_autosave cmd Autosave
_autosavedangerous cmd AutoSaveDangerous
_bugreporter_restart cmd Restarts bug reporter .dll
_cl_classmenuopen 0 CLIENTDLL internal cvar used to tell server when class menu is open
_fov 0 CLIENTDLL Automates fov command to server.
_resetgamestats cmd Erases current game stats and writes out a blank stats file
_restart cmd Shutdown and restart the engine.
achievement_debug 0

GAMEDLL

CHEAT

REPLICATED

Turn on achievement debug msgs.
addip cmd Add an IP address to the ban list.
adsp_alley_min 122
adsp_courtyard_min 126
adsp_debug 0 ARCHIVE
adsp_door_height 112
adsp_duct_min 106
adsp_hall_min 110
adsp_low_ceiling 108
adsp_opencourtyard_min 126
adsp_openspace_min 130
adsp_openstreet_min 118
adsp_openwall_min 130
adsp_room_min 102
adsp_street_min 118
adsp_tunnel_min 114
adsp_wall_height 128
ai_auto_contact_solver 1 GAMEDLL
ai_block_damage 0 GAMEDLL
ai_debug_assault 0 GAMEDLL
ai_debug_avoidancebounds 0 GAMEDLL
ai_debug_directnavprobe 0 GAMEDLL
ai_debug_doors 0 GAMEDLL
ai_debug_dyninteractions 0 GAMEDLL Debug the NPC dynamic interaction system.
ai_debug_efficiency 0 GAMEDLL
ai_debug_enemies 0 GAMEDLL
ai_debug_expressions 0 GAMEDLL Show random expression decisions for NPCs.
ai_debug_follow 0 GAMEDLL
ai_debug_loners 0 GAMEDLL
ai_debug_looktargets 0 GAMEDLL
ai_debug_los 0

GAMEDLL

CHEAT

NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
ai_debug_nav 0 GAMEDLL
ai_debug_node_connect cmd Debug the attempted connection between two nodes
ai_debug_ragdoll_magnets 0 GAMEDLL
ai_debug_shoot_positions 0

GAMEDLL

CHEAT

REPLICATED

ai_debug_speech 0 GAMEDLL
ai_debug_squads 0 GAMEDLL
ai_debug_think_ticks 0 GAMEDLL
ai_debugscriptconditions 0 GAMEDLL
ai_default_efficient 0 GAMEDLL
ai_drawbattlelines 0

GAMEDLL

CHEAT

ai_drop_hint cmd Drop an ai_hint at the player's current eye position.
ai_dump_hints cmd
ai_efficiency_override 0 GAMEDLL
ai_enable_fear_behavior 1 GAMEDLL
ai_expression_frametime 0 GAMEDLL Maximum frametime to still play background expressions.
ai_expression_optimization 0 GAMEDLL Disable npc background expressions when you can't see them.
ai_fear_player_dist 720 GAMEDLL
ai_find_lateral_cover 1 GAMEDLL
ai_find_lateral_los 1 GAMEDLL
ai_follow_use_points 1 GAMEDLL
ai_follow_use_points_when_moving 1 GAMEDLL
ai_force_serverside_ragdoll 0 GAMEDLL
ai_frametime_limit 50 GAMEDLL frametime limit for min efficiency AIE_NORMAL (in sec's).
ai_inhibit_spawners 0

GAMEDLL

CHEAT

ai_lead_time 0 GAMEDLL
ai_LOS_mode 0

GAMEDLL

REPLICATED

ai_moveprobe_debug 0 GAMEDLL
ai_moveprobe_jump_debug 0 GAMEDLL
ai_moveprobe_usetracelist 0 GAMEDLL
ai_navigator_generate_spikes 0 GAMEDLL
ai_navigator_generate_spikes_strength 8 GAMEDLL
ai_no_local_paths 0 GAMEDLL
ai_no_node_cache 0 GAMEDLL
ai_no_select_box 0 GAMEDLL
ai_no_steer 0 GAMEDLL
ai_no_talk_delay 0 GAMEDLL
ai_norebuildgraph 0 GAMEDLL
ai_path_adjust_speed_on_immediate_turns 1 GAMEDLL
ai_path_insert_pause_at_est_end 1 GAMEDLL
ai_path_insert_pause_at_obstruction 1 GAMEDLL
ai_post_frame_navigation 0 GAMEDLL
ai_radial_max_link_dist 512 GAMEDLL
ai_reaction_delay_alert 0 GAMEDLL
ai_reaction_delay_idle 0 GAMEDLL
ai_rebalance_thinks 1 GAMEDLL
ai_report_task_timings_on_limit 0

ARCHIVE

GAMEDLL

ai_sequence_debug 0 GAMEDLL
ai_set_move_height_epsilon cmd Set how high AI bumps up ground walkers when checking steps
ai_setupbones_debug 0 GAMEDLL Shows that bones that are setup every think
ai_shot_bias 1 GAMEDLL
ai_shot_bias_max 1

GAMEDLL

REPLICATED

ai_shot_bias_min -1

GAMEDLL

REPLICATED

ai_shot_stats 0 GAMEDLL
ai_shot_stats_term 1000 GAMEDLL
ai_show_hull_attacks 0 GAMEDLL
ai_show_think_tolerance 0 GAMEDLL
ai_simulate_task_overtime 0 GAMEDLL
ai_spread_cone_focus_time 0 GAMEDLL
ai_spread_defocused_cone_multiplier 3 GAMEDLL
ai_spread_pattern_focus_time 0 GAMEDLL
ai_strong_optimizations 0 GAMEDLL
ai_strong_optimizations_no_checkstand 0 GAMEDLL
ai_task_pre_script 0 GAMEDLL
ai_test_moveprobe_ignoresmall 0 GAMEDLL
ai_think_limit_label 0

ARCHIVE

GAMEDLL

ai_use_clipped_paths 1 GAMEDLL
ai_use_efficiency 1 GAMEDLL
ai_use_frame_think_limits 1 GAMEDLL
ai_use_think_optimizations 1 GAMEDLL
ai_use_visibility_cache 1 GAMEDLL
ai_vehicle_avoidance 1

GAMEDLL

CHEAT

air_density cmd Changes the density of air for drag computations.
alias cmd Alias a command.
'+alt1' cmd
'-alt1' cmd
'+alt2' cmd
'-alt2' cmd
ammo_max 5000

GAMEDLL

REPLICATED

anim_3wayblend 1

GAMEDLL

REPLICATED

Toggle the 3-way animation blending code.
anim_showmainactivity 0 CLIENTDLL CHEAT Show the idle, walk, run, and/or sprint activities.
askconnect_accept cmd Accept a redirect request by the server.
async_allow_held_files 1 Allow AsyncBegin/EndRead()
async_mode 0 Set the async filesystem mode (0 = async, 1 = synchronous)
async_resume cmd
async_serialize 0 Force async reads to serialize for profiling
async_simulate_delay 0 Simulate a delay of up to a set msec per file operation
async_suspend cmd
'+attack' cmd
'-attack' cmd
'+attack2' cmd
'-attack2' cmd
audit_save_in_memory cmd Audit the memory usage and files in the save-to-memory system
autoaim_max_deflect 0 GAMEDLL
autoaim_max_dist 2160 GAMEDLL
autosave cmd Autosave
autosavedangerous cmd AutoSaveDangerous
autosavedangerousissafe cmd
'+back' cmd
'-back' cmd
banid cmd Add a user ID to the ban list.
banip cmd Add an IP address to the ban list.
bench_end cmd Ends gathering of info.
bench_showstatsdialog cmd Shows a dialog displaying the most recent benchmark results.
bench_start cmd Starts gathering of info. Arguments: filename to write results into
bench_upload cmd Uploads most recent benchmark stats to the Valve servers.
benchframe cmd Takes a snapshot of a particular frame in a time demo.
bind cmd Bind a key.
bind_mac cmd Bind this key but only on Mac, not win32
binds_per_command 1 CLIENTDLL
BindToggle cmd Performs a bind <key> 'increment var <cvar> 0 1 1'
blink_duration 0 CLIENTDLL How many seconds an eye blink will last.
bloodspray cmd blood
bot cmd Add a bot.
bot_changeclass 0 GAMEDLL Force all bots to change to the specified class.
bot_changeteams cmd Make all bots change teams
bot_com_meleerange 80

GAMEDLL

CHEAT

Distance to a target that a melee bot wants to be within to attack.
bot_com_viewrange 2000

GAMEDLL

CHEAT

Distance within which bots looking for any enemies will find them.
bot_com_wpnrange 400

GAMEDLL

CHEAT

Distance to a target that a ranged bot wants to be within to attack.
bot_command cmd <bot id> <command string...>. Sends specified command on behalf of specified bot
bot_crouch 0

GAMEDLL

CHEAT

Force all bots to crouch.
bot_debug 0

GAMEDLL

CHEAT

Bot debugging.
bot_dontmove 0

GAMEDLL

CHEAT

bot_drop cmd Force the specified bot to drop his active weapon. Usage: bot_drop <bot name>
bot_forceattack 0 GAMEDLL When on, all bots fire their guns.
bot_forceattack2 0 GAMEDLL When firing, use attack2.
bot_forceattack_down 1 GAMEDLL When firing, don't tap fire, hold it down.
bot_forcefireweapon 0 GAMEDLL Force bots with the specified weapon to fire.
bot_jump 0

GAMEDLL

CHEAT

Force all bots to repeatedly jump.
bot_kick cmd Remove a bot by name, or an entire team ('red' or 'blue'), or all bots ('all').
bot_kill cmd Kills a bot. Usage: bot_kill <bot name>
bot_mimic 0 GAMEDLL Bot uses usercmd of player by index.
bot_mimic_inverse 0 GAMEDLL Bot uses usercmd of player by index.
bot_mimic_yaw_offset 180 GAMEDLL Offsets the bot yaw.
bot_moveto cmd Force the specified bot to move to the point under your crosshair. Usage: bot_moveto <bot name>
bot_nav_offsetpathinset 20

GAMEDLL

CHEAT

Distance into an area that waypoints should be generated when pathfinding through portals.
bot_nav_recomputetime 0

GAMEDLL

CHEAT

Delay before bots recompute their path to targets that have moved when moving to them.
bot_nav_simplifypaths 1

GAMEDLL

CHEAT

If set, bots will skip waypoints if they already see the waypoint post.
bot_nav_turnspeed 5

GAMEDLL

CHEAT

Rate at which bots turn to face their targets.
bot_nav_usefeelers 1

GAMEDLL

CHEAT

If set, bots will extend feelers to their sides to find & avoid upcoming collisions.
bot_nav_useoffsetpaths 1

GAMEDLL

CHEAT

If set, bots will generate waypoints on both sides of portals between waypoints when building paths.
bot_nav_wpdeceldistance 128

GAMEDLL

CHEAT

Distance to a waypoint to which a bot starts to decelerate to reach it.
bot_nav_wpdistance 16

GAMEDLL

CHEAT

Distance to a waypoint within which a bot considers as having reached it.
bot_randomnames 0

GAMEDLL

CHEAT

bot_refill cmd Refill all bot ammo counts
bot_saveme 0

GAMEDLL

CHEAT

bot_selectweaponslot -1

GAMEDLL

CHEAT

set to weapon slot that bot should switch to.
bot_teleport cmd Teleport the specified bot to the specified position & angles.
Format: bot_teleport <bot name> <X> <Y> <Z> <Pitch> <Yaw> <Roll
bot_whack cmd Deliver lethal damage from player to specified bot. Usage: bot_whack <bot name>
box cmd Draw a debug box.
'+break' cmd
'-break' cmd
breakable_disable_gib_limit 0 GAMEDLL
breakable_multiplayer 1 GAMEDLL
buddha cmd Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
budget_averages_window 30 ARCHIVE number of frames to look at when figuring out average frametimes
budget_background_alpha 128 ARCHIVE how translucent the budget panel is
budget_bargraph_background_alpha 128 ARCHIVE how translucent the budget panel is
budget_bargraph_range_ms 16 ARCHIVE budget bargraph range in milliseconds
budget_history_numsamplesvisible 100 ARCHIVE number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms 66 ARCHIVE budget history range in milliseconds
budget_panel_bottom_of_history_fraction 0 ARCHIVE number between 0 and 1
budget_panel_height 384 ARCHIVE height in pixels of the budget panel
budget_panel_width 512 ARCHIVE width in pixels of the budget panel
budget_panel_x 0 ARCHIVE number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y 50 ARCHIVE number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window 30 ARCHIVE number of frames to look at when figuring out peak frametimes
budget_show_averages 0 ARCHIVE enable/disable averages in the budget panel
budget_show_history 1 ARCHIVE turn history graph off and on. . good to turn off on low end
budget_show_peaks 1 ARCHIVE enable/disable peaks in the budget panel
budget_toggle_group cmd Turn a budget group on/off
bug cmd Show/hide the bug reporting UI.
bug_swap cmd Automatically swaps the current weapon for the bug bait and back again.
bugreporter_includebsp 1 Include .bsp for internal bug submissions.
bugreporter_uploadasync 0 ARCHIVE Upload attachments asynchronously
buildcubemaps cmd Rebuild cubemaps.
building_cubemaps 0
c_maxdistance 200 CLIENTDLL

ARCHIVE

CHEAT

c_maxpitch 90 CLIENTDLL

ARCHIVE

CHEAT

c_maxyaw 135 CLIENTDLL

ARCHIVE

CHEAT

c_mindistance 30 CLIENTDLL

ARCHIVE

CHEAT

c_minpitch 0 CLIENTDLL

ARCHIVE

CHEAT

c_minyaw -135 CLIENTDLL

ARCHIVE

CHEAT

c_orthoheight 100 CLIENTDLL

ARCHIVE

CHEAT

c_orthowidth 100 CLIENTDLL

ARCHIVE

CHEAT

cache_print cmd cache_print [section]
Print out contents of cache memory.
cache_print_lru cmd cache_print_lru [section]
Print out contents of cache memory.
cache_print_summary cmd cache_print_summary [section]
Print out a summary contents of cache memory.
callvote cmd Start a vote on an issue.
cam_collision 1 CLIENTDLL

ARCHIVE

CHEAT

When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
cam_command 0 CLIENTDLL CHEAT
cam_idealdelta 4 CLIENTDLL

ARCHIVE

CHEAT

Controls the speed when matching offset to ideal angles in thirdperson view
cam_idealdist 150 CLIENTDLL

ARCHIVE

CHEAT

cam_idealdistright 0 CLIENTDLL

ARCHIVE

CHEAT

cam_idealdistup 0 CLIENTDLL

ARCHIVE

CHEAT

cam_ideallag 4 CLIENTDLL

ARCHIVE

CHEAT

Amount of lag used when matching offset to ideal angles in thirdperson view
cam_idealpitch 0 CLIENTDLL

ARCHIVE

CHEAT

cam_idealyaw 0 CLIENTDLL

ARCHIVE

CHEAT

cam_showangles 0 CLIENTDLL CHEAT When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
cam_snapto 0 CLIENTDLL

ARCHIVE

CHEAT

'+camdistance' cmd
'-camdistance' cmd
'+camin' cmd
'-camin' cmd
'+cammousemove' cmd
'-cammousemove' cmd
camortho cmd Switch to orthographic camera.
'+camout' cmd
'-camout' cmd
'+campitchdown' cmd
'-campitchdown' cmd
'+campitchup' cmd
'-campitchup' cmd
'+camyawleft' cmd
'-camyawleft' cmd
'+camyawright' cmd
'-camyawright' cmd
cancelselect cmd
cast_hull cmd Tests hull collision detection
cast_ray cmd Tests collision detection
cc_bot_selectweapon cmd Force a bot to select a weapon in a slot. Usage: bot_selectweapon <bot name> <weapon slot>
cc_captiontrace 1 CLIENTDLL Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cc_emit cmd Emits a closed caption
cc_findsound cmd Searches for soundname which emits specified text.
cc_flush cmd Flushes async'd captions.
cc_lang 0 CLIENTDLL ARCHIVE Current close caption language (emtpy = use game UI language)
cc_linger_time 1 CLIENTDLL ARCHIVE Close caption linger time.
cc_minvisibleitems 1 CLIENTDLL Minimum number of caption items to show.
cc_predisplay_time 0 CLIENTDLL ARCHIVE Close caption delay before showing caption.
cc_random cmd Emits a random caption
cc_sentencecaptionnorepeat 4 CLIENTDLL How often a sentence can repeat.
cc_showblocks cmd Toggles showing which blocks are pending/loaded async.
cc_smallfontlength 300 CLIENTDLL If text stream is this long, force usage of small font size.
cc_subtitles 0 CLIENTDLL ARCHIVE If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
centerview cmd
ch_createairboat cmd Spawn airboat in front of the player.
ch_createjeep cmd Spawn jeep in front of the player.
changeclass cmd Choose a new class
changelevel cmd Change server to the specified map
changelevel2 cmd Transition to the specified map in single player
changeteam cmd Choose a new team
cl_allowdownload 1 ARCHIVE Client downloads customization files
cl_allowupload 1 ARCHIVE Client uploads customization files
cl_anglespeedkey 0 CLIENTDLL
cl_animationinfo cmd Hud element to examine.
cl_ask_blacklist_for_any_server 0 CLIENTDLL If nonzero, auto-ask for local/LAN servers (for debugging)
cl_ask_blacklist_max_session_duration 60 CLIENTDLL If player stays on a server for less than this time (in seconds) prompt to add server to blacklist
cl_ask_blacklist_opt_out 0 CLIENTDLL ARCHIVE If nonzero, don't auto-ask to blacklist servers
cl_ask_favorite_for_any_server 0 CLIENTDLL If nonzero, auto-ask for local/LAN servers (for debugging)
cl_ask_favorite_min_session_duration 600 CLIENTDLL If player stays on a server for longer than this time (in seconds) prompt to add server to favorites
cl_ask_favorite_opt_out 0 CLIENTDLL ARCHIVE If nonzero, don't auto-ask to favorite servers
cl_autoreload 0 CLIENTDLL

ARCHIVE

USERINFO

When set to 1, clip-using weapons will automatically be reloaded whenever they're not being fired.
cl_autorezoom 1 CLIENTDLL

ARCHIVE

USERINFO

When set to 1, sniper rifle will re-zoom after firing a zoomed shot.
cl_backspeed 450 CLIENTDLL CHEAT
cl_blobbyshadows 0 CLIENTDLL
cl_bobcycle 0 CLIENTDLL CHEAT
cl_bobup 0 CLIENTDLL CHEAT
cl_burninggibs 0 CLIENTDLL A burning player that gibs has burning gibs.
cl_chatfilters 63 CLIENTDLL ARCHIVE Stores the chat filter settings
cl_class 0 CLIENTDLL

ARCHIVE

USERINFO

Default class when joining a game
cl_clearhinthistory cmd Clear memory of client side hints displayed to the player.
cl_clock_correction 1 CHEAT Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount 200 CHEAT Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
cl_clock_correction_adjustment_max_offset 90 CHEAT As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
cl_clock_correction_adjustment_min_offset 10 CHEAT If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick 999 CHEAT Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo 0 CHEAT Show debugging info about the clock drift.
cl_clockdrift_max_ms 150 CHEAT Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode 0 CHEAT Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdrate 30

ARCHIVE

USERINFO

Max number of command packets sent to server per second
cl_coach_find_coach cmd Request a coach for the current game
cl_coach_toggle cmd Toggle coach status
cl_crosshair_blue 200 CLIENTDLL ARCHIVE
cl_crosshair_file "" CLIENTDLL ARCHIVE will have something like "crosshair1" or "crosshair7"
cl_crosshair_green 200 CLIENTDLL ARCHIVE
cl_crosshair_red 200 CLIENTDLL ARCHIVE
cl_crosshair_scale 32 CLIENTDLL ARCHIVE
cl_crosshairalpha 200 CLIENTDLL ARCHIVE
cl_crosshaircolor 0 CLIENTDLL ARCHIVE
cl_customsounds 0 CLIENTDLL Enable customized player sound playback
cl_debug_player_perf 0
cl_debugrumble 0 CLIENTDLL ARCHIVE Turn on rumble debugging spew
cl_decline_first_notification cmd Tries to decline/remove the first notification
cl_demoviewoverride 0 CLIENTDLL Override view during demo playback
cl_detail_multiplier 1 CLIENTDLL CHEAT extra details to create
cl_detaildist 1200 Distance at which detail props are no longer visible
cl_detailfade 400 Distance across which detail props fade in
cl_disablehtmlmotd 0 CLIENTDLL ARCHIVE Disable HTML motds.
cl_downloadfilter 0 ARCHIVE Determines which files can be downloaded from the server (all, none, nosounds)
cl_drawhud 1 CLIENTDLL CHEAT Enable the rendering of the hud
cl_drawleaf -1 CLIENTDLL CHEAT
cl_drawmaterial 0 CLIENTDLL CHEAT Draw a particular material over the frame
cl_drawmonitors 1 CLIENTDLL
cl_drawshadowtexture 0 CLIENTDLL CHEAT
cl_dump_particle_stats cmd dump particle profiling info to particle_profile.csv
cl_dynamiccrosshair 1 CLIENTDLL ARCHIVE
cl_ejectbrass 1
cl_ent_absbox cmd Displays the client's absbox for the entity under the crosshair.
cl_ent_bbox cmd Displays the client's bounding box for the entity under the crosshair.
cl_ent_rbox cmd Displays the client's render box for the entity under the crosshair.
cl_entityreport 0 CHEAT For debugging, draw entity states to console
cl_entityreport_sorted 0 CHEAT For debugging, draw entity states to console in sorted order. [0 = disabled, 1 = average, 2 = current, 3 = peak
cl_extrapolate 1 CLIENTDLL CHEAT Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount 0 CLIENTDLL CHEAT Set how many seconds the client will extrapolate entities for.
cl_fastdetailsprites 1 CLIENTDLL CHEAT whether to use new detail sprite system
cl_fasttempentcollision 5 CLIENTDLL
cl_find_ent cmd Find and list all client entities with classnames that contain the specified substring.
Format: cl_find_ent <substring>
cl_find_ent_index cmd Display data for clientside entity matching specified index.
Format: cl_find_ent_index <index>
cl_flag_return_height 82

GAMEDLL

CHEAT

cl_flag_return_size 20 CLIENTDLL CHEAT
cl_flipviewmodels 0 CLIENTDLL

ARCHIVE

USERINFO

Flip view models.
cl_flushentitypacket 0 CHEAT For debugging. Force the engine to flush an entity packet.
cl_forcepreload 0 ARCHIVE Whether we should force preloading.
cl_forwardspeed 450 CLIENTDLL CHEAT
cl_fullupdate cmd Forces the server to send a full update packet
cl_gameserver_create_identity cmd Creates a new game server account associated with the currently logged in steam account
cl_gameserver_list cmd List all the game server accounts owned by the currently logged in steam account
cl_gameserver_reset_identity cmd Resets the identity token for a given game server
cl_hud_minmode 0 CLIENTDLL ARCHIVE Set to 1 to turn on the advanced minimalist HUD mode.
cl_hudhint_sound 1 CLIENTDLL ARCHIVE Disable hudhint sounds.
cl_idealpitchscale 0 CLIENTDLL ARCHIVE
cl_ignorepackets 0 CHEAT Force client to ignore packets (for debugging).
cl_interp 0 CLIENTDLL USERINFO Sets the interpolation amount (bounded on low side by server interp ratio settings).
cl_interp_all 0 CLIENTDLL Disable interpolation list optimizations.
cl_interp_npcs 0 CLIENTDLL USERINFO Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interp_ratio 2 CLIENTDLL USERINFO Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
cl_jiggle_bone_debug 0 CLIENTDLL CHEAT Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_pitch_constraints 0 CLIENTDLL CHEAT Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_yaw_constraints 0 CLIENTDLL CHEAT Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_framerate_cutoff 45 CLIENTDLL Skip jiggle bone simulation if framerate drops below this value (frames/second)
cl_lagcompensation 1 CLIENTDLL USERINFO Perform server side lag compensation of weapon firing events.
cl_language 0 USERINFO Language (from HKCU\Software\Valve\Steam\Language)
cl_leveloverview 0 CLIENTDLL CHEAT
cl_leveloverviewmarker 0 CLIENTDLL CHEAT
cl_localnetworkbackdoor 1 Enable network optimizations for single player games.
cl_logofile 0 ARCHIVE Spraypoint logo decal. def. "materials/decals/spraylogo.vtf
cl_maxrenderable_dist 3000 CLIENTDLL CHEAT Max distance from the camera at which things will be rendered
cl_mouseenable 1 CLIENTDLL
cl_mouselook 1 CLIENTDLL ARCHIVE Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_muzzleflash_dlight_1st 1 CLIENTDLL
cl_new_impact_effects 0 CLIENTDLL
cl_notifications_max_num_visible 3 CLIENTDLL ARCHIVE How many notifications are visible in-game.
cl_notifications_move_time 0 CLIENTDLL ARCHIVE How long it takes for a notification to move.
cl_notifications_show_ingame 1 CLIENTDLL ARCHIVE Whether notifications should show up in-game.
cl_obj_fake_alert 0 CLIENTDLL
cl_obj_test_building_damage -1 CLIENTDLL CHEAT debug building damage
cl_observercrosshair 1 CLIENTDLL ARCHIVE
cl_overdraw_test 0 CLIENTDLL

CHEAT

NEVER_AS

_STRING

cl_panelanimation cmd Shows panel animation variables: <panelname | blank for all panels>.
cl_particle_batch_mode 1 CLIENTDLL
cl_particle_max_count 0 CLIENTDLL
cl_particle_retire_cost 0 CLIENTDLL CHEAT
cl_particleeffect_aabb_buffer 2 CLIENTDLL CHEAT Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as oft
cl_particles_dump_effects cmd
cl_particles_show_bbox 0 CLIENTDLL CHEAT
cl_pclass 0 CLIENTDLL CHEAT Dump entity by prediction classname.
cl_pdump -1 CLIENTDLL CHEAT Dump info about this entity to screen.
cl_phys_props_enable 1 CLIENTDLL Disable clientside physics props (must be set before loading a level).
cl_phys_props_max 300 CLIENTDLL Maximum clientside physic props
cl_phys_props_respawndist 1500 CLIENTDLL Minimum distance from the player that a clientside prop must be before it's allowed to respawn.
cl_phys_props_respawnrate 60 CLIENTDLL Time, in seconds, between clientside prop respawns.
cl_phys_timescale 1 CLIENTDLL CHEAT Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown 89 CLIENTDLL CHEAT
cl_pitchspeed 225 CLIENTDLL Client pitch speed.
cl_pitchup 89 CLIENTDLL CHEAT
cl_playback_screenshots 0 Allows the client to playback screenshot and jpeg commands in demos.
cl_playerspraydisable 0 CLIENTDLL ARCHIVE Disable player sprays.
cl_precacheinfo cmd Show precache info (client).
cl_pred_optimize 2 CLIENTDLL Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
cl_pred_track cmd <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
cl_predict 1 CLIENTDLL USERINFO Perform client side prediction.
cl_predictionlist 0 CLIENTDLL CHEAT Show which entities are predicting
cl_predictweapons 1 CLIENTDLL USERINFO Perform client side prediction of weapon effects.
cl_ragdoll_collide 0 CLIENTDLL
cl_ragdoll_fade_time 15 CLIENTDLL
cl_ragdoll_forcefade 0 CLIENTDLL
cl_ragdoll_physics_enable 1 CLIENTDLL Enable/disable ragdoll physics.
cl_ragdoll_pronecheck_distance 64 CLIENTDLL GAMEDLL
cl_removedecals cmd Remove the decals from the entity under the crosshair.
cl_resend 6 Delay in seconds before the client will resend the 'connect' attempt
cl_rumblescale 1 CLIENTDLL ARCHIVE Scale sensitivity of rumble effects (0 to 1.0)
cl_scalecrosshair 1 CLIENTDLL ARCHIVE
cl_screenshotname 0 Custom Screenshot name
cl_SetupAllBones 0 CLIENTDLL
cl_shadowtextureoverlaysize 256 CLIENTDLL CHEAT
cl_show_splashes 1 CLIENTDLL
cl_showbackpackrarities 0 CLIENTDLL ARCHIVE Show item rarities within the backpack.
cl_showbattery 0 CLIENTDLL Draw current battery level at top of screen when on battery power
cl_ShowBoneSetupEnts 0 CLIENTDLL Show which entities are having their bones setup each frame.
cl_showdemooverlay 0 How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
cl_showents cmd Dump entity list to console.
cl_showerror 0 CLIENTDLL Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents 0 CHEAT Print event firing info in the console
cl_showfps 0 CLIENTDLL Draw fps meter at top of screen (1 = fps, 2 = smooth fps)
cl_showhelp 1 CLIENTDLL

ARCHIVE

USERINFO

Set to 0 to not show on-screen help
cl_showpausedimage 1 CLIENTDLL Show the 'Paused' image when game is paused.
cl_showpluginmessages 1 ARCHIVE Allow plugins to display messages to you
cl_showpos 0 CLIENTDLL Draw current position at top of screen
cl_ShowSunVectors 0 CLIENTDLL
cl_showtextmsg 1 CLIENTDLL Enable/disable text messages printing on the screen.
cl_sidespeed 450 CLIENTDLL CHEAT
cl_smooth 1 CLIENTDLL Smooth view/eye origin after prediction errors
cl_smoothtime 0 CLIENTDLL Smooth client's view after prediction error over this many seconds
cl_soundemitter_flush cmd Flushes the sounds.txt system (client only)
cl_soundfile 0 ARCHIVE Jingle sound file.
cl_soundscape_flush cmd Flushes the client side soundscapes
cl_soundscape_printdebuginfo cmd print soundscapes
cl_spec_carrieditems 1 CLIENTDLL ARCHIVE Show non-standard items being carried by player you're spectating.
cl_spec_mode 1 CLIENTDLL

ARCHIVE

USERINFO SERVER_CAN

_EXECUTE

spectator mode
cl_sporeclipdistance 512 CLIENTDLL CHEAT
cl_sun_decay_rate 0 CLIENTDLL CHEAT
cl_team 0 CLIENTDLL

ARCHIVE

USERINFO

Default team when joining a game
cl_threaded_bone_setup 0 CLIENTDLL Enable parallel processing of C_BaseAnimating::SetupBones()
cl_threaded_client_leaf_system 0 CLIENTDLL
cl_timeout 30 ARCHIVE After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_trade cmd Trade with a person by player name
cl_trade_steamid cmd Trade with a person by steam id
cl_trading_show_requests_from 3 CLIENTDLL ARCHIVE View trade requests from a certain group only.
cl_training_class_unlock_all cmd Unlock all training
cl_training_completed_with_classes 0 CLIENTDLL ARCHIVE Bitfield representing what classes have been used to complete training.
cl_trigger_first_notification cmd Tries to accept/trigger the first notification
cl_updaterate 20

ARCHIVE

USERINFO

Number of packets per second of updates you are requesting from the server
cl_upspeed 320 CLIENTDLL CHEAT
cl_use_tournament_specgui 0 CLIENTDLL ARCHIVE When in tournament mode, use the advanced tournament spectator UI.
cl_view cmd Set the view entity index.
cl_voice_filter 0 Filter voice by name substring
cl_vote_ui_active_after_voting 0 CLIENTDLL
cl_vote_ui_show_notification 0 CLIENTDLL
cl_winddir 0 CLIENTDLL CHEAT Weather effects wind direction angle
cl_windspeed 0 CLIENTDLL CHEAT Weather effects wind speed scalar
cl_yawspeed 210 CLIENTDLL Client yaw speed.
clear cmd Clear all console output.
clear_debug_overlays cmd clears debug overlays
clientport 27005 Host game client port
closecaption 0

ARCHIVE

USERINFO

Enable close captioning.
cmd cmd Forward command to server.
collision_shake_amp 0 GAMEDLL
collision_shake_freq 0 GAMEDLL
collision_shake_time 0 GAMEDLL
collision_test cmd Tests collision system
colorcorrectionui cmd Show/hide the color correction tools UI.
'+commandermousemove' cmd
'-commandermousemove' cmd
commentary 0

ARCHIVE

GAMEDLL

Desired commentary mode state.
commentary_available 0 GAMEDLL Automatically set by the game when a commentary file is available for the current map.
commentary_cvarsnotchanging cmd
commentary_finishnode cmd
commentary_firstrun 0 CLIENTDLL ARCHIVE
commentary_showmodelviewer cmd Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
commentary_testfirstrun cmd
con_drawnotify 1 Disables drawing of notification area (for taking screenshots).
con_enable 0 ARCHIVE Allows the console to be activated.
con_filter_enable 0 Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
con_filter_text 0 Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
con_filter_text_out 0 Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
con_logfile 0 Console output gets written to this file
con_notifytime 8 How long to display recent console text to the upper part of the game window
con_nprint_bgalpha 50 Con_NPrint background alpha.
con_nprint_bgborder 5 Con_NPrint border size.
con_timestamp 0 Prefix console.log entries with timestamps
con_trace 0 Print console text to low level printout.
condump cmd dump the text currently in the console to condumpXX.log
connect cmd Connect to specified server.
contimes 8 Number of console lines to overlay for debugging.
coop 0 NOTIFY Cooperative play.
create_flashlight cmd
CreateHairball cmd
creditsdone cmd
crosshair 1 CLIENTDLL ARCHIVE
cvarlist cmd Show the list of convars/concommands.
datacachesize 32 Size in MB.
dbghist_addline cmd Add a line to the debug history. Format: <category id> <line>
dbghist_dump cmd Dump the debug history to the console. Format: <category id>
Categories:
0: Entity I/O
1: AI Decisions
2: Sc
deathmatch 0 NOTIFY Running a deathmatch server.
debug_materialmodifycontrol 0 GAMEDLL
debug_materialmodifycontrol_client 0 CLIENTDLL
debug_physimpact 0 GAMEDLL
debug_touchlinks 0 GAMEDLL Spew touch link activity
debugsystemui cmd Show/hide the debug system UI.
decalfrequency 10

GAMEDLL

NOTIFY

default_fov 75 CLIENTDLL CHEAT
demo_avellimit 2000 Angular velocity limit before eyes considered snapped for demo playback.
demo_debug 0 Demo debug info.
demo_fastforwardfinalspeed 20 Go this fast when starting to hold FF button.
demo_fastforwardramptime 5 How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed 2 Go this fast when starting to hold FF button.
demo_fov_override 0 CLIENTDLL DONTRECORD If nonzero, this value will be used to override FOV during demo playback.
demo_gototick cmd Skips to a tick in demo.
demo_interplimit 4000 How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
demo_interpolateview 1 Do view interpolation during dem playback.
demo_legacy_rollback 1 Use legacy view interpolation rollback amount in demo playback.
demo_pause cmd Pauses demo playback.
demo_pauseatservertick 0 Pauses demo playback at server tick
demo_quitafterplayback 0 Quits game after demo playback.
demo_recordcommands 1 CHEAT Record commands typed at console into .dem files.
demo_resume cmd Resumes demo playback.
demo_setendtick cmd Sets end demo playback tick. Set to 0 to disable.
demo_timescale cmd Sets demo replay speed.
demo_togglepause cmd Toggles demo playback.
demolist cmd Print demo sequence list.
demos cmd Demo demo file sequence.
demoui cmd Show/hide the demo player UI.
demoui2 cmd Show/hide the advanced demo player UI (demoui2).
'+demoui2' cmd Bring the advanced demo player UI (demoui2) to foreground.
'-demoui2' cmd Send the advanced demo player UI (demoui2) to background.
developer 0 Set developer message level
devshots_nextmap cmd Used by the devshots system to go to the next map in the devshots maplist.
devshots_screenshot cmd Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
differences cmd Show all convars which are not at their default values.
disconnect cmd Disconnect game from server.
disguise cmd Disguises the spy.
disp_dynamic 0
dispcoll_drawplane 0 GAMEDLL
displaysoundlist 0 GAMEDLL
dlight_debug cmd Creates a dlight in front of the player
download_debug 0 DONTRECORD
drawcross cmd Draws a cross at the given location
Arguments: x y z
drawline cmd Draws line between two 3D Points.
Green if no collision
Red is collides with something
Arguments: x1 y1 z1 x2 y2 z2
dropitem cmd Drop the flag.
dsp_automatic 0 DEMO
dsp_db_min 80 DEMO
dsp_db_mixdrop 0 DEMO
dsp_dist_max 1440

CHEAT

DEMO

dsp_dist_min 0

CHEAT

DEMO

dsp_enhance_stereo 0 ARCHIVE
dsp_facingaway 0 DEMO
dsp_mix_max 0 DEMO
dsp_mix_min 0 DEMO
dsp_off 0 CHEAT
dsp_player 0

DEMO

SERVER_CAN

_EXECUTE

dsp_reload cmd
dsp_room 0 DEMO
dsp_slow_cpu 0 ARCHIVE DEMO
dsp_spatial 40 DEMO
dsp_speaker 50 DEMO
dsp_vol_2ch 1 DEMO
dsp_vol_4ch 0 DEMO
dsp_vol_5ch 0 DEMO
dsp_volume 1

ARCHIVE

DEMO

dsp_water 14 DEMO
dt_ShowPartialChangeEnts 0 (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
dt_UsePartialChangeEnts 1 (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
dti_flush cmd Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning 0 Print data table warnings?
dtwatchclass 0 Watch all fields encoded with this table.
dtwatchent -1 Watch this entities data table encoding.
dtwatchvar 0 Watch the named variable.
'+duck' cmd
'-duck' cmd
dump_entity_sizes cmd Print sizeof(entclass)
dump_globals cmd Dump all global entities/states
dump_panels cmd Dump Panel Tree
dump_particlemanifest cmd Dump the list of particles loaded.
dump_x360_cfg cmd Dump X360 config files to disk
dump_x360_saves cmd Dump X360 save games to disk
dumpentityfactories cmd Lists all entity factory names.
dumpeventqueue cmd Dump the contents of the Entity I/O event queue to the console.
dumpgamestringtable cmd Dump the contents of the game string table to the console.
dumplongticks cmd Enables generating minidumps on long ticks.
dumpsavedir cmd List the contents of the save directory in memory
dumpstringtables cmd Print string tables to console.
echo cmd Echo text to console.
editdemo cmd Edit a recorded demo file (.dem ).
editor_toggle cmd Disables the simulation and returns focus to the editor
enable_debug_overlays 1

GAMEDLL

CHEAT

Enable rendering of debug overlays
endmovie cmd Stop recording movie frames.
english 1 CLIENTDLL USERINFO If set to 1, running the english language set of assets.
ent_absbox cmd Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
Ar
ent_attachments cmd Displays the attachment points on an entity.
Arguments: {entity_name} / {class_name} / no argument picks what player is loo
ent_autoaim cmd Displays the entity's autoaim radius.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox cmd Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
ent_cancelpendingentfires cmd Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_create cmd Creates an entity of the given type where the player is looking.
ent_debugkeys 0 GAMEDLL
ent_dump cmd Usage:
ent_dump <entity name>
ent_fire cmd Usage:
ent_fire <target> [action] [value] [delay]
ent_info cmd Usage:
ent_info <class name>
ent_keyvalue cmd Applies the comma delimited key=value pairs to the entity with the given Hammer ID.
Format: ent_keyvalue <entity id> <key1>=<v
ent_messages cmd Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
ent_messages_draw 0

GAMEDLL

CHEAT

Visualizes all entity input/output activity.
ent_name cmd
ent_orient cmd Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
ent_pause cmd Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
ent_pivot cmd Displays the pivot for the given entity(ies).
(y=up=green, z=forward=blue, x=left=red).
Arguments: {entity_name} / {class
ent_rbox cmd Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
Ar
ent_remove cmd Removes the given entity(s)
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all cmd Removes all entities of the specified type
Arguments: {entity_name} / {class_name}
ent_rotate cmd Rotates an entity by a specified # of degrees
ent_setname cmd Sets the targetname of the given entity(s)
Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh
ent_show_response_criteria cmd Print, to the console, an entity's current criteria set used to select responses.
Arguments: {entity_name} / {class_name} /
ent_step cmd When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_teleport cmd Teleport the specified entity to where the player is looking.
Format: ent_teleport <entity name>
ent_text cmd Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
Arguments: {entity_
ent_viewoffset cmd Displays the eye position for the given entity(ies) in red.
Arguments: {entity_name} / {class_name} / no argument picks wha
envmap cmd
escape cmd Escape key pressed.
exec cmd Execute script file.
exit cmd Exit the engine.
explode cmd Kills the player with explosive damage
explodevector cmd Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
fadein cmd fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout cmd fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
fast_fogvolume 0
filesystem_buffer_size 0 Size of per file buffers. 0 for none
find cmd Find concommands with the specified string in their name/help text.
find_ent cmd Find and list all entities with classnames or targetnames that contain the specified substring.
Format: find_ent <substring>
find_ent_index cmd Display data for entity matching specified index.
Format: find_ent_index <index>
findflags cmd Find concommands by flags.
fire_absorbrate 3 GAMEDLL
fire_dmgbase 1 GAMEDLL
fire_dmginterval 1 GAMEDLL
fire_dmgscale 0 GAMEDLL
fire_extabsorb 5 GAMEDLL
fire_extscale 12 GAMEDLL
fire_growthrate 1 GAMEDLL
fire_heatscale 1 GAMEDLL
fire_incomingheatscale 0 GAMEDLL
fire_maxabsorb 50 GAMEDLL
firetarget cmd
firstperson cmd Switch to firstperson camera.
fish_debug 0 CLIENTDLL CHEAT Show debug info for fish
fish_dormant 0

GAMEDLL

CHEAT

REPLICATED

Turns off interactive fish behavior. Fish become immobile and unresponsive.
flex_expression 0 GAMEDLL
flex_looktime 5 GAMEDLL
flex_maxawaytime 1 GAMEDLL
flex_maxplayertime 7 GAMEDLL
flex_minawaytime 0 GAMEDLL
flex_minplayertime 5 GAMEDLL
flex_rules 1 CLIENTDLL Allow flex animation rules to run.
flex_smooth 1 CLIENTDLL Applies smoothing/decay curve to flex animation controller changes.
flex_talk 0 GAMEDLL
flush cmd Flush unlocked cache memory.
flush_locked cmd Flush unlocked and locked cache memory.
fog_color -1 CLIENTDLL CHEAT
fog_colorskybox -1 CLIENTDLL CHEAT
fog_enable 1 CLIENTDLL CHEAT
fog_enable_water_fog 1 CHEAT
fog_enableskybox 1 CLIENTDLL CHEAT
fog_end -1 CLIENTDLL CHEAT
fog_endskybox -1 CLIENTDLL CHEAT
fog_maxdensity -1 CLIENTDLL CHEAT
fog_maxdensityskybox -1 CLIENTDLL CHEAT
fog_override 0 CLIENTDLL CHEAT
fog_start -1 CLIENTDLL CHEAT
fog_startskybox -1 CLIENTDLL CHEAT
fogui cmd Show/hide fog control UI.
force_centerview cmd
'+forward' cmd
'-forward' cmd
fov cmd Change players FOV
fov_desired 75 CLIENTDLL

ARCHIVE

USERINFO

Sets the base field-of-view. Min 20.000000 Max. 90.000000
fps_max 300 Frame rate limiter, cannot be set while connected to a server.
free_pass_peek_debug 0 GAMEDLL
fs_monitor_read_from_pack 0 0:Off, 1:Any, 2:Sync only
fs_printopenfiles cmd Show all files currently opened by the engine.
fs_report_sync_opens 0 0:Off, 1:Always, 2:Not during load
fs_warning_level cmd Set the filesystem warning level.
fs_warning_mode 0 0:Off, 1:Warn main thread, 2:Warn other threads
func_break_max_pieces 15

ARCHIVE

GAMEDLL

REPLICATED

func_break_reduction_factor 0 GAMEDLL
func_breakdmg_bullet 0 GAMEDLL
func_breakdmg_club 1 GAMEDLL
func_breakdmg_explosive 1 GAMEDLL
g15_dumpplayer cmd Spew player data.
g15_reload cmd Reloads the Logitech G-15 Keyboard configs.
g15_update_msec 250 CLIENTDLL ARCHIVE Logitech G-15 Keyboard update interval.
g_debug_angularsensor 0

GAMEDLL

CHEAT

g_debug_constraint_sounds 0

GAMEDLL

CHEAT

Enable debug printing about constraint sounds.
g_debug_doors 0 GAMEDLL
g_debug_npc_vehicle_roles 0 GAMEDLL
g_debug_ragdoll_removal 0

GAMEDLL

CHEAT

REPLICATED

g_debug_ragdoll_visualize 0 CLIENTDLL CHEAT
g_debug_trackpather 0

GAMEDLL

CHEAT

g_debug_transitions 0 GAMEDLL Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities
g_debug_vehiclebase 0

GAMEDLL

CHEAT

g_debug_vehicledriver 0

GAMEDLL

CHEAT

g_debug_vehicleexit 0

GAMEDLL

CHEAT

g_debug_vehiclesound 0

GAMEDLL

CHEAT

g_Language 0

GAMEDLL

REPLICATED

g_ragdoll_fadespeed 600 CLIENTDLL
g_ragdoll_important_maxcount 2

GAMEDLL

REPLICATED

g_ragdoll_lvfadespeed 100 CLIENTDLL
g_ragdoll_maxcount 8

GAMEDLL

REPLICATED

gamemenucommand cmd Issue game menu command.
gameui_activate cmd Shows the game UI
gameui_allowescape cmd Escape key allowed to hide game UI
gameui_allowescapetoshow cmd Escape key allowed to show game UI
gameui_hide cmd Hides the game UI
gameui_hide_dialog cmd asdf
gameui_preventescape cmd Escape key doesn't hide game UI
gameui_preventescapetoshow cmd Escape key doesn't show game UI
gameui_show_dialog cmd Show an arbitrary Dialog.
gameui_xbox 0
getpos cmd dump position and angles to the console
give cmd Give item to player.
Arguments: <item_name>
givecurrentammo cmd Give a supply of ammo for current weapon..
gl_clear 0 CLIENTDLL
gl_clear_randomcolor 0 CLIENTDLL CHEAT Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
global_set cmd global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
glow_outline_effect_enable 1 CLIENTDLL ARCHIVE Enable entity outline glow effects.
glow_outline_width 10 CLIENTDLL CHEAT Width of glow outline effect in screen space.
god cmd Toggle. Player becomes invulnerable.
'+graph' cmd
'-graph' cmd
'-grenade1' cmd
'+grenade1' cmd
'-grenade2' cmd
'+grenade2' cmd
groundlist cmd Display ground entity list <index>
hammer_update_entity cmd Updates the entity's position/angles when in edit mode
hammer_update_safe_entities cmd Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
hap_damagescale_game 0 CLIENTDLL
hap_HasDevice 0 CLIENTDLL USERINFO falcon is connected
hap_melee_scale 0.8 CLIENTDLL

NEVER_AS

_STRING

hap_noclip_avatar_scale 0.10f CLIENTDLL

NEVER_AS

_STRING

hap_ui_vehicles 0 CLIENTDLL
heartbeat cmd Force heartbeat of master servers
help cmd Find help about a convar/concommand.
hide_server 0 GAMEDLL Whether the server should be hidden from the master server
hideconsole cmd Hide the console.
hidehud 0 CLIENTDLL CHEAT
hidepanel cmd Hides a viewport panel <name>
hl2_episodic 0

GAMEDLL

REPLICATED

host_flush_threshold 20 Memory threshold below which the host should flush caches between server instances
host_framerate 0 Set to lock per-frame time elapse.
host_limitlocal 0 Apply cl_cmdrate and cl_updaterate to loopback connection
host_map 0 Current map name.
host_profile 0
host_runofftime cmd Run off some time without rendering/updating sounds
host_showcachemiss 0 Print a debug message when the client or server cache is missed.
host_ShowIPCCallCount 0 Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
host_sleep 0 CHEAT Force the host to sleep a certain number of milliseconds each frame.
host_speeds 0 Show general system running times.
host_thread_mode 0 Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
host_timescale 1 REPLICATED Prescale the clock by this amount.
host_writeconfig cmd Store current settings to config.cfg (or specified .cfg file).
hostip 0 Host game server ip
hostname "" Hostname for server.
hostport 27015 Host game server port
hud_achievement_count 8 CLIENTDLL ARCHIVE Max number of achievements that can be shown on the HUD
hud_achievement_count_engineer 3 CLIENTDLL ARCHIVE Max number of achievements that can be shown on the HUD when you're an engineer
hud_achievement_description 1 CLIENTDLL ARCHIVE Show full descriptions of achievements on the HUD
hud_achievement_glowtime 2 CLIENTDLL Duration of glow effect around incremented achievements
hud_achievement_tracker 1 CLIENTDLL Show or hide the achievement tracker
hud_autoaim_method 1 CLIENTDLL
hud_autoaim_scale_icon 0 CLIENTDLL
hud_autoreloadscript 0 CLIENTDLL Automatically reloads the animation script each time one is ran
hud_classautokill 1 CLIENTDLL

ARCHIVE

USERINFO

Automatically kill player after choosing a new playerclass.
hud_combattext 0 CLIENTDLL

ARCHIVE

USERINFO

hud_combattext_healing 1 CLIENTDLL

ARCHIVE

USERINFO

hud_deathnotice_time 6 CLIENTDLL
hud_draw_active_reticle 0 CLIENTDLL
hud_draw_fixed_reticle 0 CLIENTDLL ARCHIVE
hud_drawhistory_time 5 CLIENTDLL
hud_escort_interp 0 CLIENTDLL
hud_escort_test_progress -1 CLIENTDLL
hud_escort_test_speed -1 CLIENTDLL
hud_fastswitch 0 CLIENTDLL ARCHIVE
hud_freezecamhide 0 CLIENTDLL ARCHIVE Hide the HUD during freeze-cam
hud_magnetism 0 CLIENTDLL
hud_medicautocallers 0 CLIENTDLL ARCHIVE
hud_medicautocallersthreshold 75 CLIENTDLL ARCHIVE
hud_medichealtargetmarker 0 CLIENTDLL ARCHIVE
hud_reloadscheme cmd Reloads hud layout and animation scripts.
hud_reticle_alpha_speed 700 CLIENTDLL
hud_reticle_maxalpha 255 CLIENTDLL
hud_reticle_minalpha 125 CLIENTDLL
hud_reticle_scale 1 CLIENTDLL
hud_saytext_time 12 CLIENTDLL
hud_takesshots 0 CLIENTDLL ARCHIVE Auto-save a scoreboard screenshot at the end of a map.
hurtme cmd Hurts the player.
Arguments: <health to lose>
ifm_basecamera_camerastate cmd Set camera state
ifm_steadycam_2ddragconstant 11 CLIENTDLL ARCHIVE
ifm_steadycam_2dspringconstant 33 CLIENTDLL ARCHIVE
ifm_steadycam_armspeed 0 CLIENTDLL ARCHIVE
ifm_steadycam_mousefactor 1 CLIENTDLL ARCHIVE
ifm_steadycam_mousepower 1 CLIENTDLL ARCHIVE
ifm_steadycam_noise 0 CLIENTDLL

ARCHIVE

REPLICATED

ifm_steadycam_rotatedamp 0 CLIENTDLL ARCHIVE
ifm_steadycam_rotaterate 60 CLIENTDLL ARCHIVE
ifm_steadycam_sensitivity 1 CLIENTDLL

ARCHIVE

REPLICATED

ifm_steadycam_zoomdamp 0 CLIENTDLL ARCHIVE
ifm_steadycam_zoomspeed 1 CLIENTDLL ARCHIVE
impulse cmd
in_usekeyboardsampletime 1 CLIENTDLL Use keyboard sample time smoothing.
incrementvar cmd Increment specified convar value.
inspect cmd
invnext cmd
invprev cmd
ip 0 Overrides IP for multihomed hosts
item_show_whitelistable_definitions cmd Lists the item definitions that can be whitelisted in the item_whitelist.txt file in tournament mode.
itemtest cmd Open the item testing panel.
itemtest_botcontrols cmd Open the item testing bot control panel.
'+jlook' cmd
'-jlook' cmd
join_class cmd Send a joinclass command
join_class cmd Send a joinclass command
joy_accel_filter 0 CLIENTDLL
joy_accelmax 1 CLIENTDLL ARCHIVE
joy_accelscale 0 CLIENTDLL ARCHIVE
joy_advanced 0 CLIENTDLL ARCHIVE
joy_advaxisr 0 CLIENTDLL ARCHIVE
joy_advaxisu 0 CLIENTDLL ARCHIVE
joy_advaxisv 0 CLIENTDLL ARCHIVE
joy_advaxisx 0 CLIENTDLL ARCHIVE
joy_advaxisy 0 CLIENTDLL ARCHIVE
joy_advaxisz 0 CLIENTDLL ARCHIVE
joy_autoaimdampen 0 CLIENTDLL ARCHIVE How much to scale user stick input when the gun is pointing at a valid target.
joy_autoaimdampenrange 0 CLIENTDLL ARCHIVE The stick range where autoaim dampening is applied. 0 = off
joy_autosprint 0 CLIENTDLL Automatically sprint when moving with an analog joystick
joy_axisbutton_threshold 0 ARCHIVE Analog axis range before a button press is registered.
joy_diagonalpov 0 CLIENTDLL ARCHIVE POV manipulator operates on diagonal axes, too.
joy_display_input 0 CLIENTDLL ARCHIVE
joy_forwardsensitivity -1 CLIENTDLL ARCHIVE
joy_forwardthreshold 0 CLIENTDLL ARCHIVE
joy_inverty 0 CLIENTDLL ARCHIVE Whether to invert the Y axis of the joystick for looking.
joy_inverty_default 0 CLIENTDLL
joy_lowend 1 CLIENTDLL ARCHIVE
joy_lowmap 1 CLIENTDLL ARCHIVE
joy_movement_stick 0 CLIENTDLL ARCHIVE Which stick controls movement (0 is left stick)
joy_movement_stick_default 0 CLIENTDLL
joy_name 0 CLIENTDLL ARCHIVE
joy_pegged 0 CLIENTDLL
joy_pitchsensitivity 1 CLIENTDLL ARCHIVE
joy_pitchsensitivity_default -1 CLIENTDLL
joy_pitchthreshold 0 CLIENTDLL ARCHIVE
joy_response_look 0 CLIENTDLL ARCHIVE 'Look' stick response mode: 0=Default, 1=Acceleration Promotion
joy_response_move 1 CLIENTDLL ARCHIVE 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity
joy_response_move_vehicle 6 CLIENTDLL
joy_sidesensitivity 1 CLIENTDLL ARCHIVE
joy_sidethreshold 0 CLIENTDLL ARCHIVE
joy_vehicle_turn_lowend 0 CLIENTDLL
joy_vehicle_turn_lowmap 0 CLIENTDLL
joy_virtual_peg 0 CLIENTDLL
joy_wingmanwarrior_centerhack 0 ARCHIVE Wingman warrior centering hack.
joy_wingmanwarrior_turnhack 0 CLIENTDLL ARCHIVE Wingman warrior hack related to turn axes.
joy_xcontroller_cfg_loaded 0 CLIENTDLL ARCHIVE If 0, the 360controller.cfg file will be executed on startup & option changes.
joy_xcontroller_found 0 Automatically set to 1 if an xcontroller has been detected.
joy_yawsensitivity -1 CLIENTDLL ARCHIVE
joy_yawsensitivity_default -1 CLIENTDLL
joy_yawthreshold 0 CLIENTDLL ARCHIVE
joyadvancedupdate cmd
joystick 0 CLIENTDLL ARCHIVE
jpeg cmd Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
jpeg_quality 90 jpeg screenshot quality.
'+jump' cmd
'-jump' cmd
kdtree_test cmd Tests spatial partition for entities queries.
key_findbinding cmd Find key bound to specified command string.
key_listboundkeys cmd List bound keys with bindings.
key_updatelayout cmd Updates game keyboard layout to current windows keyboard setting.
kick cmd Kick a player by name.
kickid cmd Kick a player by userid or uniqueid, with a message.
kill cmd Kills the player with generic damage
killserver cmd Shutdown the server.
killvector cmd Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
'+klook' cmd
'-klook' cmd
lastdisguise cmd Disguises the spy as the last disguise.
lastinv cmd
'+left' cmd
'-left' cmd
light_crosshair cmd Show texture color at crosshair
lightcache_maxmiss 2 CHEAT
lightprobe cmd Samples the lighting environment.
Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
linefile cmd Parses map leak data from .lin file
listdemo cmd List demo file contents.
listid cmd Lists banned users.
listip cmd List IP addresses on the ban list.
listissues cmd List all the issues that can be voted on.
listmodels cmd List loaded models.
listRecentNPCSpeech cmd Displays a list of the last 5 lines of speech from NPCs.
load cmd Load a saved game.
loadcommentary cmd
loader_dump_table cmd
loader_spew_info 0 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Purges, -1:All
loader_spew_info_ex 0 (internal)
lod_TransitionDist 800 CLIENTDLL
log cmd Enables logging to file, console, and udp < on | off >.
log_verbose_enable 0 GAMEDLL Set to 1 to enable verbose server log on the server.
log_verbose_interval 3 GAMEDLL Determines the interval (in seconds) for the verbose server log.
logaddress_add cmd Set address and port for remote host <ip:port>.
logaddress_del cmd Remove address and port for remote host <ip:port>.
logaddress_delall cmd Remove all udp addresses being logged to
logaddress_list cmd List all addresses currently being used by logaddress.
'+lookdown' cmd
'-lookdown' cmd
lookspring 0 CLIENTDLL ARCHIVE
lookstrafe 0 CLIENTDLL ARCHIVE
'+lookup' cmd
'-lookup' cmd
lservercfgfile 0 GAMEDLL
m_customaccel 0 CLIENTDLL ARCHIVE Custom mouse acceleration:
0: custom accelaration disabled
1: mouse_acceleration = min(m_customaccel_max, pow (raw_mouse_delta, m_customaccel_exponent) * m_customaccel_scale + sensitivity)
2: Same as 1, with but x and y sensitivity are scaled by m_pitch and m_yaw respectively.
3: mouse_acceleration = pow(raw_mouse_delta, m_customaccel_exponent - 1) * sensitivity
m_customaccel_exponent 1 CLIENTDLL ARCHIVE Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max 0 CLIENTDLL ARCHIVE Max mouse move scale factor, 0 for no limit
m_customaccel_scale 0 CLIENTDLL ARCHIVE Custom mouse acceleration value.
m_filter 0 CLIENTDLL ARCHIVE Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_forward 1 CLIENTDLL ARCHIVE Mouse forward factor.
m_mouseaccel1 0 CLIENTDLL ARCHIVE Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2 0 CLIENTDLL ARCHIVE Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed 1 CLIENTDLL ARCHIVE Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold
m_pitch 0 CLIENTDLL ARCHIVE Mouse pitch factor.
m_rawinput 0 CLIENTDLL ARCHIVE Use Raw Input for mouse input.
m_side 0 CLIENTDLL ARCHIVE Mouse side factor.
m_yaw 0 CLIENTDLL ARCHIVE Mouse yaw factor.
map cmd Start playing on specified map.
map_background cmd Runs a map as the background to the main menu.
map_commentary cmd Start playing, with commentary, on a specified map.
map_edit cmd
map_noareas 0 Disable area to area connection testing.
map_showspawnpoints cmd Dev - test the spawn points, draws for 60 seconds
mapcyclefile 0 GAMEDLL Name of the .txt file used to cycle the maps on multiplayer servers
maps cmd Displays list of maps.
mat_aaquality 0
mat_accelerate_adjust_exposure_down 3 CHEAT
mat_alphacoverage 1
mat_antialias 0
mat_autoexposure_max 2 CLIENTDLL
mat_autoexposure_min 0 CLIENTDLL
mat_bloom_scalefactor_scalar 1 CLIENTDLL
mat_bloomamount_rate 0 CLIENTDLL CHEAT
mat_bloomscale 1 CLIENTDLL
mat_bufferprimitives 1
mat_bumpbasis 0 CHEAT
mat_bumpmap 1
mat_camerarendertargetoverlaysize 128 CLIENTDLL CHEAT
mat_clipz 1 CLIENTDLL
mat_colcorrection_disableentities 0 Disable map color-correction entities
mat_color_projection 0 ARCHIVE
mat_colorcorrection 0
mat_compressedtextures 1
mat_configcurrent cmd show the current video control panel config for the material system
mat_crosshair cmd Display the name of the material under the crosshair
mat_crosshair_edit cmd open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
mat_crosshair_explorer cmd open the material under the crosshair in explorer and highlight the vmt file
mat_crosshair_printmaterial cmd print the material under the crosshair
mat_crosshair_reloadmaterial cmd reload the material under the crosshair
mat_debug_autoexposure 0 CLIENTDLL CHEAT
mat_debug_bloom 0 CLIENTDLL CHEAT
mat_debug_postprocessing_effects 0 CLIENTDLL 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
mat_debug_process_halfscreen 0 CLIENTDLL CHEAT
mat_debugalttab 0 CHEAT
mat_debugdepth 0
mat_debugdepthmode 0
mat_debugdepthval 128
mat_debugdepthvalmax 256
mat_depthbias_decal -262144 CHEAT
mat_depthbias_normal 0 CHEAT
mat_depthbias_shadowmap 0 CHEAT
mat_diffuse 1 CHEAT
mat_disable_bloom 0 CLIENTDLL
mat_disable_fancy_blending 0
mat_disable_lightwarp 0
mat_disable_ps_patch 0
mat_disablehwmorph 0 Disables HW morphing for particular mods
mat_drawflat 0 CHEAT
mat_drawTexture 0 CLIENTDLL Enable debug view texture
mat_drawTextureScale 1 CLIENTDLL Debug view texture scale
mat_drawTitleSafe 0 Enable title safe overlay
mat_drawwater 1 CLIENTDLL CHEAT
mat_dump_rts 0 CLIENTDLL
mat_dxlevel 0 SPONLY
mat_dynamic_tonemapping 1 CHEAT
mat_edit cmd Bring up the material under the crosshair in the editor
mat_envmapsize 128
mat_envmaptgasize 32
mat_excludetextures 0
mat_exposure_center_region_x 0 CLIENTDLL CHEAT
mat_exposure_center_region_x_flashlight 0 CLIENTDLL CHEAT
mat_exposure_center_region_y 0 CLIENTDLL CHEAT
mat_exposure_center_region_y_flashlight 0 CLIENTDLL CHEAT
mat_fastclip 0 CHEAT
mat_fastnobump 0 CHEAT
mat_fastspecular 1 Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_fillrate 0 CHEAT
mat_filterlightmaps 1
mat_filtertextures 1
mat_force_bloom 0 CLIENTDLL CHEAT
mat_force_ps_patch 0
mat_force_tonemap_scale 0 CHEAT
mat_forceaniso 1
mat_forcedynamic 0 CHEAT
mat_forcehardwaresync 1
mat_forcemanagedtextureintohardware 0
mat_frame_sync_enable 1 CHEAT
mat_frame_sync_force_texture 0 CHEAT Force frame syncing to lock a managed texture.
mat_framebuffercopyoverlaysize 128 CLIENTDLL
mat_fullbright 0 CHEAT
mat_hdr_enabled cmd Report if HDR is enabled for debugging
mat_hdr_level 2 ARCHIVE Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
mat_hdr_manual_tonemap_rate 1
mat_hdr_tonemapscale 1 CHEAT The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
mat_hdr_uncapexposure 0 CLIENTDLL CHEAT
mat_hsv 0 CLIENTDLL CHEAT
mat_info cmd Shows material system info
mat_leafvis 0 CHEAT Draw wireframe of current leaf
mat_levelflush 1
mat_lightmap_pfms 0 Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
mat_loadtextures 1 CHEAT
mat_luxels 0 CHEAT
mat_max_worldmesh_vertices 65536
mat_maxframelatency 1
mat_measurefillrate 0 CHEAT
mat_mipmaptextures 1
mat_monitorgamma 2 monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_monitorgamma_tv_enabled 0 ARCHIVE
mat_monitorgamma_tv_exp 2
mat_monitorgamma_tv_range_max 255
mat_monitorgamma_tv_range_min 16
mat_morphstats 0 CHEAT
mat_motion_blur_enabled 1
mat_motion_blur_falling_intensity 1 CLIENTDLL
mat_motion_blur_falling_max 20 CLIENTDLL
mat_motion_blur_falling_min 10 CLIENTDLL
mat_motion_blur_forward_enabled 0 CLIENTDLL
mat_motion_blur_percent_of_screen_max 4
mat_motion_blur_rotation_intensity 1 CLIENTDLL
mat_motion_blur_strength 1 CLIENTDLL
mat_non_hdr_bloom_scalefactor 0 CLIENTDLL
mat_norendering 0 CHEAT
mat_normalmaps 0 CHEAT
mat_normals 0 CHEAT
mat_parallaxmap 1
mat_picmip 0
mat_postprocess_x 4 CLIENTDLL
mat_postprocess_y 1 CLIENTDLL
mat_postprocessing_combine 1 CLIENTDLL Combine bloom, software anti-aliasing and color correction into one post-processing pass
mat_powersavingsmode 0 ARCHIVE Power Savings Mode
mat_proxy 0 CHEAT
mat_queue_mode -2 ARCHIVE The queue/thread mode the material system should use: -2=legacy default, -1=default, 0=synchronous single thread, 1=queued sing
mat_reducefillrate 0
mat_reduceparticles 0
mat_reloadallmaterials cmd Reloads all materials
mat_reloadmaterial cmd Reloads a single material
mat_reloadtextures cmd Reloads all textures
mat_remoteshadercompile 0 CHEAT
mat_report_queue_status 0
mat_reporthwmorphmemory cmd Reports the amount of size in bytes taken up by hardware morph textures.
mat_reversedepth 0 CHEAT
mat_savechanges cmd saves current video configuration to the registry
mat_setvideomode cmd sets the width, height, windowed state of the material system
mat_shadowstate 1
mat_show_ab_hdr 0
mat_show_ab_hdr_hudelement 0 CLIENTDLL HDR Demo HUD Element toggle.
mat_show_histogram 0 CLIENTDLL
mat_show_texture_memory_usage 0

CHEAT NEVER_AS

_STRING

Display the texture memory usage on the HUD.
mat_showcamerarendertarget 0 CLIENTDLL CHEAT
mat_showenvmapmask 0
mat_showframebuffertexture 0 CLIENTDLL CHEAT
mat_showlightmappage -1 CLIENTDLL
mat_showlowresimage 0 CHEAT
mat_showmaterials cmd Show materials.
mat_showmaterialsverbose cmd Show materials (verbose version).
mat_showmiplevels 0 CHEAT color-code miplevels 2: normalmaps, 1: everything else
mat_showtextures cmd Show used textures.
mat_showwatertextures 0 CLIENTDLL CHEAT
mat_slopescaledepthbias_decal -0.5 CHEAT
mat_slopescaledepthbias_normal 0 CHEAT
mat_slopescaledepthbias_shadowmap 16 CHEAT
mat_software_aa_blur_one_pixel_lines 0 CLIENTDLL ARCHIVE How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots)
mat_software_aa_debug 0 CLIENTDLL Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a
mat_software_aa_edge_threshold 1 CLIENTDLL ARCHIVE Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more
mat_software_aa_quality 0 CLIENTDLL ARCHIVE Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter)
mat_software_aa_strength -1.0 CLIENTDLL ARCHIVE - Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength of the effect: (0.0 - off), (1.0 - full)
mat_software_aa_strength_vgui -1.0 CLIENTDLL ARCHIVE Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass.
mat_software_aa_tap_offset 1 CLIENTDLL ARCHIVE Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im
mat_softwarelighting 0
mat_softwareskin 0 CHEAT
mat_specular 1 Enable/Disable specularity for perf testing. Will cause a material reload upon change.
mat_spewvertexandpixelshaders cmd Print all vertex and pixel shaders currently loaded to the console
mat_stub 0 CLIENTDLL CHEAT
mat_supportflashlight 0 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported
mat_surfaceid 0 CHEAT
mat_surfacemat 0 CHEAT
mat_texture_limit -1

NEVER_AS

_STRING

- If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying performance cliffs. The value is in kilobytes.
mat_texture_list 0 For debugging, show a list of used textures per frame
+mat_texture_list cmd
-mat_texture_list cmd
mat_texture_list_all 0

NEVER_AS

_STRING

If this is nonzero, then the texture list panel will show all currently-loaded textures.
mat_texture_list_content_path 0 ARCHIVE The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn
mat_texture_list_txlod cmd Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
mat_texture_list_txlod_sync cmd 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
mat_texture_list_view 1

NEVER_AS

_STRING

If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
mat_tonemap_algorithm 1 CHEAT 0 = Original Algorithm 1 = New Algorithm
mat_tonemap_min_avglum 3 CLIENTDLL CHEAT
mat_tonemap_percent_bright_pixels 2 CLIENTDLL CHEAT
mat_tonemap_percent_target 60 CLIENTDLL CHEAT
mat_tonemapping_occlusion_use_stencil 0
mat_trilinear 0
mat_use_compressed_hdr_textures 1
mat_viewportscale 1 CLIENTDLL CHEAT Scale down the main viewport (to reduce GPU impact on CPU profiling)
mat_vsync 0 Force sync to vertical retrace
mat_wateroverlaysize 128 CLIENTDLL
mat_wireframe 0 CHEAT
mat_yuv 0 CLIENTDLL CHEAT
matchmakingport 27025 Host Matchmaking port
maxplayers cmd Change the maximum number of players allowed on this server.
mem_compact cmd
mem_dump cmd Dump memory stats to text file.
mem_dumpstats 0 Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem_dumpvballocs cmd Dump VB memory allocation stats.
mem_eat cmd
mem_force_flush 0 Force cache flush of unlocked resources on every alloc
mem_max_heapsize 256 Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_max_heapsize_dedicated 64 Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
mem_min_heapsize 48 Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_periodicdumps 0 Write periodic memstats dumps every n seconds.
mem_test cmd
mem_test_each_frame 0 Run heap check at end of every frame
mem_test_every_n_seconds 0 Run heap check at a specified interval
mem_vcollide cmd Dumps the memory used by vcollides
memory cmd Print memory stats.
memory_diff cmd show memory stats relative to snapshot
memory_list cmd dump memory list (linux only)
memory_mark cmd snapshot current allocation status
memory_status cmd show memory stats (linux only)
menuselect cmd menuselect
minisave cmd Saves game (for current level only!)
mission_list cmd List all available tactical missions
mission_show cmd Show the given mission
mm_add_item cmd Add a stats item
mm_add_player cmd Add a player
mm_max_spectators 4 Max players allowed on the spectator team
mm_message cmd Send a message to all remote clients
mm_minplayers 2 Number of players required to start an unranked game
mm_select_session cmd Select a session
mm_session_info cmd Dump session information
mm_stats cmd
mod_forcedata 1 Forces all model file data into cache on model load.
mod_forcetouchdata 1 Forces all model file data into cache on model load.
mod_load_anims_async 0
mod_load_fakestall 0 Forces all ANI file loading to stall for specified ms
mod_load_mesh_async 0
mod_load_showstall 0 1 - show hitches , 2 - show stalls
mod_load_vcollide_async 0
mod_lock_mdls_on_load 0
mod_test_mesh_not_available 0
mod_test_not_available 0
mod_test_verts_not_available 0
mod_touchalldata 1 Touch model data during level startup
mod_trace_load 0
model_list cmd Dump model list to file
motdfile 0 GAMEDLL The MOTD file to load.
motdfile_text 0 GAMEDLL The text-only MOTD file to use for clients that have disabled HTML MOTDs.
'+movedown' cmd
'-movedown' cmd
'+moveleft' cmd
'-moveleft' cmd
'+moveright' cmd
'-moveright' cmd
'+moveup' cmd
'-moveup' cmd
movie_fixwave cmd Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
mp_allowNPCs 1

GAMEDLL

NOTIFY

mp_allowspectators 1

GAMEDLL

REPLICATED

toggles whether the server allows spectator mode or not
mp_autocrosshair 1

GAMEDLL

NOTIFY

mp_autoteambalance 1

GAMEDLL

NOTIFY

mp_bonusroundtime 15

GAMEDLL

REPLICATED

Time after round win until round restarts
mp_chattime 10

GAMEDLL

REPLICATED

amount of time players can chat after the game is over
mp_clan_ready_signal 0 GAMEDLL Text that team leader from each team must speak for the match to begin
mp_clan_readyrestart 0 GAMEDLL If non-zero, game will restart once someone from each team gives the ready signal
mp_decals 200 ARCHIVE
mp_defaultteam 0 GAMEDLL
mp_disable_autokick cmd Prevents a userid from being auto-kicked
mp_disable_respawn_times 0

GAMEDLL

NOTIFY

REPLICATED

mp_enableroundwaittime 1

GAMEDLL

REPLICATED

Enable timers to wait between rounds.
mp_fadetoblack 0

GAMEDLL

NOTIFY

REPLICATED

fade a player's screen to black when he dies
mp_falldamage 0

GAMEDLL

NOTIFY

mp_flashlight 0

GAMEDLL

NOTIFY

mp_footsteps 1

GAMEDLL

NOTIFY

mp_forceautoteam 0

GAMEDLL

NOTIFY

REPLICATED

Automatically assign players to teams when joining.
mp_forcecamera 1

GAMEDLL

REPLICATED

Restricts spectator modes for dead players
mp_forcerespawn 1

GAMEDLL

NOTIFY

mp_forcerespawnplayers cmd Force all players to respawn.
mp_forcewin cmd Forces team to win
mp_fraglimit 0

GAMEDLL

NOTIFY

REPLICATED

The number of kills at which the map ends
mp_friendlyfire 0

GAMEDLL

NOTIFY

REPLICATED

Allows team members to injure other members of their team
mp_highlander 0

GAMEDLL

NOTIFY

REPLICATED

Allow only 1 of each player class type.
mp_humans_must_join_team 0

GAMEDLL

REPLICATED

Restricts human players to a single team {any, blue, red, spectator}
mp_idledealmethod 1 GAMEDLL Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the ga
mp_idlemaxtime 3 GAMEDLL Maximum time a player is allowed to be idle (in minutes)
mp_match_end_at_timelimit 0

GAMEDLL

NOTIFY

Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round.
mp_maxrounds 0

GAMEDLL

NOTIFY

REPLICATED

max number of rounds to play before server changes maps
mp_respawnwavetime 10

GAMEDLL

NOTIFY

REPLICATED

Time between respawn waves.
mp_restartgame 0 GAMEDLL If non-zero, game will restart in the specified number of seconds
mp_restartround 0 GAMEDLL If non-zero, the current round will restart in the specified number of seconds
mp_scrambleteams cmd Scramble the teams and restart the game
mp_scrambleteams_auto 1

GAMEDLL

NOTIFY

Server will automatically scramble the teams if criteria met. Only works on dedicated servers.
mp_scrambleteams_auto_windifference 2

GAMEDLL

NOTIFY

Number of round wins a team must lead by in order to trigger an auto scramble.
mp_showrespawntimes cmd Show the min respawn times for the teams
mp_simulatemultiplecappers 1

GAMEDLL

CHEAT

mp_stalemate_enable 0

GAMEDLL

NOTIFY

Enable/Disable stalemate mode.
mp_stalemate_meleeonly 0

GAMEDLL

NOTIFY

REPLICATED

Restrict everyone to melee weapons only while in Sudden Death.
mp_stalemate_timelimit 240

GAMEDLL

REPLICATED

Timelimit (in seconds) of the stalemate round.
mp_switchteams cmd Switch teams and restart the game
mp_teamlist 0

GAMEDLL

NOTIFY

mp_teamoverride 1 GAMEDLL
mp_teamplay 0

GAMEDLL

NOTIFY

mp_teams_unbalance_limit 1

GAMEDLL

NOTIFY

REPLICATED

Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_time_between_capscoring 30 GAMEDLL Delay between scoring of owned capture points.
mp_timelimit 0

GAMEDLL

NOTIFY

REPLICATED

game time per map in minutes
mp_tournament 0

GAMEDLL

NOTIFY

REPLICATED

mp_tournament_allow_non_admin_restart 1 GAMEDLL Allow mp_tournament_restart command to be issued by players other than admin.
mp_tournament_restart cmd Restart Tournament Mode on the current level.
mp_tournament_stopwatch 1

GAMEDLL

NOTIFY

REPLICATED

mp_tournament_whitelist 0 GAMEDLL Specifies the item whitelist file to use.
mp_usehwmmodels 0 CLIENTDLL Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)
mp_usehwmvcds 0 CLIENTDLL Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)
mp_waitingforplayers_cancel 0 GAMEDLL Set to 1 to end the WaitingForPlayers period.
mp_waitingforplayers_restart 0 GAMEDLL Set to 1 to start or restart the WaitingForPlayers period.
mp_weaponstay 0

GAMEDLL

NOTIFY

mp_windifference 0

GAMEDLL

NOTIFY

REPLICATED

Score difference between teams before server changes maps
mp_windifference_min 0

GAMEDLL

NOTIFY

REPLICATED

Minimum score needed for mp_windifference to be applied
mp_winlimit 0

GAMEDLL

NOTIFY

REPLICATED

Max score one team can reach before server changes maps
multvar cmd Multiply specified convar value.
muzzleflash_light 1 CLIENTDLL ARCHIVE
name unnamed

ARCHIVE

USERINFO PRINTABLEONLY SERVER_CAN

_EXECUTE

Current user name
nav_add_to_selected_set cmd Add current area to the selected set.
nav_add_to_selected_set_by_id cmd Add specified area id to the selected set.
nav_analyze cmd Re-analyze the current Navigation Mesh and save it to disk.
nav_area_bgcolor 0

GAMEDLL

CHEAT

RGBA color to draw as the background color for nav areas while editing.
nav_area_max_size 50

GAMEDLL

CHEAT

Max area size created in nav generation
nav_avoid cmd Toggles the 'avoid this area when possible' flag used by the AI system.
nav_avoid_cost 25

GAMEDLL

CHEAT

nav_begin_area cmd Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
nav_begin_deselecting cmd Start continuously removing from the selected set.
nav_begin_drag_deselecting cmd Start dragging a selection area.
nav_begin_drag_selecting cmd Start dragging a selection area.
nav_begin_selecting cmd Start continuously adding to the selected set.
nav_begin_shift_xy cmd Begin shifting the Selected Set.
nav_build_ladder cmd Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_file_consistency cmd Scans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floor cmd Updates the blocked/unblocked status for every nav area.
nav_check_stairs cmd Update the nav mesh STAIRS attribute
nav_chop_selected cmd Chops all selected areas into their component 1x1 areas
nav_clear_attribute cmd Remove given nav attribute from all areas in the selected set.
nav_clear_selected_set cmd Clear the selected set.
nav_clear_walkable_marks cmd Erase any previously placed walkable positions.
nav_compress_id cmd Re-orders area and ladder ID's so they are continuous.
nav_connect cmd To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
nav_coplanar_slope_limit 0

GAMEDLL

CHEAT

nav_coplanar_slope_limit_displacement 0

GAMEDLL

CHEAT

nav_corner_adjust_adjacent 18

GAMEDLL

CHEAT

radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower cmd Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground cmd Places the selected corner of the currently marked Area on the ground.
nav_corner_raise cmd Raise the selected corner of the currently marked Area.
nav_corner_select cmd Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_area_at_feet 0

GAMEDLL

CHEAT

Anchor nav_begin_area Z to editing player's feet
nav_create_place_on_ground 0

GAMEDLL

CHEAT

If true, nav areas will be placed flush with the ground when created by hand.
nav_crouch cmd Toggles the 'must crouch in this area' flag used by the AI system.
nav_debug_blocked 0

GAMEDLL

CHEAT

nav_delete cmd Deletes the currently highlighted Area.
nav_delete_marked cmd Deletes the currently marked Area (if any).
nav_disconnect cmd To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
nav_disconnect_outgoing_oneways cmd For each area in the selected set, disconnect all outgoing one-way connections.
nav_displacement_test 10000

GAMEDLL

CHEAT

Checks for nodes embedded in displacements (useful for in-development maps)
nav_dont_hide cmd Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_drag_selection_volume_zmax_offset 32

GAMEDLL

REPLICATED

The offset of the nav drag volume top from center
nav_drag_selection_volume_zmin_offset 32

GAMEDLL

REPLICATED

The offset of the nav drag volume bottom from center
nav_draw_limit 500

GAMEDLL

CHEAT

The maximum number of areas to draw in edit mode
nav_dump_selected_set_positions cmd Write the (x,y,z) coordinates of the centers of all selected nav areas to a file.
nav_edit 0

GAMEDLL

CHEAT

Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area cmd Defines the second corner of a new Area or Ladder and creates it.
nav_end_deselecting cmd Stop continuously removing from the selected set.
nav_end_drag_deselecting cmd Stop dragging a selection area.
nav_end_drag_selecting cmd Stop dragging a selection area.
nav_end_selecting cmd Stop continuously adding to the selected set.
nav_end_shift_xy cmd Finish shifting the Selected Set.
nav_flood_select cmd Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
nav_gen_cliffs_approx cmd Mark cliff areas, post-processing approximation
nav_generate cmd Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_fencetops 1

GAMEDLL

CHEAT

Autogenerate nav areas on fence and obstacle tops
nav_generate_fixup_jump_areas 1

GAMEDLL

CHEAT

Convert obsolete jump areas into 2-way connections
nav_generate_incremental cmd Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental_range 2000

GAMEDLL

CHEAT

nav_generate_incremental_tolerance 0

GAMEDLL

CHEAT

Z tolerance for adding new nav areas.
nav_jump cmd Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip cmd Flips the selected ladder's direction.
nav_load cmd Loads the Navigation Mesh for the current map.
nav_lower_drag_volume_max cmd Lower the top of the drag select volume.
nav_lower_drag_volume_min cmd Lower the bottom of the drag select volume.
nav_make_sniper_spots cmd Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark cmd Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_attribute cmd Set nav attribute for all areas in the selected set.
nav_mark_unnamed cmd Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable cmd Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
nav_max_view_distance 6000

GAMEDLL

CHEAT

Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
nav_max_vis_delta_list_length 64

GAMEDLL

CHEAT

nav_merge cmd To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
nav_merge_mesh cmd Merges a saved selected set into the current mesh.
nav_no_hostages cmd Toggles the 'hostages cannot use this area' flag used by the AI system.
nav_no_jump cmd Toggles the 'dont jump in this area' flag used by the AI system.
nav_place_floodfill cmd Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
nav_place_list cmd Lists all place names used in the map.
nav_place_pick cmd Sets the current Place to the Place of the Area under the cursor.
nav_place_replace cmd Replaces all instances of the first place with the second place.
nav_place_set cmd Sets the Place of all selected areas to the current Place.
nav_potentially_visible_dot_tolerance 0

GAMEDLL

CHEAT

nav_precise cmd Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_quicksave 1

GAMEDLL

CHEAT

Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_raise_drag_volume_max cmd Raise the top of the drag select volume.
nav_raise_drag_volume_min cmd Raise the bottom of the drag select volume.
nav_recall_selected_set cmd Re-selects the stored selected set.
nav_remove_from_selected_set cmd Remove current area from the selected set.
nav_remove_jump_areas cmd Removes legacy jump areas, replacing them with connections.
nav_run cmd Toggles the 'traverse this area by running' flag used by the AI system.
nav_save cmd Saves the current Navigation Mesh to disk.
nav_save_selected cmd Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
nav_select_blocked_areas cmd Adds all blocked areas to the selected set
nav_select_damaging_areas cmd Adds all damaging areas to the selected set
nav_select_half_space cmd Selects any areas that intersect the given half-space.
nav_select_invalid_areas cmd Adds all invalid areas to the Selected Set.
nav_select_larger_than cmd Select nav areas where both dimensions are larger than the given size.
nav_select_obstructed_areas cmd Adds all obstructed areas to the selected set
nav_select_orphans cmd Adds all orphan areas to the selected set (highlight a valid area first).
nav_select_overlapping cmd Selects nav areas that are overlapping others.
nav_select_radius cmd Adds all areas in a radius to the selection set
nav_select_stairs cmd Adds all stairway areas to the selected set
nav_selected_set_border_color 100

GAMEDLL

CHEAT

Color used to draw the selected set borders while editing.
nav_selected_set_color 255

GAMEDLL

CHEAT

Color used to draw the selected set background while editing.
nav_set_place_mode cmd Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_shift cmd Shifts the selected areas by the specified amount
nav_show_approach_points 0

GAMEDLL

CHEAT

Show Approach Points in the Navigation Mesh.
nav_show_area_info 0

GAMEDLL

CHEAT

Duration in seconds to show nav area ID and attributes while editing
nav_show_compass 0

GAMEDLL

CHEAT

nav_show_continguous 0

GAMEDLL

CHEAT

Highlight non-contiguous connections
nav_show_danger 0

GAMEDLL

CHEAT

Show current 'danger' levels.
nav_show_dumped_positions cmd Show the (x,y,z) coordinate positions of the given dump file.
nav_show_func_nav_avoid 0

GAMEDLL

CHEAT

Show areas of designer-placed bot avoidance due to func_nav_avoid entities
nav_show_light_intensity 0

GAMEDLL

CHEAT

nav_show_node_grid 0

GAMEDLL

CHEAT

nav_show_node_id 0

GAMEDLL

CHEAT

nav_show_nodes 0

GAMEDLL

CHEAT

nav_show_player_counts 0

GAMEDLL

CHEAT

Show current player counts in each area.
nav_show_potentially_visible 0

GAMEDLL

CHEAT

Show areas that are potentially visible from the current nav area
nav_simplify_selected cmd Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
nav_slope_limit 0 GAMEDLL CHEAT The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_slope_tolerance 0

GAMEDLL

CHEAT

The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
nav_snap_to_grid 0

GAMEDLL

CHEAT

Snap to the nav generation grid when creating new nav areas
nav_solid_props 0

GAMEDLL

CHEAT

Make props solid to nav generation/editing
nav_splice cmd To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split cmd To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground 0

GAMEDLL

CHEAT

If true, nav areas will be placed flush with the ground when split.
nav_stand cmd Toggles the 'stand while hiding' flag used by the AI system.
nav_stop cmd Toggles the 'must stop when entering this area' flag used by the AI system.
nav_store_selected_set cmd Stores the current selected set for later retrieval.
nav_strip cmd Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_subdivide cmd Subdivides all selected areas.
nav_test_node 0

GAMEDLL

CHEAT

nav_test_node_crouch 0

GAMEDLL

CHEAT

nav_test_node_crouch_dir 4

GAMEDLL

CHEAT

nav_test_stairs cmd Test the selected set for being on stairs
nav_toggle_deselecting cmd Start or stop continuously removing from the selected set.
nav_toggle_in_selected_set cmd Remove current area from the selected set.
nav_toggle_place_mode cmd Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting cmd Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_toggle_selected_set cmd Toggles all areas into/out of the selected set.
nav_toggle_selecting cmd Start or stop continuously adding to the selected set.
nav_transient cmd Toggles the 'area is transient and may become blocked' flag used by the AI system.
nav_unmark cmd Clears the marked Area or Ladder.
nav_update_blocked cmd Updates the blocked/unblocked status for every nav area.
nav_update_lighting cmd Recomputes lighting values
nav_update_visibility_on_edit 0

GAMEDLL

CHEAT

If nonzero editing the mesh will incrementally recompue visibility
nav_use_place cmd If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk cmd Toggles the 'traverse this area by walking' flag used by the AI system.
nav_warp_to_mark cmd Warps the player to the marked area.
nav_world_center cmd Centers the nav mesh in the world
nb_allow_avoiding 1

GAMEDLL

CHEAT

nb_allow_climbing 1

GAMEDLL

CHEAT

nb_allow_gap_jumping 1

GAMEDLL

CHEAT

nb_blind 0

GAMEDLL

CHEAT

Disable vision
nb_command cmd Sends a command string to all bots
nb_debug cmd Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS.
nb_debug_climbing 0

GAMEDLL

CHEAT

nb_debug_filter cmd Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots.
nb_debug_history 1

GAMEDLL

CHEAT

If true, each bot keeps a history of debug output in memory
nb_debug_known_entities 0

GAMEDLL

CHEAT

Show the 'known entities' for the bot that is the current spectator target
nb_delete_all cmd Delete all non-player NextBot entities.
nb_force_look_at cmd Force selected bot to look at the local player's position
nb_goal_look_ahead_range 50

GAMEDLL

CHEAT

nb_head_aim_resettle_angle 100

GAMEDLL

CHEAT

After rotating through this angle, the bot pauses to 'recenter' its virtual mouse on its virtual mousepad
nb_head_aim_resettle_time 0

GAMEDLL

CHEAT

How long the bot pauses to 'recenter' its virtual mouse on its virtual mousepad
nb_head_aim_settle_duration 0

GAMEDLL

CHEAT

nb_head_aim_steady_max_rate 100

GAMEDLL

CHEAT

nb_ladder_align_range 50

GAMEDLL

CHEAT

nb_last_area_update_tolerance 4

GAMEDLL

CHEAT

Distance a character needs to travel in order to invalidate cached area
nb_move_to_cursor cmd Tell all NextBots to move to the cursor position
nb_path_draw_inc 100

GAMEDLL

CHEAT

nb_path_draw_segment_count 100

GAMEDLL

CHEAT

nb_path_segment_influence_radius 100

GAMEDLL

CHEAT

nb_player_crouch 0

GAMEDLL

CHEAT

Force bots to crouch
nb_player_move 1

GAMEDLL

CHEAT

Prevents bots from moving
nb_player_move_direct 0 GAMEDLL
nb_player_stop 0

GAMEDLL

CHEAT

Stop all NextBotPlayers from updating
nb_player_walk 0

GAMEDLL

CHEAT

Force bots to walk
nb_saccade_speed 1000

GAMEDLL

CHEAT

nb_saccade_time 0

GAMEDLL

CHEAT

nb_select cmd Select the bot you are aiming at for further debug operations.
nb_shadow_dist 400 CLIENTDLL
nb_speed_look_ahead_range 150

GAMEDLL

CHEAT

nb_stop 0

GAMEDLL

CHEAT

REPLICATED

Stop all NextBots
nb_update_debug 0

GAMEDLL

CHEAT

nb_update_framelimit 15

GAMEDLL

CHEAT

nb_update_frequency 0

GAMEDLL

CHEAT

nb_update_maxslide 2

GAMEDLL

CHEAT

nb_warp_selected_here cmd Teleport the selected bot to your cursor position
net_blockmsg 0 CHEAT Discards incoming message: <0|1|name>
net_channels cmd Shows net channel info
net_chokeloop 0 Apply bandwidth choke to loopback packets
net_compresspackets 1 Use lz compression on game packets.
net_compresspackets_minsize 128 Don't bother compressing packets below this size.
net_compressvoice 0 Attempt to compress out of band voice payloads (360 only).
net_drawslider 0 Draw completion slider during signon
net_droppackets 0 CHEAT Drops next n packets on client
net_fakejitter 0 CHEAT Jitter fakelag packet time
net_fakelag 0 CHEAT Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss 0 CHEAT Simulate packet loss as a percentage (negative means drop 1/n packets)
net_graph 0 CLIENTDLL ARCHIVE Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend.
net_graphheight 64 CLIENTDLL ARCHIVE Height of netgraph panel
net_graphmsecs 400 CLIENTDLL ARCHIVE The latency graph represents this many milliseconds.
net_graphpos 1 CLIENTDLL ARCHIVE
net_graphproportionalfont 1 CLIENTDLL ARCHIVE Determines whether netgraph font is proportional or not
net_graphshowinterp 1 CLIENTDLL ARCHIVE Draw the interpolation graph.
net_graphshowlatency 1 CLIENTDLL ARCHIVE Draw the ping/packet loss graph.
net_graphsolid 1 CLIENTDLL ARCHIVE
net_graphtext 1 CLIENTDLL ARCHIVE Draw text fields
net_maxcleartime 4 Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
net_maxfilesize 16 Maximum allowed file size for uploading in MB
net_maxfragments 1260 Max fragment bytes per packet
net_maxpacketdrop 5000 Ignore any packets with the sequence number more than this ahead (0 == no limit)
net_maxroutable 1260

ARCHIVE

USERINFO

Requested max packet size before packets are 'split'.
net_queue_trace 0
net_queued_packet_thread 1 Use a high priority thread to send queued packets out instead of sending them each frame.
net_scale 5 CLIENTDLL ARCHIVE
net_showdrop 0 Show dropped packets in console
net_showevents 0 CHEAT Dump game events to console (1=client only, 2=all).
net_showfragments 0 Show netchannel fragments
net_showmsg 0 Show incoming message: <0|1|name>
net_showpeaks 0 Show messages for large packets only: <size>
net_showsplits 0 Show info about packet splits
net_showtcp 0 Dump TCP stream summary to console
net_showudp 0 Dump UDP packets summary to console
net_showudp_wire 0 Show incoming packet information
net_splitpacket_maxrate 15000 Max bytes per second when queueing splitpacket chunks
net_splitrate 1 Number of fragments for a splitpacket that can be sent per frame
net_start cmd Inits multiplayer network sockets
net_status cmd Shows current network status
net_udp_rcvbuf 131072 Default UDP receive buffer size
net_usesocketsforloopback 0 Use network sockets layer even for listen server local player's packets (multiplayer only).
next 0 CHEAT Set to 1 to advance to next frame ( when singlestep == 1 )
nextdemo cmd Play next demo in sequence.
nextlevel 0

GAMEDLL

NOTIFY

If set to a valid map name, will trigger a changelevel to the specified map at the end of the round
noclip cmd Toggle. Player becomes non-solid and flies.
notarget cmd Toggle. Player becomes hidden to NPCs.
npc_ally_deathmessage 1

GAMEDLL

CHEAT

npc_height_adjust 1

ARCHIVE

GAMEDLL

Enable test mode for ik height adjustment
npc_sentences 0 GAMEDLL
npc_speakall cmd Force the npc to try and speak all their responses
npc_vphysics 0 GAMEDLL
obj_capture_damage 0 GAMEDLL Captures all damage taken by objects for dumping later.
obj_dump_damage cmd
obj_sapper_amount 25 GAMEDLL Amount of health inflicted by a Sapper object per second
obj_sapper_health 100 GAMEDLL Sapper health
obj_show_damage 0 GAMEDLL Show all damage taken by objects.
object_deterioration_time 30 GAMEDLL Time it takes for a fully-healed object to deteriorate.
old_radiusdamage 0

GAMEDLL

REPLICATED

open_charinfo cmd Open the character info panel
open_charinfo_armory cmd Open the character info panel directly to armory.
open_charinfo_backpack cmd Open the character info panel directly to backpack.
open_charinfo_crafting cmd Open the character info panel directly to crafting screen.
open_charinfo_direct cmd Open the character info panel directly to the class you're currently playing.
open_replaybrowser cmd Open the replay browser.
open_replayinputpanel cmd Open replay input panel test
open_store cmd Open the in-game store
OpenQuickplayDialog cmd Displays the quickplay dialog.
opentf2options cmd Displays the TF2 Advanced Options dialog.
opt_EnumerateLeavesFastAlgorithm 1 Use the new SIMD version of CEngineBSPTree::EnumerateLeavesInBox.
option_duck_method 1

ARCHIVE

GAMEDLL

REPLICATED

option_duck_method_default 1 CLIENTDLL
overview_alpha 1 CLIENTDLL

ARCHIVE

CLIENTCMD_CAN

_EXECUTE

Overview map translucency.
overview_health 1 CLIENTDLL

ARCHIVE

CLIENTCMD_CAN

_EXECUTE

Show player's health in map overview.
overview_locked 1 CLIENTDLL

ARCHIVE

CLIENTCMD_CAN

_EXECUTE

Locks map angle, doesn't follow view angle.
overview_mode cmd Sets overview map mode off,small,large: <0|1|2>
overview_names 1 CLIENTDLL

ARCHIVE

CLIENTCMD_CAN

_EXECUTE

Show player's names in map overview.
overview_tracks 1 CLIENTDLL

ARCHIVE

CLIENTCMD_CAN

_EXECUTE

Show player's tracks in map overview.
overview_zoom cmd Sets overview map zoom: <zoom> [<time>] [rel]
particle_sim_alt_cores 2 CLIENTDLL
particle_simulateoverflow 0 CLIENTDLL CHEAT Used for stress-testing particle systems. Randomly denies creation of particles.
particle_test_attach_attachment 0 CHEAT Attachment index for attachment mode
particle_test_attach_mode 0 CHEAT Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
particle_test_file 0 CHEAT Name of the particle system to dynamically spawn
particle_test_start cmd Dispatches the test particle system with the parameters specified in particle_test_file,
particle_test_attach_mode and particl
particle_test_stop cmd Stops all particle systems on the selected entities.
Arguments: {entity_name} / {class_name} / no argument picks what playe
password 0

ARCHIVE

DONTRECORD

Current server access password
path cmd Show the engine filesystem path.
pause cmd Toggle the server pause state.
perfui cmd Show/hide the level performance tools UI.
perfvisualbenchmark cmd
perfvisualbenchmark_abort cmd
phonemedelay 0 CLIENTDLL Phoneme delay to account for sound system latency.
phonemefilter 0 CLIENTDLL Time duration of box filter to pass over phonemes.
phonemesnap 2 CLIENTDLL Lod at level at which visemes stops always considering two phonemes, regardless of duration.
phys_impactforcescale 1
phys_penetration_error_time 10 Controls the duration of vphysics penetration error boxes.
phys_pushscale 1 REPLICATED
phys_speeds 0
phys_stressbodyweights 5
phys_timescale 1 Scale time for physics
phys_upimpactforcescale 0
physics_budget cmd Times the cost of each active object
physics_constraints cmd Highlights constraint system graph for an entity
physics_debug_entity cmd Dumps debug info for an entity
physics_highlight_active cmd Turns on the absbox for all active physics objects
physics_report_active cmd Lists all active physics objects
physics_select cmd Dumps debug info for an entity
physicsshadowupdate_render 0
picker cmd Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
ping cmd Display ping to server.
pipeline_static_props 1
pixelvis_debug cmd Dump debug info
play cmd Play a sound.
playdemo cmd Play a recorded demo file (.dem ).
player_debug_print_damage 0 CHEAT When true, print amount and type of all damage received by player to console.
player_old_armor 0
playflush cmd Play a sound, reloading from disk in case of changes.
playgamesound cmd Play a sound from the game sounds txt file
playsoundscape cmd Forces a soundscape to play
playvideo cmd Plays a video: <filename> [width height]
playvideo_exitcommand cmd Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
playvol cmd Play a sound at a specified volume.
plugin_load cmd plugin_load <filename> : loads a plugin
plugin_pause cmd plugin_pause <index> : pauses a loaded plugin
plugin_pause_all cmd pauses all loaded plugins
plugin_print cmd Prints details about loaded plugins
plugin_unload cmd plugin_unload <index> : unloads a plugin
plugin_unpause cmd plugin_unpause <index> : unpauses a disabled plugin
plugin_unpause_all cmd unpauses all disabled plugins
'+posedebug' cmd Turn on pose debugger or add ents to pose debugger UI
'-posedebug' cmd Turn off pose debugger or hide ents from pose debugger UI
print_colorcorrection cmd Display the color correction layer information.
progress_enable cmd
prop_active_gib_limit 999999
prop_active_gib_max_fade_time 999999
prop_crosshair cmd Shows name for prop looking at
prop_debug cmd Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
prop_dynamic_create cmd Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.
Arguments: {.mdl name}
prop_physics_create cmd Creates a physics prop with a specific .mdl aimed away from where the player is looking.
Arguments: {.mdl name}
props_break_max_pieces -1 Maximum prop breakable piece count (-1 = model default)
props_break_max_pieces_perframe -1 REPLICATED Maximum prop breakable piece count per frame (-1 = model default)
pwatchent -1 CLIENTDLL CHEAT Entity to watch for prediction system changes.
pwatchvar 0 CLIENTDLL CHEAT Entity variable to watch in prediction system for changes.
'+quickswitch' cmd
'-quickswitch' cmd
quit cmd Exit the engine.
r_3dnow cmd Enable/disable 3DNow code
r_3dsky 1 CLIENTDLL Enable the rendering of 3d sky boxes
r_AirboatViewDampenDamp 1

CHEAT

NOTIFY

REPLICATED

r_AirboatViewDampenFreq 7

CHEAT

NOTIFY

REPLICATED

r_AirboatViewZHeight 0

CHEAT

NOTIFY

REPLICATED

r_ambientboost 1 ARCHIVE Set to boost ambient term if it is totally swamped by local lights
r_ambientfactor 5 ARCHIVE Boost ambient cube by no more than this factor
r_ambientfraction 0 CHEAT Fraction of direct lighting that ambient cube must be below to trigger boosting
r_ambientlightingonly 0 CHEAT Set this to 1 to light models with only ambient lighting (and no static lighting).
r_ambientmin 0 ARCHIVE Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
r_aspectratio 0 CHEAT
r_avglight 1 CHEAT
r_avglightmap 0 CHEAT
r_bloomtintb 0
r_bloomtintexponent 2
r_bloomtintg 0
r_bloomtintr 0
r_cheapwaterend cmd
r_cheapwaterstart cmd
r_cleardecals cmd Usage r_cleardecals <permanent>.
r_ClipAreaPortals 1 CHEAT
r_colorstaticprops 0 CHEAT
r_debugcheapwater 0 CLIENTDLL CHEAT
r_debugrandomstaticlighting 0 CHEAT Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
r_decal_cover_count 4
r_decal_cullsize 5
r_decal_overlap_area 0
r_decal_overlap_count 3
r_decals 2048
r_decalstaticprops 1 Decal static props test
r_depthoverlay 0 CLIENTDLL CHEAT Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
r_DispBuildable 0 CHEAT
r_DispDrawAxes 0
r_DispWalkable 0 CHEAT
r_dopixelvisibility 1 CLIENTDLL
r_drawbatchdecals 1 Render decals batched.
r_DrawBeams 1 CHEAT 0=Off, 1=Normal, 2=Wireframe
r_drawbrushmodels 1 CHEAT Render brush models. 0=Off, 1=Normal, 2=Wireframe
r_drawclipbrushes 0 CHEAT Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
r_drawdecals 1 CHEAT Render decals.
r_drawdetailprops 1 0=Off, 1=Normal, 2=Wireframe
r_DrawDisp 1 CHEAT Toggles rendering of displacment maps
r_drawentities 1 CHEAT
r_drawflecks 1
r_drawfuncdetail 1 CHEAT Render func_detail
r_drawleaf -1 CHEAT Draw the specified leaf.
r_drawlightcache 0 CHEAT 0: off
1: draw light cache entries
2: draw rays
r_drawlightinfo 0 CHEAT
r_drawlights 0 CHEAT
r_drawmodeldecals 1
r_DrawModelLightOrigin 0 CHEAT
r_drawmodelstatsoverlay 0 CHEAT
r_drawmodelstatsoverlaydistance 500 CHEAT
r_drawmodelstatsoverlaymax 1 ARCHIVE time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin 0 ARCHIVE time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_drawopaquerenderables 1 CLIENTDLL CHEAT
r_drawopaquestaticpropslast 0 CLIENTDLL Whether opaque static props are rendered after non-npcs
r_drawopaqueworld 1 CLIENTDLL CHEAT
r_drawothermodels 1 CLIENTDLL CHEAT 0=Off, 1=Normal, 2=Wireframe
r_drawparticles 1 CLIENTDLL CHEAT Enable/disable particle rendering
r_drawpixelvisibility 0 CLIENTDLL Show the occlusion proxies
r_DrawPortals 0 CHEAT
r_DrawRain 1 CLIENTDLL CHEAT Enable/disable rain rendering.
r_drawrenderboxes 0 CLIENTDLL CHEAT
r_drawropes 1 CLIENTDLL CHEAT
r_drawskybox 1 CHEAT
r_DrawSpecificStaticProp -1
r_drawsprites 1 CLIENTDLL CHEAT
r_drawstaticprops 1 CHEAT 0=Off, 1=Normal, 2=Wireframe
r_drawtranslucentrenderables 1 CLIENTDLL CHEAT
r_drawtranslucentworld 1 CHEAT
r_drawvgui 1 CHEAT Enable the rendering of vgui panels
r_drawviewmodel 1 CLIENTDLL ARCHIVE
r_drawworld 1 CHEAT Render the world.
r_dscale_basefov 90 CHEAT
r_dscale_fardist 2000 CHEAT
r_dscale_farscale 4 CHEAT
r_dscale_neardist 100 CHEAT
r_dscale_nearscale 1 CHEAT
r_dynamic 1
r_dynamiclighting 1 CHEAT
r_emulategl 0
r_entityclips 1 CLIENTDLL
r_eyeglintlodpixels 20 CHEAT The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
r_eyegloss 1 CLIENTDLL ARCHIVE
r_eyemove 1 ARCHIVE
r_eyes 1
r_eyeshift_x 0 ARCHIVE
r_eyeshift_y 0 ARCHIVE
r_eyeshift_z 0 ARCHIVE
r_eyesize 0 ARCHIVE
r_eyewaterepsilon 10 CLIENTDLL CHEAT
r_farz -1 CLIENTDLL CHEAT Override the far clipping plane. -1 means to use the value in env_fog_controller.
r_fastzreject 0 Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
r_fastzrejectdisp 0 Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
r_flashlightambient 0 CLIENTDLL CHEAT
r_flashlightclip 0 CHEAT
r_flashlightconstant 0 CLIENTDLL CHEAT
r_flashlightculldepth 1
r_flashlightdepthres 1024 CLIENTDLL
r_flashlightdepthtexture 1
r_flashlightdrawclip 0 CHEAT
r_flashlightdrawdepth 0
r_flashlightdrawfrustum 0 CLIENTDLL
r_flashlightdrawfrustumbbox 0
r_flashlightdrawsweptbbox 0
r_flashlightfar 750 CLIENTDLL CHEAT
r_flashlightfov 45 CLIENTDLL CHEAT
r_flashlightladderdist 40 CLIENTDLL CHEAT
r_flashlightlinear 100 CLIENTDLL CHEAT
r_flashlightlockposition 0 CLIENTDLL CHEAT
r_flashlightmodels 1 CLIENTDLL
r_flashlightnear 4 CLIENTDLL CHEAT
r_flashlightnodraw 0
r_flashlightoffsetx 10 CLIENTDLL CHEAT
r_flashlightoffsety -20 CLIENTDLL CHEAT
r_flashlightoffsetz 24 CLIENTDLL CHEAT
r_flashlightquadratic 0 CLIENTDLL CHEAT
r_flashlightrender 1
r_flashlightrendermodels 1
r_flashlightrenderworld 1
r_flashlightscissor 1 CHEAT
r_flashlightshadowatten 0 CLIENTDLL CHEAT
r_flashlightupdatedepth 1
r_flashlightvisualizetrace 0 CLIENTDLL CHEAT
r_flex 1
r_flushlod cmd Flush and reload LODs.
r_ForceWaterLeaf 1 CLIENTDLL Enable for optimization to water - considers view in leaf under water for purposes of culling
r_frustumcullworld 1
r_glint_alwaysdraw 0
r_glint_procedural 0
r_hunkalloclightmaps 1
r_hwmorph 1 CHEAT
r_itemblinkmax 0 CHEAT
r_itemblinkrate 4 CHEAT
r_JeepFOV 90

CHEAT

REPLICATED

r_JeepViewBlendTo 1 CLIENTDLL CHEAT
r_JeepViewBlendToScale 0 CLIENTDLL CHEAT
r_JeepViewBlendToTime 1 CLIENTDLL CHEAT
r_JeepViewDampenDamp 1

CHEAT

NOTIFY

REPLICATED

r_JeepViewDampenFreq 7

CHEAT

NOTIFY

REPLICATED

r_JeepViewZHeight 10

CHEAT

NOTIFY

REPLICATED

r_lightaverage 1 Activates/deactivate light averaging
r_lightcache_numambientsamples 162 CHEAT number of random directions to fire rays when computing ambient lighting
r_lightcache_zbuffercache 0
r_lightcachecenter 1 CHEAT
r_lightcachemodel -1 CHEAT
r_lightinterp 5 CHEAT Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap -1 CHEAT
r_lightstyle -1 CHEAT
r_lightwarpidentity 0 CHEAT
r_lockpvs 0 CHEAT Lock the PVS so you can fly around and inspect what is being drawn.
r_lod -1
r_mapextents 16384 CLIENTDLL CHEAT Set the max dimension for the map. This determines the far clipping plane
r_maxdlights 32
r_maxmodeldecal 50
r_maxnewsamples 6
r_maxsampledist 128
r_minnewsamples 3
r_modelwireframedecal 0 CHEAT
r_newflashlight 1 CLIENTDLL CHEAT
r_nohw 0 CHEAT
r_norefresh 0
r_nosw 0 CHEAT
r_novis 0 CHEAT Turn off the PVS.
r_occludeemaxarea 0 Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea 0 Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occludermincount 0 At least this many occluders will be used, no matter how big they are.
r_occlusion 1 Activate/deactivate the occlusion system.
r_occlusionspew 0 CHEAT Activate/deactivates spew about what the occlusion system is doing.
r_oldlightselection 0 CHEAT Set this to revert to HL2's method of selecting lights
r_overlayfadeenable 0
r_overlayfademax 2000.0f
r_overlayfademin 1750.0f
r_overlaywireframe 0
r_particle_sim_spike_threshold_ms 5 CLIENTDLL
r_partition_level -1 CHEAT Displays a particular level of the spatial partition system. Use -1 to disable it.
r_PhysPropStaticLighting 1 CLIENTDLL
r_pix_recordframes 0
r_pix_start 0
r_pixelfog 1
r_pixelvisibility_partial 1 CLIENTDLL
r_pixelvisibility_spew 0 CLIENTDLL
r_portalsopenall 0 CHEAT Open all portals
r_PortalTestEnts 1 CLIENTDLL CHEAT Clip entities against portal frustums.
r_printdecalinfo cmd
r_proplightingfromdisk 1 0=Off, 1=On, 2=Show Errors
r_proplightingpooling -1 CHEAT 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
r_propsmaxdist 1200 CLIENTDLL Maximum visible distance
r_queued_decals 0 Offloads a bit of decal rendering setup work to the material system queue when enabled.
r_queued_post_processing 0 CLIENTDLL
r_queued_ropes 1 CLIENTDLL
r_radiosity 4 CHEAT 0: no radiosity
1: radiosity with ambient cube (6 samples)
2: radiosity with 162 samples
3: 162 samples for static props, 6 sam
r_rainalpha 0 CLIENTDLL CHEAT
r_rainalphapow 0 CLIENTDLL CHEAT
r_raindensity 0 CLIENTDLL CHEAT
r_RainHack 0 CLIENTDLL CHEAT
r_rainlength 0 CLIENTDLL CHEAT
r_RainProfile 0 CLIENTDLL CHEAT Enable/disable rain profiling.
r_RainRadius 1500 CLIENTDLL CHEAT
r_RainSideVel 130 CLIENTDLL CHEAT How much sideways velocity rain gets.
r_RainSimulate 1 CLIENTDLL CHEAT Enable/disable rain simulation.
r_rainspeed 600 CLIENTDLL CHEAT
r_RainSplashPercentage 20 CLIENTDLL CHEAT
r_rainwidth 0 CLIENTDLL CHEAT
r_randomflex 0 CHEAT
r_renderoverlayfragment 1
r_rimlight 1 CHEAT
r_rootlod 0 ARCHIVE Root LOD
r_ropetranslucent 1 CLIENTDLL
r_screenfademaxsize 0 CHEAT
r_screenfademinsize 0 CHEAT
r_screenoverlay cmd Draw specified material as an overlay
r_sequence_debug 0 CLIENTDLL
r_shader_srgb 0 -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup)
r_shadowangles cmd Set shadow angles
r_shadowblobbycutoff cmd some shadow stuff
r_shadowcolor cmd Set shadow color
r_shadowdir cmd Set shadow direction
r_shadowdist cmd Set shadow distance
r_shadowids 0 CHEAT
r_shadowmaxrendered 32 CLIENTDLL
r_shadowrendertotexture 0
r_shadows 1
r_shadows_gamecontrol -1 CHEAT
r_shadowwireframe 0 CHEAT
r_showenvcubemap 0 CHEAT
r_ShowViewerArea 0
r_showz_power 1 CHEAT
r_skin 0 CHEAT
r_skybox 1 CLIENTDLL CHEAT Enable the rendering of sky boxes
r_snapportal -1
r_SnowColorBlue 200 CLIENTDLL CHEAT Snow.
r_SnowColorGreen 175 CLIENTDLL CHEAT Snow.
r_SnowColorRed 150 CLIENTDLL CHEAT Snow.
r_SnowDebugBox 0 CLIENTDLL CHEAT Snow Debug Boxes.
r_SnowEnable 1 CLIENTDLL CHEAT Snow Enable
r_SnowEndAlpha 255 CLIENTDLL CHEAT Snow.
r_SnowEndSize 0 CLIENTDLL CHEAT Snow.
r_SnowFallSpeed 1 CLIENTDLL CHEAT Snow fall speed scale.
r_SnowInsideRadius 256 CLIENTDLL CHEAT Snow.
r_SnowOutsideRadius 1024 CLIENTDLL CHEAT Snow.
r_SnowParticles 500 CLIENTDLL CHEAT Snow.
r_SnowPosScale 1 CLIENTDLL CHEAT Snow.
r_SnowRayEnable 1 CLIENTDLL CHEAT Snow.
r_SnowRayLength 8192 CLIENTDLL CHEAT Snow.
r_SnowRayRadius 256 CLIENTDLL CHEAT Snow.
r_SnowSpeedScale 1 CLIENTDLL CHEAT Snow.
r_SnowStartAlpha 25 CLIENTDLL CHEAT Snow.
r_SnowStartSize 1 CLIENTDLL CHEAT Snow.
r_SnowWindScale 0 CLIENTDLL CHEAT Snow.
r_SnowZoomOffset 384 CLIENTDLL CHEAT Snow.
r_SnowZoomRadius 512 CLIENTDLL CHEAT Snow.
r_spray_lifetime 2 Number of rounds player sprays are visible
r_sse2 cmd Enable/disable SSE2 code
r_sse_s 1 CLIENTDLL sse ins for particle sphere create
r_staticprop_lod -1
r_staticpropinfo 0
r_studio_stats 0 CHEAT
r_studio_stats_lock 0 CLIENTDLL CHEAT Lock the current studio stats entity selection
r_studio_stats_mode 0 CLIENTDLL CHEAT Sets a mode for r_studio_stats. Modes are as follows:
0 = Entity under your crosshair
1 = Weapon held by player under your cr
r_swingflashlight 1 CLIENTDLL CHEAT
r_teeth 1
r_threaded_client_shadow_manager 0 CLIENTDLL
r_threaded_particles 1 CLIENTDLL
r_threaded_renderables 0 CLIENTDLL
r_unloadlightmaps 0 CHEAT
r_updaterefracttexture 1 CLIENTDLL CHEAT
r_vehicleBrakeRate 1 CHEAT
r_VehicleViewClamp 1 CLIENTDLL CHEAT
r_VehicleViewDampen 1

CHEAT

NOTIFY

REPLICATED

r_visambient 0 Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
r_visocclusion 0 CHEAT Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizelighttraces 0 CHEAT
r_visualizelighttracesshowfulltrace 0 CHEAT
r_visualizeproplightcaching 0 CLIENTDLL
r_visualizetraces 0 CHEAT
r_WaterDrawReflection 1 CLIENTDLL Enable water reflection
r_WaterDrawRefraction 1 CLIENTDLL Enable water refraction
r_waterforceexpensive 0 ARCHIVE
r_waterforcereflectentities 0
r_worldlightmin 0
r_worldlights 4 number of world lights to use per vertex
r_worldlistcache 1 CLIENTDLL
ragdoll_sleepaftertime 5 CLIENTDLL After this many seconds of being basically stationary, the ragdoll will go to sleep.
randommap cmd Changelevel to a random map in the mapcycle file
rate 10000 USERINFO Max bytes/sec the host can receive data
rcon cmd Issue an rcon command.
rcon_address 0 DONTRECORD Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
rcon_password 0 DONTRECORD remote console password.
recompute_speed cmd Recomputes clock speed (for debugging purposes).
record cmd Record a demo.
refresh_options_dialog cmd Refresh the options dialog.
'+reload' cmd
'-reload' cmd
reload cmd Reload the most recent saved game (add setpos to jump to current view position on reload).
reload_materials 0
removeid cmd Remove a user ID from the ban list.
removeip cmd Remove an IP address from the ban list.
replay_add_fake_replays cmd Adds a set of fake replays
replay_block_dump_interval 10 CLIENTDLL DONTRECORD The server will write partial replay files at this interval when recording.
replay_buffersize 32 CLIENTDLL DONTRECORD Maximum size for the replay memory buffer.
replay_cache_client_ragdolls 0 CLIENTDLL Record ragdolls on the client during.
replay_clearqueuedtakes cmd Clear takes from render queue.
replay_data_lifespan 1 CLIENTDLL

REPLICATED

DONTRECORD

The number of days before cleaning up replay demos. Modifying this number will not affect the lifespan of existing replays.
replay_deathcammaxverticaloffset 150 CLIENTDLL DONTRECORD Vertical offset for player death camera
replay_debug 0 DONTRECORD Show Replay debug info.
replay_deleteclientreplays cmd Deletes all replays from client replay history, as well as all files associated with each replay.
replay_docleanup cmd Deletes stale session data from the fileserver. 'replay_docleanup force' will remove all replay session data.
replay_dofileserver_cleanup_on_start 1 CLIENTDLL Cleanup any stale replay data (both locally and on fileserver) at startup.
replay_dopublishtest cmd Do a replay publish test using the current setup.
replay_editor_fov_mousewheel_invert 0 CLIENTDLL

ARCHIVE

DONTRECORD

Invert FOV zoom/unzoom on mousewheel in the replay editor.
replay_editor_fov_mousewheel_multiplier 5 CLIENTDLL

ARCHIVE

DONTRECORD

The multiplier on mousewheel input for adjusting camera FOV in the replay editor.
replay_enable 0 CLIENTDLL

REPLICATED

DONTRECORD

Enable Replay recording on server
replay_enableeventbasedscreenshots 0 CLIENTDLL

ARCHIVE

DONTRECORD

If disabled, only take a screenshot when a replay is saved. If enabled, take up to replay_maxscreenshotsperreplay screenshots,
replay_enablerenderpreview 1 CLIENTDLL

ARCHIVE

DONTRECORD

Enable preview during replay render.
replay_fileserver_autocleanup 0 CLIENTDLL Automatically do fileserver cleanup in between rounds? This is the same as explicitly calling replay_docleanup.
replay_fileserver_host 0 CLIENTDLL

REPLICATED

DONTRECORD

The hostname of the Web server hosting replays. This can be an IP or a hostname, e.g. '1.2.3.4' or 'www.myserver.com'
replay_fileserver_offload_aborttime 60 CLIENTDLL The time after which publishing will be aborted for a session block or session info file.
replay_fileserver_offload_enable 0 CLIENTDLL If enabled, offload session blocks to a secondary machine using the replay_offload_* convars.
replay_fileserver_offload_hostname 0 CLIENTDLL Hostname for FTP server where session blocks will be offloaded.
replay_fileserver_offload_login 0 CLIENTDLL Login for session block offloading.
replay_fileserver_offload_maxuploads 1 CLIENTDLL The maximum number of concurrent uploads allowed.
replay_fileserver_offload_password 0 CLIENTDLL PROTECTED Login for session block offloading.
replay_fileserver_offload_port 21 CLIENTDLL Port number for FTP server where session blocks will be offloaded.
replay_fileserver_offload_protocol 0 CLIENTDLL Must be 'ftp'
replay_fileserver_offload_proxy_host 0 CLIENTDLL The hostname of the proxy server.
replay_fileserver_offload_proxy_port 8080 CLIENTDLL The port of the proxy server.
replay_fileserver_offload_remotepath 0 CLIENTDLL Remote path where blocks will be stored on the FTP server for session block offloading.
replay_fileserver_offload_useproxy 0 CLIENTDLL If enabled, a proxy will be used for FTP connections.
replay_fileserver_path 0 CLIENTDLL

REPLICATED

DONTRECORD

If your replays are stored at 'http://123.123.123.123:4567/tf/replays', replay_fileserver_path should be set to '/tf/replays'
replay_fileserver_port 80 CLIENTDLL

REPLICATED

DONTRECORD

The port for the Web server hosting replays. For example, if your replays are stored at 'http://123.123.123.123:4567/tf/replay
replay_fileserver_protocol 0 CLIENTDLL

REPLICATED

DONTRECORD

Can be 'http' or 'https'
replay_flushinterval 15 CLIENTDLL

ARCHIVE

DONTRECORD

Replay system will flush to disk a maximum of every replay_flushinterval seconds.
replay_forcereconstruct 0 CLIENTDLL DONTRECORD Force the reconstruction of replays each time.
replay_hidebrowser cmd Hides replay browser
replay_ignorereplayticks 0
replay_local_fileserver_path 0 CLIENTDLL DONTRECORD The file server local path. For example, 'c:\MyWebServer\htdocs\replays' or '/MyWebServer/htdocs/replays'.
replay_max_publish_threads 4 CLIENTDLL The max number of threads allowed for publishing replay data, e.g. FTP threads.
replay_maxconcurrentdownloads 3 CLIENTDLL DONTRECORD The maximum number of concurrent downloads allowed.
replay_maxscreenshotsperreplay 8 CLIENTDLL DONTRECORD The maximum number of screenshots that can be taken for any given replay.
replay_mintimebetweenscreenshots 5 CLIENTDLL DONTRECORD The minimum time (in seconds) that must pass between screenshots being taken.
replay_msgduration_connectrecording 8 CLIENTDLL DONTRECORD Duration for the message that pops up when you connect to a server already recording replays.
replay_msgduration_error 6 CLIENTDLL DONTRECORD Duration for replays available message.
replay_msgduration_misc 5 CLIENTDLL DONTRECORD Duration for misc replays messages (server errors and such).
replay_msgduration_replaysavailable 6 CLIENTDLL DONTRECORD Duration for replays available message.
replay_msgduration_startrecord 6 CLIENTDLL DONTRECORD Duration for start record message.
replay_msgduration_stoprecord 6 CLIENTDLL DONTRECORD Duration for stop record message.
replay_playerdeathscreenshotdelay 2 CLIENTDLL DONTRECORD Amount of time to wait after player is killed before taking a screenshot
replay_postdeathrecordtime 5 CLIENTDLL DONTRECORD The amount of time (seconds) to be recorded after you die for a given replay.
replay_postwinreminderduration 5 CLIENTDLL DONTRECORD The number of seconds to show a Replay reminder, post-win/lose.
replay_printclientreplays cmd Prints out all client replay info
replay_printqueuedtakes cmd Print a list of takes queued for rendering.
replay_printsessioninfo cmd Print session info
replay_publish_simulate_delay_ftp 0 CLIENTDLL DONTRECORD Simulate a delay (in seconds) when publishing replay data via FTP.
replay_publish_simulate_delay_local_http 0 CLIENTDLL DONTRECORD Simulate a delay (in seconds) when publishing replay data via local HTTP.
replay_publish_simulate_rename_fail 0 CLIENTDLL DONTRECORD Simulate a rename failure during local HTTP publishing, which will force a manual copy & delete.
replay_quitmsg_dontaskagain 0 CLIENTDLL

ARCHIVE

DONTRECORD

The replay system will ask you to render your replays on quit, unless this cvar is 1.
replay_ragdoll_dbg 0 CLIENTDLL Display replay ragdoll debugging information.
replay_record cmd Starts Replay demo recording.
replay_reloadbrowser cmd Reloads replay data and display replay browser
replay_removeclientreplay cmd Remove the replay at the given index.
replay_renderpause cmd Pause Replay rendering.
replay_rendersetting_encodingquality 100 CLIENTDLL DONTRECORD Render quality: the higher the quality, the larger the resulting movie file size.
replay_rendersetting_exportraw 0 CLIENTDLL

ARCHIVE

DONTRECORD

Export raw TGA frames and a .wav file, instead of encoding a .mov file.
replay_rendersetting_motionblur_can_toggle 0 CLIENTDLL DONTRECORD
replay_rendersetting_motionblurenabled 1 CLIENTDLL DONTRECORD Motion blur enabled/disabled.
replay_rendersetting_motionblurquality 0 CLIENTDLL DONTRECORD Motion blur quality.
replay_rendersetting_quitwhendone 0 CLIENTDLL DONTRECORD Quit after rendering is completed.
replay_rendersetting_renderglow 0 CLIENTDLL

ARCHIVE

DONTRECORD

Glow effect enabled/disabled.
replay_renderunpause cmd Unpause Replay rendering.
replay_screenshotkilldelay 0 CLIENTDLL DONTRECORD Delay before taking a screenshot when you kill someone, in seconds.
replay_screenshotresolution 0 CLIENTDLL DONTRECORD 0 for low-res screenshots (width=512), 1 for hi-res (width=1024)
replay_screenshotsentrykilldelay 0 CLIENTDLL DONTRECORD Delay before taking a screenshot when you kill someone, in seconds.
replay_sentrycammaxverticaloffset 10 CLIENTDLL DONTRECORD Vertical offset from a sentry on sentry kill
replay_sentrycamoffset_frontback -50 CLIENTDLL DONTRECORD Front/back offset for sentry POV screenshot
replay_sentrycamoffset_leftright -25 CLIENTDLL DONTRECORD Left/right offset for sentry POV screenshot
replay_sentrycamoffset_updown 22 CLIENTDLL DONTRECORD Up/down offset for sentry POV screenshot
replay_sessioninfo_updatefrequency 5 CLIENTDLL DONTRECORD If a replay has not been downloaded, the replay browser will update the status of a given replay on the server based on this cv
replay_stoprecord cmd Stop Replay demo recording.
replay_test_take_save_dlg cmd Open replay save take dlg
report_entities cmd Lists all entities
report_simthinklist cmd Lists all simulating/thinking entities
report_soundpatch cmd reports sound patch count
report_soundpatch cmd reports sound patch count
report_touchlinks cmd Lists all touchlinks
resetplayerstats cmd
respawn_entities cmd Respawn all the entities in the map.
restart cmd Restart the game on the same level (add setpos to jump to current view position on restart).
retry cmd Retry connection to last server.
'+right' cmd
'-right' cmd
room_type 0 DEMO
rope_averagelight 1 CLIENTDLL Makes ropes use average of cubemap lighting instead of max intensity.
rope_collide 1 CLIENTDLL Collide rope with the world
rope_rendersolid 1 CLIENTDLL
rope_shake 0 CLIENTDLL
rope_smooth 1 CLIENTDLL Do an antialiasing effect on ropes
rope_smooth_enlarge 1 CLIENTDLL How much to enlarge ropes in screen space for antialiasing effect
rope_smooth_maxalpha 0 CLIENTDLL Alpha for rope antialiasing effect
rope_smooth_maxalphawidth 1 CLIENTDLL
rope_smooth_minalpha 0 CLIENTDLL Alpha for rope antialiasing effect
rope_smooth_minwidth 0 CLIENTDLL When using smoothing, this is the min screenspace width it lets a rope shrink to
rope_solid_maxalpha 1 CLIENTDLL
rope_solid_maxwidth 1 CLIENTDLL
rope_solid_minalpha 0 CLIENTDLL
rope_solid_minwidth 0 CLIENTDLL
rope_subdiv 2 CLIENTDLL Rope subdivision amount
rope_wind_dist 1000 CLIENTDLL Don't use CPU applying small wind gusts to ropes when they're past this distance.
rr_debug_qa 0 Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
rr_debugresponses 0 Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for np
rr_debugrule 0 If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
rr_dumpresponses 0 Dump all response_rules.txt and rules (requires restart)
rr_reloadresponsesystems cmd Reload all response system scripts.
save cmd Saves current game.
save_async 1
save_asyncdelay 0 For testing, adds this many milliseconds of delay to the save operation.
save_console 0 Autosave on the PC behaves like it does on the consoles.
save_disable 0
save_finish_async cmd
save_history_count 1 Keep this many old copies in history of autosaves and quicksaves.
save_huddelayframes 1 Number of frames to defer for drawing the Saving message.
save_in_memory 0 Set to 1 to save to memory instead of disk (Xbox 360)
save_noxsave 0
save_replay cmd Save a replay of the current life if possible.
save_screenshot 1 0 = none, 1 = non-autosave, 2 = always
save_spew 0
say cmd Display player message
say_team cmd Display player message to team
sb_close_browser_on_connect 1 CLIENTDLL ARCHIVE
sb_dontshow_maxplayer_warning 0 CLIENTDLL ARCHIVE
sb_mod_suggested_maxplayers 0
sb_quick_list_bit_field -1
sb_showblacklists 0 If set to 1, blacklist rules will be printed to the console as they're applied.
scene_async_prefetch_spew 0 Display async .ani file loading info.
scene_clamplookat 1 Clamp head turns to a max of 20 degrees per think.
scene_clientflex 1 REPLICATED Do client side flex animation.
scene_flatturn 1
scene_flush cmd Flush all .vcds from the cache and reload from disk.
scene_forcecombined 0 When playing back, force use of combined .wav files even in english.
scene_maxcaptionradius 1200 Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_print 0 REPLICATED When playing back a scene, print timing and event info to console.
scene_showfaceto 0

ARCHIVE

GAMEDLL

When playing back, show the directions of faceto events.
scene_showlook 0

ARCHIVE

GAMEDLL

When playing back, show the directions of look events.
scene_showmoveto 0

ARCHIVE

GAMEDLL

When moving, show the end location.
scene_showunlock 0

ARCHIVE

GAMEDLL

Show when a vcd is playing but normal AI is running.
'+score' cmd
'-score' cmd
scr_centertime 5 CLIENTDLL
screenshot cmd Take a screenshot.
sensitivity 3 CLIENTDLL ARCHIVE Mouse sensitivity.
server_game_time cmd Gives the game time in seconds (server's curtime)
servercfgfile 0
setang cmd Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setang_exact cmd Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
setinfo cmd Adds a new user info value
setmaster cmd add/remove/enable/disable master servers
setmodel cmd Changes's player's model
setpause cmd Set the pause state of the server.
setpos cmd Move player to specified origin (must have sv_cheats).
setpos_exact cmd Move player to an exact specified origin (must have sv_cheats).
shake cmd Shake the screen.
shake_show 0 CLIENTDLL Displays a list of the active screen shakes.
shake_stop cmd Stops all active screen shakes.
'+showbudget' cmd
'-showbudget' cmd
showbudget_texture 0 CHEAT Enable the texture budget panel.
'+showbudget_texture' cmd
'-showbudget_texture' cmd
'+showbudget_texture_global' cmd
'-showbudget_texture_global' cmd
showbudget_texture_global_dumpstats cmd Dump all items in +showbudget_texture_global in a text form
showbudget_texture_global_sum 0.0f
showconsole cmd Show the console.
showhitlocation 0
showinfo cmd Shows a info panel: <type> <title> <message> [<command number>]
showmapinfo cmd Show map info panel
showpanel cmd Shows a viewport panel <name>
showparticlecounts 0 CLIENTDLL Display number of particles drawn per frame
'+showscores' cmd
'-showscores' cmd
showstatsdlg cmd Shows the player stats dialog
showtriggers 0 CHEAT Shows trigger brushes
showtriggers_toggle cmd Toggle show triggers
'+showvprof' cmd
'-showvprof' cmd
simple_bot_add cmd Add a simple bot.
singlestep 0 CHEAT Run engine in single step mode ( set next to 1 to advance a frame )
sk_ally_regen_time 0 Time taken for an ally to regenerate a point of health.
sk_autoaim_mode 1

ARCHIVE

GAMEDLL

REPLICATED

sk_npc_arm 1
sk_npc_chest 1
sk_npc_head 2
sk_npc_leg 1
sk_npc_stomach 1
sk_player_arm 1
sk_player_chest 1
sk_player_head 2
sk_player_leg 1
sk_player_stomach 1
sk_plr_dmg_grenade 0
skill 1 ARCHIVE Game skill level (1-3).
skip_next_map cmd Skips the next map in the map rotation for the server.
slot0 cmd
slot1 cmd
slot10 cmd
slot11 cmd
slot12 cmd
slot2 cmd
slot3 cmd
slot4 cmd
slot5 cmd
slot6 cmd
slot7 cmd
slot8 cmd
slot9 cmd
smoothstairs 1 REPLICATED Smooth player eye z coordinate when traversing stairs.
snapto cmd
snd_async_flush cmd Flush all unlocked async audio data
snd_async_fullyasync 0 All playback is fully async (sound doesn't play until data arrives).
snd_async_minsize 262144
snd_async_showmem cmd Show async memory stats
snd_async_spew_blocking 0 Spew message to console any time async sound loading blocks on file i/o.
snd_async_stream_spew 0 Spew streaming info ( 0=Off, 1=streams, 2=buffers
snd_cull_duplicates 0 If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe
snd_defer_trace 1
snd_delay_sound_shift 0
snd_disable_mixer_duck 0
snd_duckerattacktime 0 ARCHIVE
snd_duckerreleasetime 2 ARCHIVE
snd_duckerthreshold 0 ARCHIVE
snd_ducktovolume 0 ARCHIVE
snd_dumpclientsounds cmd Dump sounds to VXConsole
snd_foliage_db_loss 4 CHEAT
snd_gain 1 CHEAT
snd_gain_max 1 CHEAT
snd_gain_min 0 CHEAT
snd_legacy_surround 0 ARCHIVE
snd_lockpartial 1
snd_mix_async 0
snd_mixahead 0 ARCHIVE
snd_musicvolume 1 ARCHIVE Music volume
snd_mute_losefocus 1 ARCHIVE
snd_noextraupdate 0
snd_obscured_gain_dB -2 CHEAT
snd_pitchquality 1 ARCHIVE
snd_profile 0 DEMO
snd_rebuildaudiocache cmd Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists
snd_refdb 60 CHEAT
snd_refdist 36 CHEAT
snd_restart cmd Restart sound system.
snd_show 0 CHEAT Show sounds info
snd_showclassname 0
snd_showmixer 0
snd_showstart 0 CHEAT
snd_ShowThreadFrameTime 0
snd_soundmixer 0
snd_spatialize_roundrobin 0 Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized
snd_surround_speakers -1
snd_visualize 0 CHEAT Show sounds location in world
snd_vox_captiontrace 0 Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout 300
snd_vox_sectimetout 300
snd_vox_seqtimetout 300
snd_writemanifest cmd If running a game, outputs the precache manifest for the current level
sndplaydelay cmd
soundfade cmd Fade client volume.
soundinfo cmd Describe the current sound device.
soundlist cmd List all known sounds.
soundpatch_captionlength 2 REPLICATED How long looping soundpatch captions should display for.
soundscape_debug 0 CHEAT When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
soundscape_dumpclient cmd Dumps the client's soundscape data.
soundscape_fadetime 3 CLIENTDLL CHEAT Time to crossfade sound effects between soundscapes
soundscape_flush cmd Flushes the server & client side soundscapes
speak cmd Play a constructed sentence.
spec_autodirector 1 CLIENTDLL Auto-director chooses best view modes while spectating
spec_freeze_distance_max 200 CLIENTDLL CHEAT Maximum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_distance_min 96 CLIENTDLL CHEAT Minimum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_time 4

CHEAT

REPLICATED

Time spend frozen in observer freeze cam.
spec_freeze_traveltime 0

CHEAT

REPLICATED

Time taken to zoom in to frame a target in observer freeze cam.
spec_mode cmd Set spectator mode
spec_next cmd Spectate next player
spec_player cmd Spectate player by name
spec_pos cmd dump position and angles to the console
spec_prev cmd Spectate previous player
spec_scoreboard 0 CLIENTDLL ARCHIVE
spec_track 0 CLIENTDLL Tracks an entity in spec mode
'+speed' cmd
'-speed' cmd
spike cmd generates a fake spike
star_memory cmd Dump memory stats
startdemos cmd Play demos in demo sequence.
startmovie cmd Start recording movie frames.
startupmenu cmd Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer
stats cmd Prints server performance variables
status cmd Display map and connection status.
step_spline 0
stop cmd Finish recording demo.
stopdemo cmd Stop playing back a demo.
stopsound cmd
stopsoundscape cmd Stops all soundscape processing and fades current looping sounds
'+strafe' cmd
'-strafe' cmd
studio_queue_mode 1
stuffcmds cmd Parses and stuffs command line + commands to command buffer.
suitvolume 0

ARCHIVE

GAMEDLL

surfaceprop cmd Reports the surface properties at the cursor
sv_allow_color_correction 1 REPLICATED Allow or disallow clients to use color correction on this server.
sv_allow_voice_from_file 1 REPLICATED Allow or disallow clients from using voice_inputfromfile on this server.
sv_allow_votes 1 Allow voting?
sv_allow_wait_command 1 REPLICATED Allow or disallow the wait command on clients connected to this server.
sv_allowdownload 1 Allow clients to download files
sv_allowupload 1 Allow clients to upload customizations files
sv_alltalk 0 NOTIFY Players can hear all other players, no team restrictions
sv_alternateticks 0 SPONLY If set, server only simulates entities on even numbered ticks.
sv_autosave 1 Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_benchmark_autovprofrecord 0 If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.
sv_benchmark_force_start cmd Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
sv_benchmark_freeroam 0 Allow the local player to move freely in the benchmark. Only used for debugging. Don't use for real benchmarks because it will
sv_benchmark_numticks 3300 If > 0, then it only runs the benchmark for this # of ticks.
sv_bonus_challenge 0 REPLICATED Set to values other than 0 to select a bonus map challenge type.
sv_bonus_map_challenge_update cmd Updates a bonus map challenge score.
sv_bonus_map_complete cmd Completes a bonus map.
sv_bonus_map_unlock cmd Locks a bonus map.
sv_cacheencodedents 1 If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats 0

NOTIFY

REPLICATED

Allow cheats on server
sv_clearhinthistory cmd Clear memory of server side hints displayed to the player.
sv_client_cmdrate_difference 20 REPLICATED cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
sv_client_max_interp_ratio 5 REPLICATED This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
sv_client_min_interp_ratio 1 REPLICATED This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).
-1
sv_client_predict -1 REPLICATED This can be used to force the value of cl_predict for connected clients (only while they are connected).
-1 = let clients se
sv_clockcorrection_msecs 60 The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
sv_consistency 1 REPLICATED Whether the server enforces file consistency for critical files
sv_contact 0 NOTIFY Contact email for server sysop
sv_debug_player_use 0 REPLICATED Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debugmanualmode 0 Make sure entities correctly report whether or not their network data has changed.
sv_debugtempentities 0 Show temp entity bandwidth usage.
sv_deltaprint 0 Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime 0 Enable profiling of CalcDelta calls
sv_disable_querycache 0 CHEAT debug - disable trace query cache
sv_downloadurl 0 REPLICATED Location from which clients can download missing files
sv_dumpstringtables 0 CHEAT
sv_enableoldqueries 0 Enable support for old style (HL1) server queries
sv_filterban 1 Set packet filtering by IP mode
sv_forcepreload 0 ARCHIVE Force server side preloading.
sv_gravity 800

NOTIFY

REPLICATED

World gravity.
sv_hudhint_sound 1 REPLICATED
sv_lan 0 Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_log_onefile 0 ARCHIVE Log server information to only one file.
sv_logbans 0 ARCHIVE Log server bans in the server logs.
sv_logblocks 0 If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist 1
sv_logecho 1 ARCHIVE Echo log information to the console.
sv_logfile 1 ARCHIVE Log server information in the log file.
sv_logflush 0 ARCHIVE Flush the log file to disk on each write (slow).
sv_logsdir 0 ARCHIVE Folder in the game directory where server logs will be stored.
sv_logsecret 0 If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52)
sv_massreport 0
sv_master_legacy_mode 0 Use old (outside-of-Steam) code to communicate with master servers.
sv_master_share_game_socket 1 Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
sv_max_queries_sec 3 Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global 3000 Maximum queries per second to respond to from anywhere.
sv_max_queries_window 30 Window over which to average queries per second averages.
sv_max_usercmd_future_ticks 8 Prevents clients from running usercmds too far in the future. Prevents speed hacks.
sv_maxcmdrate 66 REPLICATED (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate 0 REPLICATED Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay 0 Maximum replay time in seconds
sv_maxroutable 1260 Server upper bound on net_maxroutable that a client can use.
sv_maxupdaterate 66 REPLICATED Maximum updates per second that the server will allow
sv_mincmdrate 10 REPLICATED This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate 3500 REPLICATED Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate 10 REPLICATED Minimum updates per second that the server will allow
sv_noclipaccelerate 5

ARCHIVE

GAMEDLL

NOTIFY

REPLICATED

sv_noclipduringpause 0 CHEAT If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed 5

ARCHIVE

GAMEDLL

NOTIFY

REPLICATED

sv_npc_talker_maxdist 1024 NPCs over this distance from the player won't attempt to speak.
sv_parallel_packentities 1
sv_parallel_sendsnapshot 1
sv_password 0

NOTIFY

PROTECTED

DONTRECORD

Server password for entry into multiplayer games
sv_pausable 0 NOTIFY Is the server pausable.
sv_playerperfhistorycount 60 Number of samples to maintain in player perf history
sv_precacheinfo cmd Show precache info.
sv_pure cmd Show user data.
sv_pure_kick_clients 1 If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_trace 0 If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
sv_pvsskipanimation 1

ARCHIVE

GAMEDLL

Skips SetupBones when npc's are outside the PVS
sv_querycache_stats cmd Display status of the query cache (client only)
sv_rcon_banpenalty 0 Number of minutes to ban users who fail rcon authentication
sv_rcon_log 1 Enable/disable rcon logging.
sv_rcon_maxfailures 10 Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures 5 Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 30 Number of seconds to track failed rcon authentications
sv_region -1 The region of the world to report this server in.
sv_runcmds 1
sv_showladders 0 Show bbox and dismount points for all ladders (must be set before level load.)
sv_showlagcompensation 0 CHEAT Show lag compensated hitboxes whenever a player is lag compensated.
sv_skyname sky_urb01

ARCHIVE

GAMEDLL

REPLICATED

Current name of the skybox texture
sv_soundemitter_trace 0 REPLICATED Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
sv_specaccelerate 5

ARCHIVE

GAMEDLL

NOTIFY

REPLICATED

sv_specnoclip 1

ARCHIVE

GAMEDLL

NOTIFY

REPLICATED

sv_specspeed 3

ARCHIVE

GAMEDLL

NOTIFY

REPLICATED

sv_stats 1 Collect CPU usage stats
sv_stickysprint_default 0 CLIENTDLL
sv_strict_notarget 0 If set, notarget will cause entities to never think they are in the pvs
sv_tags 0 NOTIFY Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
sv_test_scripted_sequences 0 Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu
sv_teststepsimulation 1
sv_thinktimecheck 0 Check for thinktimes all on same timestamp.
sv_timeout 65 After this many seconds without a message from a client, the client is dropped
sv_turbophysics 0 REPLICATED Turns on turbo physics
sv_unlockedchapters 1 ARCHIVE Highest unlocked game chapter.
sv_use_steam_voice 1 REPLICATED Enable/disable using Steam Voice instead of the old voice codec (if enabled, voice_inputfromfile will no longer function).
sv_vehicle_autoaim_scale 8
sv_visiblemaxplayers -1 Overrides the max players reported to prospective clients
sv_voicecodec 0 Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable 1

ARCHIVE

NOTIFY

sv_vote_allow_spectators 0 Allow spectators to vote?
sv_vote_failure_timer 300 A vote that fails cannot be re-submitted for this long
sv_vote_issue_changelevel_allowed 0 Can people hold votes to change levels?
sv_vote_issue_kick_allowed 0 Can people hold votes to kick players from the server?
sv_vote_issue_nextlevel_allowed 1 Can people hold votes to set the next level?
sv_vote_issue_nextlevel_allowextend 1 Allow players to extend the current map?
sv_vote_issue_nextlevel_choicesmode 1 Present players with a list of lowest playtime maps to choose from?
sv_vote_issue_nextlevel_prevent_change 0 Not allowed to vote for a nextlevel if one has already been set.
sv_vote_issue_restart_game_allowed 1 Can people hold votes to restart the game?
sv_vote_issue_scramble_teams_allowed 1 Can people hold votes to scramble the teams?
sv_vote_kick_ban_duration 5 How long should a kick vote ban someone from the server? (in minutes)
sys_minidumpexpandedspew 1
sys_minidumpspewlines 500 Lines of crash dump console spew to keep.
systemlinkport 27030 System Link port
template_debug 0
Test_CreateEntity cmd
test_dispatcheffect cmd Test a clientside dispatch effect.
Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>
Defau
Test_EHandle cmd
test_entity_blocker cmd Test command that drops an entity blocker out in front of the player.
test_freezeframe cmd Test the freeze frame code.
test_giveawayitem cmd Debugging tool to test the item giveaway panel. Usage: test_giveawayitem <weapon name>
<weapon id>: 0 = primary, 1 = seconda
Test_InitRandomEntitySpawner cmd
Test_ProxyToggle_EnableProxy cmd
Test_ProxyToggle_EnsureValue cmd Test_ProxyToggle_EnsureValue
Test_ProxyToggle_SetValue cmd
Test_RandomizeInPVS cmd
Test_RandomPlayerPosition cmd
Test_RemoveAllRandomEntities cmd
Test_SpawnRandomEntities cmd
testhudanim cmd Test a hud element animation.
Arguments: <anim name>
testscript_debug 0 Debug test scripts.
texture_budget_background_alpha 128 ARCHIVE how translucent the budget panel is
texture_budget_panel_bottom_of_history_fraction 0 ARCHIVE number between 0 and 1
texture_budget_panel_global 0 Show global times in the texture budget panel.
texture_budget_panel_height 284 ARCHIVE height in pixels of the budget panel
texture_budget_panel_width 512 ARCHIVE width in pixels of the budget panel
texture_budget_panel_x 0 ARCHIVE number of pixels from the left side of the game screen to draw the budget panel
texture_budget_panel_y 450 ARCHIVE number of pixels from the top side of the game screen to draw the budget panel
tf_allow_player_use 0 NOTIFY Allow players to execute +use while playing.
tf_always_deathanim 0 CLIENTDLL CHEAT Force death anims to always play.
tf_always_loser 0

CHEAT

REPLICATED

Force loserstate to true.
tf_arena_first_blood 1

NOTIFY

REPLICATED

Rewards the first player to get a kill each round.
tf_arena_max_streak 3

NOTIFY

REPLICATED

Teams will be scrambled if one team reaches this streak
tf_arena_override_cap_enable_time -1

NOTIFY

REPLICATED

Overrides the time (in seconds) it takes for the capture point to become enable, -1 uses the level designer specified time.
tf_arena_preround_time 10

NOTIFY

REPLICATED

Length of the Pre-Round time
tf_arena_round_time 0

NOTIFY

REPLICATED

tf_arena_use_queue 1

NOTIFY

REPLICATED

Enables the spectator queue system for Arena.
tf_birthday 0

NOTIFY

REPLICATED

tf_birthday_ball_chance 100 REPLICATED Percent chance of a birthday beach ball spawning at each round start
tf_bot_add cmd Add a bot.
tf_bot_ammo_search_range 5000 CHEAT How far bots will search to find ammo around them
tf_bot_arrow_elevation_rate 0 CHEAT When firing arrows at far away targets, this is the degree/range slope to raise our aim
tf_bot_auto_vacate 1 If nonzero, bots will automatically leave to make room for human players.
tf_bot_ballistic_elevation_rate 0 CHEAT When lobbing grenades at far away targets, this is the degree/range slope to raise our aim
tf_bot_capture_seek_and_destroy_max_duration 30 CHEAT If a capturing bot decides to go hunting, this is the max duration he will hunt for before reconsidering
tf_bot_capture_seek_and_destroy_min_duration 15 CHEAT If a capturing bot decides to go hunting, this is the min duration he will hunt for before reconsidering
tf_bot_cart_push_radius 60 CHEAT
tf_bot_choose_target_interval 0 CHEAT How often, in seconds, a TFBot can reselect his target
tf_bot_debug_ammo_scavenging 0 CHEAT
tf_bot_debug_destroy_enemy_sentry 0 CHEAT
tf_bot_debug_payload_guard_vantage_points 0 CHEAT
tf_bot_debug_retreat_to_cover 0 CHEAT
tf_bot_debug_seek_and_destroy 0 CHEAT
tf_bot_debug_sentry_placement 0 CHEAT
tf_bot_debug_sniper 0 CHEAT
tf_bot_debug_spy 0 CHEAT
tf_bot_defend_owned_point_percent 0 CHEAT Stay on the contested point we own until enemy cap percent falls below this
tf_bot_defense_debug 0 CHEAT
tf_bot_defense_must_defend_time 300 CHEAT If timer is less than this, bots will stay near point and guard
tf_bot_difficulty 1 Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
tf_bot_engineer_exit_near_sentry_range 2500 CHEAT Maximum travel distance between a bot's Sentry gun and its Teleporter Exit
tf_bot_engineer_max_sentry_travel_distance_to_point 2500 CHEAT Maximum travel distance between a bot's Sentry gun and the currently contested point
tf_bot_engineer_retaliate_range 750 CHEAT If attacker who destroyed sentry is closer than this, attack. Otherwise, retreat
tf_bot_escort_range 300 CHEAT
tf_bot_fetch_lost_flag_time 10 CHEAT How long busy TFBots will ignore the dropped flag before they give up what they are doing and go after it
tf_bot_fire_weapon_min_time 1 CHEAT
tf_bot_flag_escort_give_up_range 1000 CHEAT
tf_bot_flag_escort_max_count 4 CHEAT
tf_bot_flag_escort_range 500 CHEAT
tf_bot_force_class 0 If set to a class name, all TFBots will respawn as that class
tf_bot_health_critical_ratio 0 CHEAT
tf_bot_health_ok_ratio 0 CHEAT
tf_bot_health_search_far_range 2000 CHEAT
tf_bot_health_search_near_range 1000 CHEAT
tf_bot_join_after_player 1 If nonzero, bots wait until a player joins before entering the game.
tf_bot_keep_class_after_death 0
tf_bot_kick cmd Remove a TFBot by name, or all bots ('all').
tf_bot_kill cmd Kill a TFBot by name, or all bots ('all').
tf_bot_max_grenade_launch_at_sentry_range 1500 CHEAT
tf_bot_max_point_defend_range 1250 CHEAT How far (in travel distance) from the point defending bots will take up positions
tf_bot_max_setup_gate_defend_range 2000 CHEAT How far from the setup gate(s) defending bots can take up positions
tf_bot_max_sticky_launch_at_sentry_range 1500 CHEAT
tf_bot_max_teleport_entrance_travel 1500 CHEAT Don't plant teleport entrances farther than this travel distance from our spawn room
tf_bot_max_teleport_exit_travel_to_point 2500 CHEAT In an offensive engineer bot's tele exit is farther from the point than this, destroy it
tf_bot_medic_cover_test_resolution 8 CHEAT
tf_bot_medic_debug 0 CHEAT
tf_bot_medic_max_call_response_range 1000 CHEAT
tf_bot_medic_max_heal_range 600 CHEAT
tf_bot_medic_start_follow_range 250 CHEAT
tf_bot_medic_stop_follow_range 75 CHEAT
tf_bot_melee_attack_abandon_range 500 CHEAT If threat is farther away than this, bot will switch back to its primary weapon and attack
tf_bot_melee_only 0 If nonzero, TFBots will only use melee weapons
tf_bot_min_setup_gate_defend_range 750 CHEAT How close from the setup gate(s) defending bots can take up positions. Areas closer than this will be in cover to ambush.
tf_bot_min_setup_gate_sniper_defend_range 1500 CHEAT How far from the setup gate(s) a defending sniper will take up position
tf_bot_min_teleport_travel 3000 CHEAT Minimum travel distance between teleporter entrance and exit before engineer bot will build one
tf_bot_near_point_travel_distance 750 CHEAT If within this travel distance to the current point, bot is 'near' it
tf_bot_notice_gunfire_range 3000
tf_bot_offense_must_push_time 120 CHEAT If timer is less than this, bots will push hard to cap
tf_bot_offline_practice 0 Tells the server that it is in offline practice mode.
tf_bot_path_lookahead_range 300
tf_bot_payload_guard_range 1000 CHEAT
tf_bot_prefix_name_with_difficulty 0 Append the skill level of the bot to the bot's name
tf_bot_pyro_always_reflect 0 CHEAT Pyro bots will always reflect projectiles fired at them. For tesing/debugging purposes.
tf_bot_pyro_deflect_tolerance 0 CHEAT
tf_bot_pyro_shove_away_range 250 CHEAT If a Pyro bot's target is closer than this, compression blast them away
tf_bot_quota 0 Determines the total number of tf bots in the game.
tf_bot_quota_mode 0 Determines the type of quota.
Allowed values: 'normal', 'fill', and 'match'.
If 'fill', the server will adjust bots to keep N p
tf_bot_retreat_to_cover_range 1000 CHEAT
tf_bot_sniper_aim_error 0 CHEAT
tf_bot_sniper_aim_steady_rate 10 CHEAT
tf_bot_sniper_allow_opportunistic 1 If set, Snipers will stop on their way to their preferred lurking spot to snipe at opportunistic targets
tf_bot_sniper_choose_target_interval 3 CHEAT How often, in seconds, a zoomed-in Sniper can reselect his target
tf_bot_sniper_flee_range 400 CHEAT If threat is closer than this, retreat
tf_bot_sniper_goal_entity_move_tolerance 500 CHEAT
tf_bot_sniper_linger_time 5 CHEAT How long Sniper will wait around after losing his target before giving up
tf_bot_sniper_melee_range 200 CHEAT If threat is closer than this, attack with melee weapon
tf_bot_sniper_patience_duration 10 CHEAT How long a Sniper bot will wait without seeing an enemy before picking a new spot
tf_bot_sniper_personal_space_range 1000 CHEAT Enemies beyond this range don't worry the Sniper
tf_bot_sniper_spot_epsilon 100 CHEAT
tf_bot_sniper_spot_max_count 10 CHEAT Stop searching for sniper spots when each side has found this many
tf_bot_sniper_spot_min_range 1000 CHEAT
tf_bot_sniper_spot_point_tolerance 750 CHEAT
tf_bot_sniper_spot_search_count 10 CHEAT Search this many times per behavior update frame
tf_bot_sniper_target_linger_duration 2 CHEAT How long a Sniper bot will keep toward at a target it just lost sight of
tf_bot_spy_knife_range 300 CHEAT If threat is closer than this, prefer our knife
tf_bot_spy_opportunistic_target_range 200 CHEAT
tf_bot_sticky_base_range 800 CHEAT
tf_bot_sticky_charge_rate 0 CHEAT Seconds of charge per unit range beyond base
tf_bot_stickybomb_density 0 CHEAT Number of stickies to place per square inch
tf_bot_taunt_victim_chance 20
tf_bot_teleport_build_surface_normal_limit 0 CHEAT If the ground normal Z component is less that this value, Engineer bots won't place their entrance teleporter
tf_bot_wait_in_cover_max_time 2 CHEAT
tf_bot_wait_in_cover_min_time 1 CHEAT
tf_bot_warp_team_to_me cmd
tf_build_menu_controller_mode 0 CLIENTDLL ARCHIVE Use console controller build menus. 1 = ON, 0 = OFF.
tf_chargedfriends 0 CLIENTDLL ARCHIVE
tf_clamp_airducks 1 REPLICATED
tf_clear_attribute cmd Remove given attribute from all areas in the selected set.
tf_clientsideeye_lookats 1 CLIENTDLL When on, players will turn their pupils to look at nearby players.
tf_colorblindassist 0 CLIENTDLL ARCHIVE Setting this to 1 turns on colorblind mode.
tf_combat_cloak_mode 2
tf_ctf_bonus_time 10 NOTIFY Length of team crit time for CTF capture.
tf_damage_disablespread 0

NOTIFY

REPLICATED

Toggles the random damage spread applied to all player damage.
tf_damage_multiplier_blue 1 CHEAT All incoming damage to a blue player is multiplied by this value
tf_damage_multiplier_red 1 CHEAT All incoming damage to a red player is multiplied by this value
tf_debug_ballistic_targeting 0 CHEAT
tf_debug_ballistic_targeting_tolerance 5 CHEAT
tf_debug_ballistics 0 CHEAT
tf_debug_ballistics_init_vel_scale 0 CHEAT
tf_debug_ballistics_max_time 5 CHEAT
tf_debug_ballistics_timestep 0 CHEAT
tf_debug_damage 0 CHEAT
tf_debug_flamethrower 0 CHEAT Visualize the flamethrower damage.
tf_dingaling_pitchmaxdmg 100 CLIENTDLL ARCHIVE Desired pitch of the hit sound when a maximum damage hit (>= 150 health) is done.
tf_dingaling_pitchmindmg 100 CLIENTDLL ARCHIVE Desired pitch of the hit sound when a minimal damage hit (<= 10 health) is done.
tf_dingaling_volume 0 CLIENTDLL ARCHIVE Desired volume of the hit sound.
tf_dingalingaling 0 CLIENTDLL ARCHIVE If set to 1, play a sound everytime you injure an enemy. The sound can be customized by replacing the 'tf/sound/ui/hitsound.wav
tf_disguise_menu_controller_mode 0 CLIENTDLL ARCHIVE Use console controller disguise menus. 1 = ON, 0 = OFF.
tf_escort_recede_time 30
tf_escort_recede_time_overtime 5
tf_escort_score_rate 1 CHEAT Score for escorting the train, in points per second
tf_explanations_backpackpanel 0 CLIENTDLL ARCHIVE Whether the user has seen explanations for this panel.
tf_explanations_charinfo_armory_panel 0 CLIENTDLL ARCHIVE Whether the user has seen explanations for this panel.
tf_explanations_charinfopanel 0 CLIENTDLL ARCHIVE Whether the user has seen explanations for this panel.
tf_explanations_craftingpanel 0 CLIENTDLL ARCHIVE Whether the user has seen explanations for this panel.
tf_explanations_discardpanel 0 CLIENTDLL ARCHIVE Whether the user has seen explanations for this panel.
tf_explanations_store 0 CLIENTDLL ARCHIVE Whether the user has seen explanations for this panel.
tf_explanations_tradingpanel 0 CLIENTDLL ARCHIVE Whether the user has seen explanations for this panel.
tf_flag_caps_per_round 3 REPLICATED Number of flag captures per round on CTF maps. Set to 0 to disable.
tf_flamethrower_boxsize 12 CHEAT Size of flame damage entities.
tf_forced_holiday 0 REPLICATED Forced holiday. Halloween = 2, Birthday = 3.
tf_halloween_boss_spawn_interval 480 CHEAT Average interval between boss spawns, in seconds
tf_halloween_boss_spawn_interval_variation 60 CHEAT Variation of spawn interval +/-
tf_halloween_bot_attack_range 200 CHEAT
tf_halloween_bot_chase_duration 30 CHEAT
tf_halloween_bot_chase_range 1500 CHEAT
tf_halloween_bot_health_base 3000 CHEAT
tf_halloween_bot_health_per_player 200 CHEAT
tf_halloween_bot_min_player_count 10 CHEAT
tf_halloween_bot_quit_range 2000 CHEAT
tf_halloween_bot_speed 400 CHEAT
tf_halloween_bot_speed_penalty 10000 CHEAT Damage to stop movement
tf_halloween_bot_speed_recovery_rate 100 CHEAT Movement units/second
tf_halloween_bot_terrify_radius 500 CHEAT
tf_halloween_force_boss_spawn cmd For testing.
tf_hud_notification_duration 3 CLIENTDLL How long to display hud notification panels before fading them
tf_hud_num_building_alert_beeps 2 CLIENTDLL ARCHIVE Number of times to play warning sound when a new alert displays on building hud objects
tf_impactwatertime 1 CLIENTDLL CHEAT Draw impact debris effects.
tf_impactwatertimeenable 0 CLIENTDLL CHEAT Draw impact debris effects.
tf_mark cmd Set attribute of selected area.
tf_matchmaking_goodenough_count_end 5 CLIENTDLL Good enough count at end of search
tf_matchmaking_goodenough_count_start 20 CLIENTDLL Good enough count at start of search
tf_matchmaking_goodenough_score_end 7 CLIENTDLL Good enough score at end of search
tf_matchmaking_goodenough_score_start 8 CLIENTDLL Good enough score at start of search
tf_matchmaking_max_search_time 45 CLIENTDLL
tf_matchmaking_noob_hours_played 8 CLIENTDLL Number of hours played to determine 'noob' status for quickplay scoring purposes
tf_matchmaking_noob_map_score_boost 0 CLIENTDLL Boost added for quick-plaay scoring purposes if you are a noob and the map is considered noob-friendly

tf_matchmaking_numbers_increase_

maxplayers_penalty

0 CLIENTDLL Max scoring penalty to servers that have increased the max number of players
tf_matchmaking_numbers_serverfull_headroom 1 CLIENTDLL Scoring will consider the server 'full' when this many slots are available
tf_matchmaking_numbers_valve_bonus_hrs_a 8 CLIENTDLL Valve server scoring bonus: hours played A
tf_matchmaking_numbers_valve_bonus_hrs_b 16 CLIENTDLL Valve server scoring bonus: hours played B
tf_matchmaking_numbers_valve_bonus_pts_a 0 CLIENTDLL Valve server scoring bonus: bonus points A
tf_matchmaking_numbers_valve_bonus_pts_b 0 CLIENTDLL Valve server scoring bonus: bonus points B
tf_matchmaking_ping_a 50 CLIENTDLL Quickplay scoring ping time data point A
tf_matchmaking_ping_a_score 0 CLIENTDLL Quickplay scoring ping score data point A
tf_matchmaking_ping_b 150 CLIENTDLL Quickplay scoring ping time data point B
tf_matchmaking_ping_b_score 0 CLIENTDLL Quickplay scoring ping score data point B
tf_matchmaking_ping_c 300 CLIENTDLL Quickplay scoring ping time data point C
tf_matchmaking_ping_c_score -1 CLIENTDLL Quickplay scoring ping score data point C
tf_matchmaking_retry_cooldown_seconds 300 CLIENTDLL Time to remember quickplay join attempt, and apply scoring penalty to rejoin the same server
tf_matchmaking_retry_max_penalty 1 CLIENTDLL Max scoring penalty to rejoin a server previously matched. (Decays linearly over the cooldown period)
tf_matchmaking_spew_level 1 CLIENTDLL Set to 1 for basic console spew of quickplay-related decisions. 4 for maximum verbosity.
tf_medieval 0

NOTIFY

REPLICATED

Enable Medieval Mode.
tf_medieval_autorp 1

NOTIFY

REPLICATED

Enable Medieval Mode auto-roleplaying.
tf_medieval_cam_idealdist 125 CLIENTDLL CHEAT
tf_medieval_cam_idealdistright 25 CLIENTDLL CHEAT
tf_medieval_cam_idealdistup -10 CLIENTDLL CHEAT
tf_medieval_cam_idealpitch 0 CLIENTDLL CHEAT
tf_medieval_thirdperson 0 CLIENTDLL ARCHIVE Turns on third-person camera in medieval mode.
tf_medigun_autoheal 0 CLIENTDLL

ARCHIVE

USERINFO

Setting this to 1 will cause the Medigun's primary attack to be a toggle instead of needing to be held down.
tf_nav_combat_build_rate 0 CHEAT Gunfire/second increase (combat caps at 1.0)
tf_nav_combat_decay_rate 0 CHEAT Decay/second toward zero
tf_nav_in_combat_duration 30 CHEAT How long after gunfire occurs is this area still considered to be 'in combat'
tf_nav_in_combat_range 1000 CHEAT
tf_nav_show_incursion_distance 0 CHEAT Display travel distances from current spawn room (1=red, 2=blue)
tf_nav_show_turf_ownership 0 CHEAT Color nav area by smallest incursion distance
tf_overtime_nag 0 NOTIFY Announcer overtime nag.
tf_particles_disable_weather 0 CLIENTDLL ARCHIVE Disable particles related to weather effects.
tf_playergib 1 NOTIFY Allow player gibbing. 0: never, 1: normal, 2: always
tf_quickplay_lastviewedmode 0 CLIENTDLL ARCHIVE
tf_recent_achievements 0 CLIENTDLL ARCHIVE
tf_remember_activeweapon 0 CLIENTDLL

ARCHIVE

USERINFO

Setting this to 1 will make the active weapon persist between lives.
tf_remember_lastswitched 0 CLIENTDLL

ARCHIVE

USERINFO

Setting this to 1 will make the 'last weapon' persist between lives.
tf_resolve_stuck_players 1 REPLICATED
tf_respawn_on_loadoutchanges 1 CLIENTDLL ARCHIVE When set to 1, you will automatically respawn whenever you change loadouts inside a respawn zone.
tf_select_ambush_areas cmd Add good ambush spots to the selected set. For debugging.
tf_select_ambush_areas_close_range 300 CHEAT
tf_select_ambush_areas_max_enemy_exposure_area 500000 CHEAT
tf_select_ambush_areas_radius 750 CHEAT
tf_select_with_attribute cmd Selects areas with the given attribute.
tf_server_identity_account_id 0

ARCHIVE

GAMEDLL

Server identity account id, used to authenticate with the TF2 Game Coordinator.
tf_server_identity_disable_quickplay 0

ARCHIVE

GAMEDLL

NOTIFY

Disable this server from being chosen by the quickplay matchmaking.
tf_server_identity_token 0

ARCHIVE

GAMEDLL

Server identity token, used to authenticate with the TF2 Game Coordinator.
tf_show_actor_potential_visibility 0 CHEAT
tf_show_blocked_areas 0 CHEAT Highlight areas that are considered blocked for TF-specific reasons
tf_show_control_points 0 CHEAT
tf_show_enemy_invasion_areas 0 CHEAT Highlight areas where the enemy team enters the visible environment of the local player
tf_show_gate_defense_areas 0 CHEAT
tf_show_in_combat_areas 0 CHEAT
tf_show_incursion_flow 0 CHEAT
tf_show_incursion_flow_gradient 0 CHEAT 1 = red, 2 = blue
tf_show_incursion_flow_range 150 CHEAT 1 = red, 2 = blue
tf_show_incursion_range 0 CHEAT 1 = red, 2 = blue
tf_show_incursion_range_max 0 CHEAT Highlight areas with incursion distances between min and max cvar values
tf_show_incursion_range_min 0 CHEAT Highlight areas with incursion distances between min and max cvar values
tf_show_mesh_decoration 0 CHEAT Highlight special areas
tf_show_mesh_decoration_manual 0 CHEAT Highlight special areas marked by hand
tf_show_point_defense_areas 0 CHEAT
tf_show_sentry_danger 0 CHEAT
tf_show_sniper_areas 0 CHEAT
tf_show_sniper_areas_safety_range 1000 CHEAT
tf_show_train_path 0 CHEAT
tf_show_voice_icons 1 REPLICATED Show overhead player voice icons when players are speaking.
tf_simple_disguise_menu 0 CLIENTDLL ARCHIVE Use a more concise disguise selection menu.
tf_sniper_fullcharge_bell 0 CLIENTDLL ARCHIVE
tf_spectator_target_location 0 CLIENTDLL ARCHIVE Determines the location of the spectator targetID panel.
tf_stats_nogameplaycheck 0 Disable normal check for valid gameplay, send stats regardless.
tf_teamtalk 0 NOTIFY Teammates can always chat with each other while alive or dead.
tf_test_hat_bodygroup 0 CLIENTDLL For testing bodygroups on hats.
tf_testitem_recent 0 CLIENTDLL ARCHIVE
tf_testrr cmd Force the player under your crosshair to speak a response rule concept. Format is tf_testrr <concept>, or tf_testrr <player nam
tf_testvcd cmd Run a vcd on the player currently under your crosshair. Optional parameter is the .vcd name (default is 'scenes/heavy_test.vcd'
tf_tournament_classlimit_demoman -1 REPLICATED Tournament mode per-team class limit for Demomenz.
tf_tournament_classlimit_engineer -1 REPLICATED Tournament mode per-team class limit for Engineers.
tf_tournament_classlimit_heavy -1 REPLICATED Tournament mode per-team class limit for Heavies.
tf_tournament_classlimit_medic -1 REPLICATED Tournament mode per-team class limit for Medics.
tf_tournament_classlimit_pyro -1 REPLICATED Tournament mode per-team class limit for Pyros.
tf_tournament_classlimit_scout -1 REPLICATED Tournament mode per-team class limit for Scouts.
tf_tournament_classlimit_sniper -1 REPLICATED Tournament mode per-team class limit for Snipers.
tf_tournament_classlimit_soldier -1 REPLICATED Tournament mode per-team class limit for Soldiers.
tf_tournament_classlimit_spy -1 REPLICATED Tournament mode per-team class limit for Spies.
tf_tournament_hide_domination_icons 0 REPLICATED Tournament mode server convar that forces clients to not display the domination icons above players dominating them.
tf_training_client_message 0

CHEAT

REPLICATED

A simple way for the training client to communicate with the server.
tf_training_has_prompted_for_forums 0 CLIENTDLL ARCHIVE Whether the user has been prompted to view the new user forums.
tf_training_has_prompted_for_loadout 0 CLIENTDLL ARCHIVE Whether the user has been prompted to equip something in their loadout.
tf_training_has_prompted_for_offline_practice 0 CLIENTDLL ARCHIVE Whether the user has been prompted to try offline practice.
tf_training_has_prompted_for_options 0 CLIENTDLL ARCHIVE Whether the user has been prompted to view the TF2 advanced options.
tf_training_has_prompted_for_training 0 CLIENTDLL ARCHIVE Whether the user has been prompted for training
tf_use_fixed_weaponspreads 0

NOTIFY

REPLICATED

If set to 1, weapons that fire multiple pellets per shot will use a non-random pellet distribution.
tf_weapon_criticals 1

NOTIFY

REPLICATED

tf_weapon_select_demo_start_delay 1 CLIENTDLL ARCHIVE Delay after spawning to start the weapon bucket demo.
tf_weapon_select_demo_time 0 CLIENTDLL ARCHIVE Time to pulse each weapon bucket upon spawning as a new class. 0 to turn off.
tf_wipe_attributes cmd Clear all TF-specific attributes of selected area.
think_limit 10 REPLICATED Maximum think time in milliseconds, warning is printed if this is exceeded.
thirdperson cmd Switch to thirdperson camera.
thirdperson_mayamode cmd Switch to thirdperson Maya-like camera controls.
thirdperson_platformer 0 CLIENTDLL Player will aim in the direction they are moving.
thirdperson_screenspace 0 CLIENTDLL Movement will be relative to the camera, eg: left means screen-left
threadpool_affinity 1 Enable setting affinity
timedemo cmd Play a demo and report performance info.
timedemoquit cmd Play a demo, report performance info, and then exit
timerefresh cmd Profile the renderer.
toggle cmd Toggles a convar on or off, or cycles through a set of values.
toggle_duck cmd
toggleconsole cmd Show/hide the console.
togglescores cmd Toggles score panel
trace_report 0
tracer_extra 1 CLIENTDLL
TrackerAnim cmd Test animation of the achievement tracker. Parameter is achievement number on HUD to flash
training_can_build_dispenser 1 REPLICATED Player can build dispenser as engineer.
training_can_build_sentry 1 REPLICATED Player can build sentry as engineer.
training_can_build_tele_entrance 1 REPLICATED Player can build teleporter entrance as engineer.
training_can_build_tele_exit 1 REPLICATED Player can build teleporter exit as engineer.
training_can_destroy_buildings 1 REPLICATED Player can destroy buildings as engineer.
training_can_pickup_dispenser 1 REPLICATED Player can pickup dispenser as engineer.
training_can_pickup_sentry 1 REPLICATED Player can pickup sentry gun as engineer.
training_can_pickup_tele_entrance 1 REPLICATED Player can pickup teleporter entrance as engineer.
training_can_pickup_tele_exit 1 REPLICATED Player can pickup teleporter entrance as engineer.
training_can_select_weapon_building 1 REPLICATED In training player select building tool.
training_can_select_weapon_item1 1 REPLICATED In training player select item 1.
training_can_select_weapon_item2 1 REPLICATED In training player select item 2.
training_can_select_weapon_melee 1 REPLICATED In training player select melee weapon.
training_can_select_weapon_pda 1 REPLICATED In training player select pda.
training_can_select_weapon_primary 1 REPLICATED In training player select primary weapon.
training_can_select_weapon_secondary 1 REPLICATED In training player select secondary weapon.
training_class 3 REPLICATED Class to use in training.
training_continue cmd Tells training that it should continue.
training_map_video 0 CLIENTDLL Video to show for training
training_showdlg cmd Displays the training dialog.
tv_allow_camera_man 1 Auto director allows spectators to become camera man
tv_allow_static_shots 1 Auto director uses fixed level cameras for shots
tv_autorecord 0 Automatically records all games as SourceTV demos.
tv_autoretry 1 Relay proxies retry connection after network timeout
tv_chatgroupsize 0 Set the default chat group size
tv_chattimelimit 8 Limits spectators to chat only every n seconds
tv_clients cmd Shows list of connected SourceTV clients.
tv_debug 0 SourceTV debug info.
tv_delay 30 SourceTV broadcast delay in seconds
tv_delaymapchange 0 Delays map change until broadcast is complete
tv_deltacache 2 Enable delta entity bit stream cache
tv_dispatchmode 1 Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_enable 0 NOTIFY Activates SourceTV on server.
tv_maxclients 128 Maximum client number on SourceTV server.
tv_maxrate 8000 Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
tv_msg cmd Send a screen message to all clients.
tv_name 0 SourceTV host name
tv_nochat 0

ARCHIVE

USERINFO

Don't receive chat messages from other SourceTV spectators
tv_overridemaster 0 Overrides the SourceTV master root address.
tv_password 0

NOTIFY

PROTECTED

DONTRECORD

SourceTV password for all clients
tv_port 27020 Host SourceTV port
tv_record cmd Starts SourceTV demo recording.
tv_relay cmd Connect to SourceTV server and relay broadcast.
tv_relaypassword 0

NOTIFY

PROTECTED

DONTRECORD

SourceTV password for relay proxies
tv_relayvoice 1 Relay voice data: 0=off, 1=on
tv_retry cmd Reconnects the SourceTV relay proxy.
tv_snapshotrate 16 Snapshots broadcasted per second
tv_status cmd Show SourceTV server status.
tv_stop cmd Stops the SourceTV broadcast.
tv_stoprecord cmd Stops SourceTV demo recording.
tv_timeout 30 SourceTV connection timeout in seconds.
tv_title 0 Set title for SourceTV spectator UI
tv_transmitall 0 REPLICATED Transmit all entities (not only director view)
ui_posedebug_fade_in_time 0 CLIENTDLL

CHEAT

DONTRECORD

Time during which a new pose activity layer is shown in green in +posedebug UI
ui_posedebug_fade_out_time 0 CLIENTDLL

CHEAT

DONTRECORD

Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
unbind cmd Unbind a key.
unbind_mac cmd Unbind a key on the Mac only.
unbindall cmd Unbind all keys.
unpause cmd Unpause the game.
'+use' cmd
'-use' cmd
use cmd Use a particular weapon
Arguments: <weapon_name>
use_action_slot_item cmd Use the item in the action slot.
user cmd Show user data.
user_context cmd Set a Rich Presence Context: user_context <context id> <context value>
user_context cmd Set a Rich Presence Context: user_context <context id> <context value>
user_property cmd Set a Rich Presence Property: user_property <property id>
user_property cmd Set a Rich Presence Property: user_property <property id>
users cmd Show user info for players on server.
v_centermove 0 CLIENTDLL
v_centerspeed 500 CLIENTDLL
vcollide_wireframe 0 CLIENTDLL CHEAT Render physics collision models in wireframe
vcr_verbose 0 Write extra information into .vcr file.
vehicle_flushscript cmd Flush and reload all vehicle scripts
verifyloadout cmd Cause the server to verify the player's items on the server.
version cmd Print version info string.
vgui_drawfocus 0 Report which panel is under the mouse.
vgui_drawtree 0 CHEAT Draws the vgui panel hiearchy to the specified depth level.
'+vgui_drawtree' cmd
'-vgui_drawtree' cmd
vgui_drawtree_bounds 0 Show panel bounds.
vgui_drawtree_clear cmd
vgui_drawtree_draw_selected 0 Highlight the selected panel
vgui_drawtree_freeze 0 Set to 1 to stop updating the vgui_drawtree view.
vgui_drawtree_hidden 0 Draw the hidden panels.
vgui_drawtree_panelalpha 0 Show the panel alpha values in the vgui_drawtree view.
vgui_drawtree_panelptr 0 Show the panel pointer values in the vgui_drawtree view.
vgui_drawtree_popupsonly 0 Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
vgui_drawtree_render_order 0 List the vgui_drawtree panels in render order.
vgui_drawtree_visible 1 Draw the visible panels.
vgui_message_dialog_modal 1 CLIENTDLL ARCHIVE
vgui_togglepanel cmd show/hide vgui panel by name.
video_quicktime_decode_gamma 0 ARCHIVE QuickTime Video Playback Gamma Target- 0=no gamma adjust 1=platform default gamma 2 = gamma 1.8 3 = gamma 2.2 4 = gamma 2.5
video_quicktime_encode_gamma 3 ARCHIVE QuickTime Video Encode Gamma Target- 0=no gamma adjust 1=platform default gamma 2 = gamma 1.8 3 = gamma 2.2 4 = gamma 2.5
viewanim_addkeyframe cmd
viewanim_create cmd viewanim_create
viewanim_load cmd load animation from file
viewanim_reset cmd reset view angles!
viewanim_save cmd Save current animation to file
viewanim_test cmd test view animation
viewmodel_fov 54 CLIENTDLL ARCHIVE
viewmodel_fov_demo 54 CLIENTDLL ARCHIVE
violence_ablood 1 Draw alien blood
violence_agibs 1 Show alien gib entities
violence_hblood 1 Draw human blood
violence_hgibs 1 Show human gib entities
voice_avggain 0
voice_clientdebug 0 CLIENTDLL
voice_debugfeedback 0
voice_debugfeedbackfrom 0
voice_enable 1 ARCHIVE
voice_fadeouttime 0
voice_forcemicrecord 1 ARCHIVE
voice_inputfromfile 0 Get voice input from 'voice_input.wav' rather than from the microphone.
voice_loopback 0 USERINFO
voice_maxgain 10
voice_menu_1 cmd Opens voice menu 1
voice_menu_2 cmd Opens voice menu 2
voice_menu_3 cmd Opens voice menu 3
voice_modenable 1 CLIENTDLL

ARCHIVE

CLIENTCMD

_CAN_EXECUTE

Enable/disable voice in this mod.
voice_overdrive 2
voice_overdrivefadetime 0
voice_printtalkers cmd voice debug.
voice_profile 0
voice_recordtofile 0 Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
voice_scale 1 ARCHIVE
voice_serverdebug 0
voice_showchannels 0
voice_showincoming 0
voice_steal 2
voice_writevoices 0 Saves each speaker's voice data into separate .wav files
'+voicerecord' cmd
'-voicerecord' cmd
volume 1 ARCHIVE Sound volume
vox_reload cmd Reload sentences.txt file
voxeltree_box cmd View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
voxeltree_playerview cmd View entities in the voxel-tree at the player position.
voxeltree_sphere cmd View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
voxeltree_view cmd View entities in the voxel-tree.
vprof cmd Toggle VProf profiler
vprof_adddebuggroup1 cmd add a new budget group dynamically for debugging
vprof_cachemiss cmd Toggle VProf cache miss checking
vprof_cachemiss_off cmd Turn off VProf cache miss checking
vprof_cachemiss_on cmd Turn on VProf cache miss checking
vprof_child cmd
vprof_collapse_all cmd Collapse the whole vprof tree
vprof_counters 0
vprof_dump_groupnames cmd Write the names of all of the vprof groups to the console.
vprof_dump_oninterval 0 Interval (in seconds) at which vprof will batch up data and dump it to the console.
vprof_dump_spikes 0 Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
vprof_dump_spikes_budget_group 0 Budget gtNode to start report from when doing a dump spikes
vprof_dump_spikes_node 0 Node to start report from when doing a dump spikes
vprof_expand_all cmd Expand the whole vprof tree
vprof_expand_group cmd Expand a budget group in the vprof tree by name
vprof_generate_report cmd Generate a report to the console.
vprof_generate_report_AI cmd Generate a report to the console.
vprof_generate_report_AI_only cmd Generate a report to the console.
vprof_generate_report_budget cmd Generate a report to the console based on budget group.
vprof_generate_report_hierarchy cmd Generate a report to the console.
vprof_generate_report_map_load cmd Generate a report to the console.
vprof_graph 0 Draw the vprof graph.
vprof_graphheight 256 ARCHIVE
vprof_graphwidth 512 ARCHIVE
vprof_nextsibling cmd
vprof_off cmd Turn off VProf profiler
vprof_on cmd Turn on VProf profiler
vprof_parent cmd
vprof_playback_average cmd Average the next N frames.
vprof_playback_start cmd Start playing back a recorded .vprof file.
vprof_playback_step cmd While playing back a .vprof file, step to the next tick.
vprof_playback_stepback cmd While playing back a .vprof file, step to the previous tick.
vprof_playback_stop cmd Stop playing back a recorded .vprof file.
vprof_prevsibling cmd
vprof_record_start cmd Start recording vprof data for playback later.
vprof_record_stop cmd Stop recording vprof data
vprof_remote_start cmd Request a VProf data stream from the remote server (requires authentication)
vprof_remote_stop cmd Stop an existing remote VProf data request
vprof_reset cmd Reset the stats in VProf profiler
vprof_reset_peaks cmd Reset just the peak time in VProf profiler
vprof_scope 0 Set a specific scope to start showing vprof tree
vprof_scope_entity_gamephys 0
vprof_scope_entity_thinks 0
vprof_unaccounted_limit 0 ARCHIVE number of milliseconds that a node must exceed to turn red in the vprof panel
vprof_verbose 1 ARCHIVE Set to one to show average and peak times
vprof_vtune_group cmd enable vtune for a particular vprof group ('disable' to disable)
vprof_warningmsec 10 ARCHIVE Above this many milliseconds render the label red to indicate slow code.
vtune cmd Controls VTune's sampling.
'+walk' cmd
'-walk' cmd
wc_air_edit_further cmd When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play
wc_air_edit_nearer cmd When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
wc_air_node_edit cmd When in WC edit mode, toggles laying down or air nodes instead of ground nodes
wc_create cmd When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select
wc_destroy cmd When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
wc_destroy_undo cmd When in WC edit mode restores the last deleted node
wc_link_edit cmd
weapon_showproficiency 0 console output if set to "1" :
player equipped with weapon_knife, proficiency is Average. And so on... Who knows?
windows_speaker_config -1 ARCHIVE
wipe_nav_attributes cmd Clear all nav attributes of selected area.
writeid cmd Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip cmd Save the ban list to banned_ip.cfg.
x360_audio_english 0 CLIENTDLL Keeps track of whether we're forcing english in a localized language.
x360_resolution_height 480 CLIENTDLL This is only used for reference. Changing this value does nothing
x360_resolution_interlaced 0 CLIENTDLL This is only used for reference. Changing this value does nothing
x360_resolution_widescreen_mode 0 CLIENTDLL This is only used for reference. Changing this value does nothing
x360_resolution_width 640 CLIENTDLL This is only used for reference. Changing this value does nothing
xbox_autothrottle 1

ARCHIVE

GAMEDLL

xbox_steering_deadzone 0
xbox_throttlebias 100

ARCHIVE

GAMEDLL

xbox_throttlespoof 200

ARCHIVE

GAMEDLL

xc_crouch_debounce 0
xload cmd Load a saved game from a 360 storage device.
xlook cmd
xmove cmd
xsave cmd Saves current game to a 360 storage device.
youtube_http_proxy 0 CLIENTDLL ARCHIVE HTTP proxy. Specify if you have have problems uploading to YouTube.
youtube_username 0 CLIENTDLL ARCHIVE Username for YouTube.
'+zoom' cmd
'-zoom' cmd
zoom_sensitivity_ratio 1 CLIENTDLL Additional mouse sensitivity scale factor applied when FOV is zoomed in.

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