Half Life 2 Map Models and Textures

 WORK IN PROGRESS NOT FINISHED      added SEPTEMBER 2009

Note: discontinued... see my downloads section, much more there!

 

Here is a collection of Half Life 2 Map Models, Most are for Day of Defeat : Source.  These are custom models and textures from various authors.

Map size to consider :  Your map size will go up when you use these, wherever possible you should use the standard HL2 models and textures. The models are already installed on the users PC as standard files in the GCF file system. Take a simple bunk bed model for dod:s made by waldo, the size is 1 MB. Now if you only use it just once in the map it is a bit of a waste, consider not doing things like this. If you add a a few vehicles like a custom truck, fence, signs, you can soon climb up to 20 MB just in models, bloating your map size from 15 MB to 35 MB.

If you go custom instead of standard models make sure you use it a few times within the map or it will be a waste of download time once on the game server. Some server owners will not play your map if it is too large, what a waste, you made a great map and everyone says it is the best they have ever seen...then no one plays it on-line.

The credits are important: If you use these in a map you should make sure you credit the author for their work in your map description. I have provided the information here so when you forget you can look at a picture and connect it to a author. To make a map description just make a .TXT file with notepad that has the same name as your .BSP file and place it in the map folder. If you made a map called dod_greatmap you place the compiled .BSP in dod/maps. Make a text file and call it dod_greatmap.TXT and place it in the same folder.

Once your custom model or texture is installed in the correct place of your game directory you will see it in the model browser and the texture browser. It is very hard to tell the difference in those browsers, this is where giving credit to the author gets sticky, mappers get lazy and forget what the hell they added. I have a solution below, Pakrat.

Pakrat your custom content: Use Pakrat to pack the custom content in your map , (if not, why the hell not... are you nuts!!!?) when Pakrat adds the custom content it provides a handy list of what it added. This is when you should look at the list and jog your memory of what you used... then add the author to your description.

 

Baguet Map Models Pack

Models by Cpt Ukulele, Dimsane, Grippy, Kane and moroe.

Contact details in the readme.

From the readme...  This file lists the models made for the Baguet Map Pack - a pack of four new
maps for Day of Defeat: Source - dod_almere, dod_causeways, dod_colonia, and
dod_wildenthal.

Some of those models feature multiple skins (e.g. the searchlight, with "on"
and "off" skins).

Feel free to use those models in your Day of Defeat: Source maps! Please credit
the authors of the models you're using. Also, please contact the authors if
you'd like to use some of those models in another mod or game.

Name Author/s  Picture  Download/Size
flak38_summer

flak38_summer.mdl
flak38_summer_destroyed.mdl
flak38_summer_gib1.mdl
flak38_summer_gib2.mdl
flak38_summer_gib3.mdl
flak38_summer_gib4.mdl

Cpt Ukulele and Kane
11.9 MB  

Gas Pump

gas_pump.mdl
Cpt Ukulele  thumb_gas_pump_by_cpt_ukulele.jpg

 Radio and antenna

radio.mdl
antenna.mdl
antenna_destroyed.mdl
antenna_destroyed_gib1.mdl
antenna_destroyed_gib2.mdl
 Cpt Ukulele thumb_radio_and_antenna_by_cpt_ukulele.jpg

Power Pole

powerpole.mdl
moroes
thumb_power_pole_by_moroes.jpg

 Search light Spot

 searchlightspot.mdl

 moroes and Kane
thumb_searchlight_by_kane_and_moroes.jpg

 Fuel Drum Stack

 stack_fueldrums_side.mdl
stack_fueldrums.mdl

Cpt Ukulele
thumb_fuel_drums_stack_by_cpt_ukulele.jpg

Flak 88 ammo crates

88_ammo_crate_open0.mdl
88_ammo_crate_open1.mdl
88_ammo_shell.mdl
88_ammo_crate_closed.mdl
88_ammo_crate_lid.mdl
Cpt Ukulele
thumb_88_ammo_crate_by_cpt_ukulele.jpg

Hay Stacks

haystack_snow.mdl
haystack2.mdl
haystack_skybox.mdl
Cpt Ukulele and Kane
thumb_haystacks_by_cpt_ukulele_and_kane.jpg

Horizontal Cooling Tank 04

(Destroyed)

horizontalcoolingtank04_destroyed.mdl
horizontalcoolingtank04_destroyed_gib1.mdl
horizontalcoolingtank04_destroyed_gib2.mdl
Cpt Ukulele 
 thumb_destroyed_horizontal_tank_by_cpt_ukulele.jpg

Gun Racks

gun_rack_axis.mdl
gun_rack_axis_empty.mdl
gun_rack_axis_empty_grippy.mdl
gun_rack_axis_grippy.mdl
gun_rack_allies.mdl
gun_rack_allies_double.mdl
Cpt Ukulele and Grippy 
 thumb_gun_racks_by_cpt_ukulele_and_grippy.jpg

 Vapalux Lamp

lamp_vapalux_suspended.mdl
lamp_vapalux_wall.mdl
lamp_vapalux.mdl

 Cpt Ukulele  thumb_lamp_vapalux_by_cpt_ukulele.jpg

Croisillion

croisillion.mdl
moroes
thumb_croisillion_by_moroes.jpg

Modified Valve window Large 1

inset_windowframe_large1_broken_unbroken.mdl
inset_windowframe_large1_broken_noshutter.mdl
inset_windowframe_large1_broken_slicebig.mdl
inset_windowframe_large1_broken_slicesmall.mdl

 Cpt Ukulele
thumb_modified_valve_windows_by_cpt_ukulele.jpg

 Corn

corn_down_256_200.mdl
corn_x1.mdl
corn_96_200.mdl
corn_128_400.mdl
corn_256_400.mdl
corn_512_400.mdl
Cpt Ukulele and Kane 
thumb_corn_field_by_cpt_ukulele_and_kane.jpg

 V1 Bomb Strt and Launch models

v1_start_group.mdl
v1_start_group_destroyed.mdl
v1_start_group_destroyed_gib1.mdl
v1_start_group_destroyed_gib2.mdl
v1_start_group_destroyed_gib3.mdl
v1_launch_cart.mdl
v1_launch_cart_destroyed.mdl
v1_launch_cart_destroyed_gib1.mdl
v1_launch_cart_destroyed_gib2.mdl
v1_launch_cart_destroyed_gib3.mdl
 Cpt Ukulele 
thumb_v1_start_and_launch_cart_by_cpt_ukulele.jpg

 

Individual Map Models
Models by Various Authors
Name
Author/s  Picture  Download/Size

Bunk Beds

bunkbed_3.mdl

 

Waldo

thumb_bunk_beds_waldo.jpg

604 KB

 set of railroad tracks

dod\models\props_trainstation

tracks_destroyed001.mdl

tracks_destroyed002.mdl

tracks_double_n_1024.mdl

tracks_double_straight_1024.mdl

tracks_straight_1024.mdl

 tracks_turn_left_1024.mdl

 tracks_turn_right_1024.mdl

 

 

Waldo
thumb_waldo_rail_tracks.jpg
577 KB

 trench wall modules

A set of 13 Trench walls

The trenches include both various L, T and X patterns and also include some sections that descend for changing terrain.
Waldo 
thumb_props_fortifications_trenchwork.jpg
 0.99 MB

 150mm Torpedobootskanone by surgeon

150mm.mdl
150mm_d.mdl (destroyed model)

surgeon
thumb_150mm_torpedobootskanone_by_surgeon.jpg
2.34 MB

 Sdkfz10 Halftrack

sdkfz10.mdl

Normal and snow skin

surgeon 

thumb_sdkfz10.jpg

thumb_sdkfz10_snow.jpg

4.33 MB

 Citroen 7CV

citroen.mdl

Three Skins

War torn, Snow and Normal

 

surgeon
thumb_citroen7cv.jpg
5.54 MB

 German 8cm mortar

8cm Granatwerfer 34, the most common German mortar apparently. It's around 4000 polys at lod0, down to 700 at lod3. Also in the .zip: - 3 gib models for detonation maps (prop_physics) - mortar shell (prop_physics) - closed shell case (prop_physics) - open shell case (prop static)

 surgeon  thumb_surgeonmortar.jpg 641 KB
 barbedwire_v1

model: barbedwire
entity type: prop_static
directory: props_barbedwire
model 01: barbedwire_cross01.mdl
model 02: barbedwire_high01.mdl
pedroleum
thumb_barbedwire.jpg
159 KB
 barbedwireblock_v1

model: barbedwireblock
entity type: prop_static
directory: props_barbedwire
model 01: barbedwireblock_ok1.mdl
model 02: barbedwireblock_ok2.mdl
model 03: barbedwireblock_broken1.mdl
model 04: barbedwireblock_down_middle.mdl
model 05: barbedwireblock_down_side.mdl
pedroleum
thumb_barbedwireblock.jpg
250 KB
curtains_v1

model: curtains
entity type: prop_static
directory: props_windows
model 01: ped_curtains_closed_v1.mdl
model 02: ped_curtains_halfclosed_v1.mdl
model 03: ped_curtains_open_v1.mdl
model 04: ped_curtains_short_v1.mdl
 pedroleum thumb_curtains.jpg
1.28 MB
 deadbodies_v2

model: dead bodies
entity type: prop_static
directory: player
model 01: german_dead1.mdl
model 02: german_dead2.mdl
model 03: german_arm1.mdl
model 04: american_dead1.mdl
model 05: american_dead2.mdl
model 06: american_leg1.mdl
pedroleum
thumb_deadbodies.jpg
2.85 MB
deadcows_v2

model: dead cows
entity type: prop_static
directory: props_farm
model 01: cow_dead2.mdl
model 02: cow_dead2_hornless.mdl
model 03: cow_dead3.mdl
model 04: cow_dead3_hornless.mdl
model 05: cow_skybox_dead2.mdl
model 06: cow_skybox_dead2_hornless.mdl
model 07: cow_skybox_dead3.mdl
model 08: cow_skybox_dead3_hornless.mdl
pedroleum
thumb_deadcows.jpg
4.15 MB

destroyed jeep
entity type: prop_static
directory: props_vehicles
model 01: jeep_us_destroyed1.mdl

pedroleum
 thumb_destroyedjeep.jpg 4.44 MB
model: fields
entity type: prop_static
directory: props_fields
model 01: fields_512_v3.mdl / lod0=542
model 02: fields_512_skybox_far_v3.mdl / lod0=174
model 03: fields_512_skybox_near_v3.mdl / lod0=292
model 04: fields_512_line_v3.mdl / lod0=126
model 05: fields_512_line_skybox_far_v3.mdl / lod0=54
model 06: fields_256_v3.mdl / lod0=186
model 07: fields_256_skybox_near_v3.mdl / lod0=132
model 08: fields_256_line_v3.mdl / lod0=70
model 09: fields_128_v3.mdl / lod0=68
model 10: fields_128_skybox_near_v3.mdl / lod0=58
model 11: fields_128_line_v3.mdl / lod0=58
model 12: fields_1024_skybox_far_v3.mdl / lod0=326
model 13: fields_1024_line_skybox_far_v3.mdl / lod0=94
model 14: fields_512_lod_v3.mdl / lod0=542, lod1=292
pedroleum
 thumb_fields.jpg  702 KB
 model: cckw truck
entity type: prop_static
directory: props_vehicles
model 01: gmc_cckw_[skinname].mdl
model 02: gmc_cckw_destroyed01_[skinname].mdl
model 03: gmc_cckw_destroyed01_[skinname]_gib1.mdl
model 04: gmc_cckw_destroyed01_[skinname]_gib2.mdl
model 05: gmc_cckw_canopy_[skinname].mdl
model 06: gmc_cckw_canopy_destroyed01_[skinname].mdl
pedroleum 
thumb_cckwtruck.jpg
9.82 MB
 model: minesigns
entity type: prop_static
directory: props_signs
model 01: minesign_[skinname].mdl
model 02: minesign_broken01_[skinname].mdl
model 03: minesign_small01_[skinname].mdl
pedroleum
thumb_minesigns.jpg
643 KB
 model: nebelwerfer
entity type: prop_static/prop_physics
directory: props_ordnance
model 01: nebelwerfer_v01_full.mdl
model 02: nebelwerfer_v01_upper.mdl
model 03: nebelwerfer_v01_lower.mdl
model 04: nebelwerfer_v01_projectile.mdl
pedroleum
thumb_nebelwerfer.jpg
3.26 MB
 model: scarecrows
entity type: prop_static
directory: props_fields
model 01: scarecrow_v1.mdl
model 02: scarecrow_blue_v1.mdl
model 03: scarecrow_skybox_v1.mdl
model 04: scarecrow_skybox_blue_v1.mdl
pedroleum
 thumb_scarecrows.jpg 993 KB
 model: tnt crates
entity type: prop_static
directory: props_crates
model 01: tnt_crate_ok01.mdl
model 02: tnt_crate_open01.mdl
model 03: tnt_crate_destroyed01.mdl
model 04: tnt_crate_destroyed02.mdl
pedroleum
thumb_tntcrates.jpg
218 KB
 model: trees
entity type: prop_static / prop_dynamic
directory: props_foliage

static models:
model 01: ped_tree01_leaves_green.mdl
model 02: ped_tree01_leaves_autumn01.mdl
model 03: ped_tree01_leaves_autumn02.mdl
model 04: ped_tree01_branches.mdl
model 05: ped_tree01_branches_winter.mdl

dynamic models: (animated)
model 06: ped_tree01_anim_leaves_green.mdl / lod0=186
model 07: ped_tree01_anim_leaves_autumn01.mdl / lod0=132
model 08: ped_tree01_anim_leaves_autumn02.mdl / lod0=70
model 09: ped_tree01_anim_branches.mdl / lod0=68
model 10: ped_tree01_anim_branches_winter.mdl / lod0=58

lods for all models:
lod0=846, lod1=629, lod2=258, lod3=194

skin: green leafs 512×512, bark 256×512
skin: autumn 01 512×512, bark 256×512
skin: autumn 02 512×512, bark 256×512
skin: branches 512×512, bark 256×512
skin: branches winter 512×512, bark winter 256×512
pedroleum
 thumb_trees_by_ped.jpg 2.25 MB

treeshadows by pedroleum (MATERIAL ONLY) I put it here because you can use it for above

material: treeshadows
directory: decals
decals:
pineshadow_01_v2 / 256×256
pineshadow_02_v2 / 512×256
pineshadow_03_v2 / 512×256
pineshadow_04_v2 / 1024×256
poplarshadow_01_v2 / 256×256
poplarshadow_02_v2 / 256×256
poplarshadow_03_v2 / 1024×256
poplarshadow_04_v2 / 128×1024
treeshadow_01_v2 / 256×256
treeshadow_02_v2 / 256×256
treeshadow_03_v2 / 256×256
treeshadow_04_v2 / 512×256
pedroleum 

 thumb_treeshadow_ingame1_small.jpgthumb_treeshadow_ingame2_small.jpg

 

676 KB

beercart_2_1

beercart_2_1.mdl
Bone
thumb_beercart_2_1.jpg
481 KB
Richochet's model pack

A barb wire model. Needs to be clipped as it's intangible. (Static prop)
A small decorative chapel. (Static prop)
A chest of drawers. (Physics prop)
A triangular cattle feeder thingy. One normal and one snow skin. (Static prop)
A metal milk can. (Physics prop)
A different type of telephone pole. One normal and one snow skin. (Static prop)
A log with an axe stuck in it. (Physics prop)
A wooden trough. One normal and one snow skin. (Static prop)
A covered well. (Static prop)
Richochet
 thumb_ricos_prop_pack_preview.jpg 2.25 MB

HS_Power_Pole_Pack [prop_static]

 insulators and other power related utilities.

 Heavily_Sedated

thumb_hs_powerpoles_1.jpg

thumb_hs_powerpoles_2.jpg

909 KB

 Road Pack 12 models

This .zip contains 12 models, mostly prop_static (the few prop_physics are identified in the image and in the following list):

* milestone_1
* milestone_2
* milestone_3
* sign_kommandantur (prop_physics)
* sign_africa
* sentry_box
* gate_closed
* gate_open
* gate_crashed1
* gate_crashed2 (prop_physics)
* gate_crashed2_static
* gate_crashed3 (prop_physics)

512*512 textures are used, except for the sentry box which is 1024*1024; no normal maps. Milestone_2, sign_kommandantur and sign_africa each come with 2 skins (different texts). Low-poly counts, the highest being the sign_africa with 934 tris (down to 498 at LOD1_35 meters).

 Cpt Ukulele  
thumb_road_pack.jpg
2.22 MB

Bomb stacks. Modeled after Luftwaffe SC 250 bombs.

This .zip contains 3 models (prop_static):

* bomb_stack_1;

* bomb_stack_2;

* bomb_stack_3.

Each stack is about 1600 tris at LOD0 and 770 tris at LOD1 (30 meters) and uses a 512*512 texture (no normal map).

 Cpt Ukulele thumb_bomb_stack.jpg.jpg
 867 KB

freya_radar

This .zip contains 5 models: - freya_radar: prop_static; 7200 to 2900 tris (with LODs); - freya_radar_destroyed: prop_static; 5300 to 2300 tris (with LODs); - freya_radar_destroyed_gib1; - freya_radar_destroyed_gib2; - freya_radar_destroyed_gib3: prop_physics; 30 to 160 tris. The models use one 1024*1024 and two 512*512 textures. Also included are objective icons depicting the radar

Cpt Ukulele
 thumb_freya_radar.jpg 1.87 MB
"Monument aux morts" and fence - a French memorial to the dead of WWI.

This .rar contains 2 models: the monument - memorial - itself (monumentmorts.mdl), and a fence (monumentmorts_fence.mdl) that can be placed around it. Both models are prop_static and come with 2 skins: skin 0 is the default skin; skin 1 is the snow skin. The memorial has a normal map. Included are also objective icons depicting the memorial.
Cpt Ukulele 
thumb_memorial.jpg
1.5 MB
 Jumo 211 engine and SC 250 bomb. This .zip contains 2 models (prop_static): - Jumo 211 engine (split into 2 models): 1024*1024 texture each; normal map (512*512) for the top portion; 3538 tris at LOD0 down to 1267 at LOD2 (50 meters). - SC 250 bomb: 512*512 texture, 930 tris at LOD0, 426 at LOD1 (30 meters). Also included are objective icons depicting the Jumo from the side. Cpt Ukulele
thumb_jumo211.jpg
2.52 MB

Leichtgeschütz 40 - 75mm recoilless gun.

This .zip contains 3 models (prop_static) - the LG40 itself 3 skins (0 standard green; 1 desert; 2 snow), 1024x1024. LOD0 3780 tris; LOD1 (30m) 1906; LOD2 (50m) 1169. - a simple destroyed LG40 (no gibs) 2 skins (0 green; 1 desert), 1024x1024. LOD0 3472 tris; LOD1 (30m) 1822; LOD2 (50m) 1169. - an ammo chest 1 skin 1024x1024. LOD0 1448 tris; LOD1 (15m) 1018; LOD2 (20m) 534. Also included are objective icons depicting the LG40 from the side (white).

 Cpt Ukulele thumb_lg40.jpg
3.12 MB
 

Small Signs

This .zip contains 13 models of miscellaneous signs, all prop_physics:

* signs_small_kriegslaz
* signs_small_symbol
* signs_small_vs
* signs_small_hv
* signs_small_27
* signs_small_hoh
* signs_small_9p
* signs_small_akp
* signs_small_trv
* signs_small_feldlaz
* signs_small_platzk
* signs_small_glnorm
* signs_small_feldg

All models call to a unique 512*512 texture (no normal map). They break into the Valve default wooden sign gibs.
 Cpt Ukulele thumb_signs_small.jpg
351 KB
Sd.Kfz.234/2 Puma, a German eight-wheel drive armored car.


This .zip contains 9 models:

- Sd.Kfz.234 Puma (1 model with a beige paint, 1 model with a green camo paint), prop_static;

- Sd.Kfz.234 Puma posed with the turret and wheels turned sideways (1 model with a beige paint, 1 model with a green camo paint), prop_static;

- Sd.Kfz.234 Puma destroyed (1 model with a beige paint, 1 model with a green camo paint), prop_static;

- 3 gibs (prop_physics) that can be used in a detonation setup.

Also included are objective icons depicting the vehicle.
Cpt Ukulele
thumb_sdkfz234_puma.jpg
10.3 MB

 v1_flying_bomb

 - v1_flying_bomb: prop_static; 1250 to 640 tris (with LODs); one 1024*1024 texture;

- v1_flying_bomb_skybox: 1/16 size prop_static for skybox; 650 tris; one 515*512 texture;

- v1_flying_bomb_crashed: prop_static; 1814 to 972 tris (with LODs); one 1024*1024 texture;

- v1_flying_bomb_trolley: prop_static; 2732 to 1384 tris (with LODs); one 1024*1024 texture and one 512*512 texture;

- v1_flying_bomb_ramp: prop_static; 3936 to 2049 tris (with LODs); two 1024*1024 textures;

- v1_flying_bomb_ramp_destroyed: prop_static; 3190 to 1768 tris (with LODs); two 1024*1024 textures;

- v1_flying_bomb_ramp_destroyed_gib: prop_physics; 340 tris; one 1024*1024 texture.

Cpt Ukulele
thumb_v1_flying_bomb.jpg.jpg
2.79 MB

bf109

 ranson_bf109g.mdl

Ranson
thumb_bf109.jpg
588 KB

Flak 18 - 88mm AA

ranson_flak18.mdl

Includes Object icons by Furyo

Ranson

Object Icons in Download from Furyo

 thumb_flak18.jpg

thumb_flak_obj_icons.jpg

 624 KB

 Revised destroyable Flak 18

(88mm AA gun) 

Took the opportunity to also reunwrap and reskin it to get a more up 2 date look, also because I unwrapped it in a way so I could use Ambient Occlusion to bake shadows into the texture. Would've done it earlier, but the work on RnL keeps me rather busy. The full pack now contains 2 skins (snow version), the destroyed flak and a gib (the torn off barrel). So it can be used as a destroyable objective.

Ranson
thumb_ranson_flak18_remake.jpg
3.98 MB

European Tree Pack

Features:
- 1 Linden Tree
- 1 Alder Tree + Skybox model
- 2 Scots Pines
- 1 Oak Tree + Skybox model
- 1 Birch Tree + Skybox model
- 1 Oak Shrub
- 1 Oriental Pine
- 1 useless oak branch :)

 Berghoff  thumb_berghoff_tree_pack.jpg  2.44 MB
Stug III Tank model
 lard (textures by Glendale) thumb_stud.jpg
1.68 MB

 

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