Team Fortress 2 cvar list
a-z
] cvarlist a
--------------
achievement_debug : 0 : , "sv", "cheat",
"rep" : Turn on achievement debug msgs.
achievement_status : cmd : : Shows status of all
achievement
addip : cmd : : Add an IP address to the
ban list.
adsp_alley_min : 122 : :
adsp_courtyard_min : 126 : :
adsp_debug : 0 : , "a" :
adsp_door_height : 112 : :
adsp_duct_min : 106 : :
adsp_hall_min : 110 : :
adsp_low_ceiling : 108 : :
adsp_opencourtyard_min : 126 : :
adsp_openspace_min : 130 : :
adsp_openstreet_min : 118 : :
adsp_openwall_min : 130 : :
adsp_room_min : 102
: :
adsp_street_min : 118 : :
adsp_tunnel_min : 114 : :
adsp_wall_height : 128 : :
ai_auto_contact_solver : 1 : , "sv" :
ai_block_damage : 0 : , "sv" :
ai_clear_bad_links : cmd : : Clears bits set on nav
links indicating link is unusable
ai_debug_assault : 0 : , "sv" :
ai_debug_avoidancebounds : 0 : , "sv" :
ai_debug_directnavprobe : 0 : , "sv" :
ai_debug_doors : 0 : , "sv" :
ai_debug_dyninteractions : 0 : , "sv" : Debug the NPC dynamic interaction
system.
ai_debug_efficiency : 0 : , "sv" :
ai_debug_enemies : 0 : , "sv" :
ai_debug_expressions : 0 : , "sv" : Show random expression decisions
for NPCs.
ai_debug_follow : 0 : , "sv" :
ai_debug_loners : 0 : , "sv" :
ai_debug_looktargets : 0 : , "sv" :
ai_debug_los
: 0 : , "sv",
"cheat" : NPC Line-Of-Sight
debug mode. If 1, solid entities that block NPC LOC will be highlighted with
white bounding boxes. If 2, it'l
ai_debug_nav : 0 : , "sv" :
ai_debug_node_connect : cmd : : Debug the attempted
connection between two nodes
ai_debug_ragdoll_magnets : 0 : , "sv" :
ai_debug_shoot_positions : 0 : , "sv", "cheat", "rep"
:
ai_debug_speech : 0 : , "sv" :
ai_debug_squads : 0 : , "sv" :
ai_debug_think_ticks : 0 : , "sv" :
ai_debugscriptconditions : 0 : , "sv" :
ai_default_efficient : 0 : , "sv" :
ai_disable : cmd : : Bi-passes all AI logic
routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and
to t
ai_drawbattlelines : 0 : , "sv",
"cheat" :
ai_drop_hint : cmd : : Drop an ai_hint at the
player's current eye position.
ai_dump_hints : cmd : :
ai_efficiency_override : 0 : , "sv" :
ai_enable_fear_behavior : 1 : , "sv" :
ai_expression_frametime : 0 : , "sv" : Maximum frametime to still play
background expressions.
ai_expression_optimization : 0 : , "sv" : Disable npc background expressions
when you can't see them.
ai_fear_player_dist : 720 : , "sv" :
ai_find_lateral_cover : 1 : , "sv" :
ai_find_lateral_los : 1 : , "sv" :
ai_follow_use_points
: 1 : , "sv" :
ai_follow_use_points_when_moving : 1 : , "sv" :
ai_force_serverside_ragdoll : 0 : , "sv" :
ai_frametime_limit : 50 : , "sv" : frametime limit for min efficiency
AIE_NORMAL (in sec's).
ai_hull : cmd : : Controls which connections
are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname,
ai_inhibit_spawners : 0 : , "sv",
"cheat" :
ai_lead_time : 0 : , "sv" :
ai_LOS_mode : 0 : , "sv",
"rep" :
ai_moveprobe_debug : 0 : , "sv" :
ai_moveprobe_jump_debug : 0 : , "sv" :
ai_moveprobe_usetracelist : 0 : , "sv" :
ai_navigator_generate_spikes : 0 : , "sv" :
ai_navigator_generate_spikes_strength : 8
: , "sv" :
ai_next_hull : cmd : : Cycles through the various
hull sizes. Currently selected hull size
is written to the screen. Controls which
connections are
ai_no_local_paths : 0 : , "sv" :
ai_no_node_cache : 0 : , "sv" :
ai_no_select_box : 0 : , "sv" :
ai_no_steer : 0 : , "sv" :
ai_no_talk_delay : 0 : , "sv" :
ai_nodes : cmd : : Toggles node display. First call displays the nodes for the given
network as green objects. Second
call displays the nodes a
ai_norebuildgraph : 0 : , "sv" :
ai_path_adjust_speed_on_immediate_turns : 1
: , "sv" :
ai_path_insert_pause_at_est_end : 1 : , "sv" :
ai_path_insert_pause_at_obstruction : 1
: , "sv" :
ai_post_frame_navigation : 0 : , "sv" :
ai_radial_max_link_dist : 512 : , "sv" :
ai_reaction_delay_alert : 0 : , "sv" :
ai_reaction_delay_idle : 0 : , "sv" :
ai_rebalance_thinks : 1 : , "sv" :
ai_report_task_timings_on_limit : 0 : , "a", "sv" :
ai_resume : cmd : : If NPC is stepping through
tasks (see ai_step ) will resume normal processing.
ai_sequence_debug
: 0 : , "sv" :
ai_set_move_height_epsilon : cmd : : Set how high AI bumps up
ground walkers when checking steps
ai_setupbones_debug : 0 : , "sv" : Shows that bones that are setup
every think
ai_shot_bias : 1 : , "sv" :
ai_shot_bias_max : 1 : , "sv",
"rep" :
ai_shot_bias_min : -1 : , "sv", "rep" :
ai_shot_stats : 0 : , "sv" :
ai_shot_stats_term : 1000 : , "sv" :
ai_show_connect : cmd : : Displays the allowed connections
between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_connect_fly : cmd : : Displays the allowed
connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_connect_jump : cmd : : Displays the allowed
connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_graph_connect : cmd : : Toggles graph connection
display for the node that the player is looking at. Nodes that are connected to the selected node
by
ai_show_grid : cmd :
: Draw a grid on the
floor where looking.
ai_show_hints : cmd : : Displays all hints as small
boxes Blue - hint is available for use Red -
hint is currently being used by an NPC
Orange -
ai_show_hull : cmd : : Displays the allowed hulls
between each node for the currently selected hull type. Hulls are color code as follows: Green
-
ai_show_hull_attacks : 0 : , "sv" :
ai_show_node : cmd : : Highlight the specified
node
ai_show_think_tolerance : 0 : , "sv" :
ai_show_visibility : cmd : : Toggles visibility display for the node
that the player is looking at. Nodes
that are visible from the selected node will be d
ai_simulate_task_overtime : 0 : , "sv" :
ai_spread_cone_focus_time : 0 : , "sv" :
ai_spread_defocused_cone_multiplier : 3
: , "sv" :
ai_spread_pattern_focus_time : 0 : , "sv" :
ai_step : cmd : : NPCs will freeze after
completing their current task. To complete
the next task, use 'ai_step' again. To
resume processing no
ai_strong_optimizations : 0 : , "sv" :
ai_strong_optimizations_no_checkstand : 0
: , "sv" :
ai_task_pre_script : 0 : , "sv" :
ai_test_los : cmd : : Test AI LOS from the
player's POV
ai_test_moveprobe_ignoresmall : 0 : , "sv" :
ai_think_limit_label : 0 : , "a", "sv" :
ai_use_clipped_paths : 1 : , "sv" :
ai_use_efficiency : 1 :
, "sv" :
ai_use_frame_think_limits : 1 : , "sv" :
ai_use_think_optimizations : 1 : , "sv" :
ai_use_visibility_cache : 1 : , "sv" :
ai_vehicle_avoidance : 1 : , "sv",
"cheat" :
ainet_generate_report : cmd : : Generate a report to the
console.
ainet_generate_report_only : cmd : : Generate a report to the
console.
air_density : cmd : : Changes the density of air
for drag computations.
alias : cmd : : Alias a command.
ammo_max : 5000 : , "sv", "rep" :
anim_3wayblend : 1 : , "sv",
"rep" : Toggle the 3-way
animation blending code.
anim_showmainactivity : 0 : , "cheat",
"cl" : Show the idle, walk,
run, and/or sprint activities.
askconnect_accept : cmd : : Accept a redirect request
by the server.
async_allow_held_files : 1 : : Allow AsyncBegin/EndRead()
async_mode : 0 : : Set the async filesystem
mode (0 = async, 1 = synchronous)
async_resume : cmd : :
async_serialize : 0 :
: Force async
reads to serialize for profiling
async_simulate_delay : 0 : : Simulate a delay of up to a
set msec per file operation
async_suspend : cmd : :
audit_save_in_memory : cmd : : Audit the memory usage and
files in the save-to-memory system
autoaim_max_deflect : 0 :
, "sv" :
autoaim_max_dist : 2160 : , "sv" :
autosave : cmd : : Autosave
autosavedangerous : cmd : : AutoSaveDangerous
autosavedangerousissafe : cmd : :
award_achievement : cmd : : Award an achievement by ID
+alt1
+alt2
+attack
+attack2
--------------
141 convars/concommands for [a]
cvarlist b
cvar list
--------------
banid : cmd : : Add a user ID to the ban
list.
banip : cmd : : Add an IP address to the
ban list.
bench_end : cmd : : Ends gathering of info.
bench_showstatsdialog : cmd : : Shows a dialog displaying
the most recent benchmark results.
bench_start : cmd : : Starts gathering of info.
Arguments: filename to write results into
bench_upload : cmd : : Uploads most recent
benchmark stats to the Valve servers.
benchframe : cmd : : Takes a snapshot of a
particular frame in a time demo.
bind : cmd : : Bind a key.
binds_per_command : 1 : , "cl" :
BindToggle : cmd : : Performs a bind <key>
'increment var <cvar> 0 1 1'
blink_duration : 0 : , "cl" : How many seconds an eye blink will
last.
bloodspray : cmd : : blood
bot :
cmd : : Add a bot.
bot_changeclass : 0
: , "sv" :
Force all bots to change to the specified class.
bot_changeteams : cmd : : Make all bots change teams
bot_command : cmd : : <bot id> <command
string...>. Sends specified command
on behalf of specified bot
bot_defend : 0 : , "sv" : Set to a team number, and that
team will all keep their combat shields raised.
bot_dontmove : 0 : , "sv",
"cheat" :
bot_flipout : 0 : , "sv" : When on, all bots fire their guns.
bot_forceattack2 : 0 : , "sv" : When firing, use attack2.
bot_forceattackon : 1 : , "sv" : When firing, don't tap fire, hold
it down.
bot_forcefireweapon : 0 : , "sv" : Force bots with the specified
weapon to fire.
bot_kill : cmd : : <bot id>. Kills bot.
bot_mimic : 0 : , "sv" : Bot uses usercmd of player by
index.
bot_mimic_yaw_offset : 180 : , "sv" : Offsets the bot yaw.
bot_randomnames : 0 : , "sv",
"cheat" :
bot_refill : cmd : : Refill all bot ammo counts
bot_saveme : 0 : , "sv",
"cheat" :
bot_selectweaponslot : -1 : , "sv",
"cheat" : set to weapon slot
that bot should switch to.
bot_teleport : cmd : : Teleport the specified bot
to the specified position & angles.
Format: bot_teleport <bot
name> <X> <Y> <Z> <Pitch>
<Yaw> <Roll
bot_whack : cmd : : Deliver lethal damage from
player to specified bot
box : cmd : : Draw a debug box.
breakable_disable_gib_limit : 0 : , "sv" :
breakable_multiplayer : 1 : , "sv" :
buddha : cmd : : Toggle. Player takes damage but won't die. (Shows red
cross when health is zero)
budget_averages_window : 30 : , "a" : number of frames to look at when
figuring out average frametimes
budget_background_alpha : 128 : , "a" : how translucent the budget panel
is
budget_bargraph_background_alpha : 128 : , "a" : how translucent the budget panel
is
budget_bargraph_range_ms : 16 : , "a" : budget bargraph range in
milliseconds
budget_history_numsamplesvisible : 100 : , "a" : number of samples to draw in the
budget history window. The lower the better
as far as
rendering overhead of the budget panel
budget_history_range_ms : 66 : , "a" : budget history range in
milliseconds
budget_panel_bottom_of_history_fraction : 0
: , "a" :
number between 0 and 1
budget_panel_height : 384 : , "a" : height in pixels of the budget
panel
budget_panel_width : 512 : , "a" : width in pixels of the budget
panel
budget_panel_x : 0 : , "a" : number of pixels from the left
side of the game screen to draw the budget panel
budget_panel_y : 50 : , "a" : number of pixels from the top
side of the game screen to draw the budget panel
budget_peaks_window : 30 : , "a" : number of frames to look at when
figuring out peak frametimes
budget_show_averages : 0 : , "a" : enable/disable averages in the
budget panel
budget_show_history : 1 : , "a" : turn history graph off and on. .
good to turn off on low end
budget_show_peaks : 1 : , "a" : enable/disable peaks in the
budget panel
budget_toggle_group : cmd : : Turn a budget group on/off
bug :
cmd : : Show/hide the bug reporting
UI.
bug_swap : cmd : : Automatically swaps the
current weapon for the bug bait and back again.
bugreporter_includebsp : 1 : : Include .bsp for internal
bug submissions.
bugreporter_uploadasync : 0
: , "a" :
Upload attachments asynchronously
buildcubemaps : cmd : : Rebuild cubemaps.
building_cubemaps : 0 : :
--------------
57 convars/concommands
for [b]
cvarlist c
cvar list
--------------
c_maxdistance : 200 : , "a", "cl" :
c_maxpitch : 90 : , "a", "cl" :
c_maxyaw : 135 : , "a", "cl" :
c_mindistance : 30 : , "a", "cl" :
c_minpitch : 0 : , "a", "cl" :
c_minyaw : -135 : , "a", "cl" :
c_orthoheight : 100 : , "a", "cl" :
c_orthowidth : 100 : , "a", "cl" :
cache_print : cmd : : cache_print [section] Print out contents
of cache memory.
cache_print_lru : cmd : : cache_print_lru [section]
Print out contents of cache memory.
cache_print_summary : cmd :
: cache_print_summary
[section] Print out a summary contents of cache memory.
cam_collision : 1 : , "a", "cl" : When in thirdperson and cam_collision
is set to 1, an attempt is made to keep the camera from passing though walls.
cam_command : 0 : , "cheat",
"cl" :
cam_idealdelta : 4 : , "a", "cl" : Controls the speed when matching offset
to ideal angles in thirdperson view
cam_idealdist : 150 : , "a", "cl" :
cam_ideallag : 4 : , "a", "cl" : Amount of lag used when matching offset
to ideal angles in thirdperson view
cam_idealpitch : 0 : , "a", "cl" :
cam_idealyaw : 0 : , "a", "cl" :
cam_showangles : 0 : , "cheat",
"cl" : When in thirdperson,
print viewangles/idealangles/cameraoffsets to the console.
cam_snapto : 0 : , "a", "cl" :
camortho : cmd : : Switch to orthographic
camera.
cancelselect : cmd : :
cast_hull : cmd : : Tests hull collision
detection
cast_ray : cmd : : Tests collision detection
cc_captiontrace : 1 : , "cl" : Show missing closecaptions (0 =
no, 1 = devconsole, 2 = show in hud)
cc_emit : cmd : : Emits a closed caption
cc_findsound : cmd : : Searches for soundname
which emits specified text.
cc_flush : cmd : : Flushes async'd captions.
cc_lang : 0 :
, "a", "cl" :
Current close caption language (emtpy = use game UI language)
cc_linger_time : 1 : , "a", "cl" : Close caption linger time.
cc_minvisibleitems : 1 : , "cl" : Minimum number of caption items to
show.
cc_predisplay_time : 0 : , "a", "cl" : Close caption delay before showing
caption.
cc_random : cmd : : Emits a random caption
cc_sentencecaptionnorepeat : 4 : , "cl" : How often a sentence can repeat.
cc_showblocks : cmd : : Toggles showing which
blocks are pending/loaded async.
cc_smallfontlength
: 300 : , "cl" : If text stream is this long, force
usage of small font size.
cc_subtitles : 0 : , "a", "cl" : If set, don't show sound effect
captions, just voice overs (i.e., won't help hearing impaired players).
centerview : cmd : :
ch_createairboat : cmd : : Spawn airboat in front of
the player.
ch_createjeep : cmd
: : Spawn jeep in
front of the player.
changeclass : cmd : : Choose a new class
changelevel : cmd : : Change server to the specified
map
changelevel2 : cmd : : Transition to the specified
map in single player
changeteam : cmd : : Choose a new team
cl_allowdownload
: 1 : , "a" : Client downloads customization
files
cl_allowupload : 1 : , "a" : Client uploads customization
files
cl_anglespeedkey : 0 : , "cl" :
cl_animationinfo : cmd : : Hud element to examine.
cl_backspeed : 450 : , "cheat",
"cl" :
cl_blobbyshadows : 0 : , "cl" :
cl_bobcycle : 0 : , "cl" :
cl_bobup : 0 : , "cl" :
cl_chatfilters : 31 : , "a", "cl" : Stores the chat filter settings
cl_class : 0 : , "a", "user",
"cl" : Default class when joining a game
cl_clearhinthistory : cmd : : Clear memory of client side
hints displayed to the player.
cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on
the client.
cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of
milliseconds per second it is allowed to correct the client clock. It will only
correct this amount
cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from
cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it
moves towards apply
cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this
amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick : 999
: , "cheat" :
Force clock correction to match the server tick + this offset (-999 disables
it).
cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock
drift.
cl_clockdrift_max_ms : 150 : , "cheat" :
Maximum number of milliseconds the clock is allowed to drift before the client
snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode : 0 : , "cheat" : Maximum number of milliseconds the
clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdrate : 30 : , "a", "user" : Max number of command packets sent to
server per second
cl_crosshairalpha : 200 : , "a", "cl" :
cl_crosshaircolor : 0 : , "a", "cl" :
cl_customsounds : 0 : , "cl" : Enable customized player sound
playback
cl_debugrumble : 0 : , "a", "cl" : Turn on rumble debugging spew
cl_demoviewoverride : 0 : , "cl" : Override view during demo playback
cl_detail_multiplier : 1 : , "cheat",
"cl" : extra details to create
cl_detaildist
: 1200 : : Distance at which detail
props are no longer visible
cl_detailfade : 400 : : Distance across which
detail props fade in
cl_downloadfilter : 0
: , "a" :
Determines which files can be downloaded from the server (all, none, nosounds)
cl_drawhud : 1 : , "cheat",
"cl" : Enable the rendering of
the hud
cl_drawleaf : -1
: , "cheat", "cl"
:
cl_drawmaterial : 0 : , "cheat",
"cl" : Draw a particular
material over the frame
cl_drawmonitors : 1 : , "cl" :
cl_drawshadowtexture
: 0 : , "cheat",
"cl" :
cl_dump_particle_stats : cmd : : dump particle profiling
info to particle_profile.csv
cl_dynamiccrosshair : 1 : , "a", "cl" :
cl_ejectbrass : 1 : :
cl_ent_absbox : cmd : : Displays the client's
absbox for the entity under the crosshair.
cl_ent_bbox : cmd : : Displays the client's
bounding box for the entity under the crosshair.
cl_ent_rbox : cmd : : Displays the client's
render box for the entity under the crosshair.
cl_entityreport : 0 : , "cheat" : For debugging, draw entity states to
console
cl_extrapolate : 1 : , "cheat",
"cl" : Enable/disable
extrapolation if interpolation history runs out.
cl_extrapolate_amount : 0 : , "cheat",
"cl" : Set how many seconds
the client will extrapolate entities for.
cl_fastdetailsprites : 1 : , "cheat",
"cl" : whether to use new
detail sprite system
cl_fasttempentcollision : 5 : , "cl" :
cl_find_ent : cmd : : Find and list all client
entities with classnames that contain the specified substring. Format:
cl_find_ent <substring>
cl_find_ent_index : cmd : : Display data for clientside
entity matching specified index. Format: cl_find_ent_index <index>
cl_flag_return_height : 82 : , "sv",
"cheat" :
cl_flag_return_size : 20 : , "cheat",
"cl" :
cl_flushentitypacket : 0 : , "cheat" : For debugging. Force the engine to
flush an entity packet.
cl_forcepreload
: 0 : , "a" : Whether we should force
preloading.
cl_forwardspeed : 450 : , "cheat",
"cl" :
cl_fullupdate : cmd : : Forces the server to send a
full update packet
cl_gunlowerangle : 90 : , "cl" :
cl_gunlowerspeed : 2 : , "cl" :
cl_idealpitchscale : 0 : , "a", "cl" :
cl_ignorepackets : 0 : , "cheat" : Force client to ignore packets (for
debugging).
cl_interp_all : 0 : , "cl" : Disable interpolation list
optimizations.
cl_interp_npcs : 0
: , "user", "cl"
: Interpolate NPC positions starting this many seconds in past (or
cl_interp, if greater)
cl_interp_ratio : 2 : , "user",
"cl" : Sets the interpolation
amount (final amount is cl_interp_ratio / cl_updaterate).
cl_interp_threadmodeticks : 0 : , "cl" : Additional interpolation ticks to
use when interpolating with threaded engine mode set.
cl_interpolate : 1 : , "user",
"cl" : Interpolate entities
on the client.
cl_jiggle_bone_debug : 0 : , "cheat",
"cl" : Display physics-based
'jiggle bone' debugging information
cl_jiggle_bone_debug_pitch_constraints : 0
: , "cheat", "cl"
: Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_yaw_constraints : 0
: , "cheat", "cl"
: Display physics-based 'jiggle bone' debugging information
cl_lagcomp_errorcheck : 0 : , "cl" : Player index of other player to
check for position errors.
cl_lagcompensation : 1 : , "user",
"cl" : Perform server side
lag compensation of weapon firing events.
cl_language : 0 : , "user" : Language (from
HKCU\Software\Valve\Steam\Language)
cl_leveloverview : 0 : , "cheat",
"cl" :
cl_leveloverviewmarker : 0 : , "cheat",
"cl" :
cl_localnetworkbackdoor : 1 : : Enable network
optimizations for single player games.
cl_logofile : 0 : , "a" : Spraypoint logo decal.
cl_maxrenderable_dist : 3000 : , "cheat", "cl" : Max distance from the camera at which
things will be rendered
cl_mouseenable : 1 : , "cl" :
cl_mouselook : 1 : , "a", "cl" : Set to 1 to use mouse for look, 0 for
keyboard look. Cannot be set while connected to a server.
cl_muzzleflash_dlight_1st : 1 : , "cl" :
cl_obj_fake_alert : 0 : , "cl" :
cl_obj_test_building_damage : -1 : , "cheat",
"cl" : debug building damage
cl_observercrosshair : 1 : , "a", "cl" :
cl_overdraw_test : 0 : , "cheat",
"numeric", "cl" :
cl_panelanimation : cmd : : Shows panel animation
variables: <panelname | blank for all panels>.
cl_particle_batch_mode : 1 : , "cl" :
cl_particle_max_count : 0 :
, "cl" :
cl_particleeffect_aabb_buffer : 2 : , "cheat",
"cl" : Add this amount to a
particle effect's bbox in the leaf system so if it's growing slowly, it won't
have to be reinserted as oft
cl_particles_dump_effects
: cmd : :
cl_particles_show_bbox : 0 : , "cheat",
"cl" :
cl_pclass : 0 : , "cheat",
"cl" : Dump entity by
prediction classname.
cl_pdump
: -1 : , "cheat",
"cl" : Dump info about this
entity to screen.
cl_phys_debug_active : cmd : : Dump debug info for the
active objects
cl_phys_debug_all : cmd :
: Dump debug info
for all vphysics objects
cl_phys_props_enable : 1 : , "cl" : Disable clientside physics props
(must be set before loading a level).
cl_phys_props_max : 300 : , "cl" : Maximum clientside physic props
cl_phys_props_respawndist : 1500 : , "cl" : Minimum distance from the player
that a clientside prop must be before it's allowed to respawn.
cl_phys_props_respawnrate : 60
: , "cl" :
Time, in seconds, between clientside prop respawns.
cl_phys_timescale : 1 : , "cheat",
"cl" : Sets the scale of time
for client-side physics (ragdolls)
cl_pitchdown : 89 : , "cheat",
"cl" :
cl_pitchspeed : 225 : , "cl" :
cl_pitchup : 89 : , "cheat",
"cl" :
cl_playback_screenshots : 0 : : Allows the client to
playback screenshot and jpeg commands in demos.
cl_playersparyenable : 1 : , "cl" : Enable/Disable player sprays.
cl_precacheinfo : cmd : : Show precache info
(client).
cl_pred_optimize : 2 : , "cl" : Optimize for not copying data if
didn't receive a network update (1), and also for not repredicting if there
were no errors (2)
cl_pred_track : cmd : : <entindex>
<fieldname>: Track changes to
entity index entindex, for field fieldname.
cl_predict : 1 : , "user",
"cl" : Perform client side prediction.
cl_predictionlist : 0 : , "cheat",
"cl" : Show which entities are
predicting
cl_predictweapons : 1 : , "user",
"cl" : Perform client side
prediction of weapon effects.
cl_ragdoll_collide : 0 : , "cl" :
cl_ragdoll_fade_time : 15 : , "cl" :
cl_ragdoll_forcefade : 0 : , "cl" :
cl_ragdoll_physics_enable : 1 :
, "cl" :
Enable/disable ragdoll physics.
cl_ragdoll_pronecheck_distance : 64 : , "sv", "cl" :
cl_removedecals : cmd : : Remove the decals from the
entity under the crosshair.
cl_report_collide : 0 : , "cl" :
cl_resend : 6 : : Delay in seconds before the
client will resend the 'connect' attempt
cl_rumblescale : 1
: , "a", "cl"
: Scale sensitivity of rumble effects (0 to 1.0)
cl_scalecrosshair : 1 : , "a", "cl" :
cl_screenshotname : 0 : : Custom Screenshot name
cl_SetupAllBones : 0 : , "cl" :
cl_shadowtextureoverlaysize : 256 : , "cheat",
"cl" :
cl_show_splashes : 1 : , "cl" :
cl_ShowBoneSetupEnts : 0
: , "cl" :
Show which entities are having their bones setup each frame.
cl_showdemooverlay : 0 : : How often to flash demo
recording/playback overlay (0 - disable overlay, -1 - show always)
cl_showents : cmd : : Dump entity list to
console.
cl_showerror : 0 : , "cheat",
"cl" : Show prediction errors,
2 for above plus detailed field deltas.
cl_showevents : 0 : , "cheat" : Print event firing info in the
console
cl_showfps : 0 : , "cl" : Draw fps meter at top of screen (1
= fps, 2 = smooth fps)
cl_showhelp : 1 : , "a", "user",
"cl" : Set to 0 to not show on-screen help
cl_showpausedimage : 1 : , "cl" : Show the 'Paused' image when game
is paused.
cl_showpluginmessages : 1
: , "a" :
Allow plugins to display messages to you
cl_showpos : 0 : , "cl" : Draw current position at top of
screen
cl_ShowSunVectors : 0 : , "cl" :
cl_showtextmsg : 1 : , "cl" : Enable/disable text messages
printing on the screen.
cl_sidespeed : 450 : , "cheat",
"cl" :
cl_smooth : 1 :
, "cl" : Smooth
view/eye origin after prediction errors
cl_smoothtime : 0 : , "cl" : Smooth client's view after
prediction error over this many seconds
cl_soundemitter_flush : cmd : : Flushes the sounds.txt
system (client only)
cl_soundfile : 0 : , "a" : Jingle sound file.
cl_soundscape_flush : cmd : : Flushes the client side
soundscapes
cl_soundscape_printdebuginfo : cmd : : print soundscapes
cl_spec_mode : 1 : , "a", "user",
"server_can_execute", "cl" : spectator mode
cl_sporeclipdistance : 512
: , "cheat", "cl"
:
cl_sun_decay_rate : 0 : , "cheat",
"cl" :
cl_team : 0 : , "a", "user",
"cl" : Default team when joining a game
cl_threaded_bone_setup : 0
: , "cl" :
Enable parallel processing of C_BaseAnimating::SetupBones()
cl_threaded_client_leaf_system : 0 : , "cl" :
cl_timeout : 30 : , "a" : After this many seconds without
receiving a packet from the server, the client will disconnect itself
cl_updaterate : 20 : , "a", "user" : Number of packets per second of updates
you are requesting from the server
cl_upspeed : 320 : , "cheat",
"cl" :
cl_view : cmd : : Set the view entity index.
cl_winddir : 0 : , "cheat",
"cl" : Weather effects wind
direction angle
cl_windspeed : 0 : , "cheat",
"cl" : Weather effects wind
speed scalar
cl_wpn_sway_interp : 0 : , "cl" :
cl_wpn_sway_scale : 5 : , "cl" :
cl_yawspeed : 210 : , "cl" :
clear : cmd : : Clear all console output.
clear_debug_overlays : cmd : : clears debug overlays
clientport : 27005 : : Host game client port
closecaption : 0 : , "a", "user" : Enable close captioning.
cmd :
cmd : : Forward command to server.
collision_shake_amp : 0 : , "sv" :
collision_shake_freq : 0 :
, "sv" :
collision_shake_time : 0 : , "sv" :
collision_test : cmd : : Tests collision system
colorcorrectionui : cmd :
: Show/hide the color
correction tools UI.
commentary : 0 : , "a", "sv" : Desired commentary mode state.
commentary_available : 0 : , "sv" : Automatically set by the game when
a commentary file is available for the current map.
commentary_cvarsnotchanging : cmd : :
commentary_finishnode : cmd : :
commentary_firstrun : 0 :
, "a", "cl" :
commentary_testfirstrun : cmd : :
con_drawnotify : 1 : : Disables drawing of
notification area (for taking screenshots).
con_enable : 1 : , "a" : Allows the console to be
activated.
con_filter_enable : 0 : : Filters console output
based on the setting of con_filter_text. 1 filters completely, 2 displays
filtered text brighter than ot
con_filter_text : 0 : : Text with which to filter
console spew. Set con_filter_enable 1 or 2 to activate.
con_filter_text_out : 0 : : Text with which to filter OUT of console
spew. Set con_filter_enable 1 or 2 to activate.
con_logfile : 0 : : Console output gets written
to this file
con_notifytime : 8 : : How long to display recent
console text to the upper part of the game window
con_nprint_bgalpha : 50 : : Con_NPrint background
alpha.
con_nprint_bgborder : 5 : : Con_NPrint border size.
con_timestamp : 0 : : Prefix console.log entries
with timestamps
con_trace : 0 : : Print console text to low
level printout.
condump : cmd : : dump the text currently in
the console to condumpXX.log
connect : cmd : : Connect to specified
server.
contimes : 8 : : Number of console lines to
overlay for debugging.
coop : 0 : , "nf" : Cooperative play.
crash : c