| _autosave | cmd | Autosave | ||
| _autosavedangerous | cmd | AutoSaveDangerous | ||
| _bugreporter_restart | cmd | Restarts bug reporter .dll | ||
| _cl_classmenuopen | 0 | CLIENTDLL | internal cvar used to tell server when class menu is open | |
| _fov | 0 | CLIENTDLL | Automates fov command to server. | |
| _resetgamestats | cmd | Erases current game stats and writes out a blank stats file | ||
| _restart | cmd | Shutdown and restart the engine. | ||
| achievement_debug | 0 |
GAMEDLL CHEAT REPLICATED |
Turn on achievement debug msgs. | |
| addip | cmd | Add an IP address to the ban list. | ||
| adsp_alley_min | 122 | |||
| adsp_courtyard_min | 126 | |||
| adsp_debug | 0 | ARCHIVE | ||
| adsp_door_height | 112 | |||
| adsp_duct_min | 106 | |||
| adsp_hall_min | 110 | |||
| adsp_low_ceiling | 108 | |||
| adsp_opencourtyard_min | 126 | |||
| adsp_openspace_min | 130 | |||
| adsp_openstreet_min | 118 | |||
| adsp_openwall_min | 130 | |||
| adsp_room_min | 102 | |||
| adsp_street_min | 118 | |||
| adsp_tunnel_min | 114 | |||
| adsp_wall_height | 128 | |||
| ai_auto_contact_solver | 1 | GAMEDLL | ||
| ai_block_damage | 0 | GAMEDLL | ||
| ai_debug_assault | 0 | GAMEDLL | ||
| ai_debug_avoidancebounds | 0 | GAMEDLL | ||
| ai_debug_directnavprobe | 0 | GAMEDLL | ||
| ai_debug_doors | 0 | GAMEDLL | ||
| ai_debug_dyninteractions | 0 | GAMEDLL | Debug the NPC dynamic interaction system. | |
| ai_debug_efficiency | 0 | GAMEDLL | ||
| ai_debug_enemies | 0 | GAMEDLL | ||
| ai_debug_expressions | 0 | GAMEDLL | Show random expression decisions for NPCs. | |
| ai_debug_follow | 0 | GAMEDLL | ||
| ai_debug_loners | 0 | GAMEDLL | ||
| ai_debug_looktargets | 0 | GAMEDLL | ||
| ai_debug_los | 0 |
GAMEDLL CHEAT |
NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid. | |
| ai_debug_nav | 0 | GAMEDLL | ||
| ai_debug_node_connect | cmd | Debug the attempted connection between two nodes | ||
| ai_debug_ragdoll_magnets | 0 | GAMEDLL | ||
| ai_debug_shoot_positions | 0 |
GAMEDLL CHEAT REPLICATED |
||
| ai_debug_speech | 0 | GAMEDLL | ||
| ai_debug_squads | 0 | GAMEDLL | ||
| ai_debug_think_ticks | 0 | GAMEDLL | ||
| ai_debugscriptconditions | 0 | GAMEDLL | ||
| ai_default_efficient | 0 | GAMEDLL | ||
| ai_drawbattlelines | 0 |
GAMEDLL CHEAT |
||
| ai_drop_hint | cmd | Drop an ai_hint at the player's current eye position. | ||
| ai_dump_hints | cmd | |||
| ai_efficiency_override | 0 | GAMEDLL | ||
| ai_enable_fear_behavior | 1 | GAMEDLL | ||
| ai_expression_frametime | 0 | GAMEDLL | Maximum frametime to still play background expressions. | |
| ai_expression_optimization | 0 | GAMEDLL | Disable npc background expressions when you can't see them. | |
| ai_fear_player_dist | 720 | GAMEDLL | ||
| ai_find_lateral_cover | 1 | GAMEDLL | ||
| ai_find_lateral_los | 1 | GAMEDLL | ||
| ai_follow_use_points | 1 | GAMEDLL | ||
| ai_follow_use_points_when_moving | 1 | GAMEDLL | ||
| ai_force_serverside_ragdoll | 0 | GAMEDLL | ||
| ai_frametime_limit | 50 | GAMEDLL | frametime limit for min efficiency AIE_NORMAL (in sec's). | |
| ai_inhibit_spawners | 0 |
GAMEDLL CHEAT |
||
| ai_lead_time | 0 | GAMEDLL | ||
| ai_LOS_mode | 0 |
GAMEDLL REPLICATED |
||
| ai_moveprobe_debug | 0 | GAMEDLL | ||
| ai_moveprobe_jump_debug | 0 | GAMEDLL | ||
| ai_moveprobe_usetracelist | 0 | GAMEDLL | ||
| ai_navigator_generate_spikes | 0 | GAMEDLL | ||
| ai_navigator_generate_spikes_strength | 8 | GAMEDLL | ||
| ai_no_local_paths | 0 | GAMEDLL | ||
| ai_no_node_cache | 0 | GAMEDLL | ||
| ai_no_select_box | 0 | GAMEDLL | ||
| ai_no_steer | 0 | GAMEDLL | ||
| ai_no_talk_delay | 0 | GAMEDLL | ||
| ai_norebuildgraph | 0 | GAMEDLL | ||
| ai_path_adjust_speed_on_immediate_turns | 1 | GAMEDLL | ||
| ai_path_insert_pause_at_est_end | 1 | GAMEDLL | ||
| ai_path_insert_pause_at_obstruction | 1 | GAMEDLL | ||
| ai_post_frame_navigation | 0 | GAMEDLL | ||
| ai_radial_max_link_dist | 512 | GAMEDLL | ||
| ai_reaction_delay_alert | 0 | GAMEDLL | ||
| ai_reaction_delay_idle | 0 | GAMEDLL | ||
| ai_rebalance_thinks | 1 | GAMEDLL | ||
| ai_report_task_timings_on_limit | 0 |
ARCHIVE GAMEDLL |
||
| ai_sequence_debug | 0 | GAMEDLL | ||
| ai_set_move_height_epsilon | cmd | Set how high AI bumps up ground walkers when checking steps | ||
| ai_setupbones_debug | 0 | GAMEDLL | Shows that bones that are setup every think | |
| ai_shot_bias | 1 | GAMEDLL | ||
| ai_shot_bias_max | 1 |
GAMEDLL REPLICATED |
||
| ai_shot_bias_min | -1 |
GAMEDLL REPLICATED |
||
| ai_shot_stats | 0 | GAMEDLL | ||
| ai_shot_stats_term | 1000 | GAMEDLL | ||
| ai_show_hull_attacks | 0 | GAMEDLL | ||
| ai_show_think_tolerance | 0 | GAMEDLL | ||
| ai_simulate_task_overtime | 0 | GAMEDLL | ||
| ai_spread_cone_focus_time | 0 | GAMEDLL | ||
| ai_spread_defocused_cone_multiplier | 3 | GAMEDLL | ||
| ai_spread_pattern_focus_time | 0 | GAMEDLL | ||
| ai_strong_optimizations | 0 | GAMEDLL | ||
| ai_strong_optimizations_no_checkstand | 0 | GAMEDLL | ||
| ai_task_pre_script | 0 | GAMEDLL | ||
| ai_test_moveprobe_ignoresmall | 0 | GAMEDLL | ||
| ai_think_limit_label | 0 |
ARCHIVE GAMEDLL |
||
| ai_use_clipped_paths | 1 | GAMEDLL | ||
| ai_use_efficiency | 1 | GAMEDLL | ||
| ai_use_frame_think_limits | 1 | GAMEDLL | ||
| ai_use_think_optimizations | 1 | GAMEDLL | ||
| ai_use_visibility_cache | 1 | GAMEDLL | ||
| ai_vehicle_avoidance | 1 |
GAMEDLL CHEAT |
||
| air_density | cmd | Changes the density of air for drag computations. | ||
| alias | cmd | Alias a command. | ||
| '+alt1' | cmd | |||
| '-alt1' | cmd | |||
| '+alt2' | cmd | |||
| '-alt2' | cmd | |||
| ammo_max | 5000 |
GAMEDLL REPLICATED |
||
| anim_3wayblend | 1 |
GAMEDLL REPLICATED |
Toggle the 3-way animation blending code. | |
| anim_showmainactivity | 0 | CLIENTDLL | CHEAT | Show the idle, walk, run, and/or sprint activities. |
| askconnect_accept | cmd | Accept a redirect request by the server. | ||
| async_allow_held_files | 1 | Allow AsyncBegin/EndRead() | ||
| async_mode | 0 | Set the async filesystem mode (0 = async, 1 = synchronous) | ||
| async_resume | cmd | |||
| async_serialize | 0 | Force async reads to serialize for profiling | ||
| async_simulate_delay | 0 | Simulate a delay of up to a set msec per file operation | ||
| async_suspend | cmd | |||
| '+attack' | cmd | |||
| '-attack' | cmd | |||
| '+attack2' | cmd | |||
| '-attack2' | cmd | |||
| audit_save_in_memory | cmd | Audit the memory usage and files in the save-to-memory system | ||
| autoaim_max_deflect | 0 | GAMEDLL | ||
| autoaim_max_dist | 2160 | GAMEDLL | ||
| autosave | cmd | Autosave | ||
| autosavedangerous | cmd | AutoSaveDangerous | ||
| autosavedangerousissafe | cmd | |||
| '+back' | cmd | |||
| '-back' | cmd | |||
| banid | cmd | Add a user ID to the ban list. | ||
| banip | cmd | Add an IP address to the ban list. | ||
| bench_end | cmd | Ends gathering of info. | ||
| bench_showstatsdialog | cmd | Shows a dialog displaying the most recent benchmark results. | ||
| bench_start | cmd | Starts gathering of info. Arguments: filename to write results into | ||
| bench_upload | cmd | Uploads most recent benchmark stats to the Valve servers. | ||
| benchframe | cmd | Takes a snapshot of a particular frame in a time demo. | ||
| bind | cmd | Bind a key. | ||
| bind_mac | cmd | Bind this key but only on Mac, not win32 | ||
| binds_per_command | 1 | CLIENTDLL | ||
| BindToggle | cmd | Performs a bind <key> 'increment var <cvar> 0 1 1' | ||
| blink_duration | 0 | CLIENTDLL | How many seconds an eye blink will last. | |
| bloodspray | cmd | blood | ||
| bot | cmd | Add a bot. | ||
| bot_changeclass | 0 | GAMEDLL | Force all bots to change to the specified class. | |
| bot_changeteams | cmd | Make all bots change teams | ||
| bot_com_meleerange | 80 |
GAMEDLL CHEAT |
Distance to a target that a melee bot wants to be within to attack. | |
| bot_com_viewrange | 2000 |
GAMEDLL CHEAT |
Distance within which bots looking for any enemies will find them. | |
| bot_com_wpnrange | 400 |
GAMEDLL CHEAT |
Distance to a target that a ranged bot wants to be within to attack. | |
| bot_command | cmd | <bot id> <command string...>. Sends specified command on behalf of specified bot | ||
| bot_crouch | 0 |
GAMEDLL CHEAT |
Force all bots to crouch. | |
| bot_debug | 0 |
GAMEDLL CHEAT |
Bot debugging. | |
| bot_dontmove | 0 |
GAMEDLL CHEAT |
||
| bot_drop | cmd | Force the specified bot to drop his active weapon. Usage: bot_drop <bot name> | ||
| bot_forceattack | 0 | GAMEDLL | When on, all bots fire their guns. | |
| bot_forceattack2 | 0 | GAMEDLL | When firing, use attack2. | |
| bot_forceattack_down | 1 | GAMEDLL | When firing, don't tap fire, hold it down. | |
| bot_forcefireweapon | 0 | GAMEDLL | Force bots with the specified weapon to fire. | |
| bot_jump | 0 |
GAMEDLL CHEAT |
Force all bots to repeatedly jump. | |
| bot_kick | cmd | Remove a bot by name, or an entire team ('red' or 'blue'), or all bots ('all'). | ||
| bot_kill | cmd | Kills a bot. Usage: bot_kill <bot name> | ||
| bot_mimic | 0 | GAMEDLL | Bot uses usercmd of player by index. | |
| bot_mimic_inverse | 0 | GAMEDLL | Bot uses usercmd of player by index. | |
| bot_mimic_yaw_offset | 180 | GAMEDLL | Offsets the bot yaw. | |
| bot_moveto | cmd | Force the specified bot to move to the point under your crosshair. Usage: bot_moveto <bot name> | ||
| bot_nav_offsetpathinset | 20 |
GAMEDLL CHEAT |
Distance into an area that waypoints should be generated when pathfinding through portals. | |
| bot_nav_recomputetime | 0 |
GAMEDLL CHEAT |
Delay before bots recompute their path to targets that have moved when moving to them. | |
| bot_nav_simplifypaths | 1 |
GAMEDLL CHEAT |
If set, bots will skip waypoints if they already see the waypoint post. | |
| bot_nav_turnspeed | 5 |
GAMEDLL CHEAT |
Rate at which bots turn to face their targets. | |
| bot_nav_usefeelers | 1 |
GAMEDLL CHEAT |
If set, bots will extend feelers to their sides to find & avoid upcoming collisions. | |
| bot_nav_useoffsetpaths | 1 |
GAMEDLL CHEAT |
If set, bots will generate waypoints on both sides of portals between waypoints when building paths. | |
| bot_nav_wpdeceldistance | 128 |
GAMEDLL CHEAT |
Distance to a waypoint to which a bot starts to decelerate to reach it. | |
| bot_nav_wpdistance | 16 |
GAMEDLL CHEAT |
Distance to a waypoint within which a bot considers as having reached it. | |
| bot_randomnames | 0 |
GAMEDLL CHEAT |
||
| bot_refill | cmd | Refill all bot ammo counts | ||
| bot_saveme | 0 |
GAMEDLL CHEAT |
||
| bot_selectweaponslot | -1 |
GAMEDLL CHEAT |
set to weapon slot that bot should switch to. | |
| bot_teleport | cmd | Teleport the specified bot to the specified position & angles. Format: bot_teleport <bot name> <X> <Y> <Z> <Pitch> <Yaw> <Roll |
||
| bot_whack | cmd | Deliver lethal damage from player to specified bot. Usage: bot_whack <bot name> | ||
| box | cmd | Draw a debug box. | ||
| '+break' | cmd | |||
| '-break' | cmd | |||
| breakable_disable_gib_limit | 0 | GAMEDLL | ||
| breakable_multiplayer | 1 | GAMEDLL | ||
| buddha | cmd | Toggle. Player takes damage but won't die. (Shows red cross when health is zero) | ||
| budget_averages_window | 30 | ARCHIVE | number of frames to look at when figuring out average frametimes | |
| budget_background_alpha | 128 | ARCHIVE | how translucent the budget panel is | |
| budget_bargraph_background_alpha | 128 | ARCHIVE | how translucent the budget panel is | |
| budget_bargraph_range_ms | 16 | ARCHIVE | budget bargraph range in milliseconds | |
| budget_history_numsamplesvisible | 100 | ARCHIVE | number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel | |
| budget_history_range_ms | 66 | ARCHIVE | budget history range in milliseconds | |
| budget_panel_bottom_of_history_fraction | 0 | ARCHIVE | number between 0 and 1 | |
| budget_panel_height | 384 | ARCHIVE | height in pixels of the budget panel | |
| budget_panel_width | 512 | ARCHIVE | width in pixels of the budget panel | |
| budget_panel_x | 0 | ARCHIVE | number of pixels from the left side of the game screen to draw the budget panel | |
| budget_panel_y | 50 | ARCHIVE | number of pixels from the top side of the game screen to draw the budget panel | |
| budget_peaks_window | 30 | ARCHIVE | number of frames to look at when figuring out peak frametimes | |
| budget_show_averages | 0 | ARCHIVE | enable/disable averages in the budget panel | |
| budget_show_history | 1 | ARCHIVE | turn history graph off and on. . good to turn off on low end | |
| budget_show_peaks | 1 | ARCHIVE | enable/disable peaks in the budget panel | |
| budget_toggle_group | cmd | Turn a budget group on/off | ||
| bug | cmd | Show/hide the bug reporting UI. | ||
| bug_swap | cmd | Automatically swaps the current weapon for the bug bait and back again. | ||
| bugreporter_includebsp | 1 | Include .bsp for internal bug submissions. | ||
| bugreporter_uploadasync | 0 | ARCHIVE | Upload attachments asynchronously | |
| buildcubemaps | cmd | Rebuild cubemaps. | ||
| building_cubemaps | 0 | |||
| c_maxdistance | 200 | CLIENTDLL |
ARCHIVE CHEAT |
|
| c_maxpitch | 90 | CLIENTDLL |
ARCHIVE CHEAT |
|
| c_maxyaw | 135 | CLIENTDLL |
ARCHIVE CHEAT |
|
| c_mindistance | 30 | CLIENTDLL |
ARCHIVE CHEAT |
|
| c_minpitch | 0 | CLIENTDLL |
ARCHIVE CHEAT |
|
| c_minyaw | -135 | CLIENTDLL |
ARCHIVE CHEAT |
|
| c_orthoheight | 100 | CLIENTDLL |
ARCHIVE CHEAT |
|
| c_orthowidth | 100 | CLIENTDLL |
ARCHIVE CHEAT |
|
| cache_print | cmd | cache_print [section] Print out contents of cache memory. |
||
| cache_print_lru | cmd | cache_print_lru [section] Print out contents of cache memory. |
||
| cache_print_summary | cmd | cache_print_summary [section] Print out a summary contents of cache memory. |
||
| callvote | cmd | Start a vote on an issue. | ||
| cam_collision | 1 | CLIENTDLL |
ARCHIVE CHEAT |
When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls. |
| cam_command | 0 | CLIENTDLL | CHEAT | |
| cam_idealdelta | 4 | CLIENTDLL |
ARCHIVE CHEAT |
Controls the speed when matching offset to ideal angles in thirdperson view |
| cam_idealdist | 150 | CLIENTDLL |
ARCHIVE CHEAT |
|
| cam_idealdistright | 0 | CLIENTDLL |
ARCHIVE CHEAT |
|
| cam_idealdistup | 0 | CLIENTDLL |
ARCHIVE CHEAT |
|
| cam_ideallag | 4 | CLIENTDLL |
ARCHIVE CHEAT |
Amount of lag used when matching offset to ideal angles in thirdperson view |
| cam_idealpitch | 0 | CLIENTDLL |
ARCHIVE CHEAT |
|
| cam_idealyaw | 0 | CLIENTDLL |
ARCHIVE CHEAT |
|
| cam_showangles | 0 | CLIENTDLL | CHEAT | When in thirdperson, print viewangles/idealangles/cameraoffsets to the console. |
| cam_snapto | 0 | CLIENTDLL |
ARCHIVE CHEAT |
|
| '+camdistance' | cmd | |||
| '-camdistance' | cmd | |||
| '+camin' | cmd | |||
| '-camin' | cmd | |||
| '+cammousemove' | cmd | |||
| '-cammousemove' | cmd | |||
| camortho | cmd | Switch to orthographic camera. | ||
| '+camout' | cmd | |||
| '-camout' | cmd | |||
| '+campitchdown' | cmd | |||
| '-campitchdown' | cmd | |||
| '+campitchup' | cmd | |||
| '-campitchup' | cmd | |||
| '+camyawleft' | cmd | |||
| '-camyawleft' | cmd | |||
| '+camyawright' | cmd | |||
| '-camyawright' | cmd | |||
| cancelselect | cmd | |||
| cast_hull | cmd | Tests hull collision detection | ||
| cast_ray | cmd | Tests collision detection | ||
| cc_bot_selectweapon | cmd | Force a bot to select a weapon in a slot. Usage: bot_selectweapon <bot name> <weapon slot> | ||
| cc_captiontrace | 1 | CLIENTDLL | Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud) | |
| cc_emit | cmd | Emits a closed caption | ||
| cc_findsound | cmd | Searches for soundname which emits specified text. | ||
| cc_flush | cmd | Flushes async'd captions. | ||
| cc_lang | 0 | CLIENTDLL | ARCHIVE | Current close caption language (emtpy = use game UI language) |
| cc_linger_time | 1 | CLIENTDLL | ARCHIVE | Close caption linger time. |
| cc_minvisibleitems | 1 | CLIENTDLL | Minimum number of caption items to show. | |
| cc_predisplay_time | 0 | CLIENTDLL | ARCHIVE | Close caption delay before showing caption. |
| cc_random | cmd | Emits a random caption | ||
| cc_sentencecaptionnorepeat | 4 | CLIENTDLL | How often a sentence can repeat. | |
| cc_showblocks | cmd | Toggles showing which blocks are pending/loaded async. | ||
| cc_smallfontlength | 300 | CLIENTDLL | If text stream is this long, force usage of small font size. | |
| cc_subtitles | 0 | CLIENTDLL | ARCHIVE | If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players). |
| centerview | cmd | |||
| ch_createairboat | cmd | Spawn airboat in front of the player. | ||
| ch_createjeep | cmd | Spawn jeep in front of the player. | ||
| changeclass | cmd | Choose a new class | ||
| changelevel | cmd | Change server to the specified map | ||
| changelevel2 | cmd | Transition to the specified map in single player | ||
| changeteam | cmd | Choose a new team | ||
| cl_allowdownload | 1 | ARCHIVE | Client downloads customization files | |
| cl_allowupload | 1 | ARCHIVE | Client uploads customization files | |
| cl_anglespeedkey | 0 | CLIENTDLL | ||
| cl_animationinfo | cmd | Hud element to examine. | ||
| cl_ask_blacklist_for_any_server | 0 | CLIENTDLL | If nonzero, auto-ask for local/LAN servers (for debugging) | |
| cl_ask_blacklist_max_session_duration | 60 | CLIENTDLL | If player stays on a server for less than this time (in seconds) prompt to add server to blacklist | |
| cl_ask_blacklist_opt_out | 0 | CLIENTDLL | ARCHIVE | If nonzero, don't auto-ask to blacklist servers |
| cl_ask_favorite_for_any_server | 0 | CLIENTDLL | If nonzero, auto-ask for local/LAN servers (for debugging) | |
| cl_ask_favorite_min_session_duration | 600 | CLIENTDLL | If player stays on a server for longer than this time (in seconds) prompt to add server to favorites | |
| cl_ask_favorite_opt_out | 0 | CLIENTDLL | ARCHIVE | If nonzero, don't auto-ask to favorite servers |
| cl_autoreload | 0 | CLIENTDLL |
ARCHIVE USERINFO |
When set to 1, clip-using weapons will automatically be reloaded whenever they're not being fired. |
| cl_autorezoom | 1 | CLIENTDLL |
ARCHIVE USERINFO |
When set to 1, sniper rifle will re-zoom after firing a zoomed shot. |
| cl_backspeed | 450 | CLIENTDLL | CHEAT | |
| cl_blobbyshadows | 0 | CLIENTDLL | ||
| cl_bobcycle | 0 | CLIENTDLL | CHEAT | |
| cl_bobup | 0 | CLIENTDLL | CHEAT | |
| cl_burninggibs | 0 | CLIENTDLL | A burning player that gibs has burning gibs. | |
| cl_chatfilters | 63 | CLIENTDLL | ARCHIVE | Stores the chat filter settings |
| cl_class | 0 | CLIENTDLL |
ARCHIVE USERINFO |
Default class when joining a game |
| cl_clearhinthistory | cmd | Clear memory of client side hints displayed to the player. | ||
| cl_clock_correction | 1 | CHEAT | Enable/disable clock correction on the client. | |
| cl_clock_correction_adjustment_max_amount | 200 | CHEAT | Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount | |
| cl_clock_correction_adjustment_max_offset | 90 | CHEAT | As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small. | |
| cl_clock_correction_adjustment_min_offset | 10 | CHEAT | If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. | |
| cl_clock_correction_force_server_tick | 999 | CHEAT | Force clock correction to match the server tick + this offset (-999 disables it). | |
| cl_clock_showdebuginfo | 0 | CHEAT | Show debugging info about the clock drift. | |
| cl_clockdrift_max_ms | 150 | CHEAT | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. | |
| cl_clockdrift_max_ms_threadmode | 0 | CHEAT | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. | |
| cl_cmdrate | 30 |
ARCHIVE USERINFO |
Max number of command packets sent to server per second | |
| cl_coach_find_coach | cmd | Request a coach for the current game | ||
| cl_coach_toggle | cmd | Toggle coach status | ||
| cl_crosshair_blue | 200 | CLIENTDLL | ARCHIVE | |
| cl_crosshair_file | "" | CLIENTDLL | ARCHIVE | will have something like "crosshair1" or "crosshair7" |
| cl_crosshair_green | 200 | CLIENTDLL | ARCHIVE | |
| cl_crosshair_red | 200 | CLIENTDLL | ARCHIVE | |
| cl_crosshair_scale | 32 | CLIENTDLL | ARCHIVE | |
| cl_crosshairalpha | 200 | CLIENTDLL | ARCHIVE | |
| cl_crosshaircolor | 0 | CLIENTDLL | ARCHIVE | |
| cl_customsounds | 0 | CLIENTDLL | Enable customized player sound playback | |
| cl_debug_player_perf | 0 | |||
| cl_debugrumble | 0 | CLIENTDLL | ARCHIVE | Turn on rumble debugging spew |
| cl_decline_first_notification | cmd | Tries to decline/remove the first notification | ||
| cl_demoviewoverride | 0 | CLIENTDLL | Override view during demo playback | |
| cl_detail_multiplier | 1 | CLIENTDLL | CHEAT | extra details to create |
| cl_detaildist | 1200 | Distance at which detail props are no longer visible | ||
| cl_detailfade | 400 | Distance across which detail props fade in | ||
| cl_disablehtmlmotd | 0 | CLIENTDLL | ARCHIVE | Disable HTML motds. |
| cl_downloadfilter | 0 | ARCHIVE | Determines which files can be downloaded from the server (all, none, nosounds) | |
| cl_drawhud | 1 | CLIENTDLL | CHEAT | Enable the rendering of the hud |
| cl_drawleaf | -1 | CLIENTDLL | CHEAT | |
| cl_drawmaterial | 0 | CLIENTDLL | CHEAT | Draw a particular material over the frame |
| cl_drawmonitors | 1 | CLIENTDLL | ||
| cl_drawshadowtexture | 0 | CLIENTDLL | CHEAT | |
| cl_dump_particle_stats | cmd | dump particle profiling info to particle_profile.csv | ||
| cl_dynamiccrosshair | 1 | CLIENTDLL | ARCHIVE | |
| cl_ejectbrass | 1 | |||
| cl_ent_absbox | cmd | Displays the client's absbox for the entity under the crosshair. | ||
| cl_ent_bbox | cmd | Displays the client's bounding box for the entity under the crosshair. | ||
| cl_ent_rbox | cmd | Displays the client's render box for the entity under the crosshair. | ||
| cl_entityreport | 0 | CHEAT | For debugging, draw entity states to console | |
| cl_entityreport_sorted | 0 | CHEAT | For debugging, draw entity states to console in sorted order. [0 = disabled, 1 = average, 2 = current, 3 = peak | |
| cl_extrapolate | 1 | CLIENTDLL | CHEAT | Enable/disable extrapolation if interpolation history runs out. |
| cl_extrapolate_amount | 0 | CLIENTDLL | CHEAT | Set how many seconds the client will extrapolate entities for. |
| cl_fastdetailsprites | 1 | CLIENTDLL | CHEAT | whether to use new detail sprite system |
| cl_fasttempentcollision | 5 | CLIENTDLL | ||
| cl_find_ent | cmd | Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring> |
||
| cl_find_ent_index | cmd | Display data for clientside entity matching specified index. Format: cl_find_ent_index <index> |
||
| cl_flag_return_height | 82 |
GAMEDLL CHEAT |
||
| cl_flag_return_size | 20 | CLIENTDLL | CHEAT | |
| cl_flipviewmodels | 0 | CLIENTDLL |
ARCHIVE USERINFO |
Flip view models. |
| cl_flushentitypacket | 0 | CHEAT | For debugging. Force the engine to flush an entity packet. | |
| cl_forcepreload | 0 | ARCHIVE | Whether we should force preloading. | |
| cl_forwardspeed | 450 | CLIENTDLL | CHEAT | |
| cl_fullupdate | cmd | Forces the server to send a full update packet | ||
| cl_gameserver_create_identity | cmd | Creates a new game server account associated with the currently logged in steam account | ||
| cl_gameserver_list | cmd | List all the game server accounts owned by the currently logged in steam account | ||
| cl_gameserver_reset_identity | cmd | Resets the identity token for a given game server | ||
| cl_hud_minmode | 0 | CLIENTDLL | ARCHIVE | Set to 1 to turn on the advanced minimalist HUD mode. |
| cl_hudhint_sound | 1 | CLIENTDLL | ARCHIVE | Disable hudhint sounds. |
| cl_idealpitchscale | 0 | CLIENTDLL | ARCHIVE | |
| cl_ignorepackets | 0 | CHEAT | Force client to ignore packets (for debugging). | |
| cl_interp | 0 | CLIENTDLL | USERINFO | Sets the interpolation amount (bounded on low side by server interp ratio settings). |
| cl_interp_all | 0 | CLIENTDLL | Disable interpolation list optimizations. | |
| cl_interp_npcs | 0 | CLIENTDLL | USERINFO | Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) |
| cl_interp_ratio | 2 | CLIENTDLL | USERINFO | Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). |
| cl_jiggle_bone_debug | 0 | CLIENTDLL | CHEAT | Display physics-based 'jiggle bone' debugging information |
| cl_jiggle_bone_debug_pitch_constraints | 0 | CLIENTDLL | CHEAT | Display physics-based 'jiggle bone' debugging information |
| cl_jiggle_bone_debug_yaw_constraints | 0 | CLIENTDLL | CHEAT | Display physics-based 'jiggle bone' debugging information |
| cl_jiggle_bone_framerate_cutoff | 45 | CLIENTDLL | Skip jiggle bone simulation if framerate drops below this value (frames/second) | |
| cl_lagcompensation | 1 | CLIENTDLL | USERINFO | Perform server side lag compensation of weapon firing events. |
| cl_language | 0 | USERINFO | Language (from HKCU\Software\Valve\Steam\Language) | |
| cl_leveloverview | 0 | CLIENTDLL | CHEAT | |
| cl_leveloverviewmarker | 0 | CLIENTDLL | CHEAT | |
| cl_localnetworkbackdoor | 1 | Enable network optimizations for single player games. | ||
| cl_logofile | 0 | ARCHIVE | Spraypoint logo decal. def. "materials/decals/spraylogo.vtf | |
| cl_maxrenderable_dist | 3000 | CLIENTDLL | CHEAT | Max distance from the camera at which things will be rendered |
| cl_mouseenable | 1 | CLIENTDLL | ||
| cl_mouselook | 1 | CLIENTDLL | ARCHIVE | Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. |
| cl_muzzleflash_dlight_1st | 1 | CLIENTDLL | ||
| cl_new_impact_effects | 0 | CLIENTDLL | ||
| cl_notifications_max_num_visible | 3 | CLIENTDLL | ARCHIVE | How many notifications are visible in-game. |
| cl_notifications_move_time | 0 | CLIENTDLL | ARCHIVE | How long it takes for a notification to move. |
| cl_notifications_show_ingame | 1 | CLIENTDLL | ARCHIVE | Whether notifications should show up in-game. |
| cl_obj_fake_alert | 0 | CLIENTDLL | ||
| cl_obj_test_building_damage | -1 | CLIENTDLL | CHEAT | debug building damage |
| cl_observercrosshair | 1 | CLIENTDLL | ARCHIVE | |
| cl_overdraw_test | 0 | CLIENTDLL |
CHEAT NEVER_AS _STRING |
|
| cl_panelanimation | cmd | Shows panel animation variables: <panelname | blank for all panels>. | ||
| cl_particle_batch_mode | 1 | CLIENTDLL | ||
| cl_particle_max_count | 0 | CLIENTDLL | ||
| cl_particle_retire_cost | 0 | CLIENTDLL | CHEAT | |
| cl_particleeffect_aabb_buffer | 2 | CLIENTDLL | CHEAT | Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as oft |
| cl_particles_dump_effects | cmd | |||
| cl_particles_show_bbox | 0 | CLIENTDLL | CHEAT | |
| cl_pclass | 0 | CLIENTDLL | CHEAT | Dump entity by prediction classname. |
| cl_pdump | -1 | CLIENTDLL | CHEAT | Dump info about this entity to screen. |
| cl_phys_props_enable | 1 | CLIENTDLL | Disable clientside physics props (must be set before loading a level). | |
| cl_phys_props_max | 300 | CLIENTDLL | Maximum clientside physic props | |
| cl_phys_props_respawndist | 1500 | CLIENTDLL | Minimum distance from the player that a clientside prop must be before it's allowed to respawn. | |
| cl_phys_props_respawnrate | 60 | CLIENTDLL | Time, in seconds, between clientside prop respawns. | |
| cl_phys_timescale | 1 | CLIENTDLL | CHEAT | Sets the scale of time for client-side physics (ragdolls) |
| cl_pitchdown | 89 | CLIENTDLL | CHEAT | |
| cl_pitchspeed | 225 | CLIENTDLL | Client pitch speed. | |
| cl_pitchup | 89 | CLIENTDLL | CHEAT | |
| cl_playback_screenshots | 0 | Allows the client to playback screenshot and jpeg commands in demos. | ||
| cl_playerspraydisable | 0 | CLIENTDLL | ARCHIVE | Disable player sprays. |
| cl_precacheinfo | cmd | Show precache info (client). | ||
| cl_pred_optimize | 2 | CLIENTDLL | Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2) | |
| cl_pred_track | cmd | <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname. | ||
| cl_predict | 1 | CLIENTDLL | USERINFO | Perform client side prediction. |
| cl_predictionlist | 0 | CLIENTDLL | CHEAT | Show which entities are predicting |
| cl_predictweapons | 1 | CLIENTDLL | USERINFO | Perform client side prediction of weapon effects. |
| cl_ragdoll_collide | 0 | CLIENTDLL | ||
| cl_ragdoll_fade_time | 15 | CLIENTDLL | ||
| cl_ragdoll_forcefade | 0 | CLIENTDLL | ||
| cl_ragdoll_physics_enable | 1 | CLIENTDLL | Enable/disable ragdoll physics. | |
| cl_ragdoll_pronecheck_distance | 64 | CLIENTDLL | GAMEDLL | |
| cl_removedecals | cmd | Remove the decals from the entity under the crosshair. | ||
| cl_resend | 6 | Delay in seconds before the client will resend the 'connect' attempt | ||
| cl_rumblescale | 1 | CLIENTDLL | ARCHIVE | Scale sensitivity of rumble effects (0 to 1.0) |
| cl_scalecrosshair | 1 | CLIENTDLL | ARCHIVE | |
| cl_screenshotname | 0 | Custom Screenshot name | ||
| cl_SetupAllBones | 0 | CLIENTDLL | ||
| cl_shadowtextureoverlaysize | 256 | CLIENTDLL | CHEAT | |
| cl_show_splashes | 1 | CLIENTDLL | ||
| cl_showbackpackrarities | 0 | CLIENTDLL | ARCHIVE | Show item rarities within the backpack. |
| cl_showbattery | 0 | CLIENTDLL | Draw current battery level at top of screen when on battery power | |
| cl_ShowBoneSetupEnts | 0 | CLIENTDLL | Show which entities are having their bones setup each frame. | |
| cl_showdemooverlay | 0 | How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always) | ||
| cl_showents | cmd | Dump entity list to console. | ||
| cl_showerror | 0 | CLIENTDLL | Show prediction errors, 2 for above plus detailed field deltas. | |
| cl_showevents | 0 | CHEAT | Print event firing info in the console | |
| cl_showfps | 0 | CLIENTDLL | Draw fps meter at top of screen (1 = fps, 2 = smooth fps) | |
| cl_showhelp | 1 | CLIENTDLL |
ARCHIVE USERINFO |
Set to 0 to not show on-screen help |
| cl_showpausedimage | 1 | CLIENTDLL | Show the 'Paused' image when game is paused. | |
| cl_showpluginmessages | 1 | ARCHIVE | Allow plugins to display messages to you | |
| cl_showpos | 0 | CLIENTDLL | Draw current position at top of screen | |
| cl_ShowSunVectors | 0 | CLIENTDLL | ||
| cl_showtextmsg | 1 | CLIENTDLL | Enable/disable text messages printing on the screen. | |
| cl_sidespeed | 450 | CLIENTDLL | CHEAT | |
| cl_smooth | 1 | CLIENTDLL | Smooth view/eye origin after prediction errors | |
| cl_smoothtime | 0 | CLIENTDLL | Smooth client's view after prediction error over this many seconds | |
| cl_soundemitter_flush | cmd | Flushes the sounds.txt system (client only) | ||
| cl_soundfile | 0 | ARCHIVE | Jingle sound file. | |
| cl_soundscape_flush | cmd | Flushes the client side soundscapes | ||
| cl_soundscape_printdebuginfo | cmd | print soundscapes | ||
| cl_spec_carrieditems | 1 | CLIENTDLL | ARCHIVE | Show non-standard items being carried by player you're spectating. |
| cl_spec_mode | 1 | CLIENTDLL |
ARCHIVE USERINFO SERVER_CAN _EXECUTE |
spectator mode |
| cl_sporeclipdistance | 512 | CLIENTDLL | CHEAT | |
| cl_sun_decay_rate | 0 | CLIENTDLL | CHEAT | |
| cl_team | 0 | CLIENTDLL |
ARCHIVE USERINFO |
Default team when joining a game |
| cl_threaded_bone_setup | 0 | CLIENTDLL | Enable parallel processing of C_BaseAnimating::SetupBones() | |
| cl_threaded_client_leaf_system | 0 | CLIENTDLL | ||
| cl_timeout | 30 | ARCHIVE | After this many seconds without receiving a packet from the server, the client will disconnect itself | |
| cl_trade | cmd | Trade with a person by player name | ||
| cl_trade_steamid | cmd | Trade with a person by steam id | ||
| cl_trading_show_requests_from | 3 | CLIENTDLL | ARCHIVE | View trade requests from a certain group only. |
| cl_training_class_unlock_all | cmd | Unlock all training | ||
| cl_training_completed_with_classes | 0 | CLIENTDLL | ARCHIVE | Bitfield representing what classes have been used to complete training. |
| cl_trigger_first_notification | cmd | Tries to accept/trigger the first notification | ||
| cl_updaterate | 20 |
ARCHIVE USERINFO |
Number of packets per second of updates you are requesting from the server | |
| cl_upspeed | 320 | CLIENTDLL | CHEAT | |
| cl_use_tournament_specgui | 0 | CLIENTDLL | ARCHIVE | When in tournament mode, use the advanced tournament spectator UI. |
| cl_view | cmd | Set the view entity index. | ||
| cl_voice_filter | 0 | Filter voice by name substring | ||
| cl_vote_ui_active_after_voting | 0 | CLIENTDLL | ||
| cl_vote_ui_show_notification | 0 | CLIENTDLL | ||
| cl_winddir | 0 | CLIENTDLL | CHEAT | Weather effects wind direction angle |
| cl_windspeed | 0 | CLIENTDLL | CHEAT | Weather effects wind speed scalar |
| cl_yawspeed | 210 | CLIENTDLL | Client yaw speed. | |
| clear | cmd | Clear all console output. | ||
| clear_debug_overlays | cmd | clears debug overlays | ||
| clientport | 27005 | Host game client port | ||
| closecaption | 0 |
ARCHIVE USERINFO |
Enable close captioning. | |
| cmd | cmd | Forward command to server. | ||
| collision_shake_amp | 0 | GAMEDLL | ||
| collision_shake_freq | 0 | GAMEDLL | ||
| collision_shake_time | 0 | GAMEDLL | ||
| collision_test | cmd | Tests collision system | ||
| colorcorrectionui | cmd | Show/hide the color correction tools UI. | ||
| '+commandermousemove' | cmd | |||
| '-commandermousemove' | cmd | |||
| commentary | 0 |
ARCHIVE GAMEDLL |
Desired commentary mode state. | |
| commentary_available | 0 | GAMEDLL | Automatically set by the game when a commentary file is available for the current map. | |
| commentary_cvarsnotchanging | cmd | |||
| commentary_finishnode | cmd | |||
| commentary_firstrun | 0 | CLIENTDLL | ARCHIVE | |
| commentary_showmodelviewer | cmd | Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name> | ||
| commentary_testfirstrun | cmd | |||
| con_drawnotify | 1 | Disables drawing of notification area (for taking screenshots). | ||
| con_enable | 0 | ARCHIVE | Allows the console to be activated. | |
| con_filter_enable | 0 | Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot | ||
| con_filter_text | 0 | Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate. | ||
| con_filter_text_out | 0 | Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate. | ||
| con_logfile | 0 | Console output gets written to this file | ||
| con_notifytime | 8 | How long to display recent console text to the upper part of the game window | ||
| con_nprint_bgalpha | 50 | Con_NPrint background alpha. | ||
| con_nprint_bgborder | 5 | Con_NPrint border size. | ||
| con_timestamp | 0 | Prefix console.log entries with timestamps | ||
| con_trace | 0 | Print console text to low level printout. | ||
| condump | cmd | dump the text currently in the console to condumpXX.log | ||
| connect | cmd | Connect to specified server. | ||
| contimes | 8 | Number of console lines to overlay for debugging. | ||
| coop | 0 | NOTIFY | Cooperative play. | |
| create_flashlight | cmd | |||
| CreateHairball | cmd | |||
| creditsdone | cmd | |||
| crosshair | 1 | CLIENTDLL | ARCHIVE | |
| cvarlist | cmd | Show the list of convars/concommands. | ||
| datacachesize | 32 | Size in MB. | ||
| dbghist_addline | cmd | Add a line to the debug history. Format: <category id> <line> | ||
| dbghist_dump | cmd | Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc |
||
| deathmatch | 0 | NOTIFY | Running a deathmatch server. | |
| debug_materialmodifycontrol | 0 | GAMEDLL | ||
| debug_materialmodifycontrol_client | 0 | CLIENTDLL | ||
| debug_physimpact | 0 | GAMEDLL | ||
| debug_touchlinks | 0 | GAMEDLL | Spew touch link activity | |
| debugsystemui | cmd | Show/hide the debug system UI. | ||
| decalfrequency | 10 |
GAMEDLL NOTIFY |
||
| default_fov | 75 | CLIENTDLL | CHEAT | |
| demo_avellimit | 2000 | Angular velocity limit before eyes considered snapped for demo playback. | ||
| demo_debug | 0 | Demo debug info. | ||
| demo_fastforwardfinalspeed | 20 | Go this fast when starting to hold FF button. | ||
| demo_fastforwardramptime | 5 | How many seconds it takes to get to full FF speed. | ||
| demo_fastforwardstartspeed | 2 | Go this fast when starting to hold FF button. | ||
| demo_fov_override | 0 | CLIENTDLL | DONTRECORD | If nonzero, this value will be used to override FOV during demo playback. |
| demo_gototick | cmd | Skips to a tick in demo. | ||
| demo_interplimit | 4000 | How much origin velocity before it's considered to have 'teleported' causing interpolation to reset. | ||
| demo_interpolateview | 1 | Do view interpolation during dem playback. | ||
| demo_legacy_rollback | 1 | Use legacy view interpolation rollback amount in demo playback. | ||
| demo_pause | cmd | Pauses demo playback. | ||
| demo_pauseatservertick | 0 | Pauses demo playback at server tick | ||
| demo_quitafterplayback | 0 | Quits game after demo playback. | ||
| demo_recordcommands | 1 | CHEAT | Record commands typed at console into .dem files. | |
| demo_resume | cmd | Resumes demo playback. | ||
| demo_setendtick | cmd | Sets end demo playback tick. Set to 0 to disable. | ||
| demo_timescale | cmd | Sets demo replay speed. | ||
| demo_togglepause | cmd | Toggles demo playback. | ||
| demolist | cmd | Print demo sequence list. | ||
| demos | cmd | Demo demo file sequence. | ||
| demoui | cmd | Show/hide the demo player UI. | ||
| demoui2 | cmd | Show/hide the advanced demo player UI (demoui2). | ||
| '+demoui2' | cmd | Bring the advanced demo player UI (demoui2) to foreground. | ||
| '-demoui2' | cmd | Send the advanced demo player UI (demoui2) to background. | ||
| developer | 0 | Set developer message level | ||
| devshots_nextmap | cmd | Used by the devshots system to go to the next map in the devshots maplist. | ||
| devshots_screenshot | cmd | Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead. | ||
| differences | cmd | Show all convars which are not at their default values. | ||
| disconnect | cmd | Disconnect game from server. | ||
| disguise | cmd | Disguises the spy. | ||
| disp_dynamic | 0 | |||
| dispcoll_drawplane | 0 | GAMEDLL | ||
| displaysoundlist | 0 | GAMEDLL | ||
| dlight_debug | cmd | Creates a dlight in front of the player | ||
| download_debug | 0 | DONTRECORD | ||
| drawcross | cmd | Draws a cross at the given location Arguments: x y z |
||
| drawline | cmd | Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 |
||
| dropitem | cmd | Drop the flag. | ||
| dsp_automatic | 0 | DEMO | ||
| dsp_db_min | 80 | DEMO | ||
| dsp_db_mixdrop | 0 | DEMO | ||
| dsp_dist_max | 1440 |
CHEAT DEMO |
||
| dsp_dist_min | 0 |
CHEAT DEMO |
||
| dsp_enhance_stereo | 0 | ARCHIVE | ||
| dsp_facingaway | 0 | DEMO | ||
| dsp_mix_max | 0 | DEMO | ||
| dsp_mix_min | 0 | DEMO | ||
| dsp_off | 0 | CHEAT | ||
| dsp_player | 0 |
DEMO SERVER_CAN _EXECUTE |
||
| dsp_reload | cmd | |||
| dsp_room | 0 | DEMO | ||
| dsp_slow_cpu | 0 | ARCHIVE DEMO | ||
| dsp_spatial | 40 | DEMO | ||
| dsp_speaker | 50 | DEMO | ||
| dsp_vol_2ch | 1 | DEMO | ||
| dsp_vol_4ch | 0 | DEMO | ||
| dsp_vol_5ch | 0 | DEMO | ||
| dsp_volume | 1 |
ARCHIVE DEMO |
||
| dsp_water | 14 | DEMO | ||
| dt_ShowPartialChangeEnts | 0 | (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE). | ||
| dt_UsePartialChangeEnts | 1 | (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization. | ||
| dti_flush | cmd | Write out the datatable instrumentation files (you must run with -dti for this to work). | ||
| dtwarning | 0 | Print data table warnings? | ||
| dtwatchclass | 0 | Watch all fields encoded with this table. | ||
| dtwatchent | -1 | Watch this entities data table encoding. | ||
| dtwatchvar | 0 | Watch the named variable. | ||
| '+duck' | cmd | |||
| '-duck' | cmd | |||
| dump_entity_sizes | cmd | Print sizeof(entclass) | ||
| dump_globals | cmd | Dump all global entities/states | ||
| dump_panels | cmd | Dump Panel Tree | ||
| dump_particlemanifest | cmd | Dump the list of particles loaded. | ||
| dump_x360_cfg | cmd | Dump X360 config files to disk | ||
| dump_x360_saves | cmd | Dump X360 save games to disk | ||
| dumpentityfactories | cmd | Lists all entity factory names. | ||
| dumpeventqueue | cmd | Dump the contents of the Entity I/O event queue to the console. | ||
| dumpgamestringtable | cmd | Dump the contents of the game string table to the console. | ||
| dumplongticks | cmd | Enables generating minidumps on long ticks. | ||
| dumpsavedir | cmd | List the contents of the save directory in memory | ||
| dumpstringtables | cmd | Print string tables to console. | ||
| echo | cmd | Echo text to console. | ||
| editdemo | cmd | Edit a recorded demo file (.dem ). | ||
| editor_toggle | cmd | Disables the simulation and returns focus to the editor | ||
| enable_debug_overlays | 1 |
GAMEDLL CHEAT |
Enable rendering of debug overlays | |
| endmovie | cmd | Stop recording movie frames. | ||
| english | 1 | CLIENTDLL | USERINFO | If set to 1, running the english language set of assets. |
| ent_absbox | cmd | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar |
||
| ent_attachments | cmd | Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo |
||
| ent_autoaim | cmd | Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
||
| ent_bbox | cmd | Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay | ||
| ent_cancelpendingentfires | cmd | Cancels all ent_fire created outputs that are currently waiting for their delay to expire. | ||
| ent_create | cmd | Creates an entity of the given type where the player is looking. | ||
| ent_debugkeys | 0 | GAMEDLL | ||
| ent_dump | cmd | Usage: ent_dump <entity name> |
||
| ent_fire | cmd | Usage: ent_fire <target> [action] [value] [delay] |
||
| ent_info | cmd | Usage: ent_info <class name> |
||
| ent_keyvalue | cmd | Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<v |
||
| ent_messages | cmd | Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes | ||
| ent_messages_draw | 0 |
GAMEDLL CHEAT |
Visualizes all entity input/output activity. | |
| ent_name | cmd | |||
| ent_orient | cmd | Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt | ||
| ent_pause | cmd | Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess | ||
| ent_pivot | cmd | Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class |
||
| ent_rbox | cmd | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar |
||
| ent_remove | cmd | Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
||
| ent_remove_all | cmd | Removes all entities of the specified type Arguments: {entity_name} / {class_name} |
||
| ent_rotate | cmd | Rotates an entity by a specified # of degrees | ||
| ent_setname | cmd | Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh |
||
| ent_show_response_criteria | cmd | Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / |
||
| ent_step | cmd | When 'ent_pause' is set this will step through one waiting input / output message at a time. | ||
| ent_teleport | cmd | Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name> |
||
| ent_text | cmd | Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_ |
||
| ent_viewoffset | cmd | Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha |
||
| envmap | cmd | |||
| escape | cmd | Escape key pressed. | ||
| exec | cmd | Execute script file. | ||
| exit | cmd | Exit the engine. | ||
| explode | cmd | Kills the player with explosive damage | ||
| explodevector | cmd | Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value> | ||
| fadein | cmd | fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. | ||
| fadeout | cmd | fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. | ||
| fast_fogvolume | 0 | |||
| filesystem_buffer_size | 0 | Size of per file buffers. 0 for none | ||
| find | cmd | Find concommands with the specified string in their name/help text. | ||
| find_ent | cmd | Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring> |
||
| find_ent_index | cmd | Display data for entity matching specified index. Format: find_ent_index <index> |
||
| findflags | cmd | Find concommands by flags. | ||
| fire_absorbrate | 3 | GAMEDLL | ||
| fire_dmgbase | 1 | GAMEDLL | ||
| fire_dmginterval | 1 | GAMEDLL | ||
| fire_dmgscale | 0 | GAMEDLL | ||
| fire_extabsorb | 5 | GAMEDLL | ||
| fire_extscale | 12 | GAMEDLL | ||
| fire_growthrate | 1 | GAMEDLL | ||
| fire_heatscale | 1 | GAMEDLL | ||
| fire_incomingheatscale | 0 | GAMEDLL | ||
| fire_maxabsorb | 50 | GAMEDLL | ||
| firetarget | cmd | |||
| firstperson | cmd | Switch to firstperson camera. | ||
| fish_debug | 0 | CLIENTDLL | CHEAT | Show debug info for fish |
| fish_dormant | 0 |
GAMEDLL CHEAT REPLICATED |
Turns off interactive fish behavior. Fish become immobile and unresponsive. | |
| flex_expression | 0 | GAMEDLL | ||
| flex_looktime | 5 | GAMEDLL | ||
| flex_maxawaytime | 1 | GAMEDLL | ||
| flex_maxplayertime | 7 | GAMEDLL | ||
| flex_minawaytime | 0 | GAMEDLL | ||
| flex_minplayertime | 5 | GAMEDLL | ||
| flex_rules | 1 | CLIENTDLL | Allow flex animation rules to run. | |
| flex_smooth | 1 | CLIENTDLL | Applies smoothing/decay curve to flex animation controller changes. | |
| flex_talk | 0 | GAMEDLL | ||
| flush | cmd | Flush unlocked cache memory. | ||
| flush_locked | cmd | Flush unlocked and locked cache memory. | ||
| fog_color | -1 | CLIENTDLL | CHEAT | |
| fog_colorskybox | -1 | CLIENTDLL | CHEAT | |
| fog_enable | 1 | CLIENTDLL | CHEAT | |
| fog_enable_water_fog | 1 | CHEAT | ||
| fog_enableskybox | 1 | CLIENTDLL | CHEAT | |
| fog_end | -1 | CLIENTDLL | CHEAT | |
| fog_endskybox | -1 | CLIENTDLL | CHEAT | |
| fog_maxdensity | -1 | CLIENTDLL | CHEAT | |
| fog_maxdensityskybox | -1 | CLIENTDLL | CHEAT | |
| fog_override | 0 | CLIENTDLL | CHEAT | |
| fog_start | -1 | CLIENTDLL | CHEAT | |
| fog_startskybox | -1 | CLIENTDLL | CHEAT | |
| fogui | cmd | Show/hide fog control UI. | ||
| force_centerview | cmd | |||
| '+forward' | cmd | |||
| '-forward' | cmd | |||
| fov | cmd | Change players FOV | ||
| fov_desired | 75 | CLIENTDLL |
ARCHIVE USERINFO |
Sets the base field-of-view. Min 20.000000 Max. 90.000000 |
| fps_max | 300 | Frame rate limiter, cannot be set while connected to a server. | ||
| free_pass_peek_debug | 0 | GAMEDLL | ||
| fs_monitor_read_from_pack | 0 | 0:Off, 1:Any, 2:Sync only | ||
| fs_printopenfiles | cmd | Show all files currently opened by the engine. | ||
| fs_report_sync_opens | 0 | 0:Off, 1:Always, 2:Not during load | ||
| fs_warning_level | cmd | Set the filesystem warning level. | ||
| fs_warning_mode | 0 | 0:Off, 1:Warn main thread, 2:Warn other threads | ||
| func_break_max_pieces | 15 |
ARCHIVE GAMEDLL REPLICATED |
||
| func_break_reduction_factor | 0 | GAMEDLL | ||
| func_breakdmg_bullet | 0 | GAMEDLL | ||
| func_breakdmg_club | 1 | GAMEDLL | ||
| func_breakdmg_explosive | 1 | GAMEDLL | ||
| g15_dumpplayer | cmd | Spew player data. | ||
| g15_reload | cmd | Reloads the Logitech G-15 Keyboard configs. | ||
| g15_update_msec | 250 | CLIENTDLL | ARCHIVE | Logitech G-15 Keyboard update interval. |
| g_debug_angularsensor | 0 |
GAMEDLL CHEAT |
||
| g_debug_constraint_sounds | 0 |
GAMEDLL CHEAT |
Enable debug printing about constraint sounds. | |
| g_debug_doors | 0 | GAMEDLL | ||
| g_debug_npc_vehicle_roles | 0 | GAMEDLL | ||
| g_debug_ragdoll_removal | 0 |
GAMEDLL CHEAT REPLICATED |
||
| g_debug_ragdoll_visualize | 0 | CLIENTDLL | CHEAT | |
| g_debug_trackpather | 0 |
GAMEDLL CHEAT |
||
| g_debug_transitions | 0 | GAMEDLL | Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities | |
| g_debug_vehiclebase | 0 |
GAMEDLL CHEAT |
||
| g_debug_vehicledriver | 0 |
GAMEDLL CHEAT |
||
| g_debug_vehicleexit | 0 |
GAMEDLL CHEAT |
||
| g_debug_vehiclesound | 0 |
GAMEDLL CHEAT |
||
| g_Language | 0 |
GAMEDLL REPLICATED |
||
| g_ragdoll_fadespeed | 600 | CLIENTDLL | ||
| g_ragdoll_important_maxcount | 2 |
GAMEDLL REPLICATED |
||
| g_ragdoll_lvfadespeed | 100 | CLIENTDLL | ||
| g_ragdoll_maxcount | 8 |
GAMEDLL REPLICATED |
||
| gamemenucommand | cmd | Issue game menu command. | ||
| gameui_activate | cmd | Shows the game UI | ||
| gameui_allowescape | cmd | Escape key allowed to hide game UI | ||
| gameui_allowescapetoshow | cmd | Escape key allowed to show game UI | ||
| gameui_hide | cmd | Hides the game UI | ||
| gameui_hide_dialog | cmd | asdf | ||
| gameui_preventescape | cmd | Escape key doesn't hide game UI | ||
| gameui_preventescapetoshow | cmd | Escape key doesn't show game UI | ||
| gameui_show_dialog | cmd | Show an arbitrary Dialog. | ||
| gameui_xbox | 0 | |||
| getpos | cmd | dump position and angles to the console | ||
| give | cmd | Give item to player. Arguments: <item_name> |
||
| givecurrentammo | cmd | Give a supply of ammo for current weapon.. | ||
| gl_clear | 0 | CLIENTDLL | ||
| gl_clear_randomcolor | 0 | CLIENTDLL | CHEAT | Clear the back buffer to random colors every frame. Helps spot open seams in geometry. |
| global_set | cmd | global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD). | ||
| glow_outline_effect_enable | 1 | CLIENTDLL | ARCHIVE | Enable entity outline glow effects. |
| glow_outline_width | 10 | CLIENTDLL | CHEAT | Width of glow outline effect in screen space. |
| god | cmd | Toggle. Player becomes invulnerable. | ||
| '+graph' | cmd | |||
| '-graph' | cmd | |||
| '-grenade1' | cmd | |||
| '+grenade1' | cmd | |||
| '-grenade2' | cmd | |||
| '+grenade2' | cmd | |||
| groundlist | cmd | Display ground entity list <index> | ||
| hammer_update_entity | cmd | Updates the entity's position/angles when in edit mode | ||
| hammer_update_safe_entities | cmd | Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit | ||
| hap_damagescale_game | 0 | CLIENTDLL | ||
| hap_HasDevice | 0 | CLIENTDLL | USERINFO | falcon is connected |
| hap_melee_scale | 0.8 | CLIENTDLL |
NEVER_AS _STRING |
|
| hap_noclip_avatar_scale | 0.10f | CLIENTDLL |
NEVER_AS _STRING |
|
| hap_ui_vehicles | 0 | CLIENTDLL | ||
| heartbeat | cmd | Force heartbeat of master servers | ||
| help | cmd | Find help about a convar/concommand. | ||
| hide_server | 0 | GAMEDLL | Whether the server should be hidden from the master server | |
| hideconsole | cmd | Hide the console. | ||
| hidehud | 0 | CLIENTDLL | CHEAT | |
| hidepanel | cmd | Hides a viewport panel <name> | ||
| hl2_episodic | 0 |
GAMEDLL REPLICATED |
||
| host_flush_threshold | 20 | Memory threshold below which the host should flush caches between server instances | ||
| host_framerate | 0 | Set to lock per-frame time elapse. | ||
| host_limitlocal | 0 | Apply cl_cmdrate and cl_updaterate to loopback connection | ||
| host_map | 0 | Current map name. | ||
| host_profile | 0 | |||
| host_runofftime | cmd | Run off some time without rendering/updating sounds | ||
| host_showcachemiss | 0 | Print a debug message when the client or server cache is missed. | ||
| host_ShowIPCCallCount | 0 | Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame. | ||
| host_sleep | 0 | CHEAT | Force the host to sleep a certain number of milliseconds each frame. | |
| host_speeds | 0 | Show general system running times. | ||
| host_thread_mode | 0 | Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force) | ||
| host_timescale | 1 | REPLICATED | Prescale the clock by this amount. | |
| host_writeconfig | cmd | Store current settings to config.cfg (or specified .cfg file). | ||
| hostip | 0 | Host game server ip | ||
| hostname | "" | Hostname for server. | ||
| hostport | 27015 | Host game server port | ||
| hud_achievement_count | 8 | CLIENTDLL | ARCHIVE | Max number of achievements that can be shown on the HUD |
| hud_achievement_count_engineer | 3 | CLIENTDLL | ARCHIVE | Max number of achievements that can be shown on the HUD when you're an engineer |
| hud_achievement_description | 1 | CLIENTDLL | ARCHIVE | Show full descriptions of achievements on the HUD |
| hud_achievement_glowtime | 2 | CLIENTDLL | Duration of glow effect around incremented achievements | |
| hud_achievement_tracker | 1 | CLIENTDLL | Show or hide the achievement tracker | |
| hud_autoaim_method | 1 | CLIENTDLL | ||
| hud_autoaim_scale_icon | 0 | CLIENTDLL | ||
| hud_autoreloadscript | 0 | CLIENTDLL | Automatically reloads the animation script each time one is ran | |
| hud_classautokill | 1 | CLIENTDLL |
ARCHIVE USERINFO |
Automatically kill player after choosing a new playerclass. |
| hud_combattext | 0 | CLIENTDLL |
ARCHIVE USERINFO |
|
| hud_combattext_healing | 1 | CLIENTDLL |
ARCHIVE USERINFO |
|
| hud_deathnotice_time | 6 | CLIENTDLL | ||
| hud_draw_active_reticle | 0 | CLIENTDLL | ||
| hud_draw_fixed_reticle | 0 | CLIENTDLL | ARCHIVE | |
| hud_drawhistory_time | 5 | CLIENTDLL | ||
| hud_escort_interp | 0 | CLIENTDLL | ||
| hud_escort_test_progress | -1 | CLIENTDLL | ||
| hud_escort_test_speed | -1 | CLIENTDLL | ||
| hud_fastswitch | 0 | CLIENTDLL | ARCHIVE | |
| hud_freezecamhide | 0 | CLIENTDLL | ARCHIVE | Hide the HUD during freeze-cam |
| hud_magnetism | 0 | CLIENTDLL | ||
| hud_medicautocallers | 0 | CLIENTDLL | ARCHIVE | |
| hud_medicautocallersthreshold | 75 | CLIENTDLL | ARCHIVE | |
| hud_medichealtargetmarker | 0 | CLIENTDLL | ARCHIVE | |
| hud_reloadscheme | cmd | Reloads hud layout and animation scripts. | ||
| hud_reticle_alpha_speed | 700 | CLIENTDLL | ||
| hud_reticle_maxalpha | 255 | CLIENTDLL | ||
| hud_reticle_minalpha | 125 | CLIENTDLL | ||
| hud_reticle_scale | 1 | CLIENTDLL | ||
| hud_saytext_time | 12 | CLIENTDLL | ||
| hud_takesshots | 0 | CLIENTDLL | ARCHIVE | Auto-save a scoreboard screenshot at the end of a map. |
| hurtme | cmd | Hurts the player. Arguments: <health to lose> |
||
| ifm_basecamera_camerastate | cmd | Set camera state | ||
| ifm_steadycam_2ddragconstant | 11 | CLIENTDLL | ARCHIVE | |
| ifm_steadycam_2dspringconstant | 33 | CLIENTDLL | ARCHIVE | |
| ifm_steadycam_armspeed | 0 | CLIENTDLL | ARCHIVE | |
| ifm_steadycam_mousefactor | 1 | CLIENTDLL | ARCHIVE | |
| ifm_steadycam_mousepower | 1 | CLIENTDLL | ARCHIVE | |
| ifm_steadycam_noise | 0 | CLIENTDLL |
ARCHIVE REPLICATED |
|
| ifm_steadycam_rotatedamp | 0 | CLIENTDLL | ARCHIVE | |
| ifm_steadycam_rotaterate | 60 | CLIENTDLL | ARCHIVE | |
| ifm_steadycam_sensitivity | 1 | CLIENTDLL |
ARCHIVE REPLICATED |
|
| ifm_steadycam_zoomdamp | 0 | CLIENTDLL | ARCHIVE | |
| ifm_steadycam_zoomspeed | 1 | CLIENTDLL | ARCHIVE | |
| impulse | cmd | |||
| in_usekeyboardsampletime | 1 | CLIENTDLL | Use keyboard sample time smoothing. | |
| incrementvar | cmd | Increment specified convar value. | ||
| inspect | cmd | |||
| invnext | cmd | |||
| invprev | cmd | |||
| ip | 0 | Overrides IP for multihomed hosts | ||
| item_show_whitelistable_definitions | cmd | Lists the item definitions that can be whitelisted in the item_whitelist.txt file in tournament mode. | ||
| itemtest | cmd | Open the item testing panel. | ||
| itemtest_botcontrols | cmd | Open the item testing bot control panel. | ||
| '+jlook' | cmd | |||
| '-jlook' | cmd | |||
| join_class | cmd | Send a joinclass command | ||
| join_class | cmd | Send a joinclass command | ||
| joy_accel_filter | 0 | CLIENTDLL | ||
| joy_accelmax | 1 | CLIENTDLL | ARCHIVE | |
| joy_accelscale | 0 | CLIENTDLL | ARCHIVE | |
| joy_advanced | 0 | CLIENTDLL | ARCHIVE | |
| joy_advaxisr | 0 | CLIENTDLL | ARCHIVE | |
| joy_advaxisu | 0 | CLIENTDLL | ARCHIVE | |
| joy_advaxisv | 0 | CLIENTDLL | ARCHIVE | |
| joy_advaxisx | 0 | CLIENTDLL | ARCHIVE | |
| joy_advaxisy | 0 | CLIENTDLL | ARCHIVE | |
| joy_advaxisz | 0 | CLIENTDLL | ARCHIVE | |
| joy_autoaimdampen | 0 | CLIENTDLL | ARCHIVE | How much to scale user stick input when the gun is pointing at a valid target. |
| joy_autoaimdampenrange | 0 | CLIENTDLL | ARCHIVE | The stick range where autoaim dampening is applied. 0 = off |
| joy_autosprint | 0 | CLIENTDLL | Automatically sprint when moving with an analog joystick | |
| joy_axisbutton_threshold | 0 | ARCHIVE | Analog axis range before a button press is registered. | |
| joy_diagonalpov | 0 | CLIENTDLL | ARCHIVE | POV manipulator operates on diagonal axes, too. |
| joy_display_input | 0 | CLIENTDLL | ARCHIVE | |
| joy_forwardsensitivity | -1 | CLIENTDLL | ARCHIVE | |
| joy_forwardthreshold | 0 | CLIENTDLL | ARCHIVE | |
| joy_inverty | 0 | CLIENTDLL | ARCHIVE | Whether to invert the Y axis of the joystick for looking. |
| joy_inverty_default | 0 | CLIENTDLL | ||
| joy_lowend | 1 | CLIENTDLL | ARCHIVE | |
| joy_lowmap | 1 | CLIENTDLL | ARCHIVE | |
| joy_movement_stick | 0 | CLIENTDLL | ARCHIVE | Which stick controls movement (0 is left stick) |
| joy_movement_stick_default | 0 | CLIENTDLL | ||
| joy_name | 0 | CLIENTDLL | ARCHIVE | |
| joy_pegged | 0 | CLIENTDLL | ||
| joy_pitchsensitivity | 1 | CLIENTDLL | ARCHIVE | |
| joy_pitchsensitivity_default | -1 | CLIENTDLL | ||
| joy_pitchthreshold | 0 | CLIENTDLL | ARCHIVE | |
| joy_response_look | 0 | CLIENTDLL | ARCHIVE | 'Look' stick response mode: 0=Default, 1=Acceleration Promotion |
| joy_response_move | 1 | CLIENTDLL | ARCHIVE | 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity |
| joy_response_move_vehicle | 6 | CLIENTDLL | ||
| joy_sidesensitivity | 1 | CLIENTDLL | ARCHIVE | |
| joy_sidethreshold | 0 | CLIENTDLL | ARCHIVE | |
| joy_vehicle_turn_lowend | 0 | CLIENTDLL | ||
| joy_vehicle_turn_lowmap | 0 | CLIENTDLL | ||
| joy_virtual_peg | 0 | CLIENTDLL | ||
| joy_wingmanwarrior_centerhack | 0 | ARCHIVE | Wingman warrior centering hack. | |
| joy_wingmanwarrior_turnhack | 0 | CLIENTDLL | ARCHIVE | Wingman warrior hack related to turn axes. |
| joy_xcontroller_cfg_loaded | 0 | CLIENTDLL | ARCHIVE | If 0, the 360controller.cfg file will be executed on startup & option changes. |
| joy_xcontroller_found | 0 | Automatically set to 1 if an xcontroller has been detected. | ||
| joy_yawsensitivity | -1 | CLIENTDLL | ARCHIVE | |
| joy_yawsensitivity_default | -1 | CLIENTDLL | ||
| joy_yawthreshold | 0 | CLIENTDLL | ARCHIVE | |
| joyadvancedupdate | cmd | |||
| joystick | 0 | CLIENTDLL | ARCHIVE | |
| jpeg | cmd | Take a jpeg screenshot: jpeg <filename> <quality 1-100>. | ||
| jpeg_quality | 90 | jpeg screenshot quality. | ||
| '+jump' | cmd | |||
| '-jump' | cmd | |||
| kdtree_test | cmd | Tests spatial partition for entities queries. | ||
| key_findbinding | cmd | Find key bound to specified command string. | ||
| key_listboundkeys | cmd | List bound keys with bindings. | ||
| key_updatelayout | cmd | Updates game keyboard layout to current windows keyboard setting. | ||
| kick | cmd | Kick a player by name. | ||
| kickid | cmd | Kick a player by userid or uniqueid, with a message. | ||
| kill | cmd | Kills the player with generic damage | ||
| killserver | cmd | Shutdown the server. | ||
| killvector | cmd | Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value> | ||
| '+klook' | cmd | |||
| '-klook' | cmd | |||
| lastdisguise | cmd | Disguises the spy as the last disguise. | ||
| lastinv | cmd | |||
| '+left' | cmd | |||
| '-left' | cmd | |||
| light_crosshair | cmd | Show texture color at crosshair | ||
| lightcache_maxmiss | 2 | CHEAT | ||
| lightprobe | cmd | Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material |
||
| linefile | cmd | Parses map leak data from .lin file | ||
| listdemo | cmd | List demo file contents. | ||
| listid | cmd | Lists banned users. | ||
| listip | cmd | List IP addresses on the ban list. | ||
| listissues | cmd | List all the issues that can be voted on. | ||
| listmodels | cmd | List loaded models. | ||
| listRecentNPCSpeech | cmd | Displays a list of the last 5 lines of speech from NPCs. | ||
| load | cmd | Load a saved game. | ||
| loadcommentary | cmd | |||
| loader_dump_table | cmd | |||
| loader_spew_info | 0 | 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Purges, -1:All | ||
| loader_spew_info_ex | 0 | (internal) | ||
| lod_TransitionDist | 800 | CLIENTDLL | ||
| log | cmd | Enables logging to file, console, and udp < on | off >. | ||
| log_verbose_enable | 0 | GAMEDLL | Set to 1 to enable verbose server log on the server. | |
| log_verbose_interval | 3 | GAMEDLL | Determines the interval (in seconds) for the verbose server log. | |
| logaddress_add | cmd | Set address and port for remote host <ip:port>. | ||
| logaddress_del | cmd | Remove address and port for remote host <ip:port>. | ||
| logaddress_delall | cmd | Remove all udp addresses being logged to | ||
| logaddress_list | cmd | List all addresses currently being used by logaddress. | ||
| '+lookdown' | cmd | |||
| '-lookdown' | cmd | |||
| lookspring | 0 | CLIENTDLL | ARCHIVE | |
| lookstrafe | 0 | CLIENTDLL | ARCHIVE | |
| '+lookup' | cmd | |||
| '-lookup' | cmd | |||
| lservercfgfile | 0 | GAMEDLL | ||
| m_customaccel | 0 | CLIENTDLL | ARCHIVE | Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max, pow (raw_mouse_delta, m_customaccel_exponent) * m_customaccel_scale + sensitivity) 2: Same as 1, with but x and y sensitivity are scaled by m_pitch and m_yaw respectively. 3: mouse_acceleration = pow(raw_mouse_delta, m_customaccel_exponent - 1) * sensitivity |
| m_customaccel_exponent | 1 | CLIENTDLL | ARCHIVE | Mouse move is raised to this power before being scaled by scale factor. |
| m_customaccel_max | 0 | CLIENTDLL | ARCHIVE | Max mouse move scale factor, 0 for no limit |
| m_customaccel_scale | 0 | CLIENTDLL | ARCHIVE | Custom mouse acceleration value. |
| m_filter | 0 | CLIENTDLL | ARCHIVE | Mouse filtering (set this to 1 to average the mouse over 2 frames). |
| m_forward | 1 | CLIENTDLL | ARCHIVE | Mouse forward factor. |
| m_mouseaccel1 | 0 | CLIENTDLL | ARCHIVE | Windows mouse acceleration initial threshold (2x movement). |
| m_mouseaccel2 | 0 | CLIENTDLL | ARCHIVE | Windows mouse acceleration secondary threshold (4x movement). |
| m_mousespeed | 1 | CLIENTDLL | ARCHIVE | Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold |
| m_pitch | 0 | CLIENTDLL | ARCHIVE | Mouse pitch factor. |
| m_rawinput | 0 | CLIENTDLL | ARCHIVE | Use Raw Input for mouse input. |
| m_side | 0 | CLIENTDLL | ARCHIVE | Mouse side factor. |
| m_yaw | 0 | CLIENTDLL | ARCHIVE | Mouse yaw factor. |
| map | cmd | Start playing on specified map. | ||
| map_background | cmd | Runs a map as the background to the main menu. | ||
| map_commentary | cmd | Start playing, with commentary, on a specified map. | ||
| map_edit | cmd | |||
| map_noareas | 0 | Disable area to area connection testing. | ||
| map_showspawnpoints | cmd | Dev - test the spawn points, draws for 60 seconds | ||
| mapcyclefile | 0 | GAMEDLL | Name of the .txt file used to cycle the maps on multiplayer servers | |
| maps | cmd | Displays list of maps. | ||
| mat_aaquality | 0 | |||
| mat_accelerate_adjust_exposure_down | 3 | CHEAT | ||
| mat_alphacoverage | 1 | |||
| mat_antialias | 0 | |||
| mat_autoexposure_max | 2 | CLIENTDLL | ||
| mat_autoexposure_min | 0 | CLIENTDLL | ||
| mat_bloom_scalefactor_scalar | 1 | CLIENTDLL | ||
| mat_bloomamount_rate | 0 | CLIENTDLL | CHEAT | |
| mat_bloomscale | 1 | CLIENTDLL | ||
| mat_bufferprimitives | 1 | |||
| mat_bumpbasis | 0 | CHEAT | ||
| mat_bumpmap | 1 | |||
| mat_camerarendertargetoverlaysize | 128 | CLIENTDLL | CHEAT | |
| mat_clipz | 1 | CLIENTDLL | ||
| mat_colcorrection_disableentities | 0 | Disable map color-correction entities | ||
| mat_color_projection | 0 | ARCHIVE | ||
| mat_colorcorrection | 0 | |||
| mat_compressedtextures | 1 | |||
| mat_configcurrent | cmd | show the current video control panel config for the material system | ||
| mat_crosshair | cmd | Display the name of the material under the crosshair | ||
| mat_crosshair_edit | cmd | open the material under the crosshair in the editor defined by mat_crosshair_edit_editor | ||
| mat_crosshair_explorer | cmd | open the material under the crosshair in explorer and highlight the vmt file | ||
| mat_crosshair_printmaterial | cmd | print the material under the crosshair | ||
| mat_crosshair_reloadmaterial | cmd | reload the material under the crosshair | ||
| mat_debug_autoexposure | 0 | CLIENTDLL | CHEAT | |
| mat_debug_bloom | 0 | CLIENTDLL | CHEAT | |
| mat_debug_postprocessing_effects | 0 | CLIENTDLL | 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen | |
| mat_debug_process_halfscreen | 0 | CLIENTDLL | CHEAT | |
| mat_debugalttab | 0 | CHEAT | ||
| mat_debugdepth | 0 | |||
| mat_debugdepthmode | 0 | |||
| mat_debugdepthval | 128 | |||
| mat_debugdepthvalmax | 256 | |||
| mat_depthbias_decal | -262144 | CHEAT | ||
| mat_depthbias_normal | 0 | CHEAT | ||
| mat_depthbias_shadowmap | 0 | CHEAT | ||
| mat_diffuse | 1 | CHEAT | ||
| mat_disable_bloom | 0 | CLIENTDLL | ||
| mat_disable_fancy_blending | 0 | |||
| mat_disable_lightwarp | 0 | |||
| mat_disable_ps_patch | 0 | |||
| mat_disablehwmorph | 0 | Disables HW morphing for particular mods | ||
| mat_drawflat | 0 | CHEAT | ||
| mat_drawTexture | 0 | CLIENTDLL | Enable debug view texture | |
| mat_drawTextureScale | 1 | CLIENTDLL | Debug view texture scale | |
| mat_drawTitleSafe | 0 | Enable title safe overlay | ||
| mat_drawwater | 1 | CLIENTDLL | CHEAT | |
| mat_dump_rts | 0 | CLIENTDLL | ||
| mat_dxlevel | 0 | SPONLY | ||
| mat_dynamic_tonemapping | 1 | CHEAT | ||
| mat_edit | cmd | Bring up the material under the crosshair in the editor | ||
| mat_envmapsize | 128 | |||
| mat_envmaptgasize | 32 | |||
| mat_excludetextures | 0 | |||
| mat_exposure_center_region_x | 0 | CLIENTDLL | CHEAT | |
| mat_exposure_center_region_x_flashlight | 0 | CLIENTDLL | CHEAT | |
| mat_exposure_center_region_y | 0 | CLIENTDLL | CHEAT | |
| mat_exposure_center_region_y_flashlight | 0 | CLIENTDLL | CHEAT | |
| mat_fastclip | 0 | CHEAT | ||
| mat_fastnobump | 0 | CHEAT | ||
| mat_fastspecular | 1 | Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. | ||
| mat_fillrate | 0 | CHEAT | ||
| mat_filterlightmaps | 1 | |||
| mat_filtertextures | 1 | |||
| mat_force_bloom | 0 | CLIENTDLL | CHEAT | |
| mat_force_ps_patch | 0 | |||
| mat_force_tonemap_scale | 0 | CHEAT | ||
| mat_forceaniso | 1 | |||
| mat_forcedynamic | 0 | CHEAT | ||
| mat_forcehardwaresync | 1 | |||
| mat_forcemanagedtextureintohardware | 0 | |||
| mat_frame_sync_enable | 1 | CHEAT | ||
| mat_frame_sync_force_texture | 0 | CHEAT | Force frame syncing to lock a managed texture. | |
| mat_framebuffercopyoverlaysize | 128 | CLIENTDLL | ||
| mat_fullbright | 0 | CHEAT | ||
| mat_hdr_enabled | cmd | Report if HDR is enabled for debugging | ||
| mat_hdr_level | 2 | ARCHIVE | Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps. | |
| mat_hdr_manual_tonemap_rate | 1 | |||
| mat_hdr_tonemapscale | 1 | CHEAT | The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open. | |
| mat_hdr_uncapexposure | 0 | CLIENTDLL | CHEAT | |
| mat_hsv | 0 | CLIENTDLL | CHEAT | |
| mat_info | cmd | Shows material system info | ||
| mat_leafvis | 0 | CHEAT | Draw wireframe of current leaf | |
| mat_levelflush | 1 | |||
| mat_lightmap_pfms | 0 | Outputs .pfm files containing lightmap data for each lightmap page when a level exits. | ||
| mat_loadtextures | 1 | CHEAT | ||
| mat_luxels | 0 | CHEAT | ||
| mat_max_worldmesh_vertices | 65536 | |||
| mat_maxframelatency | 1 | |||
| mat_measurefillrate | 0 | CHEAT | ||
| mat_mipmaptextures | 1 | |||
| mat_monitorgamma | 2 | monitor gamma (typically 2.2 for CRT and 1.7 for LCD) | ||
| mat_monitorgamma_tv_enabled | 0 | ARCHIVE | ||
| mat_monitorgamma_tv_exp | 2 | |||
| mat_monitorgamma_tv_range_max | 255 | |||
| mat_monitorgamma_tv_range_min | 16 | |||
| mat_morphstats | 0 | CHEAT | ||
| mat_motion_blur_enabled | 1 | |||
| mat_motion_blur_falling_intensity | 1 | CLIENTDLL | ||
| mat_motion_blur_falling_max | 20 | CLIENTDLL | ||
| mat_motion_blur_falling_min | 10 | CLIENTDLL | ||
| mat_motion_blur_forward_enabled | 0 | CLIENTDLL | ||
| mat_motion_blur_percent_of_screen_max | 4 | |||
| mat_motion_blur_rotation_intensity | 1 | CLIENTDLL | ||
| mat_motion_blur_strength | 1 | CLIENTDLL | ||
| mat_non_hdr_bloom_scalefactor | 0 | CLIENTDLL | ||
| mat_norendering | 0 | CHEAT | ||
| mat_normalmaps | 0 | CHEAT | ||
| mat_normals | 0 | CHEAT | ||
| mat_parallaxmap | 1 | |||
| mat_picmip | 0 | |||
| mat_postprocess_x | 4 | CLIENTDLL | ||
| mat_postprocess_y | 1 | CLIENTDLL | ||
| mat_postprocessing_combine | 1 | CLIENTDLL | Combine bloom, software anti-aliasing and color correction into one post-processing pass | |
| mat_powersavingsmode | 0 | ARCHIVE | Power Savings Mode | |
| mat_proxy | 0 | CHEAT | ||
| mat_queue_mode | -2 | ARCHIVE | The queue/thread mode the material system should use: -2=legacy default, -1=default, 0=synchronous single thread, 1=queued sing | |
| mat_reducefillrate | 0 | |||
| mat_reduceparticles | 0 | |||
| mat_reloadallmaterials | cmd | Reloads all materials | ||
| mat_reloadmaterial | cmd | Reloads a single material | ||
| mat_reloadtextures | cmd | Reloads all textures | ||
| mat_remoteshadercompile | 0 | CHEAT | ||
| mat_report_queue_status | 0 | |||
| mat_reporthwmorphmemory | cmd | Reports the amount of size in bytes taken up by hardware morph textures. | ||
| mat_reversedepth | 0 | CHEAT | ||
| mat_savechanges | cmd | saves current video configuration to the registry | ||
| mat_setvideomode | cmd | sets the width, height, windowed state of the material system | ||
| mat_shadowstate | 1 | |||
| mat_show_ab_hdr | 0 | |||
| mat_show_ab_hdr_hudelement | 0 | CLIENTDLL | HDR Demo HUD Element toggle. | |
| mat_show_histogram | 0 | CLIENTDLL | ||
| mat_show_texture_memory_usage | 0 |
CHEAT NEVER_AS _STRING |
Display the texture memory usage on the HUD. | |
| mat_showcamerarendertarget | 0 | CLIENTDLL | CHEAT | |
| mat_showenvmapmask | 0 | |||
| mat_showframebuffertexture | 0 | CLIENTDLL | CHEAT | |
| mat_showlightmappage | -1 | CLIENTDLL | ||
| mat_showlowresimage | 0 | CHEAT | ||
| mat_showmaterials | cmd | Show materials. | ||
| mat_showmaterialsverbose | cmd | Show materials (verbose version). | ||
| mat_showmiplevels | 0 | CHEAT | color-code miplevels 2: normalmaps, 1: everything else | |
| mat_showtextures | cmd | Show used textures. | ||
| mat_showwatertextures | 0 | CLIENTDLL | CHEAT | |
| mat_slopescaledepthbias_decal | -0.5 | CHEAT | ||
| mat_slopescaledepthbias_normal | 0 | CHEAT | ||
| mat_slopescaledepthbias_shadowmap | 16 | CHEAT | ||
| mat_software_aa_blur_one_pixel_lines | 0 | CLIENTDLL | ARCHIVE | How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots) |
| mat_software_aa_debug | 0 | CLIENTDLL | Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a | |
| mat_software_aa_edge_threshold | 1 | CLIENTDLL | ARCHIVE | Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more |
| mat_software_aa_quality | 0 | CLIENTDLL | ARCHIVE | Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter) |
| mat_software_aa_strength | -1.0 | CLIENTDLL | ARCHIVE | - Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength of the effect: (0.0 - off), (1.0 - full) |
| mat_software_aa_strength_vgui | -1.0 | CLIENTDLL | ARCHIVE | Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass. |
| mat_software_aa_tap_offset | 1 | CLIENTDLL | ARCHIVE | Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im |
| mat_softwarelighting | 0 | |||
| mat_softwareskin | 0 | CHEAT | ||
| mat_specular | 1 | Enable/Disable specularity for perf testing. Will cause a material reload upon change. | ||
| mat_spewvertexandpixelshaders | cmd | Print all vertex and pixel shaders currently loaded to the console | ||
| mat_stub | 0 | CLIENTDLL | CHEAT | |
| mat_supportflashlight | 0 | 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported | ||
| mat_surfaceid | 0 | CHEAT | ||
| mat_surfacemat | 0 | CHEAT | ||
| mat_texture_limit | -1 |
NEVER_AS _STRING |
- If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying performance cliffs. The value is in kilobytes. | |
| mat_texture_list | 0 | For debugging, show a list of used textures per frame | ||
| +mat_texture_list | cmd | |||
| -mat_texture_list | cmd | |||
| mat_texture_list_all | 0 |
NEVER_AS _STRING |
If this is nonzero, then the texture list panel will show all currently-loaded textures. | |
| mat_texture_list_content_path | 0 | ARCHIVE | The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn | |
| mat_texture_list_txlod | cmd | Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution | ||
| mat_texture_list_txlod_sync | cmd | 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files | ||
| mat_texture_list_view | 1 |
NEVER_AS _STRING |
If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures. | |
| mat_tonemap_algorithm | 1 | CHEAT | 0 = Original Algorithm 1 = New Algorithm | |
| mat_tonemap_min_avglum | 3 | CLIENTDLL | CHEAT | |
| mat_tonemap_percent_bright_pixels | 2 | CLIENTDLL | CHEAT | |
| mat_tonemap_percent_target | 60 | CLIENTDLL | CHEAT | |
| mat_tonemapping_occlusion_use_stencil | 0 | |||
| mat_trilinear | 0 | |||
| mat_use_compressed_hdr_textures | 1 | |||
| mat_viewportscale | 1 | CLIENTDLL | CHEAT | Scale down the main viewport (to reduce GPU impact on CPU profiling) |
| mat_vsync | 0 | Force sync to vertical retrace | ||
| mat_wateroverlaysize | 128 | CLIENTDLL | ||
| mat_wireframe | 0 | CHEAT | ||
| mat_yuv | 0 | CLIENTDLL | CHEAT | |
| matchmakingport | 27025 | Host Matchmaking port | ||
| maxplayers | cmd | Change the maximum number of players allowed on this server. | ||
| mem_compact | cmd | |||
| mem_dump | cmd | Dump memory stats to text file. | ||
| mem_dumpstats | 0 | Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) | ||
| mem_dumpvballocs | cmd | Dump VB memory allocation stats. | ||
| mem_eat | cmd | |||
| mem_force_flush | 0 | Force cache flush of unlocked resources on every alloc | ||
| mem_max_heapsize | 256 | Maximum amount of memory to dedicate to engine hunk and datacache (in mb) | ||
| mem_max_heapsize_dedicated | 64 | Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb) | ||
| mem_min_heapsize | 48 | Minimum amount of memory to dedicate to engine hunk and datacache (in mb) | ||
| mem_periodicdumps | 0 | Write periodic memstats dumps every n seconds. | ||
| mem_test | cmd | |||
| mem_test_each_frame | 0 | Run heap check at end of every frame | ||
| mem_test_every_n_seconds | 0 | Run heap check at a specified interval | ||
| mem_vcollide | cmd | Dumps the memory used by vcollides | ||
| memory | cmd | Print memory stats. | ||
| memory_diff | cmd | show memory stats relative to snapshot | ||
| memory_list | cmd | dump memory list (linux only) | ||
| memory_mark | cmd | snapshot current allocation status | ||
| memory_status | cmd | show memory stats (linux only) | ||
| menuselect | cmd | menuselect | ||
| minisave | cmd | Saves game (for current level only!) | ||
| mission_list | cmd | List all available tactical missions | ||
| mission_show | cmd | Show the given mission | ||
| mm_add_item | cmd | Add a stats item | ||
| mm_add_player | cmd | Add a player | ||
| mm_max_spectators | 4 | Max players allowed on the spectator team | ||
| mm_message | cmd | Send a message to all remote clients | ||
| mm_minplayers | 2 | Number of players required to start an unranked game | ||
| mm_select_session | cmd | Select a session | ||
| mm_session_info | cmd | Dump session information | ||
| mm_stats | cmd | |||
| mod_forcedata | 1 | Forces all model file data into cache on model load. | ||
| mod_forcetouchdata | 1 | Forces all model file data into cache on model load. | ||
| mod_load_anims_async | 0 | |||
| mod_load_fakestall | 0 | Forces all ANI file loading to stall for specified ms | ||
| mod_load_mesh_async | 0 | |||
| mod_load_showstall | 0 | 1 - show hitches , 2 - show stalls | ||
| mod_load_vcollide_async | 0 | |||
| mod_lock_mdls_on_load | 0 | |||
| mod_test_mesh_not_available | 0 | |||
| mod_test_not_available | 0 | |||
| mod_test_verts_not_available | 0 | |||
| mod_touchalldata | 1 | Touch model data during level startup | ||
| mod_trace_load | 0 | |||
| model_list | cmd | Dump model list to file | ||
| motdfile | 0 | GAMEDLL | The MOTD file to load. | |
| motdfile_text | 0 | GAMEDLL | The text-only MOTD file to use for clients that have disabled HTML MOTDs. | |
| '+movedown' | cmd | |||
| '-movedown' | cmd | |||
| '+moveleft' | cmd | |||
| '-moveleft' | cmd | |||
| '+moveright' | cmd | |||
| '-moveright' | cmd | |||
| '+moveup' | cmd | |||
| '-moveup' | cmd | |||
| movie_fixwave | cmd | Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc. | ||
| mp_allowNPCs | 1 |
GAMEDLL NOTIFY |
||
| mp_allowspectators | 1 |
GAMEDLL REPLICATED |
toggles whether the server allows spectator mode or not | |
| mp_autocrosshair | 1 |
GAMEDLL NOTIFY |
||
| mp_autoteambalance | 1 |
GAMEDLL NOTIFY |
||
| mp_bonusroundtime | 15 |
GAMEDLL REPLICATED |
Time after round win until round restarts | |
| mp_chattime | 10 |
GAMEDLL REPLICATED |
amount of time players can chat after the game is over | |
| mp_clan_ready_signal | 0 | GAMEDLL | Text that team leader from each team must speak for the match to begin | |
| mp_clan_readyrestart | 0 | GAMEDLL | If non-zero, game will restart once someone from each team gives the ready signal | |
| mp_decals | 200 | ARCHIVE | ||
| mp_defaultteam | 0 | GAMEDLL | ||
| mp_disable_autokick | cmd | Prevents a userid from being auto-kicked | ||
| mp_disable_respawn_times | 0 |
GAMEDLL NOTIFY REPLICATED |
||
| mp_enableroundwaittime | 1 |
GAMEDLL REPLICATED |
Enable timers to wait between rounds. | |
| mp_fadetoblack | 0 |
GAMEDLL NOTIFY REPLICATED |
fade a player's screen to black when he dies | |
| mp_falldamage | 0 |
GAMEDLL NOTIFY |
||
| mp_flashlight | 0 |
GAMEDLL NOTIFY |
||
| mp_footsteps | 1 |
GAMEDLL NOTIFY |
||
| mp_forceautoteam | 0 |
GAMEDLL NOTIFY REPLICATED |
Automatically assign players to teams when joining. | |
| mp_forcecamera | 1 |
GAMEDLL REPLICATED |
Restricts spectator modes for dead players | |
| mp_forcerespawn | 1 |
GAMEDLL NOTIFY |
||
| mp_forcerespawnplayers | cmd | Force all players to respawn. | ||
| mp_forcewin | cmd | Forces team to win | ||
| mp_fraglimit | 0 |
GAMEDLL NOTIFY REPLICATED |
The number of kills at which the map ends | |
| mp_friendlyfire | 0 |
GAMEDLL NOTIFY REPLICATED |
Allows team members to injure other members of their team | |
| mp_highlander | 0 |
GAMEDLL NOTIFY REPLICATED |
Allow only 1 of each player class type. | |
| mp_humans_must_join_team | 0 |
GAMEDLL REPLICATED |
Restricts human players to a single team {any, blue, red, spectator} | |
| mp_idledealmethod | 1 | GAMEDLL | Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the ga | |
| mp_idlemaxtime | 3 | GAMEDLL | Maximum time a player is allowed to be idle (in minutes) | |
| mp_match_end_at_timelimit | 0 |
GAMEDLL NOTIFY |
Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round. | |
| mp_maxrounds | 0 |
GAMEDLL NOTIFY REPLICATED |
max number of rounds to play before server changes maps | |
| mp_respawnwavetime | 10 |
GAMEDLL NOTIFY REPLICATED |
Time between respawn waves. | |
| mp_restartgame | 0 | GAMEDLL | If non-zero, game will restart in the specified number of seconds | |
| mp_restartround | 0 | GAMEDLL | If non-zero, the current round will restart in the specified number of seconds | |
| mp_scrambleteams | cmd | Scramble the teams and restart the game | ||
| mp_scrambleteams_auto | 1 |
GAMEDLL NOTIFY |
Server will automatically scramble the teams if criteria met. Only works on dedicated servers. | |
| mp_scrambleteams_auto_windifference | 2 |
GAMEDLL NOTIFY |
Number of round wins a team must lead by in order to trigger an auto scramble. | |
| mp_showrespawntimes | cmd | Show the min respawn times for the teams | ||
| mp_simulatemultiplecappers | 1 |
GAMEDLL CHEAT |
||
| mp_stalemate_enable | 0 |
GAMEDLL NOTIFY |
Enable/Disable stalemate mode. | |
| mp_stalemate_meleeonly | 0 |
GAMEDLL NOTIFY REPLICATED |
Restrict everyone to melee weapons only while in Sudden Death. | |
| mp_stalemate_timelimit | 240 |
GAMEDLL REPLICATED |
Timelimit (in seconds) of the stalemate round. | |
| mp_switchteams | cmd | Switch teams and restart the game | ||
| mp_teamlist | 0 |
GAMEDLL NOTIFY |
||
| mp_teamoverride | 1 | GAMEDLL | ||
| mp_teamplay | 0 |
GAMEDLL NOTIFY |
||
| mp_teams_unbalance_limit | 1 |
GAMEDLL NOTIFY REPLICATED |
Teams are unbalanced when one team has this many more players than the other team. (0 disables check) | |
| mp_time_between_capscoring | 30 | GAMEDLL | Delay between scoring of owned capture points. | |
| mp_timelimit | 0 |
GAMEDLL NOTIFY REPLICATED |
game time per map in minutes | |
| mp_tournament | 0 |
GAMEDLL NOTIFY REPLICATED |
||
| mp_tournament_allow_non_admin_restart | 1 | GAMEDLL | Allow mp_tournament_restart command to be issued by players other than admin. | |
| mp_tournament_restart | cmd | Restart Tournament Mode on the current level. | ||
| mp_tournament_stopwatch | 1 |
GAMEDLL NOTIFY REPLICATED |
||
| mp_tournament_whitelist | 0 | GAMEDLL | Specifies the item whitelist file to use. | |
| mp_usehwmmodels | 0 | CLIENTDLL | Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU) | |
| mp_usehwmvcds | 0 | CLIENTDLL | Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU) | |
| mp_waitingforplayers_cancel | 0 | GAMEDLL | Set to 1 to end the WaitingForPlayers period. | |
| mp_waitingforplayers_restart | 0 | GAMEDLL | Set to 1 to start or restart the WaitingForPlayers period. | |
| mp_weaponstay | 0 |
GAMEDLL NOTIFY |
||
| mp_windifference | 0 |
GAMEDLL NOTIFY REPLICATED |
Score difference between teams before server changes maps | |
| mp_windifference_min | 0 |
GAMEDLL NOTIFY REPLICATED |
Minimum score needed for mp_windifference to be applied | |
| mp_winlimit | 0 |
GAMEDLL NOTIFY REPLICATED |
Max score one team can reach before server changes maps | |
| multvar | cmd | Multiply specified convar value. | ||
| muzzleflash_light | 1 | CLIENTDLL | ARCHIVE | |
| name | unnamed |
ARCHIVE USERINFO PRINTABLEONLY SERVER_CAN _EXECUTE |
Current user name | |
| nav_add_to_selected_set | cmd | Add current area to the selected set. | ||
| nav_add_to_selected_set_by_id | cmd | Add specified area id to the selected set. | ||
| nav_analyze | cmd | Re-analyze the current Navigation Mesh and save it to disk. | ||
| nav_area_bgcolor | 0 |
GAMEDLL CHEAT |
RGBA color to draw as the background color for nav areas while editing. | |
| nav_area_max_size | 50 |
GAMEDLL CHEAT |
Max area size created in nav generation | |
| nav_avoid | cmd | Toggles the 'avoid this area when possible' flag used by the AI system. | ||
| nav_avoid_cost | 25 |
GAMEDLL CHEAT |
||
| nav_begin_area | cmd | Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and | ||
| nav_begin_deselecting | cmd | Start continuously removing from the selected set. | ||
| nav_begin_drag_deselecting | cmd | Start dragging a selection area. | ||
| nav_begin_drag_selecting | cmd | Start dragging a selection area. | ||
| nav_begin_selecting | cmd | Start continuously adding to the selected set. | ||
| nav_begin_shift_xy | cmd | Begin shifting the Selected Set. | ||
| nav_build_ladder | cmd | Attempts to build a nav ladder on the climbable surface under the cursor. | ||
| nav_check_file_consistency | cmd | Scans the maps directory and reports any missing/out-of-date navigation files. | ||
| nav_check_floor | cmd | Updates the blocked/unblocked status for every nav area. | ||
| nav_check_stairs | cmd | Update the nav mesh STAIRS attribute | ||
| nav_chop_selected | cmd | Chops all selected areas into their component 1x1 areas | ||
| nav_clear_attribute | cmd | Remove given nav attribute from all areas in the selected set. | ||
| nav_clear_selected_set | cmd | Clear the selected set. | ||
| nav_clear_walkable_marks | cmd | Erase any previously placed walkable positions. | ||
| nav_compress_id | cmd | Re-orders area and ladder ID's so they are continuous. | ||
| nav_connect | cmd | To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a | ||
| nav_coplanar_slope_limit | 0 |
GAMEDLL CHEAT |
||
| nav_coplanar_slope_limit_displacement | 0 |
GAMEDLL CHEAT |
||
| nav_corner_adjust_adjacent | 18 |
GAMEDLL CHEAT |
radius used to raise/lower corners in nearby areas when raising/lowering corners. | |
| nav_corner_lower | cmd | Lower the selected corner of the currently marked Area. | ||
| nav_corner_place_on_ground | cmd | Places the selected corner of the currently marked Area on the ground. | ||
| nav_corner_raise | cmd | Raise the selected corner of the currently marked Area. | ||
| nav_corner_select | cmd | Select a corner of the currently marked Area. Use multiple times to access all four corners. | ||
| nav_create_area_at_feet | 0 |
GAMEDLL CHEAT |
Anchor nav_begin_area Z to editing player's feet | |
| nav_create_place_on_ground | 0 |
GAMEDLL CHEAT |
If true, nav areas will be placed flush with the ground when created by hand. | |
| nav_crouch | cmd | Toggles the 'must crouch in this area' flag used by the AI system. | ||
| nav_debug_blocked | 0 |
GAMEDLL CHEAT |
||
| nav_delete | cmd | Deletes the currently highlighted Area. | ||
| nav_delete_marked | cmd | Deletes the currently marked Area (if any). | ||
| nav_disconnect | cmd | To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec | ||
| nav_disconnect_outgoing_oneways | cmd | For each area in the selected set, disconnect all outgoing one-way connections. | ||
| nav_displacement_test | 10000 |
GAMEDLL CHEAT |
Checks for nodes embedded in displacements (useful for in-development maps) | |
| nav_dont_hide | cmd | Toggles the 'area is not suitable for hiding spots' flag used by the AI system. | ||
| nav_drag_selection_volume_zmax_offset | 32 |
GAMEDLL REPLICATED |
The offset of the nav drag volume top from center | |
| nav_drag_selection_volume_zmin_offset | 32 |
GAMEDLL REPLICATED |
The offset of the nav drag volume bottom from center | |
| nav_draw_limit | 500 |
GAMEDLL CHEAT |
The maximum number of areas to draw in edit mode | |
| nav_dump_selected_set_positions | cmd | Write the (x,y,z) coordinates of the centers of all selected nav areas to a file. | ||
| nav_edit | 0 |
GAMEDLL CHEAT |
Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. | |
| nav_end_area | cmd | Defines the second corner of a new Area or Ladder and creates it. | ||
| nav_end_deselecting | cmd | Stop continuously removing from the selected set. | ||
| nav_end_drag_deselecting | cmd | Stop dragging a selection area. | ||
| nav_end_drag_selecting | cmd | Stop dragging a selection area. | ||
| nav_end_selecting | cmd | Stop continuously adding to the selected set. | ||
| nav_end_shift_xy | cmd | Finish shifting the Selected Set. | ||
| nav_flood_select | cmd | Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again. | ||
| nav_gen_cliffs_approx | cmd | Mark cliff areas, post-processing approximation | ||
| nav_generate | cmd | Generate a Navigation Mesh for the current map and save it to disk. | ||
| nav_generate_fencetops | 1 |
GAMEDLL CHEAT |
Autogenerate nav areas on fence and obstacle tops | |
| nav_generate_fixup_jump_areas | 1 |
GAMEDLL CHEAT |
Convert obsolete jump areas into 2-way connections | |
| nav_generate_incremental | cmd | Generate a Navigation Mesh for the current map and save it to disk. | ||
| nav_generate_incremental_range | 2000 |
GAMEDLL CHEAT |
||
| nav_generate_incremental_tolerance | 0 |
GAMEDLL CHEAT |
Z tolerance for adding new nav areas. | |
| nav_jump | cmd | Toggles the 'traverse this area by jumping' flag used by the AI system. | ||
| nav_ladder_flip | cmd | Flips the selected ladder's direction. | ||
| nav_load | cmd | Loads the Navigation Mesh for the current map. | ||
| nav_lower_drag_volume_max | cmd | Lower the top of the drag select volume. | ||
| nav_lower_drag_volume_min | cmd | Lower the bottom of the drag select volume. | ||
| nav_make_sniper_spots | cmd | Chops the marked area into disconnected sub-areas suitable for sniper spots. | ||
| nav_mark | cmd | Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. | ||
| nav_mark_attribute | cmd | Set nav attribute for all areas in the selected set. | ||
| nav_mark_unnamed | cmd | Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting. | ||
| nav_mark_walkable | cmd | Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate | ||
| nav_max_view_distance | 6000 |
GAMEDLL CHEAT |
Maximum range for precomputed nav mesh visibility (0 = default 1500 units) | |
| nav_max_vis_delta_list_length | 64 |
GAMEDLL CHEAT |
||
| nav_merge | cmd | To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm | ||
| nav_merge_mesh | cmd | Merges a saved selected set into the current mesh. | ||
| nav_no_hostages | cmd | Toggles the 'hostages cannot use this area' flag used by the AI system. | ||
| nav_no_jump | cmd | Toggles the 'dont jump in this area' flag used by the AI system. | ||
| nav_place_floodfill | cmd | Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli | ||
| nav_place_list | cmd | Lists all place names used in the map. | ||
| nav_place_pick | cmd | Sets the current Place to the Place of the Area under the cursor. | ||
| nav_place_replace | cmd | Replaces all instances of the first place with the second place. | ||
| nav_place_set | cmd | Sets the Place of all selected areas to the current Place. | ||
| nav_potentially_visible_dot_tolerance | 0 |
GAMEDLL CHEAT |
||
| nav_precise | cmd | Toggles the 'dont avoid obstacles' flag used by the AI system. | ||
| nav_quicksave | 1 |
GAMEDLL CHEAT |
Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. | |
| nav_raise_drag_volume_max | cmd | Raise the top of the drag select volume. | ||
| nav_raise_drag_volume_min | cmd | Raise the bottom of the drag select volume. | ||
| nav_recall_selected_set | cmd | Re-selects the stored selected set. | ||
| nav_remove_from_selected_set | cmd | Remove current area from the selected set. | ||
| nav_remove_jump_areas | cmd | Removes legacy jump areas, replacing them with connections. | ||
| nav_run | cmd | Toggles the 'traverse this area by running' flag used by the AI system. | ||
| nav_save | cmd | Saves the current Navigation Mesh to disk. | ||
| nav_save_selected | cmd | Writes the selected set to disk for merging into another mesh via nav_merge_mesh. | ||
| nav_select_blocked_areas | cmd | Adds all blocked areas to the selected set | ||
| nav_select_damaging_areas | cmd | Adds all damaging areas to the selected set | ||
| nav_select_half_space | cmd | Selects any areas that intersect the given half-space. | ||
| nav_select_invalid_areas | cmd | Adds all invalid areas to the Selected Set. | ||
| nav_select_larger_than | cmd | Select nav areas where both dimensions are larger than the given size. | ||
| nav_select_obstructed_areas | cmd | Adds all obstructed areas to the selected set | ||
| nav_select_orphans | cmd | Adds all orphan areas to the selected set (highlight a valid area first). | ||
| nav_select_overlapping | cmd | Selects nav areas that are overlapping others. | ||
| nav_select_radius | cmd | Adds all areas in a radius to the selection set | ||
| nav_select_stairs | cmd | Adds all stairway areas to the selected set | ||
| nav_selected_set_border_color | 100 |
GAMEDLL CHEAT |
Color used to draw the selected set borders while editing. | |
| nav_selected_set_color | 255 |
GAMEDLL CHEAT |
Color used to draw the selected set background while editing. | |
| nav_set_place_mode | cmd | Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names. | ||
| nav_shift | cmd | Shifts the selected areas by the specified amount | ||
| nav_show_approach_points | 0 |
GAMEDLL CHEAT |
Show Approach Points in the Navigation Mesh. | |
| nav_show_area_info | 0 |
GAMEDLL CHEAT |
Duration in seconds to show nav area ID and attributes while editing | |
| nav_show_compass | 0 |
GAMEDLL CHEAT |
||
| nav_show_continguous | 0 |
GAMEDLL CHEAT |
Highlight non-contiguous connections | |
| nav_show_danger | 0 |
GAMEDLL CHEAT |
Show current 'danger' levels. | |
| nav_show_dumped_positions | cmd | Show the (x,y,z) coordinate positions of the given dump file. | ||
| nav_show_func_nav_avoid | 0 |
GAMEDLL CHEAT |
Show areas of designer-placed bot avoidance due to func_nav_avoid entities | |
| nav_show_light_intensity | 0 |
GAMEDLL CHEAT |
||
| nav_show_node_grid | 0 |
GAMEDLL CHEAT |
||
| nav_show_node_id | 0 |
GAMEDLL CHEAT |
||
| nav_show_nodes | 0 |
GAMEDLL CHEAT |
||
| nav_show_player_counts | 0 |
GAMEDLL CHEAT |
Show current player counts in each area. | |
| nav_show_potentially_visible | 0 |
GAMEDLL CHEAT |
Show areas that are potentially visible from the current nav area | |
| nav_simplify_selected | cmd | Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas | ||
| nav_slope_limit | 0 | GAMEDLL CHEAT | The ground unit normal's Z component must be greater than this for nav areas to be generated. | |
| nav_slope_tolerance | 0 |
GAMEDLL CHEAT |
The ground unit normal's Z component must be this close to the nav area's Z component to be generated. | |
| nav_snap_to_grid | 0 |
GAMEDLL CHEAT |
Snap to the nav generation grid when creating new nav areas | |
| nav_solid_props | 0 |
GAMEDLL CHEAT |
Make props solid to nav generation/editing | |
| nav_splice | cmd | To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them. | ||
| nav_split | cmd | To split an Area into two, align the split line using your cursor and invoke the split command. | ||
| nav_split_place_on_ground | 0 |
GAMEDLL CHEAT |
If true, nav areas will be placed flush with the ground when split. | |
| nav_stand | cmd | Toggles the 'stand while hiding' flag used by the AI system. | ||
| nav_stop | cmd | Toggles the 'must stop when entering this area' flag used by the AI system. | ||
| nav_store_selected_set | cmd | Stores the current selected set for later retrieval. | ||
| nav_strip | cmd | Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. | ||
| nav_subdivide | cmd | Subdivides all selected areas. | ||
| nav_test_node | 0 |
GAMEDLL CHEAT |
||
| nav_test_node_crouch | 0 |
GAMEDLL CHEAT |
||
| nav_test_node_crouch_dir | 4 |
GAMEDLL CHEAT |
||
| nav_test_stairs | cmd | Test the selected set for being on stairs | ||
| nav_toggle_deselecting | cmd | Start or stop continuously removing from the selected set. | ||
| nav_toggle_in_selected_set | cmd | Remove current area from the selected set. | ||
| nav_toggle_place_mode | cmd | Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. | ||
| nav_toggle_place_painting | cmd | Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place. | ||
| nav_toggle_selected_set | cmd | Toggles all areas into/out of the selected set. | ||
| nav_toggle_selecting | cmd | Start or stop continuously adding to the selected set. | ||
| nav_transient | cmd | Toggles the 'area is transient and may become blocked' flag used by the AI system. | ||
| nav_unmark | cmd | Clears the marked Area or Ladder. | ||
| nav_update_blocked | cmd | Updates the blocked/unblocked status for every nav area. | ||
| nav_update_lighting | cmd | Recomputes lighting values | ||
| nav_update_visibility_on_edit | 0 |
GAMEDLL CHEAT |
If nonzero editing the mesh will incrementally recompue visibility | |
| nav_use_place | cmd | If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. | ||
| nav_walk | cmd | Toggles the 'traverse this area by walking' flag used by the AI system. | ||
| nav_warp_to_mark | cmd | Warps the player to the marked area. | ||
| nav_world_center | cmd | Centers the nav mesh in the world | ||
| nb_allow_avoiding | 1 |
GAMEDLL CHEAT |
||
| nb_allow_climbing | 1 |
GAMEDLL CHEAT |
||
| nb_allow_gap_jumping | 1 |
GAMEDLL CHEAT |
||
| nb_blind | 0 |
GAMEDLL CHEAT |
Disable vision | |
| nb_command | cmd | Sends a command string to all bots | ||
| nb_debug | cmd | Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS. | ||
| nb_debug_climbing | 0 |
GAMEDLL CHEAT |
||
| nb_debug_filter | cmd | Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots. | ||
| nb_debug_history | 1 |
GAMEDLL CHEAT |
If true, each bot keeps a history of debug output in memory | |
| nb_debug_known_entities | 0 |
GAMEDLL CHEAT |
Show the 'known entities' for the bot that is the current spectator target | |
| nb_delete_all | cmd | Delete all non-player NextBot entities. | ||
| nb_force_look_at | cmd | Force selected bot to look at the local player's position | ||
| nb_goal_look_ahead_range | 50 |
GAMEDLL CHEAT |
||
| nb_head_aim_resettle_angle | 100 |
GAMEDLL CHEAT |
After rotating through this angle, the bot pauses to 'recenter' its virtual mouse on its virtual mousepad | |
| nb_head_aim_resettle_time | 0 |
GAMEDLL CHEAT |
How long the bot pauses to 'recenter' its virtual mouse on its virtual mousepad | |
| nb_head_aim_settle_duration | 0 |
GAMEDLL CHEAT |
||
| nb_head_aim_steady_max_rate | 100 |
GAMEDLL CHEAT |
||
| nb_ladder_align_range | 50 |
GAMEDLL CHEAT |
||
| nb_last_area_update_tolerance | 4 |
GAMEDLL CHEAT |
Distance a character needs to travel in order to invalidate cached area | |
| nb_move_to_cursor | cmd | Tell all NextBots to move to the cursor position | ||
| nb_path_draw_inc | 100 |
GAMEDLL CHEAT |
||
| nb_path_draw_segment_count | 100 |
GAMEDLL CHEAT |
||
| nb_path_segment_influence_radius | 100 |
GAMEDLL CHEAT |
||
| nb_player_crouch | 0 |
GAMEDLL CHEAT |
Force bots to crouch | |
| nb_player_move | 1 |
GAMEDLL CHEAT |
Prevents bots from moving | |
| nb_player_move_direct | 0 | GAMEDLL | ||
| nb_player_stop | 0 |
GAMEDLL CHEAT |
Stop all NextBotPlayers from updating | |
| nb_player_walk | 0 |
GAMEDLL CHEAT |
Force bots to walk | |
| nb_saccade_speed | 1000 |
GAMEDLL CHEAT |
||
| nb_saccade_time | 0 |
GAMEDLL CHEAT |
||
| nb_select | cmd | Select the bot you are aiming at for further debug operations. | ||
| nb_shadow_dist | 400 | CLIENTDLL | ||
| nb_speed_look_ahead_range | 150 |
GAMEDLL CHEAT |
||
| nb_stop | 0 |
GAMEDLL CHEAT REPLICATED |
Stop all NextBots | |
| nb_update_debug | 0 |
GAMEDLL CHEAT |
||
| nb_update_framelimit | 15 |
GAMEDLL CHEAT |
||
| nb_update_frequency | 0 |
GAMEDLL CHEAT |
||
| nb_update_maxslide | 2 |
GAMEDLL CHEAT |
||
| nb_warp_selected_here | cmd | Teleport the selected bot to your cursor position | ||
| net_blockmsg | 0 | CHEAT | Discards incoming message: <0|1|name> | |
| net_channels | cmd | Shows net channel info | ||
| net_chokeloop | 0 | Apply bandwidth choke to loopback packets | ||
| net_compresspackets | 1 | Use lz compression on game packets. | ||
| net_compresspackets_minsize | 128 | Don't bother compressing packets below this size. | ||
| net_compressvoice | 0 | Attempt to compress out of band voice payloads (360 only). | ||
| net_drawslider | 0 | Draw completion slider during signon | ||
| net_droppackets | 0 | CHEAT | Drops next n packets on client | |
| net_fakejitter | 0 | CHEAT | Jitter fakelag packet time | |
| net_fakelag | 0 | CHEAT | Lag all incoming network data (including loopback) by this many milliseconds. | |
| net_fakeloss | 0 | CHEAT | Simulate packet loss as a percentage (negative means drop 1/n packets) | |
| net_graph | 0 | CLIENTDLL | ARCHIVE | Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend. |
| net_graphheight | 64 | CLIENTDLL | ARCHIVE | Height of netgraph panel |
| net_graphmsecs | 400 | CLIENTDLL | ARCHIVE | The latency graph represents this many milliseconds. |
| net_graphpos | 1 | CLIENTDLL | ARCHIVE | |
| net_graphproportionalfont | 1 | CLIENTDLL | ARCHIVE | Determines whether netgraph font is proportional or not |
| net_graphshowinterp | 1 | CLIENTDLL | ARCHIVE | Draw the interpolation graph. |
| net_graphshowlatency | 1 | CLIENTDLL | ARCHIVE | Draw the ping/packet loss graph. |
| net_graphsolid | 1 | CLIENTDLL | ARCHIVE | |
| net_graphtext | 1 | CLIENTDLL | ARCHIVE | Draw text fields |
| net_maxcleartime | 4 | Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit). | ||
| net_maxfilesize | 16 | Maximum allowed file size for uploading in MB | ||
| net_maxfragments | 1260 | Max fragment bytes per packet | ||
| net_maxpacketdrop | 5000 | Ignore any packets with the sequence number more than this ahead (0 == no limit) | ||
| net_maxroutable | 1260 |
ARCHIVE USERINFO |
Requested max packet size before packets are 'split'. | |
| net_queue_trace | 0 | |||
| net_queued_packet_thread | 1 | Use a high priority thread to send queued packets out instead of sending them each frame. | ||
| net_scale | 5 | CLIENTDLL | ARCHIVE | |
| net_showdrop | 0 | Show dropped packets in console | ||
| net_showevents | 0 | CHEAT | Dump game events to console (1=client only, 2=all). | |
| net_showfragments | 0 | Show netchannel fragments | ||
| net_showmsg | 0 | Show incoming message: <0|1|name> | ||
| net_showpeaks | 0 | Show messages for large packets only: <size> | ||
| net_showsplits | 0 | Show info about packet splits | ||
| net_showtcp | 0 | Dump TCP stream summary to console | ||
| net_showudp | 0 | Dump UDP packets summary to console | ||
| net_showudp_wire | 0 | Show incoming packet information | ||
| net_splitpacket_maxrate | 15000 | Max bytes per second when queueing splitpacket chunks | ||
| net_splitrate | 1 | Number of fragments for a splitpacket that can be sent per frame | ||
| net_start | cmd | Inits multiplayer network sockets | ||
| net_status | cmd | Shows current network status | ||
| net_udp_rcvbuf | 131072 | Default UDP receive buffer size | ||
| net_usesocketsforloopback | 0 | Use network sockets layer even for listen server local player's packets (multiplayer only). | ||
| next | 0 | CHEAT | Set to 1 to advance to next frame ( when singlestep == 1 ) | |
| nextdemo | cmd | Play next demo in sequence. | ||
| nextlevel | 0 |
GAMEDLL NOTIFY |
If set to a valid map name, will trigger a changelevel to the specified map at the end of the round | |
| noclip | cmd | Toggle. Player becomes non-solid and flies. | ||
| notarget | cmd | Toggle. Player becomes hidden to NPCs. | ||
| npc_ally_deathmessage | 1 |
GAMEDLL CHEAT |
||
| npc_height_adjust | 1 |
ARCHIVE GAMEDLL |
Enable test mode for ik height adjustment | |
| npc_sentences | 0 | GAMEDLL | ||
| npc_speakall | cmd | Force the npc to try and speak all their responses | ||
| npc_vphysics | 0 | GAMEDLL | ||
| obj_capture_damage | 0 | GAMEDLL | Captures all damage taken by objects for dumping later. | |
| obj_dump_damage | cmd | |||
| obj_sapper_amount | 25 | GAMEDLL | Amount of health inflicted by a Sapper object per second | |
| obj_sapper_health | 100 | GAMEDLL | Sapper health | |
| obj_show_damage | 0 | GAMEDLL | Show all damage taken by objects. | |
| object_deterioration_time | 30 | GAMEDLL | Time it takes for a fully-healed object to deteriorate. | |
| old_radiusdamage | 0 |
GAMEDLL REPLICATED |
||
| open_charinfo | cmd | Open the character info panel | ||
| open_charinfo_armory | cmd | Open the character info panel directly to armory. | ||
| open_charinfo_backpack | cmd | Open the character info panel directly to backpack. | ||
| open_charinfo_crafting | cmd | Open the character info panel directly to crafting screen. | ||
| open_charinfo_direct | cmd | Open the character info panel directly to the class you're currently playing. | ||
| open_replaybrowser | cmd | Open the replay browser. | ||
| open_replayinputpanel | cmd | Open replay input panel test | ||
| open_store | cmd | Open the in-game store | ||
| OpenQuickplayDialog | cmd | Displays the quickplay dialog. | ||
| opentf2options | cmd | Displays the TF2 Advanced Options dialog. | ||
| opt_EnumerateLeavesFastAlgorithm | 1 | Use the new SIMD version of CEngineBSPTree::EnumerateLeavesInBox. | ||
| option_duck_method | 1 |
ARCHIVE GAMEDLL REPLICATED |
||
| option_duck_method_default | 1 | CLIENTDLL | ||
| overview_alpha | 1 | CLIENTDLL |
ARCHIVE CLIENTCMD_CAN _EXECUTE |
Overview map translucency. |
| overview_health | 1 | CLIENTDLL |
ARCHIVE CLIENTCMD_CAN _EXECUTE |
Show player's health in map overview. |
| overview_locked | 1 | CLIENTDLL |
ARCHIVE CLIENTCMD_CAN _EXECUTE |
Locks map angle, doesn't follow view angle. |
| overview_mode | cmd | Sets overview map mode off,small,large: <0|1|2> | ||
| overview_names | 1 | CLIENTDLL |
ARCHIVE CLIENTCMD_CAN _EXECUTE |
Show player's names in map overview. |
| overview_tracks | 1 | CLIENTDLL |
ARCHIVE CLIENTCMD_CAN _EXECUTE |
Show player's tracks in map overview. |
| overview_zoom | cmd | Sets overview map zoom: <zoom> [<time>] [rel] | ||
| particle_sim_alt_cores | 2 | CLIENTDLL | ||
| particle_simulateoverflow | 0 | CLIENTDLL | CHEAT | Used for stress-testing particle systems. Randomly denies creation of particles. |
| particle_test_attach_attachment | 0 | CHEAT | Attachment index for attachment mode | |
| particle_test_attach_mode | 0 | CHEAT | Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin' | |
| particle_test_file | 0 | CHEAT | Name of the particle system to dynamically spawn | |
| particle_test_start | cmd | Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl |
||
| particle_test_stop | cmd | Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe |
||
| password | 0 |
ARCHIVE DONTRECORD |
Current server access password | |
| path | cmd | Show the engine filesystem path. | ||
| pause | cmd | Toggle the server pause state. | ||
| perfui | cmd | Show/hide the level performance tools UI. | ||
| perfvisualbenchmark | cmd | |||
| perfvisualbenchmark_abort | cmd | |||
| phonemedelay | 0 | CLIENTDLL | Phoneme delay to account for sound system latency. | |
| phonemefilter | 0 | CLIENTDLL | Time duration of box filter to pass over phonemes. | |
| phonemesnap | 2 | CLIENTDLL | Lod at level at which visemes stops always considering two phonemes, regardless of duration. | |
| phys_impactforcescale | 1 | |||
| phys_penetration_error_time | 10 | Controls the duration of vphysics penetration error boxes. | ||
| phys_pushscale | 1 | REPLICATED | ||
| phys_speeds | 0 | |||
| phys_stressbodyweights | 5 | |||
| phys_timescale | 1 | Scale time for physics | ||
| phys_upimpactforcescale | 0 | |||
| physics_budget | cmd | Times the cost of each active object | ||
| physics_constraints | cmd | Highlights constraint system graph for an entity | ||
| physics_debug_entity | cmd | Dumps debug info for an entity | ||
| physics_highlight_active | cmd | Turns on the absbox for all active physics objects | ||
| physics_report_active | cmd | Lists all active physics objects | ||
| physics_select | cmd | Dumps debug info for an entity | ||
| physicsshadowupdate_render | 0 | |||
| picker | cmd | Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play | ||
| ping | cmd | Display ping to server. | ||
| pipeline_static_props | 1 | |||
| pixelvis_debug | cmd | Dump debug info | ||
| play | cmd | Play a sound. | ||
| playdemo | cmd | Play a recorded demo file (.dem ). | ||
| player_debug_print_damage | 0 | CHEAT | When true, print amount and type of all damage received by player to console. | |
| player_old_armor | 0 | |||
| playflush | cmd | Play a sound, reloading from disk in case of changes. | ||
| playgamesound | cmd | Play a sound from the game sounds txt file | ||
| playsoundscape | cmd | Forces a soundscape to play | ||
| playvideo | cmd | Plays a video: <filename> [width height] | ||
| playvideo_exitcommand | cmd | Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command> | ||
| playvol | cmd | Play a sound at a specified volume. | ||
| plugin_load | cmd | plugin_load <filename> : loads a plugin | ||
| plugin_pause | cmd | plugin_pause <index> : pauses a loaded plugin | ||
| plugin_pause_all | cmd | pauses all loaded plugins | ||
| plugin_print | cmd | Prints details about loaded plugins | ||
| plugin_unload | cmd | plugin_unload <index> : unloads a plugin | ||
| plugin_unpause | cmd | plugin_unpause <index> : unpauses a disabled plugin | ||
| plugin_unpause_all | cmd | unpauses all disabled plugins | ||
| '+posedebug' | cmd | Turn on pose debugger or add ents to pose debugger UI | ||
| '-posedebug' | cmd | Turn off pose debugger or hide ents from pose debugger UI | ||
| print_colorcorrection | cmd | Display the color correction layer information. | ||
| progress_enable | cmd | |||
| prop_active_gib_limit | 999999 | |||
| prop_active_gib_max_fade_time | 999999 | |||
| prop_crosshair | cmd | Shows name for prop looking at | ||
| prop_debug | cmd | Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys | ||
| prop_dynamic_create | cmd | Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} |
||
| prop_physics_create | cmd | Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} |
||
| props_break_max_pieces | -1 | Maximum prop breakable piece count (-1 = model default) | ||
| props_break_max_pieces_perframe | -1 | REPLICATED | Maximum prop breakable piece count per frame (-1 = model default) | |
| pwatchent | -1 | CLIENTDLL | CHEAT | Entity to watch for prediction system changes. |
| pwatchvar | 0 | CLIENTDLL | CHEAT | Entity variable to watch in prediction system for changes. |
| '+quickswitch' | cmd | |||
| '-quickswitch' | cmd | |||
| quit | cmd | Exit the engine. | ||
| r_3dnow | cmd | Enable/disable 3DNow code | ||
| r_3dsky | 1 | CLIENTDLL | Enable the rendering of 3d sky boxes | |
| r_AirboatViewDampenDamp | 1 |
CHEAT NOTIFY REPLICATED |
||
| r_AirboatViewDampenFreq | 7 |
CHEAT NOTIFY REPLICATED |
||
| r_AirboatViewZHeight | 0 |
CHEAT NOTIFY REPLICATED |
||
| r_ambientboost | 1 | ARCHIVE | Set to boost ambient term if it is totally swamped by local lights | |
| r_ambientfactor | 5 | ARCHIVE | Boost ambient cube by no more than this factor | |
| r_ambientfraction | 0 | CHEAT | Fraction of direct lighting that ambient cube must be below to trigger boosting | |
| r_ambientlightingonly | 0 | CHEAT | Set this to 1 to light models with only ambient lighting (and no static lighting). | |
| r_ambientmin | 0 | ARCHIVE | Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright | |
| r_aspectratio | 0 | CHEAT | ||
| r_avglight | 1 | CHEAT | ||
| r_avglightmap | 0 | CHEAT | ||
| r_bloomtintb | 0 | |||
| r_bloomtintexponent | 2 | |||
| r_bloomtintg | 0 | |||
| r_bloomtintr | 0 | |||
| r_cheapwaterend | cmd | |||
| r_cheapwaterstart | cmd | |||
| r_cleardecals | cmd | Usage r_cleardecals <permanent>. | ||
| r_ClipAreaPortals | 1 | CHEAT | ||
| r_colorstaticprops | 0 | CHEAT | ||
| r_debugcheapwater | 0 | CLIENTDLL | CHEAT | |
| r_debugrandomstaticlighting | 0 | CHEAT | Set to 1 to randomize static lighting for debugging. Must restart for change to take affect. | |
| r_decal_cover_count | 4 | |||
| r_decal_cullsize | 5 | |||
| r_decal_overlap_area | 0 | |||
| r_decal_overlap_count | 3 | |||
| r_decals | 2048 | |||
| r_decalstaticprops | 1 | Decal static props test | ||
| r_depthoverlay | 0 | CLIENTDLL | CHEAT | Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output. |
| r_DispBuildable | 0 | CHEAT | ||
| r_DispDrawAxes | 0 | |||
| r_DispWalkable | 0 | CHEAT | ||
| r_dopixelvisibility | 1 | CLIENTDLL | ||
| r_drawbatchdecals | 1 | Render decals batched. | ||
| r_DrawBeams | 1 | CHEAT | 0=Off, 1=Normal, 2=Wireframe | |
| r_drawbrushmodels | 1 | CHEAT | Render brush models. 0=Off, 1=Normal, 2=Wireframe | |
| r_drawclipbrushes | 0 | CHEAT | Draw clip brushes (red=NPC+player, pink=player, purple=NPC) | |
| r_drawdecals | 1 | CHEAT | Render decals. | |
| r_drawdetailprops | 1 | 0=Off, 1=Normal, 2=Wireframe | ||
| r_DrawDisp | 1 | CHEAT | Toggles rendering of displacment maps | |
| r_drawentities | 1 | CHEAT | ||
| r_drawflecks | 1 | |||
| r_drawfuncdetail | 1 | CHEAT | Render func_detail | |
| r_drawleaf | -1 | CHEAT | Draw the specified leaf. | |
| r_drawlightcache | 0 | CHEAT | 0: off 1: draw light cache entries 2: draw rays |
|
| r_drawlightinfo | 0 | CHEAT | ||
| r_drawlights | 0 | CHEAT | ||
| r_drawmodeldecals | 1 | |||
| r_DrawModelLightOrigin | 0 | CHEAT | ||
| r_drawmodelstatsoverlay | 0 | CHEAT | ||
| r_drawmodelstatsoverlaydistance | 500 | CHEAT | ||
| r_drawmodelstatsoverlaymax | 1 | ARCHIVE | time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 | |
| r_drawmodelstatsoverlaymin | 0 | ARCHIVE | time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 | |
| r_drawopaquerenderables | 1 | CLIENTDLL | CHEAT | |
| r_drawopaquestaticpropslast | 0 | CLIENTDLL | Whether opaque static props are rendered after non-npcs | |
| r_drawopaqueworld | 1 | CLIENTDLL | CHEAT | |
| r_drawothermodels | 1 | CLIENTDLL | CHEAT | 0=Off, 1=Normal, 2=Wireframe |
| r_drawparticles | 1 | CLIENTDLL | CHEAT | Enable/disable particle rendering |
| r_drawpixelvisibility | 0 | CLIENTDLL | Show the occlusion proxies | |
| r_DrawPortals | 0 | CHEAT | ||
| r_DrawRain | 1 | CLIENTDLL | CHEAT | Enable/disable rain rendering. |
| r_drawrenderboxes | 0 | CLIENTDLL | CHEAT | |
| r_drawropes | 1 | CLIENTDLL | CHEAT | |
| r_drawskybox | 1 | CHEAT | ||
| r_DrawSpecificStaticProp | -1 | |||
| r_drawsprites | 1 | CLIENTDLL | CHEAT | |
| r_drawstaticprops | 1 | CHEAT | 0=Off, 1=Normal, 2=Wireframe | |
| r_drawtranslucentrenderables | 1 | CLIENTDLL | CHEAT | |
| r_drawtranslucentworld | 1 | CHEAT | ||
| r_drawvgui | 1 | CHEAT | Enable the rendering of vgui panels | |
| r_drawviewmodel | 1 | CLIENTDLL | ARCHIVE | |
| r_drawworld | 1 | CHEAT | Render the world. | |
| r_dscale_basefov | 90 | CHEAT | ||
| r_dscale_fardist | 2000 | CHEAT | ||
| r_dscale_farscale | 4 | CHEAT | ||
| r_dscale_neardist | 100 | CHEAT | ||
| r_dscale_nearscale | 1 | CHEAT | ||
| r_dynamic | 1 | |||
| r_dynamiclighting | 1 | CHEAT | ||
| r_emulategl | 0 | |||
| r_entityclips | 1 | CLIENTDLL | ||
| r_eyeglintlodpixels | 20 | CHEAT | The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value. | |
| r_eyegloss | 1 | CLIENTDLL | ARCHIVE | |
| r_eyemove | 1 | ARCHIVE | ||
| r_eyes | 1 | |||
| r_eyeshift_x | 0 | ARCHIVE | ||
| r_eyeshift_y | 0 | ARCHIVE | ||
| r_eyeshift_z | 0 | ARCHIVE | ||
| r_eyesize | 0 | ARCHIVE | ||
| r_eyewaterepsilon | 10 | CLIENTDLL | CHEAT | |
| r_farz | -1 | CLIENTDLL | CHEAT | Override the far clipping plane. -1 means to use the value in env_fog_controller. |
| r_fastzreject | 0 | Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware | ||
| r_fastzrejectdisp | 0 | Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on. | ||
| r_flashlightambient | 0 | CLIENTDLL | CHEAT | |
| r_flashlightclip | 0 | CHEAT | ||
| r_flashlightconstant | 0 | CLIENTDLL | CHEAT | |
| r_flashlightculldepth | 1 | |||
| r_flashlightdepthres | 1024 | CLIENTDLL | ||
| r_flashlightdepthtexture | 1 | |||
| r_flashlightdrawclip | 0 | CHEAT | ||
| r_flashlightdrawdepth | 0 | |||
| r_flashlightdrawfrustum | 0 | CLIENTDLL | ||
| r_flashlightdrawfrustumbbox | 0 | |||
| r_flashlightdrawsweptbbox | 0 | |||
| r_flashlightfar | 750 | CLIENTDLL | CHEAT | |
| r_flashlightfov | 45 | CLIENTDLL | CHEAT | |
| r_flashlightladderdist | 40 | CLIENTDLL | CHEAT | |
| r_flashlightlinear | 100 | CLIENTDLL | CHEAT | |
| r_flashlightlockposition | 0 | CLIENTDLL | CHEAT | |
| r_flashlightmodels | 1 | CLIENTDLL | ||
| r_flashlightnear | 4 | CLIENTDLL | CHEAT | |
| r_flashlightnodraw | 0 | |||
| r_flashlightoffsetx | 10 | CLIENTDLL | CHEAT | |
| r_flashlightoffsety | -20 | CLIENTDLL | CHEAT | |
| r_flashlightoffsetz | 24 | CLIENTDLL | CHEAT | |
| r_flashlightquadratic | 0 | CLIENTDLL | CHEAT | |
| r_flashlightrender | 1 | |||
| r_flashlightrendermodels | 1 | |||
| r_flashlightrenderworld | 1 | |||
| r_flashlightscissor | 1 | CHEAT | ||
| r_flashlightshadowatten | 0 | CLIENTDLL | CHEAT | |
| r_flashlightupdatedepth | 1 | |||
| r_flashlightvisualizetrace | 0 | CLIENTDLL | CHEAT | |
| r_flex | 1 | |||
| r_flushlod | cmd | Flush and reload LODs. | ||
| r_ForceWaterLeaf | 1 | CLIENTDLL | Enable for optimization to water - considers view in leaf under water for purposes of culling | |
| r_frustumcullworld | 1 | |||
| r_glint_alwaysdraw | 0 | |||
| r_glint_procedural | 0 | |||
| r_hunkalloclightmaps | 1 | |||
| r_hwmorph | 1 | CHEAT | ||
| r_itemblinkmax | 0 | CHEAT | ||
| r_itemblinkrate | 4 | CHEAT | ||
| r_JeepFOV | 90 |
CHEAT REPLICATED |
||
| r_JeepViewBlendTo | 1 | CLIENTDLL | CHEAT | |
| r_JeepViewBlendToScale | 0 | CLIENTDLL | CHEAT | |
| r_JeepViewBlendToTime | 1 | CLIENTDLL | CHEAT | |
| r_JeepViewDampenDamp | 1 |
CHEAT NOTIFY REPLICATED |
||
| r_JeepViewDampenFreq | 7 |
CHEAT NOTIFY REPLICATED |
||
| r_JeepViewZHeight | 10 |
CHEAT NOTIFY REPLICATED |
||
| r_lightaverage | 1 | Activates/deactivate light averaging | ||
| r_lightcache_numambientsamples | 162 | CHEAT | number of random directions to fire rays when computing ambient lighting | |
| r_lightcache_zbuffercache | 0 | |||
| r_lightcachecenter | 1 | CHEAT | ||
| r_lightcachemodel | -1 | CHEAT | ||
| r_lightinterp | 5 | CHEAT | Controls the speed of light interpolation, 0 turns off interpolation | |
| r_lightmap | -1 | CHEAT | ||
| r_lightstyle | -1 | CHEAT | ||
| r_lightwarpidentity | 0 | CHEAT | ||
| r_lockpvs | 0 | CHEAT | Lock the PVS so you can fly around and inspect what is being drawn. | |
| r_lod | -1 | |||
| r_mapextents | 16384 | CLIENTDLL | CHEAT | Set the max dimension for the map. This determines the far clipping plane |
| r_maxdlights | 32 | |||
| r_maxmodeldecal | 50 | |||
| r_maxnewsamples | 6 | |||
| r_maxsampledist | 128 | |||
| r_minnewsamples | 3 | |||
| r_modelwireframedecal | 0 | CHEAT | ||
| r_newflashlight | 1 | CLIENTDLL | CHEAT | |
| r_nohw | 0 | CHEAT | ||
| r_norefresh | 0 | |||
| r_nosw | 0 | CHEAT | ||
| r_novis | 0 | CHEAT | Turn off the PVS. | |
| r_occludeemaxarea | 0 | Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use. | ||
| r_occluderminarea | 0 | Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use. | ||
| r_occludermincount | 0 | At least this many occluders will be used, no matter how big they are. | ||
| r_occlusion | 1 | Activate/deactivate the occlusion system. | ||
| r_occlusionspew | 0 | CHEAT | Activate/deactivates spew about what the occlusion system is doing. | |
| r_oldlightselection | 0 | CHEAT | Set this to revert to HL2's method of selecting lights | |
| r_overlayfadeenable | 0 | |||
| r_overlayfademax | 2000.0f | |||
| r_overlayfademin | 1750.0f | |||
| r_overlaywireframe | 0 | |||
| r_particle_sim_spike_threshold_ms | 5 | CLIENTDLL | ||
| r_partition_level | -1 | CHEAT | Displays a particular level of the spatial partition system. Use -1 to disable it. | |
| r_PhysPropStaticLighting | 1 | CLIENTDLL | ||
| r_pix_recordframes | 0 | |||
| r_pix_start | 0 | |||
| r_pixelfog | 1 | |||
| r_pixelvisibility_partial | 1 | CLIENTDLL | ||
| r_pixelvisibility_spew | 0 | CLIENTDLL | ||
| r_portalsopenall | 0 | CHEAT | Open all portals | |
| r_PortalTestEnts | 1 | CLIENTDLL | CHEAT | Clip entities against portal frustums. |
| r_printdecalinfo | cmd | |||
| r_proplightingfromdisk | 1 | 0=Off, 1=On, 2=Show Errors | ||
| r_proplightingpooling | -1 | CHEAT | 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset | |
| r_propsmaxdist | 1200 | CLIENTDLL | Maximum visible distance | |
| r_queued_decals | 0 | Offloads a bit of decal rendering setup work to the material system queue when enabled. | ||
| r_queued_post_processing | 0 | CLIENTDLL | ||
| r_queued_ropes | 1 | CLIENTDLL | ||
| r_radiosity | 4 | CHEAT | 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam |
|
| r_rainalpha | 0 | CLIENTDLL | CHEAT | |
| r_rainalphapow | 0 | CLIENTDLL | CHEAT | |
| r_raindensity | 0 | CLIENTDLL | CHEAT | |
| r_RainHack | 0 | CLIENTDLL | CHEAT | |
| r_rainlength | 0 | CLIENTDLL | CHEAT | |
| r_RainProfile | 0 | CLIENTDLL | CHEAT | Enable/disable rain profiling. |
| r_RainRadius | 1500 | CLIENTDLL | CHEAT | |
| r_RainSideVel | 130 | CLIENTDLL | CHEAT | How much sideways velocity rain gets. |
| r_RainSimulate | 1 | CLIENTDLL | CHEAT | Enable/disable rain simulation. |
| r_rainspeed | 600 | CLIENTDLL | CHEAT | |
| r_RainSplashPercentage | 20 | CLIENTDLL | CHEAT | |
| r_rainwidth | 0 | CLIENTDLL | CHEAT | |
| r_randomflex | 0 | CHEAT | ||
| r_renderoverlayfragment | 1 | |||
| r_rimlight | 1 | CHEAT | ||
| r_rootlod | 0 | ARCHIVE | Root LOD | |
| r_ropetranslucent | 1 | CLIENTDLL | ||
| r_screenfademaxsize | 0 | CHEAT | ||
| r_screenfademinsize | 0 | CHEAT | ||
| r_screenoverlay | cmd | Draw specified material as an overlay | ||
| r_sequence_debug | 0 | CLIENTDLL | ||
| r_shader_srgb | 0 | -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup) | ||
| r_shadowangles | cmd | Set shadow angles | ||
| r_shadowblobbycutoff | cmd | some shadow stuff | ||
| r_shadowcolor | cmd | Set shadow color | ||
| r_shadowdir | cmd | Set shadow direction | ||
| r_shadowdist | cmd | Set shadow distance | ||
| r_shadowids | 0 | CHEAT | ||
| r_shadowmaxrendered | 32 | CLIENTDLL | ||
| r_shadowrendertotexture | 0 | |||
| r_shadows | 1 | |||
| r_shadows_gamecontrol | -1 | CHEAT | ||
| r_shadowwireframe | 0 | CHEAT | ||
| r_showenvcubemap | 0 | CHEAT | ||
| r_ShowViewerArea | 0 | |||
| r_showz_power | 1 | CHEAT | ||
| r_skin | 0 | CHEAT | ||
| r_skybox | 1 | CLIENTDLL | CHEAT | Enable the rendering of sky boxes |
| r_snapportal | -1 | |||
| r_SnowColorBlue | 200 | CLIENTDLL | CHEAT | Snow. |
| r_SnowColorGreen | 175 | CLIENTDLL | CHEAT | Snow. |
| r_SnowColorRed | 150 | CLIENTDLL | CHEAT | Snow. |
| r_SnowDebugBox | 0 | CLIENTDLL | CHEAT | Snow Debug Boxes. |
| r_SnowEnable | 1 | CLIENTDLL | CHEAT | Snow Enable |
| r_SnowEndAlpha | 255 | CLIENTDLL | CHEAT | Snow. |
| r_SnowEndSize | 0 | CLIENTDLL | CHEAT | Snow. |
| r_SnowFallSpeed | 1 | CLIENTDLL | CHEAT | Snow fall speed scale. |
| r_SnowInsideRadius | 256 | CLIENTDLL | CHEAT | Snow. |
| r_SnowOutsideRadius | 1024 | CLIENTDLL | CHEAT | Snow. |
| r_SnowParticles | 500 | CLIENTDLL | CHEAT | Snow. |
| r_SnowPosScale | 1 | CLIENTDLL | CHEAT | Snow. |
| r_SnowRayEnable | 1 | CLIENTDLL | CHEAT | Snow. |
| r_SnowRayLength | 8192 | CLIENTDLL | CHEAT | Snow. |
| r_SnowRayRadius | 256 | CLIENTDLL | CHEAT | Snow. |
| r_SnowSpeedScale | 1 | CLIENTDLL | CHEAT | Snow. |
| r_SnowStartAlpha | 25 | CLIENTDLL | CHEAT | Snow. |
| r_SnowStartSize | 1 | CLIENTDLL | CHEAT | Snow. |
| r_SnowWindScale | 0 | CLIENTDLL | CHEAT | Snow. |
| r_SnowZoomOffset | 384 | CLIENTDLL | CHEAT | Snow. |
| r_SnowZoomRadius | 512 | CLIENTDLL | CHEAT | Snow. |
| r_spray_lifetime | 2 | Number of rounds player sprays are visible | ||
| r_sse2 | cmd | Enable/disable SSE2 code | ||
| r_sse_s | 1 | CLIENTDLL | sse ins for particle sphere create | |
| r_staticprop_lod | -1 | |||
| r_staticpropinfo | 0 | |||
| r_studio_stats | 0 | CHEAT | ||
| r_studio_stats_lock | 0 | CLIENTDLL | CHEAT | Lock the current studio stats entity selection |
| r_studio_stats_mode | 0 | CLIENTDLL | CHEAT | Sets a mode for r_studio_stats. Modes are as follows: 0 = Entity under your crosshair 1 = Weapon held by player under your cr |
| r_swingflashlight | 1 | CLIENTDLL | CHEAT | |
| r_teeth | 1 | |||
| r_threaded_client_shadow_manager | 0 | CLIENTDLL | ||
| r_threaded_particles | 1 | CLIENTDLL | ||
| r_threaded_renderables | 0 | CLIENTDLL | ||
| r_unloadlightmaps | 0 | CHEAT | ||
| r_updaterefracttexture | 1 | CLIENTDLL | CHEAT | |
| r_vehicleBrakeRate | 1 | CHEAT | ||
| r_VehicleViewClamp | 1 | CLIENTDLL | CHEAT | |
| r_VehicleViewDampen | 1 |
CHEAT NOTIFY REPLICATED |
||
| r_visambient | 0 | Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work | ||
| r_visocclusion | 0 | CHEAT | Activate/deactivate wireframe rendering of what the occlusion system is doing. | |
| r_visualizelighttraces | 0 | CHEAT | ||
| r_visualizelighttracesshowfulltrace | 0 | CHEAT | ||
| r_visualizeproplightcaching | 0 | CLIENTDLL | ||
| r_visualizetraces | 0 | CHEAT | ||
| r_WaterDrawReflection | 1 | CLIENTDLL | Enable water reflection | |
| r_WaterDrawRefraction | 1 | CLIENTDLL | Enable water refraction | |
| r_waterforceexpensive | 0 | ARCHIVE | ||
| r_waterforcereflectentities | 0 | |||
| r_worldlightmin | 0 | |||
| r_worldlights | 4 | number of world lights to use per vertex | ||
| r_worldlistcache | 1 | CLIENTDLL | ||
| ragdoll_sleepaftertime | 5 | CLIENTDLL | After this many seconds of being basically stationary, the ragdoll will go to sleep. | |
| randommap | cmd | Changelevel to a random map in the mapcycle file | ||
| rate | 10000 | USERINFO | Max bytes/sec the host can receive data | |
| rcon | cmd | Issue an rcon command. | ||
| rcon_address | 0 | DONTRECORD | Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) | |
| rcon_password | 0 | DONTRECORD | remote console password. | |
| recompute_speed | cmd | Recomputes clock speed (for debugging purposes). | ||
| record | cmd | Record a demo. | ||
| refresh_options_dialog | cmd | Refresh the options dialog. | ||
| '+reload' | cmd | |||
| '-reload' | cmd | |||
| reload | cmd | Reload the most recent saved game (add setpos to jump to current view position on reload). | ||
| reload_materials | 0 | |||
| removeid | cmd | Remove a user ID from the ban list. | ||
| removeip | cmd | Remove an IP address from the ban list. | ||
| replay_add_fake_replays | cmd | Adds a set of fake replays | ||
| replay_block_dump_interval | 10 | CLIENTDLL | DONTRECORD | The server will write partial replay files at this interval when recording. |
| replay_buffersize | 32 | CLIENTDLL | DONTRECORD | Maximum size for the replay memory buffer. |
| replay_cache_client_ragdolls | 0 | CLIENTDLL | Record ragdolls on the client during. | |
| replay_clearqueuedtakes | cmd | Clear takes from render queue. | ||
| replay_data_lifespan | 1 | CLIENTDLL |
REPLICATED DONTRECORD |
The number of days before cleaning up replay demos. Modifying this number will not affect the lifespan of existing replays. |
| replay_deathcammaxverticaloffset | 150 | CLIENTDLL | DONTRECORD | Vertical offset for player death camera |
| replay_debug | 0 | DONTRECORD | Show Replay debug info. | |
| replay_deleteclientreplays | cmd | Deletes all replays from client replay history, as well as all files associated with each replay. | ||
| replay_docleanup | cmd | Deletes stale session data from the fileserver. 'replay_docleanup force' will remove all replay session data. | ||
| replay_dofileserver_cleanup_on_start | 1 | CLIENTDLL | Cleanup any stale replay data (both locally and on fileserver) at startup. | |
| replay_dopublishtest | cmd | Do a replay publish test using the current setup. | ||
| replay_editor_fov_mousewheel_invert | 0 | CLIENTDLL |
ARCHIVE DONTRECORD |
Invert FOV zoom/unzoom on mousewheel in the replay editor. |
| replay_editor_fov_mousewheel_multiplier | 5 | CLIENTDLL |
ARCHIVE DONTRECORD |
The multiplier on mousewheel input for adjusting camera FOV in the replay editor. |
| replay_enable | 0 | CLIENTDLL |
REPLICATED DONTRECORD |
Enable Replay recording on server |
| replay_enableeventbasedscreenshots | 0 | CLIENTDLL |
ARCHIVE DONTRECORD |
If disabled, only take a screenshot when a replay is saved. If enabled, take up to replay_maxscreenshotsperreplay screenshots, |
| replay_enablerenderpreview | 1 | CLIENTDLL |
ARCHIVE DONTRECORD |
Enable preview during replay render. |
| replay_fileserver_autocleanup | 0 | CLIENTDLL | Automatically do fileserver cleanup in between rounds? This is the same as explicitly calling replay_docleanup. | |
| replay_fileserver_host | 0 | CLIENTDLL |
REPLICATED DONTRECORD |
The hostname of the Web server hosting replays. This can be an IP or a hostname, e.g. '1.2.3.4' or 'www.myserver.com' |
| replay_fileserver_offload_aborttime | 60 | CLIENTDLL | The time after which publishing will be aborted for a session block or session info file. | |
| replay_fileserver_offload_enable | 0 | CLIENTDLL | If enabled, offload session blocks to a secondary machine using the replay_offload_* convars. | |
| replay_fileserver_offload_hostname | 0 | CLIENTDLL | Hostname for FTP server where session blocks will be offloaded. | |
| replay_fileserver_offload_login | 0 | CLIENTDLL | Login for session block offloading. | |
| replay_fileserver_offload_maxuploads | 1 | CLIENTDLL | The maximum number of concurrent uploads allowed. | |
| replay_fileserver_offload_password | 0 | CLIENTDLL | PROTECTED | Login for session block offloading. |
| replay_fileserver_offload_port | 21 | CLIENTDLL | Port number for FTP server where session blocks will be offloaded. | |
| replay_fileserver_offload_protocol | 0 | CLIENTDLL | Must be 'ftp' | |
| replay_fileserver_offload_proxy_host | 0 | CLIENTDLL | The hostname of the proxy server. | |
| replay_fileserver_offload_proxy_port | 8080 | CLIENTDLL | The port of the proxy server. | |
| replay_fileserver_offload_remotepath | 0 | CLIENTDLL | Remote path where blocks will be stored on the FTP server for session block offloading. | |
| replay_fileserver_offload_useproxy | 0 | CLIENTDLL | If enabled, a proxy will be used for FTP connections. | |
| replay_fileserver_path | 0 | CLIENTDLL |
REPLICATED DONTRECORD |
If your replays are stored at 'http://123.123.123.123:4567/tf/replays', replay_fileserver_path should be set to '/tf/replays' |
| replay_fileserver_port | 80 | CLIENTDLL |
REPLICATED DONTRECORD |
The port for the Web server hosting replays. For example, if your replays are stored at 'http://123.123.123.123:4567/tf/replay |
| replay_fileserver_protocol | 0 | CLIENTDLL |
REPLICATED DONTRECORD |
Can be 'http' or 'https' |
| replay_flushinterval | 15 | CLIENTDLL |
ARCHIVE DONTRECORD |
Replay system will flush to disk a maximum of every replay_flushinterval seconds. |
| replay_forcereconstruct | 0 | CLIENTDLL | DONTRECORD | Force the reconstruction of replays each time. |
| replay_hidebrowser | cmd | Hides replay browser | ||
| replay_ignorereplayticks | 0 | |||
| replay_local_fileserver_path | 0 | CLIENTDLL | DONTRECORD | The file server local path. For example, 'c:\MyWebServer\htdocs\replays' or '/MyWebServer/htdocs/replays'. |
| replay_max_publish_threads | 4 | CLIENTDLL | The max number of threads allowed for publishing replay data, e.g. FTP threads. | |
| replay_maxconcurrentdownloads | 3 | CLIENTDLL | DONTRECORD | The maximum number of concurrent downloads allowed. |
| replay_maxscreenshotsperreplay | 8 | CLIENTDLL | DONTRECORD | The maximum number of screenshots that can be taken for any given replay. |
| replay_mintimebetweenscreenshots | 5 | CLIENTDLL | DONTRECORD | The minimum time (in seconds) that must pass between screenshots being taken. |
| replay_msgduration_connectrecording | 8 | CLIENTDLL | DONTRECORD | Duration for the message that pops up when you connect to a server already recording replays. |
| replay_msgduration_error | 6 | CLIENTDLL | DONTRECORD | Duration for replays available message. |
| replay_msgduration_misc | 5 | CLIENTDLL | DONTRECORD | Duration for misc replays messages (server errors and such). |
| replay_msgduration_replaysavailable | 6 | CLIENTDLL | DONTRECORD | Duration for replays available message. |
| replay_msgduration_startrecord | 6 | CLIENTDLL | DONTRECORD | Duration for start record message. |
| replay_msgduration_stoprecord | 6 | CLIENTDLL | DONTRECORD | Duration for stop record message. |
| replay_playerdeathscreenshotdelay | 2 | CLIENTDLL | DONTRECORD | Amount of time to wait after player is killed before taking a screenshot |
| replay_postdeathrecordtime | 5 | CLIENTDLL | DONTRECORD | The amount of time (seconds) to be recorded after you die for a given replay. |
| replay_postwinreminderduration | 5 | CLIENTDLL | DONTRECORD | The number of seconds to show a Replay reminder, post-win/lose. |
| replay_printclientreplays | cmd | Prints out all client replay info | ||
| replay_printqueuedtakes | cmd | Print a list of takes queued for rendering. | ||
| replay_printsessioninfo | cmd | Print session info | ||
| replay_publish_simulate_delay_ftp | 0 | CLIENTDLL | DONTRECORD | Simulate a delay (in seconds) when publishing replay data via FTP. |
| replay_publish_simulate_delay_local_http | 0 | CLIENTDLL | DONTRECORD | Simulate a delay (in seconds) when publishing replay data via local HTTP. |
| replay_publish_simulate_rename_fail | 0 | CLIENTDLL | DONTRECORD | Simulate a rename failure during local HTTP publishing, which will force a manual copy & delete. |
| replay_quitmsg_dontaskagain | 0 | CLIENTDLL |
ARCHIVE DONTRECORD |
The replay system will ask you to render your replays on quit, unless this cvar is 1. |
| replay_ragdoll_dbg | 0 | CLIENTDLL | Display replay ragdoll debugging information. | |
| replay_record | cmd | Starts Replay demo recording. | ||
| replay_reloadbrowser | cmd | Reloads replay data and display replay browser | ||
| replay_removeclientreplay | cmd | Remove the replay at the given index. | ||
| replay_renderpause | cmd | Pause Replay rendering. | ||
| replay_rendersetting_encodingquality | 100 | CLIENTDLL | DONTRECORD | Render quality: the higher the quality, the larger the resulting movie file size. |
| replay_rendersetting_exportraw | 0 | CLIENTDLL |
ARCHIVE DONTRECORD |
Export raw TGA frames and a .wav file, instead of encoding a .mov file. |
| replay_rendersetting_motionblur_can_toggle | 0 | CLIENTDLL | DONTRECORD | |
| replay_rendersetting_motionblurenabled | 1 | CLIENTDLL | DONTRECORD | Motion blur enabled/disabled. |
| replay_rendersetting_motionblurquality | 0 | CLIENTDLL | DONTRECORD | Motion blur quality. |
| replay_rendersetting_quitwhendone | 0 | CLIENTDLL | DONTRECORD | Quit after rendering is completed. |
| replay_rendersetting_renderglow | 0 | CLIENTDLL |
ARCHIVE DONTRECORD |
Glow effect enabled/disabled. |
| replay_renderunpause | cmd | Unpause Replay rendering. | ||
| replay_screenshotkilldelay | 0 | CLIENTDLL | DONTRECORD | Delay before taking a screenshot when you kill someone, in seconds. |
| replay_screenshotresolution | 0 | CLIENTDLL | DONTRECORD | 0 for low-res screenshots (width=512), 1 for hi-res (width=1024) |
| replay_screenshotsentrykilldelay | 0 | CLIENTDLL | DONTRECORD | Delay before taking a screenshot when you kill someone, in seconds. |
| replay_sentrycammaxverticaloffset | 10 | CLIENTDLL | DONTRECORD | Vertical offset from a sentry on sentry kill |
| replay_sentrycamoffset_frontback | -50 | CLIENTDLL | DONTRECORD | Front/back offset for sentry POV screenshot |
| replay_sentrycamoffset_leftright | -25 | CLIENTDLL | DONTRECORD | Left/right offset for sentry POV screenshot |
| replay_sentrycamoffset_updown | 22 | CLIENTDLL | DONTRECORD | Up/down offset for sentry POV screenshot |
| replay_sessioninfo_updatefrequency | 5 | CLIENTDLL | DONTRECORD | If a replay has not been downloaded, the replay browser will update the status of a given replay on the server based on this cv |
| replay_stoprecord | cmd | Stop Replay demo recording. | ||
| replay_test_take_save_dlg | cmd | Open replay save take dlg | ||
| report_entities | cmd | Lists all entities | ||
| report_simthinklist | cmd | Lists all simulating/thinking entities | ||
| report_soundpatch | cmd | reports sound patch count | ||
| report_soundpatch | cmd | reports sound patch count | ||
| report_touchlinks | cmd | Lists all touchlinks | ||
| resetplayerstats | cmd | |||
| respawn_entities | cmd | Respawn all the entities in the map. | ||
| restart | cmd | Restart the game on the same level (add setpos to jump to current view position on restart). | ||
| retry | cmd | Retry connection to last server. | ||
| '+right' | cmd | |||
| '-right' | cmd | |||
| room_type | 0 | DEMO | ||
| rope_averagelight | 1 | CLIENTDLL | Makes ropes use average of cubemap lighting instead of max intensity. | |
| rope_collide | 1 | CLIENTDLL | Collide rope with the world | |
| rope_rendersolid | 1 | CLIENTDLL | ||
| rope_shake | 0 | CLIENTDLL | ||
| rope_smooth | 1 | CLIENTDLL | Do an antialiasing effect on ropes | |
| rope_smooth_enlarge | 1 | CLIENTDLL | How much to enlarge ropes in screen space for antialiasing effect | |
| rope_smooth_maxalpha | 0 | CLIENTDLL | Alpha for rope antialiasing effect | |
| rope_smooth_maxalphawidth | 1 | CLIENTDLL | ||
| rope_smooth_minalpha | 0 | CLIENTDLL | Alpha for rope antialiasing effect | |
| rope_smooth_minwidth | 0 | CLIENTDLL | When using smoothing, this is the min screenspace width it lets a rope shrink to | |
| rope_solid_maxalpha | 1 | CLIENTDLL | ||
| rope_solid_maxwidth | 1 | CLIENTDLL | ||
| rope_solid_minalpha | 0 | CLIENTDLL | ||
| rope_solid_minwidth | 0 | CLIENTDLL | ||
| rope_subdiv | 2 | CLIENTDLL | Rope subdivision amount | |
| rope_wind_dist | 1000 | CLIENTDLL | Don't use CPU applying small wind gusts to ropes when they're past this distance. | |
| rr_debug_qa | 0 | Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs. | ||
| rr_debugresponses | 0 | Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for np | ||
| rr_debugrule | 0 | If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system. | ||
| rr_dumpresponses | 0 | Dump all response_rules.txt and rules (requires restart) | ||
| rr_reloadresponsesystems | cmd | Reload all response system scripts. | ||
| save | cmd | Saves current game. | ||
| save_async | 1 | |||
| save_asyncdelay | 0 | For testing, adds this many milliseconds of delay to the save operation. | ||
| save_console | 0 | Autosave on the PC behaves like it does on the consoles. | ||
| save_disable | 0 | |||
| save_finish_async | cmd | |||
| save_history_count | 1 | Keep this many old copies in history of autosaves and quicksaves. | ||
| save_huddelayframes | 1 | Number of frames to defer for drawing the Saving message. | ||
| save_in_memory | 0 | Set to 1 to save to memory instead of disk (Xbox 360) | ||
| save_noxsave | 0 | |||
| save_replay | cmd | Save a replay of the current life if possible. | ||
| save_screenshot | 1 | 0 = none, 1 = non-autosave, 2 = always | ||
| save_spew | 0 | |||
| say | cmd | Display player message | ||
| say_team | cmd | Display player message to team | ||
| sb_close_browser_on_connect | 1 | CLIENTDLL | ARCHIVE | |
| sb_dontshow_maxplayer_warning | 0 | CLIENTDLL | ARCHIVE | |
| sb_mod_suggested_maxplayers | 0 | |||
| sb_quick_list_bit_field | -1 | |||
| sb_showblacklists | 0 | If set to 1, blacklist rules will be printed to the console as they're applied. | ||
| scene_async_prefetch_spew | 0 | Display async .ani file loading info. | ||
| scene_clamplookat | 1 | Clamp head turns to a max of 20 degrees per think. | ||
| scene_clientflex | 1 | REPLICATED | Do client side flex animation. | |
| scene_flatturn | 1 | |||
| scene_flush | cmd | Flush all .vcds from the cache and reload from disk. | ||
| scene_forcecombined | 0 | When playing back, force use of combined .wav files even in english. | ||
| scene_maxcaptionradius | 1200 | Only show closed captions if recipient is within this many units of speaking actor (0==disabled). | ||
| scene_print | 0 | REPLICATED | When playing back a scene, print timing and event info to console. | |
| scene_showfaceto | 0 |
ARCHIVE GAMEDLL |
When playing back, show the directions of faceto events. | |
| scene_showlook | 0 |
ARCHIVE GAMEDLL |
When playing back, show the directions of look events. | |
| scene_showmoveto | 0 |
ARCHIVE GAMEDLL |
When moving, show the end location. | |
| scene_showunlock | 0 |
ARCHIVE GAMEDLL |
Show when a vcd is playing but normal AI is running. | |
| '+score' | cmd | |||
| '-score' | cmd | |||
| scr_centertime | 5 | CLIENTDLL | ||
| screenshot | cmd | Take a screenshot. | ||
| sensitivity | 3 | CLIENTDLL | ARCHIVE | Mouse sensitivity. |
| server_game_time | cmd | Gives the game time in seconds (server's curtime) | ||
| servercfgfile | 0 | |||
| setang | cmd | Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats). | ||
| setang_exact | cmd | Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats). | ||
| setinfo | cmd | Adds a new user info value | ||
| setmaster | cmd | add/remove/enable/disable master servers | ||
| setmodel | cmd | Changes's player's model | ||
| setpause | cmd | Set the pause state of the server. | ||
| setpos | cmd | Move player to specified origin (must have sv_cheats). | ||
| setpos_exact | cmd | Move player to an exact specified origin (must have sv_cheats). | ||
| shake | cmd | Shake the screen. | ||
| shake_show | 0 | CLIENTDLL | Displays a list of the active screen shakes. | |
| shake_stop | cmd | Stops all active screen shakes. | ||
| '+showbudget' | cmd | |||
| '-showbudget' | cmd | |||
| showbudget_texture | 0 | CHEAT | Enable the texture budget panel. | |
| '+showbudget_texture' | cmd | |||
| '-showbudget_texture' | cmd | |||
| '+showbudget_texture_global' | cmd | |||
| '-showbudget_texture_global' | cmd | |||
| showbudget_texture_global_dumpstats | cmd | Dump all items in +showbudget_texture_global in a text form | ||
| showbudget_texture_global_sum | 0.0f | |||
| showconsole | cmd | Show the console. | ||
| showhitlocation | 0 | |||
| showinfo | cmd | Shows a info panel: <type> <title> <message> [<command number>] | ||
| showmapinfo | cmd | Show map info panel | ||
| showpanel | cmd | Shows a viewport panel <name> | ||
| showparticlecounts | 0 | CLIENTDLL | Display number of particles drawn per frame | |
| '+showscores' | cmd | |||
| '-showscores' | cmd | |||
| showstatsdlg | cmd | Shows the player stats dialog | ||
| showtriggers | 0 | CHEAT | Shows trigger brushes | |
| showtriggers_toggle | cmd | Toggle show triggers | ||
| '+showvprof' | cmd | |||
| '-showvprof' | cmd | |||
| simple_bot_add | cmd | Add a simple bot. | ||
| singlestep | 0 | CHEAT | Run engine in single step mode ( set next to 1 to advance a frame ) | |
| sk_ally_regen_time | 0 | Time taken for an ally to regenerate a point of health. | ||
| sk_autoaim_mode | 1 |
ARCHIVE GAMEDLL REPLICATED |
||
| sk_npc_arm | 1 | |||
| sk_npc_chest | 1 | |||
| sk_npc_head | 2 | |||
| sk_npc_leg | 1 | |||
| sk_npc_stomach | 1 | |||
| sk_player_arm | 1 | |||
| sk_player_chest | 1 | |||
| sk_player_head | 2 | |||
| sk_player_leg | 1 | |||
| sk_player_stomach | 1 | |||
| sk_plr_dmg_grenade | 0 | |||
| skill | 1 | ARCHIVE | Game skill level (1-3). | |
| skip_next_map | cmd | Skips the next map in the map rotation for the server. | ||
| slot0 | cmd | |||
| slot1 | cmd | |||
| slot10 | cmd | |||
| slot11 | cmd | |||
| slot12 | cmd | |||
| slot2 | cmd | |||
| slot3 | cmd | |||
| slot4 | cmd | |||
| slot5 | cmd | |||
| slot6 | cmd | |||
| slot7 | cmd | |||
| slot8 | cmd | |||
| slot9 | cmd | |||
| smoothstairs | 1 | REPLICATED | Smooth player eye z coordinate when traversing stairs. | |
| snapto | cmd | |||
| snd_async_flush | cmd | Flush all unlocked async audio data | ||
| snd_async_fullyasync | 0 | All playback is fully async (sound doesn't play until data arrives). | ||
| snd_async_minsize | 262144 | |||
| snd_async_showmem | cmd | Show async memory stats | ||
| snd_async_spew_blocking | 0 | Spew message to console any time async sound loading blocks on file i/o. | ||
| snd_async_stream_spew | 0 | Spew streaming info ( 0=Off, 1=streams, 2=buffers | ||
| snd_cull_duplicates | 0 | If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe | ||
| snd_defer_trace | 1 | |||
| snd_delay_sound_shift | 0 | |||
| snd_disable_mixer_duck | 0 | |||
| snd_duckerattacktime | 0 | ARCHIVE | ||
| snd_duckerreleasetime | 2 | ARCHIVE | ||
| snd_duckerthreshold | 0 | ARCHIVE | ||
| snd_ducktovolume | 0 | ARCHIVE | ||
| snd_dumpclientsounds | cmd | Dump sounds to VXConsole | ||
| snd_foliage_db_loss | 4 | CHEAT | ||
| snd_gain | 1 | CHEAT | ||
| snd_gain_max | 1 | CHEAT | ||
| snd_gain_min | 0 | CHEAT | ||
| snd_legacy_surround | 0 | ARCHIVE | ||
| snd_lockpartial | 1 | |||
| snd_mix_async | 0 | |||
| snd_mixahead | 0 | ARCHIVE | ||
| snd_musicvolume | 1 | ARCHIVE | Music volume | |
| snd_mute_losefocus | 1 | ARCHIVE | ||
| snd_noextraupdate | 0 | |||
| snd_obscured_gain_dB | -2 | CHEAT | ||
| snd_pitchquality | 1 | ARCHIVE | ||
| snd_profile | 0 | DEMO | ||
| snd_rebuildaudiocache | cmd | Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists | ||
| snd_refdb | 60 | CHEAT | ||
| snd_refdist | 36 | CHEAT | ||
| snd_restart | cmd | Restart sound system. | ||
| snd_show | 0 | CHEAT | Show sounds info | |
| snd_showclassname | 0 | |||
| snd_showmixer | 0 | |||
| snd_showstart | 0 | CHEAT | ||
| snd_ShowThreadFrameTime | 0 | |||
| snd_soundmixer | 0 | |||
| snd_spatialize_roundrobin | 0 | Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized | ||
| snd_surround_speakers | -1 | |||
| snd_visualize | 0 | CHEAT | Show sounds location in world | |
| snd_vox_captiontrace | 0 | Shows sentence name for sentences which are set not to show captions. | ||
| snd_vox_globaltimeout | 300 | |||
| snd_vox_sectimetout | 300 | |||
| snd_vox_seqtimetout | 300 | |||
| snd_writemanifest | cmd | If running a game, outputs the precache manifest for the current level | ||
| sndplaydelay | cmd | |||
| soundfade | cmd | Fade client volume. | ||
| soundinfo | cmd | Describe the current sound device. | ||
| soundlist | cmd | List all known sounds. | ||
| soundpatch_captionlength | 2 | REPLICATED | How long looping soundpatch captions should display for. | |
| soundscape_debug | 0 | CHEAT | When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar | |
| soundscape_dumpclient | cmd | Dumps the client's soundscape data. | ||
| soundscape_fadetime | 3 | CLIENTDLL | CHEAT | Time to crossfade sound effects between soundscapes |
| soundscape_flush | cmd | Flushes the server & client side soundscapes | ||
| speak | cmd | Play a constructed sentence. | ||
| spec_autodirector | 1 | CLIENTDLL | Auto-director chooses best view modes while spectating | |
| spec_freeze_distance_max | 200 | CLIENTDLL | CHEAT | Maximum random distance from the target to stop when framing them in observer freeze cam. |
| spec_freeze_distance_min | 96 | CLIENTDLL | CHEAT | Minimum random distance from the target to stop when framing them in observer freeze cam. |
| spec_freeze_time | 4 |
CHEAT REPLICATED |
Time spend frozen in observer freeze cam. | |
| spec_freeze_traveltime | 0 |
CHEAT REPLICATED |
Time taken to zoom in to frame a target in observer freeze cam. | |
| spec_mode | cmd | Set spectator mode | ||
| spec_next | cmd | Spectate next player | ||
| spec_player | cmd | Spectate player by name | ||
| spec_pos | cmd | dump position and angles to the console | ||
| spec_prev | cmd | Spectate previous player | ||
| spec_scoreboard | 0 | CLIENTDLL | ARCHIVE | |
| spec_track | 0 | CLIENTDLL | Tracks an entity in spec mode | |
| '+speed' | cmd | |||
| '-speed' | cmd | |||
| spike | cmd | generates a fake spike | ||
| star_memory | cmd | Dump memory stats | ||
| startdemos | cmd | Play demos in demo sequence. | ||
| startmovie | cmd | Start recording movie frames. | ||
| startupmenu | cmd | Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer | ||
| stats | cmd | Prints server performance variables | ||
| status | cmd | Display map and connection status. | ||
| step_spline | 0 | |||
| stop | cmd | Finish recording demo. | ||
| stopdemo | cmd | Stop playing back a demo. | ||
| stopsound | cmd | |||
| stopsoundscape | cmd | Stops all soundscape processing and fades current looping sounds | ||
| '+strafe' | cmd | |||
| '-strafe' | cmd | |||
| studio_queue_mode | 1 | |||
| stuffcmds | cmd | Parses and stuffs command line + commands to command buffer. | ||
| suitvolume | 0 |
ARCHIVE GAMEDLL |
||
| surfaceprop | cmd | Reports the surface properties at the cursor | ||
| sv_allow_color_correction | 1 | REPLICATED | Allow or disallow clients to use color correction on this server. | |
| sv_allow_voice_from_file | 1 | REPLICATED | Allow or disallow clients from using voice_inputfromfile on this server. | |
| sv_allow_votes | 1 | Allow voting? | ||
| sv_allow_wait_command | 1 | REPLICATED | Allow or disallow the wait command on clients connected to this server. | |
| sv_allowdownload | 1 | Allow clients to download files | ||
| sv_allowupload | 1 | Allow clients to upload customizations files | ||
| sv_alltalk | 0 | NOTIFY | Players can hear all other players, no team restrictions | |
| sv_alternateticks | 0 | SPONLY | If set, server only simulates entities on even numbered ticks. | |
| sv_autosave | 1 | Set to 1 to autosave game on level transition. Does not affect autosave triggers. | ||
| sv_benchmark_autovprofrecord | 0 | If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark. | ||
| sv_benchmark_force_start | cmd | Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level. | ||
| sv_benchmark_freeroam | 0 | Allow the local player to move freely in the benchmark. Only used for debugging. Don't use for real benchmarks because it will | ||
| sv_benchmark_numticks | 3300 | If > 0, then it only runs the benchmark for this # of ticks. | ||
| sv_bonus_challenge | 0 | REPLICATED | Set to values other than 0 to select a bonus map challenge type. | |
| sv_bonus_map_challenge_update | cmd | Updates a bonus map challenge score. | ||
| sv_bonus_map_complete | cmd | Completes a bonus map. | ||
| sv_bonus_map_unlock | cmd | Locks a bonus map. | ||
| sv_cacheencodedents | 1 | If set to 1, does an optimization to prevent extra SendTable_Encode calls. | ||
| sv_cheats | 0 |
NOTIFY REPLICATED |
Allow cheats on server | |
| sv_clearhinthistory | cmd | Clear memory of server side hints displayed to the player. | ||
| sv_client_cmdrate_difference | 20 | REPLICATED | cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an | |
| sv_client_max_interp_ratio | 5 | REPLICATED | This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_ | |
| sv_client_min_interp_ratio | 1 | REPLICATED | This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1 |
|
| sv_client_predict | -1 | REPLICATED | This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se |
|
| sv_clockcorrection_msecs | 60 | The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount | ||
| sv_consistency | 1 | REPLICATED | Whether the server enforces file consistency for critical files | |
| sv_contact | 0 | NOTIFY | Contact email for server sysop | |
| sv_debug_player_use | 0 | REPLICATED | Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success | |
| sv_debugmanualmode | 0 | Make sure entities correctly report whether or not their network data has changed. | ||
| sv_debugtempentities | 0 | Show temp entity bandwidth usage. | ||
| sv_deltaprint | 0 | Print accumulated CalcDelta profiling data (only if sv_deltatime is on) | ||
| sv_deltatime | 0 | Enable profiling of CalcDelta calls | ||
| sv_disable_querycache | 0 | CHEAT | debug - disable trace query cache | |
| sv_downloadurl | 0 | REPLICATED | Location from which clients can download missing files | |
| sv_dumpstringtables | 0 | CHEAT | ||
| sv_enableoldqueries | 0 | Enable support for old style (HL1) server queries | ||
| sv_filterban | 1 | Set packet filtering by IP mode | ||
| sv_forcepreload | 0 | ARCHIVE | Force server side preloading. | |
| sv_gravity | 800 |
NOTIFY REPLICATED |
World gravity. | |
| sv_hudhint_sound | 1 | REPLICATED | ||
| sv_lan | 0 | Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) | ||
| sv_log_onefile | 0 | ARCHIVE | Log server information to only one file. | |
| sv_logbans | 0 | ARCHIVE | Log server bans in the server logs. | |
| sv_logblocks | 0 | If true when log when a query is blocked (can cause very large log files) | ||
| sv_logdownloadlist | 1 | |||
| sv_logecho | 1 | ARCHIVE | Echo log information to the console. | |
| sv_logfile | 1 | ARCHIVE | Log server information in the log file. | |
| sv_logflush | 0 | ARCHIVE | Flush the log file to disk on each write (slow). | |
| sv_logsdir | 0 | ARCHIVE | Folder in the game directory where server logs will be stored. | |
| sv_logsecret | 0 | If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52) | ||
| sv_massreport | 0 | |||
| sv_master_legacy_mode | 0 | Use old (outside-of-Steam) code to communicate with master servers. | ||
| sv_master_share_game_socket | 1 | Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm | ||
| sv_max_queries_sec | 3 | Maximum queries per second to respond to from a single IP address. | ||
| sv_max_queries_sec_global | 3000 | Maximum queries per second to respond to from anywhere. | ||
| sv_max_queries_window | 30 | Window over which to average queries per second averages. | ||
| sv_max_usercmd_future_ticks | 8 | Prevents clients from running usercmds too far in the future. Prevents speed hacks. | ||
| sv_maxcmdrate | 66 | REPLICATED | (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. | |
| sv_maxrate | 0 | REPLICATED | Max bandwidth rate allowed on server, 0 == unlimited | |
| sv_maxreplay | 0 | Maximum replay time in seconds | ||
| sv_maxroutable | 1260 | Server upper bound on net_maxroutable that a client can use. | ||
| sv_maxupdaterate | 66 | REPLICATED | Maximum updates per second that the server will allow | |
| sv_mincmdrate | 10 | REPLICATED | This sets the minimum value for cl_cmdrate. 0 == unlimited. | |
| sv_minrate | 3500 | REPLICATED | Min bandwidth rate allowed on server, 0 == unlimited | |
| sv_minupdaterate | 10 | REPLICATED | Minimum updates per second that the server will allow | |
| sv_noclipaccelerate | 5 |
ARCHIVE GAMEDLL NOTIFY REPLICATED |
||
| sv_noclipduringpause | 0 | CHEAT | If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). | |
| sv_noclipspeed | 5 |
ARCHIVE GAMEDLL NOTIFY REPLICATED |
||
| sv_npc_talker_maxdist | 1024 | NPCs over this distance from the player won't attempt to speak. | ||
| sv_parallel_packentities | 1 | |||
| sv_parallel_sendsnapshot | 1 | |||
| sv_password | 0 |
NOTIFY PROTECTED DONTRECORD |
Server password for entry into multiplayer games | |
| sv_pausable | 0 | NOTIFY | Is the server pausable. | |
| sv_playerperfhistorycount | 60 | Number of samples to maintain in player perf history | ||
| sv_precacheinfo | cmd | Show precache info. | ||
| sv_pure | cmd | Show user data. | ||
| sv_pure_kick_clients | 1 | If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. | ||
| sv_pure_trace | 0 | If set to 1, the server will print a message whenever a client is verifying a CRC for a file. | ||
| sv_pvsskipanimation | 1 |
ARCHIVE GAMEDLL |
Skips SetupBones when npc's are outside the PVS | |
| sv_querycache_stats | cmd | Display status of the query cache (client only) | ||
| sv_rcon_banpenalty | 0 | Number of minutes to ban users who fail rcon authentication | ||
| sv_rcon_log | 1 | Enable/disable rcon logging. | ||
| sv_rcon_maxfailures | 10 | Max number of times a user can fail rcon authentication before being banned | ||
| sv_rcon_minfailures | 5 | Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned | ||
| sv_rcon_minfailuretime | 30 | Number of seconds to track failed rcon authentications | ||
| sv_region | -1 | The region of the world to report this server in. | ||
| sv_runcmds | 1 | |||
| sv_showladders | 0 | Show bbox and dismount points for all ladders (must be set before level load.) | ||
| sv_showlagcompensation | 0 | CHEAT | Show lag compensated hitboxes whenever a player is lag compensated. | |
| sv_skyname | sky_urb01 |
ARCHIVE GAMEDLL REPLICATED |
Current name of the skybox texture | |
| sv_soundemitter_trace | 0 | REPLICATED | Show all EmitSound calls including their symbolic name and the actual wave file they resolved to | |
| sv_specaccelerate | 5 |
ARCHIVE GAMEDLL NOTIFY REPLICATED |
||
| sv_specnoclip | 1 |
ARCHIVE GAMEDLL NOTIFY REPLICATED |
||
| sv_specspeed | 3 |
ARCHIVE GAMEDLL NOTIFY REPLICATED |
||
| sv_stats | 1 | Collect CPU usage stats | ||
| sv_stickysprint_default | 0 | CLIENTDLL | ||
| sv_strict_notarget | 0 | If set, notarget will cause entities to never think they are in the pvs | ||
| sv_tags | 0 | NOTIFY | Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. | |
| sv_test_scripted_sequences | 0 | Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu | ||
| sv_teststepsimulation | 1 | |||
| sv_thinktimecheck | 0 | Check for thinktimes all on same timestamp. | ||
| sv_timeout | 65 | After this many seconds without a message from a client, the client is dropped | ||
| sv_turbophysics | 0 | REPLICATED | Turns on turbo physics | |
| sv_unlockedchapters | 1 | ARCHIVE | Highest unlocked game chapter. | |
| sv_use_steam_voice | 1 | REPLICATED | Enable/disable using Steam Voice instead of the old voice codec (if enabled, voice_inputfromfile will no longer function). | |
| sv_vehicle_autoaim_scale | 8 | |||
| sv_visiblemaxplayers | -1 | Overrides the max players reported to prospective clients | ||
| sv_voicecodec | 0 | Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension. | ||
| sv_voiceenable | 1 |
ARCHIVE NOTIFY |
||
| sv_vote_allow_spectators | 0 | Allow spectators to vote? | ||
| sv_vote_failure_timer | 300 | A vote that fails cannot be re-submitted for this long | ||
| sv_vote_issue_changelevel_allowed | 0 | Can people hold votes to change levels? | ||
| sv_vote_issue_kick_allowed | 0 | Can people hold votes to kick players from the server? | ||
| sv_vote_issue_nextlevel_allowed | 1 | Can people hold votes to set the next level? | ||
| sv_vote_issue_nextlevel_allowextend | 1 | Allow players to extend the current map? | ||
| sv_vote_issue_nextlevel_choicesmode | 1 | Present players with a list of lowest playtime maps to choose from? | ||
| sv_vote_issue_nextlevel_prevent_change | 0 | Not allowed to vote for a nextlevel if one has already been set. | ||
| sv_vote_issue_restart_game_allowed | 1 | Can people hold votes to restart the game? | ||
| sv_vote_issue_scramble_teams_allowed | 1 | Can people hold votes to scramble the teams? | ||
| sv_vote_kick_ban_duration | 5 | How long should a kick vote ban someone from the server? (in minutes) | ||
| sys_minidumpexpandedspew | 1 | |||
| sys_minidumpspewlines | 500 | Lines of crash dump console spew to keep. | ||
| systemlinkport | 27030 | System Link port | ||
| template_debug | 0 | |||
| Test_CreateEntity | cmd | |||
| test_dispatcheffect | cmd | Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau |
||
| Test_EHandle | cmd | |||
| test_entity_blocker | cmd | Test command that drops an entity blocker out in front of the player. | ||
| test_freezeframe | cmd | Test the freeze frame code. | ||
| test_giveawayitem | cmd | Debugging tool to test the item giveaway panel. Usage: test_giveawayitem <weapon name> <weapon id>: 0 = primary, 1 = seconda |
||
| Test_InitRandomEntitySpawner | cmd | |||
| Test_ProxyToggle_EnableProxy | cmd | |||
| Test_ProxyToggle_EnsureValue | cmd | Test_ProxyToggle_EnsureValue | ||
| Test_ProxyToggle_SetValue | cmd | |||
| Test_RandomizeInPVS | cmd | |||
| Test_RandomPlayerPosition | cmd | |||
| Test_RemoveAllRandomEntities | cmd | |||
| Test_SpawnRandomEntities | cmd | |||
| testhudanim | cmd | Test a hud element animation. Arguments: <anim name> |
||
| testscript_debug | 0 | Debug test scripts. | ||
| texture_budget_background_alpha | 128 | ARCHIVE | how translucent the budget panel is | |
| texture_budget_panel_bottom_of_history_fraction | 0 | ARCHIVE | number between 0 and 1 | |
| texture_budget_panel_global | 0 | Show global times in the texture budget panel. | ||
| texture_budget_panel_height | 284 | ARCHIVE | height in pixels of the budget panel | |
| texture_budget_panel_width | 512 | ARCHIVE | width in pixels of the budget panel | |
| texture_budget_panel_x | 0 | ARCHIVE | number of pixels from the left side of the game screen to draw the budget panel | |
| texture_budget_panel_y | 450 | ARCHIVE | number of pixels from the top side of the game screen to draw the budget panel | |
| tf_allow_player_use | 0 | NOTIFY | Allow players to execute +use while playing. | |
| tf_always_deathanim | 0 | CLIENTDLL | CHEAT | Force death anims to always play. |
| tf_always_loser | 0 |
CHEAT REPLICATED |
Force loserstate to true. | |
| tf_arena_first_blood | 1 |
NOTIFY REPLICATED |
Rewards the first player to get a kill each round. | |
| tf_arena_max_streak | 3 |
NOTIFY REPLICATED |
Teams will be scrambled if one team reaches this streak | |
| tf_arena_override_cap_enable_time | -1 |
NOTIFY REPLICATED |
Overrides the time (in seconds) it takes for the capture point to become enable, -1 uses the level designer specified time. | |
| tf_arena_preround_time | 10 |
NOTIFY REPLICATED |
Length of the Pre-Round time | |
| tf_arena_round_time | 0 |
NOTIFY REPLICATED |
||
| tf_arena_use_queue | 1 |
NOTIFY REPLICATED |
Enables the spectator queue system for Arena. | |
| tf_birthday | 0 |
NOTIFY REPLICATED |
||
| tf_birthday_ball_chance | 100 | REPLICATED | Percent chance of a birthday beach ball spawning at each round start | |
| tf_bot_add | cmd | Add a bot. | ||
| tf_bot_ammo_search_range | 5000 | CHEAT | How far bots will search to find ammo around them | |
| tf_bot_arrow_elevation_rate | 0 | CHEAT | When firing arrows at far away targets, this is the degree/range slope to raise our aim | |
| tf_bot_auto_vacate | 1 | If nonzero, bots will automatically leave to make room for human players. | ||
| tf_bot_ballistic_elevation_rate | 0 | CHEAT | When lobbing grenades at far away targets, this is the degree/range slope to raise our aim | |
| tf_bot_capture_seek_and_destroy_max_duration | 30 | CHEAT | If a capturing bot decides to go hunting, this is the max duration he will hunt for before reconsidering | |
| tf_bot_capture_seek_and_destroy_min_duration | 15 | CHEAT | If a capturing bot decides to go hunting, this is the min duration he will hunt for before reconsidering | |
| tf_bot_cart_push_radius | 60 | CHEAT | ||
| tf_bot_choose_target_interval | 0 | CHEAT | How often, in seconds, a TFBot can reselect his target | |
| tf_bot_debug_ammo_scavenging | 0 | CHEAT | ||
| tf_bot_debug_destroy_enemy_sentry | 0 | CHEAT | ||
| tf_bot_debug_payload_guard_vantage_points | 0 | CHEAT | ||
| tf_bot_debug_retreat_to_cover | 0 | CHEAT | ||
| tf_bot_debug_seek_and_destroy | 0 | CHEAT | ||
| tf_bot_debug_sentry_placement | 0 | CHEAT | ||
| tf_bot_debug_sniper | 0 | CHEAT | ||
| tf_bot_debug_spy | 0 | CHEAT | ||
| tf_bot_defend_owned_point_percent | 0 | CHEAT | Stay on the contested point we own until enemy cap percent falls below this | |
| tf_bot_defense_debug | 0 | CHEAT | ||
| tf_bot_defense_must_defend_time | 300 | CHEAT | If timer is less than this, bots will stay near point and guard | |
| tf_bot_difficulty | 1 | Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert. | ||
| tf_bot_engineer_exit_near_sentry_range | 2500 | CHEAT | Maximum travel distance between a bot's Sentry gun and its Teleporter Exit | |
| tf_bot_engineer_max_sentry_travel_distance_to_point | 2500 | CHEAT | Maximum travel distance between a bot's Sentry gun and the currently contested point | |
| tf_bot_engineer_retaliate_range | 750 | CHEAT | If attacker who destroyed sentry is closer than this, attack. Otherwise, retreat | |
| tf_bot_escort_range | 300 | CHEAT | ||
| tf_bot_fetch_lost_flag_time | 10 | CHEAT | How long busy TFBots will ignore the dropped flag before they give up what they are doing and go after it | |
| tf_bot_fire_weapon_min_time | 1 | CHEAT | ||
| tf_bot_flag_escort_give_up_range | 1000 | CHEAT | ||
| tf_bot_flag_escort_max_count | 4 | CHEAT | ||
| tf_bot_flag_escort_range | 500 | CHEAT | ||
| tf_bot_force_class | 0 | If set to a class name, all TFBots will respawn as that class | ||
| tf_bot_health_critical_ratio | 0 | CHEAT | ||
| tf_bot_health_ok_ratio | 0 | CHEAT | ||
| tf_bot_health_search_far_range | 2000 | CHEAT | ||
| tf_bot_health_search_near_range | 1000 | CHEAT | ||
| tf_bot_join_after_player | 1 | If nonzero, bots wait until a player joins before entering the game. | ||
| tf_bot_keep_class_after_death | 0 | |||
| tf_bot_kick | cmd | Remove a TFBot by name, or all bots ('all'). | ||
| tf_bot_kill | cmd | Kill a TFBot by name, or all bots ('all'). | ||
| tf_bot_max_grenade_launch_at_sentry_range | 1500 | CHEAT | ||
| tf_bot_max_point_defend_range | 1250 | CHEAT | How far (in travel distance) from the point defending bots will take up positions | |
| tf_bot_max_setup_gate_defend_range | 2000 | CHEAT | How far from the setup gate(s) defending bots can take up positions | |
| tf_bot_max_sticky_launch_at_sentry_range | 1500 | CHEAT | ||
| tf_bot_max_teleport_entrance_travel | 1500 | CHEAT | Don't plant teleport entrances farther than this travel distance from our spawn room | |
| tf_bot_max_teleport_exit_travel_to_point | 2500 | CHEAT | In an offensive engineer bot's tele exit is farther from the point than this, destroy it | |
| tf_bot_medic_cover_test_resolution | 8 | CHEAT | ||
| tf_bot_medic_debug | 0 | CHEAT | ||
| tf_bot_medic_max_call_response_range | 1000 | CHEAT | ||
| tf_bot_medic_max_heal_range | 600 | CHEAT | ||
| tf_bot_medic_start_follow_range | 250 | CHEAT | ||
| tf_bot_medic_stop_follow_range | 75 | CHEAT | ||
| tf_bot_melee_attack_abandon_range | 500 | CHEAT | If threat is farther away than this, bot will switch back to its primary weapon and attack | |
| tf_bot_melee_only | 0 | If nonzero, TFBots will only use melee weapons | ||
| tf_bot_min_setup_gate_defend_range | 750 | CHEAT | How close from the setup gate(s) defending bots can take up positions. Areas closer than this will be in cover to ambush. | |
| tf_bot_min_setup_gate_sniper_defend_range | 1500 | CHEAT | How far from the setup gate(s) a defending sniper will take up position | |
| tf_bot_min_teleport_travel | 3000 | CHEAT | Minimum travel distance between teleporter entrance and exit before engineer bot will build one | |
| tf_bot_near_point_travel_distance | 750 | CHEAT | If within this travel distance to the current point, bot is 'near' it | |
| tf_bot_notice_gunfire_range | 3000 | |||
| tf_bot_offense_must_push_time | 120 | CHEAT | If timer is less than this, bots will push hard to cap | |
| tf_bot_offline_practice | 0 | Tells the server that it is in offline practice mode. | ||
| tf_bot_path_lookahead_range | 300 | |||
| tf_bot_payload_guard_range | 1000 | CHEAT | ||
| tf_bot_prefix_name_with_difficulty | 0 | Append the skill level of the bot to the bot's name | ||
| tf_bot_pyro_always_reflect | 0 | CHEAT | Pyro bots will always reflect projectiles fired at them. For tesing/debugging purposes. | |
| tf_bot_pyro_deflect_tolerance | 0 | CHEAT | ||
| tf_bot_pyro_shove_away_range | 250 | CHEAT | If a Pyro bot's target is closer than this, compression blast them away | |
| tf_bot_quota | 0 | Determines the total number of tf bots in the game. | ||
| tf_bot_quota_mode | 0 | Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N p |
||
| tf_bot_retreat_to_cover_range | 1000 | CHEAT | ||
| tf_bot_sniper_aim_error | 0 | CHEAT | ||
| tf_bot_sniper_aim_steady_rate | 10 | CHEAT | ||
| tf_bot_sniper_allow_opportunistic | 1 | If set, Snipers will stop on their way to their preferred lurking spot to snipe at opportunistic targets | ||
| tf_bot_sniper_choose_target_interval | 3 | CHEAT | How often, in seconds, a zoomed-in Sniper can reselect his target | |
| tf_bot_sniper_flee_range | 400 | CHEAT | If threat is closer than this, retreat | |
| tf_bot_sniper_goal_entity_move_tolerance | 500 | CHEAT | ||
| tf_bot_sniper_linger_time | 5 | CHEAT | How long Sniper will wait around after losing his target before giving up | |
| tf_bot_sniper_melee_range | 200 | CHEAT | If threat is closer than this, attack with melee weapon | |
| tf_bot_sniper_patience_duration | 10 | CHEAT | How long a Sniper bot will wait without seeing an enemy before picking a new spot | |
| tf_bot_sniper_personal_space_range | 1000 | CHEAT | Enemies beyond this range don't worry the Sniper | |
| tf_bot_sniper_spot_epsilon | 100 | CHEAT | ||
| tf_bot_sniper_spot_max_count | 10 | CHEAT | Stop searching for sniper spots when each side has found this many | |
| tf_bot_sniper_spot_min_range | 1000 | CHEAT | ||
| tf_bot_sniper_spot_point_tolerance | 750 | CHEAT | ||
| tf_bot_sniper_spot_search_count | 10 | CHEAT | Search this many times per behavior update frame | |
| tf_bot_sniper_target_linger_duration | 2 | CHEAT | How long a Sniper bot will keep toward at a target it just lost sight of | |
| tf_bot_spy_knife_range | 300 | CHEAT | If threat is closer than this, prefer our knife | |
| tf_bot_spy_opportunistic_target_range | 200 | CHEAT | ||
| tf_bot_sticky_base_range | 800 | CHEAT | ||
| tf_bot_sticky_charge_rate | 0 | CHEAT | Seconds of charge per unit range beyond base | |
| tf_bot_stickybomb_density | 0 | CHEAT | Number of stickies to place per square inch | |
| tf_bot_taunt_victim_chance | 20 | |||
| tf_bot_teleport_build_surface_normal_limit | 0 | CHEAT | If the ground normal Z component is less that this value, Engineer bots won't place their entrance teleporter | |
| tf_bot_wait_in_cover_max_time | 2 | CHEAT | ||
| tf_bot_wait_in_cover_min_time | 1 | CHEAT | ||
| tf_bot_warp_team_to_me | cmd | |||
| tf_build_menu_controller_mode | 0 | CLIENTDLL | ARCHIVE | Use console controller build menus. 1 = ON, 0 = OFF. |
| tf_chargedfriends | 0 | CLIENTDLL | ARCHIVE | |
| tf_clamp_airducks | 1 | REPLICATED | ||
| tf_clear_attribute | cmd | Remove given attribute from all areas in the selected set. | ||
| tf_clientsideeye_lookats | 1 | CLIENTDLL | When on, players will turn their pupils to look at nearby players. | |
| tf_colorblindassist | 0 | CLIENTDLL | ARCHIVE | Setting this to 1 turns on colorblind mode. |
| tf_combat_cloak_mode | 2 | |||
| tf_ctf_bonus_time | 10 | NOTIFY | Length of team crit time for CTF capture. | |
| tf_damage_disablespread | 0 |
NOTIFY REPLICATED |
Toggles the random damage spread applied to all player damage. | |
| tf_damage_multiplier_blue | 1 | CHEAT | All incoming damage to a blue player is multiplied by this value | |
| tf_damage_multiplier_red | 1 | CHEAT | All incoming damage to a red player is multiplied by this value | |
| tf_debug_ballistic_targeting | 0 | CHEAT | ||
| tf_debug_ballistic_targeting_tolerance | 5 | CHEAT | ||
| tf_debug_ballistics | 0 | CHEAT | ||
| tf_debug_ballistics_init_vel_scale | 0 | CHEAT | ||
| tf_debug_ballistics_max_time | 5 | CHEAT | ||
| tf_debug_ballistics_timestep | 0 | CHEAT | ||
| tf_debug_damage | 0 | CHEAT | ||
| tf_debug_flamethrower | 0 | CHEAT | Visualize the flamethrower damage. | |
| tf_dingaling_pitchmaxdmg | 100 | CLIENTDLL | ARCHIVE | Desired pitch of the hit sound when a maximum damage hit (>= 150 health) is done. |
| tf_dingaling_pitchmindmg | 100 | CLIENTDLL | ARCHIVE | Desired pitch of the hit sound when a minimal damage hit (<= 10 health) is done. |
| tf_dingaling_volume | 0 | CLIENTDLL | ARCHIVE | Desired volume of the hit sound. |
| tf_dingalingaling | 0 | CLIENTDLL | ARCHIVE | If set to 1, play a sound everytime you injure an enemy. The sound can be customized by replacing the 'tf/sound/ui/hitsound.wav |
| tf_disguise_menu_controller_mode | 0 | CLIENTDLL | ARCHIVE | Use console controller disguise menus. 1 = ON, 0 = OFF. |
| tf_escort_recede_time | 30 | |||
| tf_escort_recede_time_overtime | 5 | |||
| tf_escort_score_rate | 1 | CHEAT | Score for escorting the train, in points per second | |
| tf_explanations_backpackpanel | 0 | CLIENTDLL | ARCHIVE | Whether the user has seen explanations for this panel. |
| tf_explanations_charinfo_armory_panel | 0 | CLIENTDLL | ARCHIVE | Whether the user has seen explanations for this panel. |
| tf_explanations_charinfopanel | 0 | CLIENTDLL | ARCHIVE | Whether the user has seen explanations for this panel. |
| tf_explanations_craftingpanel | 0 | CLIENTDLL | ARCHIVE | Whether the user has seen explanations for this panel. |
| tf_explanations_discardpanel | 0 | CLIENTDLL | ARCHIVE | Whether the user has seen explanations for this panel. |
| tf_explanations_store | 0 | CLIENTDLL | ARCHIVE | Whether the user has seen explanations for this panel. |
| tf_explanations_tradingpanel | 0 | CLIENTDLL | ARCHIVE | Whether the user has seen explanations for this panel. |
| tf_flag_caps_per_round | 3 | REPLICATED | Number of flag captures per round on CTF maps. Set to 0 to disable. | |
| tf_flamethrower_boxsize | 12 | CHEAT | Size of flame damage entities. | |
| tf_forced_holiday | 0 | REPLICATED | Forced holiday. Halloween = 2, Birthday = 3. | |
| tf_halloween_boss_spawn_interval | 480 | CHEAT | Average interval between boss spawns, in seconds | |
| tf_halloween_boss_spawn_interval_variation | 60 | CHEAT | Variation of spawn interval +/- | |
| tf_halloween_bot_attack_range | 200 | CHEAT | ||
| tf_halloween_bot_chase_duration | 30 | CHEAT | ||
| tf_halloween_bot_chase_range | 1500 | CHEAT | ||
| tf_halloween_bot_health_base | 3000 | CHEAT | ||
| tf_halloween_bot_health_per_player | 200 | CHEAT | ||
| tf_halloween_bot_min_player_count | 10 | CHEAT | ||
| tf_halloween_bot_quit_range | 2000 | CHEAT | ||
| tf_halloween_bot_speed | 400 | CHEAT | ||
| tf_halloween_bot_speed_penalty | 10000 | CHEAT | Damage to stop movement | |
| tf_halloween_bot_speed_recovery_rate | 100 | CHEAT | Movement units/second | |
| tf_halloween_bot_terrify_radius | 500 | CHEAT | ||
| tf_halloween_force_boss_spawn | cmd | For testing. | ||
| tf_hud_notification_duration | 3 | CLIENTDLL | How long to display hud notification panels before fading them | |
| tf_hud_num_building_alert_beeps | 2 | CLIENTDLL | ARCHIVE | Number of times to play warning sound when a new alert displays on building hud objects |
| tf_impactwatertime | 1 | CLIENTDLL | CHEAT | Draw impact debris effects. |
| tf_impactwatertimeenable | 0 | CLIENTDLL | CHEAT | Draw impact debris effects. |
| tf_mark | cmd | Set attribute of selected area. | ||
| tf_matchmaking_goodenough_count_end | 5 | CLIENTDLL | Good enough count at end of search | |
| tf_matchmaking_goodenough_count_start | 20 | CLIENTDLL | Good enough count at start of search | |
| tf_matchmaking_goodenough_score_end | 7 | CLIENTDLL | Good enough score at end of search | |
| tf_matchmaking_goodenough_score_start | 8 | CLIENTDLL | Good enough score at start of search | |
| tf_matchmaking_max_search_time | 45 | CLIENTDLL | ||
| tf_matchmaking_noob_hours_played | 8 | CLIENTDLL | Number of hours played to determine 'noob' status for quickplay scoring purposes | |
| tf_matchmaking_noob_map_score_boost | 0 | CLIENTDLL | Boost added for quick-plaay scoring purposes if you are a noob and the map is considered noob-friendly | |
|
tf_matchmaking_numbers_increase_ maxplayers_penalty |
0 | CLIENTDLL | Max scoring penalty to servers that have increased the max number of players | |
| tf_matchmaking_numbers_serverfull_headroom | 1 | CLIENTDLL | Scoring will consider the server 'full' when this many slots are available | |
| tf_matchmaking_numbers_valve_bonus_hrs_a | 8 | CLIENTDLL | Valve server scoring bonus: hours played A | |
| tf_matchmaking_numbers_valve_bonus_hrs_b | 16 | CLIENTDLL | Valve server scoring bonus: hours played B | |
| tf_matchmaking_numbers_valve_bonus_pts_a | 0 | CLIENTDLL | Valve server scoring bonus: bonus points A | |
| tf_matchmaking_numbers_valve_bonus_pts_b | 0 | CLIENTDLL | Valve server scoring bonus: bonus points B | |
| tf_matchmaking_ping_a | 50 | CLIENTDLL | Quickplay scoring ping time data point A | |
| tf_matchmaking_ping_a_score | 0 | CLIENTDLL | Quickplay scoring ping score data point A | |
| tf_matchmaking_ping_b | 150 | CLIENTDLL | Quickplay scoring ping time data point B | |
| tf_matchmaking_ping_b_score | 0 | CLIENTDLL | Quickplay scoring ping score data point B | |
| tf_matchmaking_ping_c | 300 | CLIENTDLL | Quickplay scoring ping time data point C | |
| tf_matchmaking_ping_c_score | -1 | CLIENTDLL | Quickplay scoring ping score data point C | |
| tf_matchmaking_retry_cooldown_seconds | 300 | CLIENTDLL | Time to remember quickplay join attempt, and apply scoring penalty to rejoin the same server | |
| tf_matchmaking_retry_max_penalty | 1 | CLIENTDLL | Max scoring penalty to rejoin a server previously matched. (Decays linearly over the cooldown period) | |
| tf_matchmaking_spew_level | 1 | CLIENTDLL | Set to 1 for basic console spew of quickplay-related decisions. 4 for maximum verbosity. | |
| tf_medieval | 0 |
NOTIFY REPLICATED |
Enable Medieval Mode. | |
| tf_medieval_autorp | 1 |
NOTIFY REPLICATED |
Enable Medieval Mode auto-roleplaying. | |
| tf_medieval_cam_idealdist | 125 | CLIENTDLL | CHEAT | |
| tf_medieval_cam_idealdistright | 25 | CLIENTDLL | CHEAT | |
| tf_medieval_cam_idealdistup | -10 | CLIENTDLL | CHEAT | |
| tf_medieval_cam_idealpitch | 0 | CLIENTDLL | CHEAT | |
| tf_medieval_thirdperson | 0 | CLIENTDLL | ARCHIVE | Turns on third-person camera in medieval mode. |
| tf_medigun_autoheal | 0 | CLIENTDLL |
ARCHIVE USERINFO |
Setting this to 1 will cause the Medigun's primary attack to be a toggle instead of needing to be held down. |
| tf_nav_combat_build_rate | 0 | CHEAT | Gunfire/second increase (combat caps at 1.0) | |
| tf_nav_combat_decay_rate | 0 | CHEAT | Decay/second toward zero | |
| tf_nav_in_combat_duration | 30 | CHEAT | How long after gunfire occurs is this area still considered to be 'in combat' | |
| tf_nav_in_combat_range | 1000 | CHEAT | ||
| tf_nav_show_incursion_distance | 0 | CHEAT | Display travel distances from current spawn room (1=red, 2=blue) | |
| tf_nav_show_turf_ownership | 0 | CHEAT | Color nav area by smallest incursion distance | |
| tf_overtime_nag | 0 | NOTIFY | Announcer overtime nag. | |
| tf_particles_disable_weather | 0 | CLIENTDLL | ARCHIVE | Disable particles related to weather effects. |
| tf_playergib | 1 | NOTIFY | Allow player gibbing. 0: never, 1: normal, 2: always | |
| tf_quickplay_lastviewedmode | 0 | CLIENTDLL | ARCHIVE | |
| tf_recent_achievements | 0 | CLIENTDLL | ARCHIVE | |
| tf_remember_activeweapon | 0 | CLIENTDLL |
ARCHIVE USERINFO |
Setting this to 1 will make the active weapon persist between lives. |
| tf_remember_lastswitched | 0 | CLIENTDLL |
ARCHIVE USERINFO |
Setting this to 1 will make the 'last weapon' persist between lives. |
| tf_resolve_stuck_players | 1 | REPLICATED | ||
| tf_respawn_on_loadoutchanges | 1 | CLIENTDLL | ARCHIVE | When set to 1, you will automatically respawn whenever you change loadouts inside a respawn zone. |
| tf_select_ambush_areas | cmd | Add good ambush spots to the selected set. For debugging. | ||
| tf_select_ambush_areas_close_range | 300 | CHEAT | ||
| tf_select_ambush_areas_max_enemy_exposure_area | 500000 | CHEAT | ||
| tf_select_ambush_areas_radius | 750 | CHEAT | ||
| tf_select_with_attribute | cmd | Selects areas with the given attribute. | ||
| tf_server_identity_account_id | 0 |
ARCHIVE GAMEDLL |
Server identity account id, used to authenticate with the TF2 Game Coordinator. | |
| tf_server_identity_disable_quickplay | 0 |
ARCHIVE GAMEDLL NOTIFY |
Disable this server from being chosen by the quickplay matchmaking. | |
| tf_server_identity_token | 0 |
ARCHIVE GAMEDLL |
Server identity token, used to authenticate with the TF2 Game Coordinator. | |
| tf_show_actor_potential_visibility | 0 | CHEAT | ||
| tf_show_blocked_areas | 0 | CHEAT | Highlight areas that are considered blocked for TF-specific reasons | |
| tf_show_control_points | 0 | CHEAT | ||
| tf_show_enemy_invasion_areas | 0 | CHEAT | Highlight areas where the enemy team enters the visible environment of the local player | |
| tf_show_gate_defense_areas | 0 | CHEAT | ||
| tf_show_in_combat_areas | 0 | CHEAT | ||
| tf_show_incursion_flow | 0 | CHEAT | ||
| tf_show_incursion_flow_gradient | 0 | CHEAT | 1 = red, 2 = blue | |
| tf_show_incursion_flow_range | 150 | CHEAT | 1 = red, 2 = blue | |
| tf_show_incursion_range | 0 | CHEAT | 1 = red, 2 = blue | |
| tf_show_incursion_range_max | 0 | CHEAT | Highlight areas with incursion distances between min and max cvar values | |
| tf_show_incursion_range_min | 0 | CHEAT | Highlight areas with incursion distances between min and max cvar values | |
| tf_show_mesh_decoration | 0 | CHEAT | Highlight special areas | |
| tf_show_mesh_decoration_manual | 0 | CHEAT | Highlight special areas marked by hand | |
| tf_show_point_defense_areas | 0 | CHEAT | ||
| tf_show_sentry_danger | 0 | CHEAT | ||
| tf_show_sniper_areas | 0 | CHEAT | ||
| tf_show_sniper_areas_safety_range | 1000 | CHEAT | ||
| tf_show_train_path | 0 | CHEAT | ||
| tf_show_voice_icons | 1 | REPLICATED | Show overhead player voice icons when players are speaking. | |
| tf_simple_disguise_menu | 0 | CLIENTDLL | ARCHIVE | Use a more concise disguise selection menu. |
| tf_sniper_fullcharge_bell | 0 | CLIENTDLL | ARCHIVE | |
| tf_spectator_target_location | 0 | CLIENTDLL | ARCHIVE | Determines the location of the spectator targetID panel. |
| tf_stats_nogameplaycheck | 0 | Disable normal check for valid gameplay, send stats regardless. | ||
| tf_teamtalk | 0 | NOTIFY | Teammates can always chat with each other while alive or dead. | |
| tf_test_hat_bodygroup | 0 | CLIENTDLL | For testing bodygroups on hats. | |
| tf_testitem_recent | 0 | CLIENTDLL | ARCHIVE | |
| tf_testrr | cmd | Force the player under your crosshair to speak a response rule concept. Format is tf_testrr <concept>, or tf_testrr <player nam | ||
| tf_testvcd | cmd | Run a vcd on the player currently under your crosshair. Optional parameter is the .vcd name (default is 'scenes/heavy_test.vcd' | ||
| tf_tournament_classlimit_demoman | -1 | REPLICATED | Tournament mode per-team class limit for Demomenz. | |
| tf_tournament_classlimit_engineer | -1 | REPLICATED | Tournament mode per-team class limit for Engineers. | |
| tf_tournament_classlimit_heavy | -1 | REPLICATED | Tournament mode per-team class limit for Heavies. | |
| tf_tournament_classlimit_medic | -1 | REPLICATED | Tournament mode per-team class limit for Medics. | |
| tf_tournament_classlimit_pyro | -1 | REPLICATED | Tournament mode per-team class limit for Pyros. | |
| tf_tournament_classlimit_scout | -1 | REPLICATED | Tournament mode per-team class limit for Scouts. | |
| tf_tournament_classlimit_sniper | -1 | REPLICATED | Tournament mode per-team class limit for Snipers. | |
| tf_tournament_classlimit_soldier | -1 | REPLICATED | Tournament mode per-team class limit for Soldiers. | |
| tf_tournament_classlimit_spy | -1 | REPLICATED | Tournament mode per-team class limit for Spies. | |
| tf_tournament_hide_domination_icons | 0 | REPLICATED | Tournament mode server convar that forces clients to not display the domination icons above players dominating them. | |
| tf_training_client_message | 0 |
CHEAT REPLICATED |
A simple way for the training client to communicate with the server. | |
| tf_training_has_prompted_for_forums | 0 | CLIENTDLL | ARCHIVE | Whether the user has been prompted to view the new user forums. |
| tf_training_has_prompted_for_loadout | 0 | CLIENTDLL | ARCHIVE | Whether the user has been prompted to equip something in their loadout. |
| tf_training_has_prompted_for_offline_practice | 0 | CLIENTDLL | ARCHIVE | Whether the user has been prompted to try offline practice. |
| tf_training_has_prompted_for_options | 0 | CLIENTDLL | ARCHIVE | Whether the user has been prompted to view the TF2 advanced options. |
| tf_training_has_prompted_for_training | 0 | CLIENTDLL | ARCHIVE | Whether the user has been prompted for training |
| tf_use_fixed_weaponspreads | 0 |
NOTIFY REPLICATED |
If set to 1, weapons that fire multiple pellets per shot will use a non-random pellet distribution. | |
| tf_weapon_criticals | 1 |
NOTIFY REPLICATED |
||
| tf_weapon_select_demo_start_delay | 1 | CLIENTDLL | ARCHIVE | Delay after spawning to start the weapon bucket demo. |
| tf_weapon_select_demo_time | 0 | CLIENTDLL | ARCHIVE | Time to pulse each weapon bucket upon spawning as a new class. 0 to turn off. |
| tf_wipe_attributes | cmd | Clear all TF-specific attributes of selected area. | ||
| think_limit | 10 | REPLICATED | Maximum think time in milliseconds, warning is printed if this is exceeded. | |
| thirdperson | cmd | Switch to thirdperson camera. | ||
| thirdperson_mayamode | cmd | Switch to thirdperson Maya-like camera controls. | ||
| thirdperson_platformer | 0 | CLIENTDLL | Player will aim in the direction they are moving. | |
| thirdperson_screenspace | 0 | CLIENTDLL | Movement will be relative to the camera, eg: left means screen-left | |
| threadpool_affinity | 1 | Enable setting affinity | ||
| timedemo | cmd | Play a demo and report performance info. | ||
| timedemoquit | cmd | Play a demo, report performance info, and then exit | ||
| timerefresh | cmd | Profile the renderer. | ||
| toggle | cmd | Toggles a convar on or off, or cycles through a set of values. | ||
| toggle_duck | cmd | |||
| toggleconsole | cmd | Show/hide the console. | ||
| togglescores | cmd | Toggles score panel | ||
| trace_report | 0 | |||
| tracer_extra | 1 | CLIENTDLL | ||
| TrackerAnim | cmd | Test animation of the achievement tracker. Parameter is achievement number on HUD to flash | ||
| training_can_build_dispenser | 1 | REPLICATED | Player can build dispenser as engineer. | |
| training_can_build_sentry | 1 | REPLICATED | Player can build sentry as engineer. | |
| training_can_build_tele_entrance | 1 | REPLICATED | Player can build teleporter entrance as engineer. | |
| training_can_build_tele_exit | 1 | REPLICATED | Player can build teleporter exit as engineer. | |
| training_can_destroy_buildings | 1 | REPLICATED | Player can destroy buildings as engineer. | |
| training_can_pickup_dispenser | 1 | REPLICATED | Player can pickup dispenser as engineer. | |
| training_can_pickup_sentry | 1 | REPLICATED | Player can pickup sentry gun as engineer. | |
| training_can_pickup_tele_entrance | 1 | REPLICATED | Player can pickup teleporter entrance as engineer. | |
| training_can_pickup_tele_exit | 1 | REPLICATED | Player can pickup teleporter entrance as engineer. | |
| training_can_select_weapon_building | 1 | REPLICATED | In training player select building tool. | |
| training_can_select_weapon_item1 | 1 | REPLICATED | In training player select item 1. | |
| training_can_select_weapon_item2 | 1 | REPLICATED | In training player select item 2. | |
| training_can_select_weapon_melee | 1 | REPLICATED | In training player select melee weapon. | |
| training_can_select_weapon_pda | 1 | REPLICATED | In training player select pda. | |
| training_can_select_weapon_primary | 1 | REPLICATED | In training player select primary weapon. | |
| training_can_select_weapon_secondary | 1 | REPLICATED | In training player select secondary weapon. | |
| training_class | 3 | REPLICATED | Class to use in training. | |
| training_continue | cmd | Tells training that it should continue. | ||
| training_map_video | 0 | CLIENTDLL | Video to show for training | |
| training_showdlg | cmd | Displays the training dialog. | ||
| tv_allow_camera_man | 1 | Auto director allows spectators to become camera man | ||
| tv_allow_static_shots | 1 | Auto director uses fixed level cameras for shots | ||
| tv_autorecord | 0 | Automatically records all games as SourceTV demos. | ||
| tv_autoretry | 1 | Relay proxies retry connection after network timeout | ||
| tv_chatgroupsize | 0 | Set the default chat group size | ||
| tv_chattimelimit | 8 | Limits spectators to chat only every n seconds | ||
| tv_clients | cmd | Shows list of connected SourceTV clients. | ||
| tv_debug | 0 | SourceTV debug info. | ||
| tv_delay | 30 | SourceTV broadcast delay in seconds | ||
| tv_delaymapchange | 0 | Delays map change until broadcast is complete | ||
| tv_deltacache | 2 | Enable delta entity bit stream cache | ||
| tv_dispatchmode | 1 | Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always | ||
| tv_enable | 0 | NOTIFY | Activates SourceTV on server. | |
| tv_maxclients | 128 | Maximum client number on SourceTV server. | ||
| tv_maxrate | 8000 | Max SourceTV spectator bandwidth rate allowed, 0 == unlimited | ||
| tv_msg | cmd | Send a screen message to all clients. | ||
| tv_name | 0 | SourceTV host name | ||
| tv_nochat | 0 |
ARCHIVE USERINFO |
Don't receive chat messages from other SourceTV spectators | |
| tv_overridemaster | 0 | Overrides the SourceTV master root address. | ||
| tv_password | 0 |
NOTIFY PROTECTED DONTRECORD |
SourceTV password for all clients | |
| tv_port | 27020 | Host SourceTV port | ||
| tv_record | cmd | Starts SourceTV demo recording. | ||
| tv_relay | cmd | Connect to SourceTV server and relay broadcast. | ||
| tv_relaypassword | 0 |
NOTIFY PROTECTED DONTRECORD |
SourceTV password for relay proxies | |
| tv_relayvoice | 1 | Relay voice data: 0=off, 1=on | ||
| tv_retry | cmd | Reconnects the SourceTV relay proxy. | ||
| tv_snapshotrate | 16 | Snapshots broadcasted per second | ||
| tv_status | cmd | Show SourceTV server status. | ||
| tv_stop | cmd | Stops the SourceTV broadcast. | ||
| tv_stoprecord | cmd | Stops SourceTV demo recording. | ||
| tv_timeout | 30 | SourceTV connection timeout in seconds. | ||
| tv_title | 0 | Set title for SourceTV spectator UI | ||
| tv_transmitall | 0 | REPLICATED | Transmit all entities (not only director view) | |
| ui_posedebug_fade_in_time | 0 | CLIENTDLL |
CHEAT DONTRECORD |
Time during which a new pose activity layer is shown in green in +posedebug UI |
| ui_posedebug_fade_out_time | 0 | CLIENTDLL |
CHEAT DONTRECORD |
Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI |
| unbind | cmd | Unbind a key. | ||
| unbind_mac | cmd | Unbind a key on the Mac only. | ||
| unbindall | cmd | Unbind all keys. | ||
| unpause | cmd | Unpause the game. | ||
| '+use' | cmd | |||
| '-use' | cmd | |||
| use | cmd | Use a particular weapon Arguments: <weapon_name> |
||
| use_action_slot_item | cmd | Use the item in the action slot. | ||
| user | cmd | Show user data. | ||
| user_context | cmd | Set a Rich Presence Context: user_context <context id> <context value> | ||
| user_context | cmd | Set a Rich Presence Context: user_context <context id> <context value> | ||
| user_property | cmd | Set a Rich Presence Property: user_property <property id> | ||
| user_property | cmd | Set a Rich Presence Property: user_property <property id> | ||
| users | cmd | Show user info for players on server. | ||
| v_centermove | 0 | CLIENTDLL | ||
| v_centerspeed | 500 | CLIENTDLL | ||
| vcollide_wireframe | 0 | CLIENTDLL | CHEAT | Render physics collision models in wireframe |
| vcr_verbose | 0 | Write extra information into .vcr file. | ||
| vehicle_flushscript | cmd | Flush and reload all vehicle scripts | ||
| verifyloadout | cmd | Cause the server to verify the player's items on the server. | ||
| version | cmd | Print version info string. | ||
| vgui_drawfocus | 0 | Report which panel is under the mouse. | ||
| vgui_drawtree | 0 | CHEAT | Draws the vgui panel hiearchy to the specified depth level. | |
| '+vgui_drawtree' | cmd | |||
| '-vgui_drawtree' | cmd | |||
| vgui_drawtree_bounds | 0 | Show panel bounds. | ||
| vgui_drawtree_clear | cmd | |||
| vgui_drawtree_draw_selected | 0 | Highlight the selected panel | ||
| vgui_drawtree_freeze | 0 | Set to 1 to stop updating the vgui_drawtree view. | ||
| vgui_drawtree_hidden | 0 | Draw the hidden panels. | ||
| vgui_drawtree_panelalpha | 0 | Show the panel alpha values in the vgui_drawtree view. | ||
| vgui_drawtree_panelptr | 0 | Show the panel pointer values in the vgui_drawtree view. | ||
| vgui_drawtree_popupsonly | 0 | Draws the vgui popup list in hierarchy(1) or most recently used(2) order. | ||
| vgui_drawtree_render_order | 0 | List the vgui_drawtree panels in render order. | ||
| vgui_drawtree_visible | 1 | Draw the visible panels. | ||
| vgui_message_dialog_modal | 1 | CLIENTDLL | ARCHIVE | |
| vgui_togglepanel | cmd | show/hide vgui panel by name. | ||
| video_quicktime_decode_gamma | 0 | ARCHIVE | QuickTime Video Playback Gamma Target- 0=no gamma adjust 1=platform default gamma 2 = gamma 1.8 3 = gamma 2.2 4 = gamma 2.5 | |
| video_quicktime_encode_gamma | 3 | ARCHIVE | QuickTime Video Encode Gamma Target- 0=no gamma adjust 1=platform default gamma 2 = gamma 1.8 3 = gamma 2.2 4 = gamma 2.5 | |
| viewanim_addkeyframe | cmd | |||
| viewanim_create | cmd | viewanim_create | ||
| viewanim_load | cmd | load animation from file | ||
| viewanim_reset | cmd | reset view angles! | ||
| viewanim_save | cmd | Save current animation to file | ||
| viewanim_test | cmd | test view animation | ||
| viewmodel_fov | 54 | CLIENTDLL | ARCHIVE | |
| viewmodel_fov_demo | 54 | CLIENTDLL | ARCHIVE | |
| violence_ablood | 1 | Draw alien blood | ||
| violence_agibs | 1 | Show alien gib entities | ||
| violence_hblood | 1 | Draw human blood | ||
| violence_hgibs | 1 | Show human gib entities | ||
| voice_avggain | 0 | |||
| voice_clientdebug | 0 | CLIENTDLL | ||
| voice_debugfeedback | 0 | |||
| voice_debugfeedbackfrom | 0 | |||
| voice_enable | 1 | ARCHIVE | ||
| voice_fadeouttime | 0 | |||
| voice_forcemicrecord | 1 | ARCHIVE | ||
| voice_inputfromfile | 0 | Get voice input from 'voice_input.wav' rather than from the microphone. | ||
| voice_loopback | 0 | USERINFO | ||
| voice_maxgain | 10 | |||
| voice_menu_1 | cmd | Opens voice menu 1 | ||
| voice_menu_2 | cmd | Opens voice menu 2 | ||
| voice_menu_3 | cmd | Opens voice menu 3 | ||
| voice_modenable | 1 | CLIENTDLL |
ARCHIVE CLIENTCMD _CAN_EXECUTE |
Enable/disable voice in this mod. |
| voice_overdrive | 2 | |||
| voice_overdrivefadetime | 0 | |||
| voice_printtalkers | cmd | voice debug. | ||
| voice_profile | 0 | |||
| voice_recordtofile | 0 | Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav' | ||
| voice_scale | 1 | ARCHIVE | ||
| voice_serverdebug | 0 | |||
| voice_showchannels | 0 | |||
| voice_showincoming | 0 | |||
| voice_steal | 2 | |||
| voice_writevoices | 0 | Saves each speaker's voice data into separate .wav files | ||
| '+voicerecord' | cmd | |||
| '-voicerecord' | cmd | |||
| volume | 1 | ARCHIVE | Sound volume | |
| vox_reload | cmd | Reload sentences.txt file | ||
| voxeltree_box | cmd | View entities in the voxel-tree inside box <Vector(min), Vector(max)>. | ||
| voxeltree_playerview | cmd | View entities in the voxel-tree at the player position. | ||
| voxeltree_sphere | cmd | View entities in the voxel-tree inside sphere <Vector(center), float(radius)>. | ||
| voxeltree_view | cmd | View entities in the voxel-tree. | ||
| vprof | cmd | Toggle VProf profiler | ||
| vprof_adddebuggroup1 | cmd | add a new budget group dynamically for debugging | ||
| vprof_cachemiss | cmd | Toggle VProf cache miss checking | ||
| vprof_cachemiss_off | cmd | Turn off VProf cache miss checking | ||
| vprof_cachemiss_on | cmd | Turn on VProf cache miss checking | ||
| vprof_child | cmd | |||
| vprof_collapse_all | cmd | Collapse the whole vprof tree | ||
| vprof_counters | 0 | |||
| vprof_dump_groupnames | cmd | Write the names of all of the vprof groups to the console. | ||
| vprof_dump_oninterval | 0 | Interval (in seconds) at which vprof will batch up data and dump it to the console. | ||
| vprof_dump_spikes | 0 | Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump | ||
| vprof_dump_spikes_budget_group | 0 | Budget gtNode to start report from when doing a dump spikes | ||
| vprof_dump_spikes_node | 0 | Node to start report from when doing a dump spikes | ||
| vprof_expand_all | cmd | Expand the whole vprof tree | ||
| vprof_expand_group | cmd | Expand a budget group in the vprof tree by name | ||
| vprof_generate_report | cmd | Generate a report to the console. | ||
| vprof_generate_report_AI | cmd | Generate a report to the console. | ||
| vprof_generate_report_AI_only | cmd | Generate a report to the console. | ||
| vprof_generate_report_budget | cmd | Generate a report to the console based on budget group. | ||
| vprof_generate_report_hierarchy | cmd | Generate a report to the console. | ||
| vprof_generate_report_map_load | cmd | Generate a report to the console. | ||
| vprof_graph | 0 | Draw the vprof graph. | ||
| vprof_graphheight | 256 | ARCHIVE | ||
| vprof_graphwidth | 512 | ARCHIVE | ||
| vprof_nextsibling | cmd | |||
| vprof_off | cmd | Turn off VProf profiler | ||
| vprof_on | cmd | Turn on VProf profiler | ||
| vprof_parent | cmd | |||
| vprof_playback_average | cmd | Average the next N frames. | ||
| vprof_playback_start | cmd | Start playing back a recorded .vprof file. | ||
| vprof_playback_step | cmd | While playing back a .vprof file, step to the next tick. | ||
| vprof_playback_stepback | cmd | While playing back a .vprof file, step to the previous tick. | ||
| vprof_playback_stop | cmd | Stop playing back a recorded .vprof file. | ||
| vprof_prevsibling | cmd | |||
| vprof_record_start | cmd | Start recording vprof data for playback later. | ||
| vprof_record_stop | cmd | Stop recording vprof data | ||
| vprof_remote_start | cmd | Request a VProf data stream from the remote server (requires authentication) | ||
| vprof_remote_stop | cmd | Stop an existing remote VProf data request | ||
| vprof_reset | cmd | Reset the stats in VProf profiler | ||
| vprof_reset_peaks | cmd | Reset just the peak time in VProf profiler | ||
| vprof_scope | 0 | Set a specific scope to start showing vprof tree | ||
| vprof_scope_entity_gamephys | 0 | |||
| vprof_scope_entity_thinks | 0 | |||
| vprof_unaccounted_limit | 0 | ARCHIVE | number of milliseconds that a node must exceed to turn red in the vprof panel | |
| vprof_verbose | 1 | ARCHIVE | Set to one to show average and peak times | |
| vprof_vtune_group | cmd | enable vtune for a particular vprof group ('disable' to disable) | ||
| vprof_warningmsec | 10 | ARCHIVE | Above this many milliseconds render the label red to indicate slow code. | |
| vtune | cmd | Controls VTune's sampling. | ||
| '+walk' | cmd | |||
| '-walk' | cmd | |||
| wc_air_edit_further | cmd | When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play | ||
| wc_air_edit_nearer | cmd | When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player | ||
| wc_air_node_edit | cmd | When in WC edit mode, toggles laying down or air nodes instead of ground nodes | ||
| wc_create | cmd | When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select | ||
| wc_destroy | cmd | When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box). | ||
| wc_destroy_undo | cmd | When in WC edit mode restores the last deleted node | ||
| wc_link_edit | cmd | |||
| weapon_showproficiency | 0 | console output if set to "1" : player equipped with weapon_knife, proficiency is Average. And so on... Who knows? |
||
| windows_speaker_config | -1 | ARCHIVE | ||
| wipe_nav_attributes | cmd | Clear all nav attributes of selected area. | ||
| writeid | cmd | Writes a list of permanently-banned user IDs to banned_user.cfg. | ||
| writeip | cmd | Save the ban list to banned_ip.cfg. | ||
| x360_audio_english | 0 | CLIENTDLL | Keeps track of whether we're forcing english in a localized language. | |
| x360_resolution_height | 480 | CLIENTDLL | This is only used for reference. Changing this value does nothing | |
| x360_resolution_interlaced | 0 | CLIENTDLL | This is only used for reference. Changing this value does nothing | |
| x360_resolution_widescreen_mode | 0 | CLIENTDLL | This is only used for reference. Changing this value does nothing | |
| x360_resolution_width | 640 | CLIENTDLL | This is only used for reference. Changing this value does nothing | |
| xbox_autothrottle | 1 |
ARCHIVE GAMEDLL |
||
| xbox_steering_deadzone | 0 | |||
| xbox_throttlebias | 100 |
ARCHIVE GAMEDLL |
||
| xbox_throttlespoof | 200 |
ARCHIVE GAMEDLL |
||
| xc_crouch_debounce | 0 | |||
| xload | cmd | Load a saved game from a 360 storage device. | ||
| xlook | cmd | |||
| xmove | cmd | |||
| xsave | cmd | Saves current game to a 360 storage device. | ||
| youtube_http_proxy | 0 | CLIENTDLL | ARCHIVE | HTTP proxy. Specify if you have have problems uploading to YouTube. |
| youtube_username | 0 | CLIENTDLL | ARCHIVE | Username for YouTube. |
| '+zoom' | cmd | |||
| '-zoom' | cmd | |||
| zoom_sensitivity_ratio | 1 | CLIENTDLL | Additional mouse sensitivity scale factor applied when FOV is zoomed in. |