Team Fortress 2 CVAR's

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cfg maker tf2 Medium

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The config maker also has a description of each command should you want to adjust to suit. Contact me if you think I should add a certain cvar you think is missing.


Condump date of the below is .... 18 August 2012

Name Value CVAR Type Help Text
_autosave cmd Autosave
_autosavedangerous cmd AutoSaveDangerous
_bugreporter_restart cmd Restarts bug reporter .dll
_resetgamestats cmd Erases current game stats and writes out a blank stats file
_restart cmd Shutdown and restart the engine.
achievement_debug 0 GAMEDLL CHEAT REPLICATED Turn on achievement debug msgs.
addip cmd Add an IP address to the ban list.
adsp_alley_min 122  
adsp_courtyard_min 126  
adsp_debug 0 ARCHIVE  
adsp_door_height 112  
adsp_duct_min 106  
adsp_hall_min 110  
adsp_low_ceiling 108  
adsp_opencourtyard_min 126  
adsp_openspace_min 130  
adsp_openstreet_min 118  
adsp_openwall_min 130  
adsp_room_min 102  
adsp_street_min 118  
adsp_tunnel_min 114  
adsp_wall_height 128  
ai_auto_contact_solver 1 GAMEDLL  
ai_block_damage 0 GAMEDLL  
ai_debug_assault 0 GAMEDLL  
ai_debug_avoidancebounds 0 GAMEDLL  
ai_debug_directnavprobe 0 GAMEDLL  
ai_debug_doors 0 GAMEDLL  
ai_debug_dyninteractions 0 GAMEDLL Debug the NPC dynamic interaction system.
ai_debug_efficiency 0 GAMEDLL  
ai_debug_enemies 0 GAMEDLL  
ai_debug_expressions 0 GAMEDLL Show random expression decisions for NPCs.
ai_debug_follow 0 GAMEDLL  
ai_debug_loners 0 GAMEDLL  
ai_debug_looktargets 0 GAMEDLL  
ai_debug_los 0 GAMEDLL CHEAT NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
ai_debug_nav 0 GAMEDLL  
ai_debug_node_connect cmd Debug the attempted connection between two nodes
ai_debug_ragdoll_magnets 0 GAMEDLL  
ai_debug_shoot_positions 0 GAMEDLL CHEAT REPLICATED  
ai_debug_speech 0 GAMEDLL  
ai_debug_squads 0 GAMEDLL  
ai_debug_think_ticks 0 GAMEDLL  
ai_debugscriptconditions 0 GAMEDLL  
ai_default_efficient 0 GAMEDLL  
ai_drawbattlelines 0 GAMEDLL CHEAT  
ai_drop_hint cmd Drop an ai_hint at the player's current eye position.
ai_dump_hints cmd  
ai_efficiency_override 0 GAMEDLL  
ai_enable_fear_behavior 1 GAMEDLL  
ai_expression_frametime 0 GAMEDLL Maximum frametime to still play background expressions.
ai_expression_optimization 0 GAMEDLL Disable npc background expressions when you can't see them.
ai_fear_player_dist 720 GAMEDLL  
ai_find_lateral_cover 1 GAMEDLL  
ai_find_lateral_los 1 GAMEDLL  
ai_follow_use_points 1 GAMEDLL  
ai_follow_use_points_when_moving 1 GAMEDLL  
ai_force_serverside_ragdoll 0 GAMEDLL  
ai_frametime_limit 50 GAMEDLL frametime limit for min efficiency AIE_NORMAL (in sec's).
ai_inhibit_spawners 0 GAMEDLL CHEAT  
ai_lead_time 0 GAMEDLL  
ai_moveprobe_debug 0 GAMEDLL  
ai_moveprobe_jump_debug 0 GAMEDLL  
ai_moveprobe_usetracelist 0 GAMEDLL  
ai_navigator_generate_spikes 0 GAMEDLL  
ai_navigator_generate_spikes_strength 8 GAMEDLL  
ai_no_local_paths 0 GAMEDLL  
ai_no_node_cache 0 GAMEDLL  
ai_no_select_box 0 GAMEDLL  
ai_no_steer 0 GAMEDLL  
ai_no_talk_delay 0 GAMEDLL  
ai_norebuildgraph 0 GAMEDLL  
ai_path_adjust_speed_on_immediate_turns 1 GAMEDLL  
ai_path_insert_pause_at_est_end 1 GAMEDLL  
ai_path_insert_pause_at_obstruction 1 GAMEDLL  
ai_post_frame_navigation 0 GAMEDLL  
ai_radial_max_link_dist 512 GAMEDLL  
ai_reaction_delay_alert 0 GAMEDLL  
ai_reaction_delay_idle 0 GAMEDLL  
ai_rebalance_thinks 1 GAMEDLL  
ai_report_task_timings_on_limit 0 ARCHIVE GAMEDLL  
ai_sequence_debug 0 GAMEDLL  
ai_set_move_height_epsilon cmd Set how high AI bumps up ground walkers when checking steps
ai_setupbones_debug 0 GAMEDLL Shows that bones that are setup every think
ai_shot_bias 1 GAMEDLL  
ai_shot_bias_max 1 GAMEDLL REPLICATED  
ai_shot_bias_min -1 GAMEDLL REPLICATED  
ai_shot_stats 0 GAMEDLL  
ai_shot_stats_term 1000 GAMEDLL  
ai_show_hull_attacks 0 GAMEDLL  
ai_show_think_tolerance 0 GAMEDLL  
ai_simulate_task_overtime 0 GAMEDLL  
ai_spread_cone_focus_time 0 GAMEDLL  
ai_spread_defocused_cone_multiplier 3 GAMEDLL  
ai_spread_pattern_focus_time 0 GAMEDLL  
ai_strong_optimizations 0 GAMEDLL  
ai_strong_optimizations_no_checkstand 0 GAMEDLL  
ai_task_pre_script 0 GAMEDLL  
ai_test_moveprobe_ignoresmall 0 GAMEDLL  
ai_think_limit_label 0 ARCHIVE GAMEDLL  
ai_use_clipped_paths 1 GAMEDLL  
ai_use_efficiency 1 GAMEDLL  
ai_use_frame_think_limits 1 GAMEDLL  
ai_use_think_optimizations 1 GAMEDLL  
ai_use_visibility_cache 1 GAMEDLL  
ai_vehicle_avoidance 1 GAMEDLL CHEAT  
air_density cmd Changes the density of air for drag computations.
alias cmd Alias a command.
ammo_max 5000 GAMEDLL REPLICATED  
anim_3wayblend 1 GAMEDLL REPLICATED Toggle the 3-way animation blending code.
askconnect_accept cmd Accept a redirect request by the server.
async_allow_held_files 1 Allow AsyncBegin/EndRead()
async_mode 0 Set the async filesystem mode (0 = async, 1 = synchronous)
async_resume cmd  
async_serialize 0 Force async reads to serialize for profiling
async_simulate_delay 0 Simulate a delay of up to a set msec per file operation
async_suspend cmd  
audit_save_in_memory cmd Audit the memory usage and files in the save-to-memory system
autoaim_max_deflect 0 GAMEDLL  
autoaim_max_dist 2160 GAMEDLL  
autosave cmd Autosave
autosavedangerous cmd AutoSaveDangerous
autosavedangerousissafe cmd  
banid cmd Add a user ID to the ban list.
banip cmd Add an IP address to the ban list.
bench_end cmd Ends gathering of info.
bench_start cmd Starts gathering of info. Arguments: filename to write results into
bench_upload cmd Uploads most recent benchmark stats to the Valve servers.
benchframe cmd Takes a snapshot of a particular frame in a time demo.
bind cmd Bind a key.
bind_mac cmd Bind this key but only on Mac, not win32
BindToggle cmd Performs a bind <key> 'increment var <cvar> 0 1 1'
bloodspray cmd blood
bot cmd Add a bot.
bot_changeclass 0 GAMEDLL Force all bots to change to the specified class.
bot_changeteams cmd Make all bots change teams
bot_com_meleerange 80 GAMEDLL CHEAT Distance to a target that a melee bot wants to be within to attack.
bot_com_viewrange 2000 GAMEDLL CHEAT Distance within which bots looking for any enemies will find them.
bot_com_wpnrange 400 GAMEDLL CHEAT Distance to a target that a ranged bot wants to be within to attack.
bot_command cmd <bot id> <command string...>. Sends specified command on behalf of specified bot
bot_crouch 0 GAMEDLL CHEAT Force all bots to crouch.
bot_debug 0 GAMEDLL CHEAT Bot debugging.
bot_dontmove 0 GAMEDLL CHEAT  
bot_drop cmd Force the specified bot to drop his active weapon. Usage: bot_drop <bot name>
bot_forceattack 0 GAMEDLL When on, all bots fire their guns.
bot_forceattack2 0 GAMEDLL When firing, use attack2.
bot_forceattack_down 1 GAMEDLL When firing, don't tap fire, hold it down.
bot_forcefireweapon 0 GAMEDLL Force bots with the specified weapon to fire.
bot_jump 0 GAMEDLL CHEAT Force all bots to repeatedly jump.
bot_kick cmd Remove a bot by name, or an entire team ('red' or 'blue'), or all bots ('all').
bot_kill cmd Kills a bot. Usage: bot_kill <bot name>
bot_mimic 0 GAMEDLL Bot uses usercmd of player by index.
bot_mimic_inverse 0 GAMEDLL Bot uses usercmd of player by index.
bot_mimic_yaw_offset 180 GAMEDLL Offsets the bot yaw.
bot_moveto cmd Force the specified bot to move to the point under your crosshair. Usage: bot_moveto <bot name>
bot_nav_offsetpathinset 20 GAMEDLL CHEAT Distance into an area that waypoints should be generated when pathfinding through portals.
bot_nav_recomputetime 0 GAMEDLL CHEAT Delay before bots recompute their path to targets that have moved when moving to them.
bot_nav_simplifypaths 1 GAMEDLL CHEAT If set, bots will skip waypoints if they already see the waypoint post.
bot_nav_turnspeed 5 GAMEDLL CHEAT Rate at which bots turn to face their targets.
bot_nav_usefeelers 1 GAMEDLL CHEAT If set, bots will extend feelers to their sides to find & avoid upcoming collisions.
bot_nav_useoffsetpaths 1 GAMEDLL CHEAT If set, bots will generate waypoints on both sides of portals between waypoints when building paths.
bot_nav_wpdeceldistance 128 GAMEDLL CHEAT Distance to a waypoint to which a bot starts to decelerate to reach it.
bot_nav_wpdistance 16 GAMEDLL CHEAT Distance to a waypoint within which a bot considers as having reached it.
bot_randomnames 0 GAMEDLL CHEAT  
bot_refill cmd Refill all bot ammo counts
bot_saveme 0 GAMEDLL CHEAT  
bot_selectweaponslot -1 GAMEDLL CHEAT set to weapon slot that bot should switch to.
bot_teleport cmd Teleport the specified bot to the specified position & angles.
Format: bot_teleport <bot name> <X> <Y> <Z> <Pitch> <Yaw> <Roll
bot_whack cmd Deliver lethal damage from player to specified bot. Usage: bot_whack <bot name>
box cmd Draw a debug box.
breakable_disable_gib_limit 0 GAMEDLL  
breakable_multiplayer 1 GAMEDLL  
buddha cmd Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
budget_averages_window 30 ARCHIVE number of frames to look at when figuring out average frametimes
budget_background_alpha 128 ARCHIVE how translucent the budget panel is
budget_bargraph_background_alpha 128 ARCHIVE how translucent the budget panel is
budget_bargraph_range_ms 16 ARCHIVE budget bargraph range in milliseconds
budget_history_numsamplesvisible 100 ARCHIVE number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms 66 ARCHIVE budget history range in milliseconds
budget_panel_bottom_of_history_fraction 0 ARCHIVE number between 0 and 1
budget_panel_height 384 ARCHIVE height in pixels of the budget panel
budget_panel_width 512 ARCHIVE width in pixels of the budget panel
budget_panel_x 0 ARCHIVE number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y 50 ARCHIVE number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window 30 ARCHIVE number of frames to look at when figuring out peak frametimes
budget_show_averages 0 ARCHIVE enable/disable averages in the budget panel
budget_show_history 1 ARCHIVE turn history graph off and on. . good to turn off on low end
budget_show_peaks 1 ARCHIVE enable/disable peaks in the budget panel
budget_toggle_group cmd Turn a budget group on/off
bug cmd Show/hide the bug reporting UI.
bug_swap cmd Automatically swaps the current weapon for the bug bait and back again.
bugreporter_includebsp 1 Include .bsp for internal bug submissions.
bugreporter_uploadasync 0 ARCHIVE Upload attachments asynchronously
buildcubemaps cmd Rebuild cubemaps.
building_cubemaps 0  
cache_print cmd cache_print [section]
Print out contents of cache memory.
cache_print_lru cmd cache_print_lru [section]
Print out contents of cache memory.
cache_print_summary cmd cache_print_summary [section]
Print out a summary contents of cache memory.
callvote cmd Start a vote on an issue.
cast_hull cmd Tests hull collision detection
cast_ray cmd Tests collision detection
cc_bot_selectweapon cmd Force a bot to select a weapon in a slot. Usage: bot_selectweapon <bot name> <weapon slot>
ch_createairboat cmd Spawn airboat in front of the player.
ch_createjeep cmd Spawn jeep in front of the player.
changelevel cmd Change server to the specified map
changelevel2 cmd Transition to the specified map in single player
changelevel_next cmd Immediately changes to the next map in the map rotation for the server.
cl_allowdownload 1 ARCHIVE Client downloads customization files
cl_allowupload 1 ARCHIVE Client uploads customization files
cl_clock_correction 1 CHEAT Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount 200 CHEAT Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
cl_clock_correction_adjustment_max_offset 90 CHEAT As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
cl_clock_correction_adjustment_min_offset 10 CHEAT If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick 999 CHEAT Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo 0 CHEAT Show debugging info about the clock drift.
cl_clockdrift_max_ms 150 CHEAT Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode 0 CHEAT Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdrate 30 ARCHIVE USERINFO Max number of command packets sent to server per second
cl_debug_player_perf 0  
cl_downloadfilter 0 ARCHIVE Determines which files can be downloaded from the server (all, none, nosounds)
cl_entityreport 0 CHEAT For debugging, draw entity states to console
cl_entityreport_sorted 0 CHEAT For debugging, draw entity states to console in sorted order. [0 = disabled, 1 = average, 2 = current, 3 = peak
cl_flag_return_height 82 GAMEDLL CHEAT  
cl_flushentitypacket 0 CHEAT For debugging. Force the engine to flush an entity packet.
cl_forcepreload 0 ARCHIVE Whether we should force preloading.
cl_forwardspeed 450 GAMEDLL CHEAT REPLICATED  
cl_fullupdate cmd Forces the server to send a full update packet
cl_ignorepackets 0 CHEAT Force client to ignore packets (for debugging).
cl_language 0 USERINFO Language (from HKCU\Software\Valve\Steam\Language)
cl_localnetworkbackdoor 1 Enable network optimizations for single player games.
cl_logofile 0 ARCHIVE Spraypoint logo decal.
cl_playback_screenshots 0 Allows the client to playback screenshot and jpeg commands in demos.
cl_precacheinfo cmd Show precache info (client).
cl_resend 6 Delay in seconds before the client will resend the 'connect' attempt
cl_screenshotname 0 Custom Screenshot name
cl_showdemooverlay 0 How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
cl_showents cmd Dump entity list to console.
cl_showevents 0 CHEAT Print event firing info in the console
cl_showpluginmessages 1 ARCHIVE Allow plugins to display messages to you
cl_soundfile 0 ARCHIVE Jingle sound file.
cl_timeout 30 ARCHIVE After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_updaterate 20 ARCHIVE USERINFO Number of packets per second of updates you are requesting from the server
cl_view cmd Set the view entity index.
cl_voice_filter 0 Filter voice by name substring
clear cmd Clear all console output.
clear_debug_overlays cmd clears debug overlays
clientport 27005 Host game client port
closecaption 0 ARCHIVE USERINFO Enable close captioning.
cmd cmd Forward command to server.
collision_shake_amp 0 GAMEDLL  
collision_shake_freq 0 GAMEDLL  
collision_shake_time 0 GAMEDLL  
collision_test cmd Tests collision system
colorcorrectionui cmd Show/hide the color correction tools UI.
commentary 0 ARCHIVE GAMEDLL Desired commentary mode state.
commentary_available 0 GAMEDLL Automatically set by the game when a commentary file is available for the current map.
commentary_cvarsnotchanging cmd  
commentary_finishnode cmd  
con_drawnotify 1 Disables drawing of notification area (for taking screenshots).
con_enable 0 ARCHIVE Allows the console to be activated.
con_filter_enable 0 Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
con_filter_text 0 Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
con_filter_text_out 0 Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
con_logfile 0 Console output gets written to this file
con_notifytime 8 How long to display recent console text to the upper part of the game window
con_nprint_bgalpha 50 Con_NPrint background alpha.
con_nprint_bgborder 5 Con_NPrint border size.
con_timestamp 0 Prefix console.log entries with timestamps
con_trace 0 Print console text to low level printout.
connect cmd Connect to specified server.
contimes 8 Number of console lines to overlay for debugging.
coop 0 NOTIFY Cooperative play.
create_flashlight cmd  
creditsdone cmd  
cvarlist cmd Show the list of convars/concommands.
datacachesize 32 Size in MB.
dbg_spew_connected_players_level 0 GAMEDLL If enabled, server will spew connected player GC updates
dbghist_addline cmd Add a line to the debug history. Format: <category id> <line>
dbghist_dump cmd Dump the debug history to the console. Format: <category id>
0: Entity I/O
1: AI Decisions
2: Sc
deathmatch 1 NOTIFY Running a deathmatch server.
debug_materialmodifycontrol 0 GAMEDLL  
debug_physimpact 0 GAMEDLL  
debug_touchlinks 0 GAMEDLL Spew touch link activity
debugsystemui cmd Show/hide the debug system UI.
decalfrequency 10 GAMEDLL NOTIFY  
demo_avellimit 2000 Angular velocity limit before eyes considered snapped for demo playback.
demo_debug 0 Demo debug info.
demo_fastforwardfinalspeed 20 Go this fast when starting to hold FF button.
demo_fastforwardramptime 5 How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed 2 Go this fast when starting to hold FF button.
demo_gototick cmd Skips to a tick in demo.
demo_interplimit 4000 How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
demo_interpolateview 1 Do view interpolation during dem playback.
demo_legacy_rollback 1 Use legacy view interpolation rollback amount in demo playback.
demo_pause cmd Pauses demo playback.
demo_pauseatservertick 0 Pauses demo playback at server tick
demo_quitafterplayback 0 Quits game after demo playback.
demo_recordcommands 1 CHEAT Record commands typed at console into .dem files.
demo_resume cmd Resumes demo playback.
demo_setendtick cmd Sets end demo playback tick. Set to 0 to disable.
demo_timescale cmd Sets demo replay speed.
demo_togglepause cmd Toggles demo playback.
demolist cmd Print demo sequence list.
demos cmd Demo demo file sequence.
demoui cmd Show/hide the demo player UI.
demoui2 cmd Show/hide the advanced demo player UI (demoui2).
+demoui2' cmd Bring the advanced demo player UI (demoui2) to foreground.
-demoui2' cmd Send the advanced demo player UI (demoui2) to background.
developer 0 Set developer message level
devshots_nextmap cmd Used by the devshots system to go to the next map in the devshots maplist.
devshots_screenshot cmd Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
differences cmd Show all convars which are not at their default values.
disconnect cmd Disconnect game from server.
disp_dynamic 0  
dispcoll_drawplane 0 GAMEDLL  
displaysoundlist 0 GAMEDLL  
download_debug 0 DONTRECORD  
drawcross cmd Draws a cross at the given location
Arguments: x y z
drawline cmd Draws line between two 3D Points.
Green if no collision
Red is collides with something
Arguments: x1 y1 z1 x2 y2 z2
dropitem cmd Drop the flag.
dsp_automatic 0 DEMO  
dsp_db_min 80 DEMO  
dsp_db_mixdrop 0 DEMO  
dsp_dist_max 1440 CHEAT DEMO  
dsp_dist_min 0 CHEAT DEMO  
dsp_enhance_stereo 0 ARCHIVE  
dsp_facingaway 0 DEMO  
dsp_mix_max 0 DEMO  
dsp_mix_min 0 DEMO  
dsp_off 0 CHEAT  
dsp_reload cmd  
dsp_room 0 DEMO  
dsp_slow_cpu 0 ARCHIVE DEMO  
dsp_spatial 40 DEMO  
dsp_speaker 50 DEMO  
dsp_vol_2ch 1 DEMO  
dsp_vol_4ch 0 DEMO  
dsp_vol_5ch 0 DEMO  
dsp_volume 1 ARCHIVE DEMO  
dsp_water 14 DEMO  
dt_ShowPartialChangeEnts 0 (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
dt_UsePartialChangeEnts 1 (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
dti_flush cmd Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning 0 Print data table warnings?
dtwatchclass 0 Watch all fields encoded with this table.
dtwatchent -1 Watch this entities data table encoding.
dtwatchvar 0 Watch the named variable.
dump_entity_sizes cmd Print sizeof(entclass)
dump_globals cmd Dump all global entities/states
dump_panels cmd Dump Panel Tree
dump_x360_cfg cmd Dump X360 config files to disk
dump_x360_saves cmd Dump X360 save games to disk
dumpentityfactories cmd Lists all entity factory names.
dumpeventqueue cmd Dump the contents of the Entity I/O event queue to the console.
dumpgamestringtable cmd Dump the contents of the game string table to the console.
dumplongticks cmd Enables generating minidumps on long ticks.
dumpsavedir cmd List the contents of the save directory in memory
dumpstringtables cmd Print string tables to console.
echo cmd Echo text to console.
editdemo cmd Edit a recorded demo file (.dem ).
editor_toggle cmd Disables the simulation and returns focus to the editor
enable_debug_overlays 1 GAMEDLL CHEAT Enable rendering of debug overlays
endmovie cmd Stop recording movie frames.
ent_absbox cmd Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
ent_attachments cmd Displays the attachment points on an entity.
Arguments: {entity_name} / {class_name} / no argument picks what player is loo
ent_autoaim cmd Displays the entity's autoaim radius.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox cmd Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
ent_cancelpendingentfires cmd Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_create cmd Creates an entity of the given type where the player is looking. Additional parameters can be passed in in the form: ent_creat
ent_debugkeys 0 GAMEDLL  
ent_dump cmd Usage:
ent_dump <entity name>
ent_fire cmd Usage:
ent_fire <target> [action] [value] [delay]
ent_info cmd Usage:
ent_info <class name>
ent_keyvalue cmd Applies the comma delimited key=value pairs to the entity with the given Hammer ID.
Format: ent_keyvalue <entity id> <key1>=<v
ent_messages cmd Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
ent_messages_draw 0 GAMEDLL CHEAT Visualizes all entity input/output activity.
ent_name cmd  
ent_orient cmd Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
ent_pause cmd Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
ent_pivot cmd Displays the pivot for the given entity(ies).
(y=up=green, z=forward=blue, x=left=red).
Arguments: {entity_name} / {class
ent_rbox cmd Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
ent_remove cmd Removes the given entity(s)
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all cmd Removes all entities of the specified type
Arguments: {entity_name} / {class_name}
ent_rotate cmd Rotates an entity by a specified # of degrees
ent_setname cmd Sets the targetname of the given entity(s)
Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh
ent_show_response_criteria cmd Print, to the console, an entity's current criteria set used to select responses.
Arguments: {entity_name} / {class_name} /
ent_step cmd When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_teleport cmd Teleport the specified entity to where the player is looking.
Format: ent_teleport <entity name>
ent_text cmd Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
Arguments: {entity_
ent_viewoffset cmd Displays the eye position for the given entity(ies) in red.
Arguments: {entity_name} / {class_name} / no argument picks wha
envmap cmd  
escape cmd Escape key pressed.
exec cmd Execute script file.
exit cmd Exit the engine.
explode cmd Kills the player with explosive damage
explodevector cmd Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
fadein cmd fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout cmd fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
fast_fogvolume 0  
filesystem_buffer_size 0 Size of per file buffers. 0 for none
filesystem_max_stdio_read 16  
filesystem_native 1 Use native FS or STDIO
filesystem_report_buffered_io 0  
filesystem_unbuffered_io 1  
filesystem_use_overlapped_io 1  
find cmd Find concommands with the specified string in their name/help text.
find_ent cmd Find and list all entities with classnames or targetnames that contain the specified substring.
Format: find_ent <substring>
find_ent_index cmd Display data for entity matching specified index.
Format: find_ent_index <index>
findflags cmd Find concommands by flags.
fire_absorbrate 3 GAMEDLL  
fire_dmgbase 1 GAMEDLL  
fire_dmginterval 1 GAMEDLL  
fire_dmgscale 0 GAMEDLL  
fire_extabsorb 5 GAMEDLL  
fire_extscale 12 GAMEDLL  
fire_growthrate 1 GAMEDLL  
fire_heatscale 1 GAMEDLL  
fire_incomingheatscale 0 GAMEDLL  
fire_maxabsorb 50 GAMEDLL  
firetarget cmd  
fish_dormant 0 GAMEDLL CHEAT REPLICATED Turns off interactive fish behavior. Fish become immobile and unresponsive.
flex_expression 0 GAMEDLL  
flex_looktime 5 GAMEDLL  
flex_maxawaytime 1 GAMEDLL  
flex_maxplayertime 7 GAMEDLL  
flex_minawaytime 0 GAMEDLL  
flex_minplayertime 5 GAMEDLL  
flex_talk 0 GAMEDLL  
flush cmd Flush unlocked cache memory.
flush_locked cmd Flush unlocked and locked cache memory.
fog_enable_water_fog 1 CHEAT  
fogui cmd Show/hide fog control UI.
fov cmd Change players FOV
fps_max 300 Frame rate limiter, cannot be set while connected to a server.
free_pass_peek_debug 0 GAMEDLL  
fs_monitor_read_from_pack 0 0:Off, 1:Any, 2:Sync only
fs_printopenfiles cmd Show all files currently opened by the engine.
fs_report_sync_opens 0 0:Off, 1:Always, 2:Not during load
fs_warning_level cmd Set the filesystem warning level.
fs_warning_mode 0 0:Off, 1:Warn main thread, 2:Warn other threads
func_break_max_pieces 15 ARCHIVE GAMEDLL REPLICATED  
func_break_reduction_factor 0 GAMEDLL  
func_breakdmg_bullet 0 GAMEDLL  
func_breakdmg_club 1 GAMEDLL  
func_breakdmg_explosive 1 GAMEDLL  
g_debug_angularsensor 0 GAMEDLL CHEAT  
g_debug_constraint_sounds 0 GAMEDLL CHEAT Enable debug printing about constraint sounds.
g_debug_doors 0 GAMEDLL  
g_debug_npc_vehicle_roles 0 GAMEDLL  
g_debug_ragdoll_removal 0 GAMEDLL CHEAT REPLICATED  
g_debug_trackpather 0 GAMEDLL CHEAT  
g_debug_transitions 0 GAMEDLL Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities
g_debug_vehiclebase 0 GAMEDLL CHEAT  
g_debug_vehicledriver 0 GAMEDLL CHEAT  
g_debug_vehicleexit 0 GAMEDLL CHEAT  
g_debug_vehiclesound 0 GAMEDLL CHEAT  
g_ragdoll_important_maxcount 2 GAMEDLL REPLICATED  
g_ragdoll_maxcount 8 GAMEDLL REPLICATED  
gameui_activate cmd Shows the game UI
gameui_allowescape cmd Escape key allowed to hide game UI
gameui_allowescapetoshow cmd Escape key allowed to show game UI
gameui_hide cmd Hides the game UI
gameui_preventescape cmd Escape key doesn't hide game UI
gameui_preventescapetoshow cmd Escape key doesn't show game UI
gameui_xbox 0  
ghost_spawn cmd Spawns a Ghost where the player is looking.
give cmd Give item to player.
Arguments: <item_name>
givecurrentammo cmd Give a supply of ammo for current weapon..
global_set cmd global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
god cmd Toggle. Player becomes invulnerable.
groundlist cmd Display ground entity list <index>
hammer_update_entity cmd Updates the entity's position/angles when in edit mode
hammer_update_safe_entities cmd Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
heartbeat cmd Force heartbeat of master servers
help cmd Find help about a convar/concommand.
hide_server 0 GAMEDLL Whether the server should be hidden from the master server
hideconsole cmd Hide the console.
hl2_episodic 0 GAMEDLL REPLICATED  
host_flush_threshold 20 Memory threshold below which the host should flush caches between server instances
host_framerate 0 Set to lock per-frame time elapse.
host_limitlocal 0 Apply cl_cmdrate and cl_updaterate to loopback connection
host_map 0 Current map name.
host_profile 0  
host_runofftime cmd Run off some time without rendering/updating sounds
host_showcachemiss 0 Print a debug message when the client or server cache is missed.
host_ShowIPCCallCount 0 Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
host_sleep 0 CHEAT Force the host to sleep a certain number of milliseconds each frame.
host_speeds 0 Show general system running times.
host_thread_mode 0 Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
host_timer_report cmd Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)
host_timer_spin_ms 0 Use CPU busy-loop for improved timer precision (dedicated only)
host_timescale 1 REPLICATED Prescale the clock by this amount.
host_writeconfig cmd Store current settings to config.cfg (or specified .cfg file).
hostip -1062731520 Host game server ip
hostname 0 Hostname for server.
hostport 27015 Host game server port
hurtme cmd Hurts the player.
Arguments: <health to lose>
ifm_basecamera_camerastate cmd Set camera state
incrementvar cmd Increment specified convar value.
ip 0 Overrides IP for multihomed hosts
item_show_whitelistable_definitions cmd Lists the item definitions that can be whitelisted in the item_whitelist.txt file in tournament mode.
joy_axisbutton_threshold 0 ARCHIVE Analog axis range before a button press is registered.
joy_wingmanwarrior_centerhack 0 ARCHIVE Wingman warrior centering hack.
joy_xcontroller_found 0 Automatically set to 1 if an xcontroller has been detected.
jpeg cmd Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
jpeg_quality 90 jpeg screenshot quality.
kdtree_test cmd Tests spatial partition for entities queries.
key_findbinding cmd Find key bound to specified command string.
key_listboundkeys cmd List bound keys with bindings.
key_updatelayout cmd Updates game keyboard layout to current windows keyboard setting.
kick cmd Kick a player by name.
kickid cmd Kick a player by userid or uniqueid, with a message.
kill cmd Kills the player with generic damage
killserver cmd Shutdown the server.
killvector cmd Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
light_crosshair cmd Show texture color at crosshair
lightcache_maxmiss 2 CHEAT  
lightprobe cmd Samples the lighting environment.
Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
linefile cmd Parses map leak data from .lin file
listdemo cmd List demo file contents.
listid cmd Lists banned users.
listip cmd List IP addresses on the ban list.
listissues cmd List all the issues that can be voted on.
listmodels cmd List loaded models.
listRecentNPCSpeech cmd Displays a list of the last 5 lines of speech from NPCs.
load cmd Load a saved game.
loader_dump_table cmd  
loader_spew_info 0 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Purges, -1:All
loader_spew_info_ex 0 (internal)
log cmd Enables logging to file, console, and udp < on | off >.
log_verbose_enable 0 GAMEDLL Set to 1 to enable verbose server log on the server.
log_verbose_interval 3 GAMEDLL Determines the interval (in seconds) for the verbose server log.
logaddress_add cmd Set address and port for remote host <ip:port>.
logaddress_del cmd Remove address and port for remote host <ip:port>.
logaddress_delall cmd Remove all udp addresses being logged to
logaddress_list cmd List all addresses currently being used by logaddress.
lservercfgfile 0 GAMEDLL  
map cmd Start playing on specified map.
map_background cmd Runs a map as the background to the main menu.
map_commentary cmd Start playing, with commentary, on a specified map.
map_edit cmd  
map_noareas 0 Disable area to area connection testing.
map_showspawnpoints cmd Dev - test the spawn points, draws for 60 seconds
mapcyclefile 0 GAMEDLL Name of the .txt file used to cycle the maps on multiplayer servers
maps cmd Displays list of maps.
mat_aaquality 0  
mat_accelerate_adjust_exposure_down 3 CHEAT  
mat_antialias 0  
mat_bufferprimitives 1  
mat_bumpbasis 0 CHEAT  
mat_bumpmap 1  
mat_colcorrection_disableentities 0  
mat_color_projection 0 ARCHIVE  
mat_colorcorrection 0  
mat_compressedtextures 1  
mat_configcurrent cmd show the current video control panel config for the material system
mat_crosshair cmd Display the name of the material under the crosshair
mat_crosshair_edit cmd open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
mat_crosshair_explorer cmd open the material under the crosshair in explorer and highlight the vmt file
mat_crosshair_printmaterial cmd print the material under the crosshair
mat_crosshair_reloadmaterial cmd reload the material under the crosshair
mat_debugalttab 0 CHEAT  
mat_debugdepth 0  
mat_debugdepthmode 0  
mat_debugdepthval 128  
mat_debugdepthvalmax 256  
mat_depthbias_decal -262144 CHEAT  
mat_depthbias_normal 0 CHEAT  
mat_depthbias_shadowmap 0 CHEAT  
mat_diffuse 1 CHEAT  
mat_disable_fancy_blending 0  
mat_disable_lightwarp 0  
mat_drawflat 0 CHEAT  
mat_drawTitleSafe 0 Enable title safe overlay
mat_dxlevel 0  
mat_dynamic_tonemapping 1 CHEAT  
mat_edit cmd Bring up the material under the crosshair in the editor
mat_envmapsize 128  
mat_envmaptgasize 32  
mat_excludetextures 0  
mat_fastnobump 0 CHEAT  
mat_fastspecular 1 Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_fillrate 0 CHEAT  
mat_filterlightmaps 1  
mat_filtertextures 1  
mat_force_tonemap_scale 0 CHEAT  
mat_forceaniso 1  
mat_forcedynamic 0 CHEAT  
mat_forcehardwaresync 1  
mat_forcemanagedtextureintohardware 1  
mat_fullbright 0 CHEAT  
mat_hdr_enabled cmd Report if HDR is enabled for debugging
mat_hdr_level 2 ARCHIVE Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
mat_hdr_manual_tonemap_rate 1  
mat_hdr_tonemapscale 1 CHEAT The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
mat_info cmd Shows material system info
mat_leafvis 0 CHEAT Draw wireframe of current leaf
mat_levelflush 1  
mat_lightmap_pfms 0 Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
mat_loadtextures 1 CHEAT  
mat_luxels 0 CHEAT  
mat_managedtextures 1 ARCHIVE If set, allows Direct3D to manage texture uploading at the cost of extra system memory
mat_max_worldmesh_vertices 65536  
mat_maxframelatency 1  
mat_measurefillrate 0 CHEAT  
mat_mipmaptextures 1  
mat_monitorgamma 2 monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_monitorgamma_tv_enabled 0 ARCHIVE  
mat_monitorgamma_tv_exp 2  
mat_monitorgamma_tv_range_max 255  
mat_monitorgamma_tv_range_min 16  
mat_morphstats 0 CHEAT  
mat_motion_blur_enabled 0  
mat_motion_blur_percent_of_screen_max 4  
mat_norendering 0 CHEAT  
mat_normalmaps 0 CHEAT  
mat_normals 0 CHEAT  
mat_parallaxmap 1  
mat_picmip 0  
mat_powersavingsmode 0 ARCHIVE Power Savings Mode
mat_proxy 0 CHEAT  
mat_queue_mode -2 ARCHIVE The queue/thread mode the material system should use: -2=legacy default, -1=default, 0=synchronous single thread, 1=queued sing
mat_reducefillrate 0  
mat_reduceparticles 0  
mat_reloadallmaterials cmd Reloads all materials
mat_reloadmaterial cmd Reloads a single material
mat_reloadtextures cmd Reloads all textures
mat_report_queue_status 0  
mat_reporthwmorphmemory cmd Reports the amount of size in bytes taken up by hardware morph textures.
mat_reversedepth 0 CHEAT  
mat_savechanges cmd saves current video configuration to the registry
mat_setvideomode cmd sets the width, height, windowed state of the material system
mat_shadowstate 1  
mat_show_ab_hdr 0  
mat_show_texture_memory_usage 0 CHEAT NEVER_AS_STRING Display the texture memory usage on the HUD.
mat_showenvmapmask 0  
mat_showlowresimage 0 CHEAT  
mat_showmaterials cmd Show materials.
mat_showmaterialsverbose cmd Show materials (verbose version).
mat_showmiplevels 0 CHEAT color-code miplevels 2: normalmaps, 1: everything else
mat_showtextures cmd Show used textures.
mat_slopescaledepthbias_decal 0 CHEAT  
mat_slopescaledepthbias_normal 0 CHEAT  
mat_slopescaledepthbias_shadowmap 16 CHEAT  
mat_softwarelighting 0  
mat_softwareskin 0 CHEAT  
mat_specular 1 Enable/Disable specularity for perf testing. Will cause a material reload upon change.
mat_supportflashlight -1 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported
mat_surfaceid 0 CHEAT  
mat_surfacemat 0 CHEAT  
mat_texture_list 0 For debugging, show a list of used textures per frame
+mat_texture_list' cmd  
-mat_texture_list' cmd  
mat_texture_list_all 0 NEVER_AS_STRING If this is nonzero, then the texture list panel will show all currently-loaded textures.
mat_texture_list_content_path 0 ARCHIVE The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn
mat_texture_list_txlod cmd Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
mat_texture_list_txlod_sync cmd reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
mat_texture_list_view 1 NEVER_AS_STRING If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
mat_tonemap_algorithm 1 CHEAT 0 = Original Algorithm 1 = New Algorithm
mat_tonemapping_occlusion_use_stencil 0  
mat_trilinear 0  
mat_use_compressed_hdr_textures 1  
mat_visualize_dof 0 CHEAT  
mat_vsync 0 Force sync to vertical retrace
mat_wireframe 0 CHEAT  
matchmakingport 27025 Host Matchmaking port
maxplayers cmd Change the maximum number of players allowed on this server.
mem_compact cmd  
mem_dump cmd Dump memory stats to text file.
mem_dumpstats 0 Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem_eat cmd  
mem_force_flush 0 CHEAT Force cache flush of unlocked resources on every alloc
mem_max_heapsize 256 Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_max_heapsize_dedicated 64 Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
mem_min_heapsize 48 Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_periodicdumps 0 Write periodic memstats dumps every n seconds.
mem_test cmd  
mem_test_each_frame 0 Run heap check at end of every frame
mem_test_every_n_seconds 0 Run heap check at a specified interval
mem_vcollide cmd Dumps the memory used by vcollides
memory cmd Print memory stats.
memory_diff cmd show memory stats relative to snapshot
memory_list cmd dump memory list (linux only)
memory_mark cmd snapshot current allocation status
memory_status cmd show memory stats (linux only)
minisave cmd Saves game (for current level only!)
mission_list cmd List all available tactical missions
mission_show cmd Show the given mission
mm_max_spectators 4 Max players allowed on the spectator team
mm_message cmd Send a message to all remote clients
mm_minplayers 2 Number of players required to start an unranked game
mm_select_session cmd Select a session
mm_session_info cmd Dump session information
mm_stats cmd  
mod_forcedata 1 Forces all model file data into cache on model load.
mod_forcetouchdata 1 Forces all model file data into cache on model load.
mod_load_anims_async 0  
mod_load_fakestall 0 Forces all ANI file loading to stall for specified ms
mod_load_mesh_async 0  
mod_load_showstall 0 1 - show hitches , 2 - show stalls
mod_load_vcollide_async 0  
mod_lock_mdls_on_load 0  
mod_test_mesh_not_available 0  
mod_test_not_available 0  
mod_test_verts_not_available 0  
mod_touchalldata 1 Touch model data during level startup
mod_trace_load 0  
model_list cmd Dump model list to file
motdfile 0 GAMEDLL The MOTD file to load.
motdfile_text 0 GAMEDLL The text-only MOTD file to use for clients that have disabled HTML MOTDs.
movie_fixwave cmd Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
mp_allowspectators 1 GAMEDLL REPLICATED toggles whether the server allows spectator mode or not
mp_autocrosshair 1 GAMEDLL NOTIFY  
mp_autoteambalance 1 GAMEDLL NOTIFY  
mp_bonusroundtime 15 GAMEDLL REPLICATED Time after round win until round restarts
mp_chattime 10 GAMEDLL REPLICATED amount of time players can chat after the game is over
mp_clan_ready_signal 0 GAMEDLL Text that team leader from each team must speak for the match to begin
mp_clan_readyrestart 0 GAMEDLL If non-zero, game will restart once someone from each team gives the ready signal
mp_decals 200 ARCHIVE  
mp_defaultteam 0 GAMEDLL  
mp_disable_autokick cmd Prevents a userid from being auto-kicked
mp_disable_respawn_times 0 GAMEDLL NOTIFY REPLICATED  
mp_enableroundwaittime 1 GAMEDLL REPLICATED Enable timers to wait between rounds.
mp_fadetoblack 0 GAMEDLL NOTIFY REPLICATED fade a player's screen to black when he dies
mp_falldamage 0 GAMEDLL NOTIFY  
mp_flashlight 0 GAMEDLL NOTIFY  
mp_footsteps 1 GAMEDLL NOTIFY  
mp_forceautoteam 0 GAMEDLL NOTIFY REPLICATED Automatically assign players to teams when joining.
mp_forcecamera 1 GAMEDLL REPLICATED Restricts spectator modes for dead players
mp_forcerespawn 1 GAMEDLL NOTIFY  
mp_forcerespawnplayers cmd Force all players to respawn.
mp_forcewin cmd Forces team to win
mp_fraglimit 0 GAMEDLL NOTIFY REPLICATED The number of kills at which the map ends
mp_friendlyfire 0 GAMEDLL NOTIFY REPLICATED Allows team members to injure other members of their team
mp_highlander 0 GAMEDLL NOTIFY REPLICATED Allow only 1 of each player class type.
mp_holiday_nogifts 0 GAMEDLL NOTIFY Set to 1 to prevent holiday gifts from spawning when players are killed.
mp_humans_must_join_team 0 GAMEDLL REPLICATED Restricts human players to a single team {any, blue, red, spectator}
mp_idledealmethod 1 GAMEDLL Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the ga
mp_idlemaxtime 3 GAMEDLL Maximum time a player is allowed to be idle (in minutes)
mp_match_end_at_timelimit 0 GAMEDLL NOTIFY Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round.
mp_maxrounds 0 GAMEDLL NOTIFY REPLICATED max number of rounds to play before server changes maps
mp_respawnwavetime 10 GAMEDLL NOTIFY REPLICATED Time between respawn waves.
mp_restartgame 0 GAMEDLL If non-zero, game will restart in the specified number of seconds
mp_restartgame_immediate 0 GAMEDLL If non-zero, game will restart immediately
mp_restartround 0 GAMEDLL If non-zero, the current round will restart in the specified number of seconds
mp_scrambleteams cmd Scramble the teams and restart the game
mp_scrambleteams_auto 1 GAMEDLL NOTIFY Server will automatically scramble the teams if criteria met. Only works on dedicated servers.
mp_scrambleteams_auto_windifference 2 GAMEDLL NOTIFY Number of round wins a team must lead by in order to trigger an auto scramble.
mp_show_voice_icons 1 GAMEDLL REPLICATED Show overhead player voice icons when players are speaking.
mp_showrespawntimes cmd Show the min respawn times for the teams
mp_simulatemultiplecappers 1 GAMEDLL CHEAT  
mp_stalemate_enable 0 GAMEDLL NOTIFY Enable/Disable stalemate mode.
mp_stalemate_meleeonly 0 GAMEDLL NOTIFY REPLICATED Restrict everyone to melee weapons only while in Sudden Death.
mp_stalemate_timelimit 240 GAMEDLL REPLICATED Timelimit (in seconds) of the stalemate round.
mp_switchteams cmd Switch teams and restart the game
mp_teamlist 0 GAMEDLL NOTIFY  
mp_teamoverride 1 GAMEDLL  
mp_teamplay 0 GAMEDLL NOTIFY  
mp_teams_unbalance_limit 1 GAMEDLL NOTIFY REPLICATED Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_time_between_capscoring 30 GAMEDLL Delay between scoring of owned capture points.
mp_timelimit 0 GAMEDLL NOTIFY REPLICATED game time per map in minutes
mp_tournament_allow_non_admin_restart 1 GAMEDLL Allow mp_tournament_restart command to be issued by players other than admin.
mp_tournament_restart cmd Restart Tournament Mode on the current level.
mp_tournament_stopwatch 1 GAMEDLL NOTIFY REPLICATED  
mp_tournament_whitelist 0 GAMEDLL Specifies the item whitelist file to use.
mp_waitingforplayers_cancel 0 GAMEDLL Set to 1 to end the WaitingForPlayers period.
mp_waitingforplayers_restart 0 GAMEDLL Set to 1 to start or restart the WaitingForPlayers period.
mp_weaponstay 0 GAMEDLL NOTIFY  
mp_windifference 0 GAMEDLL NOTIFY REPLICATED Score difference between teams before server changes maps
mp_windifference_min 0 GAMEDLL NOTIFY REPLICATED Minimum score needed for mp_windifference to be applied
mp_winlimit 0 GAMEDLL NOTIFY REPLICATED Max score one team can reach before server changes maps
multvar cmd Multiply specified convar value.
nav_add_to_selected_set cmd Add current area to the selected set.
nav_add_to_selected_set_by_id cmd Add specified area id to the selected set.
nav_analyze cmd Re-analyze the current Navigation Mesh and save it to disk.
nav_area_bgcolor 0 GAMEDLL CHEAT RGBA color to draw as the background color for nav areas while editing.
nav_area_max_size 50 GAMEDLL CHEAT Max area size created in nav generation
nav_avoid cmd Toggles the 'avoid this area when possible' flag used by the AI system.
nav_avoid_cost 25 GAMEDLL CHEAT  
nav_begin_area cmd Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
nav_begin_deselecting cmd Start continuously removing from the selected set.
nav_begin_drag_deselecting cmd Start dragging a selection area.
nav_begin_drag_selecting cmd Start dragging a selection area.
nav_begin_selecting cmd Start continuously adding to the selected set.
nav_begin_shift_xy cmd Begin shifting the Selected Set.
nav_build_ladder cmd Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_file_consistency cmd Scans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floor cmd Updates the blocked/unblocked status for every nav area.
nav_check_stairs cmd Update the nav mesh STAIRS attribute
nav_chop_selected cmd Chops all selected areas into their component 1x1 areas
nav_clear_attribute cmd Remove given nav attribute from all areas in the selected set.
nav_clear_selected_set cmd Clear the selected set.
nav_clear_walkable_marks cmd Erase any previously placed walkable positions.
nav_compress_id cmd Re-orders area and ladder ID's so they are continuous.
nav_connect cmd To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
nav_coplanar_slope_limit 0 GAMEDLL CHEAT  
nav_coplanar_slope_limit_displacement 0 GAMEDLL CHEAT  
nav_corner_adjust_adjacent 18 GAMEDLL CHEAT radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower cmd Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground cmd Places the selected corner of the currently marked Area on the ground.
nav_corner_raise cmd Raise the selected corner of the currently marked Area.
nav_corner_select cmd Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_area_at_feet 0 GAMEDLL CHEAT Anchor nav_begin_area Z to editing player's feet
nav_create_place_on_ground 0 GAMEDLL CHEAT If true, nav areas will be placed flush with the ground when created by hand.
nav_crouch cmd Toggles the 'must crouch in this area' flag used by the AI system.
nav_debug_blocked 0 GAMEDLL CHEAT  
nav_delete cmd Deletes the currently highlighted Area.
nav_delete_marked cmd Deletes the currently marked Area (if any).
nav_disconnect cmd To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
nav_disconnect_outgoing_oneways cmd For each area in the selected set, disconnect all outgoing one-way connections.
nav_displacement_test 10000 GAMEDLL CHEAT Checks for nodes embedded in displacements (useful for in-development maps)
nav_dont_hide cmd Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_drag_selection_volume_zmax_offset 32 GAMEDLL REPLICATED The offset of the nav drag volume top from center
nav_drag_selection_volume_zmin_offset 32 GAMEDLL REPLICATED The offset of the nav drag volume bottom from center
nav_draw_limit 500 GAMEDLL CHEAT The maximum number of areas to draw in edit mode
nav_dump_selected_set_positions cmd Write the (x,y,z) coordinates of the centers of all selected nav areas to a file.
nav_edit 0 GAMEDLL CHEAT Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area cmd Defines the second corner of a new Area or Ladder and creates it.
nav_end_deselecting cmd Stop continuously removing from the selected set.
nav_end_drag_deselecting cmd Stop dragging a selection area.
nav_end_drag_selecting cmd Stop dragging a selection area.
nav_end_selecting cmd Stop continuously adding to the selected set.
nav_end_shift_xy cmd Finish shifting the Selected Set.
nav_flood_select cmd Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
nav_gen_cliffs_approx cmd Mark cliff areas, post-processing approximation
nav_generate cmd Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_fencetops 1 GAMEDLL CHEAT Autogenerate nav areas on fence and obstacle tops
nav_generate_fixup_jump_areas 1 GAMEDLL CHEAT Convert obsolete jump areas into 2-way connections
nav_generate_incremental cmd Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental_range 2000 GAMEDLL CHEAT  
nav_generate_incremental_tolerance 0 GAMEDLL CHEAT Z tolerance for adding new nav areas.
nav_jump cmd Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip cmd Flips the selected ladder's direction.
nav_load cmd Loads the Navigation Mesh for the current map.
nav_lower_drag_volume_max cmd Lower the top of the drag select volume.
nav_lower_drag_volume_min cmd Lower the bottom of the drag select volume.
nav_make_sniper_spots cmd Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark cmd Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_attribute cmd Set nav attribute for all areas in the selected set.
nav_mark_unnamed cmd Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable cmd Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
nav_max_view_distance 6000 GAMEDLL CHEAT Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
nav_max_vis_delta_list_length 64 GAMEDLL CHEAT  
nav_merge cmd To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
nav_merge_mesh cmd Merges a saved selected set into the current mesh.
nav_no_hostages cmd Toggles the 'hostages cannot use this area' flag used by the AI system.
nav_no_jump cmd Toggles the 'dont jump in this area' flag used by the AI system.
nav_place_floodfill cmd Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
nav_place_list cmd Lists all place names used in the map.
nav_place_pick cmd Sets the current Place to the Place of the Area under the cursor.
nav_place_replace cmd Replaces all instances of the first place with the second place.
nav_place_set cmd Sets the Place of all selected areas to the current Place.
nav_potentially_visible_dot_tolerance 0 GAMEDLL CHEAT  
nav_precise cmd Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_quicksave 1 GAMEDLL CHEAT Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_raise_drag_volume_max cmd Raise the top of the drag select volume.
nav_raise_drag_volume_min cmd Raise the bottom of the drag select volume.
nav_recall_selected_set cmd Re-selects the stored selected set.
nav_remove_from_selected_set cmd Remove current area from the selected set.
nav_remove_jump_areas cmd Removes legacy jump areas, replacing them with connections.
nav_run cmd Toggles the 'traverse this area by running' flag used by the AI system.
nav_save cmd Saves the current Navigation Mesh to disk.
nav_save_selected cmd Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
nav_select_blocked_areas cmd Adds all blocked areas to the selected set
nav_select_damaging_areas cmd Adds all damaging areas to the selected set
nav_select_half_space cmd Selects any areas that intersect the given half-space.
nav_select_invalid_areas cmd Adds all invalid areas to the Selected Set.
nav_select_larger_than cmd Select nav areas where both dimensions are larger than the given size.
nav_select_obstructed_areas cmd Adds all obstructed areas to the selected set
nav_select_orphans cmd Adds all orphan areas to the selected set (highlight a valid area first).
nav_select_overlapping cmd Selects nav areas that are overlapping others.
nav_select_radius cmd Adds all areas in a radius to the selection set
nav_select_stairs cmd Adds all stairway areas to the selected set
nav_selected_set_border_color 100 GAMEDLL CHEAT Color used to draw the selected set borders while editing.
nav_selected_set_color 255 GAMEDLL CHEAT Color used to draw the selected set background while editing.
nav_set_place_mode cmd Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_shift cmd Shifts the selected areas by the specified amount
nav_show_approach_points 0 GAMEDLL CHEAT Show Approach Points in the Navigation Mesh.
nav_show_area_info 0 GAMEDLL CHEAT Duration in seconds to show nav area ID and attributes while editing
nav_show_compass 0 GAMEDLL CHEAT  
nav_show_continguous 0 GAMEDLL CHEAT Highlight non-contiguous connections
nav_show_danger 0 GAMEDLL CHEAT Show current 'danger' levels.
nav_show_dumped_positions cmd Show the (x,y,z) coordinate positions of the given dump file.
nav_show_func_nav_avoid 0 GAMEDLL CHEAT Show areas of designer-placed bot avoidance due to func_nav_avoid entities
nav_show_light_intensity 0 GAMEDLL CHEAT  
nav_show_node_grid 0 GAMEDLL CHEAT  
nav_show_node_id 0 GAMEDLL CHEAT  
nav_show_nodes 0 GAMEDLL CHEAT  
nav_show_player_counts 0 GAMEDLL CHEAT Show current player counts in each area.
nav_show_potentially_visible 0 GAMEDLL CHEAT Show areas that are potentially visible from the current nav area
nav_simplify_selected cmd Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
nav_slope_limit 0 GAMEDLL CHEAT The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_slope_tolerance 0 GAMEDLL CHEAT The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
nav_snap_to_grid 0 GAMEDLL CHEAT Snap to the nav generation grid when creating new nav areas
nav_solid_props 0 GAMEDLL CHEAT Make props solid to nav generation/editing
nav_splice cmd To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split cmd To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground 0 GAMEDLL CHEAT If true, nav areas will be placed flush with the ground when split.
nav_stand cmd Toggles the 'stand while hiding' flag used by the AI system.
nav_stop cmd Toggles the 'must stop when entering this area' flag used by the AI system.
nav_store_selected_set cmd Stores the current selected set for later retrieval.
nav_strip cmd Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_subdivide cmd Subdivides all selected areas.
nav_test_node 0 GAMEDLL CHEAT  
nav_test_node_crouch 0 GAMEDLL CHEAT  
nav_test_node_crouch_dir 4 GAMEDLL CHEAT  
nav_test_stairs cmd Test the selected set for being on stairs
nav_toggle_deselecting cmd Start or stop continuously removing from the selected set.
nav_toggle_in_selected_set cmd Remove current area from the selected set.
nav_toggle_place_mode cmd Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting cmd Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_toggle_selected_set cmd Toggles all areas into/out of the selected set.
nav_toggle_selecting cmd Start or stop continuously adding to the selected set.
nav_transient cmd Toggles the 'area is transient and may become blocked' flag used by the AI system.
nav_unmark cmd Clears the marked Area or Ladder.
nav_update_blocked cmd Updates the blocked/unblocked status for every nav area.
nav_update_lighting cmd Recomputes lighting values
nav_update_visibility_on_edit 0 GAMEDLL CHEAT If nonzero editing the mesh will incrementally recompue visibility
nav_use_place cmd If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk cmd Toggles the 'traverse this area by walking' flag used by the AI system.
nav_warp_to_mark cmd Warps the player to the marked area.
nav_world_center cmd Centers the nav mesh in the world
nb_allow_avoiding 1 GAMEDLL CHEAT  
nb_allow_climbing 1 GAMEDLL CHEAT  
nb_allow_gap_jumping 1 GAMEDLL CHEAT  
nb_blind 0 GAMEDLL CHEAT Disable vision
nb_command cmd Sends a command string to all bots
nb_debug_climbing 0 GAMEDLL CHEAT  
nb_debug_filter cmd Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots.
nb_debug_history 1 GAMEDLL CHEAT If true, each bot keeps a history of debug output in memory
nb_debug_known_entities 0 GAMEDLL CHEAT Show the 'known entities' for the bot that is the current spectator target
nb_delete_all cmd Delete all non-player NextBot entities.
nb_force_look_at cmd Force selected bot to look at the local player's position
nb_goal_look_ahead_range 50 GAMEDLL CHEAT  
nb_head_aim_resettle_angle 100 GAMEDLL CHEAT After rotating through this angle, the bot pauses to 'recenter' its virtual mouse on its virtual mousepad
nb_head_aim_resettle_time 0 GAMEDLL CHEAT How long the bot pauses to 'recenter' its virtual mouse on its virtual mousepad
nb_head_aim_settle_duration 0 GAMEDLL CHEAT  
nb_head_aim_steady_max_rate 100 GAMEDLL CHEAT  
nb_ladder_align_range 50 GAMEDLL CHEAT  
nb_last_area_update_tolerance 4 GAMEDLL CHEAT Distance a character needs to travel in order to invalidate cached area
nb_move_to_cursor cmd Tell all NextBots to move to the cursor position
nb_path_draw_inc 100 GAMEDLL CHEAT  
nb_path_draw_segment_count 100 GAMEDLL CHEAT  
nb_path_segment_influence_radius 100 GAMEDLL CHEAT  
nb_player_crouch 0 GAMEDLL CHEAT Force bots to crouch
nb_player_move 1 GAMEDLL CHEAT Prevents bots from moving
nb_player_move_direct 0 GAMEDLL  
nb_player_stop 0 GAMEDLL CHEAT Stop all NextBotPlayers from updating
nb_player_walk 0 GAMEDLL CHEAT Force bots to walk
nb_saccade_speed 1000 GAMEDLL CHEAT  
nb_saccade_time 0 GAMEDLL CHEAT  
nb_select cmd Select the bot you are aiming at for further debug operations.
nb_speed_look_ahead_range 150 GAMEDLL CHEAT  
nb_stop 0 GAMEDLL CHEAT REPLICATED Stop all NextBots
nb_update_debug 0 GAMEDLL CHEAT  
nb_update_framelimit 15 GAMEDLL CHEAT  
nb_update_frequency 0 GAMEDLL CHEAT  
nb_update_maxslide 2 GAMEDLL CHEAT  
nb_warp_selected_here cmd Teleport the selected bot to your cursor position
net_blockmsg 0 CHEAT Discards incoming message: <0|1|name>
net_channels cmd Shows net channel info
net_chokeloop 0 Apply bandwidth choke to loopback packets
net_compresspackets 1 Use lz compression on game packets.
net_compresspackets_minsize 128 Don't bother compressing packets below this size.
net_compressvoice 0 Attempt to compress out of band voice payloads (360 only).
net_drawslider 0 Draw completion slider during signon
net_droppackets 0 CHEAT Drops next n packets on client
net_fakejitter 0 CHEAT Jitter fakelag packet time
net_fakelag 0 CHEAT Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss 0 CHEAT Simulate packet loss as a percentage (negative means drop 1/n packets)
net_maxcleartime 4 Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
net_maxfilesize 16 Maximum allowed file size for uploading in MB
net_maxfragments 1260 Max fragment bytes per packet
net_maxpacketdrop 5000 Ignore any packets with the sequence number more than this ahead (0 == no limit)
net_maxroutable 1260 ARCHIVE USERINFO Requested max packet size before packets are 'split'.
net_queue_trace 0  
net_queued_packet_thread 1 Use a high priority thread to send queued packets out instead of sending them each frame.
net_showdrop 0 Show dropped packets in console
net_showevents 0 CHEAT Dump game events to console (1=client only, 2=all).
net_showfragments 0 Show netchannel fragments
net_showmsg 0 Show incoming message: <0|1|name>
net_showpeaks 0 Show messages for large packets only: <size>
net_showsplits 0 Show info about packet splits
net_showtcp 0 Dump TCP stream summary to console
net_showudp 0 Dump UDP packets summary to console
net_showudp_wire 0 Show incoming packet information
net_splitpacket_maxrate 15000 Max bytes per second when queueing splitpacket chunks
net_splitrate 1 Number of fragments for a splitpacket that can be sent per frame
net_start cmd Inits multiplayer network sockets
net_status cmd Shows current network status
net_udp_rcvbuf 131072 Default UDP receive buffer size
net_usesocketsforloopback 0 Use network sockets layer even for listen server local player's packets (multiplayer only).
next 0 CHEAT Set to 1 to advance to next frame ( when singlestep == 1 )
nextdemo cmd Play next demo in sequence.
nextlevel 0 GAMEDLL NOTIFY If set to a valid map name, will trigger a changelevel to the specified map at the end of the round
noclip cmd Toggle. Player becomes non-solid and flies.
notarget cmd Toggle. Player becomes hidden to NPCs.
npc_ally_deathmessage 1 GAMEDLL CHEAT  
npc_height_adjust 1 ARCHIVE GAMEDLL Enable test mode for ik height adjustment
npc_sentences 0 GAMEDLL  
npc_speakall cmd Force the npc to try and speak all their responses
npc_vphysics 0 GAMEDLL  
obj_capture_damage 0 GAMEDLL Captures all damage taken by objects for dumping later.
obj_dump_damage cmd  
obj_sapper_amount 25 GAMEDLL Amount of health inflicted by a Sapper object per second
obj_show_damage 0 GAMEDLL Show all damage taken by objects.
object_deterioration_time 30 GAMEDLL Time it takes for a fully-healed object to deteriorate.
old_radiusdamage 0 GAMEDLL REPLICATED  
opt_EnumerateLeavesFastAlgorithm 1 Use the new SIMD version of CEngineBSPTree::EnumerateLeavesInBox.
option_duck_method 1 ARCHIVE GAMEDLL REPLICATED  
particle_test_attach_attachment 0 GAMEDLL CHEAT Attachment index for attachment mode
particle_test_attach_mode 0 GAMEDLL CHEAT Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
particle_test_file 0 GAMEDLL CHEAT Name of the particle system to dynamically spawn
particle_test_start cmd Dispatches the test particle system with the parameters specified in particle_test_file,
particle_test_attach_mode and particl
particle_test_stop cmd Stops all particle systems on the selected entities.
Arguments: {entity_name} / {class_name} / no argument picks what playe
password 0 ARCHIVE DONTRECORD Current server access password
path cmd Show the engine filesystem path.
pause cmd Toggle the server pause state.
perfui cmd Show/hide the level performance tools UI.
phys_impactforcescale 1 GAMEDLL  
phys_penetration_error_time 10 GAMEDLL Controls the duration of vphysics penetration error boxes.
phys_pushscale 1 GAMEDLL REPLICATED  
phys_speeds 0 GAMEDLL  
phys_stressbodyweights 5 GAMEDLL  
phys_timescale 1 GAMEDLL Scale time for physics
phys_upimpactforcescale 0 GAMEDLL  
physics_budget cmd Times the cost of each active object
physics_constraints cmd Highlights constraint system graph for an entity
physics_debug_entity cmd Dumps debug info for an entity
physics_highlight_active cmd Turns on the absbox for all active physics objects
physics_report_active cmd Lists all active physics objects
physics_select cmd Dumps debug info for an entity
physicsshadowupdate_render 0 GAMEDLL  
picker cmd Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
ping cmd Display ping to server.
pipeline_static_props 1  
play cmd Play a sound.
playdemo cmd Play a recorded demo file (.dem ).
player_debug_print_damage 0 GAMEDLL CHEAT When true, print amount and type of all damage received by player to console.
player_old_armor 0 GAMEDLL  
playflush cmd Play a sound, reloading from disk in case of changes.
playvol cmd Play a sound at a specified volume.
plugin_load cmd plugin_load <filename> : loads a plugin
plugin_pause cmd plugin_pause <index> : pauses a loaded plugin
plugin_pause_all cmd pauses all loaded plugins
plugin_print cmd Prints details about loaded plugins
plugin_unload cmd plugin_unload <index> : unloads a plugin
plugin_unpause cmd plugin_unpause <index> : unpauses a disabled plugin
plugin_unpause_all cmd unpauses all disabled plugins
print_colorcorrection cmd Display the color correction layer information.
progress_enable cmd  
prop_active_gib_limit 999999 GAMEDLL  
prop_active_gib_max_fade_time 999999 GAMEDLL  
prop_crosshair cmd Shows name for prop looking at
prop_debug cmd Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
prop_dynamic_create cmd Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.
Arguments: {.mdl name}
prop_physics_create cmd Creates a physics prop with a specific .mdl aimed away from where the player is looking.
Arguments: {.mdl name}
props_break_max_pieces -1 GAMEDLL Maximum prop breakable piece count (-1 = model default)
props_break_max_pieces_perframe -1 GAMEDLL REPLICATED Maximum prop breakable piece count per frame (-1 = model default)
quit cmd Exit the engine.
r_3dnow cmd Enable/disable 3DNow code
r_ambientboost 1 ARCHIVE Set to boost ambient term if it is totally swamped by local lights
r_ambientfactor 5 ARCHIVE Boost ambient cube by no more than this factor
r_ambientfraction 0 CHEAT Fraction of direct lighting that ambient cube must be below to trigger boosting
r_ambientlightingonly 0 CHEAT Set this to 1 to light models with only ambient lighting (and no static lighting).
r_ambientmin 0 ARCHIVE Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
r_aspectratio 0 CHEAT  
r_avglight 1 CHEAT  
r_avglightmap 0 CHEAT  
r_bloomtintb 0  
r_bloomtintexponent 2  
r_bloomtintg 0  
r_bloomtintr 0  
r_cleardecals cmd Usage r_cleardecals <permanent>.
r_ClipAreaPortals 1 CHEAT  
r_colorstaticprops 0 CHEAT  
r_debugrandomstaticlighting 0 CHEAT Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
r_decal_cover_count 4  
r_decal_overlap_area 0  
r_decal_overlap_count 3  
r_decals 2048  
r_decalstaticprops 1 Decal static props test
r_DispBuildable 0 CHEAT  
r_DispDrawAxes 0  
r_DispWalkable 0 CHEAT  
r_drawbatchdecals 1 Render decals batched.
r_DrawBeams 1 CHEAT 0=Off, 1=Normal, 2=Wireframe
r_drawbrushmodels 1 CHEAT Render brush models. 0=Off, 1=Normal, 2=Wireframe
r_drawclipbrushes 0 CHEAT Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
r_drawdecals 1 CHEAT Render decals.
r_DrawDisp 1 CHEAT Toggles rendering of displacment maps
r_drawentities 1 CHEAT  
r_drawfuncdetail 1 CHEAT Render func_detail
r_drawleaf -1 CHEAT Draw the specified leaf.
r_drawlightcache 0 CHEAT 0: off
1: draw light cache entries
2: draw rays
r_drawlightinfo 0 CHEAT  
r_drawlights 0 CHEAT  
r_drawmodeldecals 1  
r_DrawModelLightOrigin 0 CHEAT  
r_drawmodelstatsoverlay 0 CHEAT  
r_drawmodelstatsoverlaydistance 500 CHEAT  
r_drawmodelstatsoverlaymax 1 ARCHIVE time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin 0 ARCHIVE time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_DrawPortals 0 CHEAT  
r_drawskybox 1 CHEAT  
r_DrawSpecificStaticProp -1  
r_drawstaticprops 1 CHEAT 0=Off, 1=Normal, 2=Wireframe
r_drawtranslucentworld 1 CHEAT  
r_drawvgui 1 CHEAT Enable the rendering of vgui panels
r_drawworld 1 CHEAT Render the world.
r_dscale_basefov 90 CHEAT  
r_dscale_fardist 2000 CHEAT  
r_dscale_farscale 4 CHEAT  
r_dscale_neardist 100 CHEAT  
r_dscale_nearscale 1 CHEAT  
r_dynamic 1  
r_dynamiclighting 1 CHEAT  
r_emulategl 0  
r_eyeglintlodpixels 20 CHEAT The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
r_eyemove 1 ARCHIVE  
r_eyes 1  
r_eyeshift_x 0 ARCHIVE  
r_eyeshift_y 0 ARCHIVE  
r_eyeshift_z 0 ARCHIVE  
r_eyesize 0 ARCHIVE  
r_fastzreject 0 Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
r_fastzrejectdisp 0 Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
r_flashlightclip 0 CHEAT  
r_flashlightculldepth 1  
r_flashlightdepthtexture 0  
r_flashlightdrawclip 0 CHEAT  
r_flashlightdrawdepth 0  
r_flashlightdrawfrustumbbox 0  
r_flashlightdrawsweptbbox 0  
r_flashlightnodraw 0  
r_flashlightrender 1  
r_flashlightrendermodels 1  
r_flashlightrenderworld 1  
r_flashlightscissor 1 CHEAT  
r_flashlightupdatedepth 1  
r_flex 1  
r_flushlod cmd Flush and reload LODs.
r_frustumcullworld 1  
r_glint_alwaysdraw 0  
r_glint_procedural 0  
r_hunkalloclightmaps 1  
r_hwmorph 1 CHEAT  
r_itemblinkmax 0 CHEAT  
r_itemblinkrate 4 CHEAT  
r_lightaverage 1 Activates/deactivate light averaging
r_lightcache_numambientsamples 162 CHEAT number of random directions to fire rays when computing ambient lighting
r_lightcache_zbuffercache 0  
r_lightcachecenter 1 CHEAT  
r_lightcachemodel -1 CHEAT  
r_lightinterp 5 CHEAT Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap -1 CHEAT  
r_lightstyle -1 CHEAT  
r_lightwarpidentity 0 CHEAT  
r_lockpvs 0 CHEAT Lock the PVS so you can fly around and inspect what is being drawn.
r_lod -1  
r_maxdlights 32  
r_maxmodeldecal 50  
r_maxnewsamples 6  
r_maxsampledist 128  
r_minnewsamples 3  
r_modelwireframedecal 0 CHEAT  
r_nohw 0 CHEAT  
r_norefresh 0  
r_nosw 0 CHEAT  
r_novis 0 CHEAT Turn off the PVS.
r_occludeemaxarea 0 Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea 0 Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occludermincount 0 At least this many occluders will be used, no matter how big they are.
r_occlusion 1 Activate/deactivate the occlusion system.
r_occlusionspew 0 CHEAT Activate/deactivates spew about what the occlusion system is doing.
r_oldlightselection 0 CHEAT Set this to revert to HL2's method of selecting lights
r_overlayfadeenable 0  
r_overlayfademax 2000  
r_overlayfademin 1750  
r_overlaywireframe 0  
r_partition_level -1 CHEAT Displays a particular level of the spatial partition system. Use -1 to disable it.
r_portalsopenall 0 CHEAT Open all portals
r_printdecalinfo cmd  
r_proplightingfromdisk 1 0=Off, 1=On, 2=Show Errors
r_proplightingpooling -1 CHEAT 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
r_queued_decals 0 Offloads a bit of decal rendering setup work to the material system queue when enabled.
r_radiosity 4 CHEAT 0: no radiosity
1: radiosity with ambient cube (6 samples)
2: radiosity with 162 samples
3: 162 samples for static props, 6 sam
r_randomflex 0 CHEAT  
r_renderoverlayfragment 1  
r_rimlight 1 CHEAT  
r_rootlod 0 ARCHIVE Root LOD
r_shadowids 0 CHEAT  
r_shadowrendertotexture 0  
r_shadows 1  
r_shadows_gamecontrol -1 CHEAT  
r_shadowwireframe 0 CHEAT  
r_showenvcubemap 0 CHEAT  
r_ShowViewerArea 0  
r_showz_power 1 CHEAT  
r_skin 0 CHEAT  
r_snapportal -1  
r_spray_lifetime 2 Number of rounds player sprays are visible
r_sse2 cmd Enable/disable SSE2 code
r_staticprop_lod -1  
r_staticpropinfo 0  
r_studio_stats 0 CHEAT  
r_teeth 1  
r_unloadlightmaps 0 CHEAT  
r_vehicleBrakeRate 1 GAMEDLL CHEAT  
r_visambient 0 Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
r_visocclusion 0 CHEAT Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizelighttraces 0 CHEAT  
r_visualizelighttracesshowfulltrace 0 CHEAT  
r_visualizetraces 0 CHEAT  
r_waterforceexpensive 0 ARCHIVE  
r_waterforcereflectentities 0  
r_worldlightmin 0  
r_worldlights 4 number of world lights to use per vertex
randommap cmd Changelevel to a random map in the mapcycle file
rate 10000 USERINFO Max bytes/sec the host can receive data
rcon cmd Issue an rcon command.
rcon_address 0 DONTRECORD Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
rcon_password 0 DONTRECORD remote console password.
recompute_speed cmd Recomputes clock speed (for debugging purposes).
record cmd Record a demo.
reload cmd Reload the most recent saved game (add setpos to jump to current view position on reload).
reload_materials 0  
removeid cmd Remove a user ID from the ban list.
removeip cmd Remove an IP address from the ban list.
replay_add_fake_replays cmd Adds a set of fake replays
replay_block_dump_interval 10 DONTRECORD CLIENTDLL The server will write partial replay files at this interval when recording.
replay_buffersize 32 DONTRECORD CLIENTDLL Maximum size for the replay memory buffer.
replay_clearqueuedtakes cmd Clear takes from render queue.
replay_data_lifespan 1 REPLICATED DONTRECORD CLIENTDLL The number of days before replay data will be removed from the server. Server operators can expect that any data written more
replay_deathcammaxverticaloffset 150 DONTRECORD CLIENTDLL Vertical offset for player death camera
replay_debug 0 DONTRECORD Show Replay debug info.
replay_deleteclientreplays cmd Deletes all replays from client replay history, as well as all files associated with each replay.
replay_docleanup cmd Deletes stale session data from the fileserver. 'replay_docleanup force' will remove all replay session data.
replay_dofileserver_cleanup_on_start 1 GAMEDLL CLIENTDLL Cleanup any stale replay data (both locally and on fileserver) at startup.
replay_dopublishtest cmd Do a replay publish test using the current setup.
replay_enable 0 REPLICATED DONTRECORD CLIENTDLL Enable Replay recording on server
replay_enableeventbasedscreenshots 0 ARCHIVE DONTRECORD CLIENTDLL If disabled, only take a screenshot when a replay is saved. If enabled, take up to replay_maxscreenshotsperreplay screenshots,
replay_fileserver_autocleanup 0 GAMEDLL CLIENTDLL Automatically do fileserver cleanup in between rounds? This is the same as explicitly calling replay_docleanup.
replay_fileserver_host 0 REPLICATED DONTRECORD CLIENTDLL The hostname of the Web server hosting replays. This can be an IP or a hostname, e.g. '' or ''
replay_fileserver_offload_aborttime 60 GAMEDLL CLIENTDLL The time after which publishing will be aborted for a session block or session info file.
replay_fileserver_offload_enable 0 GAMEDLL CLIENTDLL If enabled, offload session blocks to a secondary machine using the replay_offload_* convars.
replay_fileserver_offload_hostname 0 GAMEDLL CLIENTDLL Hostname for FTP server where session blocks will be offloaded.
replay_fileserver_offload_login 0 GAMEDLL CLIENTDLL Login for session block offloading.