Team Fortress 2 cvar list a-z

 

 

] cvarlist a

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achievement_debug                        : 0        : , "sv", "cheat", "rep" : Turn on achievement debug msgs.

achievement_status                       : cmd      :                  : Shows status of all achievement

addip                                    : cmd      :                  : Add an IP address to the ban list.

adsp_alley_min                           : 122      :                  :

adsp_courtyard_min                       : 126      :                  :

adsp_debug                               : 0        : , "a"            :

adsp_door_height                         : 112      :                  :

adsp_duct_min                            : 106      :                  :

adsp_hall_min                            : 110      :                  :

adsp_low_ceiling                         : 108      :                  :

adsp_opencourtyard_min                   : 126      :                  :

adsp_openspace_min                       : 130      :                  :

adsp_openstreet_min                      : 118      :                  :

adsp_openwall_min                        : 130      :                  :

adsp_room_min                            : 102      :                  :

adsp_street_min                          : 118      :                  :

adsp_tunnel_min                          : 114      :                  :

adsp_wall_height                         : 128      :                  :

ai_auto_contact_solver                   : 1        : , "sv"           :

ai_block_damage                          : 0        : , "sv"           :

ai_clear_bad_links                       : cmd      :                  : Clears bits set on nav links indicating link is unusable

ai_debug_assault                         : 0        : , "sv"           :

ai_debug_avoidancebounds                 : 0        : , "sv"           :

ai_debug_directnavprobe                  : 0        : , "sv"           :

ai_debug_doors                           : 0        : , "sv"           :

ai_debug_dyninteractions                 : 0        : , "sv"           : Debug the NPC dynamic interaction system.

ai_debug_efficiency                      : 0        : , "sv"           :

ai_debug_enemies                         : 0        : , "sv"           :

ai_debug_expressions                     : 0        : , "sv"           : Show random expression decisions for NPCs.

ai_debug_follow                          : 0        : , "sv"           :

ai_debug_loners                          : 0        : , "sv"           :

ai_debug_looktargets                     : 0        : , "sv"           :

ai_debug_los                             : 0        : , "sv", "cheat"  : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l

ai_debug_nav                             : 0        : , "sv"           :

ai_debug_node_connect                    : cmd      :                  : Debug the attempted connection between two nodes

ai_debug_ragdoll_magnets                 : 0        : , "sv"           :

ai_debug_shoot_positions                 : 0        : , "sv", "cheat", "rep" :

ai_debug_speech                          : 0        : , "sv"           :

ai_debug_squads                          : 0        : , "sv"           :

ai_debug_think_ticks                     : 0        : , "sv"           :

ai_debugscriptconditions                 : 0        : , "sv"           :

ai_default_efficient                     : 0        : , "sv"           :

ai_disable                               : cmd      :                  : Bi-passes all AI logic routines and puts all NPCs into their idle animations.  Can be used to get NPCs out of your way and to t

ai_drawbattlelines                       : 0        : , "sv", "cheat"  :

ai_drop_hint                             : cmd      :                  : Drop an ai_hint at the player's current eye position.

ai_dump_hints                            : cmd      :                  :

ai_efficiency_override                   : 0        : , "sv"           :

ai_enable_fear_behavior                  : 1        : , "sv"           :

ai_expression_frametime                  : 0        : , "sv"           : Maximum frametime to still play background expressions.

ai_expression_optimization               : 0        : , "sv"           : Disable npc background expressions when you can't see them.

ai_fear_player_dist                      : 720      : , "sv"           :

ai_find_lateral_cover                    : 1        : , "sv"           :

ai_find_lateral_los                      : 1        : , "sv"           :

ai_follow_use_points                     : 1        : , "sv"           :

ai_follow_use_points_when_moving         : 1        : , "sv"           :

ai_force_serverside_ragdoll              : 0        : , "sv"           :

ai_frametime_limit                       : 50       : , "sv"           : frametime limit for min efficiency AIE_NORMAL (in sec's).

ai_hull                                  : cmd      :                  : Controls which connections are shown when ai_show_hull or ai_show_connect commands are used  Arguments: NPC name or classname,

ai_inhibit_spawners                      : 0        : , "sv", "cheat"  :

ai_lead_time                             : 0        : , "sv"           :

ai_LOS_mode                              : 0        : , "sv", "rep"    :

ai_moveprobe_debug                       : 0        : , "sv"           :

ai_moveprobe_jump_debug                  : 0        : , "sv"           :

ai_moveprobe_usetracelist                : 0        : , "sv"           :

ai_navigator_generate_spikes             : 0        : , "sv"           :

ai_navigator_generate_spikes_strength    : 8        : , "sv"           :

ai_next_hull                             : cmd      :                  : Cycles through the various hull sizes.  Currently selected hull size is written to the screen.  Controls which connections are

ai_no_local_paths                        : 0        : , "sv"           :

ai_no_node_cache                         : 0        : , "sv"           :

ai_no_select_box                         : 0        : , "sv"           :

ai_no_steer                              : 0        : , "sv"           :

ai_no_talk_delay                         : 0        : , "sv"           :

ai_nodes                                 : cmd      :                  : Toggles node display.  First call displays the nodes for the given network as green objects.  Second call  displays the nodes a

ai_norebuildgraph                        : 0        : , "sv"           :

ai_path_adjust_speed_on_immediate_turns  : 1        : , "sv"           :

ai_path_insert_pause_at_est_end          : 1        : , "sv"           :

ai_path_insert_pause_at_obstruction      : 1        : , "sv"           :

ai_post_frame_navigation                 : 0        : , "sv"           :

ai_radial_max_link_dist                  : 512      : , "sv"           :

ai_reaction_delay_alert                  : 0        : , "sv"           :

ai_reaction_delay_idle                   : 0        : , "sv"           :

ai_rebalance_thinks                      : 1        : , "sv"           :

ai_report_task_timings_on_limit          : 0        : , "a", "sv"      :

ai_resume                                : cmd      :                  : If NPC is stepping through tasks (see ai_step ) will resume normal processing.

ai_sequence_debug                        : 0        : , "sv"           :

ai_set_move_height_epsilon               : cmd      :                  : Set how high AI bumps up ground walkers when checking steps

ai_setupbones_debug                      : 0        : , "sv"           : Shows that bones that are setup every think

ai_shot_bias                             : 1        : , "sv"           :

ai_shot_bias_max                         : 1        : , "sv", "rep"    :

ai_shot_bias_min                         : -1       : , "sv", "rep"    :

ai_shot_stats                            : 0        : , "sv"           :

ai_shot_stats_term                       : 1000     : , "sv"           :

ai_show_connect                          : cmd      :                  : Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:  Gre

ai_show_connect_fly                      : cmd      :                  : Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:  Gre

ai_show_connect_jump                     : cmd      :                  : Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:  Gre

ai_show_graph_connect                    : cmd      :                  : Toggles graph connection display for the node that the player is looking at.  Nodes that are connected to the selected node by

ai_show_grid                             : cmd      :                  : Draw a grid on the floor where looking.

ai_show_hints                            : cmd      :                  : Displays all hints as small boxes  Blue  - hint is available for use  Red  - hint is currently being used by an NPC  Orange  -

ai_show_hull                             : cmd      :                  : Displays the allowed hulls between each node for the currently selected hull type.  Hulls are color code as follows:  Green  -

ai_show_hull_attacks                     : 0        : , "sv"           :

ai_show_node                             : cmd      :                  : Highlight the specified node

ai_show_think_tolerance                  : 0        : , "sv"           :

ai_show_visibility                       : cmd      :                  : Toggles visibility display for the node that the player is looking at.  Nodes that are visible from the selected node will be d

ai_simulate_task_overtime                : 0        : , "sv"           :

ai_spread_cone_focus_time                : 0        : , "sv"           :

ai_spread_defocused_cone_multiplier      : 3        : , "sv"           :

ai_spread_pattern_focus_time             : 0        : , "sv"           :

ai_step                                  : cmd      :                  : NPCs will freeze after completing their current task.  To complete the next task, use 'ai_step' again.  To resume processing no

ai_strong_optimizations                  : 0        : , "sv"           :

ai_strong_optimizations_no_checkstand    : 0        : , "sv"           :

ai_task_pre_script                       : 0        : , "sv"           :

ai_test_los                              : cmd      :                  : Test AI LOS from the player's POV

ai_test_moveprobe_ignoresmall            : 0        : , "sv"           :

ai_think_limit_label                     : 0        : , "a", "sv"      :

ai_use_clipped_paths                     : 1        : , "sv"           :

ai_use_efficiency                        : 1        : , "sv"           :

ai_use_frame_think_limits                : 1        : , "sv"           :

ai_use_think_optimizations               : 1        : , "sv"           :

ai_use_visibility_cache                  : 1        : , "sv"           :

ai_vehicle_avoidance                     : 1        : , "sv", "cheat"  :

ainet_generate_report                    : cmd      :                  : Generate a report to the console.

ainet_generate_report_only               : cmd      :                  : Generate a report to the console.

air_density                              : cmd      :                  : Changes the density of air for drag computations.

alias                                    : cmd      :                  : Alias a command.

ammo_max                                 : 5000     : , "sv", "rep"    :

anim_3wayblend                           : 1        : , "sv", "rep"    : Toggle the 3-way animation blending code.

anim_showmainactivity                    : 0        : , "cheat", "cl"  : Show the idle, walk, run, and/or sprint activities.

askconnect_accept                        : cmd      :                  : Accept a redirect request by the server.

async_allow_held_files                   : 1        :                  : Allow AsyncBegin/EndRead()

async_mode                               : 0        :                  : Set the async filesystem mode (0 = async, 1 = synchronous)

async_resume                             : cmd      :                  :

async_serialize                          : 0        :                  : Force async reads to serialize for profiling

async_simulate_delay                     : 0        :                  : Simulate a delay of up to a set msec per file operation

async_suspend                            : cmd      :                  :

audit_save_in_memory                     : cmd      :                  : Audit the memory usage and files in the save-to-memory system

autoaim_max_deflect                      : 0        : , "sv"           :

autoaim_max_dist                         : 2160     : , "sv"           :

autosave                                 : cmd      :                  : Autosave

autosavedangerous                        : cmd      :                  : AutoSaveDangerous

autosavedangerousissafe                  : cmd      :                  :

award_achievement                        : cmd      :                  : Award an achievement by ID

+alt1

+alt2

+attack

+attack2

 

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141 convars/concommands for [a]

 

 

 

 

 

cvarlist b

cvar list

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banid                                    : cmd      :                  : Add a user ID to the ban list.

banip                                    : cmd      :                  : Add an IP address to the ban list.

bench_end                                : cmd      :                  : Ends gathering of info.

bench_showstatsdialog                    : cmd      :                  : Shows a dialog displaying the most recent benchmark results.

bench_start                              : cmd      :                  : Starts gathering of info. Arguments: filename to write results into

bench_upload                             : cmd      :                  : Uploads most recent benchmark stats to the Valve servers.

benchframe                               : cmd      :                  : Takes a snapshot of a particular frame in a time demo.

bind                                     : cmd      :                  : Bind a key.

binds_per_command                        : 1        : , "cl"           :

BindToggle                               : cmd      :                  : Performs a bind <key> 'increment var <cvar> 0 1 1'

blink_duration                           : 0        : , "cl"           : How many seconds an eye blink will last.

bloodspray                               : cmd      :                  : blood

bot                                      : cmd      :                  : Add a bot.

bot_changeclass                          : 0        : , "sv"           : Force all bots to change to the specified class.

bot_changeteams                          : cmd      :                  : Make all bots change teams

bot_command                              : cmd      :                  : <bot id> <command string...>.  Sends specified command on behalf of specified bot

bot_defend                               : 0        : , "sv"           : Set to a team number, and that team will all keep their combat shields raised.

bot_dontmove                             : 0        : , "sv", "cheat"  :

bot_flipout                              : 0        : , "sv"           : When on, all bots fire their guns.

bot_forceattack2                         : 0        : , "sv"           : When firing, use attack2.

bot_forceattackon                        : 1        : , "sv"           : When firing, don't tap fire, hold it down.

bot_forcefireweapon                      : 0        : , "sv"           : Force bots with the specified weapon to fire.

bot_kill                                 : cmd      :                  : <bot id>.  Kills bot.

bot_mimic                                : 0        : , "sv"           : Bot uses usercmd of player by index.

bot_mimic_yaw_offset                     : 180      : , "sv"           : Offsets the bot yaw.

bot_randomnames                          : 0        : , "sv", "cheat"  :

bot_refill                               : cmd      :                  : Refill all bot ammo counts

bot_saveme                               : 0        : , "sv", "cheat"  :

bot_selectweaponslot                     : -1       : , "sv", "cheat"  : set to weapon slot that bot should switch to.

bot_teleport                             : cmd      :                  : Teleport the specified bot to the specified position & angles.  Format: bot_teleport <bot

 

name> <X> <Y> <Z> <Pitch> <Yaw> <Roll

bot_whack                                : cmd      :                  : Deliver lethal damage from player to specified bot

box                                      : cmd      :                  : Draw a debug box.

breakable_disable_gib_limit              : 0        : , "sv"           :

breakable_multiplayer                    : 1        : , "sv"           :

buddha                                   : cmd      :                  : Toggle.  Player takes damage but won't die. (Shows red cross when health is zero)

budget_averages_window                   : 30       : , "a"            : number of frames to look at when figuring out average frametimes

budget_background_alpha                  : 128      : , "a"            : how translucent the budget panel is

budget_bargraph_background_alpha         : 128      : , "a"            : how translucent the budget panel is

budget_bargraph_range_ms                 : 16       : , "a"            : budget bargraph range in milliseconds

budget_history_numsamplesvisible         : 100      : , "a"            : number of samples to draw in the budget history window.  The lower the better as far as

 

rendering overhead of the budget panel

budget_history_range_ms                  : 66       : , "a"            : budget history range in milliseconds

budget_panel_bottom_of_history_fraction  : 0        : , "a"            : number between 0 and 1

budget_panel_height                      : 384      : , "a"            : height in pixels of the budget panel

budget_panel_width                       : 512      : , "a"            : width in pixels of the budget panel

budget_panel_x                           : 0        : , "a"            : number of pixels from the left side of the game screen to draw the budget panel

budget_panel_y                           : 50       : , "a"            : number of pixels from the top side of the game screen to draw the budget panel

budget_peaks_window                      : 30       : , "a"            : number of frames to look at when figuring out peak frametimes

budget_show_averages                     : 0        : , "a"            : enable/disable averages in the budget panel

budget_show_history                      : 1        : , "a"            : turn history graph off and on. . good to turn off on low end

budget_show_peaks                        : 1        : , "a"            : enable/disable peaks in the budget panel

budget_toggle_group                      : cmd      :                  : Turn a budget group on/off

bug                                      : cmd      :                  : Show/hide the bug reporting UI.

bug_swap                                 : cmd      :                  : Automatically swaps the current weapon for the bug bait and back again.

bugreporter_includebsp                   : 1        :                  : Include .bsp for internal bug submissions.

bugreporter_uploadasync                  : 0        : , "a"            : Upload attachments asynchronously

buildcubemaps                            : cmd      :                  : Rebuild cubemaps.

building_cubemaps                        : 0        :                  :

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 57 convars/concommands for [b]

 

cvarlist c

cvar list

--------------

c_maxdistance                            : 200      : , "a", "cl"      :

c_maxpitch                               : 90       : , "a", "cl"      :

c_maxyaw                                 : 135      : , "a", "cl"      :

c_mindistance                            : 30       : , "a", "cl"      :

c_minpitch                               : 0        : , "a", "cl"      :

c_minyaw                                 : -135     : , "a", "cl"      :

c_orthoheight                            : 100      : , "a", "cl"      :

c_orthowidth                             : 100      : , "a", "cl"      :

cache_print                              : cmd      :                  : cache_print [section] Print out contents of cache memory.

cache_print_lru                          : cmd      :                  : cache_print_lru [section] Print out contents of cache memory.

cache_print_summary                      : cmd      :                  : cache_print_summary [section] Print out a summary contents of cache memory.

cam_collision                            : 1        : , "a", "cl"      : When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.

cam_command                              : 0        : , "cheat", "cl"  :

cam_idealdelta                           : 4        : , "a", "cl"      : Controls the speed when matching offset to ideal angles in thirdperson view

cam_idealdist                            : 150      : , "a", "cl"      :

cam_ideallag                             : 4        : , "a", "cl"      : Amount of lag used when matching offset to ideal angles in thirdperson view

cam_idealpitch                           : 0        : , "a", "cl"      :

cam_idealyaw                             : 0        : , "a", "cl"      :

cam_showangles                           : 0        : , "cheat", "cl"  : When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.

cam_snapto                               : 0        : , "a", "cl"      :

camortho                                 : cmd      :                  : Switch to orthographic camera.

cancelselect                             : cmd      :                  :

cast_hull                                : cmd      :                  : Tests hull collision detection

cast_ray                                 : cmd      :                  : Tests collision detection

cc_captiontrace                          : 1        : , "cl"           : Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)

cc_emit                                  : cmd      :                  : Emits a closed caption

cc_findsound                             : cmd      :                  : Searches for soundname which emits specified text.

cc_flush                                 : cmd      :                  : Flushes async'd captions.

cc_lang                                  : 0        : , "a", "cl"      : Current close caption language (emtpy = use game UI language)

cc_linger_time                           : 1        : , "a", "cl"      : Close caption linger time.

cc_minvisibleitems                       : 1        : , "cl"           : Minimum number of caption items to show.

cc_predisplay_time                       : 0        : , "a", "cl"      : Close caption delay before showing caption.

cc_random                                : cmd      :                  : Emits a random caption

cc_sentencecaptionnorepeat               : 4        : , "cl"           : How often a sentence can repeat.

cc_showblocks                            : cmd      :                  : Toggles showing which blocks are pending/loaded async.

cc_smallfontlength                       : 300      : , "cl"           : If text stream is this long, force usage of small font size.

cc_subtitles                             : 0        : , "a", "cl"      : If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).

centerview                               : cmd      :                  :

ch_createairboat                         : cmd      :                  : Spawn airboat in front of the player.

ch_createjeep                            : cmd      :                  : Spawn jeep in front of the player.

changeclass                              : cmd      :                  : Choose a new class

changelevel                              : cmd      :                  : Change server to the specified map

changelevel2                             : cmd      :                  : Transition to the specified map in single player

changeteam                               : cmd      :                  : Choose a new team

cl_allowdownload                         : 1        : , "a"            : Client downloads customization files

cl_allowupload                           : 1        : , "a"            : Client uploads customization files

cl_anglespeedkey                         : 0        : , "cl"           :

cl_animationinfo                         : cmd      :                  : Hud element to examine.

cl_backspeed                             : 450      : , "cheat", "cl"  :

cl_blobbyshadows                         : 0        : , "cl"           :

cl_bobcycle                              : 0        : , "cl"           :

cl_bobup                                 : 0        : , "cl"           :

cl_chatfilters                           : 31       : , "a", "cl"      : Stores the chat filter settings

cl_class                                 : 0        : , "a", "user", "cl" : Default class when joining a game

cl_clearhinthistory                      : cmd      :                  : Clear memory of client side hints displayed to the player.

cl_clock_correction                      : 1        : , "cheat"        : Enable/disable clock correction on the client.

cl_clock_correction_adjustment_max_amount : 200      : , "cheat"        : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount

cl_clock_correction_adjustment_max_offset : 90       : , "cheat"        : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply

cl_clock_correction_adjustment_min_offset : 10       : , "cheat"        : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.

cl_clock_correction_force_server_tick    : 999      : , "cheat"        : Force clock correction to match the server tick + this offset (-999 disables it).

cl_clock_showdebuginfo                   : 0        : , "cheat"        : Show debugging info about the clock drift.

cl_clockdrift_max_ms                     : 150      : , "cheat"        : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.

cl_clockdrift_max_ms_threadmode          : 0        : , "cheat"        : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.

cl_cmdrate                               : 30       : , "a", "user"    : Max number of command packets sent to server per second

cl_crosshairalpha                        : 200      : , "a", "cl"      :

cl_crosshaircolor                        : 0        : , "a", "cl"      :

cl_customsounds                          : 0        : , "cl"           : Enable customized player sound playback

cl_debugrumble                           : 0        : , "a", "cl"      : Turn on rumble debugging spew

cl_demoviewoverride                      : 0        : , "cl"           : Override view during demo playback

cl_detail_multiplier                     : 1        : , "cheat", "cl"  : extra details to create

cl_detaildist                            : 1200     :                  : Distance at which detail props are no longer visible

cl_detailfade                            : 400      :                  : Distance across which detail props fade in

cl_downloadfilter                        : 0        : , "a"            : Determines which files can be downloaded from the server (all, none, nosounds)

cl_drawhud                               : 1        : , "cheat", "cl"  : Enable the rendering of the hud

cl_drawleaf                              : -1       : , "cheat", "cl"  :

cl_drawmaterial                          : 0        : , "cheat", "cl"  : Draw a particular material over the frame

cl_drawmonitors                          : 1        : , "cl"           :

cl_drawshadowtexture                     : 0        : , "cheat", "cl"  :

cl_dump_particle_stats                   : cmd      :                  : dump particle profiling info to particle_profile.csv

cl_dynamiccrosshair                      : 1        : , "a", "cl"      :

cl_ejectbrass                            : 1        :                  :

cl_ent_absbox                            : cmd      :                  : Displays the client's absbox for the entity under the crosshair.

cl_ent_bbox                              : cmd      :                  : Displays the client's bounding box for the entity under the crosshair.

cl_ent_rbox                              : cmd      :                  : Displays the client's render box for the entity under the crosshair.

cl_entityreport                          : 0        : , "cheat"        : For debugging, draw entity states to console

cl_extrapolate                           : 1        : , "cheat", "cl"  : Enable/disable extrapolation if interpolation history runs out.

cl_extrapolate_amount                    : 0        : , "cheat", "cl"  : Set how many seconds the client will extrapolate entities for.

cl_fastdetailsprites                     : 1        : , "cheat", "cl"  : whether to use new detail sprite system

cl_fasttempentcollision                  : 5        : , "cl"           :

cl_find_ent                              : cmd      :                  : Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring>

cl_find_ent_index                        : cmd      :                  : Display data for clientside entity matching specified index. Format: cl_find_ent_index <index>

cl_flag_return_height                    : 82       : , "sv", "cheat"  :

cl_flag_return_size                      : 20       : , "cheat", "cl"  :

cl_flushentitypacket                     : 0        : , "cheat"        : For debugging. Force the engine to flush an entity packet.

cl_forcepreload                          : 0        : , "a"            : Whether we should force preloading.

cl_forwardspeed                          : 450      : , "cheat", "cl"  :

cl_fullupdate                            : cmd      :                  : Forces the server to send a full update packet

cl_gunlowerangle                         : 90       : , "cl"           :

cl_gunlowerspeed                         : 2        : , "cl"           :

cl_idealpitchscale                       : 0        : , "a", "cl"      :

cl_ignorepackets                         : 0        : , "cheat"        : Force client to ignore packets (for debugging).

cl_interp_all                            : 0        : , "cl"           : Disable interpolation list optimizations.

cl_interp_npcs                           : 0        : , "user", "cl"   : Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)

cl_interp_ratio                          : 2        : , "user", "cl"   : Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).

cl_interp_threadmodeticks                : 0        : , "cl"           : Additional interpolation ticks to use when interpolating with threaded engine mode set.

cl_interpolate                           : 1        : , "user", "cl"   : Interpolate entities on the client.

cl_jiggle_bone_debug                     : 0        : , "cheat", "cl"  : Display physics-based 'jiggle bone' debugging information

cl_jiggle_bone_debug_pitch_constraints   : 0        : , "cheat", "cl"  : Display physics-based 'jiggle bone' debugging information

cl_jiggle_bone_debug_yaw_constraints     : 0        : , "cheat", "cl"  : Display physics-based 'jiggle bone' debugging information

cl_lagcomp_errorcheck                    : 0        : , "cl"           : Player index of other player to check for position errors.

cl_lagcompensation                       : 1        : , "user", "cl"   : Perform server side lag compensation of weapon firing events.

cl_language                              : 0        : , "user"         : Language (from HKCU\Software\Valve\Steam\Language)

cl_leveloverview                         : 0        : , "cheat", "cl"  :

cl_leveloverviewmarker                   : 0        : , "cheat", "cl"  :

cl_localnetworkbackdoor                  : 1        :                  : Enable network optimizations for single player games.

cl_logofile                              : 0        : , "a"            : Spraypoint logo decal.

cl_maxrenderable_dist                    : 3000     : , "cheat", "cl"  : Max distance from the camera at which things will be rendered

cl_mouseenable                           : 1        : , "cl"           :

cl_mouselook                             : 1        : , "a", "cl"      : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.

cl_muzzleflash_dlight_1st                : 1        : , "cl"           :

cl_obj_fake_alert                        : 0        : , "cl"           :

cl_obj_test_building_damage              : -1       : , "cheat", "cl"  : debug building damage

cl_observercrosshair                     : 1        : , "a", "cl"      :

cl_overdraw_test                         : 0        : , "cheat", "numeric", "cl" :

cl_panelanimation                        : cmd      :                  : Shows panel animation variables: <panelname | blank for all panels>.

cl_particle_batch_mode                   : 1        : , "cl"           :

cl_particle_max_count                    : 0        : , "cl"           :

cl_particleeffect_aabb_buffer            : 2        : , "cheat", "cl"  : Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as oft

cl_particles_dump_effects                : cmd      :                  :

cl_particles_show_bbox                   : 0        : , "cheat", "cl"  :

cl_pclass                                : 0        : , "cheat", "cl"  : Dump entity by prediction classname.

cl_pdump                                 : -1       : , "cheat", "cl"  : Dump info about this entity to screen.

cl_phys_debug_active                     : cmd      :                  : Dump debug info for the active objects

cl_phys_debug_all                        : cmd      :                  : Dump debug info for all vphysics objects

cl_phys_props_enable                     : 1        : , "cl"           : Disable clientside physics props (must be set before loading a level).

cl_phys_props_max                        : 300      : , "cl"           : Maximum clientside physic props

cl_phys_props_respawndist                : 1500     : , "cl"           : Minimum distance from the player that a clientside prop must be before it's allowed to respawn.

cl_phys_props_respawnrate                : 60       : , "cl"           : Time, in seconds, between clientside prop respawns.

cl_phys_timescale                        : 1        : , "cheat", "cl"  : Sets the scale of time for client-side physics (ragdolls)

cl_pitchdown                             : 89       : , "cheat", "cl"  :

cl_pitchspeed                            : 225      : , "cl"           :

cl_pitchup                               : 89       : , "cheat", "cl"  :

cl_playback_screenshots                  : 0        :                  : Allows the client to playback screenshot and jpeg commands in demos.

cl_playersparyenable                     : 1        : , "cl"           : Enable/Disable player sprays.

cl_precacheinfo                          : cmd      :                  : Show precache info (client).

cl_pred_optimize                         : 2        : , "cl"           : Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)

cl_pred_track                            : cmd      :                  : <entindex> <fieldname>:  Track changes to entity index entindex, for field fieldname.

cl_predict                               : 1        : , "user", "cl"   : Perform client side prediction.

cl_predictionlist                        : 0        : , "cheat", "cl"  : Show which entities are predicting

cl_predictweapons                        : 1        : , "user", "cl"   : Perform client side prediction of weapon effects.

cl_ragdoll_collide                       : 0        : , "cl"           :

cl_ragdoll_fade_time                     : 15       : , "cl"           :

cl_ragdoll_forcefade                     : 0        : , "cl"           :

cl_ragdoll_physics_enable                : 1        : , "cl"           : Enable/disable ragdoll physics.

cl_ragdoll_pronecheck_distance           : 64       : , "sv", "cl"     :

cl_removedecals                          : cmd      :                  : Remove the decals from the entity under the crosshair.

cl_report_collide                        : 0        : , "cl"           :

cl_resend                                : 6        :                  : Delay in seconds before the client will resend the 'connect' attempt

cl_rumblescale                           : 1        : , "a", "cl"      : Scale sensitivity of rumble effects (0 to 1.0)

cl_scalecrosshair                        : 1        : , "a", "cl"      :

cl_screenshotname                        : 0        :                  : Custom Screenshot name

cl_SetupAllBones                         : 0        : , "cl"           :

cl_shadowtextureoverlaysize              : 256      : , "cheat", "cl"  :

cl_show_splashes                         : 1        : , "cl"           :

cl_ShowBoneSetupEnts                     : 0        : , "cl"           : Show which entities are having their bones setup each frame.

cl_showdemooverlay                       : 0        :                  : How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)

cl_showents                              : cmd      :                  : Dump entity list to console.

cl_showerror                             : 0        : , "cheat", "cl"  : Show prediction errors, 2 for above plus detailed field deltas.

cl_showevents                            : 0        : , "cheat"        : Print event firing info in the console

cl_showfps                               : 0        : , "cl"           : Draw fps meter at top of screen (1 = fps, 2 = smooth fps)

cl_showhelp                              : 1        : , "a", "user", "cl" : Set to 0 to not show on-screen help

cl_showpausedimage                       : 1        : , "cl"           : Show the 'Paused' image when game is paused.

cl_showpluginmessages                    : 1        : , "a"            : Allow plugins to display messages to you

cl_showpos                               : 0        : , "cl"           : Draw current position at top of screen

cl_ShowSunVectors                        : 0        : , "cl"           :

cl_showtextmsg                           : 1        : , "cl"           : Enable/disable text messages printing on the screen.

cl_sidespeed                             : 450      : , "cheat", "cl"  :

cl_smooth                                : 1        : , "cl"           : Smooth view/eye origin after prediction errors

cl_smoothtime                            : 0        : , "cl"           : Smooth client's view after prediction error over this many seconds

cl_soundemitter_flush                    : cmd      :                  : Flushes the sounds.txt system (client only)

cl_soundfile                             : 0        : , "a"            : Jingle sound file.

cl_soundscape_flush                      : cmd      :                  : Flushes the client side soundscapes

cl_soundscape_printdebuginfo             : cmd      :                  : print soundscapes

cl_spec_mode                             : 1        : , "a", "user", "server_can_execute", "cl" : spectator mode

cl_sporeclipdistance                     : 512      : , "cheat", "cl"  :

cl_sun_decay_rate                        : 0        : , "cheat", "cl"  :

cl_team                                  : 0        : , "a", "user", "cl" : Default team when joining a game

cl_threaded_bone_setup                   : 0        : , "cl"           : Enable parallel processing of C_BaseAnimating::SetupBones()

cl_threaded_client_leaf_system           : 0        : , "cl"           :

cl_timeout                               : 30       : , "a"            : After this many seconds without receiving a packet from the server, the client will disconnect itself

cl_updaterate                            : 20       : , "a", "user"    : Number of packets per second of updates you are requesting from the server

cl_upspeed                               : 320      : , "cheat", "cl"  :

cl_view                                  : cmd      :                  : Set the view entity index.

cl_winddir                               : 0        : , "cheat", "cl"  : Weather effects wind direction angle

cl_windspeed                             : 0        : , "cheat", "cl"  : Weather effects wind speed scalar

cl_wpn_sway_interp                       : 0        : , "cl"           :

cl_wpn_sway_scale                        : 5        : , "cl"           :

cl_yawspeed                              : 210      : , "cl"           :

clear                                    : cmd      :                  : Clear all console output.

clear_debug_overlays                     : cmd      :                  : clears debug overlays

clientport                               : 27005    :                  : Host game client port

closecaption                             : 0        : , "a", "user"    : Enable close captioning.

cmd                                      : cmd      :                  : Forward command to server.

collision_shake_amp                      : 0        : , "sv"           :

collision_shake_freq                     : 0        : , "sv"           :

collision_shake_time                     : 0        : , "sv"           :

collision_test                           : cmd      :                  : Tests collision system

colorcorrectionui                        : cmd      :                  : Show/hide the color correction tools UI.

commentary                               : 0        : , "a", "sv"      : Desired commentary mode state.

commentary_available                     : 0        : , "sv"           : Automatically set by the game when a commentary file is available for the current map.

commentary_cvarsnotchanging              : cmd      :                  :

commentary_finishnode                    : cmd      :                  :

commentary_firstrun                      : 0        : , "a", "cl"      :

commentary_testfirstrun                  : cmd      :                  :

con_drawnotify                           : 1        :                  : Disables drawing of notification area (for taking screenshots).

con_enable                               : 1        : , "a"            : Allows the console to be activated.

con_filter_enable                        : 0        :                  : Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot

con_filter_text                          : 0        :                  : Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.

con_filter_text_out                      : 0        :                  : Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.

con_logfile                              : 0        :                  : Console output gets written to this file

con_notifytime                           : 8        :                  : How long to display recent console text to the upper part of the game window

con_nprint_bgalpha                       : 50       :                  : Con_NPrint background alpha.

con_nprint_bgborder                      : 5        :                  : Con_NPrint border size.

con_timestamp                            : 0        :                  : Prefix console.log entries with timestamps

con_trace                                : 0        :                  : Print console text to low level printout.

condump                                  : cmd      :                  : dump the text currently in the console to condumpXX.log

connect                                  : cmd      :                  : Connect to specified server.

contimes                                 : 8        :                  : Number of console lines to overlay for debugging.

coop                                     : 0        : , "nf"           : Cooperative play.

crash                                    : cmd      :                  : Crash the client. Optional parameter -- type of crash:  0: read from NULL  1: write to NULL  2: DmCrashDump() (xbox360 only)

create_flashlight                        : cmd      :                  :

CreateHairball                           : cmd      :                  :

creditsdone                              : cmd      :                  :

crosshair                                : 1        : , "a", "cl"      :

cvarlist                                 : cmd      :                  : Show the list of convars/concommands.

--------------

235 convars/concommands for [c]

 

 

 

cvarlist d

cvar list

--------------

datacachesize                            : 32       :                  : Size in MB.

dbghist_addline                          : cmd      :                  : Add a line to the debug history. Format: <category id> <line>

dbghist_dump                             : cmd      :                  : Dump the debug history to the console. Format: <category id>     Categories:      0: Entity I/O      1: AI Decisions      2: Sc

deathmatch                               : 1        : , "nf"           : Running a deathmatch server.

debug_materialmodifycontrol              : 0        : , "sv"           :

debug_materialmodifycontrol_client       : 0        : , "cl"           :

debug_physimpact                         : 0        : , "sv"           :

debug_touchlinks                         : 0        : , "sv"           : Spew touch link activity

debugsystemui                            : cmd      :                  : Show/hide the debug system UI.

decalfrequency                           : 10       : , "sv", "nf"     :

default_fov                              : 75       : , "cheat", "cl"  :

demo_debug                               : 0        :                  : Demo debug info.

demo_fastforwardfinalspeed               : 20       :                  : Go this fast when starting to hold FF button.

demo_fastforwardramptime                 : 5        :                  : How many seconds it takes to get to full FF speed.

demo_fastforwardstartspeed               : 2        :                  : Go this fast when starting to hold FF button.

demo_gototick                            : cmd      :                  : Skips to a tick in demo.

demo_interplimit                         : 256      :                  : How many units the camera has to move between samples before it's considered to have 'teleported' causing interpolation to rese

demo_interpolateview                     : 1        :                  : Do view interpolation during dem playback.

demo_pause                               : cmd      :                  : Pauses demo playback.

demo_pauseatservertick                   : 0        :                  : Pauses demo playback at server tick

demo_quitafterplayback                   : 0        :                  : Quits game after demo playback.

demo_recordcommands                      : 1        : , "cheat"        : Record commands typed at console into .dem files.

demo_resume                              : cmd      :                  : Resumes demo playback.

demo_timescale                           : cmd      :                  : Sets demo replay speed.

demo_togglepause                         : cmd      :                  : Toggles demo playback.

demolist                                 : cmd      :                  : Print demo sequence list.

demos                                    : cmd      :                  : Demo demo file sequence.

demoui                                   : cmd      :                  : Show/hide the demo player UI.

demoui2                                  : cmd      :                  : Show/hide the advanced demo player UI (demoui2).

developer                                : 0        :                  : Set developer message level

devshots_nextmap                         : cmd      :                  : Used by the devshots system to go to the next map in the devshots maplist.

devshots_screenshot                      : cmd      :                  : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.

differences                              : cmd      :                  : Show all convars which are not at their default values.

disconnect                               : cmd      :                  : Disconnect game from server.

disp_dynamic                             : 0        :                  :

dispcoll_drawplane                       : 0        : , "sv"           :

displaysoundlist                         : 0        : , "sv"           :

dlight_debug                             : cmd      :                  : Creates a dlight in front of the player

drawcross                                : cmd      :                  : Draws a cross at the given location  Arguments: x y z

drawline                                 : cmd      :                  : Draws line between two 3D Points.  Green if no collision  Red is collides with something  Arguments: x1 y1 z1 x2 y2 z2

dropitem                                 : cmd      :                  : Drop the flag.

dsp_automatic                            : 0        : , "demo"         :

dsp_db_min                               : 80       : , "demo"         :

dsp_db_mixdrop                           : 0        : , "demo"         :

dsp_dist_max                             : 1440     : , "a", "cheat", "demo" :

dsp_dist_min                             : 0        : , "a", "cheat", "demo" :

dsp_enhance_stereo                       : 0        : , "a"            :

dsp_facingaway                           : 0        : , "demo"         :

dsp_mix_max                              : 0        : , "demo"         :

dsp_mix_min                              : 0        : , "demo"         :

dsp_off                                  : 0        : , "cheat"        :

dsp_player                               : 0        : , "demo", "server_can_execute" :

dsp_reload                               : cmd      :                  :

dsp_room                                 : 1        : , "demo"         :

dsp_slow_cpu                             : 0        : , "a", "demo"    :

dsp_spatial                              : 40       : , "demo"         :

dsp_speaker                              : 50       : , "demo"         :

dsp_vol_2ch                              : 1        : , "demo"         :

dsp_vol_4ch                              : 0        : , "demo"         :

dsp_vol_5ch                              : 0        : , "demo"         :

dsp_volume                               : 1        : , "a", "demo"    :

dsp_water                                : 14       : , "demo"         :

dt_ShowPartialChangeEnts                 : 0        :                  : (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).

dt_UsePartialChangeEnts                  : 1        :                  : (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.

dti_flush                                : cmd      :                  : Write out the datatable instrumentation files (you must run with -dti for this to work).

dtwarning                                : 0        :                  : Print data table warnings?

dtwatchclass                             : 0        :                  : Watch all fields encoded with this table.

dtwatchent                               : -1       :                  : Watch this entities data table encoding.

dtwatchvar                               : 0        :                  : Watch the named variable.

dump_entity_sizes                        : cmd      :                  : Print sizeof(entclass)

dump_globals                             : cmd      :                  : Dump all global entities/states

dump_panels                              : cmd      :                  : Dump Panel Tree

dump_x360_cfg                            : cmd      :                  : Dump X360 config files to disk

dump_x360_saves                          : cmd      :                  : Dump X360 save games to disk

dumpentityfactories                      : cmd      :                  : Lists all entity factory names.

dumpeventqueue                           : cmd      :                  : Dump the contents of the Entity I/O event queue to the console.

dumpgamestringtable                      : cmd      :                  : Dump the contents of the game string table to the console.

dumpsavedir                              : cmd      :                  : List the contents of the save directory in memory

dumpstringtables                         : cmd      :                  : Print string tables to console.

--------------

 79 convars/concommands for [d]

 

 

cvarlist e

cvar list

--------------

echo                                     : cmd      :                  : Echo text to console.

editdemo                                 : cmd      :                  : Edit a recorded demo file (.dem ).

editor_toggle                            : cmd      :                  : Disables the simulation and returns focus to the editor

endmovie                                 : cmd      :                  : Stop recording movie frames.

english                                  : 1        : , "user", "cl"   : If set to 1, running the english language set of assets.

ent_absbox                               : cmd      :                  : Displays the total bounding box for the given entity(s) in green.  Some entites will also display entity specific overlays.  Ar

ent_attachments                          : cmd      :                  : Displays the attachment points on an entity.  Arguments:    {entity_name} / {class_name} / no argument picks what player is loo

ent_autoaim                              : cmd      :                  : Displays the entity's autoaim radius.  Arguments:    {entity_name} / {class_name} / no argument picks what player is looking at

ent_bbox                                 : cmd      :                  : Displays the movement bounding box for the given entity(ies) in orange.  Some entites will also display entity specific overlay

ent_cancelpendingentfires                : cmd      :                  : Cancels all ent_fire created outputs that are currently waiting for their delay to expire.

ent_create                               : cmd      :                  : Creates an entity of the given type where the player is looking.

ent_debugkeys                            : 0        : , "sv"           :

ent_dump                                 : cmd      :                  : Usage:    ent_dump <entity name>

ent_fire                                 : cmd      :                  : Usage:    ent_fire <target> [action] [value] [delay]

ent_info                                 : cmd      :                  : Usage:    ent_info <class name>

ent_keyvalue                             : cmd      :                  : Applies the comma delimited key=value pairs to the entity with the given Hammer ID.  Format: ent_keyvalue <entity id> <key1>=<v

ent_messages                             : cmd      :                  : Toggles input/output message display for the selected entity(ies).  The name of the entity will be displayed as well as any mes

ent_messages_draw                        : 0        : , "sv", "cheat"  : Visualizes all entity input/output activity.

ent_name                                 : cmd      :                  :

ent_orient                               : cmd      :                  : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt

ent_pause                                : cmd      :                  : Toggles pausing of input/output message processing for entities.  When turned on processing of all message will stop.  Any mess

ent_pivot                                : cmd      :                  : Displays the pivot for the given entity(ies).  (y=up=green, z=forward=blue, x=left=red).   Arguments:    {entity_name} / {class

ent_rbox                                 : cmd      :                  : Displays the total bounding box for the given entity(s) in green.  Some entites will also display entity specific overlays.  Ar

ent_remove                               : cmd      :                  : Removes the given entity(s)  Arguments:    {entity_name} / {class_name} / no argument picks what player is looking at

ent_remove_all                           : cmd      :                  : Removes all entities of the specified type  Arguments:    {entity_name} / {class_name}

ent_rotate                               : cmd      :                  : Rotates an entity by a specified # of degrees

ent_setname                              : cmd      :                  : Sets the targetname of the given entity(s)  Arguments:    {new entity name} {entity_name} / {class_name} / no argument picks wh

ent_show_response_criteria               : cmd      :                  : Print, to the console, an entity's current criteria set used to select responses.  Arguments:    {entity_name} / {class_name} /

ent_step                                 : cmd      :                  : When 'ent_pause' is set this will step through one waiting input / output message at a time.

ent_teleport                             : cmd      :                  : Teleport the specified entity to where the player is looking.  Format: ent_teleport <entity name>

ent_text                                 : cmd      :                  : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)  Arguments:    {entity_

ent_viewoffset                           : cmd      :                  : Displays the eye position for the given entity(ies) in red.  Arguments:    {entity_name} / {class_name} / no argument picks wha

envmap                                   : cmd      :                  :

escape                                   : cmd      :                  : Escape key pressed.

exec                                     : cmd      :                  : Execute script file.

exit                                     : cmd      :                  : Exit the engine.

explode                                  : cmd      :                  : Kills the player with explosive damage

explodevector                            : cmd      :                  : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>

--------------

 38 convars/concommands for [e]

 

 

cvarlist f

cvar list

--------------

fadein                                   : cmd      :                  : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.

fadeout                                  : cmd      :                  : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.

fast_fogvolume                           : 0        :                  :

filesystem_buffer_size                   : 0        :                  : Size of per file buffers. 0 for none

find                                     : cmd      :                  : Find concommands with the specified string in their name/help text.

find_ent                                 : cmd      :                  : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>

find_ent_index                           : cmd      :                  : Display data for entity matching specified index. Format: find_ent_index <index>

findflags                                : cmd      :                  : Find concommands by flags.

fire_absorbrate                          : 3        : , "sv"           :

fire_dmgbase                             : 1        : , "sv"           :

fire_dmginterval                         : 1        : , "sv"           :

fire_dmgscale                            : 0        : , "sv"           :

fire_extabsorb                           : 5        : , "sv"           :

fire_extscale                            : 12       : , "sv"           :

fire_growthrate                          : 1        : , "sv"           :

fire_heatscale                           : 1        : , "sv"           :

fire_incomingheatscale                   : 0        : , "sv"           :

fire_maxabsorb                           : 50       : , "sv"           :

firetarget                               : cmd      :                  :

firstperson                              : cmd      :                  : Switch to firstperson camera.

fish_debug                               : 0        : , "cheat", "cl"  : Show debug info for fish

fish_dormant                             : 0        : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive.

flex_expression                          : 0        : , "sv"           :

flex_looktime                            : 5        : , "sv"           :

flex_maxawaytime                         : 1        : , "sv"           :

flex_maxplayertime                       : 7        : , "sv"           :

flex_minawaytime                         : 0        : , "sv"           :

flex_minplayertime                       : 5        : , "sv"           :

flex_rules                               : 1        : , "cl"           : Allow flex animation rules to run.

flex_smooth                              : 1        : , "cl"           : Applies smoothing/decay curve to flex animation controller changes.

flex_talk                                : 0        : , "sv"           :

flush                                    : cmd      :                  : Flush unlocked cache memory.

flush_locked                             : cmd      :                  : Flush unlocked and locked cache memory.

fog_color                                : -1       : , "cheat", "cl"  :

fog_colorskybox                          : -1       : , "cheat", "cl"  :

fog_enable                               : 1        : , "cheat", "cl"  :

fog_enable_water_fog                     : 1        : , "cheat"        :

fog_enableskybox                         : 1        : , "cheat", "cl"  :

fog_end                                  : -1       : , "cheat", "cl"  :

fog_endskybox                            : -1       : , "cheat", "cl"  :

fog_maxdensity                           : -1       : , "cheat", "cl"  :

fog_maxdensityskybox                     : -1       : , "cheat", "cl"  :

fog_override                             : 0        : , "cheat", "cl"  :

fog_start                                : -1       : , "cheat", "cl"  :

fog_startskybox                          : -1       : , "cheat", "cl"  :

force_centerview                         : cmd      :                  :

fov                                      : cmd      :                  : Change players FOV

fps_max                                  : 300      :                  : Frame rate limiter

free_pass_peek_debug                     : 0        : , "sv"           :

fs_convert                               : 1        :                  : Allow Xbox 360 files to be generated at runtime

fs_monitor_read_from_pack                : 0        :                  : 0:Off, 1:Any, 2:Sync only

fs_printopenfiles                        : cmd      :                  : Show all files currently opened by the engine.

fs_report_sync_opens                     : 0        :                  : 0:Off, 1:Always, 2:Not during load

fs_warning_level                         : cmd      :                  : Set the filesystem warning level.

fs_warning_mode                          : 0        :                  : 0:Off, 1:Warn main thread, 2:Warn other threads

func_break_max_pieces                    : 15       : , "a", "sv", "rep" :

func_break_reduction_factor              : 0        : , "sv"           :

func_breakdmg_bullet                     : 0        : , "sv"           :

func_breakdmg_club                       : 1        : , "sv"           :

func_breakdmg_explosive                  : 1        : , "sv"           :

--------------

 60 convars/concommands for [f]

 

 

cvarlist g

cvar list

--------------

g15_dumpplayer                           : cmd      :                  : Spew player data.

g15_reload                               : cmd      :                  : Reloads the Logitech G-15 Keyboard configs.

g15_update_msec                          : 250      : , "a", "cl"      : Logitech G-15 Keyboard update interval.

g_debug_angularsensor                    : 0        : , "sv", "cheat"  :

g_debug_constraint_sounds                : 0        : , "sv", "cheat"  : Enable debug printing about constraint sounds.

g_debug_doors                            : 0        : , "sv"           :

g_debug_npc_vehicle_roles                : 0        : , "sv"           :

g_debug_ragdoll_removal                  : 0        : , "sv", "cheat", "rep" :

g_debug_ragdoll_visualize                : 0        : , "cheat", "cl"  :

g_debug_trackpather                      : 0        : , "sv", "cheat"  :

g_debug_transitions                      : 0        : , "sv"           : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities

g_debug_vehiclebase                      : 0        : , "sv", "cheat"  :

g_debug_vehicledriver                    : 0        : , "sv", "cheat"  :

g_debug_vehicleexit                      : 0        : , "sv", "cheat"  :

g_debug_vehiclesound                     : 0        : , "sv", "cheat"  :

g_Language                               : 0        : , "sv", "rep"    :

g_ragdoll_fadespeed                      : 600      : , "cl"           :

g_ragdoll_important_maxcount             : 2        : , "sv", "rep"    :

g_ragdoll_lvfadespeed                    : 100      : , "cl"           :

g_ragdoll_maxcount                       : 8        : , "sv", "rep"    :

gamemenucommand                          : cmd      :                  : Issue game menu command.

gameui_activate                          : cmd      :                  : Shows the game UI

gameui_allowescape                       : cmd      :                  : Escape key allowed to hide game UI

gameui_allowescapetoshow                 : cmd      :                  : Escape key allowed to show game UI

gameui_hide                              : cmd      :                  : Hides the game UI

gameui_hide_dialog                       : cmd      :                  : asdf

gameui_preventescape                     : cmd      :                  : Escape key doesn't hide game UI

gameui_preventescapetoshow               : cmd      :                  : Escape key doesn't show game UI

gameui_show_dialog                       : cmd      :                  : Show an arbitrary Dialog.

gameui_xbox                              : 0        :                  :

getpos                                   : cmd      :                  : dump position and angles to the console

give                                     : cmd      :                  : Give item to player.  Arguments: <item_name>

givecurrentammo                          : cmd      :                  : Give a supply of ammo for current weapon..

gl_clear                                 : 0        : , "cl"           :

gl_clear_randomcolor                     : 0        : , "cheat", "cl"  : Clear the back buffer to random colors every frame. Helps spot open seams in geometry.

global_set                               : cmd      :                  : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).

god                                      : cmd      :                  : Toggle. Player becomes invulnerable.

groundlist                               : cmd      :                  : Display ground entity list <index>

--------------

 38 convars/concommands for [g]

 

 

 

cvarlist h

cvar list

--------------

hammer_update_entity                     : cmd      :                  : Updates the entity's position/angles when in edit mode

hammer_update_safe_entities              : cmd      :                  : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit

heartbeat                                : cmd      :                  : Force heartbeat of master servers

help                                     : cmd      :                  : Find help about a convar/concommand.

hideconsole                              : cmd      :                  : Hide the console.

hidehud                                  : 0        : , "cheat", "cl"  :

hidepanel                                : cmd      :                  : Hides a viewport panel <name>

hidestatpanel                            : cmd      :                  :

hl2_episodic                             : 0        : , "sv", "rep"    :

host_flush_threshold                     : 20       :                  : Memory threshold below which the host should flush caches between server instances

host_framerate                           : 0        :                  : Set to lock per-frame time elapse.

host_limitlocal                          : 0        :                  : Apply cl_cmdrate and cl_updaterate to loopback connection

host_map                                 : 0        :                  : Current map name.

host_profile                             : 0        :                  :

host_runofftime                          : cmd      :                  : Run off some time without rendering/updating sounds

host_showcachemiss                       : 0        :                  : Print a debug message when the client or server cache is missed.

host_ShowIPCCallCount                    : 0        :                  : Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.

host_sleep                               : 0        : , "cheat"        : Force the host to sleep a certain number of milliseconds each frame.

host_speeds                              : 0        :                  : Show general system running times.

host_thread_mode                         : 0        :                  : Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)

host_timescale                           : 1        : , "rep"          : Prescale the clock by this amount.

host_writeconfig                         : cmd      :                  : Store current settings to config.cfg (or specified .cfg file).

hostip                                   : -1062731264.000 :                  : Host game server ip

hostname                                 : 0        :                  : Hostname for server.

hostport                                 : 27015    :                  : Host game server port

hud_autoaim_method                       : 1        : , "cl"           :

hud_autoaim_scale_icon                   : 0        : , "cl"           :

hud_autoreloadscript                     : 0        : , "cl"           : Automatically reloads the animation script each time one is ran

hud_centerid                             : 1        : , "cl"           :

hud_classautokill                        : 1        : , "a", "user", "cl" : Automatically kill player after choosing a new playerclass.

hud_deathnotice_time                     : 6        : , "cl"           :

hud_draw_active_reticle                  : 0        : , "cl"           :

hud_draw_fixed_reticle                   : 0        : , "a", "cl"      :

hud_drawhistory_time                     : 5        : , "cl"           :

hud_fastswitch                           : 1        : , "a", "cl"      :

hud_magnetism                            : 0        : , "cl"           :

hud_reloadscheme                         : cmd      :                  : Reloads hud layout and animation scripts.

hud_reticle_alpha_speed                  : 700      : , "cl"           :

hud_reticle_maxalpha                     : 255      : , "cl"           :

hud_reticle_minalpha                     : 125      : , "cl"           :

hud_reticle_scale                        : 1        : , "cl"           :

hud_saytext_time                         : 12       : , "cl"           :

hud_showtargetid                         : 1        : , "cl"           :

hurtme                                   : cmd      :                  : Hurts the player.  Arguments: <health to lose>

--------------

 44 convars/concommands for [h]

 

 

 

cvarlist i

cvar list

--------------

ifm_basecamera_camerastate               : cmd      :                  : Set camera state

ifm_steadycam_2ddragconstant             : 11       : , "a", "cl"      :

ifm_steadycam_2dspringconstant           : 33       : , "a", "cl"      :

ifm_steadycam_armspeed                   : 0        : , "a", "cl"      :

ifm_steadycam_mousefactor                : 1        : , "a", "cl"      :

ifm_steadycam_mousepower                 : 1        : , "a", "cl"      :

ifm_steadycam_noise                      : 0        : , "a", "rep", "cl" :

ifm_steadycam_rotatedamp                 : 0        : , "a", "cl"      :

ifm_steadycam_rotaterate                 : 60       : , "a", "cl"      :

ifm_steadycam_sensitivity                : 1        : , "a", "rep", "cl" :

ifm_steadycam_zoomdamp                   : 0        : , "a", "cl"      :

ifm_steadycam_zoomspeed                  : 1        : , "a", "cl"      :

impulse                                  : cmd      :                  :

incrementvar                             : cmd      :                  : Increment specified convar value.

invnext                                  : cmd      :                  :

invprev                                  : cmd      :                  :

ip                                       : 0        :                  : Overrides IP for multihomed hosts

--------------

 17 convars/concommands for [i]

 

 

cvarlist j

cvar list

--------------

join_class                               : cmd      :                  : Send a joinclass command

join_class                               : cmd      :                  : Send a joinclass command

join_team                                : cmd      :                  : Send a jointeam command

joy_accel_filter                         : 0        : , "cl"           :

joy_accelmax                             : 1        : , "a", "cl"      :

joy_accelscale                           : 0        : , "a", "cl"      :

joy_advanced                             : 0        : , "a", "cl"      :

joy_advaxisr                             : 0        : , "a", "cl"      :

joy_advaxisu                             : 0        : , "a", "cl"      :

joy_advaxisv                             : 0        : , "a", "cl"      :

joy_advaxisx                             : 0        : , "a", "cl"      :

joy_advaxisy                             : 0        : , "a", "cl"      :

joy_advaxisz                             : 0        : , "a", "cl"      :

joy_autoaimdampen                        : 0        : , "a", "cl"      : How much to scale user stick input when the gun is pointing at a valid target.

joy_autoaimdampenrange                   : 0        : , "a", "cl"      : The stick range where autoaim dampening is applied. 0 = off

joy_autosprint                           : 0        : , "cl"           : Automatically sprint when moving with an analog joystick

joy_axisbutton_threshold                 : 0        : , "a"            : Analog axis range before a button press is registered.

joy_diagonalpov                          : 0        : , "a", "cl"      : POV manipulator operates on diagonal axes, too.

joy_display_input                        : 0        : , "a", "cl"      :

joy_forwardsensitivity                   : -1       : , "a", "cl"      :

joy_forwardthreshold                     : 0        : , "a", "cl"      :

joy_inverty                              : 0        : , "a", "cl"      : Whether to invert the Y axis of the joystick for looking.

joy_inverty_default                      : 0        : , "cl"           :

joy_lowend                               : 1        : , "a", "cl"      :

joy_lowmap                               : 1        : , "a", "cl"      :

joy_movement_stick                       : 0        : , "a", "cl"      : Which stick controls movement (0 is left stick)

joy_movement_stick_default               : 0        : , "cl"           :

joy_name                                 : 0        : , "a", "cl"      :

joy_pegged                               : 0        : , "cl"           :

joy_pitchsensitivity                     : 1        : , "a", "cl"      :

joy_pitchsensitivity_default             : -1       : , "cl"           :

joy_pitchthreshold                       : 0        : , "a", "cl"      :

joy_response_look                        : 0        : , "a", "cl"      : 'Look' stick response mode: 0=Default, 1=Acceleration Promotion

joy_response_move                        : 1        : , "a", "cl"      : 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity

joy_response_move_vehicle                : 6        : , "cl"           :

joy_sidesensitivity                      : 1        : , "a", "cl"      :

joy_sidethreshold                        : 0        : , "a", "cl"      :

joy_vehicle_turn_lowend                  : 0        : , "cl"           :

joy_vehicle_turn_lowmap                  : 0        : , "cl"           :

joy_virtual_peg                          : 0        : , "cl"           :

joy_wingmanwarrior_centerhack            : 0        : , "a"            : Wingman warrior centering hack.

joy_wingmanwarrior_turnhack              : 0        : , "a", "cl"      : Wingman warrior hack related to turn axes.

joy_xcontroller_cfg_loaded               : 0        : , "a", "cl"      : If 0, the 360controller.cfg file will be executed on startup & option changes.

joy_xcontroller_found                    : 0        :                  : Automatically set to 1 if an xcontroller has been detected.

joy_yawsensitivity                       : -1       : , "a", "cl"      :

joy_yawsensitivity_default               : -1       : , "cl"           :

joy_yawthreshold                         : 0        : , "a", "cl"      :

joyadvancedupdate                        : cmd      :                  :

joystick                                 : 0        : , "a", "cl"      :

jpeg                                     : cmd      :                  : Take a jpeg screenshot:  jpeg <filename> <quality 1-100>.

jpeg_quality                             : 90       :                  : jpeg screenshot quality.

--------------

 51 convars/concommands for [j]

 

 

 

cvarlist k

cvar list

--------------

kdtree_test                              : cmd      :                  : Tests spatial partition for entities queries.

key_findbinding                          : cmd      :                  : Find key bound to specified command string.

key_listboundkeys                        : cmd      :                  : List bound keys with bindings.

key_updatelayout                         : cmd      :                  : Updates game keyboard layout to current windows keyboard setting.

kick                                     : cmd      :                  : Kick a player by name.

kickid                                   : cmd      :                  : Kick a player by userid or uniqueid, with a message.

kill                                     : cmd      :                  : Kills the player with generic damage

killserver                               : cmd      :                  : Shutdown the server.

killvector                               : cmd      :                  : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>

--------------

  9 convars/concommands for [k]

 

 

cvarlist l

cvar list

--------------

lastinv                                  : cmd      :                  :

light_crosshair                          : cmd      :                  : Show texture color at crosshair

lightcache_maxmiss                       : 2        : , "cheat"        :

lightprobe                               : cmd      :                  : Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material

linefile                                 : cmd      :                  : Parses map leak data from .lin file

listdeaths                               : cmd      :                  : lists player deaths

listdemo                                 : cmd      :                  : List demo file contents.

listid                                   : cmd      :                  : Lists banned users.

listip                                   : cmd      :                  : List IP addresses on the ban list.

listmodels                               : cmd      :                  : List loaded models.

listRecentNPCSpeech                      : cmd      :                  : Displays a list of the last 5 lines of speech from NPCs.

load                                     : cmd      :                  : Load a saved game.

loadcommentary                           : cmd      :                  :

lod_TransitionDist                       : 800      : , "cl"           :

log                                      : cmd      :                  : Enables logging to file, console, and udp < on | off >.

logaddress_add                           : cmd      :                  : Set address and port for remote host <ip:port>.

logaddress_del                           : cmd      :                  : Remove address and port for remote host <ip:port>.

logaddress_delall                        : cmd      :                  : Remove all udp addresses being logged to

logaddress_list                          : cmd      :                  : List all addresses currently being used by logaddress.

lookspring                               : 0        : , "a", "cl"      :

lookstrafe                               : 0        : , "a", "cl"      :

lservercfgfile                           : 0        : , "sv"           :

--------------

 22 convars/concommands for [l]

 

 

 

cvarlist m

cvar list

--------------

m_customaccel                            : 0        : , "a", "cl"      : Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( raw

m_customaccel_exponent                   : 1        : , "a", "cl"      : Mouse move is raised to this power before being scaled by scale factor.

m_customaccel_max                        : 0        : , "a", "cl"      : Max mouse move scale factor, 0 for no limit

m_customaccel_scale                      : 0        : , "a", "cl"      : Custom mouse acceleration value.

m_filter                                 : 0        : , "a", "cl"      : Mouse filtering (set this to 1 to average the mouse over 2 frames).

m_forward                                : 1        : , "a", "cl"      : Mouse forward factor.

m_mouseaccel1                            : 0        : , "a", "cl"      : Windows mouse acceleration initial threshold (2x movement).

m_mouseaccel2                            : 0        : , "a", "cl"      : Windows mouse acceleration secondary threshold (4x movement).

m_mousespeed                             : 1        : , "a", "cl"      : Windows mouse speed factor (range 1 to 20).

m_pitch                                  : 0        : , "a", "cl"      : Mouse pitch factor.

m_side                                   : 0        : , "a", "cl"      : Mouse side factor.

m_yaw                                    : 0        : , "a", "cl"      : Mouse yaw factor.

map                                      : cmd      :                  : Start playing on specified map.

map_background                           : cmd      :                  : Runs a map as the background to the main menu.

map_commentary                           : cmd      :                  : Start playing, with commentary, on a specified map.

map_edit                                 : cmd      :                  :

map_noareas                              : 0        :                  : Disable area to area connection testing.

map_showspawnpoints                      : cmd      :                  : Dev - test the spawn points, draws for 60 seconds

mapcyclefile                             : 0        : , "sv"           :

maps                                     : cmd      :                  : Displays list of maps.

mat_aaquality                            : 0        :                  :

mat_accelerate_adjust_exposure_down      : 3        : , "cheat"        :

mat_alphacoverage                        : 1        :                  :

mat_antialias                            : 4        :                  :

mat_autoexposure_max                     : 2        : , "cl"           :

mat_autoexposure_min                     : 0        : , "cl"           :

mat_bloom_scalefactor_scalar             : 1        : , "cl"           :

mat_bloomamount_rate                     : 0        : , "cheat", "cl"  :

mat_bloomscale                           : 1        : , "cl"           :

mat_bufferprimitives                     : 1        :                  :

mat_bumpbasis                            : 0        : , "cheat"        :

mat_bumpmap                              : 1        :                  :

mat_camerarendertargetoverlaysize        : 128      : , "cheat", "cl"  :

mat_clipz                                : 1        : , "cl"           :

mat_colcorrection_disableentities        : 0        :                  : Disable map color-correction entities

mat_colorcorrection                      : 1        :                  :

mat_compressedtextures                   : 1        :                  :

mat_configcurrent                        : cmd      :                  : show the current video control panel config for the material system

mat_crosshair                            : cmd      :                  : Display the name of the material under the crosshair

mat_crosshair_edit                       : cmd      :                  : open the material under the crosshair in the editor defined by mat_crosshair_edit_editor

mat_crosshair_explorer                   : cmd      :                  : open the material under the crosshair in explorer and highlight the vmt file

mat_crosshair_printmaterial              : cmd      :                  : print the material under the crosshair

mat_crosshair_reloadmaterial             : cmd      :                  : reload the material under the crosshair

mat_debug                                : cmd      :                  : Activates debugging spew for a specific material.

mat_debug_autoexposure                   : 0        : , "cheat", "cl"  :

mat_debug_bloom                          : 0        : , "cheat", "cl"  :

mat_debug_postprocessing_effects         : 0        : , "cl"           : 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen

mat_debug_process_halfscreen             : 0        : , "cheat", "cl"  :

mat_debugalttab                          : 0        : , "cheat"        :

mat_debugdepth                           : 0        :                  :

mat_debugdepthmode                       : 0        :                  :

mat_debugdepthval                        : 128      :                  :

mat_debugdepthvalmax                     : 256      :                  :

mat_depthbias_decal                      : -262144  : , "cheat"        :

mat_depthbias_normal                     : 0        : , "cheat"        :

mat_depthbias_shadowmap                  : 0        : , "cheat"        :

mat_diffuse                              : 1        :                  :

mat_disable_bloom                        : 0        : , "cl"           :

mat_disable_fancy_blending               : 0        :                  :

mat_disable_lightwarp                    : 0        :                  :

mat_disable_ps_patch                     : 0        :                  :

mat_disablehwmorph                       : 0        :                  : Disables HW morphing for particular mods

mat_drawflat                             : 0        : , "cheat"        :

mat_drawTexture                          : 0        : , "cl"           : Enable debug view texture

mat_drawTextureScale                     : 1        : , "cl"           : Debug view texture scale

mat_drawTitleSafe                        : 0        : , "cl"           : Enable title safe overlay

mat_drawwater                            : 1        : , "cheat", "cl"  :

mat_dxlevel                              : 95       :                  :

mat_dynamic_tonemapping                  : 1        : , "cheat"        :

mat_edit                                 : cmd      :                  : Bring up the material under the crosshair in the editor

mat_envmapsize                           : 128      :                  :

mat_envmaptgasize                        : 32       :                  :

mat_excludetextures                      : 0        :                  :

mat_exposure_center_region_x             : 0        : , "cheat", "cl"  :

mat_exposure_center_region_x_flashlight  : 0        : , "cheat", "cl"  :

mat_exposure_center_region_y             : 0        : , "cheat", "cl"  :

mat_exposure_center_region_y_flashlight  : 0        : , "cheat", "cl"  :

mat_fastnobump                           : 0        : , "cheat"        :

mat_fastspecular                         : 1        :                  : Enable/Disable specularity for visual testing.  Will not reload materials and will not affect perf.

mat_fillrate                             : 0        : , "cheat"        :

mat_filterlightmaps                      : 1        :                  :

mat_filtertextures                       : 1        :                  :

mat_force_bloom                          : 0        : , "cheat", "cl"  :

mat_force_ps_patch                       : 0        :                  :

mat_force_tonemap_scale                  : 0        : , "cheat"        :

mat_forceaniso                           : 8        :                  :

mat_forcedynamic                         : 0        : , "cheat"        :

mat_forcehardwaresync                    : 1        :                  :

mat_forcemanagedtextureintohardware      : 0        :                  :

mat_frame_sync_enable                    : 1        : , "cheat"        :

mat_frame_sync_force_texture             : 0        : , "cheat"        : Force frame syncing to lock a managed texture.

mat_framebuffercopyoverlaysize           : 128      : , "cl"           :

mat_fullbright                           : 0        : , "cheat"        :

mat_hdr_enabled                          : cmd      :                  : Report if HDR is enabled for debugging

mat_hdr_level                            : 0        :                  : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.

mat_hdr_manual_tonemap_rate              : 1        :                  :

mat_hdr_tonemapscale                     : 1        : , "cheat"        : The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.

mat_hdr_uncapexposure                    : 0        : , "cheat", "cl"  :

mat_hsv                                  : 0        : , "cheat", "cl"  :

mat_info                                 : cmd      :                  : Shows material system info

mat_leafvis                              : 0        : , "cheat"        : Draw wireframe of current leaf

mat_levelflush                           : 1        :                  :

mat_lightmap_pfms                        : 0        :                  : Outputs .pfm files containing lightmap data for each lightmap page when a level exits.

mat_loadtextures                         : 1        : , "cheat"        :

mat_luxels                               : 0        : , "cheat"        :

mat_max_worldmesh_vertices               : 65536    :                  :

mat_maxframelatency                      : 1        :                  :

mat_measurefillrate                      : 0        : , "cheat"        :

mat_mipmaptextures                       : 1        :                  :

mat_monitorgamma                         : 2        :                  : monitor gamma (typically 2.2 for CRT and 1.7 for LCD)

mat_monitorgamma_tv_enabled              : 0        : , "a"            :

mat_monitorgamma_tv_exp                  : 2        :                  :

mat_monitorgamma_tv_range_max            : 255      :                  :

mat_monitorgamma_tv_range_min            : 16       :                  :

mat_morphstats                           : 0        : , "cheat"        :

mat_motion_blur_enabled                  : 1        :                  :

mat_motion_blur_falling_intensity        : 1        : , "cl"           :

mat_motion_blur_falling_max              : 20       : , "cl"           :

mat_motion_blur_falling_min              : 10       : , "cl"           :

mat_motion_blur_forward_enabled          : 0        : , "cl"           :

mat_motion_blur_percent_of_screen_max    : 4        :                  :

mat_motion_blur_rotation_intensity       : 1        : , "cl"           :

mat_motion_blur_strength                 : 1        : , "cl"           :

mat_non_hdr_bloom_scalefactor            : 0        : , "cl"           :

mat_norendering                          : 0        : , "cheat"        :

mat_normalmaps                           : 0        : , "cheat"        :

mat_normals                              : 0        : , "cheat"        :

mat_parallaxmap                          : 0        :                  :

mat_picmip                               : 2        :                  :

mat_postprocess_x                        : 4        : , "cl"           :

mat_postprocess_y                        : 1        : , "cl"           :

mat_postprocessing_combine               : 1        : , "cl"           : Combine bloom, software anti-aliasing and color correction into one post-processing pass

mat_proxy                                : 0        : , "cheat"        :

mat_queue_mode                           : -1       :                  : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued

mat_reducefillrate                       : 1        :                  :

mat_reloadallmaterials                   : cmd      :                  : Reloads all materials

mat_reloadmaterial                       : cmd      :                  : Reloads a single material

mat_reloadtextures                       : cmd      :                  : Reloads all textures

mat_report_queue_status                  : 0        :                  :

mat_reporthwmorphmemory                  : cmd      :                  : Reports the amount of size in bytes taken up by hardware morph textures.

mat_reversedepth                         : 0        : , "cheat"        :

mat_savechanges                          : cmd      :                  : saves current video configuration to the registry

mat_setvideomode                         : cmd      :                  : sets the width, height, windowed state of the material system

mat_shadowstate                          : 1        :                  :

mat_show_ab_hdr                          : 0        :                  :

mat_show_ab_hdr_hudelement               : 0        : , "cl"           : HDR Demo HUD Element toggle.

mat_show_histogram                       : 0        : , "cl"           :

mat_show_texture_memory_usage            : 0        : , "cheat", "numeric" : Display the texture memory usage on the HUD.

mat_showcamerarendertarget               : 0        : , "cheat", "cl"  :

mat_showenvmapmask                       : 0        :                  :

mat_showframebuffertexture               : 0        : , "cheat", "cl"  :

mat_showlightmappage                     : -1       : , "cl"           :

mat_showlowresimage                      : 0        :                  :

mat_showmaterials                        : cmd      :                  : Show materials.

mat_showmaterialsverbose                 : cmd      :                  : Show materials (verbose version).

mat_showmiplevels                        : 0        :                  : color-code miplevels 2: normalmaps, 1: everything else

mat_showtextures                         : cmd      :                  : Show used textures.

mat_showwatertextures                    : 0        : , "cheat", "cl"  :

mat_slopescaledepthbias_decal            : 0        : , "cheat"        :

mat_slopescaledepthbias_normal           : 0        : , "cheat"        :

mat_slopescaledepthbias_shadowmap        : 16       : , "cheat"        :

mat_software_aa_blur_one_pixel_lines     : 0        : , "a", "cl"      : How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots)

mat_software_aa_debug                    : 0        : , "cl"           : Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a

mat_software_aa_edge_threshold           : 1        : , "a", "cl"      : Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more

mat_software_aa_quality                  : 0        : , "a", "cl"      : Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter)

mat_software_aa_strength                 : 0        : , "a", "cl"      : Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o

mat_software_aa_strength_vgui            : 1        : , "a", "cl"      : Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass.

mat_software_aa_tap_offset               : 1        : , "a", "cl"      : Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im

mat_softwarelighting                     : 0        :                  :

mat_softwareskin                         : 0        : , "cheat"        :

mat_specular                             : 1        :                  : Enable/Disable specularity for perf testing.  Will cause a material reload upon change.

mat_spewvertexandpixelshaders            : cmd      :                  : Print all vertex and pixel shaders currently loaded to the console

mat_stub                                 : 0        : , "cheat", "cl"  :

mat_supportflashlight                    : 0        :                  : 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported

mat_suppress                             : cmd      :                  : Supress a material from drawing

mat_surfaceid                            : 0        : , "cheat"        :

mat_surfacemat                           : 0        : , "cheat"        :

mat_texture_limit                        : -1       : , "numeric"      : If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying

mat_texture_list                         : 0        :                  : For debugging, show a list of used textures per frame

mat_texture_list_all                     : 0        : , "numeric"      : If this is nonzero, then the texture list panel will show all currently-loaded textures.

mat_texture_list_txlod                   : cmd      :                  : Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution

mat_texture_list_txlod_sync              : cmd      :                  : 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files

mat_texture_list_view                    : 1        : , "numeric"      : If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.

mat_tonemap_algorithm                    : 1        : , "cheat"        : 0 = Original Algorithm 1 = New Algorithm

mat_tonemap_min_avglum                   : 3        : , "cheat", "cl"  :

mat_tonemap_percent_bright_pixels        : 2        : , "cheat", "cl"  :

mat_tonemap_percent_target               : 60       : , "cheat", "cl"  :

mat_tonemapping_occlusion_use_stencil    : 1        : , "cl"           :

mat_trilinear                            : 0        :                  :

mat_use_compressed_hdr_textures          : 1        :                  :

mat_viewportscale                        : 1        : , "cheat", "cl"  : Scale down the main viewport (to reduce GPU impact on CPU profiling)

mat_vsync                                : 0        :                  : Force sync to vertical retrace

mat_wateroverlaysize                     : 128      : , "cl"           :

mat_wireframe                            : 0        : , "cheat"        :

mat_yuv                                  : 0        : , "cheat", "cl"  :

matchmakingport                          : 27025    :                  : Host Matchmaking port

maxplayers                               : cmd      :                  : Change the maximum number of players allowed on this server.

mem_compact                              : cmd      :                  :

mem_dump                                 : cmd      :                  : Dump memory stats to text file.

mem_dumpstats                            : 0        :                  : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )

mem_dumpvballocs                         : cmd      :                  : Dump VB memory allocation stats.

mem_eat                                  : cmd      :                  :

mem_force_flush                          : 0        :                  : Force cache flush of unlocked resources on every alloc

mem_max_heapsize                         : 256      :                  : Maximum amount of memory to dedicate to engine hunk and datacache (in mb)

mem_max_heapsize_dedicated               : 64       :                  : Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)

mem_min_heapsize                         : 144      :                  : Minimum amount of memory to dedicate to engine hunk and datacache (in mb)

mem_periodicdumps                        : 0        :                  : Write periodic memstats dumps every n seconds.

mem_test                                 : cmd      :                  :

mem_test_each_frame                      : 0        :                  : Run heap check at end of every frame

mem_test_every_n_seconds                 : 0        :                  : Run heap check at a specified interval

mem_vcollide                             : cmd      :                  : Dumps the memory used by vcollides

memory                                   : cmd      :                  : Print memory stats.

menuselect                               : cmd      :                  : menuselect

minisave                                 : cmd      :                  : Saves game (for current level only!)

mm_add_item                              : cmd      :                  : Add a stats item

mm_add_player                            : cmd      :                  : Add a player

mm_max_spectators                        : 4        :                  : Max players allowed on the spectator team

mm_message                               : cmd      :                  : Send a message to all remote clients

mm_minplayers                            : 2        :                  : Number of players required to start an unranked game

mm_select_session                        : cmd      :                  : Select a session

mm_session_info                          : cmd      :                  : Dump session information

mm_stats                                 : cmd      :                  :

mod_forcedata                            : 1        :                  : Forces all model file data into cache on model load.

mod_forcetouchdata                       : 1        :                  : Forces all model file data into cache on model load.

mod_load_anims_async                     : 0        :                  :

mod_load_fakestall                       : 0        :                  : Forces all ANI file loading to stall for specified ms

mod_load_mesh_async                      : 0        :                  :

mod_load_showstall                       : 0        :                  : 1 - show hitches , 2 - show stalls

mod_load_vcollide_async                  : 0        :                  :

mod_lock_mdls_on_load                    : 0        :                  :

mod_test_mesh_not_available              : 0        :                  :

mod_test_not_available                   : 0        :                  :

mod_test_verts_not_available             : 0        :                  :

mod_touchalldata                         : 1        :                  : Touch model data during level startup

mod_trace_load                           : 0        :                  :

motdfile                                 : 0        : , "sv"           : The MOTD file to load.

movie_fixwave                            : cmd      :                  : Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.

mp_allowNPCs                             : 1        : , "sv", "nf"     :

mp_allowspectators                       : 1        : , "sv", "rep"    : toggles whether the server allows spectator mode or not

mp_autocrosshair                         : 1        : , "sv", "nf"     :

mp_autoteambalance                       : 1        : , "sv", "nf"     :

mp_autoteambalance_delay                 : 15       : , "sv", "nf"     : Time after the teams become unbalanced to attempt to switch players.

mp_autoteambalance_warning_delay         : 5        : , "sv", "nf"     : Time after the teams become unbalanced to print a balance warning.

mp_bonusroundtime                        : 15       : , "sv", "rep"    : Time after round win until round restarts

mp_chattime                              : 10       : , "sv", "rep"    : amount of time players can chat after the game is over

mp_clan_ready_signal                     : 0        : , "sv"           : Text that team leader from each team must speak for the match to begin

mp_clan_readyrestart                     : 0        : , "sv"           : If non-zero, game will restart once someone from each team gives the ready signal

mp_closepanels                           : cmd      :                  : Closes all open Viewport menus

mp_decals                                : 200      : , "a"            :

mp_defaultteam                           : 0        : , "sv"           :

mp_disable_autokick                      : cmd      :                  : Prevents a userid from being auto-kicked

mp_enableroundwaittime                   : 1        : , "sv", "rep"    : Enable timers to wait between rounds.

mp_fadetoblack                           : 0        : , "sv", "rep"    : fade a player's screen to black when he dies

mp_falldamage                            : 0        : , "sv", "nf"     :

mp_flashlight                            : 0        : , "sv", "nf"     :

mp_footsteps                             : 1        : , "sv", "nf"     :

mp_forcecamera                           : 1        : , "sv", "rep"    : Restricts spectator modes for dead players

mp_forcerespawn                          : 1        : , "sv", "nf"     :

mp_forcerespawnplayers                   : cmd      :                  : Force all players to respawn.

mp_forcewin                              : cmd      :                  : Forces team to win

mp_fraglimit                             : 0        : , "sv", "nf"     :

mp_friendlyfire                          : 0        : , "sv", "nf", "rep" :

mp_idledealmethod                        : 1        : , "sv"           : Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the ga

mp_idlemaxtime                           : 3        : , "sv"           : Maximum time a player is allowed to be idle (in minutes)

mp_maxrounds                             : 0        : , "sv", "nf", "rep" : max number of rounds to play before server changes maps

mp_restartgame                           : 0        : , "sv"           : If non-zero, game will restart in the specified number of seconds

mp_restartround                          : 0        : , "sv"           : If non-zero, the current round will restart in the specified number of seconds

mp_scrambleteams                         : cmd      :                  : Scramble the teams and restart the game

mp_showrespawntimes                      : cmd      :                  : Show the min respawn times for the teams

mp_simulatemultiplecappers               : 1        : , "sv", "cheat"  :

mp_stalemate_timelimit                   : 240      : , "sv", "rep"    : Timelimit (in seconds) of the stalemate round.

mp_switchteams                           : cmd      :                  : Switch teams and restart the game

mp_teamlist                              : 0        : , "sv", "nf"     :

mp_teamoverride                          : 1        : , "sv"           :

mp_teamplay                              : 0        : , "sv", "nf"     :

mp_teams_unbalance_limit                 : 1        : , "sv", "nf", "rep" : Teams are unbalanced when one team has this many more players than the other team. (0 disables check)

mp_teststalemate                         : cmd      :                  : Test the stalemate mode. Parameter: <0/1>. If 1, the map will reset at the end.

mp_time_between_capscoring               : 30       : , "sv"           : Delay between scoring of owned capture points.

mp_timelimit                             : 0        : , "sv", "nf", "rep" : game time per map in minutes

mp_usehwmmodels                          : 0        : , "cl"           : Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)

mp_usehwmvcds                            : 0        : , "cl"           : Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)

mp_waitingforplayers_cancel              : 0        : , "sv"           : Set to 1 to end the WaitingForPlayers period.

mp_waitingforplayers_restart             : 0        : , "sv"           : Set to 1 to start or restart the WaitingForPlayers period.

mp_weaponstay                            : 0        : , "sv", "nf"     :

mp_winlimit                              : 0        : , "sv", "rep"    : Max number of rounds one team can win before server changes maps

multvar                                  : cmd      :                  : Multiply specified convar value.

muzzleflash_light                        : 1        : , "a", "cl"      :

--------------

287 convars/concommands for [m]

 

 

cvarlist n

cvar list

--------------

name                                     : 0        : , "a", "user", "print", "server_can_execute" : Current user name

nav_analyze                              : cmd      :                  : Re-analyze the current Navigation Mesh and save it to disk.

nav_area_bgcolor                         : 0        : , "sv"           : RGBA color to draw as the background color for nav areas while editing.

nav_avoid                                : cmd      :                  : Toggles the 'avoid this area when possible' flag used by the AI system.

nav_begin_area                           : cmd      :                  : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and

nav_build_ladder                         : cmd      :                  : Attempts to build a nav ladder on the climbable surface under the cursor.

nav_check_file_consistency               : cmd      :                  : Scans the maps directory and reports any missing/out-of-date navigation files.

nav_check_floor                          : cmd      :                  : Updates the blocked/unblocked status for every nav area.

nav_clear_walkable_marks                 : cmd      :                  : Erase any previously placed walkable positions.

nav_compress_id                          : cmd      :                  : Re-orders area and ladder ID's so they are continuous.

nav_connect                              : cmd      :                  : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a

nav_coplanar_slope_limit                 : 0        : , "sv"           :

nav_corner_adjust_adjacent               : 18       : , "sv"           : radius used to raise/lower corners in nearby areas when raising/lowering corners.

nav_corner_lower                         : cmd      :                  : Lower the selected corner of the currently marked Area.

nav_corner_place_on_ground               : cmd      :                  : Places the selected corner of the currently marked Area on the ground.

nav_corner_raise                         : cmd      :                  : Raise the selected corner of the currently marked Area.

nav_corner_select                        : cmd      :                  : Select a corner of the currently marked Area. Use multiple times to access all four corners.

nav_create_place_on_ground               : 0        : , "sv"           : If true, nav areas will be placed flush with the ground when created by hand.

nav_crouch                               : cmd      :                  : Toggles the 'must crouch in this area' flag used by the AI system.

nav_delete                               : cmd      :                  : Deletes the currently highlighted Area.

nav_delete_marked                        : cmd      :                  : Deletes the currently marked Area (if any).

nav_disconnect                           : cmd      :                  : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec

nav_dont_hide                            : cmd      :                  : Toggles the 'area is not suitable for hiding spots' flag used by the AI system.

nav_edit                                 : 0        : , "sv", "cheat"  : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.

nav_end_area                             : cmd      :                  : Defines the second corner of a new Area or Ladder and creates it.

nav_generate                             : cmd      :                  : Generate a Navigation Mesh for the current map and save it to disk.

nav_generate_incremental                 : cmd      :                  : Generate a Navigation Mesh for the current map and save it to disk.

nav_jump                                 : cmd      :                  : Toggles the 'traverse this area by jumping' flag used by the AI system.

nav_ladder_flip                          : cmd      :                  : Flips the selected ladder's direction.

nav_load                                 : cmd      :                  : Loads the Navigation Mesh for the current map.

nav_make_sniper_spots                    : cmd      :                  : Chops the marked area into disconnected sub-areas suitable for sniper spots.

nav_mark                                 : cmd      :                  : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.

nav_mark_unnamed                         : cmd      :                  : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.

nav_mark_walkable                        : cmd      :                  : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate

nav_merge                                : cmd      :                  : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm

nav_no_hostages                          : cmd      :                  : Toggles the 'hostages cannot use this area' flag used by the AI system.

nav_no_jump                              : cmd      :                  : Toggles the 'dont jump in this area' flag used by the AI system.

nav_place_floodfill                      : cmd      :                  : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli

nav_place_list                           : cmd      :                  : Lists all place names used in the map.

nav_place_pick                           : cmd      :                  : Sets the current Place to the Place of the Area under the cursor.

nav_place_replace                        : cmd      :                  : Replaces all instances of the first place with the second place.

nav_precise                              : cmd      :                  : Toggles the 'dont avoid obstacles' flag used by the AI system.

nav_quicksave                            : 0        : , "sv", "cheat"  : Set to one to skip the time consuming phases of the analysis.  Useful for data collection and testing.

nav_remove_unused_jump_areas             : cmd      :                  : Removes jump areas with at most 1 connection to a ladder or non-jump area.

nav_restart_after_analysis               : 1        : , "sv"           : When nav nav_restart_after_analysis finishes, restart the server.  Turning this off can cause crashes, but is useful for increm

nav_run                                  : cmd      :                  : Toggles the 'traverse this area by running' flag used by the AI system.

nav_save                                 : cmd      :                  : Saves the current Navigation Mesh to disk.

nav_set_place_mode                       : cmd      :                  : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.

nav_show_approach_points                 : 0        : , "sv", "cheat"  : Show Approach Points in the Navigation Mesh.

nav_show_area_info                       : 0        : , "sv"           : Duration in seconds to show nav area ID and attributes while editing

nav_show_danger                          : 0        : , "sv", "cheat"  : Show current 'danger' levels.

nav_show_ladder_bounds                   : cmd      :                  : Draws the bounding boxes of all func_ladders in the map.

nav_show_nodes                           : 0        : , "sv"           :

nav_show_player_counts                   : 0        : , "sv", "cheat"  : Show current player counts in each area.

nav_slope_limit                          : 0        : , "sv"           : The ground unit normal's Z component must be greater than this for nav areas to be generated.

nav_snap_to_grid                         : 0        : , "sv"           : Snap to the nav generation grid when creating new nav areas

nav_splice                               : cmd      :                  : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.

nav_split                                : cmd      :                  : To split an Area into two, align the split line using your cursor and invoke the split command.

nav_split_place_on_ground                : 0        : , "sv"           : If true, nav areas will be placed flush with the ground when split.

nav_stand                                : cmd      :                  : Toggles the 'stand while hiding' flag used by the AI system.

nav_stop                                 : cmd      :                  : Toggles the 'must stop when entering this area' flag used by the AI system.

nav_strip                                : cmd      :                  : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.

nav_toggle_place_mode                    : cmd      :                  : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.

nav_toggle_place_painting                : cmd      :                  : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.

nav_transient                            : cmd      :                  : Toggles the 'area is transient and may become blocked' flag used by the AI system.

nav_unmark                               : cmd      :                  : Clears the marked Area or Ladder.

nav_update_blocked                       : cmd      :                  : Updates the blocked/unblocked status for every nav area.

nav_use_place                            : cmd      :                  : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.

nav_walk                                 : cmd      :                  : Toggles the 'traverse this area by walking' flag used by the AI system.

nav_warp_to_mark                         : cmd      :                  : Warps the player to the marked area.

net_blockmsg                             : 0        : , "cheat"        : Discards incoming message: <0|1|name>

net_channels                             : cmd      :                  : Shows net channel info

net_chokeloop                            : 0        :                  : Apply bandwidth choke to loopback packets

net_compresspackets                      : 1        :                  : Use lz compression on game packets.

net_compresspackets_minsize              : 128      :                  : Don't bother compressing packets below this size.

net_compresssplits                       : 1        :                  : Compress splitpacket parts before sending

net_compressvoice                        : 0        :                  : Attempt to compress out of band voice payloads (360 only).

net_drawslider                           : 0        :                  : Draw completion slider during signon

net_droppackets                          : 0        : , "cheat"        : Drops next n packets on client

net_fakelag                              : 0        : , "cheat"        : Lag all incoming network data (including loopback) by this many milliseconds.

net_fakeloss                             : 0        : , "cheat"        : Simulate packet loss as a percentage (negative means drop 1/n packets)

net_graph                                : 0        : , "a", "cl"      : Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend.

net_graphheight                          : 64       : , "cl"           :

net_graphpos                             : 1        : , "a", "cl"      :

net_graphsolid                           : 1        : , "a", "cl"      :

net_maxfilesize                          : 16       :                  : Maximum allowed file size for uploading in MB

net_maxfragments                         : 1280     :                  : Max fragment bytes per packet

net_queue_flush_interval                 : 1        :                  : How many milliseconds in between sending queued packets.

net_queue_trace                          : 0        :                  :

net_queued_packet_thread                 : 1        :                  : Use a high priority thread to send queued packets out instead of sending them each frame.

net_reduce_payloadsize                   : 0        : , "rep"          : Set to true to clamp network bandwidth to Xbox 360 limits

net_scale                                : 5        : , "a", "cl"      :

net_showdrop                             : 0        :                  : Show dropped packets in console

net_showevents                           : 0        :                  : Dump game events to console (1=client only, 2=all).

net_showfragments                        : 0        :                  : Show netchannel fragments

net_showmsg                              : 0        :                  : Show incoming message: <0|1|name>

net_showpeaks                            : 0        :                  : Show messages for large packets only: <size>

net_showsplits                           : 0        :                  : Show info about packet splits

net_showtcp                              : 0        :                  : Dump TCP stream summary to console

net_showudp                              : 0        :                  : Dump UPD packets summary to console

net_start                                : cmd      :                  : Inits multiplayer network sockets

net_status                               : cmd      :                  : Shows current network status

next                                     : 0        : , "cheat"        : Set to 1 to advance to next frame ( when singlestep == 1 )

nextdemo                                 : cmd      :                  : Play next demo in sequence.

noclip                                   : cmd      :                  : Toggle. Player becomes non-solid and flies.

notarget                                 : cmd      :                  : Toggle. Player becomes hidden to NPCs.

npc_ally_deathmessage                    : 1        : , "sv", "cheat"  :

npc_ammo_deplete                         : cmd      :                  : Subtracts half of the target's ammo

npc_bipass                               : cmd      :                  : Displays the local movement attempts by the given NPC(s) (triangulation detours).  Failed bypass routes are displayed in red, s

npc_combat                               : cmd      :                  : Displays text debugging information about the squad and enemy of the selected NPC  (See Overlay Text)  Arguments:    {npc_name}

npc_conditions                           : cmd      :                  : Displays all the current AI conditions that an NPC has in the overlay text.  Arguments:    {npc_name} / {npc class_name} / no a

npc_create                               : cmd      :                  : Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location).  Note that

npc_create_aimed                         : cmd      :                  : Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at

npc_create_equipment                     : 0        : , "sv"           :

npc_destroy                              : cmd      :                  : Removes the given NPC(s) from the universe Arguments:    {npc_name} / {npc_class_name} / no argument picks what player is looki

npc_destroy_unselected                   : cmd      :                  : Removes all NPCs from the universe that aren't currently selected

npc_enemies                              : cmd      :                  : Shows memory of NPC.  Draws an X on top of each memory.  Eluded entities drawn in blue (don't know where it went)  Unreachable

npc_focus                                : cmd      :                  : Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one)  Arguments:    {npc_name} / {np

npc_freeze                               : cmd      :                  : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.  Arguments

npc_freeze_unselected                    : cmd      :                  : Freeze all NPCs not selected

npc_go                                   : cmd      :                  : Selected NPC(s) will go to the location that the player is looking (shown with a purple box)  Arguments: -none-

npc_go_do_run                            : 1        : , "sv"           : Set whether should run on NPC go

npc_go_random                            : cmd      :                  : Sends all selected NPC(s) to a random node.  Arguments:    -none-

npc_heal                                 : cmd      :                  : Heals the target back to full health

npc_height_adjust                        : 1        : , "a", "sv"      : Enable test mode for ik height adjustment

npc_kill                                 : cmd      :                  : Kills the given NPC(s) Arguments:    {npc_name} / {npc_class_name} / no argument picks what player is looking at

npc_nearest                              : cmd      :                  : Draw's a while box around the NPC(s) nearest node  Arguments:    {entity_name} / {class_name} / no argument picks what player i

npc_relationships                        : cmd      :                  : Displays the relationships between this NPC and all others.  Arguments:    {entity_name} / {class_name} / no argument picks wha

npc_reset                                : cmd      :                  : Reloads schedules for all NPC's from their script files  Arguments: -none-

npc_route                                : cmd      :                  : Displays the current route of the given NPC as a line on the screen.  Waypoints along the route are drawn as small cyan rectang

npc_select                               : cmd      :                  : Select or deselects the given NPC(s) for later manipulation.  Selected NPC's are shown surrounded by a red translucent box  Arg

npc_sentences                            : 0        : , "sv"           :

npc_speakall                             : cmd      :                  : Force the npc to try and speak all their responses

npc_squads                               : cmd      :                  : Obsolete.  Replaced by npc_combat

npc_steering                             : cmd      :                  : Displays the steering obstructions of the NPC (used to perform local avoidance)  Arguments:    {entity_name} / {class_name} / n

npc_steering_all                         : cmd      :                  : Displays the steering obstructions of all NPCs (used to perform local avoidance)

npc_task_text                            : cmd      :                  : Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu

npc_tasks                                : cmd      :                  : Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text)  A

npc_teleport                             : cmd      :                  : Selected NPC will teleport to the location that the player is looking (shown with a purple box)  Arguments: -none-

npc_thinknow                             : cmd      :                  : Trigger NPC to think

npc_viewcone                             : cmd      :                  : Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is)  Arguments:    {ent

npc_vphysics                             : 0        : , "sv"           :

--------------

142 convars/concommands for [n]

 

cvarlist o

cvar list

--------------

obj_capture_damage                       : 0        : , "sv"           : Captures all damage taken by objects for dumping later.

obj_dispenser_heal_rate                  : 5        : , "sv", "cheat"  :

obj_dump_damage                          : cmd      :                  :

obj_sapper_amount                        : 25       : , "sv"           : Amount of health inflicted by a Sapper object per second

obj_sapper_health                        : 100      : , "sv"           : Sapper health

obj_show_damage                          : 0        : , "sv"           : Show all damage taken by objects.

object_deterioration_time                : 30       : , "sv"           : Time it takes for a fully-healed object to deteriorate.

old_radiusdamage                         : 0        : , "sv", "rep"    :

old_vl                                   : 0        :                  :

opt_EnumerateLeavesFastAlgorithm         : 1        :                  : Use the new SIMD version of CEngineBSPTree::EnumerateLeavesInBox.

option_duck_method                       : 1        : , "a", "sv", "rep" :

option_duck_method_default               : 1        : , "cl"           :

overview_alpha                           : 1        : , "a", "clientcmd_can_execute", "cl" : Overview map translucency.

overview_health                          : 1        : , "a", "clientcmd_can_execute", "cl" : Show player's health in map overview.

overview_locked                          : 1        : , "a", "clientcmd_can_execute", "cl" : Locks map angle, doesn't follow view angle.

overview_mode                            : cmd      :                  : Sets overview map mode off,small,large: <0|1|2>

overview_names                           : 1        : , "a", "clientcmd_can_execute", "cl" : Show player's names in map overview.

overview_tracks                          : 1        : , "a", "clientcmd_can_execute", "cl" : Show player's tracks in map overview.

overview_zoom                            : cmd      :                  : Sets overview map zoom: <zoom> [<time>] [rel]

--------------

 19 convars/concommands for [o]

 

 cvarlist p

cvar list

--------------

particle_sim_alt_cores                   : 2        : , "cl"           :

particle_simulateoverflow                : 0        : , "cheat", "cl"  : Used for stress-testing particle systems. Randomly denies creation of particles.

particle_test_attach_attachment          : 0        : , "sv", "cheat"  : Attachment index for attachment mode

particle_test_attach_mode                : 0        : , "sv", "cheat"  : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'

particle_test_file                       : 0        : , "sv", "cheat"  : Name of the particle system to dynamically spawn

particle_test_start                      : cmd      :                  : Dispatches the test particle system with the parameters specified in particle_test_file,  particle_test_attach_mode and particl

particle_test_stop                       : cmd      :                  : Stops all particle systems on the selected entities.  Arguments:    {entity_name} / {class_name} / no argument picks what playe

password                                 : 0        : , "a", "norecord" : Current server access password

path                                     : cmd      :                  : Show the engine filesystem path.

pause                                    : cmd      :                  : Toggle the server pause state.

perfui                                   : cmd      :                  : Show/hide the level performance tools UI.

perfvisualbenchmark                      : cmd      :                  :

perfvisualbenchmark_abort                : cmd      :                  :

phonemedelay                             : 0        : , "cl"           : Phoneme delay to account for sound system latency.

phonemefilter                            : 0        : , "cl"           : Time duration of box filter to pass over phonemes.

phonemesnap                              : 2        : , "cl"           : Lod at level at which visemes stops always considering two phonemes, regardless of duration.

phys_impactforcescale                    : 1        : , "sv"           :

phys_penetration_error_time              : 10       : , "sv"           : Controls the duration of vphysics penetration error boxes.

phys_pushscale                           : 1        : , "sv", "rep"    :

phys_speeds                              : 0        : , "sv"           :

phys_stressbodyweights                   : 5        : , "sv"           :

phys_timescale                           : 1        : , "sv"           : Scale time for physics

phys_upimpactforcescale                  : 0        : , "sv"           :

physics_budget                           : cmd      :                  : Times the cost of each active object

physics_constraints                      : cmd      :                  : Highlights constraint system graph for an entity

physics_debug_entity                     : cmd      :                  : Dumps debug info for an entity

physics_highlight_active                 : cmd      :                  : Turns on the absbox for all active physics objects

physics_report_active                    : cmd      :                  : Lists all active physics objects

physics_select                           : cmd      :                  : Dumps debug info for an entity

physicsshadowupdate_render               : 0        : , "sv"           :

picker                                   : cmd      :                  : Toggles 'picker' mode.  When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play

ping                                     : cmd      :                  : Display ping to server.

pipeline_static_props                    : 1        :                  :

pixelvis_debug                           : cmd      :                  : Dump debug info

play                                     : cmd      :                  : Play a sound.

playdemo                                 : cmd      :                  : Play a recorded demo file (.dem ).

player_debug_print_damage                : 0        : , "sv", "cheat"  : When true, print amount and type of all damage received by player to console.

player_old_armor                         : 0        : , "sv"           :

playflush                                : cmd      :                  : Play a sound, reloading from disk in case of changes.

playgamesound                            : cmd      :                  : Play a sound from the game sounds txt file

playsoundscape                           : cmd      :                  : Forces a soundscape to play

playvideo                                : cmd      :                  : Plays a video: <filename> [width height]

playvideo_exitcommand                    : cmd      :                  : Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>

playvol                                  : cmd      :                  : Play a sound at a specified volume.

plugin_load                              : cmd      :                  : plugin_load <filename> : loads a plugin

plugin_pause                             : cmd      :                  : plugin_pause <index> : pauses a loaded plugin

plugin_pause_all                         : cmd      :                  : pauses all loaded plugins

plugin_print                             : cmd      :                  : Prints details about loaded plugins

plugin_unload                            : cmd      :                  : plugin_unload <index> : unloads a plugin

plugin_unpause                           : cmd      :                  : plugin_unpause <index> : unpauses a disabled plugin

plugin_unpause_all                       : cmd      :                  : unpauses all disabled plugins

print_colorcorrection                    : cmd      :                  : Display the color correction layer information.

progress_enable                          : cmd      :                  :

prop_active_gib_limit                    : 999999   : , "sv"           :

prop_active_gib_max_fade_time            : 999999   : , "sv"           :

prop_crosshair                           : cmd      :                  : Shows name for prop looking at

prop_debug                               : cmd      :                  : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys

prop_dynamic_create                      : cmd      :                  : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.  Arguments: {.mdl name}

prop_physics_create                      : cmd      :                  : Creates a physics prop with a specific .mdl aimed away from where the player is looking.  Arguments: {.mdl name}

props_break_max_pieces                   : -1       :                  : Maximum prop breakable piece count (-1 = model default)

props_break_max_pieces_perframe          : -1       : , "sv", "rep"    : Maximum prop breakable piece count per frame (-1 = model default)

pwatchent                                : -1       : , "cheat", "cl"  : Entity to watch for prediction system changes.

pwatchvar                                : 0        : , "cheat", "cl"  : Entity variable to watch in prediction system for changes.

--------------

 63 convars/concommands for [p]

 

 cvarlist q

cvar list

--------------

quit                                     : cmd      :                  : Exit the engine.

--------------

  1 convars/concommands for [q]

 

cvarlist r

cvar list

--------------

r_3dnow                                  : cmd      :                  : Enable/disable 3DNow code

r_3dsky                                  : 1        : , "cl"           : Enable the rendering of 3d sky boxes

r_AirboatViewDampenDamp                  : 1        : , "sv", "cheat", "nf", "rep" :

r_AirboatViewDampenFreq                  : 7        : , "sv", "cheat", "nf", "rep" :

r_AirboatViewZHeight                     : 0        : , "sv", "cheat", "nf", "rep" :

r_ambientboost                           : 1        : , "a"            : Set to boost ambient term if it is totally swamped by local lights

r_ambientfactor                          : 5        : , "a"            : Boost ambient cube by no more than this factor

r_ambientfraction                        : 0        : , "a", "cheat"   : Fraction of direct lighting that ambient cube must be below to trigger boosting

r_ambientlightingonly                    : 0        : , "cheat"        : Set this to 1 to light models with only ambient lighting (and no static lighting).

r_ambientmin                             : 0        : , "a"            : Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright

r_aspectratio                            : 0        :                  :

r_avglight                               : 1        : , "cheat"        :

r_avglightmap                            : 0        : , "cheat"        :

r_bloomtintb                             : 0        :                  :

r_bloomtintexponent                      : 2        :                  :

r_bloomtintg                             : 0        :                  :

r_bloomtintr                             : 0        :                  :

r_cheapwaterend                          : cmd      :                  :

r_cheapwaterstart                        : cmd      :                  :

r_cleardecals                            : cmd      :                  : Usage r_cleardecals <permanent>.

r_ClipAreaPortals                        : 1        : , "cheat"        :

r_colorstaticprops                       : 0        : , "cheat"        :

r_debugcheapwater                        : 0        : , "cheat", "cl"  :

r_debugrandomstaticlighting              : 0        : , "cheat"        : Set to 1 to randomize static lighting for debugging.  Must restart for change to take affect.

r_decal_cullsize                         : 1        :                  : Decals under this size in pixels are culled

r_decals                                 : 200      :                  :

r_decalstaticprops                       : 1        :                  : Decal static props test

r_depthoverlay                           : 0        : , "cheat", "cl"  : Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.

r_DispBuildable                          : 0        : , "cheat"        :

r_DispDrawAxes                           : 0        :                  :

r_DispWalkable                           : 0        : , "cheat"        :

r_dopixelvisibility                      : 1        :                  :

r_drawbatchdecals                        : 1        :                  : Render decals batched.

r_DrawBeams                              : 1        : , "cheat"        : 0=Off, 1=Normal, 2=Wireframe

r_drawbrushmodels                        : 1        : , "cheat"        : Render brush models. 0=Off, 1=Normal, 2=Wireframe

r_drawclipbrushes                        : 0        : , "cheat"        : Draw clip brushes (red=NPC+player, pink=player, purple=NPC)

r_drawdecals                             : 1        : , "cheat"        : Render decals.

r_drawdetailprops                        : 1        :                  : 0=Off, 1=Normal, 2=Wireframe

r_DrawDisp                               : 1        : , "cheat"        : Toggles rendering of displacment maps

r_drawentities                           : 1        : , "cheat"        :

r_drawflecks                             : 1        :                  :

r_drawfuncdetail                         : 1        : , "cheat"        : Render func_detail

r_drawleaf                               : -1       : , "cheat"        : Draw the specified leaf.

r_drawlightcache                         : 0        : , "cheat"        : 0: off 1: draw light cache entries 2: draw rays

r_drawlightinfo                          : 0        : , "cheat"        :

r_drawlights                             : 0        : , "cheat"        :

r_drawmodeldecals                        : 1        :                  :

r_DrawModelLightOrigin                   : 0        : , "cheat"        :

r_drawmodelstatsoverlay                  : 0        : , "cheat"        :

r_drawmodelstatsoverlaydistance          : 500      : , "cheat"        :

r_drawmodelstatsoverlaymax               : 1        : , "a"            : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2

r_drawmodelstatsoverlaymin               : 0        : , "a"            : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2

r_drawopaquerenderables                  : 1        : , "cheat", "cl"  :

r_drawopaquestaticpropslast              : 0        : , "cl"           : Whether opaque static props are rendered after non-npcs

r_drawopaqueworld                        : 1        : , "cheat", "cl"  :

r_drawothermodels                        : 1        : , "cheat", "cl"  : 0=Off, 1=Normal, 2=Wireframe

r_drawparticles                          : 1        : , "cheat", "cl"  : Enable/disable particle rendering

r_drawpixelvisibility                    : 0        : , "cl"           : Show the occlusion proxies

r_DrawPortals                            : 0        : , "cheat"        :

r_DrawRain                               : 1        : , "cheat", "cl"  : Enable/disable rain rendering.

r_drawrenderboxes                        : 0        : , "cheat", "cl"  :

r_drawropes                              : 1        : , "cheat", "cl"  :

r_drawskybox                             : 1        : , "cheat"        :

r_DrawSpecificStaticProp                 : -1       :                  :

r_drawsprites                            : 1        : , "cheat", "cl"  :

r_drawstaticprops                        : 1        : , "cheat"        : 0=Off, 1=Normal, 2=Wireframe

r_drawtranslucentrenderables             : 1        : , "cheat", "cl"  :

r_drawtranslucentworld                   : 1        : , "cheat"        :

r_drawvgui                               : 1        : , "cheat"        : Enable the rendering of vgui panels

r_drawviewmodel                          : 1        : , "cheat", "cl"  :

r_drawworld                              : 1        : , "cheat"        : Render the world.

r_dscale_basefov                         : 90       : , "cheat"        :

r_dscale_fardist                         : 2000     : , "cheat"        :

r_dscale_farscale                        : 4        : , "cheat"        :

r_dscale_neardist                        : 100      : , "cheat"        :

r_dscale_nearscale                       : 1        : , "cheat"        :

r_dynamic                                : 1        :                  :

r_dynamiclighting                        : 1        : , "cheat"        :

r_entity                                 : -1       : , "cheat"        :

r_entityclips                            : 1        : , "cl"           :

r_eyeglintlodpixels                      : 20       :                  : The number of pixels wide an eyeball has to be before rendering an eyeglint.  Is a floating point value.

r_eyemove                                : 1        : , "a"            :

r_eyes                                   : 1        :                  :

r_eyeshift_x                             : 0        : , "a"            :

r_eyeshift_y                             : 0        : , "a"            :

r_eyeshift_z                             : 0        : , "a"            :

r_eyesize                                : 0        : , "a"            :

r_eyewaterepsilon                        : 7        : , "cheat", "cl"  :

r_farz                                   : -1       : , "cheat", "cl"  : Override the far clipping plane. -1 means to use the value in env_fog_controller.

r_fastzreject                            : 0        :                  : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware

r_fastzrejectdisp                        : 0        :                  : Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.

r_flashlight_version2                    : 0        :                  :

r_flashlightambient                      : 0        : , "cheat", "cl"  :

r_flashlightclip                         : 0        : , "cheat"        :

r_flashlightconstant                     : 0        : , "cheat", "cl"  :

r_flashlightculldepth                    : 1        :                  :

r_flashlightdepthres                     : 1024     : , "cl"           :

r_flashlightdepthtexture                 : 0        :                  :

r_flashlightdrawclip                     : 0        : , "cheat"        :

r_flashlightdrawdepth                    : 0        :                  :

r_flashlightdrawfrustum                  : 0        : , "cl"           :

r_flashlightdrawfrustumbbox              : 0        :                  :

r_flashlightdrawsweptbbox                : 0        :                  :

r_flashlightfar                          : 750      : , "cheat", "cl"  :

r_flashlightfov                          : 45       : , "cheat", "cl"  :

r_flashlightladderdist                   : 40       : , "cheat", "cl"  :

r_flashlightlinear                       : 100      : , "cheat", "cl"  :

r_flashlightlockposition                 : 0        : , "cheat", "cl"  :

r_flashlightmodels                       : 1        : , "cl"           :

r_flashlightnear                         : 4        : , "cheat", "cl"  :

r_flashlightnodraw                       : 0        :                  :

r_flashlightoffsetx                      : 10       : , "cheat", "cl"  :

r_flashlightoffsety                      : -20      : , "cheat", "cl"  :

r_flashlightoffsetz                      : 24       : , "cheat", "cl"  :

r_flashlightquadratic                    : 0        : , "cheat", "cl"  :

r_flashlightrender                       : 1        :                  :

r_flashlightrendermodels                 : 1        :                  :

r_flashlightrenderworld                  : 1        :                  :

r_flashlightscissor                      : 1        : , "cheat"        :

r_flashlightshadowatten                  : 0        : , "cheat", "cl"  :

r_flashlightupdatedepth                  : 1        :                  :

r_flashlightvisualizetrace               : 0        : , "cheat", "cl"  :

r_flex                                   : 1        :                  :

r_flushlod                               : cmd      :                  : Flush and reload LODs.

r_ForceRestore                           : 0        :                  :

r_ForceWaterLeaf                         : 1        : , "cl"           : Enable for optimization to water - considers view in leaf under water for purposes of culling

r_frustumcullworld                       : 1        :                  :

r_glint_alwaysdraw                       : 0        :                  :

r_glint_procedural                       : 0        :                  :

r_hunkalloclightmaps                     : 1        :                  :

r_hwmorph                                : 1        : , "cheat"        :

r_itemblinkmax                           : 0        : , "cheat"        :

r_itemblinkrate                          : 4        : , "cheat"        :

r_JeepFOV                                : 90       : , "sv", "cheat", "rep" :

r_JeepViewBlendTo                        : 1        : , "cheat", "cl"  :

r_JeepViewBlendToScale                   : 0        : , "cheat", "cl"  :

r_JeepViewBlendToTime                    : 1        : , "cheat", "cl"  :

r_JeepViewDampenDamp                     : 1        : , "sv", "cheat", "nf", "rep" :

r_JeepViewDampenFreq                     : 7        : , "sv", "cheat", "nf", "rep" :

r_JeepViewZHeight                        : 10       : , "sv", "cheat", "nf", "rep" :

r_lightaverage                           : 1        :                  : Activates/deactivate light averaging

r_lightcache_numambientsamples           : 162      : , "cheat"        : number of random directions to fire rays when computing ambient lighting

r_lightcache_zbuffercache                : 0        :                  :

r_lightcachecenter                       : 1        : , "cheat"        :

r_lightcachemodel                        : -1       : , "cheat"        :

r_lightinterp                            : 5        : , "cheat"        : Controls the speed of light interpolation, 0 turns off interpolation

r_lightmap                               : -1       : , "cheat"        :

r_lightstyle                             : -1       : , "cheat"        :

r_lightwarpidentity                      : 0        : , "cheat"        :

r_lockpvs                                : 0        : , "cheat"        : Lock the PVS so you can fly around and inspect what is being drawn.

r_lod                                    : -1       :                  :

r_mapextents                             : 16384    : , "cheat", "cl"  : Set the max dimension for the map.  This determines the far clipping plane

r_maxdlights                             : 32       :                  :

r_maxmodeldecal                          : 50       :                  :

r_maxnewsamples                          : 6        :                  :

r_maxsampledist                          : 128      :                  :

r_minnewsamples                          : 3        :                  :

r_mmx                                    : cmd      :                  : Enable/disable MMX code

r_modelwireframedecal                    : 0        : , "cheat"        :

r_newflashlight                          : 1        : , "cheat", "cl"  :

r_nohw                                   : 0        : , "cheat"        :

r_norefresh                              : 0        :                  :

r_nosw                                   : 0        : , "cheat"        :

r_novis                                  : 0        : , "cheat"        : Turn off the PVS.

r_occludeemaxarea                        : 0        :                  : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.

r_occluderminarea                        : 0        :                  : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.

r_occludermincount                       : 0        :                  : At least this many occluders will be used, no matter how big they are.

r_occlusion                              : 1        :                  : Activate/deactivate the occlusion system.

r_occlusionspew                          : 0        : , "cheat"        : Activate/deactivates spew about what the occlusion system is doing.

r_oldlightselection                      : 0        : , "cheat"        : Set this to revert to HL2's method of selecting lights

r_overlayfadeenable                      : 0        :                  :

r_overlayfademax                         : 2000     :                  :

r_overlayfademin                         : 1750     :                  :

r_overlaywireframe                       : 0        :                  :

r_particle_sim_spike_threshold_ms        : 5        : , "cl"           :

r_particle_timescale                     : 1        : , "cl"           :

r_partition_level                        : -1       : , "cheat"        : Displays a particular level of the spatial partition system. Use -1 to disable it.

r_PhysPropStaticLighting                 : 1        : , "cl"           :

r_pix_recordframes                       : 0        :                  :

r_pix_start                              : 0        :                  :

r_pixelfog                               : 1        :                  :

r_pixelvisibility_partial                : 1        : , "cl"           :

r_pixelvisibility_spew                   : 0        : , "cl"           :

r_portalscloseall                        : 0        :                  :

r_portalsopenall                         : 0        : , "cheat"        : Open all portals

r_PortalTestEnts                         : 1        : , "cheat", "cl"  : Clip entities against portal frustums.

r_printdecalinfo                         : cmd      :                  :

r_proplightingfromdisk                   : 1        :                  : 0=Off, 1=On, 2=Show Errors

r_proplightingpooling                    : -1       : , "cheat"        : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset

r_propsmaxdist                           : 1200     : , "cl"           : Maximum visible distance

r_queued_decals                          : 0        :                  : Offloads a bit of decal rendering setup work to the material system queue when enabled.

r_queued_post_processing                 : 0        : , "cl"           :

r_queued_ropes                           : 1        : , "cl"           :

r_radiosity                              : 4        : , "cheat"        : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam

r_rainalpha                              : 0        : , "cheat", "cl"  :

r_rainalphapow                           : 0        : , "cheat", "cl"  :

r_raindensity                            : 0        : , "cheat", "cl"  :

r_RainHack                               : 0        : , "cheat", "cl"  :

r_rainlength                             : 0        : , "cheat", "cl"  :

r_RainProfile                            : 0        : , "cheat", "cl"  : Enable/disable rain profiling.

r_RainRadius                             : 1500     : , "cheat", "cl"  :

r_RainSideVel                            : 130      : , "cheat", "cl"  : How much sideways velocity rain gets.

r_RainSimulate                           : 1        : , "cheat", "cl"  : Enable/disable rain simulation.

r_rainspeed                              : 600      : , "cheat", "cl"  :

r_RainSplashPercentage                   : 20       : , "cheat", "cl"  :

r_rainwidth                              : 0        : , "cheat", "cl"  :

r_randomflex                             : 0        : , "cheat"        :

r_renderoverlayfragment                  : 1        :                  :

r_rimlight                               : 1        : , "cheat"        :

r_rootlod                                : 2        :                  : Root LOD

r_ropetranslucent                        : 1        : , "cl"           :

r_screenfademaxsize                      : 0        :                  :

r_screenfademinsize                      : 0        :                  :

r_screenoverlay                          : cmd      :                  : Draw specified material as an overlay

r_sequence_debug                         : 0        : , "cl"           :

r_shader_srgb                            : 0        :                  : -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup)

r_shadowangles                           : cmd      :                  : Set shadow angles

r_shadowblobbycutoff                     : cmd      :                  : some shadow stuff

r_shadowcolor                            : cmd      :                  : Set shadow color

r_shadowdir                              : cmd      :                  : Set shadow direction

r_shadowdist                             : cmd      :                  : Set shadow distance

r_shadowids                              : 0        : , "cheat"        :

r_shadowmaxrendered                      : 32       : , "cl"           :

r_shadowrendertotexture                  : 0        :                  :

r_shadows                                : 1        :                  :

r_shadows_gamecontrol                    : 1        : , "cheat"        :

r_shadowwireframe                        : 0        : , "cheat"        :

r_showenvcubemap                         : 0        : , "cheat"        :

r_ShowViewerArea                         : 0        :                  :

r_showz_power                            : 1        : , "cheat"        :

r_skin                                   : 0        : , "cheat"        :

r_skybox                                 : 1        : , "cheat", "cl"  : Enable the rendering of sky boxes

r_snapportal                             : -1       :                  :

r_SnowColorBlue                          : 200      : , "cheat", "cl"  : Snow.

r_SnowColorGreen                         : 175      : , "cheat", "cl"  : Snow.

r_SnowColorRed                           : 150      : , "cheat", "cl"  : Snow.

r_SnowDebugBox                           : 0        : , "cheat", "cl"  : Snow Debug Boxes.

r_SnowEnable                             : 1        : , "cheat", "cl"  : Snow Enable

r_SnowEndAlpha                           : 255      : , "cheat", "cl"  : Snow.

r_SnowEndSize                            : 0        : , "cheat", "cl"  : Snow.

r_SnowFallSpeed                          : 1        : , "cheat", "cl"  : Snow fall speed scale.

r_SnowInsideRadius                       : 256      : , "cheat", "cl"  : Snow.

r_SnowOutsideRadius                      : 1024     : , "cheat", "cl"  : Snow.

r_SnowParticles                          : 500      : , "cheat", "cl"  : Snow.

r_SnowPosScale                           : 1        : , "cheat", "cl"  : Snow.

r_SnowRayEnable                          : 1        : , "cheat", "cl"  : Snow.

r_SnowRayLength                          : 8192     : , "cheat", "cl"  : Snow.

r_SnowRayRadius                          : 256      : , "cheat", "cl"  : Snow.

r_SnowSpeedScale                         : 1        : , "cheat", "cl"  : Snow.

r_SnowStartAlpha                         : 25       : , "cheat", "cl"  : Snow.

r_SnowStartSize                          : 1        : , "cheat", "cl"  : Snow.

r_SnowWindScale                          : 0        : , "cheat", "cl"  : Snow.

r_SnowZoomOffset                         : 384      : , "cheat", "cl"  : Snow.

r_SnowZoomRadius                         : 512      : , "cheat", "cl"  : Snow.

r_spewleaf                               : 0        :                  :

r_spray_lifetime                         : 2        :                  : Number of rounds player sprays are visible

r_sse                                    : cmd      :                  : Enable/disable SSE code

r_sse2                                   : cmd      :                  : Enable/disable SSE2 code

r_staticprop_lod                         : -1       :                  :

r_staticpropinfo                         : 0        :                  :

r_swingflashlight                        : 1        : , "cheat", "cl"  :

r_teeth                                  : 1        :                  :

r_threaded_client_shadow_manager         : 0        : , "cl"           :

r_threaded_particles                     : 1        : , "cl"           :

r_threaded_renderables                   : 0        : , "cl"           :

r_unloadlightmaps                        : 0        :                  :

r_updaterefracttexture                   : 1        : , "cl"           :

r_vehicleBrakeRate                       : 1        : , "sv", "cheat"  :

r_VehicleViewClamp                       : 1        : , "cheat", "cl"  :

r_VehicleViewDampen                      : 1        : , "sv", "cheat", "nf", "rep" :

r_visambient                             : 0        :                  : Draw leaf ambient lighting samples.  Needs mat_leafvis 1 to work

r_visocclusion                           : 0        : , "cheat"        : Activate/deactivate wireframe rendering of what the occlusion system is doing.

r_visualizelighttraces                   : 0        : , "cheat"        :

r_visualizelighttracesshowfulltrace      : 0        : , "cheat"        :

r_visualizeproplightcaching              : 0        : , "cl"           :

r_visualizetraces                        : 0        : , "cheat"        :

r_WaterDrawReflection                    : 1        : , "cl"           : Enable water reflection

r_WaterDrawRefraction                    : 1        : , "cl"           : Enable water refraction

r_waterforceexpensive                    : 0        :                  :

r_waterforcereflectentities              : 0        :                  :

r_worldlightmin                          : 0        :                  :

r_worldlights                            : 4        :                  : number of world lights to use per vertex

r_worldlistcache                         : 1        : , "cl"           :

ragdoll_sleepaftertime                   : 5        : , "cl"           : After this many seconds of being basically stationary, the ragdoll will go to sleep.

rate                                     : 20000    : , "user"         : Max bytes/sec the host can receive data

rcon                                     : cmd      :                  : Issue an rcon command.

rcon_address                             : 0        : , "norecord"     : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)

rcon_password                            : 0        : , "norecord"     : remote console password.

recompute_speed                          : cmd      :                  : Recomputes clock speed (for debugging purposes).

record                                   : cmd      :                  : Record a demo.

refreshplayerstats                       : cmd      :                  :

reload                                   : cmd      :                  : Reload the most recent saved game (add setpos to jump to current view position on reload).

reload_materials                         : 0        :                  :

removeid                                 : cmd      :                  : Remove a user ID from the ban list.

removeip                                 : cmd      :                  : Remove an IP address from the ban list.

report_entities                          : cmd      :                  : Lists all entities

report_simthinklist                      : cmd      :                  : Lists all simulating/thinking entities

report_soundpatch                        : cmd      :                  : reports sound patch count

report_soundpatch                        : cmd      :                  : reports sound patch count

report_touchlinks                        : cmd      :                  : Lists all touchlinks

resetplayerstats                         : cmd      :                  :

respawn_entities                         : cmd      :                  : Respawn all the entities in the map.

restart                                  : cmd      :                  : Restart the game on the same level (add setpos to jump to current view position on restart).

retry                                    : cmd      :                  : Retry connection to last server.

room_type                                : 1        : , "demo"         :

rope_averagelight                        : 1        : , "cl"           : Makes ropes use average of cubemap lighting instead of max intensity.

rope_collide                             : 1        : , "cl"           : Collide rope with the world

rope_rendersolid                         : 1        : , "cl"           :

rope_shake                               : 0        : , "cl"           :

rope_smooth                              : 1        : , "cl"           : Do an antialiasing effect on ropes

rope_smooth_enlarge                      : 1        : , "cl"           : How much to enlarge ropes in screen space for antialiasing effect

rope_smooth_maxalpha                     : 0        : , "cl"           : Alpha for rope antialiasing effect

rope_smooth_maxalphawidth                : 1        : , "cl"           :

rope_smooth_minalpha                     : 0        : , "cl"           : Alpha for rope antialiasing effect

rope_smooth_minwidth                     : 0        : , "cl"           : When using smoothing, this is the min screenspace width it lets a rope shrink to

rope_solid_maxalpha                      : 1        : , "cl"           :

rope_solid_maxwidth                      : 1        : , "cl"           :

rope_solid_minalpha                      : 0        : , "cl"           :

rope_solid_minwidth                      : 0        : , "cl"           :

rope_subdiv                              : 2        : , "cl"           : Rope subdivision amount

rope_wind_dist                           : 1000     : , "cl"           : Don't use CPU applying small wind gusts to ropes when they're past this distance.

rr_debug_qa                              : 0        : , "sv"           : Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.

rr_debugresponses                        : 0        : , "sv"           : Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for np

rr_debugrule                             : 0        : , "sv"           : If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.

rr_dumpresponses                         : 0        : , "sv"           : Dump all response_rules.txt and rules (requires restart)

rr_reloadresponsesystems                 : cmd      :                  : Reload all response system scripts.

--------------

326 convars/concommands for [r]

 

cvarlist s

cvar list

--------------

save                                     : cmd      :                  : Saves current game.

save_async                               : 1        :                  :

save_asyncdelay                          : 0        :                  : For testing, adds this many milliseconds of delay to the save operation.

save_console                             : 0        :                  : Autosave on the PC behaves like it does on the consoles.

save_disable                             : 0        :                  :

save_finish_async                        : cmd      :                  :

save_history_count                       : 1        :                  : Keep this many old copies in history of autosaves and quicksaves.

save_huddelayframes                      : 1        :                  : Number of frames to defer for drawing the Saving message.

save_in_memory                           : 0        :                  : Set to 1 to save to memory instead of disk (Xbox 360)

save_noxsave                             : 0        :                  :

save_screenshot                          : 1        :                  : 0 = none, 1 = non-autosave, 2 = always

save_spew                                : 0        :                  :

say                                      : cmd      :                  : Display player message

say_team                                 : cmd      :                  : Display player message to team

scene_async_prefetch_spew                : 0        : , "sv"           : Display async .ani file loading info.

scene_clamplookat                        : 1        : , "sv"           : Clamp head turns to a max of 20 degrees per think.

scene_clientflex                         : 1        : , "sv", "rep"    : Do client side flex animation.

scene_flatturn                           : 1        : , "sv"           :

scene_forcecombined                      : 0        : , "sv"           : When playing back, force use of combined .wav files even in english.

scene_maxcaptionradius                   : 1200     : , "sv"           : Only show closed captions if recipient is within this many units of speaking actor (0==disabled).

scene_print                              : 0        : , "sv", "rep"    : When playing back a scene, print timing and event info to console.

scene_showfaceto                         : 0        : , "a", "sv"      : When playing back, show the directions of faceto events.

scene_showlook                           : 0        : , "a", "sv"      : When playing back, show the directions of look events.

scene_showmoveto                         : 0        : , "a", "sv"      : When moving, show the end location.

scene_showunlock                         : 0        : , "a", "sv"      : Show when a vcd is playing but normal AI is running.

scr_centertime                           : 5        : , "cl"           :

screenshot                               : cmd      :                  : Take a screenshot.

sensitivity                              : 3        : , "a", "cl"      : Mouse sensitivity.

server_game_time                         : cmd      :                  : Gives the game time in seconds (server's curtime)

servercfgfile                            : 0        : , "sv"           :

setang                                   : cmd      :                  : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).

setang_exact                             : cmd      :                  : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).

setinfo                                  : cmd      :                  : Addes a new user info value

setmaster                                : cmd      :                  : add/remove/enable/disable master servers

setmodel                                 : cmd      :                  : Changes's player's model

setpause                                 : cmd      :                  : Set the pause state of the server.

setpos                                   : cmd      :                  : Move player to specified origin (must have sv_cheats).

setpos_exact                             : cmd      :                  : Move player to an exact specified origin (must have sv_cheats).

shake                                    : cmd      :                  : Shake the screen.

shake_show                               : 0        : , "cl"           : Displays a list of the active screen shakes.

shake_stop                               : cmd      :                  : Stops all active screen shakes.

showbudget_texture                       : 0        : , "cheat"        : Enable the texture budget panel.

showbudget_texture_global_dumpstats      : cmd      :                  : Dump all items in +showbudget_texture_global in a text form

showbudget_texture_global_sum            : 128      :                  :

showconsole                              : cmd      :                  : Show the console.

showhitlocation                          : 0        : , "sv"           :

showinfo                                 : cmd      :                  : Shows a info panel: <type> <title> <message> [<command>]

showmapinfo                              : cmd      :                  : Show map info panel

showpanel                                : cmd      :                  : Shows a viewport panel <name>

showparticlecounts                       : 0        : , "cl"           : Display number of particles drawn per frame

showstatsdlg                             : cmd      :                  : Shows the player stats dialog

showtriggers                             : 0        : , "sv", "cheat"  : Shows trigger brushes

showtriggers_toggle                      : cmd      :                  : Toggle show triggers

singlestep                               : 0        : , "cheat"        : Run engine in single step mode ( set next to 1 to advance a frame )

sk_ally_regen_time                       : 0        : , "sv"           : Time taken for an ally to regenerate a point of health.

sk_autoaim_mode                          : 1        : , "a", "sv", "rep" :

sk_npc_arm                               : 1        : , "sv"           :

sk_npc_chest                             : 1        : , "sv"           :

sk_npc_head                              : 2        : , "sv"           :

sk_npc_leg                               : 1        : , "sv"           :

sk_npc_stomach                           : 1        : , "sv"           :

sk_player_arm                            : 1        : , "sv"           :

sk_player_chest                          : 1        : , "sv"           :

sk_player_head                           : 2        : , "sv"           :

sk_player_leg                            : 1        : , "sv"           :

sk_player_stomach                        : 1        : , "sv"           :

sk_plr_dmg_grenade                       : 0        : , "sv"           :

skill                                    : 1        : , "a"            : Game skill level (1-3).

slot0                                    : cmd      :                  :

slot1                                    : cmd      :                  :

slot10                                   : cmd      :                  :

slot2                                    : cmd      :                  :

slot3                                    : cmd      :                  :

slot4                                    : cmd      :                  :

slot5                                    : cmd      :                  :

slot6                                    : cmd      :                  :

slot7                                    : cmd      :                  :

slot8                                    : cmd      :                  :

slot9                                    : cmd      :                  :

smoothstairs                             : 1        : , "sv", "rep"    : Smooth player eye z coordinate when traversing stairs.

snapto                                   : cmd      :                  :

snd_async_flush                          : cmd      :                  : Flush all unlocked async audio data

snd_async_fullyasync                     : 0        :                  : All playback is fully async (sound doesn't play until data arrives).

snd_async_minsize                        : 262144   :                  :

snd_async_showmem                        : cmd      :                  : Show async memory stats

snd_async_spew_blocking                  : 0        :                  : Spew message to console any time async sound loading blocks on file i/o.

snd_async_stream_spew                    : 0        :                  : Spew streaming info ( 0=Off, 1=streams, 2=buffers

snd_defer_trace                          : 1        :                  :

snd_delay_sound_shift                    : 0        :                  :

snd_digital_surround                     : 0        : , "a"            :

snd_disable_mixer_duck                   : 0        :                  :

snd_duckerattacktime                     : 0        : , "a"            :

snd_duckerreleasetime                    : 2        : , "a"            :

snd_duckerthreshold                      : 0        : , "a"            :

snd_ducktovolume                         : 0        : , "a"            :

snd_dumpclientsounds                     : cmd      :                  : Dump sounds to VXConsole

snd_foliage_db_loss                      : 4        : , "cheat"        :

snd_gain                                 : 1        : , "cheat"        :

snd_gain_max                             : 1        : , "cheat"        :

snd_gain_min                             : 0        : , "cheat"        :

snd_mix_async                            : 0        :                  :

snd_mixahead                             : 0        : , "a"            :

snd_musicvolume                          : 0        : , "a"            : Music volume

snd_noextraupdate                        : 0        :                  :

snd_obscured_gain_dB                     : -2       : , "cheat"        :

snd_output_pos_extrapolate               : 1        :                  :

snd_output_pos_query_time                : 0        :                  :

snd_pitchquality                         : 1        : , "a"            :

snd_profile                              : 0        : , "demo"         :

snd_rebuildaudiocache                    : cmd      :                  : Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists

snd_refdb                                : 60       : , "cheat"        :

snd_refdist                              : 36       : , "cheat"        :

snd_restart                              : cmd      :                  : Restart sound system.

snd_show                                 : 0        :                  : Show sounds info

snd_showclassname                        : 0        :                  :

snd_showmixer                            : 0        :                  :

snd_showstart                            : 0        : , "cheat"        :

snd_ShowThreadFrameTime                  : 0        :                  :

snd_soundmixer                           : 0        :                  :

snd_spatialize_roundrobin                : 0        :                  : Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized

snd_surround_speakers                    : 2        :                  :

snd_visualize                            : 0        : , "cheat"        : Show sounds location in world

snd_vox_captiontrace                     : 0        :                  : Shows sentence name for sentences which are set not to show captions.

snd_vox_globaltimeout                    : 300      :                  :

snd_vox_sectimetout                      : 300      :                  :

snd_vox_seqtimetout                      : 300      :                  :

snd_writemanifest                        : cmd      :                  : If running a game, outputs the precache manifest for the current level

sndplaydelay                             : cmd      :                  :

soundfade                                : cmd      :                  : Fade client volume.

soundinfo                                : cmd      :                  : Describe the current sound device.

soundlist                                : cmd      :                  : List all known sounds.

soundpatch_captionlength                 : 2        : , "sv", "rep"    : How long looping soundpatch captions should display for.

soundscape_debug                         : 0        : , "sv", "cheat"  : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar

soundscape_dumpclient                    : cmd      :                  : Dumps the client's soundscape data.

soundscape_fadetime                      : 3        : , "cheat", "cl"  : Time to crossfade sound effects between soundscapes

soundscape_flush                         : cmd      :                  : Flushes the server & client side soundscapes

speak                                    : cmd      :                  : Play a constructed sentence.

spec_autodirector                        : 1        : , "clientcmd_can_execute", "cl" : Auto-director chooses best view modes while spectating

spec_freeze_distance_max                 : 200      : , "cheat", "cl"  : Maximum random distance from the target to stop when framing them in observer freeze cam.

spec_freeze_distance_min                 : 96       : , "cheat", "cl"  : Minimum random distance from the target to stop when framing them in observer freeze cam.

spec_freeze_time                         : 4        : , "sv", "cheat", "rep" : Time spend frozen in observer freeze cam.

spec_freeze_traveltime                   : 0        : , "sv", "cheat", "rep" : Time taken to zoom in to frame a target in observer freeze cam.

spec_mode                                : cmd      :                  : Set spectator mode

spec_next                                : cmd      :                  : Spectate next player

spec_player                              : cmd      :                  : Spectate player by name

spec_pos                                 : cmd      :                  : dump position and angles to the console

spec_prev                                : cmd      :                  : Spectate previous player

spec_scoreboard                          : 0        : , "a", "cl"      :

spec_track                               : 0        : , "cl"           : Tracks an entity in spec mode

spike                                    : cmd      :                  : generates a fake spike

star_memory                              : cmd      :                  : Dump memory stats

startdemos                               : cmd      :                  : Play demos in demo sequence.

startmovie                               : cmd      :                  : Start recording movie frames.

startupmenu                              : cmd      :                  : Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer

stats                                    : cmd      :                  : Prints server performance variables

status                                   : cmd      :                  : Display map and connection status.

step_spline                              : 0        : , "sv"           :

stop                                     : cmd      :                  : Finish recording demo.

stopdemo                                 : cmd      :                  : Stop playing back a demo.

stopsound                                : cmd      :                  :

stopsoundscape                           : cmd      :                  : Stops all soundscape processing and fades current looping sounds

studio_queue_mode                        : 1        :                  :

stuffcmds                                : cmd      :                  : Parses and stuffs command line + commands to command buffer.

suitvolume                               : 0        : , "a", "sv"      :

surfaceprop                              : cmd      :                  : Reports the surface properties at the cursor

sv_accelerate                            : 10       : , "sv", "nf", "rep" :

sv_airaccelerate                         : 10       : , "sv", "nf", "rep" :

sv_allow_color_correction                : 1        : , "rep"          : Allow or disallow clients to use color correction on this server.

sv_allow_wait_command                    : 1        : , "rep"          : Allow or disallow the wait command on clients connected to this server.

sv_allowdownload                         : 1        :                  : Allow clients to download files

sv_allowupload                           : 1        :                  : Allow clients to upload customizations files

sv_alltalk                               : 0        : , "sv", "nf"     : Players can hear all other players, no team restrictions

sv_alternateticks                        : 0        : , "sp"           : If set, server only simulates entities on even numbered ticks.

sv_autosave                              : 1        :                  : Set to 1 to autosave game on level transition. Does not affect autosave triggers.

sv_backspeed                             : 0        : , "a", "sv", "rep" : How much to slow down backwards motion

sv_bonus_challenge                       : 0        : , "sv", "rep"    : Set to values other than 0 to select a bonus map challenge type.

sv_bonus_map_challenge_update            : cmd      :                  : Updates a bonus map challenge score.

sv_bonus_map_complete                    : cmd      :                  : Completes a bonus map.

sv_bonus_map_unlock                      : cmd      :                  : Locks a bonus map.

sv_bounce                                : 0        : , "sv", "nf", "rep" : Bounce multiplier for when physically simulated objects collide with other objects.

sv_cacheencodedents                      : 1        :                  : If set to 1, does an optimization to prevent extra SendTable_Encode calls.

sv_cheats                                : 0        : , "nf", "rep"    : Allow cheats on server

sv_clearhinthistory                      : cmd      :                  : Clear memory of server side hints displayed to the player.

sv_client_cmdrate_difference             : 20       : , "rep"          : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an

sv_client_interpolate                    : -1       : , "rep"          : This can be used to force the value of cl_interpolate for connected clients (only while they are connected).    -1 = let client

sv_client_max_interp_ratio               : 2        : , "rep"          : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_

sv_client_min_interp_ratio               : 1        : , "rep"          : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).               -1

sv_client_predict                        : -1       : , "rep"          : This can be used to force the value of cl_predict for connected clients (only while they are connected).    -1 = let clients se

sv_consistency                           : 1        : , "rep"          : Whether the server enforces file consistency for critical files

sv_contact                               : 0        : , "nf"           : Contact email for server sysop

sv_debug_player_use                      : 0        : , "sv", "rep"    : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success

sv_debugmanualmode                       : 0        :                  : Make sure entities correctly report whether or not their network data has changed.

sv_debugtempentities                     : 0        :                  : Show temp entity bandwidth usage.

sv_deltaprint                            : 0        :                  : Print accumulated CalcDelta profiling data (only if sv_deltatime is on)

sv_deltatime                             : 0        :                  : Enable profiling of CalcDelta calls

sv_downloadurl                           : 0        : , "rep"          : Location from which clients can download missing files

sv_enableoldqueries                      : 0        :                  : Enable support for old style (HL1) server queries

sv_filterban                             : 1        :                  : Set packet filtering by IP mode

sv_findsoundname                         : cmd      :                  : Find sound names which reference the specified wave files.

sv_footsteps                             : 1        : , "sv", "nf", "rep" : Play footstep sound for players

sv_force_transmit_ents                   : 0        : , "sv", "cheat"  : Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however).

sv_forcepreload