Team Fortress 2 cvar list a-z

 

 

] cvarlist a

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achievement_debug                        : 0        : , "sv", "cheat", "rep" : Turn on achievement debug msgs.

achievement_status                       : cmd      :                  : Shows status of all achievement

addip                                    : cmd      :                  : Add an IP address to the ban list.

adsp_alley_min                           : 122      :                  :

adsp_courtyard_min                       : 126      :                  :

adsp_debug                               : 0        : , "a"            :

adsp_door_height                         : 112      :                  :

adsp_duct_min                            : 106      :                  :

adsp_hall_min                            : 110      :                  :

adsp_low_ceiling                         : 108      :                  :

adsp_opencourtyard_min                   : 126      :                  :

adsp_openspace_min                       : 130      :                  :

adsp_openstreet_min                      : 118      :                  :

adsp_openwall_min                        : 130      :                  :

adsp_room_min                            : 102      :                  :

adsp_street_min                          : 118      :                  :

adsp_tunnel_min                          : 114      :                  :

adsp_wall_height                         : 128      :                  :

ai_auto_contact_solver                   : 1        : , "sv"           :

ai_block_damage                          : 0        : , "sv"           :

ai_clear_bad_links                       : cmd      :                  : Clears bits set on nav links indicating link is unusable

ai_debug_assault                         : 0        : , "sv"           :

ai_debug_avoidancebounds                 : 0        : , "sv"           :

ai_debug_directnavprobe                  : 0        : , "sv"           :

ai_debug_doors                           : 0        : , "sv"           :

ai_debug_dyninteractions                 : 0        : , "sv"           : Debug the NPC dynamic interaction system.

ai_debug_efficiency                      : 0        : , "sv"           :

ai_debug_enemies                         : 0        : , "sv"           :

ai_debug_expressions                     : 0        : , "sv"           : Show random expression decisions for NPCs.

ai_debug_follow                          : 0        : , "sv"           :

ai_debug_loners                          : 0        : , "sv"           :

ai_debug_looktargets                     : 0        : , "sv"           :

ai_debug_los                             : 0        : , "sv", "cheat"  : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l

ai_debug_nav                             : 0        : , "sv"           :

ai_debug_node_connect                    : cmd      :                  : Debug the attempted connection between two nodes

ai_debug_ragdoll_magnets                 : 0        : , "sv"           :

ai_debug_shoot_positions                 : 0        : , "sv", "cheat", "rep" :

ai_debug_speech                          : 0        : , "sv"           :

ai_debug_squads                          : 0        : , "sv"           :

ai_debug_think_ticks                     : 0        : , "sv"           :

ai_debugscriptconditions                 : 0        : , "sv"           :

ai_default_efficient                     : 0        : , "sv"           :

ai_disable                               : cmd      :                  : Bi-passes all AI logic routines and puts all NPCs into their idle animations.  Can be used to get NPCs out of your way and to t

ai_drawbattlelines                       : 0        : , "sv", "cheat"  :

ai_drop_hint                             : cmd      :                  : Drop an ai_hint at the player's current eye position.

ai_dump_hints                            : cmd      :                  :

ai_efficiency_override                   : 0        : , "sv"           :

ai_enable_fear_behavior                  : 1        : , "sv"           :

ai_expression_frametime                  : 0        : , "sv"           : Maximum frametime to still play background expressions.

ai_expression_optimization               : 0        : , "sv"           : Disable npc background expressions when you can't see them.

ai_fear_player_dist                      : 720      : , "sv"           :

ai_find_lateral_cover                    : 1        : , "sv"           :

ai_find_lateral_los                      : 1        : , "sv"           :

ai_follow_use_points                     : 1        : , "sv"           :

ai_follow_use_points_when_moving         : 1        : , "sv"           :

ai_force_serverside_ragdoll              : 0        : , "sv"           :

ai_frametime_limit                       : 50       : , "sv"           : frametime limit for min efficiency AIE_NORMAL (in sec's).

ai_hull                                  : cmd      :                  : Controls which connections are shown when ai_show_hull or ai_show_connect commands are used  Arguments: NPC name or classname,

ai_inhibit_spawners                      : 0        : , "sv", "cheat"  :

ai_lead_time                             : 0        : , "sv"           :

ai_LOS_mode                              : 0        : , "sv", "rep"    :

ai_moveprobe_debug                       : 0        : , "sv"           :

ai_moveprobe_jump_debug                  : 0        : , "sv"           :

ai_moveprobe_usetracelist                : 0        : , "sv"           :

ai_navigator_generate_spikes             : 0        : , "sv"           :

ai_navigator_generate_spikes_strength    : 8        : , "sv"           :

ai_next_hull                             : cmd      :                  : Cycles through the various hull sizes.  Currently selected hull size is written to the screen.  Controls which connections are

ai_no_local_paths                        : 0        : , "sv"           :

ai_no_node_cache                         : 0        : , "sv"           :

ai_no_select_box                         : 0        : , "sv"           :

ai_no_steer                              : 0        : , "sv"           :

ai_no_talk_delay                         : 0        : , "sv"           :

ai_nodes                                 : cmd      :                  : Toggles node display.  First call displays the nodes for the given network as green objects.  Second call  displays the nodes a

ai_norebuildgraph                        : 0        : , "sv"           :

ai_path_adjust_speed_on_immediate_turns  : 1        : , "sv"           :

ai_path_insert_pause_at_est_end          : 1        : , "sv"           :

ai_path_insert_pause_at_obstruction      : 1        : , "sv"           :

ai_post_frame_navigation                 : 0        : , "sv"           :

ai_radial_max_link_dist                  : 512      : , "sv"           :

ai_reaction_delay_alert                  : 0        : , "sv"           :

ai_reaction_delay_idle                   : 0        : , "sv"           :

ai_rebalance_thinks                      : 1        : , "sv"           :

ai_report_task_timings_on_limit          : 0        : , "a", "sv"      :

ai_resume                                : cmd      :                  : If NPC is stepping through tasks (see ai_step ) will resume normal processing.

ai_sequence_debug                        : 0        : , "sv"           :

ai_set_move_height_epsilon               : cmd      :                  : Set how high AI bumps up ground walkers when checking steps

ai_setupbones_debug                      : 0        : , "sv"           : Shows that bones that are setup every think

ai_shot_bias                             : 1        : , "sv"           :

ai_shot_bias_max                         : 1        : , "sv", "rep"    :

ai_shot_bias_min                         : -1       : , "sv", "rep"    :

ai_shot_stats                            : 0        : , "sv"           :

ai_shot_stats_term                       : 1000     : , "sv"           :

ai_show_connect                          : cmd      :                  : Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:  Gre

ai_show_connect_fly                      : cmd      :                  : Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:  Gre

ai_show_connect_jump                     : cmd      :                  : Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:  Gre

ai_show_graph_connect                    : cmd      :                  : Toggles graph connection display for the node that the player is looking at.  Nodes that are connected to the selected node by

ai_show_grid                             : cmd      :                  : Draw a grid on the floor where looking.

ai_show_hints                            : cmd      :                  : Displays all hints as small boxes  Blue  - hint is available for use  Red  - hint is currently being used by an NPC  Orange  -

ai_show_hull                             : cmd      :                  : Displays the allowed hulls between each node for the currently selected hull type.  Hulls are color code as follows:  Green  -

ai_show_hull_attacks                     : 0        : , "sv"           :

ai_show_node                             : cmd      :                  : Highlight the specified node

ai_show_think_tolerance                  : 0        : , "sv"           :

ai_show_visibility                       : cmd      :                  : Toggles visibility display for the node that the player is looking at.  Nodes that are visible from the selected node will be d

ai_simulate_task_overtime                : 0        : , "sv"           :

ai_spread_cone_focus_time                : 0        : , "sv"           :

ai_spread_defocused_cone_multiplier      : 3        : , "sv"           :

ai_spread_pattern_focus_time             : 0        : , "sv"           :

ai_step                                  : cmd      :                  : NPCs will freeze after completing their current task.  To complete the next task, use 'ai_step' again.  To resume processing no

ai_strong_optimizations                  : 0        : , "sv"           :

ai_strong_optimizations_no_checkstand    : 0        : , "sv"           :

ai_task_pre_script                       : 0        : , "sv"           :

ai_test_los                              : cmd      :                  : Test AI LOS from the player's POV

ai_test_moveprobe_ignoresmall            : 0        : , "sv"           :

ai_think_limit_label                     : 0        : , "a", "sv"      :

ai_use_clipped_paths                     : 1        : , "sv"           :

ai_use_efficiency                        : 1        : , "sv"           :

ai_use_frame_think_limits                : 1        : , "sv"           :

ai_use_think_optimizations               : 1        : , "sv"           :

ai_use_visibility_cache                  : 1        : , "sv"           :

ai_vehicle_avoidance                     : 1        : , "sv", "cheat"  :

ainet_generate_report                    : cmd      :                  : Generate a report to the console.

ainet_generate_report_only               : cmd      :                  : Generate a report to the console.

air_density                              : cmd      :                  : Changes the density of air for drag computations.

alias                                    : cmd      :                  : Alias a command.

ammo_max                                 : 5000     : , "sv", "rep"    :

anim_3wayblend                           : 1        : , "sv", "rep"    : Toggle the 3-way animation blending code.

anim_showmainactivity                    : 0        : , "cheat", "cl"  : Show the idle, walk, run, and/or sprint activities.

askconnect_accept                        : cmd      :                  : Accept a redirect request by the server.

async_allow_held_files                   : 1        :                  : Allow AsyncBegin/EndRead()

async_mode                               : 0        :                  : Set the async filesystem mode (0 = async, 1 = synchronous)

async_resume                             : cmd      :                  :

async_serialize                          : 0        :                  : Force async reads to serialize for profiling

async_simulate_delay                     : 0        :                  : Simulate a delay of up to a set msec per file operation

async_suspend                            : cmd      :                  :

audit_save_in_memory                     : cmd      :                  : Audit the memory usage and files in the save-to-memory system

autoaim_max_deflect                      : 0        : , "sv"           :

autoaim_max_dist                         : 2160     : , "sv"           :

autosave                                 : cmd      :                  : Autosave

autosavedangerous                        : cmd      :                  : AutoSaveDangerous

autosavedangerousissafe                  : cmd      :                  :

award_achievement                        : cmd      :                  : Award an achievement by ID

+alt1

+alt2

+attack

+attack2

 

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141 convars/concommands for [a]

 

 

 

 

 

cvarlist b

cvar list

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banid                                    : cmd      :                  : Add a user ID to the ban list.

banip                                    : cmd      :                  : Add an IP address to the ban list.

bench_end                                : cmd      :                  : Ends gathering of info.

bench_showstatsdialog                    : cmd      :                  : Shows a dialog displaying the most recent benchmark results.

bench_start                              : cmd      :                  : Starts gathering of info. Arguments: filename to write results into

bench_upload                             : cmd      :                  : Uploads most recent benchmark stats to the Valve servers.

benchframe                               : cmd      :                  : Takes a snapshot of a particular frame in a time demo.

bind                                     : cmd      :                  : Bind a key.

binds_per_command                        : 1        : , "cl"           :

BindToggle                               : cmd      :                  : Performs a bind <key> 'increment var <cvar> 0 1 1'

blink_duration                           : 0        : , "cl"           : How many seconds an eye blink will last.

bloodspray                               : cmd      :                  : blood

bot                                      : cmd      :                  : Add a bot.

bot_changeclass                          : 0        : , "sv"           : Force all bots to change to the specified class.

bot_changeteams                          : cmd      :                  : Make all bots change teams

bot_command                              : cmd      :                  : <bot id> <command string...>.  Sends specified command on behalf of specified bot

bot_defend                               : 0        : , "sv"           : Set to a team number, and that team will all keep their combat shields raised.

bot_dontmove                             : 0        : , "sv", "cheat"  :

bot_flipout                              : 0        : , "sv"           : When on, all bots fire their guns.

bot_forceattack2                         : 0        : , "sv"           : When firing, use attack2.

bot_forceattackon                        : 1        : , "sv"           : When firing, don't tap fire, hold it down.

bot_forcefireweapon                      : 0        : , "sv"           : Force bots with the specified weapon to fire.

bot_kill                                 : cmd      :                  : <bot id>.  Kills bot.

bot_mimic                                : 0        : , "sv"           : Bot uses usercmd of player by index.

bot_mimic_yaw_offset                     : 180      : , "sv"           : Offsets the bot yaw.

bot_randomnames                          : 0        : , "sv", "cheat"  :

bot_refill                               : cmd      :                  : Refill all bot ammo counts

bot_saveme                               : 0        : , "sv", "cheat"  :

bot_selectweaponslot                     : -1       : , "sv", "cheat"  : set to weapon slot that bot should switch to.

bot_teleport                             : cmd      :                  : Teleport the specified bot to the specified position & angles.  Format: bot_teleport <bot

 

name> <X> <Y> <Z> <Pitch> <Yaw> <Roll

bot_whack                                : cmd      :                  : Deliver lethal damage from player to specified bot

box                                      : cmd      :                  : Draw a debug box.

breakable_disable_gib_limit              : 0        : , "sv"           :

breakable_multiplayer                    : 1        : , "sv"           :

buddha                                   : cmd      :                  : Toggle.  Player takes damage but won't die. (Shows red cross when health is zero)

budget_averages_window                   : 30       : , "a"            : number of frames to look at when figuring out average frametimes

budget_background_alpha                  : 128      : , "a"            : how translucent the budget panel is

budget_bargraph_background_alpha         : 128      : , "a"            : how translucent the budget panel is

budget_bargraph_range_ms                 : 16       : , "a"            : budget bargraph range in milliseconds

budget_history_numsamplesvisible         : 100      : , "a"            : number of samples to draw in the budget history window.  The lower the better as far as

 

rendering overhead of the budget panel

budget_history_range_ms                  : 66       : , "a"            : budget history range in milliseconds

budget_panel_bottom_of_history_fraction  : 0        : , "a"            : number between 0 and 1

budget_panel_height                      : 384      : , "a"            : height in pixels of the budget panel

budget_panel_width                       : 512      : , "a"            : width in pixels of the budget panel

budget_panel_x                           : 0        : , "a"            : number of pixels from the left side of the game screen to draw the budget panel

budget_panel_y                           : 50       : , "a"            : number of pixels from the top side of the game screen to draw the budget panel

budget_peaks_window                      : 30       : , "a"            : number of frames to look at when figuring out peak frametimes

budget_show_averages                     : 0        : , "a"            : enable/disable averages in the budget panel

budget_show_history                      : 1        : , "a"            : turn history graph off and on. . good to turn off on low end

budget_show_peaks                        : 1        : , "a"            : enable/disable peaks in the budget panel

budget_toggle_group                      : cmd      :                  : Turn a budget group on/off

bug                                      : cmd      :                  : Show/hide the bug reporting UI.

bug_swap                                 : cmd      :                  : Automatically swaps the current weapon for the bug bait and back again.

bugreporter_includebsp                   : 1        :                  : Include .bsp for internal bug submissions.

bugreporter_uploadasync                  : 0        : , "a"            : Upload attachments asynchronously

buildcubemaps                            : cmd      :                  : Rebuild cubemaps.

building_cubemaps                        : 0        :                  :

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 57 convars/concommands for [b]

 

cvarlist c

cvar list

--------------

c_maxdistance                            : 200      : , "a", "cl"      :

c_maxpitch                               : 90       : , "a", "cl"      :

c_maxyaw                                 : 135      : , "a", "cl"      :

c_mindistance                            : 30       : , "a", "cl"      :

c_minpitch                               : 0        : , "a", "cl"      :

c_minyaw                                 : -135     : , "a", "cl"      :

c_orthoheight                            : 100      : , "a", "cl"      :

c_orthowidth                             : 100      : , "a", "cl"      :

cache_print                              : cmd      :                  : cache_print [section] Print out contents of cache memory.

cache_print_lru                          : cmd      :                  : cache_print_lru [section] Print out contents of cache memory.

cache_print_summary                      : cmd      :                  : cache_print_summary [section] Print out a summary contents of cache memory.

cam_collision                            : 1        : , "a", "cl"      : When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.

cam_command                              : 0        : , "cheat", "cl"  :

cam_idealdelta                           : 4        : , "a", "cl"      : Controls the speed when matching offset to ideal angles in thirdperson view

cam_idealdist                            : 150      : , "a", "cl"      :

cam_ideallag                             : 4        : , "a", "cl"      : Amount of lag used when matching offset to ideal angles in thirdperson view

cam_idealpitch                           : 0        : , "a", "cl"      :

cam_idealyaw                             : 0        : , "a", "cl"      :

cam_showangles                           : 0        : , "cheat", "cl"  : When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.

cam_snapto                               : 0        : , "a", "cl"      :

camortho                                 : cmd      :                  : Switch to orthographic camera.

cancelselect                             : cmd      :                  :

cast_hull                                : cmd      :                  : Tests hull collision detection

cast_ray                                 : cmd      :                  : Tests collision detection

cc_captiontrace                          : 1        : , "cl"           : Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)

cc_emit                                  : cmd      :                  : Emits a closed caption

cc_findsound                             : cmd      :                  : Searches for soundname which emits specified text.

cc_flush                                 : cmd      :                  : Flushes async'd captions.

cc_lang                                  : 0        : , "a", "cl"      : Current close caption language (emtpy = use game UI language)

cc_linger_time                           : 1        : , "a", "cl"      : Close caption linger time.

cc_minvisibleitems                       : 1        : , "cl"           : Minimum number of caption items to show.

cc_predisplay_time                       : 0        : , "a", "cl"      : Close caption delay before showing caption.

cc_random                                : cmd      :                  : Emits a random caption

cc_sentencecaptionnorepeat               : 4        : , "cl"           : How often a sentence can repeat.

cc_showblocks                            : cmd      :                  : Toggles showing which blocks are pending/loaded async.

cc_smallfontlength                       : 300      : , "cl"           : If text stream is this long, force usage of small font size.

cc_subtitles                             : 0        : , "a", "cl"      : If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).

centerview                               : cmd      :                  :

ch_createairboat                         : cmd      :                  : Spawn airboat in front of the player.

ch_createjeep                            : cmd      :                  : Spawn jeep in front of the player.

changeclass                              : cmd      :                  : Choose a new class

changelevel                              : cmd      :                  : Change server to the specified map

changelevel2                             : cmd      :                  : Transition to the specified map in single player

changeteam                               : cmd      :                  : Choose a new team

cl_allowdownload                         : 1        : , "a"            : Client downloads customization files

cl_allowupload                           : 1        : , "a"            : Client uploads customization files

cl_anglespeedkey                         : 0        : , "cl"           :

cl_animationinfo                         : cmd      :                  : Hud element to examine.

cl_backspeed                             : 450      : , "cheat", "cl"  :

cl_blobbyshadows                         : 0        : , "cl"           :

cl_bobcycle                              : 0        : , "cl"           :

cl_bobup                                 : 0        : , "cl"           :

cl_chatfilters                           : 31       : , "a", "cl"      : Stores the chat filter settings

cl_class                                 : 0        : , "a", "user", "cl" : Default class when joining a game

cl_clearhinthistory                      : cmd      :                  : Clear memory of client side hints displayed to the player.

cl_clock_correction                      : 1        : , "cheat"        : Enable/disable clock correction on the client.

cl_clock_correction_adjustment_max_amount : 200      : , "cheat"        : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount

cl_clock_correction_adjustment_max_offset : 90       : , "cheat"        : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply

cl_clock_correction_adjustment_min_offset : 10       : , "cheat"        : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.

cl_clock_correction_force_server_tick    : 999      : , "cheat"        : Force clock correction to match the server tick + this offset (-999 disables it).

cl_clock_showdebuginfo                   : 0        : , "cheat"        : Show debugging info about the clock drift.

cl_clockdrift_max_ms                     : 150      : , "cheat"        : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.

cl_clockdrift_max_ms_threadmode          : 0        : , "cheat"        : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.

cl_cmdrate                               : 30       : , "a", "user"    : Max number of command packets sent to server per second

cl_crosshairalpha                        : 200      : , "a", "cl"      :

cl_crosshaircolor                        : 0        : , "a", "cl"      :

cl_customsounds                          : 0        : , "cl"           : Enable customized player sound playback

cl_debugrumble                           : 0        : , "a", "cl"      : Turn on rumble debugging spew

cl_demoviewoverride                      : 0        : , "cl"           : Override view during demo playback

cl_detail_multiplier                     : 1        : , "cheat", "cl"  : extra details to create

cl_detaildist                            : 1200     :                  : Distance at which detail props are no longer visible

cl_detailfade                            : 400      :                  : Distance across which detail props fade in

cl_downloadfilter                        : 0        : , "a"            : Determines which files can be downloaded from the server (all, none, nosounds)

cl_drawhud                               : 1        : , "cheat", "cl"  : Enable the rendering of the hud

cl_drawleaf                              : -1       : , "cheat", "cl"  :

cl_drawmaterial                          : 0        : , "cheat", "cl"  : Draw a particular material over the frame

cl_drawmonitors                          : 1        : , "cl"           :

cl_drawshadowtexture                     : 0        : , "cheat", "cl"  :

cl_dump_particle_stats                   : cmd      :                  : dump particle profiling info to particle_profile.csv

cl_dynamiccrosshair                      : 1        : , "a", "cl"      :

cl_ejectbrass                            : 1        :                  :

cl_ent_absbox                            : cmd      :                  : Displays the client's absbox for the entity under the crosshair.

cl_ent_bbox                              : cmd      :                  : Displays the client's bounding box for the entity under the crosshair.

cl_ent_rbox                              : cmd      :                  : Displays the client's render box for the entity under the crosshair.

cl_entityreport                          : 0        : , "cheat"        : For debugging, draw entity states to console

cl_extrapolate                           : 1        : , "cheat", "cl"  : Enable/disable extrapolation if interpolation history runs out.

cl_extrapolate_amount                    : 0        : , "cheat", "cl"  : Set how many seconds the client will extrapolate entities for.

cl_fastdetailsprites                     : 1        : , "cheat", "cl"  : whether to use new detail sprite system

cl_fasttempentcollision                  : 5        : , "cl"           :

cl_find_ent                              : cmd      :                  : Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring>

cl_find_ent_index                        : cmd      :                  : Display data for clientside entity matching specified index. Format: cl_find_ent_index <index>

cl_flag_return_height                    : 82       : , "sv", "cheat"  :

cl_flag_return_size                      : 20       : , "cheat", "cl"  :

cl_flushentitypacket                     : 0        : , "cheat"        : For debugging. Force the engine to flush an entity packet.

cl_forcepreload                          : 0        : , "a"            : Whether we should force preloading.

cl_forwardspeed                          : 450      : , "cheat", "cl"  :

cl_fullupdate                            : cmd      :                  : Forces the server to send a full update packet

cl_gunlowerangle                         : 90       : , "cl"           :

cl_gunlowerspeed                         : 2        : , "cl"           :

cl_idealpitchscale                       : 0        : , "a", "cl"      :

cl_ignorepackets                         : 0        : , "cheat"        : Force client to ignore packets (for debugging).

cl_interp_all                            : 0        : , "cl"           : Disable interpolation list optimizations.

cl_interp_npcs                           : 0        : , "user", "cl"   : Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)

cl_interp_ratio                          : 2        : , "user", "cl"   : Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).

cl_interp_threadmodeticks                : 0        : , "cl"           : Additional interpolation ticks to use when interpolating with threaded engine mode set.

cl_interpolate                           : 1        : , "user", "cl"   : Interpolate entities on the client.

cl_jiggle_bone_debug                     : 0        : , "cheat", "cl"  : Display physics-based 'jiggle bone' debugging information

cl_jiggle_bone_debug_pitch_constraints   : 0        : , "cheat", "cl"  : Display physics-based 'jiggle bone' debugging information

cl_jiggle_bone_debug_yaw_constraints     : 0        : , "cheat", "cl"  : Display physics-based 'jiggle bone' debugging information

cl_lagcomp_errorcheck                    : 0        : , "cl"           : Player index of other player to check for position errors.

cl_lagcompensation                       : 1        : , "user", "cl"   : Perform server side lag compensation of weapon firing events.

cl_language                              : 0        : , "user"         : Language (from HKCU\Software\Valve\Steam\Language)

cl_leveloverview                         : 0        : , "cheat", "cl"  :

cl_leveloverviewmarker                   : 0        : , "cheat", "cl"  :

cl_localnetworkbackdoor                  : 1        :                  : Enable network optimizations for single player games.

cl_logofile                              : 0        : , "a"            : Spraypoint logo decal.

cl_maxrenderable_dist                    : 3000     : , "cheat", "cl"  : Max distance from the camera at which things will be rendered

cl_mouseenable                           : 1        : , "cl"           :

cl_mouselook                             : 1        : , "a", "cl"      : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.

cl_muzzleflash_dlight_1st                : 1        : , "cl"           :

cl_obj_fake_alert                        : 0        : , "cl"           :

cl_obj_test_building_damage              : -1       : , "cheat", "cl"  : debug building damage

cl_observercrosshair                     : 1        : , "a", "cl"      :

cl_overdraw_test                         : 0        : , "cheat", "numeric", "cl" :

cl_panelanimation                        : cmd      :                  : Shows panel animation variables: <panelname | blank for all panels>.

cl_particle_batch_mode                   : 1        : , "cl"           :

cl_particle_max_count                    : 0        : , "cl"           :

cl_particleeffect_aabb_buffer            : 2        : , "cheat", "cl"  : Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as oft

cl_particles_dump_effects                : cmd      :                  :

cl_particles_show_bbox                   : 0        : , "cheat", "cl"  :

cl_pclass                                : 0        : , "cheat", "cl"  : Dump entity by prediction classname.

cl_pdump                                 : -1       : , "cheat", "cl"  : Dump info about this entity to screen.

cl_phys_debug_active                     : cmd      :                  : Dump debug info for the active objects

cl_phys_debug_all                        : cmd      :                  : Dump debug info for all vphysics objects

cl_phys_props_enable                     : 1        : , "cl"           : Disable clientside physics props (must be set before loading a level).

cl_phys_props_max                        : 300      : , "cl"           : Maximum clientside physic props

cl_phys_props_respawndist                : 1500     : , "cl"           : Minimum distance from the player that a clientside prop must be before it's allowed to respawn.

cl_phys_props_respawnrate                : 60       : , "cl"           : Time, in seconds, between clientside prop respawns.

cl_phys_timescale                        : 1        : , "cheat", "cl"  : Sets the scale of time for client-side physics (ragdolls)

cl_pitchdown                             : 89       : , "cheat", "cl"  :

cl_pitchspeed                            : 225      : , "cl"           :

cl_pitchup                               : 89       : , "cheat", "cl"  :

cl_playback_screenshots                  : 0        :                  : Allows the client to playback screenshot and jpeg commands in demos.

cl_playersparyenable                     : 1        : , "cl"           : Enable/Disable player sprays.

cl_precacheinfo                          : cmd      :                  : Show precache info (client).

cl_pred_optimize                         : 2        : , "cl"           : Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)

cl_pred_track                            : cmd      :                  : <entindex> <fieldname>:  Track changes to entity index entindex, for field fieldname.

cl_predict                               : 1        : , "user", "cl"   : Perform client side prediction.

cl_predictionlist                        : 0        : , "cheat", "cl"  : Show which entities are predicting

cl_predictweapons                        : 1        : , "user", "cl"   : Perform client side prediction of weapon effects.

cl_ragdoll_collide                       : 0        : , "cl"           :

cl_ragdoll_fade_time                     : 15       : , "cl"           :

cl_ragdoll_forcefade                     : 0        : , "cl"           :

cl_ragdoll_physics_enable                : 1        : , "cl"           : Enable/disable ragdoll physics.

cl_ragdoll_pronecheck_distance           : 64       : , "sv", "cl"     :

cl_removedecals                          : cmd      :                  : Remove the decals from the entity under the crosshair.

cl_report_collide                        : 0        : , "cl"           :

cl_resend                                : 6        :                  : Delay in seconds before the client will resend the 'connect' attempt

cl_rumblescale                           : 1        : , "a", "cl"      : Scale sensitivity of rumble effects (0 to 1.0)

cl_scalecrosshair                        : 1        : , "a", "cl"      :

cl_screenshotname                        : 0        :                  : Custom Screenshot name

cl_SetupAllBones                         : 0        : , "cl"           :

cl_shadowtextureoverlaysize              : 256      : , "cheat", "cl"  :

cl_show_splashes                         : 1        : , "cl"           :

cl_ShowBoneSetupEnts                     : 0        : , "cl"           : Show which entities are having their bones setup each frame.

cl_showdemooverlay                       : 0        :                  : How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)

cl_showents                              : cmd      :                  : Dump entity list to console.

cl_showerror                             : 0        : , "cheat", "cl"  : Show prediction errors, 2 for above plus detailed field deltas.

cl_showevents                            : 0        : , "cheat"        : Print event firing info in the console

cl_showfps                               : 0        : , "cl"           : Draw fps meter at top of screen (1 = fps, 2 = smooth fps)

cl_showhelp                              : 1        : , "a", "user", "cl" : Set to 0 to not show on-screen help

cl_showpausedimage                       : 1        : , "cl"           : Show the 'Paused' image when game is paused.

cl_showpluginmessages                    : 1        : , "a"            : Allow plugins to display messages to you

cl_showpos                               : 0        : , "cl"           : Draw current position at top of screen

cl_ShowSunVectors                        : 0        : , "cl"           :

cl_showtextmsg                           : 1        : , "cl"           : Enable/disable text messages printing on the screen.

cl_sidespeed                             : 450      : , "cheat", "cl"  :

cl_smooth                                : 1        : , "cl"           : Smooth view/eye origin after prediction errors

cl_smoothtime                            : 0        : , "cl"           : Smooth client's view after prediction error over this many seconds

cl_soundemitter_flush                    : cmd      :                  : Flushes the sounds.txt system (client only)

cl_soundfile                             : 0        : , "a"            : Jingle sound file.

cl_soundscape_flush                      : cmd      :                  : Flushes the client side soundscapes

cl_soundscape_printdebuginfo             : cmd      :                  : print soundscapes

cl_spec_mode                             : 1        : , "a", "user", "server_can_execute", "cl" : spectator mode

cl_sporeclipdistance                     : 512      : , "cheat", "cl"  :

cl_sun_decay_rate                        : 0        : , "cheat", "cl"  :

cl_team                                  : 0        : , "a", "user", "cl" : Default team when joining a game

cl_threaded_bone_setup                   : 0        : , "cl"           : Enable parallel processing of C_BaseAnimating::SetupBones()

cl_threaded_client_leaf_system           : 0        : , "cl"           :

cl_timeout                               : 30       : , "a"            : After this many seconds without receiving a packet from the server, the client will disconnect itself

cl_updaterate                            : 20       : , "a", "user"    : Number of packets per second of updates you are requesting from the server

cl_upspeed                               : 320      : , "cheat", "cl"  :

cl_view                                  : cmd      :                  : Set the view entity index.

cl_winddir                               : 0        : , "cheat", "cl"  : Weather effects wind direction angle

cl_windspeed                             : 0        : , "cheat", "cl"  : Weather effects wind speed scalar

cl_wpn_sway_interp                       : 0        : , "cl"           :

cl_wpn_sway_scale                        : 5        : , "cl"           :

cl_yawspeed                              : 210      : , "cl"           :

clear                                    : cmd      :                  : Clear all console output.

clear_debug_overlays                     : cmd      :                  : clears debug overlays

clientport                               : 27005    :                  : Host game client port

closecaption                             : 0        : , "a", "user"    : Enable close captioning.

cmd                                      : cmd      :                  : Forward command to server.

collision_shake_amp                      : 0        : , "sv"           :

collision_shake_freq                     : 0        : , "sv"           :

collision_shake_time                     : 0        : , "sv"           :

collision_test                           : cmd      :                  : Tests collision system

colorcorrectionui                        : cmd      :                  : Show/hide the color correction tools UI.

commentary                               : 0        : , "a", "sv"      : Desired commentary mode state.

commentary_available                     : 0        : , "sv"           : Automatically set by the game when a commentary file is available for the current map.

commentary_cvarsnotchanging              : cmd      :                  :

commentary_finishnode                    : cmd      :                  :

commentary_firstrun                      : 0        : , "a", "cl"      :

commentary_testfirstrun                  : cmd      :                  :

con_drawnotify                           : 1        :                  : Disables drawing of notification area (for taking screenshots).

con_enable                               : 1        : , "a"            : Allows the console to be activated.

con_filter_enable                        : 0        :                  : Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot

con_filter_text                          : 0        :                  : Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.

con_filter_text_out                      : 0        :                  : Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.

con_logfile                              : 0        :                  : Console output gets written to this file

con_notifytime                           : 8        :                  : How long to display recent console text to the upper part of the game window

con_nprint_bgalpha                       : 50       :                  : Con_NPrint background alpha.

con_nprint_bgborder                      : 5        :                  : Con_NPrint border size.

con_timestamp                            : 0        :                  : Prefix console.log entries with timestamps

con_trace                                : 0        :                  : Print console text to low level printout.

condump                                  : cmd      :                  : dump the text currently in the console to condumpXX.log

connect                                  : cmd      :                  : Connect to specified server.

contimes                                 : 8        :                  : Number of console lines to overlay for debugging.

coop                                     : 0        : , "nf"           : Cooperative play.

crash                                    : c