corner of the
currently marked Area. Use multiple times to access all four corners.
nav_create_place_on_ground : 0 : , "sv" : If true, nav areas will be placed
flush with the ground when created by hand.
nav_crouch : cmd : : Toggles the 'must crouch in this area'
flag used by the AI system.
nav_delete : cmd : : Deletes the currently
highlighted Area.
nav_delete_marked : cmd : : Deletes the currently marked Area (if any).
nav_disconnect : cmd : : To disconnect two Areas,
mark an Area, highlight a second Area, then invoke the disconnect command. This
will remove all connec
nav_dont_hide : cmd : : Toggles the 'area is not
suitable for hiding spots' flag used by the AI system.
nav_edit : 0 : , "sv",
"cheat" : Set to one to
interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area : cmd : : Defines the second corner
of a new Area or Ladder and creates it.
nav_generate : cmd : : Generate a Navigation Mesh for the current
map and save it to disk.
nav_generate_incremental : cmd : : Generate a Navigation Mesh
for the current map and save it to disk.
nav_jump : cmd : : Toggles the 'traverse this
area by jumping' flag used by the AI system.
nav_ladder_flip : cmd : : Flips the selected ladder's
direction.
nav_load : cmd : : Loads the Navigation Mesh
for the current map.
nav_make_sniper_spots : cmd : : Chops the marked area into
disconnected sub-areas suitable for sniper spots.
nav_mark
: cmd : : Marks the Area or Ladder
under the cursor for manipulation by subsequent editing commands.
nav_mark_unnamed : cmd : : Mark an Area with no Place
name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable : cmd : : Mark the current location
as a walkable position. These positions are used as seed locations when
sampling the map to generate
nav_merge : cmd : : To merge two Areas into
one, mark the first Area, highlight the second by pointing your cursor at it,
and invoke the merge comm
nav_no_hostages : cmd : : Toggles the 'hostages cannot use this
area' flag used by the AI system.
nav_no_jump : cmd : : Toggles the 'dont jump in
this area' flag used by the AI system.
nav_place_floodfill : cmd
: : Sets the
Place of the Area under the cursor to the curent Place, and 'flood-fills' the
Place to all adjacent Areas. Flood-filli
nav_place_list : cmd : : Lists all place names used
in the map.
nav_place_pick : cmd : : Sets the current Place to
the Place of the Area under the cursor.
nav_place_replace : cmd : : Replaces all instances of
the first place with the second place.
nav_precise : cmd : : Toggles the 'dont avoid
obstacles' flag used by the AI system.
nav_quicksave : 0 : , "sv",
"cheat" : Set to one to skip
the time consuming phases of the analysis.
Useful for data collection and testing.
nav_remove_unused_jump_areas : cmd : : Removes jump areas with at
most 1 connection to a ladder or non-jump area.
nav_restart_after_analysis : 1 : , "sv" : When nav
nav_restart_after_analysis finishes, restart the server. Turning this off can cause crashes, but is
useful for increm
nav_run : cmd : : Toggles the 'traverse this
area by running' flag used by the AI system.
nav_save : cmd : : Saves the current
Navigation Mesh to disk.
nav_set_place_mode : cmd : : Sets the editor into or out
of Place mode. Place mode allows labelling of Area with Place names.
nav_show_approach_points : 0 : , "sv",
"cheat" : Show Approach Points
in the Navigation Mesh.
nav_show_area_info : 0 : , "sv" : Duration in seconds to show nav
area ID and attributes while editing
nav_show_danger : 0 : , "sv",
"cheat" : Show current
'danger' levels.
nav_show_ladder_bounds
: cmd : : Draws the bounding boxes of
all func_ladders in the map.
nav_show_nodes : 0 : , "sv" :
nav_show_player_counts : 0 : , "sv",
"cheat" : Show current player
counts in each area.
nav_slope_limit : 0 : , "sv" : The ground unit normal's Z
component must be greater than this for nav areas to be generated.
nav_snap_to_grid : 0 : , "sv" : Snap to the nav generation grid
when creating new nav areas
nav_splice : cmd : : To splice, mark an area,
highlight a second area, then invoke the splice command to create a new,
connected area between them.
nav_split : cmd : : To split an Area into two,
align the split line using your cursor and invoke the split command.
nav_split_place_on_ground : 0 : , "sv" : If true, nav areas will be placed flush
with the ground when split.
nav_stand : cmd : : Toggles the 'stand while
hiding' flag used by the AI system.
nav_stop : cmd : : Toggles the 'must stop when
entering this area' flag used by the AI system.
nav_strip : cmd : : Strips all Hiding Spots,
Approach Points, and Encounter Spots from the current Area.
nav_toggle_place_mode : cmd : : Toggle the editor into and
out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting : cmd : : Toggles Place Painting
mode. When Place Painting, pointing at an Area will 'paint' it with the current
Place.
nav_transient : cmd : : Toggles the 'area is
transient and may become blocked' flag used by the AI system.
nav_unmark : cmd : : Clears the marked Area or
Ladder.
nav_update_blocked : cmd : : Updates the
blocked/unblocked status for every nav area.
nav_use_place : cmd : : If used without arguments,
all available Places will be listed. If a Place argument is given, the current
Place is set.
nav_walk : cmd : : Toggles the 'traverse this
area by walking' flag used by the AI system.
nav_warp_to_mark : cmd : : Warps the player to the
marked area.
net_blockmsg : 0 : , "cheat" : Discards incoming message:
<0|1|name>
net_channels : cmd : : Shows net channel info
net_chokeloop : 0 : : Apply bandwidth choke to
loopback packets
net_compresspackets : 1 : : Use lz compression on game
packets.
net_compresspackets_minsize : 128 : : Don't bother compressing
packets below this size.
net_compresssplits
: 1 : : Compress splitpacket parts
before sending
net_compressvoice : 0 : : Attempt to compress out of
band voice payloads (360 only).
net_drawslider : 0 : : Draw completion slider
during signon
net_droppackets : 0 : , "cheat" : Drops next n packets on client
net_fakelag : 0 : , "cheat" : Lag all incoming network data
(including loopback) by this many milliseconds.
net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage
(negative means drop 1/n packets)
net_graph : 0
: , "a", "cl"
: Draw the network usage graph, = 2 draws data on payload, = 3 draws
payload legend.
net_graphheight : 64 : , "cl" :
net_graphpos : 1 : , "a", "cl" :
net_graphsolid : 1 : , "a", "cl" :
net_maxfilesize : 16 : : Maximum allowed file size
for uploading in MB
net_maxfragments : 1280 : : Max fragment bytes per
packet
net_queue_flush_interval : 1 : : How many milliseconds in
between sending queued packets.
net_queue_trace : 0 : :
net_queued_packet_thread : 1 : : Use a high priority thread
to send queued packets out instead of sending them each frame.
net_reduce_payloadsize : 0 : , "rep" : Set to true to clamp network
bandwidth to Xbox 360 limits
net_scale : 5 : , "a", "cl" :
net_showdrop : 0 : : Show dropped packets in
console
net_showevents : 0
: : Dump game
events to console (1=client only, 2=all).
net_showfragments : 0 : : Show netchannel fragments
net_showmsg : 0 : : Show incoming message:
<0|1|name>
net_showpeaks : 0 : : Show messages for large
packets only: <size>
net_showsplits : 0 : : Show info about packet
splits
net_showtcp : 0 : : Dump TCP stream summary to
console
net_showudp : 0 : : Dump UPD packets summary to
console
net_start : cmd
: : Inits
multiplayer network sockets
net_status : cmd : : Shows current network
status
next : 0 : , "cheat" : Set to 1 to advance to next frame (
when singlestep == 1 )
nextdemo : cmd : : Play next demo in sequence.
noclip
: cmd : : Toggle. Player becomes
non-solid and flies.
notarget : cmd : : Toggle. Player becomes
hidden to NPCs.
npc_ally_deathmessage : 1 :
, "sv", "cheat" :
npc_ammo_deplete : cmd : : Subtracts half of the
target's ammo
npc_bipass : cmd : : Displays the local movement
attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s
npc_combat : cmd : : Displays text debugging
information about the squad and enemy of the selected NPC (See Overlay Text) Arguments:
{npc_name}
npc_conditions : cmd : : Displays all the current AI
conditions that an NPC has in the overlay text.
Arguments: {npc_name} / {npc
class_name} / no a
npc_create : cmd : : Creates an NPC of the given
type where the player is looking (if the given NPC can actually stand at that
location). Note that
npc_create_aimed : cmd : : Creates an NPC aimed away
from the player of the given type where the player is looking (if the given NPC
can actually stand at
npc_create_equipment : 0 : , "sv" :
npc_destroy : cmd : : Removes the given NPC(s) from the universe
Arguments: {npc_name} /
{npc_class_name} / no argument picks what player is looki
npc_destroy_unselected : cmd : : Removes all NPCs from the
universe that aren't currently selected
npc_enemies : cmd : : Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know
where it went) Unreachable
npc_focus : cmd
: : Displays red
line to NPC's enemy (if has one) and blue line to NPC's target entity (if has
one) Arguments: {npc_name} / {np
npc_freeze : cmd : : Selected NPC(s) will freeze
in place (or unfreeze). If there are no selected NPCs, uses the NPC under the
crosshair. Arguments
npc_freeze_unselected : cmd : : Freeze all NPCs not
selected
npc_go : cmd : : Selected NPC(s) will go to
the location that the player is looking (shown with a purple box) Arguments: -none-
npc_go_do_run : 1 : , "sv" : Set whether should run on NPC go
npc_go_random : cmd : : Sends all selected NPC(s)
to a random node. Arguments: -none-
npc_heal : cmd : : Heals the target back to
full health
npc_height_adjust : 1 : , "a", "sv" : Enable test mode for ik height
adjustment
npc_kill : cmd : : Kills the given NPC(s)
Arguments: {npc_name} /
{npc_class_name} / no argument picks what player is looking at
npc_nearest : cmd : : Draw's a while box around
the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument
picks what player i
npc_relationships
: cmd : : Displays the relationships
between this NPC and all others.
Arguments: {entity_name} /
{class_name} / no argument picks wha
npc_reset : cmd : : Reloads schedules for all
NPC's from their script files Arguments:
-none-
npc_route : cmd : : Displays the current route
of the given NPC as a line on the screen.
Waypoints along the route are drawn as small cyan rectang
npc_select : cmd : : Select or deselects the
given NPC(s) for later manipulation.
Selected NPC's are shown surrounded by a red translucent box Arg
npc_sentences : 0 : , "sv" :
npc_speakall : cmd : : Force the npc to try and
speak all their responses
npc_squads : cmd :
: Obsolete. Replaced by npc_combat
npc_steering : cmd : : Displays the steering
obstructions of the NPC (used to perform local avoidance) Arguments:
{entity_name} / {class_name} / n
npc_steering_all : cmd : : Displays the steering
obstructions of all NPCs (used to perform local avoidance)
npc_task_text : cmd : : Outputs text debugging
information to the console about the all the tasks + break conditions of the
selected NPC current schedu
npc_tasks : cmd : : Displays detailed text
debugging information about the all the tasks of the selected NPC current
schedule (See Overlay Text) A
npc_teleport : cmd : : Selected NPC will teleport
to the location that the player is looking (shown with a purple box) Arguments: -none-
npc_thinknow
: cmd : : Trigger NPC to think
npc_viewcone : cmd : : Displays the viewcone of
the NPC (where they are currently looking and what the extents of there vision
is) Arguments: {ent
npc_vphysics : 0 : , "sv" :
--------------
142 convars/concommands for [n]
cvarlist o
cvar list
--------------
obj_capture_damage : 0 : , "sv" : Captures all damage taken by
objects for dumping later.
obj_dispenser_heal_rate : 5 : , "sv",
"cheat" :
obj_dump_damage : cmd : :
obj_sapper_amount : 25 : , "sv" : Amount of health inflicted by a Sapper
object per second
obj_sapper_health : 100 : , "sv" : Sapper health
obj_show_damage : 0 : , "sv" : Show all damage taken by objects.
object_deterioration_time : 30 : , "sv" : Time it takes for a fully-healed
object to deteriorate.
old_radiusdamage : 0 : , "sv",
"rep" :
old_vl : 0 : :
opt_EnumerateLeavesFastAlgorithm : 1 : : Use the new SIMD version of
CEngineBSPTree::EnumerateLeavesInBox.
option_duck_method : 1 : , "a", "sv",
"rep" :
option_duck_method_default : 1 : , "cl" :
overview_alpha : 1 : , "a",
"clientcmd_can_execute", "cl" : Overview map translucency.
overview_health : 1 : , "a",
"clientcmd_can_execute", "cl" : Show player's health in map
overview.
overview_locked : 1 : , "a",
"clientcmd_can_execute", "cl" : Locks map angle, doesn't
follow view angle.
overview_mode : cmd : : Sets overview map mode
off,small,large: <0|1|2>
overview_names : 1 : , "a",
"clientcmd_can_execute", "cl" : Show player's names in map
overview.
overview_tracks : 1 : , "a",
"clientcmd_can_execute", "cl" : Show player's tracks in map
overview.
overview_zoom : cmd : : Sets overview map zoom:
<zoom> [<time>] [rel]
--------------
19
convars/concommands for [o]
cvarlist p
cvar list
--------------
particle_sim_alt_cores : 2 : , "cl" :
particle_simulateoverflow : 0 : , "cheat",
"cl" : Used for stress-testing
particle systems. Randomly denies creation of particles.
particle_test_attach_attachment : 0 : , "sv",
"cheat" : Attachment index for
attachment mode
particle_test_attach_mode : 0 : , "sv",
"cheat" : Possible Values:
'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
particle_test_file : 0 : , "sv",
"cheat" : Name of the particle
system to dynamically spawn
particle_test_start : cmd : : Dispatches the test
particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl
particle_test_stop : cmd : : Stops all particle systems
on the selected entities.
Arguments: {entity_name} /
{class_name} / no argument picks what playe
password : 0 : , "a", "norecord"
: Current server access password
path : cmd : : Show the engine filesystem
path.
pause : cmd : : Toggle the server pause
state.
perfui : cmd : : Show/hide the level performance
tools UI.
perfvisualbenchmark : cmd : :
perfvisualbenchmark_abort : cmd : :
phonemedelay : 0 : , "cl" : Phoneme delay to account for sound
system latency.
phonemefilter : 0 : , "cl" : Time duration of box filter to
pass over phonemes.
phonemesnap : 2 : , "cl" : Lod at level at which visemes
stops always considering two phonemes, regardless of duration.
phys_impactforcescale : 1 : , "sv" :
phys_penetration_error_time : 10 : , "sv" : Controls the duration of vphysics
penetration error boxes.
phys_pushscale : 1 : , "sv",
"rep" :
phys_speeds : 0 :
, "sv" :
phys_stressbodyweights : 5 : , "sv" :
phys_timescale : 1 : , "sv" : Scale time for physics
phys_upimpactforcescale : 0 : , "sv" :
physics_budget : cmd : : Times the cost of each
active object
physics_constraints : cmd : : Highlights constraint
system graph for an entity
physics_debug_entity : cmd : : Dumps debug info for an
entity
physics_highlight_active : cmd : : Turns on the absbox for all
active physics objects
physics_report_active : cmd
: : Lists all
active physics objects
physics_select : cmd : : Dumps debug info for an
entity
physicsshadowupdate_render : 0 : , "sv" :
picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot
and debugging text is displayed for whatever entity the play
ping : cmd : : Display ping to server.
pipeline_static_props : 1 : :
pixelvis_debug : cmd : : Dump debug info
play : cmd :
: Play a sound.
playdemo : cmd : : Play a recorded demo file
(.dem ).
player_debug_print_damage : 0 : , "sv",
"cheat" : When true, print
amount and type of all damage received by player to console.
player_old_armor : 0 : , "sv" :
playflush : cmd : : Play a sound, reloading
from disk in case of changes.
playgamesound
: cmd : : Play a sound from the game
sounds txt file
playsoundscape : cmd : : Forces a soundscape to play
playvideo : cmd : : Plays a video: <filename> [width
height]
playvideo_exitcommand : cmd : : Plays a video and fires and
exit command when it is stopped or finishes: <filename> <exit
command>
playvol : cmd
: : Play a sound
at a specified volume.
plugin_load : cmd : : plugin_load
<filename> : loads a plugin
plugin_pause : cmd : : plugin_pause <index>
: pauses a loaded plugin
plugin_pause_all : cmd : : pauses all loaded plugins
plugin_print : cmd
: : Prints
details about loaded plugins
plugin_unload : cmd : : plugin_unload <index>
: unloads a plugin
plugin_unpause : cmd : : plugin_unpause
<index> : unpauses a disabled plugin
plugin_unpause_all : cmd : : unpauses all disabled
plugins
print_colorcorrection : cmd : : Display the color correction
layer information.
progress_enable : cmd : :
prop_active_gib_limit : 999999 : , "sv" :
prop_active_gib_max_fade_time : 999999 : , "sv" :
prop_crosshair : cmd : : Shows name for prop looking
at
prop_debug : cmd : : Toggle prop debug mode. If
on, props will show colorcoded bounding boxes. Red means ignore all damage.
White means respond phys
prop_dynamic_create : cmd : : Creates a dynamic prop with
a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
prop_physics_create : cmd : : Creates a physics prop with
a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
props_break_max_pieces : -1 : : Maximum prop breakable
piece count (-1 = model default)
props_break_max_pieces_perframe : -1 : , "sv", "rep" : Maximum prop breakable piece count per
frame (-1 = model default)
pwatchent : -1 : , "cheat",
"cl" : Entity to watch for
prediction system changes.
pwatchvar : 0 : , "cheat",
"cl" : Entity variable to
watch in prediction system for changes.
--------------
63
convars/concommands for [p]
cvarlist q
cvar list
--------------
quit : cmd : : Exit the engine.
--------------
1
convars/concommands for [q]
cvarlist r
cvar list
--------------
r_3dnow : cmd : : Enable/disable 3DNow code
r_3dsky : 1 : , "cl" : Enable the rendering of 3d sky
boxes
r_AirboatViewDampenDamp : 1 :
, "sv", "cheat", "nf", "rep" :
r_AirboatViewDampenFreq : 7 : , "sv", "cheat",
"nf", "rep" :
r_AirboatViewZHeight : 0 : , "sv", "cheat",
"nf", "rep" :
r_ambientboost : 1 : , "a" : Set to boost ambient term if it
is totally swamped by local lights
r_ambientfactor : 5 : , "a" : Boost ambient cube by no more
than this factor
r_ambientfraction : 0 : , "a",
"cheat" : Fraction of direct
lighting that ambient cube must be below to trigger boosting
r_ambientlightingonly : 0 : , "cheat" : Set this to 1 to light models with
only ambient lighting (and no static lighting).
r_ambientmin : 0 : , "a" : Threshold above which ambient
cube will not boost (i.e. it's already sufficiently bright
r_aspectratio : 0 : :
r_avglight : 1 : , "cheat" :
r_avglightmap : 0 : , "cheat" :
r_bloomtintb : 0 : :
r_bloomtintexponent : 2 : :
r_bloomtintg : 0 : :
r_bloomtintr : 0 : :
r_cheapwaterend : cmd : :
r_cheapwaterstart : cmd : :
r_cleardecals : cmd : : Usage r_cleardecals
<permanent>.
r_ClipAreaPortals : 1 : , "cheat" :
r_colorstaticprops : 0 : , "cheat" :
r_debugcheapwater : 0 : , "cheat",
"cl" :
r_debugrandomstaticlighting : 0 : , "cheat" : Set to 1 to randomize static lighting
for debugging. Must restart for change
to take affect.
r_decal_cullsize : 1 : : Decals under this size in
pixels are culled
r_decals : 200 : :
r_decalstaticprops : 1 : : Decal static props test
r_depthoverlay : 0 : , "cheat",
"cl" : Replaces opaque objects
with their grayscaled depth values. r_showz_power scales the output.
r_DispBuildable : 0 : , "cheat" :
r_DispDrawAxes : 0 : :
r_DispWalkable : 0 : , "cheat" :
r_dopixelvisibility : 1 : :
r_drawbatchdecals : 1 : : Render decals batched.
r_DrawBeams : 1 : , "cheat" : 0=Off, 1=
r_drawbrushmodels : 1 : , "cheat" : Render brush models. 0=Off, 1=
r_drawclipbrushes : 0 : , "cheat" : Draw clip brushes (red=NPC+player,
pink=player, purple=NPC)
r_drawdecals : 1 : , "cheat" : Render decals.
r_drawdetailprops : 1 : : 0=Off, 1=
r_DrawDisp : 1 : , "cheat" : Toggles rendering of displacment maps
r_drawentities : 1 : , "cheat" :
r_drawflecks : 1 : :
r_drawfuncdetail : 1 : , "cheat" : Render func_detail
r_drawleaf : -1 : , "cheat" : Draw the specified leaf.
r_drawlightcache : 0 : , "cheat" : 0: off 1: draw light cache entries 2:
draw rays
r_drawlightinfo
: 0 : , "cheat" :
r_drawlights : 0 : , "cheat" :
r_drawmodeldecals : 1 : :
r_DrawModelLightOrigin : 0 : , "cheat" :
r_drawmodelstatsoverlay : 0 : , "cheat" :
r_drawmodelstatsoverlaydistance : 500 : , "cheat" :
r_drawmodelstatsoverlaymax : 1 : , "a" : time in milliseconds beyond which
a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin : 0 : , "a" : time in milliseconds that a model
must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_drawopaquerenderables : 1 : , "cheat",
"cl" :
r_drawopaquestaticpropslast : 0 : , "cl" : Whether opaque static props are
rendered after non-npcs
r_drawopaqueworld : 1 : , "cheat",
"cl" :
r_drawothermodels : 1 : , "cheat",
"cl" : 0=Off, 1=
r_drawparticles : 1 : , "cheat",
"cl" : Enable/disable particle
rendering
r_drawpixelvisibility : 0 : , "cl" : Show the occlusion proxies
r_DrawPortals : 0 : , "cheat" :
r_DrawRain : 1 : , "cheat",
"cl" : Enable/disable rain
rendering.
r_drawrenderboxes : 0 : , "cheat",
"cl" :
r_drawropes : 1 : , "cheat",
"cl" :
r_drawskybox : 1 : , "cheat" :
r_DrawSpecificStaticProp : -1 : :
r_drawsprites : 1 : , "cheat",
"cl" :
r_drawstaticprops : 1 : , "cheat" : 0=Off, 1=
r_drawtranslucentrenderables : 1 : , "cheat",
"cl" :
r_drawtranslucentworld : 1 : , "cheat" :
r_drawvgui : 1 : , "cheat" : Enable the rendering of vgui panels
r_drawviewmodel : 1 : , "cheat",
"cl" :
r_drawworld : 1 : , "cheat" : Render the world.
r_dscale_basefov : 90 : , "cheat" :
r_dscale_fardist : 2000 : , "cheat" :
r_dscale_farscale : 4 : , "cheat" :
r_dscale_neardist : 100 : , "cheat" :
r_dscale_nearscale : 1 : , "cheat" :
r_dynamic : 1 : :
r_dynamiclighting : 1 : , "cheat" :
r_entity : -1 : , "cheat" :
r_entityclips
: 1 : , "cl" :
r_eyeglintlodpixels : 20 : : The number of pixels wide
an eyeball has to be before rendering an eyeglint. Is a floating point value.
r_eyemove : 1 : , "a" :
r_eyes : 1 : :
r_eyeshift_x : 0 : , "a" :
r_eyeshift_y : 0 : , "a" :
r_eyeshift_z : 0 : , "a" :
r_eyesize : 0 : , "a" :
r_eyewaterepsilon : 7 : , "cheat",
"cl" :
r_farz : -1 : , "cheat",
"cl" : Override the far
clipping plane. -1 means to use the value in env_fog_controller.
r_fastzreject : 0 : : Activate/deactivates a fast
z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to
default to hardware
r_fastzrejectdisp : 0 : : Activates/deactivates fast
z rejection on displacements (360 only). Only active when r_fastzreject is on.
r_flashlight_version2 : 0 : :
r_flashlightambient : 0 : , "cheat",
"cl" :
r_flashlightclip : 0 : , "cheat" :
r_flashlightconstant : 0 : , "cheat",
"cl" :
r_flashlightculldepth : 1 : :
r_flashlightdepthres : 1024 : , "cl" :
r_flashlightdepthtexture : 0 : :
r_flashlightdrawclip : 0 : , "cheat" :
r_flashlightdrawdepth : 0 : :
r_flashlightdrawfrustum : 0 : , "cl" :
r_flashlightdrawfrustumbbox : 0 : :
r_flashlightdrawsweptbbox : 0 : :
r_flashlightfar : 750 : , "cheat",
"cl" :
r_flashlightfov : 45
: , "cheat", "cl"
:
r_flashlightladderdist : 40 : , "cheat",
"cl" :
r_flashlightlinear : 100 : , "cheat",
"cl" :
r_flashlightlockposition : 0 : , "cheat",
"cl" :
r_flashlightmodels : 1 : , "cl" :
r_flashlightnear : 4 : , "cheat",
"cl" :
r_flashlightnodraw : 0 : :
r_flashlightoffsetx : 10 : , "cheat",
"cl" :
r_flashlightoffsety : -20 : , "cheat",
"cl" :
r_flashlightoffsetz : 24 : , "cheat",
"cl" :
r_flashlightquadratic : 0 : , "cheat",
"cl" :
r_flashlightrender : 1 : :
r_flashlightrendermodels : 1 : :
r_flashlightrenderworld : 1 : :
r_flashlightscissor : 1 : , "cheat" :
r_flashlightshadowatten : 0 : , "cheat",
"cl" :
r_flashlightupdatedepth : 1 : :
r_flashlightvisualizetrace : 0 : , "cheat",
"cl" :
r_flex : 1 : :
r_flushlod : cmd : : Flush and reload LODs.
r_ForceRestore : 0 : :
r_ForceWaterLeaf : 1 : , "cl" : Enable for optimization to water -
considers view in leaf under water for purposes of culling
r_frustumcullworld : 1 : :
r_glint_alwaysdraw : 0 : :
r_glint_procedural : 0 : :
r_hunkalloclightmaps : 1 :
:
r_hwmorph : 1 : , "cheat" :
r_itemblinkmax : 0 : , "cheat" :
r_itemblinkrate : 4 : , "cheat" :
r_JeepFOV : 90 : , "sv", "cheat",
"rep" :
r_JeepViewBlendTo : 1 : , "cheat",
"cl" :
r_JeepViewBlendToScale : 0 : , "cheat",
"cl" :
r_JeepViewBlendToTime : 1 : , "cheat",
"cl" :
r_JeepViewDampenDamp : 1 : , "sv", "cheat",
"nf", "rep" :
r_JeepViewDampenFreq : 7 : , "sv", "cheat",
"nf", "rep" :
r_JeepViewZHeight : 10 : , "sv", "cheat",
"nf", "rep" :
r_lightaverage : 1 : : Activates/deactivate light
averaging
r_lightcache_numambientsamples : 162 : , "cheat" : number of random directions to fire
rays when computing ambient lighting
r_lightcache_zbuffercache : 0 : :
r_lightcachecenter : 1 : , "cheat" :
r_lightcachemodel : -1 : , "cheat" :
r_lightinterp : 5 : , "cheat" : Controls the speed of light
interpolation, 0 turns off interpolation
r_lightmap : -1 : , "cheat" :
r_lightstyle : -1
: , "cheat" :
r_lightwarpidentity : 0 : , "cheat" :
r_lockpvs : 0 : , "cheat" : Lock the PVS so you can fly around
and inspect what is being drawn.
r_lod : -1 : :
r_mapextents : 16384 : , "cheat", "cl" : Set the max dimension for the map. This determines the far clipping plane
r_maxdlights : 32 : :
r_maxmodeldecal : 50 : :
r_maxnewsamples : 6 : :
r_maxsampledist : 128 : :
r_minnewsamples : 3 : :
r_mmx : cmd : : Enable/disable MMX code
r_modelwireframedecal : 0 : , "cheat" :
r_newflashlight : 1 : , "cheat",
"cl" :
r_nohw : 0 : , "cheat" :
r_norefresh : 0 : :
r_nosw : 0 :
, "cheat" :
r_novis : 0 : , "cheat" : Turn off the PVS.
r_occludeemaxarea : 0 : : Prevents occlusion testing
for entities that take up more than X% of the screen. 0 means use whatever the
level said to use.
r_occluderminarea : 0 : : Prevents this occluder from
being used if it takes up less than X% of the screen. 0 means use whatever the
level said to use.
r_occludermincount : 0 : : At least this many
occluders will be used, no matter how big they are.
r_occlusion : 1 : : Activate/deactivate the
occlusion system.
r_occlusionspew : 0 : , "cheat" : Activate/deactivates spew about what
the occlusion system is doing.
r_oldlightselection : 0 : , "cheat" : Set this to revert to HL2's method of
selecting lights
r_overlayfadeenable : 0 : :
r_overlayfademax : 2000 : :
r_overlayfademin : 1750 : :
r_overlaywireframe : 0 : :
r_particle_sim_spike_threshold_ms : 5 : , "cl" :
r_particle_timescale : 1 : , "cl" :
r_partition_level : -1 : , "cheat" : Displays a particular level of the
spatial partition system. Use -1 to disable it.
r_PhysPropStaticLighting : 1 : , "cl" :
r_pix_recordframes : 0 :
:
r_pix_start : 0 : :
r_pixelfog : 1 : :
r_pixelvisibility_partial : 1 : , "cl" :
r_pixelvisibility_spew : 0 : , "cl" :
r_portalscloseall : 0 : :
r_portalsopenall : 0 : , "cheat" : Open all portals
r_PortalTestEnts : 1
: , "cheat", "cl"
: Clip entities against portal frustums.
r_printdecalinfo : cmd : :
r_proplightingfromdisk : 1 : : 0=Off, 1=On, 2=Show Errors
r_proplightingpooling : -1 : , "cheat" : 0 - off, 1 - static prop color meshes
are allocated from a single shared vertex buffer (on hardware that supports
stream offset
r_propsmaxdist : 1200 : , "cl" : Maximum visible distance
r_queued_decals : 0 : : Offloads a bit of decal
rendering setup work to the material system queue when enabled.
r_queued_post_processing : 0 : , "cl" :
r_queued_ropes : 1 : , "cl" :
r_radiosity : 4 : , "cheat" : 0: no radiosity 1: radiosity with
ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for
static props, 6 sam
r_rainalpha : 0 : , "cheat",
"cl" :
r_rainalphapow : 0 : , "cheat",
"cl" :
r_raindensity : 0 : , "cheat",
"cl" :
r_RainHack : 0 : , "cheat",
"cl" :
r_rainlength : 0 : , "cheat",
"cl" :
r_RainProfile : 0 : , "cheat",
"cl" : Enable/disable rain
profiling.
r_RainRadius : 1500 : , "cheat", "cl" :
r_RainSideVel : 130 : , "cheat",
"cl" : How much sideways
velocity rain gets.
r_RainSimulate : 1 : , "cheat",
"cl" : Enable/disable rain
simulation.
r_rainspeed : 600 : , "cheat",
"cl" :
r_RainSplashPercentage : 20 : , "cheat",
"cl" :
r_rainwidth : 0 : , "cheat",
"cl" :
r_randomflex : 0 : , "cheat" :
r_renderoverlayfragment : 1 : :
r_rimlight : 1
: , "cheat" :
r_rootlod : 2 : : Root LOD
r_ropetranslucent : 1 : , "cl" :
r_screenfademaxsize : 0 : :
r_screenfademinsize : 0 : :
r_screenoverlay : cmd : : Draw specified material as
an overlay
r_sequence_debug : 0 : , "cl" :
r_shader_srgb : 0 : : -1 = use hardware caps. 0 =
use hardware srgb. 1 = use shader srgb(software lookup)
r_shadowangles : cmd : : Set shadow angles
r_shadowblobbycutoff : cmd : : some shadow stuff
r_shadowcolor : cmd : : Set shadow color
r_shadowdir : cmd : : Set shadow direction
r_shadowdist : cmd : : Set shadow distance
r_shadowids : 0 : , "cheat" :
r_shadowmaxrendered : 32 : , "cl" :
r_shadowrendertotexture : 0 : :
r_shadows : 1 : :
r_shadows_gamecontrol : 1 : , "cheat" :
r_shadowwireframe
: 0 : , "cheat" :
r_showenvcubemap : 0 : , "cheat" :
r_ShowViewerArea : 0 : :
r_showz_power : 1 : , "cheat" :
r_skin : 0 : , "cheat" :
r_skybox : 1 : , "cheat",
"cl" : Enable the rendering of
sky boxes
r_snapportal : -1 : :
r_SnowColorBlue : 200 : , "cheat",
"cl" : Snow.
r_SnowColorGreen : 175 : , "cheat",
"cl" : Snow.
r_SnowColorRed
: 150 : , "cheat",
"cl" : Snow.
r_SnowDebugBox : 0 : , "cheat",
"cl" : Snow Debug Boxes.
r_SnowEnable : 1 : , "cheat",
"cl" : Snow Enable
r_SnowEndAlpha
: 255 : , "cheat",
"cl" : Snow.
r_SnowEndSize : 0 : , "cheat",
"cl" : Snow.
r_SnowFallSpeed : 1 : , "cheat",
"cl" : Snow fall speed scale.
r_SnowInsideRadius
: 256 : , "cheat",
"cl" : Snow.
r_SnowOutsideRadius : 1024 : , "cheat", "cl" : Snow.
r_SnowParticles : 500 : , "cheat",
"cl" : Snow.
r_SnowPosScale : 1 :
, "cheat", "cl" :
Snow.
r_SnowRayEnable : 1 : , "cheat",
"cl" : Snow.
r_SnowRayLength : 8192 : , "cheat", "cl" : Snow.
r_SnowRayRadius : 256 : , "cheat", "cl" : Snow.
r_SnowSpeedScale : 1 : , "cheat",
"cl" : Snow.
r_SnowStartAlpha : 25 : , "cheat",
"cl" : Snow.
r_SnowStartSize : 1 : , "cheat",
"cl" : Snow.
r_SnowWindScale : 0 : , "cheat",
"cl" : Snow.
r_SnowZoomOffset : 384 : , "cheat",
"cl" : Snow.
r_SnowZoomRadius : 512 : , "cheat",
"cl" : Snow.
r_spewleaf
: 0 : :
r_spray_lifetime : 2 : : Number of rounds player
sprays are visible
r_sse : cmd : : Enable/disable SSE code
r_sse2 : cmd : : Enable/disable SSE2 code
r_staticprop_lod : -1 : :
r_staticpropinfo : 0 : :
r_swingflashlight : 1 : , "cheat",
"cl" :
r_teeth : 1 : :
r_threaded_client_shadow_manager : 0 : , "cl" :
r_threaded_particles : 1 : , "cl" :
r_threaded_renderables : 0 : , "cl" :
r_unloadlightmaps : 0 : :
r_updaterefracttexture : 1 : , "cl" :
r_vehicleBrakeRate : 1 : , "sv",
"cheat" :
r_VehicleViewClamp : 1 : , "cheat",
"cl" :
r_VehicleViewDampen : 1 : , "sv", "cheat",
"nf", "rep" :
r_visambient : 0 : : Draw leaf ambient lighting
samples. Needs mat_leafvis 1 to work
r_visocclusion : 0 : , "cheat" : Activate/deactivate wireframe
rendering of what the occlusion system is doing.
r_visualizelighttraces : 0 : , "cheat" :
r_visualizelighttracesshowfulltrace : 0
: , "cheat" :
r_visualizeproplightcaching : 0 : , "cl" :
r_visualizetraces : 0 : , "cheat" :
r_WaterDrawReflection : 1 : , "cl" : Enable water reflection
r_WaterDrawRefraction : 1 : , "cl" : Enable water refraction
r_waterforceexpensive : 0 : :
r_waterforcereflectentities : 0 : :
r_worldlightmin : 0 : :
r_worldlights : 4
: : number of
world lights to use per vertex
r_worldlistcache : 1 : , "cl" :
ragdoll_sleepaftertime : 5 : , "cl" : After this many seconds of being basically
stationary, the ragdoll will go to sleep.
rate :
20000 : , "user" : Max bytes/sec the host can receive
data
rcon : cmd : : Issue an rcon command.
rcon_address : 0 : , "norecord" : Address of remote server if sending
unconnected rcon commands (format x.x.x.x:p)
rcon_password : 0 : , "norecord" : remote console password.
recompute_speed : cmd : : Recomputes clock speed (for
debugging purposes).
record : cmd : : Record a demo.
refreshplayerstats : cmd : :
reload : cmd : : Reload the most recent
saved game (add setpos to jump to current view position on reload).
reload_materials : 0 : :
removeid : cmd : : Remove a user ID from the
ban list.
removeip : cmd : : Remove an IP address from
the ban list.
report_entities : cmd : : Lists all entities
report_simthinklist : cmd : : Lists all
simulating/thinking entities
report_soundpatch
: cmd : : reports sound patch count
report_soundpatch : cmd : : reports sound patch count
report_touchlinks : cmd : : Lists all touchlinks
resetplayerstats : cmd : :
respawn_entities : cmd : : Respawn all the entities in
the map.
restart : cmd : : Restart the game on the same level (add
setpos to jump to current view position on restart).
retry : cmd : : Retry connection to last
server.
room_type : 1 :
, "demo" :
rope_averagelight : 1 : , "cl" : Makes ropes use average of cubemap
lighting instead of max intensity.
rope_collide : 1 : , "cl" : Collide rope with the world
rope_rendersolid : 1 : , "cl" :
rope_shake : 0 : , "cl" :
rope_smooth : 1 : , "cl" : Do an antialiasing effect on ropes
rope_smooth_enlarge : 1 : , "cl" : How much to enlarge ropes in
screen space for antialiasing effect
rope_smooth_maxalpha : 0 : , "cl" : Alpha for rope antialiasing effect
rope_smooth_maxalphawidth : 1 : , "cl" :
rope_smooth_minalpha : 0 : , "cl" : Alpha for rope antialiasing effect
rope_smooth_minwidth : 0 : , "cl" : When using smoothing, this is the
min screenspace width it lets a rope shrink to
rope_solid_maxalpha : 1 : , "cl" :
rope_solid_maxwidth : 1 : , "cl" :
rope_solid_minalpha : 0 : , "cl" :
rope_solid_minwidth : 0 : , "cl" :
rope_subdiv : 2 : , "cl" : Rope subdivision amount
rope_wind_dist : 1000 : , "cl" : Don't use CPU applying small wind
gusts to ropes when they're past this distance.
rr_debug_qa : 0 : , "sv" : Set to 1 to see debug related to
the Question & Answer system used to create conversations between allied
NPCs.
rr_debugresponses : 0 : , "sv" : Show verbose matching output (1
for simple, 2 for rule scoring). If set to 3, it will only show response success/failure
for np
rr_debugrule : 0 : , "sv" : If set to the name of the rule,
that rule's score will be shown whenever a concept is passed into the response
rules system.
rr_dumpresponses : 0
: , "sv" :
Dump all response_rules.txt and rules (requires restart)
rr_reloadresponsesystems : cmd : : Reload all response system
scripts.
--------------
326 convars/concommands for [r]
cvarlist s
cvar list
--------------
save : cmd : : Saves current game.
save_async : 1 : :
save_asyncdelay : 0 :
: For testing, adds this
many milliseconds of delay to the save operation.
save_console : 0 : : Autosave on the PC behaves
like it does on the consoles.
save_disable : 0 : :
save_finish_async : cmd : :
save_history_count : 1 : : Keep this many old copies
in history of autosaves and quicksaves.
save_huddelayframes : 1 : : Number of frames to defer
for drawing the Saving message.
save_in_memory : 0 : : Set to 1 to save to memory
instead of disk (Xbox 360)
save_noxsave : 0 : :
save_screenshot : 1 : : 0 = none, 1 = non-autosave,
2 = always
save_spew : 0 : :
say : cmd : : Display player message
say_team : cmd : : Display player message to
team
scene_async_prefetch_spew : 0 : , "sv" : Display async .ani file loading
info.
scene_clamplookat : 1 : , "sv" : Clamp head turns to a max of 20
degrees per think.
scene_clientflex : 1 : , "sv",
"rep" : Do client side flex
animation.
scene_flatturn : 1 : , "sv" :
scene_forcecombined : 0 : , "sv" : When playing back, force use of
combined .wav files even in english.
scene_maxcaptionradius : 1200 : , "sv" : Only show closed captions if
recipient is within this many units of speaking actor (0==disabled).
scene_print : 0 : , "sv",
"rep" : When playing back a
scene, print timing and event info to console.
scene_showfaceto : 0 : , "a", "sv" : When playing back, show the directions
of faceto events.
scene_showlook
: 0 : , "a", "sv" : When playing back, show the directions
of look events.
scene_showmoveto : 0 : , "a", "sv" : When moving, show the end location.
scene_showunlock : 0 :
, "a", "sv" :
Show when a vcd is playing but normal AI is running.
scr_centertime : 5 : , "cl" :
screenshot : cmd : : Take a screenshot.
sensitivity : 3 : , "a", "cl" : Mouse sensitivity.
server_game_time : cmd : : Gives the game time in
seconds (server's curtime)
servercfgfile : 0 : , "sv" :
setang : cmd : : Snap player eyes to
specified pitch yaw <roll:optional> (must have sv_cheats).
setang_exact : cmd : : Snap player eyes and
orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
setinfo : cmd : : Addes a new user info value
setmaster : cmd : : add/remove/enable/disable master servers
setmodel : cmd : : Changes's player's model
setpause : cmd : : Set the pause state of the
server.
setpos : cmd : : Move player to specified
origin (must have sv_cheats).
setpos_exact : cmd : : Move player to an exact
specified origin (must have sv_cheats).
shake : cmd : : Shake the screen.
shake_show : 0 : , "cl" : Displays a list of the active
screen shakes.
shake_stop : cmd : : Stops all active screen
shakes.
showbudget_texture : 0 : , "cheat" : Enable the texture budget panel.
showbudget_texture_global_dumpstats : cmd
: : Dump all
items in +showbudget_texture_global in a text form
showbudget_texture_global_sum : 128 : :
showconsole : cmd : : Show the console.
showhitlocation : 0 : , "sv" :
showinfo : cmd : : Shows a info panel:
<type> <title> <message> [<command>]
showmapinfo : cmd : : Show map info panel
showpanel : cmd : : Shows a viewport panel
<name>
showparticlecounts : 0 : , "cl" : Display number of particles drawn
per frame
showstatsdlg : cmd : : Shows the player stats
dialog
showtriggers : 0 : , "sv",
"cheat" : Shows trigger
brushes
showtriggers_toggle : cmd : : Toggle show triggers
singlestep : 0 : , "cheat" : Run engine in single step mode ( set
next to 1 to advance a frame )
sk_ally_regen_time : 0 : , "sv" : Time taken for an ally to
regenerate a point of health.
sk_autoaim_mode : 1 : , "a", "sv",
"rep" :
sk_npc_arm : 1 : , "sv" :
sk_npc_chest : 1 :
, "sv" :
sk_npc_head : 2 : , "sv" :
sk_npc_leg : 1 : , "sv" :
sk_npc_stomach : 1 : , "sv" :
sk_player_arm : 1 : , "sv" :
sk_player_chest : 1 : , "sv" :
sk_player_head : 2 : , "sv" :
sk_player_leg : 1 : , "sv" :
sk_player_stomach : 1 : , "sv" :
sk_plr_dmg_grenade : 0 : , "sv" :
skill : 1 : , "a" : Game skill level (1-3).
slot0 : cmd : :
slot1 : cmd : :
slot10 : cmd : :
slot2 : cmd : :
slot3 : cmd : :
slot4 : cmd : :
slot5 : cmd : :
slot6 : cmd : :
slot7 : cmd : :
slot8 : cmd : :
slot9 : cmd : :
smoothstairs : 1 : , "sv",
"rep" : Smooth player eye z
coordinate when traversing stairs.
snapto : cmd : :
snd_async_flush : cmd : : Flush all unlocked async
audio data
snd_async_fullyasync : 0 : : All playback is fully async
(sound doesn't play until data arrives).
snd_async_minsize : 262144 : :
snd_async_showmem : cmd : : Show async memory stats
snd_async_spew_blocking
: 0 : : Spew message to console any
time async sound loading blocks on file i/o.
snd_async_stream_spew : 0 : : Spew streaming info (
0=Off, 1=streams, 2=buffers
snd_defer_trace : 1 : :
snd_delay_sound_shift : 0 : :
snd_digital_surround : 0 : , "a" :
snd_disable_mixer_duck : 0 : :
snd_duckerattacktime : 0 : , "a" :
snd_duckerreleasetime : 2 : , "a" :
snd_duckerthreshold : 0 : , "a" :
snd_ducktovolume : 0 : , "a" :
snd_dumpclientsounds : cmd : : Dump sounds to VXConsole
snd_foliage_db_loss : 4 : , "cheat" :
snd_gain : 1 : , "cheat" :
snd_gain_max : 1 : , "cheat" :
snd_gain_min : 0 : , "cheat" :
snd_mix_async : 0 :
:
snd_mixahead : 0 : , "a" :
snd_musicvolume : 0 : , "a" : Music volume
snd_noextraupdate : 0 : :
snd_obscured_gain_dB : -2 : , "cheat" :
snd_output_pos_extrapolate : 1 : :
snd_output_pos_query_time : 0 : :
snd_pitchquality : 1 : , "a" :
snd_profile : 0 : , "demo" :
snd_rebuildaudiocache : cmd : : Rebuilds all audio caches
(_other, _other_rebuild, _sharedprecache, level caches) from reslists
snd_refdb : 60 : , "cheat" :
snd_refdist : 36 : , "cheat" :
snd_restart : cmd : : Restart sound system.
snd_show : 0 : : Show sounds info
snd_showclassname : 0 : :
snd_showmixer : 0 : :
snd_showstart : 0 : , "cheat" :
snd_ShowThreadFrameTime : 0 : :
snd_soundmixer : 0 : :
snd_spatialize_roundrobin : 0
: : Lowend
optimization: if nonzero, spatialize only a fraction of sound channels each
frame. 1/2^x of channels will be spatialized
snd_surround_speakers : 2 : :
snd_visualize : 0 : , "cheat" : Show sounds location in world
snd_vox_captiontrace : 0 : : Shows sentence name for
sentences which are set not to show captions.
snd_vox_globaltimeout
: 300 : :
snd_vox_sectimetout : 300 : :
snd_vox_seqtimetout : 300 : :
snd_writemanifest : cmd :
: If running a game,
outputs the precache manifest for the current level
sndplaydelay : cmd : :
soundfade : cmd : : Fade client volume.
soundinfo : cmd : : Describe the current sound
device.
soundlist : cmd : : List all known sounds.
soundpatch_captionlength : 2 : , "sv",
"rep" : How long looping
soundpatch captions should display for.
soundscape_debug : 0 : , "sv",
"cheat" : When on, draws lines
to all env_soundscape entities. Green lines show the active soundscape, red
lines show soundscapes that ar
soundscape_dumpclient : cmd : : Dumps the client's
soundscape data.
soundscape_fadetime : 3 : , "cheat",
"cl" : Time to crossfade sound
effects between soundscapes
soundscape_flush : cmd : : Flushes the server &
client side soundscapes
speak : cmd : : Play a constructed
sentence.
spec_autodirector : 1 : , "clientcmd_can_execute",
"cl" : Auto-director chooses best view modes while spectating
spec_freeze_distance_max : 200 : , "cheat",
"cl" : Maximum random distance
from the target to stop when framing them in observer freeze cam.
spec_freeze_distance_min : 96 : , "cheat",
"cl" : Minimum random distance
from the target to stop when framing them in observer freeze cam.
spec_freeze_time
: 4 : , "sv", "cheat",
"rep" : Time spend frozen in observer freeze cam.
spec_freeze_traveltime : 0 : , "sv", "cheat",
"rep" : Time taken to zoom in to frame a target in observer freeze
cam.
spec_mode : cmd : : Set spectator mode
spec_next : cmd : : Spectate next player
spec_player : cmd : : Spectate player by name
spec_pos : cmd : : dump position and angles to
the console
spec_prev : cmd : : Spectate previous player
spec_scoreboard : 0
: , "a", "cl"
:
spec_track : 0 : , "cl" : Tracks an entity in spec mode
spike : cmd : : generates a fake spike
star_memory : cmd : : Dump memory stats
startdemos : cmd : : Play demos in demo
sequence.
startmovie : cmd : : Start recording movie
frames.
startupmenu : cmd : : Opens initial menu screen
and loads the background bsp, but only if no other level is being loaded, and
we're not in developer
stats : cmd : : Prints server performance
variables
status : cmd : : Display map and connection
status.
step_spline : 0 : , "sv" :
stop : cmd : : Finish recording demo.
stopdemo : cmd : : Stop playing back a demo.
stopsound : cmd : :
stopsoundscape : cmd : : Stops all soundscape
processing and fades current looping sounds
studio_queue_mode : 1 : :
stuffcmds : cmd : : Parses and stuffs command
line + commands to command buffer.
suitvolume : 0 : , "a", "sv" :
surfaceprop : cmd : : Reports the surface
properties at the cursor
sv_accelerate : 10 : , "sv", "nf",
"rep" :
sv_airaccelerate : 10 : , "sv", "nf",
"rep" :
sv_allow_color_correction : 1 : , "rep" : Allow or disallow clients to use
color correction on this server.
sv_allow_wait_command : 1 : , "rep" : Allow or disallow the wait command
on clients connected to this server.
sv_allowdownload : 1 : : Allow clients to download
files
sv_allowupload : 1 : : Allow clients to upload
customizations files
sv_alltalk : 0 : , "sv", "nf" : Players can hear all other players, no
team restrictions
sv_alternateticks : 0 : , "sp" : If set, server only simulates
entities on even numbered ticks.
sv_autosave : 1 : : Set to 1 to autosave game
on level transition. Does not affect autosave triggers.
sv_backspeed : 0 : , "a", "sv",
"rep" : How much to slow down backwards motion
sv_bonus_challenge : 0 : , "sv",
"rep" : Set to values other
than 0 to select a bonus map challenge type.
sv_bonus_map_challenge_update : cmd : : Updates a bonus map
challenge score.
sv_bonus_map_complete : cmd : : Completes a bonus map.
sv_bonus_map_unlock : cmd : : Locks a bonus map.
sv_bounce : 0 : , "sv", "nf",
"rep" : Bounce multiplier for when physically simulated objects
collide with other objects.
sv_cacheencodedents : 1 : : If set to 1, does an
optimization to prevent extra SendTable_Encode calls.
sv_cheats : 0 : , "nf",
"rep" : Allow cheats on
server
sv_clearhinthistory : cmd : : Clear memory of server side
hints displayed to the player.
sv_client_cmdrate_difference : 20
: , "rep" :
cl_cmdrate is moved to within sv_client_cmdrate_difference units of
cl_updaterate before it is clamped between sv_mincmdrate an
sv_client_interpolate : -1 : , "rep" : This can be used to force the value
of cl_interpolate for connected clients (only while they are connected). -1 = let client
sv_client_max_interp_ratio : 2 : , "rep" : This can be used to limit the value
of cl_interp_ratio for connected clients (only while they are connected). If
sv_client_min_
sv_client_min_interp_ratio : 1 : , "rep" : This can be used to limit the value
of cl_interp_ratio for connected clients (only while they are connected). -1
sv_client_predict : -1 : , "rep" : This can be used to force the value
of cl_predict for connected clients (only while they are connected). -1 = let clients se
sv_consistency : 1 : , "rep" : Whether the server enforces file
consistency for critical files
sv_contact : 0 : , "nf" : Contact email for server sysop
sv_debug_player_use : 0 : , "sv",
"rep" : Visualizes +use
logic. Green cross=trace success, Red cross=trace too far, Green box=radius
success
sv_debugmanualmode : 0 : : Make sure entities correctly
report whether or not their network data has changed.
sv_debugtempentities : 0 : : Show temp entity bandwidth
usage.
sv_deltaprint : 0 : : Print accumulated CalcDelta
profiling data (only if sv_deltatime is on)
sv_deltatime : 0 : : Enable profiling of
CalcDelta calls
sv_downloadurl : 0 : , "rep" : Location from which clients can
download missing files
sv_enableoldqueries : 0 : : Enable support for old
style (HL1) server queries
sv_filterban : 1 : : Set packet filtering by IP
mode
sv_findsoundname : cmd : : Find sound names which
reference the specified wave files.
sv_footsteps : 1 : , "sv", "nf",
"rep" : Play footstep sound for players
sv_force_transmit_ents : 0 : , "sv",
"cheat" : Will transmit all
entities to client, regardless of PVS conditions (will still skip based on
transmit flags, however).
sv_forcepreload