DoD:S CVAR List


A cvar is a game defined variable that stores a value.

The list below was updated 11 August 2012.

Name Value CVAR TYPE Help Text
_autosave cmd Autosave
_autosavedangerous cmd AutoSaveDangerous
_bugreporter_restart cmd Restarts bug reporter .dll
_cl_minimapzoom 1 ARCHIVE CLIENTDLL  
_fov 0 CLIENTDLL Automates fov command to server.
_overview_mode 1 ARCHIVE CLIENTDLL Overview mode - 0=off, 1=inset, 2=full
_resetgamestats cmd Erases current game stats and writes out a blank stats file
_restart cmd Shutdown and restart the engine.
achievement_debug 0 GAMEDLL CHEAT REPLICATED Turn on achievement debug msgs.
addip cmd Add an IP address to the ban list.
adsp_alley_min 122  
adsp_courtyard_min 126  
adsp_debug 0 ARCHIVE  
adsp_door_height 112  
adsp_duct_min 106  
adsp_hall_min 110  
adsp_low_ceiling 108  
adsp_opencourtyard_min 126  
adsp_openspace_min 130  
adsp_openstreet_min 118  
adsp_openwall_min 130  
adsp_room_min 102  
adsp_street_min 118  
adsp_tunnel_min 114  
adsp_wall_height 128  
ai_auto_contact_solver 1 GAMEDLL  
ai_block_damage 0 GAMEDLL  
ai_debug_assault 0 GAMEDLL  
ai_debug_avoidancebounds 0 GAMEDLL  
ai_debug_directnavprobe 0 GAMEDLL  
ai_debug_doors 0 GAMEDLL  
ai_debug_dyninteractions 0 GAMEDLL Debug the NPC dynamic interaction system.
ai_debug_efficiency 0 GAMEDLL  
ai_debug_enemies 0 GAMEDLL  
ai_debug_expressions 0 GAMEDLL Show random expression decisions for NPCs.
ai_debug_follow 0 GAMEDLL  
ai_debug_loners 0 GAMEDLL  
ai_debug_looktargets 0 GAMEDLL  
ai_debug_los 0 GAMEDLL CHEAT NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
ai_debug_nav 0 GAMEDLL  
ai_debug_node_connect cmd Debug the attempted connection between two nodes
ai_debug_ragdoll_magnets 0 GAMEDLL  
ai_debug_shoot_positions 0 GAMEDLL CHEAT REPLICATED  
ai_debug_speech 0 GAMEDLL  
ai_debug_squads 0 GAMEDLL  
ai_debug_think_ticks 0 GAMEDLL  
ai_debugscriptconditions 0 GAMEDLL  
ai_default_efficient 0 GAMEDLL  
ai_drawbattlelines 0 GAMEDLL CHEAT  
ai_drop_hint cmd Drop an ai_hint at the player's current eye position.
ai_dump_hints cmd  
ai_efficiency_override 0 GAMEDLL  
ai_enable_fear_behavior 1 GAMEDLL  
ai_expression_frametime 0 GAMEDLL Maximum frametime to still play background expressions.
ai_expression_optimization 0 GAMEDLL Disable npc background expressions when you can't see them.
ai_fear_player_dist 720 GAMEDLL  
ai_find_lateral_cover 1 GAMEDLL  
ai_find_lateral_los 1 GAMEDLL  
ai_follow_use_points 1 GAMEDLL  
ai_follow_use_points_when_moving 1 GAMEDLL  
ai_force_serverside_ragdoll 0 GAMEDLL  
ai_frametime_limit 50 GAMEDLL frametime limit for min efficiency AIE_NORMAL (in sec's).
ai_lead_time 0 GAMEDLL  
ai_LOS_mode 0 GAMEDLL REPLICATED  
ai_moveprobe_debug 0 GAMEDLL  
ai_moveprobe_jump_debug 0 GAMEDLL  
ai_moveprobe_usetracelist 0 GAMEDLL  
ai_navigator_generate_spikes 0 GAMEDLL  
ai_navigator_generate_spikes_strength 8 GAMEDLL  
ai_no_local_paths 0 GAMEDLL  
ai_no_node_cache 0 GAMEDLL  
ai_no_select_box 0 GAMEDLL  
ai_no_steer 0 GAMEDLL  
ai_no_talk_delay 0 GAMEDLL  
ai_norebuildgraph 0 GAMEDLL  
ai_path_adjust_speed_on_immediate_turns 1 GAMEDLL  
ai_path_insert_pause_at_est_end 1 GAMEDLL  
ai_path_insert_pause_at_obstruction 1 GAMEDLL  
ai_post_frame_navigation 0 GAMEDLL  
ai_radial_max_link_dist 512 GAMEDLL  
ai_reaction_delay_alert 0 GAMEDLL  
ai_reaction_delay_idle 0 GAMEDLL  
ai_rebalance_thinks 1 GAMEDLL  
ai_report_task_timings_on_limit 0 ARCHIVE GAMEDLL  
ai_sequence_debug 0 GAMEDLL  
ai_set_move_height_epsilon cmd Set how high AI bumps up ground walkers when checking steps
ai_setupbones_debug 0 GAMEDLL Shows that bones that are setup every think
ai_shot_bias 1 GAMEDLL  
ai_shot_bias_max 1 GAMEDLL REPLICATED  
ai_shot_bias_min -1 GAMEDLL REPLICATED  
ai_shot_stats 0 GAMEDLL  
ai_shot_stats_term 1000 GAMEDLL  
ai_show_hull_attacks 0 GAMEDLL  
ai_show_think_tolerance 0 GAMEDLL  
ai_simulate_task_overtime 0 GAMEDLL  
ai_spread_cone_focus_time 0 GAMEDLL  
ai_spread_defocused_cone_multiplier 3 GAMEDLL  
ai_spread_pattern_focus_time 0 GAMEDLL  
ai_strong_optimizations 0 GAMEDLL  
ai_strong_optimizations_no_checkstand 0 GAMEDLL  
ai_task_pre_script 0 GAMEDLL  
ai_test_moveprobe_ignoresmall 0 GAMEDLL  
ai_think_limit_label 0 ARCHIVE GAMEDLL  
ai_use_clipped_paths 1 GAMEDLL  
ai_use_efficiency 1 GAMEDLL  
ai_use_frame_think_limits 1 GAMEDLL  
ai_use_think_optimizations 1 GAMEDLL  
ai_use_visibility_cache 1 GAMEDLL  
ai_vehicle_avoidance 1 GAMEDLL CHEAT  
air_density cmd Changes the density of air for drag computations.
alias cmd Alias a command.
'+alt1' cmd  
'-alt1' cmd  
'+alt2' cmd  
'-alt2' cmd  
anim_3wayblend 1 GAMEDLL REPLICATED Toggle the 3-way animation blending code.
anim_showmainactivity 0 CHEAT CLIENTDLL Show the idle, walk, run, and/or sprint activities.
anim_showstate -1 GAMEDLL CHEAT REPLICATED Show the (client) animation state for the specified entity (-1 for none).
anim_showstatelog 0 GAMEDLL CHEAT REPLICATED 1 to output anim_showstate to Msg(). 2 to store in AnimState.log. 3 for both.
askconnect_accept cmd Accept a redirect request by the server.
async_allow_held_files 1 Allow AsyncBegin/EndRead()
async_mode 0 Set the async filesystem mode (0 = async, 1 = synchronous)
async_resume cmd  
async_serialize 0 Force async reads to serialize for profiling
async_simulate_delay 0 Simulate a delay of up to a set msec per file operation
async_suspend cmd  
'+attack' cmd  
'-attack' cmd  
'+attack2' cmd  
'-attack2' cmd  
audit_save_in_memory cmd Audit the memory usage and files in the save-to-memory system
autoaim_max_deflect 0 GAMEDLL  
autoaim_max_dist 2160 GAMEDLL  
autosave cmd Autosave
autosavedangerous cmd AutoSaveDangerous
autosavedangerousissafe cmd  
'+back' cmd  
'-back' cmd  
banid cmd Add a user ID to the ban list.
banip cmd Add an IP address to the ban list.
bench_end cmd Ends gathering of info.
bench_showstatsdialog cmd Shows a dialog displaying the most recent benchmark results.
bench_start cmd Starts gathering of info. Arguments: filename to write results into
bench_upload cmd Uploads most recent benchmark stats to the Valve servers.
benchframe cmd Takes a snapshot of a particular frame in a time demo.
bind cmd Bind a key.
bind_mac cmd Bind this key but only on Mac, not win32
binds_per_command 1 CLIENTDLL  
BindToggle cmd Performs a bind <key> 'increment var <cvar> 0 1 1'
blink_duration 0 CLIENTDLL How many seconds an eye blink will last.
bloodspray cmd blood
bot cmd Add a bot.
bot_attack 0 GAMEDLL Shoot!
bot_changeclass 0 GAMEDLL Force all bots to change to the specified class.
bot_crouch 0 GAMEDLL Bot crouches
bot_defend 0 GAMEDLL Set to a team number, and that team will all keep their combat shields raised.
bot_flipout 0 GAMEDLL When on, all bots fire their guns.
bot_forceattack2 0 GAMEDLL When firing, use attack2.
bot_forceattackon 0 GAMEDLL When firing, don't tap fire, hold it down.
bot_forcefireweapon 0 GAMEDLL Force bots with the specified weapon to fire.
bot_mimic 0 GAMEDLL Bot uses usercmd of player by index.
bot_mimic_yaw_offset 0 GAMEDLL Offsets the bot yaw.
bot_sendcmd 0 GAMEDLL Forces bots to send the specified command.
bot_zombie 0 GAMEDLL Brraaaaaiiiins.
box cmd Draw a debug box.
'+break' cmd  
'-break' cmd  
breakable_disable_gib_limit 0 GAMEDLL  
breakable_multiplayer 1 GAMEDLL  
buddha cmd Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
budget_averages_window 30 ARCHIVE number of frames to look at when figuring out average frametimes
budget_background_alpha 128 ARCHIVE how translucent the budget panel is
budget_bargraph_background_alpha 128 ARCHIVE how translucent the budget panel is
budget_bargraph_range_ms 16 ARCHIVE budget bargraph range in milliseconds
budget_history_numsamplesvisible 100 ARCHIVE number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms 66 ARCHIVE budget history range in milliseconds
budget_panel_bottom_of_history_fraction 0 ARCHIVE number between 0 and 1
budget_panel_height 384 ARCHIVE height in pixels of the budget panel
budget_panel_width 512 ARCHIVE width in pixels of the budget panel
budget_panel_x 0 ARCHIVE number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y 50 ARCHIVE number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window 30 ARCHIVE number of frames to look at when figuring out peak frametimes
budget_show_averages 0 ARCHIVE enable/disable averages in the budget panel
budget_show_history 1 ARCHIVE turn history graph off and on. . good to turn off on low end
budget_show_peaks 1 ARCHIVE enable/disable peaks in the budget panel
budget_toggle_group cmd Turn a budget group on/off
bug cmd Show/hide the bug reporting UI.
bug_swap cmd Automatically swaps the current weapon for the bug bait and back again.
bugreporter_includebsp 1 Include .bsp for internal bug submissions.
bugreporter_uploadasync 0 ARCHIVE Upload attachments asynchronously
buildcubemaps cmd Rebuild cubemaps.
building_cubemaps 0  
c_maxdistance 200 ARCHIVE CHEAT CLIENTDLL  
c_maxpitch 90 ARCHIVE CHEAT CLIENTDLL  
c_maxyaw 135 ARCHIVE CHEAT CLIENTDLL  
c_mindistance 30 ARCHIVE CHEAT CLIENTDLL  
c_minpitch 0 ARCHIVE CHEAT CLIENTDLL  
c_minyaw -135 ARCHIVE CHEAT CLIENTDLL  
c_orthoheight 100 ARCHIVE CHEAT CLIENTDLL  
c_orthowidth 100 ARCHIVE CHEAT CLIENTDLL  
cache_print cmd cache_print [section]
Print out contents of cache memory.
cache_print_lru cmd cache_print_lru [section]
Print out contents of cache memory.
cache_print_summary cmd cache_print_summary [section]
Print out a summary contents of cache memory.
callvote cmd Start a vote on an issue.
cam_collision 1 ARCHIVE CHEAT CLIENTDLL When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
cam_command 0 CHEAT CLIENTDLL  
cam_idealdelta 4 ARCHIVE CHEAT CLIENTDLL Controls the speed when matching offset to ideal angles in thirdperson view
cam_idealdist 150 ARCHIVE CHEAT CLIENTDLL  
cam_idealdistright 0 ARCHIVE CHEAT CLIENTDLL  
cam_idealdistup 0 ARCHIVE CHEAT CLIENTDLL  
cam_ideallag 4 ARCHIVE CHEAT CLIENTDLL Amount of lag used when matching offset to ideal angles in thirdperson view
cam_idealpitch 0 ARCHIVE CHEAT CLIENTDLL  
cam_idealyaw 0 ARCHIVE CHEAT CLIENTDLL  
cam_showangles 0 CHEAT CLIENTDLL When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
cam_snapto 0 ARCHIVE CHEAT CLIENTDLL  
'+camdistance' cmd  
'-camdistance' cmd  
'+camin' cmd  
'-camin' cmd  
'+cammousemove' cmd  
'-cammousemove' cmd  
camortho cmd Switch to orthographic camera.
'+camout' cmd  
'-camout' cmd  
'+campitchdown' cmd  
'-campitchdown' cmd  
'+campitchup' cmd  
'-campitchup' cmd  
'+camyawleft' cmd  
'-camyawleft' cmd  
'+camyawright' cmd  
'-camyawright' cmd  
cancelselect cmd  
cast_hull cmd Tests hull collision detection
cast_ray cmd Tests collision detection
cc_captiontrace 1 CLIENTDLL Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cc_emit cmd Emits a closed caption
cc_findsound cmd Searches for soundname which emits specified text.
cc_flush cmd Flushes async'd captions.
cc_lang 0 ARCHIVE CLIENTDLL Current close caption language (emtpy = use game UI language)
cc_linger_time 1 ARCHIVE CLIENTDLL Close caption linger time.
cc_minvisibleitems 1 CLIENTDLL Minimum number of caption items to show.
cc_predisplay_time 0 ARCHIVE CLIENTDLL Close caption delay before showing caption.
cc_random cmd Emits a random caption
cc_sentencecaptionnorepeat 4 CLIENTDLL How often a sentence can repeat.
cc_showblocks cmd Toggles showing which blocks are pending/loaded async.
cc_smallfontlength 300 CLIENTDLL If text stream is this long, force usage of small font size.
cc_subtitles 0 ARCHIVE CLIENTDLL If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
centerview cmd  
ch_createairboat cmd Spawn airboat in front of the player.
ch_createjeep cmd Spawn jeep in front of the player.
changeclass cmd Choose a new class
changelevel cmd Change server to the specified map
changelevel2 cmd Transition to the specified map in single player
changelevel_next cmd Immediately changes to the next map in the map rotation for the server.
changeteam cmd Choose a new team
cl_allowdownload 1 ARCHIVE Client downloads customization files
cl_allowupload 1 ARCHIVE Client uploads customization files
cl_anglespeedkey 0 CLIENTDLL  
cl_animationinfo cmd Hud element to examine.
cl_autoreload 1 ARCHIVE USERINFO CLIENTDLL Set to 1 to auto reload your weapon when it is empty
cl_autorezoom 1 ARCHIVE USERINFO CLIENTDLL When set to 1, sniper rifles and bazooka weapons will automatically raise after each shot
cl_avoidspeed 1000 CLIENTDLL  
cl_backspeed 450 GAMEDLL CHEAT REPLICATED  
cl_blobbyshadows 0 CLIENTDLL  
cl_bob 0 CLIENTDLL  
cl_bobcycle 0 CLIENTDLL  
cl_bobup 0 CLIENTDLL  
cl_burninggibs 0 CLIENTDLL A burning player that gibs has burning gibs.
cl_chatfilters 63 ARCHIVE CLIENTDLL Stores the chat filter settings
cl_class 0 ARCHIVE USERINFO CLIENTDLL Default class when joining a game
cl_clearhinthistory cmd Clear memory of client side hints displayed to the player.
cl_clock_correction 1 CHEAT Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount 200 CHEAT Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
cl_clock_correction_adjustment_max_offset 90 CHEAT As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
cl_clock_correction_adjustment_min_offset 10 CHEAT If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick 999 CHEAT Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo 0 CHEAT Show debugging info about the clock drift.
cl_clockdrift_max_ms 150 CHEAT Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode 0 CHEAT Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdrate 66 ARCHIVE USERINFO Max number of command packets sent to server per second
cl_coldbreath_enable 1 CLIENTDLL  
cl_coldbreath_forcestamina 0 CHEAT CLIENTDLL  
cl_crosshair_alpha 200 ARCHIVE CLIENTDLL  
cl_crosshair_approach_speed 0 CLIENTDLL  
cl_crosshair_blue 0 ARCHIVE CLIENTDLL  
cl_crosshair_file 0 ARCHIVE CLIENTDLL  
cl_crosshair_green 0 ARCHIVE CLIENTDLL  
cl_crosshair_red 255 ARCHIVE CLIENTDLL  
cl_crosshair_scale 20 ARCHIVE CLIENTDLL  
cl_customsounds 0 CLIENTDLL Enable customized player sound playback
cl_deatheffect_always_on 0 ARCHIVE CLIENTDLL Always show the death effect
cl_deathicon_bg_alpha 1 CLIENTDLL  
cl_deathicon_height 18 CLIENTDLL  
cl_deathicon_width 57 CLIENTDLL  
cl_deathlookup 0 CHEAT CLIENTDLL Sets the lookup map to use for death cameras
cl_debug_player_perf 0  
cl_debugrumble 0 ARCHIVE CLIENTDLL Turn on rumble debugging spew
cl_demoviewoverride 0 CLIENTDLL Override view during demo playback
cl_detail_avoid_force 0 ARCHIVE CLIENTDLL force with which to avoid players ( in units, percentage of the width of the detail sprite )
cl_detail_avoid_radius 0 ARCHIVE CLIENTDLL radius around detail sprite to avoid players
cl_detail_avoid_recover_speed 0 ARCHIVE CLIENTDLL how fast to recover position after avoiding players
cl_detail_max_sway 5 ARCHIVE CLIENTDLL Amplitude of the detail prop sway
cl_detail_multiplier 1 CHEAT CLIENTDLL extra details to create
cl_detaildist 1200 Distance at which detail props are no longer visible
cl_detailfade 400 Distance across which detail props fade in
cl_disablehtmlmotd 0 ARCHIVE CLIENTDLL Disable HTML motds.
cl_dod_freezecam 1 ARCHIVE CLIENTDLL Client option to not show freeze camera on death
cl_downloadfilter 0 ARCHIVE Determines which files can be downloaded from the server (all, none, nosounds)
cl_drawhud 1 CHEAT CLIENTDLL Enable the rendering of the hud
cl_drawleaf -1 CHEAT CLIENTDLL  
cl_drawmaterial 0 CHEAT CLIENTDLL Draw a particular material over the frame
cl_drawmonitors 1 CLIENTDLL  
cl_drawshadowtexture 0 CHEAT CLIENTDLL  
cl_dump_particle_stats cmd dump particle profiling info to particle_profile.csv
cl_dynamic_crosshair 0 ARCHIVE CLIENTDLL  
cl_ejectbrass 1  
cl_enabledeatheffects 0 ARCHIVE CLIENTDLL Enable/disable death camera effects
cl_enabledeathfilmgrain 0 ARCHIVE CLIENTDLL Enable/disable the death camera film grain
cl_enablespectatoreffects 0 ARCHIVE CLIENTDLL Enable/disable spectator camera effects
cl_ent_absbox cmd Displays the client's absbox for the entity under the crosshair.
cl_ent_bbox cmd Displays the client's bounding box for the entity under the crosshair.
cl_ent_rbox cmd Displays the client's render box for the entity under the crosshair.
cl_entityreport 0 CHEAT For debugging, draw entity states to console
cl_entityreport_sorted 0 CHEAT For debugging, draw entity states to console in sorted order. [0 = disabled, 1 = average, 2 = current, 3 = peak
cl_extrapolate 1 CHEAT CLIENTDLL Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount 0 CHEAT CLIENTDLL Set how many seconds the client will extrapolate entities for.
cl_fastdetailsprites 1 CHEAT CLIENTDLL whether to use new detail sprite system
cl_fasttempentcollision 5 CLIENTDLL  
cl_find_ent cmd Find and list all client entities with classnames that contain the specified substring.
Format: cl_find_ent <substring>
cl_find_ent_index cmd Display data for clientside entity matching specified index.
Format: cl_find_ent_index <index>
cl_flushentitypacket 0 CHEAT For debugging. Force the engine to flush an entity packet.
cl_forcepreload 0 ARCHIVE Whether we should force preloading.
cl_forwardspeed 450 GAMEDLL CHEAT REPLICATED  
cl_fullupdate cmd Forces the server to send a full update packet
cl_gunlowerangle 30 CLIENTDLL  
cl_gunlowerspeed 2 CLIENTDLL  
cl_headiconoffset 24 CHEAT CLIENTDLL  
cl_headiconsize 8 CHEAT CLIENTDLL  
cl_idealpitchscale 0 ARCHIVE CLIENTDLL  
cl_identiconmode 2 ARCHIVE CLIENTDLL 2 - icons over teammates' heads
1- icons over target teammate
0 - no head icons
cl_ignorepackets 0 CHEAT Force client to ignore packets (for debugging).
cl_interp 0 USERINFO CLIENTDLL Sets the interpolation amount (bounded on low side by server interp ratio settings).
cl_interp_all 0 CLIENTDLL Disable interpolation list optimizations.
cl_interp_npcs 0 USERINFO CLIENTDLL Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interp_ratio 2 USERINFO CLIENTDLL Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
cl_jiggle_bone_debug 0 CHEAT CLIENTDLL Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_pitch_constraints 0 CHEAT CLIENTDLL Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_yaw_constraints 0 CHEAT CLIENTDLL Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_framerate_cutoff 45 CLIENTDLL Skip jiggle bone simulation if framerate drops below this value (frames/second)
cl_lagcompensation 1 USERINFO CLIENTDLL Perform server side lag compensation of weapon firing events.
cl_language 0 USERINFO Language (from HKCU\Software\Valve\Steam\Language)
cl_leveloverview 0 CHEAT CLIENTDLL  
cl_leveloverviewmarker 0 CHEAT CLIENTDLL  
cl_localnetworkbackdoor 1 Enable network optimizations for single player games.
cl_logofile 0 ARCHIVE Spraypoint logo decal.
cl_low_violence 0 CLIENTDLL  
cl_maxrenderable_dist 3000 CHEAT CLIENTDLL Max distance from the camera at which things will be rendered
cl_mouseenable 1 CLIENTDLL  
cl_mouselook 1 ARCHIVE CLIENTDLL Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_muzzleflash_dlight_1st 1 CLIENTDLL  
cl_muzzleflash_dlight_3rd 1 CLIENTDLL  
cl_new_impact_effects 0 CLIENTDLL  
cl_observercrosshair 1 ARCHIVE CLIENTDLL  
cl_overdraw_test 0 CHEAT NEVER_AS_STRING CLIENTDLL  
cl_overview_chat_time 2 ARCHIVE CLIENTDLL  
cl_panelanimation cmd Shows panel animation variables: <panelname | blank for all panels>.
cl_particle_batch_mode 1 CLIENTDLL  
cl_particle_max_count 0 CLIENTDLL  
cl_particle_retire_cost 0 CHEAT CLIENTDLL  
cl_particleeffect_aabb_buffer 2 CHEAT CLIENTDLL Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as oft
cl_particles_dump_effects cmd  
cl_particles_show_bbox 0 CHEAT CLIENTDLL  
cl_pclass 0 CHEAT CLIENTDLL Dump entity by prediction classname.
cl_pdump -1 CHEAT CLIENTDLL Dump info about this entity to screen.
cl_phys_props_enable 1 CLIENTDLL Disable clientside physics props (must be set before loading a level).
cl_phys_props_max 300 CLIENTDLL Maximum clientside physic props
cl_phys_props_respawndist 1500 CLIENTDLL Minimum distance from the player that a clientside prop must be before it's allowed to respawn.
cl_phys_props_respawnrate 60 CLIENTDLL Time, in seconds, between clientside prop respawns.
cl_phys_timescale 1 CHEAT CLIENTDLL Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown 89 CHEAT CLIENTDLL  
cl_pitchspeed 225 CLIENTDLL Client pitch speed.
cl_pitchup 89 CHEAT CLIENTDLL  
cl_playback_screenshots 0 Allows the client to playback screenshot and jpeg commands in demos.
cl_playerspraydisable 0 ARCHIVE CLIENTDLL Disable player sprays.
cl_precacheinfo cmd Show precache info (client).
cl_pred_optimize 2 CLIENTDLL Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
cl_pred_track cmd <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
cl_predict 1 CHEAT USERINFO CLIENTDLL Perform client side prediction.
cl_predictionlist 0 CHEAT CLIENTDLL Show which entities are predicting
cl_predictweapons 1 USERINFO CLIENTDLL Perform client side prediction of weapon effects.
cl_ragdoll_collide 0 CLIENTDLL  
cl_ragdoll_fade_time 15 CLIENTDLL  
cl_ragdoll_physics_enable 1 CLIENTDLL Enable/disable ragdoll physics.
cl_ragdoll_pronecheck_distance 64 GAMEDLL CLIENTDLL  
cl_removedecals cmd Remove the decals from the entity under the crosshair.
cl_resend 6 Delay in seconds before the client will resend the 'connect' attempt
cl_rumblescale 1 ARCHIVE CLIENTDLL Scale sensitivity of rumble effects (0 to 1.0)
cl_screenshotname 0 Custom Screenshot name
cl_SetupAllBones 0 CLIENTDLL  
cl_shadowtextureoverlaysize 256 CHEAT CLIENTDLL  
cl_show_num_particle_systems 0 CLIENTDLL Display the number of active particle systems.
cl_show_speed 0 GAMEDLL CHEAT REPLICATED spam console with local player speed
cl_show_splashes 1 CLIENTDLL  
cl_showbattery 0 CLIENTDLL Draw current battery level at top of screen when on battery power
cl_ShowBoneSetupEnts 0 CLIENTDLL Show which entities are having their bones setup each frame.
cl_showdemooverlay 0 How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
cl_showents cmd Dump entity list to console.
cl_showerror 0 CLIENTDLL Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents 0 CHEAT Print event firing info in the console
cl_showfps 0 CLIENTDLL Draw fps meter at top of screen (1 = fps, 2 = smooth fps)
cl_showhelp 1 ARCHIVE USERINFO CLIENTDLL Set to 0 to not show on-screen help
cl_showpausedimage 1 CLIENTDLL Show the 'Paused' image when game is paused.
cl_showpluginmessages 1 ARCHIVE Allow plugins to display messages to you
cl_showpos 0 CLIENTDLL Draw current position at top of screen
cl_ShowSunVectors 0 CLIENTDLL  
cl_showtextmsg 1 CLIENTDLL Enable/disable text messages printing on the screen.
cl_sidespeed 450 GAMEDLL CHEAT REPLICATED  
cl_smooth 1 CLIENTDLL Smooth view/eye origin after prediction errors
cl_smoothtime 0 CLIENTDLL Smooth client's view after prediction error over this many seconds
cl_soundemitter_flush cmd Flushes the sounds.txt system (client only)
cl_soundfile 0 ARCHIVE Jingle sound file.
cl_soundscape_flush cmd Flushes the client side soundscapes
cl_soundscape_printdebuginfo cmd print soundscapes
cl_spec_mode 5 ARCHIVE USERINFO SERVER_CAN_EXECUTE CLIENTDLL spectator mode
cl_spectatorlookup 0 CHEAT CLIENTDLL Sets the lookup map to use for spectator cameras
cl_sporeclipdistance 512 CHEAT CLIENTDLL  
cl_sun_decay_rate 0 CHEAT CLIENTDLL  
cl_team 0 ARCHIVE USERINFO CLIENTDLL Default team when joining a game
cl_test_vm_offset 0 CHEAT CLIENTDLL  
cl_threaded_bone_setup 0 CLIENTDLL Enable parallel processing of C_BaseAnimating::SetupBones()
cl_threaded_client_leaf_system 0 CLIENTDLL  
cl_timeout 30 ARCHIVE After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_updaterate 66 ARCHIVE USERINFO Number of packets per second of updates you are requesting from the server
cl_upspeed 320 GAMEDLL CHEAT REPLICATED  
cl_view cmd Set the view entity index.
cl_voice_filter 0 Filter voice by name substring
cl_voicesubtitles 1 CLIENTDLL Enable/disable subtitle printing on voice commands and hand signals.
cl_voicetest 0 CHEAT CLIENTDLL  
cl_vote_ui_active_after_voting 0 CLIENTDLL  
cl_vote_ui_show_notification 0 CLIENTDLL  
cl_winddir 0 CHEAT CLIENTDLL Weather effects wind direction angle
cl_windspeed 0 CHEAT CLIENTDLL Weather effects wind speed scalar
cl_wpn_sway_interp 0 CLIENTDLL  
cl_wpn_sway_scale 2 CLIENTDLL  
cl_yawspeed 210 CLIENTDLL Client yaw speed.
clear cmd Clear all console output.
clear_debug_overlays cmd clears debug overlays
clientport 27005 Host game client port
closecaption 0 ARCHIVE USERINFO Enable close captioning.
cmd cmd Forward command to server.
collision_shake_amp 0 GAMEDLL  
collision_shake_freq 0 GAMEDLL  
collision_shake_time 0 GAMEDLL  
collision_test cmd Tests collision system
colorcorrectionui cmd Show/hide the color correction tools UI.
'+commandermousemove' cmd  
'-commandermousemove' cmd  
commentary 0 ARCHIVE GAMEDLL Desired commentary mode state.
commentary_available 0 GAMEDLL Automatically set by the game when a commentary file is available for the current map.
commentary_cvarsnotchanging cmd  
commentary_finishnode cmd  
commentary_firstrun 0 ARCHIVE CLIENTDLL  
commentary_showmodelviewer cmd Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
commentary_testfirstrun cmd  
con_drawnotify 1 Disables drawing of notification area (for taking screenshots).
con_enable 1 ARCHIVE Allows the console to be activated.
con_filter_enable 0 Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
con_filter_text 0 Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
con_filter_text_out 0 Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
con_logfile 0 Console output gets written to this file
con_notifytime 8 How long to display recent console text to the upper part of the game window
con_nprint_bgalpha 50 Con_NPrint background alpha.
con_nprint_bgborder 5 Con_NPrint border size.
con_timestamp 0 Prefix console.log entries with timestamps
con_trace 0 Print console text to low level printout.
condump cmd dump the text currently in the console to condumpXX.log
connect cmd Connect to specified server.
contimes 8 Number of console lines to overlay for debugging.
coop 0 NOTIFY Cooperative play.
create_flashlight cmd  
CreateHairball cmd  
CreatePredictionError cmd Create a prediction error
creditsdone cmd  
crosshair 1 ARCHIVE CLIENTDLL  
cvarlist cmd Show the list of convars/concommands.
datacachesize 32 Size in MB.
dbghist_addline cmd Add a line to the debug history. Format: <category id> <line>
dbghist_dump cmd Dump the debug history to the console. Format: <category id>
Categories:
0: Entity I/O
1: AI Decisions
2: Sc
deathmatch 1 NOTIFY Running a deathmatch server.
debug_materialmodifycontrol 0 GAMEDLL  
debug_materialmodifycontrol_client 0 CLIENTDLL  
debug_physimpact 0 GAMEDLL  
debug_touchlinks 0 GAMEDLL Spew touch link activity
debugsystemui cmd Show/hide the debug system UI.
decalfrequency 10 GAMEDLL NOTIFY  
default_fov 90 CHEAT CLIENTDLL  
demo_avellimit 2000 Angular velocity limit before eyes considered snapped for demo playback.
demo_debug 0 Demo debug info.
demo_fastforwardfinalspeed 20 Go this fast when starting to hold FF button.
demo_fastforwardramptime 5 How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed 2 Go this fast when starting to hold FF button.
demo_fov_override 0 DONTRECORD CLIENTDLL If nonzero, this value will be used to override FOV during demo playback.
demo_gototick cmd Skips to a tick in demo.
demo_interplimit 4000 How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
demo_interpolateview 1 Do view interpolation during dem playback.
demo_legacy_rollback 1 Use legacy view interpolation rollback amount in demo playback.
demo_pause cmd Pauses demo playback.
demo_pauseatservertick 0 Pauses demo playback at server tick
demo_quitafterplayback 0 Quits game after demo playback.
demo_recordcommands 1 CHEAT Record commands typed at console into .dem files.
demo_resume cmd Resumes demo playback.
demo_setendtick cmd Sets end demo playback tick. Set to 0 to disable.
demo_timescale cmd Sets demo replay speed.
demo_togglepause cmd Toggles demo playback.
demolist cmd Print demo sequence list.
demos cmd Demo demo file sequence.
demoui cmd Show/hide the demo player UI.
demoui2 cmd Show/hide the advanced demo player UI (demoui2).
'+demoui2' cmd Bring the advanced demo player UI (demoui2) to foreground.
'-demoui2' cmd Send the advanced demo player UI (demoui2) to background.
deployed_bazooka_sensitivity 0 CHEAT CLIENTDLL Mouse sensitivity while deploying a bazooka
deployed_mg_sensitivity 0 CHEAT CLIENTDLL Mouse sensitivity while deploying a machine gun
developer 0 Set developer message level
devshots_nextmap cmd Used by the devshots system to go to the next map in the devshots maplist.
devshots_screenshot cmd Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
differences cmd Show all convars which are not at their default values.
disconnect cmd Disconnect game from server.
disp_dynamic 0  
dispcoll_drawplane 0 GAMEDLL  
displaysoundlist 0 GAMEDLL  
dlight_debug cmd Creates a dlight in front of the player
dod_bodyheightoffset 4 GAMEDLL CHEAT REPLICATED Deploy height offset.
dod_bonusround 1 GAMEDLL REPLICATED If true, the winners of the round can attack in the intermission.
dod_bonusroundtime 15 GAMEDLL REPLICATED Time after round win until round restarts
dod_bulletforcescale 1 GAMEDLL CHEAT  
dod_debugdamage 0 GAMEDLL CHEAT  
dod_debugmgdeploy 0 GAMEDLL CHEAT  
dod_enableroundwaittime 1 GAMEDLL REPLICATED Enable timers to wait between rounds.
dod_explosionforcescale 1 GAMEDLL CHEAT  
dod_flagrespawnbonus 1 GAMEDLL CHEAT How many seconds per advantage flag to decrease the respawn time
dod_freezecam 1 ARCHIVE GAMEDLL REPLICATED show players a freezecam shot of their killer on death
dod_friendlyfiresafezone 100 ARCHIVE GAMEDLL Units around a player where they will not damage teammates, even if FF is on
dod_grenadegravity -420 GAMEDLL CHEAT gravity applied to grenades
dod_grenademaxspeed 1400 GAMEDLL CHEAT  
dod_grenademinspeed 500 GAMEDLL CHEAT  
dod_grenadespeed 4 GAMEDLL CHEAT  
dod_meleeattackforcescale 8 GAMEDLL CHEAT  
dod_overview_voice_icon_size 64 ARCHIVE CLIENTDLL  
dod_playachievementsound 0 ARCHIVE CLIENTDLL  
dod_playerstatetransitions -2 GAMEDLL CHEAT dod_playerstatetransitions <ent index or -1 for all>. Show player state transitions.
dod_playrivalrysounds 0 ARCHIVE CLIENTDLL  
dod_playwinmusic 0 ARCHIVE CLIENTDLL  
dod_showcleanedupents 0 GAMEDLL Show entities that are removed on round respawn
dod_showroundtransitions 0 GAMEDLL Show gamestate round transitions
dod_simulatemultiplecappers 1 GAMEDLL CHEAT  
dod_stun_max_pitch 50 GAMEDLL CHEAT  
dod_stun_max_roll 30 GAMEDLL CHEAT  
dod_stun_max_yaw 150 GAMEDLL CHEAT  
dod_stun_min_pitch 30 GAMEDLL CHEAT  
dod_stun_min_roll 15 GAMEDLL CHEAT  
dod_stun_min_yaw 120 GAMEDLL CHEAT  
dod_test_winpanel cmd  
dod_waverespawnfactor 1 GAMEDLL CHEAT REPLICATED Factor for respawn wave timers
dod_winter_always_drop_presents 0 GAMEDLL CHEAT  
dod_winter_never_drop_presents 0 GAMEDLL CHEAT  
dod_winter_present_drop_chance 0 GAMEDLL CHEAT  
download_debug 0 DONTRECORD  
drawcross cmd Draws a cross at the given location
Arguments: x y z
drawline cmd Draws line between two 3D Points.
Green if no collision
Red is collides with something
Arguments: x1 y1 z1 x2 y2 z2
dsp_automatic 0 DEMO  
dsp_db_min 80 DEMO  
dsp_db_mixdrop 0 DEMO  
dsp_dist_max 1440 CHEAT DEMO  
dsp_dist_min 0 CHEAT DEMO  
dsp_enhance_stereo 0 ARCHIVE  
dsp_facingaway 0 DEMO  
dsp_mix_max 0 DEMO  
dsp_mix_min 0 DEMO  
dsp_off 0 CHEAT  
dsp_player 0 DEMO SERVER_CAN_EXECUTE  
dsp_reload cmd  
dsp_room 0 DEMO  
dsp_slow_cpu 0 ARCHIVE DEMO  
dsp_spatial 40 DEMO  
dsp_speaker 50 DEMO  
dsp_vol_2ch 1 DEMO  
dsp_vol_4ch 0 DEMO  
dsp_vol_5ch 0 DEMO  
dsp_volume 1 ARCHIVE DEMO  
dsp_water 14 DEMO  
dt_ShowPartialChangeEnts 0 (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
dt_UsePartialChangeEnts 1 (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
dti_flush cmd Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning 0 Print data table warnings?
dtwatchclass 0 Watch all fields encoded with this table.
dtwatchent -1 Watch this entities data table encoding.
dtwatchvar 0 Watch the named variable.
'+duck' cmd  
'-duck' cmd  
dump_entity_sizes cmd Print sizeof(entclass)
dump_globals cmd Dump all global entities/states
dump_panels cmd Dump Panel Tree
dump_x360_cfg cmd Dump X360 config files to disk
dump_x360_saves cmd Dump X360 save games to disk
dumpentityfactories cmd Lists all entity factory names.
dumpeventqueue cmd Dump the contents of the Entity I/O event queue to the console.
dumpgamestringtable cmd Dump the contents of the game string table to the console.
dumplongticks cmd Enables generating minidumps on long ticks.
dumpsavedir cmd List the contents of the save directory in memory
dumpstringtables cmd Print string tables to console.
echo cmd Echo text to console.
editdemo cmd Edit a recorded demo file (.dem ).
editor_toggle cmd Disables the simulation and returns focus to the editor
enable_debug_overlays 1 GAMEDLL CHEAT Enable rendering of debug overlays
endmovie cmd Stop recording movie frames.
english 1 USERINFO CLIENTDLL If set to 1, running the english language set of assets.
ent_absbox cmd Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
Ar
ent_attachments cmd Displays the attachment points on an entity.
Arguments: {entity_name} / {class_name} / no argument picks what player is loo
ent_autoaim cmd Displays the entity's autoaim radius.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox cmd Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
ent_cancelpendingentfires cmd Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_create cmd Creates an entity of the given type where the player is looking. Additional parameters can be passed in in the form: ent_creat
ent_debugkeys 0 GAMEDLL  
ent_dump cmd Usage:
ent_dump <entity name>
ent_fire cmd Usage:
ent_fire <target> [action] [value] [delay]
ent_info cmd Usage:
ent_info <class name>
ent_keyvalue cmd Applies the comma delimited key=value pairs to the entity with the given Hammer ID.
Format: ent_keyvalue <entity id> <key1>=<v
ent_messages cmd Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
ent_messages_draw 0 GAMEDLL CHEAT Visualizes all entity input/output activity.
ent_name cmd  
ent_orient cmd Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
ent_pause cmd Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
ent_pivot cmd Displays the pivot for the given entity(ies).
(y=up=green, z=forward=blue, x=left=red).
Arguments: {entity_name} / {class
ent_rbox cmd Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
Ar
ent_remove cmd Removes the given entity(s)
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all cmd Removes all entities of the specified type
Arguments: {entity_name} / {class_name}
ent_rotate cmd Rotates an entity by a specified # of degrees
ent_setname cmd Sets the targetname of the given entity(s)
Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh
ent_show_response_criteria cmd Print, to the console, an entity's current criteria set used to select responses.
Arguments: {entity_name} / {class_name} /
ent_step cmd When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_teleport cmd Teleport the specified entity to where the player is looking.
Format: ent_teleport <entity name>
ent_text cmd Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
Arguments: {entity_
ent_viewoffset cmd Displays the eye position for the given entity(ies) in red.
Arguments: {entity_name} / {class_name} / no argument picks wha
envmap cmd  
escape cmd Escape key pressed.
exec cmd Execute script file.
exit cmd Exit the engine.
explode cmd Kills the player with explosive damage
explodevector cmd Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
fadein cmd fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout cmd fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
fast_fogvolume 0  
filesystem_buffer_size 0 Size of per file buffers. 0 for none
find cmd Find concommands with the specified string in their name/help text.
find_ent cmd Find and list all entities with classnames or targetnames that contain the specified substring.
Format: find_ent <substring>
find_ent_index cmd Display data for entity matching specified index.
Format: find_ent_index <index>
findflags cmd Find concommands by flags.
fire_absorbrate 3 GAMEDLL  
fire_dmgbase 1 GAMEDLL  
fire_dmginterval 1 GAMEDLL  
fire_dmgscale 0 GAMEDLL  
fire_extabsorb 5 GAMEDLL  
fire_extscale 12 GAMEDLL  
fire_growthrate 1 GAMEDLL  
fire_heatscale 1 GAMEDLL  
fire_incomingheatscale 0 GAMEDLL  
fire_maxabsorb 50 GAMEDLL  
firetarget cmd  
firstperson cmd Switch to firstperson camera.
fish_debug 0 CHEAT CLIENTDLL Show debug info for fish
fish_dormant 0 GAMEDLL CHEAT REPLICATED Turns off interactive fish behavior. Fish become immobile and unresponsive.
flex_expression 0 GAMEDLL  
flex_looktime 5 GAMEDLL  
flex_maxawaytime 1 GAMEDLL  
flex_maxplayertime 7 GAMEDLL  
flex_minawaytime 0 GAMEDLL  
flex_minplayertime 5 GAMEDLL  
flex_rules 1 CLIENTDLL Allow flex animation rules to run.
flex_smooth 1 CLIENTDLL Applies smoothing/decay curve to flex animation controller changes.
flex_talk 0 GAMEDLL  
flush cmd Flush unlocked cache memory.
flush_locked cmd Flush unlocked and locked cache memory.
fog_color -1 CHEAT CLIENTDLL  
fog_colorskybox -1 CHEAT CLIENTDLL  
fog_enable 1 CHEAT CLIENTDLL  
fog_enable_water_fog 1 CHEAT  
fog_enableskybox 1 CHEAT CLIENTDLL  
fog_end -1 CHEAT CLIENTDLL  
fog_endskybox -1 CHEAT CLIENTDLL  
fog_maxdensity -1 CHEAT CLIENTDLL  
fog_maxdensityskybox -1 CHEAT CLIENTDLL  
fog_override 0 CHEAT CLIENTDLL  
fog_start -1 CHEAT CLIENTDLL  
fog_startskybox -1 CHEAT CLIENTDLL  
fogui cmd Show/hide fog control UI.
force_centerview cmd  
'+forward' cmd  
'-forward' cmd  
fov cmd Change players FOV
fps_max 300 Frame rate limiter, cannot be set while connected to a server.
free_pass_peek_debug 0 GAMEDLL  
fs_monitor_read_from_pack 0 0:Off, 1:Any, 2:Sync only
fs_printopenfiles cmd Show all files currently opened by the engine.
fs_report_sync_opens 0 0:Off, 1:Always, 2:Not during load
fs_warning_level cmd Set the filesystem warning level.
fs_warning_mode 0 0:Off, 1:Warn main thread, 2:Warn other threads
func_break_max_pieces 15 ARCHIVE GAMEDLL REPLICATED  
func_break_reduction_factor 0 GAMEDLL  
func_breakdmg_bullet 0 GAMEDLL  
func_breakdmg_club 1 GAMEDLL  
func_breakdmg_explosive 1 GAMEDLL  
g15_dumpplayer cmd Spew player data.
g15_reload cmd Reloads the Logitech G-15 Keyboard configs.
g15_update_msec 250 ARCHIVE CLIENTDLL Logitech G-15 Keyboard update interval.
g_debug_angularsensor 0 GAMEDLL CHEAT  
g_debug_constraint_sounds 0 GAMEDLL CHEAT Enable debug printing about constraint sounds.
g_debug_doors 0 GAMEDLL  
g_debug_npc_vehicle_roles 0 GAMEDLL  
g_debug_ragdoll_removal 0 GAMEDLL CHEAT REPLICATED  
g_debug_ragdoll_visualize 0 CHEAT CLIENTDLL  
g_debug_trackpather 0 GAMEDLL CHEAT  
g_debug_transitions 0 GAMEDLL Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities
g_debug_vehiclebase 0 GAMEDLL CHEAT  
g_debug_vehicledriver 0 GAMEDLL CHEAT  
g_debug_vehicleexit 0 GAMEDLL CHEAT  
g_debug_vehiclesound 0 GAMEDLL CHEAT  
g_Language 0 GAMEDLL REPLICATED  
g_ragdoll_fadespeed 600 CLIENTDLL  
g_ragdoll_important_maxcount 2 GAMEDLL REPLICATED  
g_ragdoll_lvfadespeed 100 CLIENTDLL  
g_ragdoll_maxcount 8 GAMEDLL REPLICATED  
gamemenucommand cmd Issue game menu command.
gameui_activate cmd Shows the game UI
gameui_allowescape cmd Escape key allowed to hide game UI
gameui_allowescapetoshow cmd Escape key allowed to show game UI
gameui_hide cmd Hides the game UI
gameui_hide_dialog cmd asdf
gameui_preventescape cmd Escape key doesn't hide game UI
gameui_preventescapetoshow cmd Escape key doesn't show game UI
gameui_show_dialog cmd Show an arbitrary Dialog.
gameui_xbox 0  
getpos cmd dump position and angles to the console
give cmd Give item to player.
Arguments: <item_name>
givecurrentammo cmd Give a supply of ammo for current weapon..
gl_clear 0 CLIENTDLL  
gl_clear_randomcolor 0 CHEAT CLIENTDLL Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
global_set cmd global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
god cmd Toggle. Player becomes invulnerable.
'+graph' cmd  
'-graph' cmd  
'-grenade1' cmd  
'+grenade1' cmd  
'-grenade2' cmd  
'+grenade2' cmd  
groundlist cmd Display ground entity list <index>
hammer_update_entity cmd Updates the entity's position/angles when in edit mode
hammer_update_safe_entities cmd Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
hap_damagescale_game 1 CLIENTDLL  
hap_HasDevice 0 USERINFO CLIENTDLL falcon is connected
hap_melee_scale 0 NEVER_AS_STRING CLIENTDLL  
hap_noclip_avatar_scale 0 NEVER_AS_STRING CLIENTDLL  
hap_ui_vehicles 0 CLIENTDLL  
heartbeat cmd Force heartbeat of master servers
help cmd Find help about a convar/concommand.
hideconsole cmd Hide the console.
hidehud 0 CHEAT CLIENTDLL  
hidepanel cmd Hides a viewport panel <name>
hl2_episodic 0 GAMEDLL REPLICATED  
host_flush_threshold 20 Memory threshold below which the host should flush caches between server instances
host_framerate 0 Set to lock per-frame time elapse.
host_limitlocal 0 Apply cl_cmdrate and cl_updaterate to loopback connection
host_map 0 Current map name.
host_profile 0  
host_runofftime cmd Run off some time without rendering/updating sounds
host_showcachemiss 0 Print a debug message when the client or server cache is missed.
host_ShowIPCCallCount 0 Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
host_sleep 0 CHEAT Force the host to sleep a certain number of milliseconds each frame.
host_speeds 0 Show general system running times.
host_thread_mode 0 Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
host_timer_report cmd Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)
host_timer_spin_ms 0 Use CPU busy-loop for improved timer precision (dedicated only)
host_timescale 1 REPLICATED Prescale the clock by this amount.
host_writeconfig cmd Store current settings to config.cfg (or specified .cfg file).
hostip 0 Host game server ip
hostname 0 Hostname for server.
hostport 27015 Host game server port
hud_autoaim_method 1 CLIENTDLL  
hud_autoaim_scale_icon 0 CLIENTDLL  
hud_autoreloadscript 0 CLIENTDLL Automatically reloads the animation script each time one is ran
hud_c4pickuppanel 1 ARCHIVE CLIENTDLL Set to 0 to not draw the HUD c4 pickup panel
hud_capturepanel 1 ARCHIVE CLIENTDLL Set to 0 to not draw the HUD capture panel
hud_centerid 1 ARCHIVE CLIENTDLL  
hud_classautokill 0 ARCHIVE CLIENTDLL Automatically kill player after choosing a new playerclass.
hud_deathnotice_time 6 CLIENTDLL  
hud_draw_active_reticle 0 CLIENTDLL  
hud_draw_fixed_reticle 0 ARCHIVE CLIENTDLL  
hud_drawhistory_time 5 CLIENTDLL  
hud_fastswitch 1 ARCHIVE CLIENTDLL  
hud_freezecamhide 0 ARCHIVE CLIENTDLL Hide the HUD during freeze-cam
hud_magnetism 0 CLIENTDLL  
hud_reloadscheme cmd Reloads hud layout and animation scripts.
hud_reticle_alpha_speed 700 CLIENTDLL  
hud_reticle_maxalpha 255 CLIENTDLL  
hud_reticle_minalpha 125 CLIENTDLL  
hud_reticle_scale 1 CLIENTDLL  
hud_saytext_time 12 CLIENTDLL  
hud_takesshots 0 ARCHIVE CLIENTDLL Auto-save a scoreboard screenshot at the end of a map.
hurtme cmd Hurts the player.
Arguments: <health to lose>
ifm_basecamera_camerastate cmd Set camera state
ifm_steadycam_2ddragconstant 11 ARCHIVE CLIENTDLL  
ifm_steadycam_2dspringconstant 33 ARCHIVE CLIENTDLL  
ifm_steadycam_armspeed 0 ARCHIVE CLIENTDLL  
ifm_steadycam_mousefactor 1 ARCHIVE CLIENTDLL  
ifm_steadycam_mousepower 1 ARCHIVE CLIENTDLL  
ifm_steadycam_noise 0 ARCHIVE REPLICATED CLIENTDLL  
ifm_steadycam_rotatedamp 0 ARCHIVE CLIENTDLL  
ifm_steadycam_rotaterate 60 ARCHIVE CLIENTDLL  
ifm_steadycam_sensitivity 1 ARCHIVE REPLICATED CLIENTDLL  
ifm_steadycam_zoomdamp 0 ARCHIVE CLIENTDLL  
ifm_steadycam_zoomspeed 1 ARCHIVE CLIENTDLL  
impulse cmd  
in_usekeyboardsampletime 1 CLIENTDLL Use keyboard sample time smoothing.
incrementvar cmd Increment specified convar value.
invnext cmd  
invprev cmd  
ip 0 Overrides IP for multihomed hosts
'+jlook' cmd  
'-jlook' cmd  
joy_accel_filter 0 CLIENTDLL  
joy_accelmax 1 ARCHIVE CLIENTDLL  
joy_accelscale 0 ARCHIVE CLIENTDLL  
joy_advanced 0 ARCHIVE CLIENTDLL  
joy_advaxisr 0 ARCHIVE CLIENTDLL  
joy_advaxisu 0 ARCHIVE CLIENTDLL  
joy_advaxisv 0 ARCHIVE CLIENTDLL  
joy_advaxisx 0 ARCHIVE CLIENTDLL  
joy_advaxisy 0 ARCHIVE CLIENTDLL  
joy_advaxisz 0 ARCHIVE CLIENTDLL  
joy_autoaimdampen 0 ARCHIVE CLIENTDLL How much to scale user stick input when the gun is pointing at a valid target.
joy_autoaimdampenrange 0 ARCHIVE CLIENTDLL The stick range where autoaim dampening is applied. 0 = off
joy_autosprint 0 CLIENTDLL Automatically sprint when moving with an analog joystick
joy_axisbutton_threshold 0 ARCHIVE Analog axis range before a button press is registered.
joy_diagonalpov 0 ARCHIVE CLIENTDLL POV manipulator operates on diagonal axes, too.
joy_display_input 0 ARCHIVE CLIENTDLL  
joy_forwardsensitivity -1 ARCHIVE CLIENTDLL  
joy_forwardthreshold 0 ARCHIVE CLIENTDLL  
joy_inverty 0 ARCHIVE CLIENTDLL Whether to invert the Y axis of the joystick for looking.
joy_inverty_default 0 CLIENTDLL  
joy_lowend 1 ARCHIVE CLIENTDLL  
joy_lowmap 1 ARCHIVE CLIENTDLL  
joy_movement_stick 0 ARCHIVE CLIENTDLL Which stick controls movement (0 is left stick)
joy_movement_stick_default 0 CLIENTDLL  
joy_name 0 ARCHIVE CLIENTDLL  
joy_pegged 0 CLIENTDLL  
joy_pitchsensitivity 1 ARCHIVE CLIENTDLL  
joy_pitchsensitivity_default -1 CLIENTDLL  
joy_pitchthreshold 0 ARCHIVE CLIENTDLL  
joy_response_look 0 ARCHIVE CLIENTDLL 'Look' stick response mode: 0=Default, 1=Acceleration Promotion
joy_response_move 1 ARCHIVE CLIENTDLL 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity
joy_response_move_vehicle 6 CLIENTDLL  
joy_sidesensitivity 1 ARCHIVE CLIENTDLL  
joy_sidethreshold 0 ARCHIVE CLIENTDLL  
joy_vehicle_turn_lowend 0 CLIENTDLL  
joy_vehicle_turn_lowmap 0 CLIENTDLL  
joy_virtual_peg 0 CLIENTDLL  
joy_wingmanwarrior_centerhack 0 ARCHIVE Wingman warrior centering hack.
joy_wingmanwarrior_turnhack 0 ARCHIVE CLIENTDLL Wingman warrior hack related to turn axes.
joy_xcontroller_cfg_loaded 0 ARCHIVE CLIENTDLL If 0, the 360controller.cfg file will be executed on startup & option changes.
joy_xcontroller_found 0 Automatically set to 1 if an xcontroller has been detected.
joy_yawsensitivity -1 ARCHIVE CLIENTDLL  
joy_yawsensitivity_default -1 CLIENTDLL  
joy_yawthreshold 0 ARCHIVE CLIENTDLL  
joyadvancedupdate cmd  
joystick 0 ARCHIVE CLIENTDLL  
jpeg cmd Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
jpeg_quality 90 jpeg screenshot quality.
'+jump' cmd  
'-jump' cmd  
kdtree_test cmd Tests spatial partition for entities queries.
key_findbinding cmd Find key bound to specified command string.
key_listboundkeys cmd List bound keys with bindings.
key_updatelayout cmd Updates game keyboard layout to current windows keyboard setting.
kick cmd Kick a player by name.
kickid cmd Kick a player by userid or uniqueid, with a message.
kill cmd Kills the player with generic damage
killserver cmd Shutdown the server.
killvector cmd Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
'+klook' cmd  
'-klook' cmd  
lastinv cmd  
'+left' cmd  
'-left' cmd  
light_crosshair cmd Show texture color at crosshair
lightcache_maxmiss 2 CHEAT  
lightprobe cmd Samples the lighting environment.
Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
linefile cmd Parses map leak data from .lin file
listdemo cmd List demo file contents.
listid cmd Lists banned users.
listip cmd List IP addresses on the ban list.
listissues cmd List all the issues that can be voted on.
listmodels cmd List loaded models.
listRecentNPCSpeech cmd Displays a list of the last 5 lines of speech from NPCs.
load cmd Load a saved game.
load_enttext cmd  
loadcommentary cmd  
loader_dump_table cmd  
loader_spew_info 0 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Purges, -1:All
loader_spew_info_ex 0 (internal)
lod_TransitionDist 800 CLIENTDLL  
log cmd Enables logging to file, console, and udp < on | off >.
log_verbose_enable 0 GAMEDLL Set to 1 to enable verbose server log on the server.
log_verbose_interval 3 GAMEDLL Determines the interval (in seconds) for the verbose server log.
logaddress_add cmd Set address and port for remote host <ip:port>.
logaddress_del cmd Remove address and port for remote host <ip:port>.
logaddress_delall cmd Remove all udp addresses being logged to
logaddress_list cmd List all addresses currently being used by logaddress.
'+lookdown' cmd  
'-lookdown' cmd  
lookspring 0 ARCHIVE CLIENTDLL  
lookstrafe 0 ARCHIVE CLIENTDLL  
'+lookup' cmd  
'-lookup' cmd  
lservercfgfile 0 GAMEDLL  
m_customaccel 0 ARCHIVE CLIENTDLL Custom mouse acceleration:
0: custom accelaration disabled
1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta,
m_customaccel_exponent 1 ARCHIVE CLIENTDLL Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max 0 ARCHIVE CLIENTDLL Max mouse move scale factor, 0 for no limit
m_customaccel_scale 0 ARCHIVE CLIENTDLL Custom mouse acceleration value.
m_filter 1 ARCHIVE CLIENTDLL Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_forward 1 ARCHIVE CLIENTDLL Mouse forward factor.
m_mouseaccel1 0 ARCHIVE CLIENTDLL Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2 0 ARCHIVE CLIENTDLL Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed 1 ARCHIVE CLIENTDLL Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold
m_pitch 0 ARCHIVE CLIENTDLL Mouse pitch factor.
m_rawinput 0 ARCHIVE CLIENTDLL Use Raw Input for mouse input.
m_side 0 ARCHIVE CLIENTDLL Mouse side factor.
m_yaw 0 ARCHIVE CLIENTDLL Mouse yaw factor.
map cmd Start playing on specified map.
map_background cmd Runs a map as the background to the main menu.
map_commentary cmd Start playing, with commentary, on a specified map.
map_edit cmd  
map_noareas 0 Disable area to area connection testing.
map_showspawnpoints cmd Dev - test the spawn points, draws for 60 seconds
mapcyclefile 0 GAMEDLL Name of the .txt file used to cycle the maps on multiplayer servers
maps cmd Displays list of maps.
mat_aaquality 0  
mat_accelerate_adjust_exposure_down 3 CHEAT  
mat_alphacoverage 1  
mat_antialias 4  
mat_autoexposure_max 2 CLIENTDLL  
mat_autoexposure_min 0 CLIENTDLL  
mat_bloom_scalefactor_scalar 0 CLIENTDLL  
mat_bloomamount_rate 0 CHEAT CLIENTDLL  
mat_bloomscale 1 CLIENTDLL  
mat_bufferprimitives 1  
mat_bumpbasis 0 CHEAT  
mat_bumpmap 1  
mat_camerarendertargetoverlaysize 128 CHEAT CLIENTDLL  
mat_clipz 1 CLIENTDLL  
mat_colcorrection_disableentities 0 Disable map color-correction entities
mat_color_projection 0 ARCHIVE  
mat_colorcorrection 0  
mat_compressedtextures 1  
mat_configcurrent cmd show the current video control panel config for the material system
mat_crosshair cmd Display the name of the material under the crosshair
mat_crosshair_edit cmd open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
mat_crosshair_explorer cmd open the material under the crosshair in explorer and highlight the vmt file
mat_crosshair_printmaterial cmd print the material under the crosshair
mat_crosshair_reloadmaterial cmd reload the material under the crosshair
mat_debug_autoexposure 0 CHEAT CLIENTDLL  
mat_debug_bloom 0 CHEAT CLIENTDLL  
mat_debug_postprocessing_effects 0 CLIENTDLL 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
mat_debug_process_halfscreen 0 CHEAT CLIENTDLL  
mat_debugalttab 0 CHEAT  
mat_debugdepth 0  
mat_debugdepthmode 0  
mat_debugdepthval 128  
mat_debugdepthvalmax 256  
mat_depthbias_decal -262144 CHEAT  
mat_depthbias_normal 0 CHEAT  
mat_depthbias_shadowmap 0 CHEAT  
mat_diffuse 1 CHEAT  
mat_disable_bloom 0 CLIENTDLL  
mat_disable_d3d9ex 1 ARCHIVE Disables Windows Aero DirectX extensions (may positively or negatively affect performance depending on video drivers)
mat_disable_fancy_blending 0  
mat_disable_lightwarp 0  
mat_disable_ps_patch 0  
mat_disablehwmorph 0 Disables HW morphing for particular mods
mat_drawflat 0 CHEAT  
mat_drawTexture 0 CLIENTDLL Enable debug view texture
mat_drawTextureScale 1 CLIENTDLL Debug view texture scale
mat_drawTitleSafe 0 Enable title safe overlay
mat_drawwater 1 CHEAT CLIENTDLL  
mat_dump_rts 0 CLIENTDLL  
mat_dxlevel 95  
mat_dynamic_tonemapping 1 CHEAT  
mat_edit cmd Bring up the material under the crosshair in the editor
mat_envmapsize 128  
mat_envmaptgasize 32  
mat_excludetextures 0  
mat_exposure_center_region_x 0 CHEAT CLIENTDLL  
mat_exposure_center_region_x_flashlight 0 CHEAT CLIENTDLL  
mat_exposure_center_region_y 0 CHEAT CLIENTDLL  
mat_exposure_center_region_y_flashlight 0 CHEAT CLIENTDLL  
mat_fastclip 0 CHEAT  
mat_fastnobump 0 CHEAT  
mat_fastspecular 1 Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_fillrate 0 CHEAT  
mat_filmgrain 0 CLIENTDLL Enable/disable film grain post effect
mat_filterlightmaps 1  
mat_filtertextures 1  
mat_force_bloom 0 CHEAT CLIENTDLL  
mat_force_ps_patch 0  
mat_force_tonemap_scale 0 CHEAT  
mat_forceaniso 8  
mat_forcedynamic 0 CHEAT  
mat_forcehardwaresync 1  
mat_forcemanagedtextureintohardware 0  
mat_frame_sync_enable 1 CHEAT  
mat_frame_sync_force_texture 0 CHEAT Force frame syncing to lock a managed texture.
mat_framebuffercopyoverlaysize 128 CLIENTDLL  
mat_fullbright 0 CHEAT  
mat_hdr_enabled cmd Report if HDR is enabled for debugging
mat_hdr_level 0 ARCHIVE Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
mat_hdr_manual_tonemap_rate 1  
mat_hdr_tonemapscale 1 CHEAT The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
mat_hdr_uncapexposure 0 CHEAT CLIENTDLL  
mat_hsv 0 CHEAT CLIENTDLL  
mat_info cmd Shows material system info
mat_leafvis 0 CHEAT Draw wireframe of current leaf
mat_levelflush 1  
mat_lightmap_pfms 0 Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
mat_loadtextures 1 CHEAT  
mat_luxels 0 CHEAT  
mat_managedtextures 1 ARCHIVE If set, allows Direct3D to manage texture uploading at the cost of extra system memory
mat_max_worldmesh_vertices 65536  
mat_maxframelatency 1  
mat_measurefillrate 0 CHEAT  
mat_mipmaptextures 1  
mat_monitorgamma 1 monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_monitorgamma_tv_enabled 0 ARCHIVE  
mat_monitorgamma_tv_exp 2  
mat_monitorgamma_tv_range_max 255  
mat_monitorgamma_tv_range_min 16  
mat_morphstats 0 CHEAT  
mat_motion_blur_enabled 1  
mat_motion_blur_falling_intensity 1 CLIENTDLL  
mat_motion_blur_falling_max 20 CLIENTDLL  
mat_motion_blur_falling_min 10 CLIENTDLL  
mat_motion_blur_forward_enabled 0 CLIENTDLL  
mat_motion_blur_percent_of_screen_max 4  
mat_motion_blur_rotation_intensity 1 CLIENTDLL  
mat_motion_blur_strength 1 CLIENTDLL  
mat_non_hdr_bloom_scalefactor 0 CLIENTDLL  
mat_norendering 0 CHEAT  
mat_normalmaps 0 CHEAT  
mat_normals 0 CHEAT  
mat_parallaxmap 0  
mat_picmip 0  
mat_postprocess_x 4 CLIENTDLL  
mat_postprocess_y 1 CLIENTDLL  
mat_postprocessing_combine 1 CLIENTDLL Combine bloom, software anti-aliasing and color correction into one post-processing pass
mat_powersavingsmode 0 ARCHIVE Power Savings Mode
mat_proxy 0 CHEAT  
mat_queue_mode 0 ARCHIVE The queue/thread mode the material system should use: -2=legacy default, -1=default, 0=synchronous single thread, 1=queued sing
mat_reducefillrate 0  
mat_reduceparticles 0  
mat_reloadallmaterials cmd Reloads all materials
mat_reloadmaterial cmd Reloads a single material
mat_reloadtextures cmd Reloads all textures
mat_remoteshadercompile 0 CHEAT  
mat_report_queue_status 0  
mat_reporthwmorphmemory cmd Reports the amount of size in bytes taken up by hardware morph textures.
mat_reversedepth 0 CHEAT  
mat_savechanges cmd saves current video configuration to the registry
mat_setvideomode cmd sets the width, height, windowed state of the material system
mat_shadowstate 1  
mat_show_ab_hdr 0  
mat_show_ab_hdr_hudelement 0 CLIENTDLL HDR Demo HUD Element toggle.
mat_show_histogram 0 CLIENTDLL  
mat_show_texture_memory_usage 0 CHEAT NEVER_AS_STRING Display the texture memory usage on the HUD.
mat_showcamerarendertarget 0 CHEAT CLIENTDLL  
mat_showenvmapmask 0  
mat_showframebuffertexture 0 CHEAT CLIENTDLL  
mat_showlightmappage -1 CLIENTDLL  
mat_showlowresimage 0 CHEAT  
mat_showmaterials cmd Show materials.
mat_showmaterialsverbose cmd Show materials (verbose version).
mat_showmiplevels 0 CHEAT color-code miplevels 2: normalmaps, 1: everything else
mat_showtextures cmd Show used textures.
mat_showwatertextures 0 CHEAT CLIENTDLL  
mat_slopescaledepthbias_decal 0 CHEAT  
mat_slopescaledepthbias_normal 0 CHEAT  
mat_slopescaledepthbias_shadowmap 16 CHEAT  
mat_software_aa_blur_one_pixel_lines 0 ARCHIVE CLIENTDLL How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots)
mat_software_aa_debug 0 CLIENTDLL Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a
mat_software_aa_edge_threshold 1 ARCHIVE CLIENTDLL Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more
mat_software_aa_quality 0 ARCHIVE CLIENTDLL Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter)
mat_software_aa_strength 0 ARCHIVE CLIENTDLL Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o
mat_software_aa_strength_vgui 1 ARCHIVE CLIENTDLL Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass.
mat_software_aa_tap_offset 1 ARCHIVE CLIENTDLL Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im
mat_softwarelighting 0  
mat_softwareskin 0 CHEAT  
mat_specular 1 Enable/Disable specularity for perf testing. Will cause a material reload upon change.
mat_spewvertexandpixelshaders cmd Print all vertex and pixel shaders currently loaded to the console
mat_stub 0 CHEAT CLIENTDLL  
mat_supportflashlight 1 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported
mat_surfaceid 0 CHEAT  
mat_surfacemat 0 CHEAT  
mat_texture_limit -1 NEVER_AS_STRING If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying
mat_texture_list 0 For debugging, show a list of used textures per frame
'+mat_texture_list' cmd  
'-mat_texture_list' cmd  
mat_texture_list_all 0 NEVER_AS_STRING If this is nonzero, then the texture list panel will show all currently-loaded textures.
mat_texture_list_content_path 0 ARCHIVE The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn
mat_texture_list_txlod cmd Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
mat_texture_list_txlod_sync cmd 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
mat_texture_list_view 1 NEVER_AS_STRING If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
mat_tonemap_algorithm 1 CHEAT 0 = Original Algorithm 1 = New Algorithm
mat_tonemap_min_avglum 3 CHEAT CLIENTDLL  
mat_tonemap_percent_bright_pixels 2 CHEAT CLIENTDLL  
mat_tonemap_percent_target 60 CHEAT CLIENTDLL  
mat_tonemapping_occlusion_use_stencil 0  
mat_trilinear 0  
mat_use_compressed_hdr_textures 1  
mat_viewportscale 1 CHEAT CLIENTDLL Scale down the main viewport (to reduce GPU impact on CPU profiling)
mat_visualize_dof 0 CHEAT  
mat_vsync 0 Force sync to vertical retrace
mat_wateroverlaysize 128 CLIENTDLL  
mat_wireframe 0 CHEAT  
mat_yuv 0 CHEAT CLIENTDLL  
matchmakingport 27025 Host Matchmaking port
maxplayers cmd Change the maximum number of players allowed on this server.
mem_compact cmd  
mem_dump cmd Dump memory stats to text file.
mem_dumpstats 0 Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem_dumpvballocs cmd Dump VB memory allocation stats.
mem_eat cmd  
mem_force_flush 0 CHEAT Force cache flush of unlocked resources on every alloc
mem_max_heapsize 256 Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_max_heapsize_dedicated 64 Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
mem_min_heapsize 48 Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_periodicdumps 0 Write periodic memstats dumps every n seconds.
mem_test cmd  
mem_test_each_frame 0 Run heap check at end of every frame
mem_test_every_n_seconds 0 Run heap check at a specified interval
mem_vcollide cmd Dumps the memory used by vcollides
memory cmd Print memory stats.
memory_diff cmd show memory stats relative to snapshot
memory_list cmd dump memory list (linux only)
memory_mark cmd snapshot current allocation status
memory_status cmd show memory stats (linux only)
menuselect cmd menuselect
minisave cmd Saves game (for current level only!)
mission_list cmd List all available tactical missions
mission_show cmd