Counter-Strike: Global Offensive full CVAR list

Below is a full CVAR list from CS:GO. Please see these pages for interesting commands... Player Commands. Server Commands.

Warning: When getting a list from the console you never get a accurate list. Some values that are "0.5" drop the ".5" and display as "0". Better to copy the command and place in console for an absolute accurate value.

Date of the compiled list below is - 23 Aug 2012

Name Value CVAR Type Help Text
_autosave cmd Autosave
_autosavedangerous cmd AutoSaveDangerous
_bugreporter_restart cmd Restarts bug reporter .dll
_record cmd Record a demo incrementally.
_resetgamestats cmd Erases current game stats and writes out a blank stats file
_restart cmd Shutdown and restart the engine.
achievement_debug 0 CHEAT REPLICATED CLIENTDLL Turn on achievement debug msgs.
achievement_disable 0 CHEAT REPLICATED CLIENTDLL Turn off achievements.
addip cmd Add an IP address to the ban list.
adsp_debug 0 ARCHIVE  
adsp_reset_nodes cmd  
ai_clear_bad_links cmd Clears bits set on nav links indicating link is unusable
ai_debug_los 0 GAMEDLL CHEAT NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
ai_debug_node_connect cmd Debug the attempted connection between two nodes
ai_debug_shoot_positions 0 CHEAT REPLICATED CLIENTDLL  
ai_disable cmd Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t
ai_drawbattlelines 0 GAMEDLL CHEAT  
ai_drop_hint cmd Drop an ai_hint at the player's current eye position.
ai_dump_hints cmd  
ai_hull cmd Controls which connections are shown when ai_show_hull or ai_show_connect commands are used
Arguments: NPC name or classname,
ai_next_hull cmd Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are
ai_nodes cmd Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a
ai_report_task_timings_on_limit 0 ARCHIVE GAMEDLL  
ai_resume cmd If NPC is stepping through tasks (see ai_step ) will resume normal processing.
ai_set_move_height_epsilon cmd Set how high AI bumps up ground walkers when checking steps
ai_setenabled cmd Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it.
ai_show_connect cmd Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
Gre
ai_show_connect_crawl cmd Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
Gre
ai_show_connect_fly cmd Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
Gre
ai_show_connect_jump cmd Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
Gre
ai_show_graph_connect cmd Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by
ai_show_grid cmd Draw a grid on the floor where looking.
ai_show_hints cmd Displays all hints as small boxes
Blue - hint is available for use
Red - hint is currently being used by an NPC
Orange -
ai_show_hull cmd Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows:
Green -
ai_show_node cmd Highlight the specified node
ai_show_visibility cmd Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d
ai_step cmd NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no
ai_test_los cmd Test AI LOS from the player's POV
ai_think_limit_label 0 ARCHIVE GAMEDLL  
ai_vehicle_avoidance 1 GAMEDLL CHEAT  
ainet_generate_report cmd Generate a report to the console.
ainet_generate_report_only cmd Generate a report to the console.
air_density cmd Changes the density of air for drag computations.
alias cmd Alias a command.
'-alt1' cmd  
'+alt1' cmd  
'-alt2' cmd  
'+alt2' cmd  
ammo_338mag_max 30 REPLICATED CLIENTDLL  
ammo_357sig_max 52 REPLICATED CLIENTDLL  
ammo_45acp_max 100 REPLICATED CLIENTDLL  
ammo_50AE_max 35 REPLICATED CLIENTDLL  
ammo_556mm_box_max 200 REPLICATED CLIENTDLL  
ammo_556mm_max 90 REPLICATED CLIENTDLL  
ammo_57mm_max 100 REPLICATED CLIENTDLL  
ammo_762mm_max 90 REPLICATED CLIENTDLL  
ammo_9mm_max 120 REPLICATED CLIENTDLL  
ammo_buckshot_max 32 REPLICATED CLIENTDLL  
ammo_grenade_limit_default 1 REPLICATED CLIENTDLL  
ammo_grenade_limit_flashbang 1 REPLICATED CLIENTDLL  
ammo_grenade_limit_total 3 REPLICATED CLIENTDLL  
askconnect_accept cmd Accept a redirect request by the server.
asw_engine_finished_building_map cmd Notify engine that we've finished building a map
async_resume cmd  
async_suspend cmd  
'+attack' cmd  
'-attack' cmd  
'-attack2' cmd  
'+attack2' cmd  
audit_save_in_memory cmd Audit the memory usage and files in the save-to-memory system
autobuy cmd Attempt to purchase items with the order listed in cl_autobuy
autosave cmd Autosave
autosavedangerous cmd AutoSaveDangerous
autosavedangerousissafe cmd  
'-back' cmd  
'+back' cmd  
banid cmd Add a user ID to the ban list.
banip cmd Add an IP address to the ban list.
bench_end cmd Ends gathering of info.
bench_showstatsdialog cmd Shows a dialog displaying the most recent benchmark results.
bench_start cmd Starts gathering of info. Arguments: filename to write results into
bench_upload cmd Uploads most recent benchmark stats to the Valve servers.
benchframe cmd Takes a snapshot of a particular frame in a time demo.
bind cmd Bind a key.
bind_osx cmd Bind a key for OSX only.
BindToggle cmd Performs a bind <key> 'increment var <cvar> 0 1 1'
blackbox_dump cmd Dump the contents of the blackbox
blackbox_record cmd Record an entry into the blackbox
bot_add cmd bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria.
bot_add_ct cmd bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria.
bot_add_t cmd bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria.
bot_all_weapons cmd Allows the bots to use all weapons
bot_autodifficulty_threshold_high 2 REPLICATED CLIENTDLL Upper bound above Average Human Contribution Score that a bot must be above to change its difficulty
bot_autodifficulty_threshold_low -6 REPLICATED CLIENTDLL Lower bound below Average Human Contribution Score that a bot must be below to change its difficulty
bot_chatter 0 GAMEDLL REPLICATED Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.
bot_crouch 0 GAMEDLL CHEAT  
bot_debug 0 GAMEDLL CHEAT REPLICATED For internal testing purposes.
bot_debug_target 0 GAMEDLL CHEAT REPLICATED For internal testing purposes.
bot_defer_to_human_goals 0 GAMEDLL REPLICATED If nonzero and there is a human on the team, the bots will not do the scenario tasks.
bot_defer_to_human_items 1 GAMEDLL REPLICATED If nonzero and there is a human on the team, the bots will not get scenario items.
bot_difficulty 1 GAMEDLL REPLICATED Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
bot_dont_shoot 0 GAMEDLL CHEAT REPLICATED If nonzero, bots will not fire weapons (for debugging).
bot_freeze 0 GAMEDLL CHEAT  
bot_goto_mark cmd Sends a bot to the marked nav area (useful for testing navigation meshes)
bot_goto_selected cmd Sends a bot to the selected nav area (useful for testing navigation meshes)
bot_join_after_player 1 GAMEDLL REPLICATED If nonzero, bots wait until a player joins before entering the game.
bot_join_team 0 GAMEDLL REPLICATED Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'.
bot_kick cmd bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria.
bot_kill cmd bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.
bot_knives_only cmd Restricts the bots to only using knives
bot_loadout 0 GAMEDLL CHEAT bots are given these items at round start
bot_mimic 0 GAMEDLL CHEAT  
bot_mimic_yaw_offset 180 GAMEDLL CHEAT  
bot_pistols_only cmd Restricts the bots to only using pistols
bot_place cmd bot_place - Places a bot from the map at where the local player is pointing.
bot_quota 10 GAMEDLL REPLICATED Determines the total number of bots in the game.
bot_quota_mode 0 GAMEDLL REPLICATED Determines the type of quota.
Allowed values: 'normal', 'fill', and 'match'.
If 'fill', the server will adjust bots to keep N p
bot_randombuy 0 GAMEDLL CHEAT should bots ignore their prefered weapons and just buy weapons at random?
bot_show_battlefront 0 GAMEDLL CHEAT Show areas where rushing players will initially meet.
bot_show_nav 0 GAMEDLL CHEAT REPLICATED For internal testing purposes.
bot_show_occupy_time 0 GAMEDLL CHEAT Show when each nav area can first be reached by each team.
bot_snipers_only cmd Restricts the bots to only using sniper rifles
bot_stop 0 GAMEDLL CHEAT REPLICATED If nonzero, immediately stops all bot processing.
bot_take_control cmd Take control of a bot.
bot_traceview 0 GAMEDLL CHEAT REPLICATED For internal testing purposes.
bot_zombie 0 GAMEDLL CHEAT REPLICATED If nonzero, bots will stay in idle mode and not attack.
box cmd Draw a debug box.
'-break' cmd  
'+break' cmd  
buddha cmd Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
budget_averages_window 30 ARCHIVE number of frames to look at when figuring out average frametimes
budget_background_alpha 128 ARCHIVE how translucent the budget panel is
budget_bargraph_background_alpha 128 ARCHIVE how translucent the budget panel is
budget_bargraph_range_ms 16 ARCHIVE budget bargraph range in milliseconds
budget_history_numsamplesvisible 100 ARCHIVE number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms 66 ARCHIVE budget history range in milliseconds
budget_panel_bottom_of_history_fraction 0 ARCHIVE number between 0 and 1
budget_panel_height 384 ARCHIVE height in pixels of the budget panel
budget_panel_width 512 ARCHIVE width in pixels of the budget panel
budget_panel_x 0 ARCHIVE number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y 50 ARCHIVE number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window 30 ARCHIVE number of frames to look at when figuring out peak frametimes
budget_show_averages 0 ARCHIVE enable/disable averages in the budget panel
budget_show_history 1 ARCHIVE turn history graph off and on. . good to turn off on low end
budget_show_peaks 1 ARCHIVE enable/disable peaks in the budget panel
budget_toggle_group cmd Turn a budget group on/off
bug cmd Show the bug reporting UI.
bug_swap cmd Automatically swaps the current weapon for the bug bait and back again.
bugreporter_uploadasync 0 ARCHIVE Upload attachments asynchronously
bugreporter_username 0 ARCHIVE Username to use for bugreporter
buildcubemaps cmd Rebuild cubemaps.
buildmodelforworld cmd buildmodelforworld
buymenu cmd Show or hide main buy menu
c_maxdistance 200 ARCHIVE CLIENTDLL  
c_maxpitch 90 ARCHIVE CLIENTDLL  
c_maxyaw 135 ARCHIVE CLIENTDLL  
c_mindistance 30 ARCHIVE CLIENTDLL  
c_minpitch 0 ARCHIVE CLIENTDLL  
c_minyaw -135 ARCHIVE CLIENTDLL  
c_orthoheight 100 ARCHIVE CLIENTDLL  
c_orthowidth 100 ARCHIVE CLIENTDLL  
c_thirdpersonshoulder 0 ARCHIVE CLIENTDLL  
c_thirdpersonshoulderaimdist 120 ARCHIVE CLIENTDLL  
c_thirdpersonshoulderdist 40 ARCHIVE CLIENTDLL  
c_thirdpersonshoulderheight 5 ARCHIVE CLIENTDLL  
c_thirdpersonshoulderoffset 20 ARCHIVE CLIENTDLL  
cache_print cmd cache_print [section]
Print out contents of cache memory.
cache_print_lru cmd cache_print_lru [section]
Print out contents of cache memory.
cache_print_summary cmd cache_print_summary [section]
Print out a summary contents of cache memory.
callvote cmd Start a vote on an issue.
cam_collision 1 ARCHIVE CLIENTDLL When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
cam_command cmd Tells camera to change modes
cam_idealdelta 4 ARCHIVE CLIENTDLL Controls the speed when matching offset to ideal angles in thirdperson view
cam_idealdist 150 ARCHIVE CLIENTDLL  
cam_idealdistright 0 ARCHIVE CLIENTDLL  
cam_idealdistup 0 ARCHIVE CLIENTDLL  
cam_ideallag 4 ARCHIVE CLIENTDLL Amount of lag used when matching offset to ideal angles in thirdperson view
cam_idealpitch 0 ARCHIVE CLIENTDLL  
cam_idealyaw 0 ARCHIVE CLIENTDLL  
cam_showangles 0 CHEAT CLIENTDLL When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
cam_snapto 0 ARCHIVE CLIENTDLL  
'-camdistance' cmd  
'+camdistance' cmd  
'+camin' cmd  
'-camin' cmd  
'+cammousemove' cmd  
'-cammousemove' cmd  
'-camout' cmd  
'+camout' cmd  
'+campitchdown' cmd  
'-campitchdown' cmd  
'+campitchup' cmd  
'-campitchup' cmd  
'+camyawleft' cmd  
'-camyawleft' cmd  
'+camyawright' cmd  
'-camyawright' cmd  
cancelselect cmd  
cast_hull cmd Tests hull collision detection
cast_ray cmd Tests collision detection
cc_emit cmd Emits a closed caption
cc_findsound cmd Searches for soundname which emits specified text.
cc_flush cmd Flushes async'd captions.
cc_lang 0 ARCHIVE CLIENTDLL Current close caption language (emtpy = use game UI language)
cc_linger_time 1 ARCHIVE CLIENTDLL Close caption linger time.
cc_predisplay_time 0 ARCHIVE CLIENTDLL Close caption delay before showing caption.
cc_random cmd Emits a random caption
cc_showblocks cmd Toggles showing which blocks are pending/loaded async.
cc_subtitles 0 ARCHIVE CLIENTDLL If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
centerview cmd  
ch_createairboat cmd Spawn airboat in front of the player.
ch_createjeep cmd Spawn jeep in front of the player.
changelevel cmd Change server to the specified map
changelevel2 cmd Transition to the specified map in single player
chet_debug_idle 0 ARCHIVE GAMEDLL If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
cl_allowdownload 1 ARCHIVE Client downloads customization files
cl_allowupload 1 ARCHIVE Client uploads customization files
cl_animationinfo cmd Hud element to examine.
cl_autobuy 0 USERINFO CLIENTDLL The order in which autobuy will attempt to purchase items
cl_autohelp 1 ARCHIVE USERINFO CLIENTDLL Auto-help
cl_autowepswitch 1 ARCHIVE USERINFO CLIENTDLL SS Automatically switch to picked up weapons (if more powerful)
cl_backspeed 450 CHEAT CLIENTDLL  
cl_bob_lower_amt 21 ARCHIVE CLIENTDLL The amount the viewmodel lowers when running
cl_bob_version 0 CHEAT CLIENTDLL  
cl_bobamt_lat 0 ARCHIVE CLIENTDLL The amount the viewmodel moves side to side when running
cl_bobamt_vert 0 ARCHIVE CLIENTDLL The amount the viewmodel moves up and down when running
cl_bobcycle 0 ARCHIVE CLIENTDLL the frequency at which the viewmodel bobs.
cl_bobup 0 CHEAT CLIENTDLL  
cl_brushfastpath 1 CHEAT CLIENTDLL  
cl_buy_favorite cmd Purchase a favorite weapon/equipment loadout
cl_buy_favorite_nowarn 0 ARCHIVE CLIENTCMD_CAN_EXECUTE CLIENTDLL Skips the error prompt when saving an invalid buy favorite
cl_buy_favorite_quiet 0 ARCHIVE CLIENTCMD_CAN_EXECUTE CLIENTDLL Skips the prompt when saving a buy favorite in the buy menu
cl_buy_favorite_reset cmd Reset favorite loadouts to the default
cl_buy_favorite_set cmd Saves the current loadout as a favorite
cl_camera_follow_bone_index -2 CHEAT CLIENTDLL Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index.
cl_chatfilters 63 ARCHIVE CLIENTDLL Stores the chat filter settings
cl_class 0 ARCHIVE USERINFO CLIENTDLL Default class when joining a game
cl_clearhinthistory cmd Clear memory of client side hints displayed to the player.
cl_clock_correction 1 CHEAT Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount 200 CHEAT Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
cl_clock_correction_adjustment_max_offset 90 CHEAT As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
cl_clock_correction_adjustment_min_offset 10 CHEAT If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick 999 CHEAT Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo 0 CHEAT Show debugging info about the clock drift.
cl_clockdrift_max_ms 150 CHEAT Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode 0 CHEAT Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdrate 64 ARCHIVE USERINFO Max number of command packets sent to server per second
cl_crosshairalpha 200 ARCHIVE CLIENTDLL SS  
cl_crosshaircolor 1 ARCHIVE CLIENTDLL SS Set crosshair color as defined in game_options.consoles.txt
cl_crosshaircolor_b 50 ARCHIVE CLIENTDLL SS  
cl_crosshaircolor_g 250 ARCHIVE CLIENTDLL SS  
cl_crosshaircolor_r 50 ARCHIVE CLIENTDLL SS  
cl_crosshairdot 0 ARCHIVE CLIENTDLL SS  
cl_crosshairgap 0 ARCHIVE CLIENTDLL SS  
cl_crosshairscale 0 ARCHIVE CLIENTDLL SS Crosshair scaling factor (deprecated)
cl_crosshairsize 5 ARCHIVE CLIENTDLL SS  
cl_crosshairstyle 0 ARCHIVE CLIENTDLL SS  
cl_crosshairthickness 0 ARCHIVE CLIENTDLL SS  
cl_crosshairusealpha 1 ARCHIVE CLIENTDLL SS  
cl_csm_server_status cmd Usage:
cl_csm_server_status
cl_csm_status cmd Usage:
cl_csm_status
cl_debugrumble 0 ARCHIVE CLIENTDLL Turn on rumble debugging spew
cl_detail_avoid_force 0 ARCHIVE CLIENTDLL force with which to avoid players ( in units, percentage of the width of the detail sprite )
cl_detail_avoid_radius 0 ARCHIVE CLIENTDLL radius around detail sprite to avoid players
cl_detail_avoid_recover_speed 0 ARCHIVE CLIENTDLL how fast to recover position after avoiding players
cl_detail_max_sway 0 ARCHIVE CLIENTDLL Amplitude of the detail prop sway
cl_detail_multiplier 1 CHEAT CLIENTDLL extra details to create
cl_disable_ragdolls 0 CHEAT CLIENTDLL  
cl_disablefreezecam 0 ARCHIVE CLIENTDLL Turn on/off freezecam on client
cl_disablehtmlmotd 0 ARCHIVE CLIENTDLL Disable HTML motds.
cl_downloadfilter 0 ARCHIVE Determines which files can be downloaded from the server (all, none, nosounds)
cl_drawhud 1 CHEAT CLIENTDLL Enable the rendering of the hud
cl_drawleaf -1 CHEAT CLIENTDLL  
cl_drawmaterial 0 CHEAT CLIENTDLL Draw a particular material over the frame
cl_drawshadowtexture 0 CHEAT CLIENTDLL  
cl_dump_particle_stats cmd dump particle profiling info to particle_profile.csv
cl_dumpplayer cmd Dumps info about a player
cl_dumpsplithacks cmd Dump split screen workarounds.
cl_ent_absbox cmd Displays the client's absbox for the entity under the crosshair.
cl_ent_bbox cmd Displays the client's bounding box for the entity under the crosshair.
cl_ent_rbox cmd Displays the client's render box for the entity under the crosshair.
cl_entityreport 0 CHEAT For debugging, draw entity states to console
cl_extrapolate 1 CHEAT CLIENTDLL Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount 0 CHEAT CLIENTDLL Set how many seconds the client will extrapolate entities for.
cl_fastdetailsprites 1 CHEAT CLIENTDLL whether to use new detail sprite system
cl_find_ent cmd Find and list all client entities with classnames that contain the specified substring.
Format: cl_find_ent <substring>
cl_find_ent_index cmd Display data for clientside entity matching specified index.
Format: cl_find_ent_index <index>
cl_fixedcrosshairgap 3 ARCHIVE CLIENTDLL SS How big to make the gap between the pips in the fixed crosshair
cl_flushentitypacket 0 CHEAT For debugging. Force the engine to flush an entity packet.
cl_forcepreload 0 ARCHIVE Whether we should force preloading.
cl_forwardspeed 450 CHEAT CLIENTDLL  
cl_freezecampanel_position_dynamic 1 ARCHIVE CLIENTDLL Turn on/off freezecam's kill panel dynamic Y movement
cl_fullupdate cmd Forces the server to send a full update packet
cl_game_mode_convars cmd Display the values of the convars for the current game_mode.
cl_idealpitchscale 0 ARCHIVE CLIENTDLL  
cl_ignorepackets 0 CHEAT Force client to ignore packets (for debugging).
cl_interp 0.03125 USERINFO CLIENTDLL Sets the interpolation amount (bounded on low side by server interp ratio settings). min. 0.000000 max. 0.500000
cl_interp_ratio 2 USERINFO CLIENTDLL Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
cl_inv_showdividerline 0 ARCHIVE CLIENTDLL SS If 1, will show a divider line above the grenades in the inventory panel.
cl_jiggle_bone_debug 0 CHEAT CLIENTDLL Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_pitch_constraints 0 CHEAT CLIENTDLL Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_yaw_constraints 0 CHEAT CLIENTDLL Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_invert 0 CHEAT CLIENTDLL  
cl_lagcompensation 1 USERINFO CLIENTDLL Perform server side lag compensation of weapon firing events.
cl_language 0 USERINFO Language (from Steam API)
cl_leafsystemvis 0 CHEAT CLIENTDLL  
cl_leveloverview 0 CHEAT CLIENTDLL  
cl_leveloverviewmarker 0 CHEAT CLIENTDLL  
cl_logofile 0 ARCHIVE Spraypoint logo decal.
cl_maxrenderable_dist 3000 CHEAT CLIENTDLL Max distance from the camera at which things will be rendered
cl_minimal_rtt_shadows 1 ARCHIVE CLIENTDLL  
cl_modemanager_reload cmd Reloads the panel metaclasses for vgui screens.
cl_mouseenable 1 CLIENTDLL  
cl_mouselook 1 ARCHIVE USERINFO CLIENTDLL SS Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_observercrosshair 1 ARCHIVE CLIENTDLL SS  
cl_overdraw_test 0 CHEAT NEVER_AS_STRING CLIENTDLL  
cl_panelanimation cmd Shows panel animation variables: <panelname | blank for all panels>.
cl_particle_retire_cost 0 CHEAT CLIENTDLL  
cl_particles_dump_effects cmd  
cl_particles_dumplist cmd Dump all new particles, optional name substring.
cl_particles_show_bbox 0 CHEAT CLIENTDLL  
cl_particles_show_controlpoints 0 CHEAT CLIENTDLL  
cl_pclass 0 CHEAT CLIENTDLL Dump entity by prediction classname.
cl_pdump -1 CHEAT CLIENTDLL Dump info about this entity to screen.
cl_phys_show_active 0 CHEAT CLIENTDLL  
cl_phys_timescale 1 CHEAT CLIENTDLL Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown 89 CHEAT CLIENTDLL  
cl_pitchup 89 CHEAT CLIENTDLL  
cl_playerspraydisable 0 ARCHIVE CLIENTDLL Disable player sprays.
cl_portal_use_new_dissolve 1 CHEAT CLIENTDLL Use new dissolve effect
cl_precacheinfo cmd Show precache info (client).
cl_pred_track cmd <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
cl_predict 1 USERINFO CLIENTDLL Perform client side prediction.
cl_predictioncopy_describe cmd Describe datamap_t for entindex
cl_predictionlist 0 CHEAT CLIENTDLL Show which entities are predicting
cl_predictweapons 1 USERINFO CLIENTDLL Perform client side prediction of weapon effects.
cl_ragdoll_gravity 600 CHEAT CLIENTDLL Sets the gravity client-side ragdolls
cl_rebuy 0 USERINFO CLIENTDLL The order in which rebuy will attempt to repurchase items
cl_reloadpostprocessparams cmd  
cl_removedecals cmd Remove the decals from the entity under the crosshair.
cl_report_soundpatch cmd reports client-side sound patch count
cl_resend 6 Delay in seconds before the client will resend the 'connect' attempt
cl_resend_timeout 60 Total time allowed for the client to resend the 'connect' attempt
cl_righthand 1 ARCHIVE CLIENTDLL SS Use right-handed view models.
cl_rumblescale 1 ARCHIVE CLIENTDLL SS Scale sensitivity of rumble effects (0 to 1.0)
cl_scalecrosshair 1 ARCHIVE CLIENTDLL SS Enable crosshair scaling (deprecated)
cl_shadowtextureoverlaysize 256 CHEAT CLIENTDLL  
cl_showanimstate_activities 0 CHEAT CLIENTDLL Show activities in the (client) animation state display.
cl_showents cmd Dump entity list to console.
cl_showerror 0 CLIENTDLL Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents 0 CHEAT Print event firing info in the console
cl_showfps 0 CLIENTDLL Draw fps meter (1 = fps, 2 = smooth, 3 = server, 4 = Show+LogToFile, +10 = detailed )
cl_showhelp 1 ARCHIVE USERINFO CLIENTDLL Set to 0 to not show on-screen help
cl_showloadout 0 ARCHIVE CLIENTDLL SS Toggles display of current loadout.
cl_showpluginmessages 1 ARCHIVE Allow plugins to display messages to you
cl_showpos 0 CLIENTDLL Draw current position at top of screen
cl_sidespeed 450 CHEAT CLIENTDLL  
cl_skipfastpath 0 CHEAT CLIENTDLL Set to 1 to stop all models that go through the model fast path from rendering
cl_skipslowpath 0 CHEAT Set to 1 to skip any models that don't go through the model fast path
cl_sos_test_get_opvar cmd  
cl_sos_test_set_opvar cmd  
cl_soundemitter_flush cmd Flushes the sounds.txt system (server only)
cl_soundemitter_reload cmd Flushes the sounds.txt system
cl_soundfile 0 ARCHIVE Jingle sound file.
cl_soundscape_flush cmd Flushes the client side soundscapes
cl_soundscape_printdebuginfo cmd print soundscapes
cl_spec_mode 0 ARCHIVE USERINFO SERVER_CAN_EXECUTE CLIENTDLL SS Saves the last viewed spectator mode for use next time we start to spectate
cl_sporeclipdistance 512 CHEAT CLIENTDLL  
cl_ss_origin cmd print origin in script format
cl_steamscreenshots cmd Enable/disable saving screenshots to Steam
cl_sun_decay_rate 0 CHEAT CLIENTDLL  
cl_sunlight_ortho_size 0 CHEAT CLIENTDLL Set to values greater than 0 for ortho view render projections.
cl_team 0 ARCHIVE USERINFO CLIENTDLL Default team when joining a game
cl_teamid_overhead 1 CHEAT CLIENTDLL SS Shows teamID over player's heads. 0 = off, 1 = on
cl_teamid_overhead_maxdist 3000 CHEAT CLIENTDLL SS max distance at which the overhead team id icons will show
cl_teamid_overhead_name_alpha 240 ARCHIVE CLIENTDLL SS The max alpha the overhead ID names will draw as.
cl_teamid_overhead_name_fadetime 0 ARCHIVE CLIENTDLL SS How long it takes for the overhad name to fade out once your crosshair has left the target.
cl_timeout 30 ARCHIVE After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_tree_sway_dir cmd sets tree sway wind direction and strength
cl_updaterate 64 ARCHIVE USERINFO Number of packets per second of updates you are requesting from the server
cl_updatevisibility cmd Updates visibility bits.
cl_upspeed 320 CHEAT CLIENTDLL  
cl_use_new_headbob 1 CHEAT CLIENTDLL  
cl_view cmd Set the view entity index.
cl_viewmodel_shift_left_amt 1 ARCHIVE CLIENTDLL The amount the viewmodel shifts to the left when shooting accuracy increases.
cl_viewmodel_shift_right_amt 0 ARCHIVE CLIENTDLL The amount the viewmodel shifts to the right when shooting accuracy decreases.
cl_winddir 0 CHEAT CLIENTDLL Weather effects wind direction angle
cl_windspeed 0 CHEAT CLIENTDLL Weather effects wind speed scalar
cl_wpn_sway_scale 1 CHEAT CLIENTDLL  
clear cmd Clear all console output.
clear_anim_cache cmd Clears the animation cache, freeing the memory (until the next time a streaming animblock is requested).
clear_debug_overlays cmd clears debug overlays
clientport 27005 Host game client port
closecaption 0 ARCHIVE USERINFO Enable close captioning.
closeonbuy 0 ARCHIVE CLIENTDLL SS Set non-zero to close the buy menu after buying something
cmd cmd Forward command to server.
cmd1 cmd sets userinfo string for split screen player in slot 1
cmd2 cmd sets userinfo string for split screen player in slot 2
cmd3 cmd sets userinfo string for split screen player in slot 3
cmd4 cmd sets userinfo string for split screen player in slot 4
collision_test cmd Tests collision system
colorcorrectionui cmd Show/hide the color correction tools UI.
'+commandermousemove' cmd  
'-commandermousemove' cmd  
commentary_cvarsnotchanging cmd  
commentary_finishnode cmd  
commentary_firstrun 0 ARCHIVE CLIENTDLL  
commentary_showmodelviewer cmd Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
commentary_testfirstrun cmd  
con_enable 0 ARCHIVE Allows the console to be activated.
con_min_severity cmd Minimum severity level for messages sent to any logging channel: LS_MESSAGE=0, LS_WARNING=1, LS_ASSERT=2, LS_ERROR=3.
condump cmd dump the text currently in the console to condumpXX.log
connect cmd Connect to specified server.
crash cmd Cause the engine to crash (Debug!!)
create_flashlight cmd  
CreatePredictionError cmd Create a prediction error
creditsdone cmd  
crosshair 1 ARCHIVE CLIENTDLL SS  
cs_hostage_near_rescue_music_distance 2000 GAMEDLL CHEAT  
cs_make_vip cmd Marks a player as the VIP
cs_ShowStateTransitions -2 GAMEDLL CHEAT cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
CS_WarnFriendlyDamageInterval 3 GAMEDLL CHEAT Defines how frequently the server notifies clients that a player damaged a friend
'+csm_rot_x_neg' cmd  
'-csm_rot_x_neg' cmd  
'+csm_rot_x_plus' cmd  
'-csm_rot_x_plus' cmd  
'+csm_rot_y_neg' cmd  
'-csm_rot_y_neg' cmd  
'+csm_rot_y_plus' cmd  
'-csm_rot_y_plus' cmd  
cursortimeout 60 ARCHIVE Seconds before mouse cursor hides itself due to inactivity
custom_bot_difficulty 0 GAMEDLL REPLICATED CLIENTDLL Bot difficulty for offline play.
cvarlist cmd Show the list of convars/concommands.
dbghist_addline cmd Add a line to the debug history. Format: <category id> <line>
dbghist_dump cmd Dump the debug history to the console. Format: <category id>
Categories:
0: Entity I/O
1: AI Decisions
2: Sc
debug_visibility_monitor 0 GAMEDLL CHEAT  
debugsystemui cmd Show/hide the debug system UI.
default_fov 90 CHEAT CLIENTDLL  
demo_gototick cmd Skips to a tick in demo.
demo_pause cmd Pauses demo playback.
demo_recordcommands 1 CHEAT Record commands typed at console into .dem files.
demo_resume cmd Resumes demo playback.
demo_timescale cmd Sets demo replay speed.
demo_togglepause cmd Toggles demo playback.
demolist cmd Print demo sequence list.
demos cmd Demo demo file sequence.
demoui cmd Show/hide the demo player UI.
'+demoui2' cmd Bring the advanced demo player UI (demoui2) to foreground.
'-demoui2' cmd Send the advanced demo player UI (demoui2) to background.
demoui2 cmd Show/hide the advanced demo player UI (demoui2).
developer 0 Set developer message level
devshots_nextmap cmd Used by the devshots system to go to the next map in the devshots maplist.
devshots_screenshot cmd Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
differences cmd Show all convars which are not at their default values.
disable_static_prop_loading 0 CHEAT If non-zero when a map loads, static props won't be loaded
disconnect cmd Disconnect game from server.
disp_list_all_collideable cmd List all collideable displacements
display_elapsedtime cmd Displays how much time has elapsed since the game started
display_game_events 0 CHEAT  
dlight_debug cmd Creates a dlight in front of the player
drawcross cmd Draws a cross at the given location
Arguments: x y z
drawline cmd Draws line between two 3D Points.
Green if no collision
Red is collides with something
Arguments: x1 y1 z1 x2 y2 z2
drawradar cmd Draws HUD radar
dsp_db_min 80 CHEAT DEMO  
dsp_db_mixdrop 0 CHEAT DEMO  
dsp_dist_max 1440 CHEAT DEMO  
dsp_dist_min 0 CHEAT DEMO  
dsp_enhance_stereo 0 ARCHIVE  
dsp_mix_max 0 CHEAT DEMO  
dsp_mix_min 0 CHEAT DEMO  
dsp_off 0 CHEAT  
dsp_player 0 DEMO SERVER_CAN_EXECUTE  
dsp_reload cmd  
dsp_slow_cpu 0 CHEAT  
dsp_volume 0 CHEAT  
dti_flush cmd Write out the datatable instrumentation files (you must run with -dti for this to work).
'+duck' cmd  
'-duck' cmd  
dump_entity_sizes cmd Print sizeof(entclass)
dump_globals cmd Dump all global entities/states
dump_particlemanifest cmd Dump the list of particles loaded.
dumpentityfactories cmd Lists all entity factory names.
dumpeventqueue cmd Dump the contents of the Entity I/O event queue to the console.
dumpgamestringtable cmd Dump the contents of the game string table to the console.
dumpstringtables cmd Print string tables to console.
echo cmd Echo text to console.
editdemo cmd Edit a recorded demo file (.dem ).
editor_toggle cmd Disables the simulation and returns focus to the editor
enable_debug_overlays 1 GAMEDLL CHEAT Enable rendering of debug overlays
enable_skeleton_draw 0 CHEAT CLIENTDLL Render skeletons in wireframe
endmovie cmd Stop recording movie frames.
endround cmd End the current round.
english 1 USERINFO CLIENTDLL If set to 1, running the english language set of assets.
ent_absbox cmd Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
Ar
ent_attachments cmd Displays the attachment points on an entity.
Arguments: {entity_name} / {class_name} / no argument picks what player is loo
ent_autoaim cmd Displays the entity's autoaim radius.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox cmd Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
ent_cancelpendingentfires cmd Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_create cmd Creates an entity of the given type where the player is looking.
ent_dump cmd Usage:
ent_dump <entity name>
ent_fire cmd Usage:
ent_fire <target> [action] [value] [delay]
ent_info cmd Usage:
ent_info <class name>
ent_keyvalue cmd Applies the comma delimited key=value pairs to the entity with the given Hammer ID.
Format: ent_keyvalue <entity id> <key1>=<v
ent_messages cmd Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
ent_messages_draw 0 GAMEDLL CHEAT Visualizes all entity input/output activity.
ent_name cmd  
ent_orient cmd Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
ent_pause cmd Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
ent_pivot cmd Displays the pivot for the given entity(ies).
(y=up=green, z=forward=blue, x=left=red).
Arguments: {entity_name} / {class
ent_rbox cmd Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
Ar
ent_remove cmd Removes the given entity(s)
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all cmd Removes all entities of the specified type
Arguments: {entity_name} / {class_name}
ent_rotate cmd Rotates an entity by a specified # of degrees
ent_script_dump cmd Dumps the names and values of this entity's script scope to the console
Arguments: {entity_name} / {class_name} / no argume
ent_setang cmd Set entity angles
ent_setname cmd Sets the targetname of the given entity(s)
Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh
ent_setpos cmd Move entity to position
ent_show_response_criteria cmd Print, to the console, an entity's current criteria set used to select responses.
Arguments: {entity_name} / {class_name} /
ent_step cmd When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_teleport cmd Teleport the specified entity to where the player is looking.
Format: ent_teleport <entity name>
ent_text cmd Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
Arguments: {entity_
ent_viewoffset cmd Displays the eye position for the given entity(ies) in red.
Arguments: {entity_name} / {class_name} / no argument picks wha
envmap cmd  
escape cmd Escape key pressed.
exec cmd Execute script file.
execifexists cmd Execute script file if file exists.
exit cmd Exit the engine.
explode cmd Kills the player with explosive damage
explodevector cmd Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
fadein cmd fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout cmd fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
ff_damage_reduction_bullets 0 GAMEDLL CHEAT How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an en
ff_damage_reduction_grenade 0 GAMEDLL CHEAT How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is don
ff_damage_reduction_grenade_self 1 GAMEDLL CHEAT How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is do
ff_damage_reduction_other 0 GAMEDLL CHEAT How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damag
find cmd Find concommands with the specified string in their name/help text.
find_ent cmd Find and list all entities with classnames or targetnames that contain the specified substring.
Format: find_ent <substring>
find_ent_index cmd Display data for entity matching specified index.
Format: find_ent_index <index>
findflags cmd Find concommands by flags.
firetarget cmd  
firstperson cmd Switch to firstperson camera.
fish_debug 0 CHEAT CLIENTDLL Show debug info for fish
fish_dormant 0 GAMEDLL CHEAT REPLICATED Turns off interactive fish behavior. Fish become immobile and unresponsive.
flush cmd Flush unlocked cache memory.
flush_locked cmd Flush unlocked and locked cache memory.
fog_color -1 CHEAT CLIENTDLL  
fog_colorskybox -1 CHEAT CLIENTDLL  
fog_enable 1 CHEAT CLIENTDLL  
fog_enable_water_fog 1 CHEAT  
fog_enableskybox 1 CHEAT CLIENTDLL  
fog_end -1 CHEAT CLIENTDLL  
fog_endskybox -1 CHEAT CLIENTDLL  
fog_hdrcolorscale -1 CHEAT CLIENTDLL  
fog_hdrcolorscaleskybox -1 CHEAT CLIENTDLL  
fog_maxdensity -1 CHEAT CLIENTDLL  
fog_maxdensityskybox -1 CHEAT CLIENTDLL  
fog_override 0 CHEAT CLIENTDLL Overrides the map's fog settings (-1 populates fog_ vars with map's values)
fog_start -1 CHEAT CLIENTDLL  
fog_startskybox -1 CHEAT CLIENTDLL  
fogui cmd Show/hide fog control UI.
force_audio_english 0 ARCHIVE Keeps track of whether we're forcing english in a localized language.
force_centerview cmd  
forcebind cmd Bind a command to an available key. (forcebind command opt:suggestedKey)
'-forward' cmd  
'+forward' cmd  
foundry_engine_get_mouse_control cmd Give the engine control of the mouse.
foundry_engine_release_mouse_control cmd Give the control of the mouse back to Hammer.
foundry_select_entity cmd Select the entity under the crosshair or select entities with the specified name.
foundry_sync_hammer_view cmd Move Hammer's 3D view to the same position as the engine's 3D view.
foundry_update_entity cmd Updates the entity's position/angles when in edit mode
fov_cs_debug 0 CHEAT REPLICATED CLIENTDLL Sets the view fov if cheats are on.
fps_max 300 Frame rate limiter
fps_screenshot_frequency 10 CHEAT While the fps is below the threshold we will dump a screen shot this often in seconds (i.e. 10 = screen shot every 10 seconds w
fps_screenshot_threshold -1 CHEAT Dump a screenshot when the FPS drops below the given value.
fs_clear_open_duplicate_times cmd Clear the list of files that have been opened.
fs_dump_open_duplicate_times cmd Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was
fs_fios_cancel_prefetches cmd Cancels all the prefetches in progress.
fs_fios_flush_cache cmd Flushes the FIOS HDD cache.
fs_fios_prefetch_file cmd Prefetches a file: </PS3_GAME/USRDIR/filename.bin>.
The preftech is medium priority and persistent.
fs_fios_prefetch_file_in_pack cmd Prefetches a file in a pack: <portal2/models/container_ride/fineDebris_part5.ani>.
The preftech is medium priority and non-pers
fs_fios_print_prefetches cmd Displays all the prefetches currently in progress.
fs_printopenfiles cmd Show all files currently opened by the engine.
fs_syncdvddevcache cmd Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
fs_warning_level cmd Set the filesystem warning level.
func_break_max_pieces 15 ARCHIVE REPLICATED CLIENTDLL  
fx_new_sparks 1 GAMEDLL CHEAT Use new style sparks.
g15_dumpplayer cmd Spew player data.
g15_reload cmd Reloads the Logitech G-15 Keyboard configs.
g15_update_msec 250 ARCHIVE CLIENTDLL Logitech G-15 Keyboard update interval.
g_debug_angularsensor 0 GAMEDLL CHEAT  
g_debug_constraint_sounds 0 GAMEDLL CHEAT Enable debug printing about constraint sounds.
g_debug_ragdoll_removal 0 CHEAT REPLICATED CLIENTDLL  
g_debug_ragdoll_visualize 0 CHEAT CLIENTDLL  
g_debug_trackpather 0 GAMEDLL CHEAT  
g_debug_vehiclebase 0 GAMEDLL CHEAT  
g_debug_vehicledriver 0 GAMEDLL CHEAT  
g_debug_vehicleexit 0 GAMEDLL CHEAT  
g_debug_vehiclesound 0 GAMEDLL CHEAT  
g_jeepexitspeed 100 GAMEDLL CHEAT  
game_mode 0 GAMEDLL REPLICATED CLIENTDLL The current game mode (based on game type). See GameModes.txt.
game_type 0 GAMEDLL REPLICATED CLIENTDLL The current game type. See GameModes.txt.
gameinstructor_dump_open_lessons cmd Gives a list of all currently open lessons.
gameinstructor_enable 1 ARCHIVE CLIENTDLL Display in game lessons that teach new players.
gameinstructor_find_errors 0 CHEAT CLIENTDLL Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
gameinstructor_reload_lessons cmd Shuts down all open lessons and reloads them from the script file.
gameinstructor_reset_counts cmd Resets all display and success counts to zero.
gameinstructor_save_restore_lessons 1 CHEAT CLIENTDLL Set to 0 to disable save/load of open lesson opportunities in single player.
gameinstructor_verbose 0 CHEAT CLIENTDLL Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
gameinstructor_verbose_lesson 0 CHEAT CLIENTDLL Display more verbose information for lessons have this name.
gamemenucommand cmd Issue game menu command.
gamepadslot1 cmd  
gamepadslot2 cmd  
gamepadslot3 cmd  
gamepadslot4 cmd  
gamepadslot5 cmd  
gamepadslot6 cmd  
gameui_activate cmd Shows the game UI
gameui_allowescape cmd Escape key allowed to hide game UI
gameui_allowescapetoshow cmd Escape key allowed to show game UI
gameui_hide cmd Hides the game UI
gameui_preventescape cmd Escape key doesn't hide game UI
gameui_preventescapetoshow cmd Escape key doesn't show game UI
getpos cmd dump position and angles to the console
getpos_exact cmd dump origin and angles to the console
give cmd Give item to player.
Arguments: <item_name>
givecurrentammo cmd Give a supply of ammo for current weapon..
gl_clear_randomcolor 0 CHEAT CLIENTDLL Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
global_event_log_enabled 0 GAMEDLL CHEAT Enables the global event log system
global_set cmd global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
glow_outline_effect_enable 1 CHEAT CLIENTDLL Enable entity outline glow effects.
glow_outline_width 6 CHEAT CLIENTDLL Width of glow outline effect in screen space.
god cmd Toggle. Player becomes invulnerable.
gods cmd Toggle. All players become invulnerable.
'-graph' cmd  
'+graph' cmd  
'-grenade1' cmd  
'+grenade1' cmd  
'-grenade2' cmd  
'+grenade2' cmd  
groundlist cmd Display ground entity list <index>
hammer_update_entity cmd Updates the entity's position/angles when in edit mode
hammer_update_safe_entities cmd Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
heartbeat cmd Force heartbeat of master servers
help cmd Find help about a convar/concommand.
hide_sf_main_menu cmd Hide the Scaleform main menu
hideconsole cmd Hide the console.
hidehud 0 CHEAT CLIENTDLL SS  
hidepanel cmd Hides a viewport panel <name>
hideradar cmd Hides HUD radar
hidescores cmd Forcibly hide score panel
host_flush_threshold 12 Memory threshold below which the host should flush caches between server instances
host_map 0 Current map name.
host_reset_config cmd reset config (for testing) with param as splitscreen index.
host_runofftime cmd Run off some time without rendering/updating sounds
host_sleep 0 CHEAT Force the host to sleep a certain number of milliseconds each frame.
host_timescale 1 CHEAT REPLICATED Prescale the clock by this amount.
host_writeconfig cmd Store current settings to config.cfg (or specified .cfg file).
host_writeconfig_ss cmd Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
hostage_debug 0 GAMEDLL CHEAT Show hostage AI debug information
hostfile 0 GAMEDLL The HOST file to load.
hostip   Host game server ip
hostname Hostname for server.
hostport 27015 Host game server port
hud_reloadscheme cmd Reloads hud layout and animation scripts.
hud_scaling 0 ARCHIVE Scales hud elements
hud_showtargetid 1 ARCHIVE CLIENTDLL SS Enables display of target names
hud_subtitles cmd Plays the Subtitles: <filename>
hud_takesshots 0 ARCHIVE CLIENTDLL Auto-save a scoreboard screenshot at the end of a map.
hunk_print_allocations cmd  
hunk_track_allocation_types 1 CHEAT  
hurtme cmd Hurts the player.
Arguments: <health to lose>
impulse cmd  
in_forceuser 0 CHEAT Force user input to this split screen player.
incrementvar cmd Increment specified convar value.
inferno_child_spawn_interval_multiplier 1 GAMEDLL CHEAT Amount spawn interval increases for each child
inferno_child_spawn_max_depth 4 GAMEDLL CHEAT  
inferno_damage 40 GAMEDLL CHEAT Damage per second
inferno_debug 0 GAMEDLL CHEAT  
inferno_dlight_spacing 200 CHEAT CLIENTDLL Inferno dlights are at least this far apart
inferno_flame_lifetime 7 GAMEDLL CHEAT Average lifetime of each flame in seconds
inferno_flame_spacing 50 GAMEDLL CHEAT Minimum distance between separate flame spawns
inferno_forward_reduction_factor 0 GAMEDLL CHEAT  
inferno_friendly_fire_duration 6 GAMEDLL CHEAT For this long, FF is credited back to the thrower.
inferno_initial_spawn_interval 0 GAMEDLL CHEAT Time between spawning flames for first fire
inferno_max_child_spawn_interval 1 GAMEDLL CHEAT Largest time interval for child flame spawning
inferno_max_flames 32 GAMEDLL CHEAT Maximum number of flames that can be created
inferno_max_range 300 GAMEDLL CHEAT Maximum distance flames can spread from their initial ignition point
inferno_per_flame_spawn_duration 5 GAMEDLL CHEAT Duration each new flame will attempt to spawn new flames
inferno_scorch_decals 1 GAMEDLL CHEAT  
inferno_spawn_angle 45 GAMEDLL CHEAT Angular change from parent
inferno_surface_offset 20 GAMEDLL CHEAT  
inferno_velocity_decay_factor 0 GAMEDLL CHEAT  
inferno_velocity_factor 0 GAMEDLL CHEAT  
inferno_velocity_normal_factor 0 GAMEDLL CHEAT  
invnext cmd  
invnextgrenade cmd  
invnextitem cmd  
invnextnongrenade cmd  
invprev cmd  
ip 0 Overrides IP for multihomed hosts
item_show_whitelistable_definitions cmd Lists the item definitions that can be whitelisted in the item_whitelist.txt file in tournament mode.
'+jlook' cmd  
'-jlook' cmd  
joinsplitscreen cmd join split screen
joy_accelmax 1 ARCHIVE CLIENTDLL  
joy_accelscale 3 ARCHIVE CLIENTDLL  
joy_accelscalepoly 0 ARCHIVE CLIENTDLL  
joy_advanced 0 ARCHIVE CLIENTDLL  
joy_advaxisr 0 ARCHIVE CLIENTDLL  
joy_advaxisu 0 ARCHIVE CLIENTDLL  
joy_advaxisv 0 ARCHIVE CLIENTDLL  
joy_advaxisx 0 ARCHIVE CLIENTDLL  
joy_advaxisy 0 ARCHIVE CLIENTDLL  
joy_advaxisz 0 ARCHIVE CLIENTDLL  
joy_autoaimdampen 0 ARCHIVE USERINFO CLIENTDLL How much to scale user stick input when the gun is pointing at a valid target.
joy_autoAimDampenMethod 0 ARCHIVE CLIENTDLL  
joy_autoaimdampenrange 0 ARCHIVE CLIENTDLL The stick range where autoaim dampening is applied. 0 = off
joy_axisbutton_threshold 0 ARCHIVE Analog axis range before a button press is registered.
joy_cfg_preset 1 ARCHIVE CLIENTDLL SS  
joy_circle_correct 1 ARCHIVE CLIENTDLL  
joy_curvepoint_1 0 ARCHIVE CLIENTDLL  
joy_curvepoint_2 0 ARCHIVE CLIENTDLL  
joy_curvepoint_3 0 ARCHIVE CLIENTDLL  
joy_curvepoint_4 1 ARCHIVE CLIENTDLL  
joy_curvepoint_end 2 ARCHIVE CLIENTDLL  
joy_diagonalpov 0 ARCHIVE CLIENTDLL POV manipulator operates on diagonal axes, too.
joy_display_input 0 ARCHIVE CLIENTDLL  
joy_forwardsensitivity -1 ARCHIVE CLIENTDLL  
joy_forwardthreshold 0 ARCHIVE CLIENTDLL  
joy_gamma 0 ARCHIVE CLIENTDLL  
joy_inverty 0 ARCHIVE CLIENTDLL SS Whether to invert the Y axis of the joystick for looking.
joy_lowend 1 ARCHIVE CLIENTDLL  
joy_lowend_linear 0 ARCHIVE CLIENTDLL  
joy_lowmap 1 ARCHIVE CLIENTDLL  
joy_movement_stick 0 ARCHIVE CLIENTDLL SS Which stick controls movement (0 is left stick)
joy_name 0 ARCHIVE CLIENTDLL  
joy_no_accel_jump 0 ARCHIVE CLIENTDLL  
joy_pitchsensitivity -1 ARCHIVE CLIENTDLL SS joystick pitch sensitivity
joy_pitchthreshold 0 ARCHIVE CLIENTDLL  
joy_response_look 0 ARCHIVE CLIENTDLL 'Look' stick response mode: 0=Default, 1=Acceleration Promotion
joy_response_look_pitch 1 ARCHIVE CLIENTDLL 'Look' stick response mode for pitch: 0=Default, 1=Acceleration Promotion
joy_response_move 1 ARCHIVE CLIENTDLL 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity
joy_sensitive_step0 0 ARCHIVE CLIENTDLL  
joy_sensitive_step1 0 ARCHIVE CLIENTDLL  
joy_sensitive_step2 0 ARCHIVE CLIENTDLL  
joy_sidesensitivity 1 ARCHIVE CLIENTDLL  
joy_sidethreshold 0 ARCHIVE CLIENTDLL  
joy_wingmanwarrior_centerhack 0 ARCHIVE Wingman warrior centering hack.
joy_wingmanwarrior_turnhack 0 ARCHIVE CLIENTDLL Wingman warrior hack related to turn axes.
joy_yawsensitivity -1 ARCHIVE CLIENTDLL SS joystick yaw sensitivity
joy_yawthreshold 0 ARCHIVE CLIENTDLL  
joyadvancedupdate cmd  
joystick 1 ARCHIVE CLIENTDLL True if the joystick is enabled, false otherwise.
jpeg cmd Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
'-jump' cmd  
'+jump' cmd  
kdtree_test cmd Tests spatial partition for entities queries.
key_findbinding cmd Find key bound to specified command string.
key_listboundkeys cmd List bound keys with bindings.
key_updatelayout cmd Updates game keyboard layout to current windows keyboard setting.
kick cmd Kick a player by name.
kickid cmd Kick a player by userid or uniqueid, with a message.
kickid_ex cmd Kick a player by userid or uniqueid, provide a force-the-kick flag and also assign a message.
kill cmd Kills the player with generic damage
killserver cmd Shutdown the server.
killvector cmd Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
'-klook' cmd  
'+klook' cmd  
lastinv cmd  
'-left' cmd  
'+left' cmd  
light_crosshair cmd Show texture color at crosshair
lightcache_maxmiss 2 CHEAT  
lightprobe cmd Samples the lighting environment.
Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
linefile cmd Parses map leak data from .lin file
listdemo cmd List demo file contents.
listid cmd Lists banned users.
listip cmd List IP addresses on the ban list.
listissues cmd List all the issues that can be voted on.
listmodels cmd List loaded models.
listRecentNPCSpeech cmd Displays a list of the last 5 lines of speech from NPCs.
load cmd Load a saved game.
loadcommentary cmd  
loader_dump_table cmd  
locator_split_len 0 CHEAT CLIENTDLL  
locator_split_maxwide_percent 0 CHEAT CLIENTDLL  
lockMoveControllerRet 0 ARCHIVE CLIENTDLL  
log cmd Enables logging to file, console, and udp < on | off >.
log_color cmd Set the color of a logging channel.
log_dumpchannels cmd Dumps information about all logging channels.
log_flags cmd Set the flags on a logging channel.
log_level cmd Set the spew level of a logging channel.
logaddress_add cmd Set address and port for remote host <ip:port>.
logaddress_del cmd Remove address and port for remote host <ip:port>.
logaddress_delall cmd Remove all udp addresses being logged to
logaddress_list cmd List all addresses currently being used by logaddress.
'-lookdown' cmd  
'+lookdown' cmd  
'-lookspin' cmd  
'+lookspin' cmd  
lookspring 0 ARCHIVE CLIENTDLL  
lookstrafe 0 ARCHIVE CLIENTDLL  
'+lookup' cmd  
'-lookup' cmd  
loopsingleplayermaps 0 GAMEDLL CHEAT REPLICATED  
m_customaccel 3 ARCHIVE CLIENTDLL Custom mouse acceleration:
0: custom accelaration disabled
1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta,
m_customaccel_exponent 1 ARCHIVE CLIENTDLL Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max 0 ARCHIVE CLIENTDLL Max mouse move scale factor, 0 for no limit
m_customaccel_scale 0 ARCHIVE CLIENTDLL Custom mouse acceleration value.
m_forward 1 ARCHIVE CLIENTDLL Mouse forward factor.
m_mouseaccel1 0 ARCHIVE CLIENTDLL Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2 0 ARCHIVE CLIENTDLL Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed 1 ARCHIVE CLIENTDLL Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold
m_pitch 0 ARCHIVE CLIENTDLL SS Mouse pitch factor.
m_rawinput 1 ARCHIVE CLIENTDLL Use Raw Input for mouse input.
m_side 0 ARCHIVE CLIENTDLL Mouse side factor.
m_yaw 0 ARCHIVE CLIENTDLL Mouse yaw factor.
map cmd Start playing on specified map.
map_background cmd Runs a map as the background to the main menu.
map_commentary cmd Start playing, with commentary, on a specified map.
map_edit cmd  
map_setbombradius cmd Sets the bomb radius for the map.
map_showbombradius cmd Shows bomb radius from the center of each bomb site and planted bomb.
map_showspawnpoints cmd Shows player spawn points (red=invalid)
mapcycledisabled 0 REPLICATED CLIENTDLL repeats the same map after each match instead of using the map cycle
mapgroup cmd Specify a map group
maps cmd Displays list of maps.
mat_accelerate_adjust_exposure_down 40 CHEAT CLIENTDLL  
mat_aniso_disable 0 CHEAT NOTE: You must change mat_forceaniso after changing this convar for this to take effect
mat_autoexposure_max 2 CHEAT CLIENTDLL  
mat_autoexposure_max_multiplier 1 CHEAT CLIENTDLL  
mat_autoexposure_min 0 CHEAT CLIENTDLL  
mat_bloomamount_rate 0 CHEAT CLIENTDLL  
mat_bumpbasis 0 CHEAT  
mat_camerarendertargetoverlaysize 128 CHEAT CLIENTDLL  
mat_colcorrection_forceentitiesclientside 0 CHEAT CLIENTDLL Forces color correction entities to be updated on the client
mat_configcurrent cmd show the current video control panel config for the material system
mat_crosshair cmd Display the name of the material under the crosshair
mat_crosshair_edit cmd open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
mat_crosshair_explorer cmd open the material under the crosshair in explorer and highlight the vmt file
mat_crosshair_printmaterial cmd print the material under the crosshair
mat_crosshair_reloadmaterial cmd reload the material under the crosshair
mat_debug_bloom 0 CHEAT CLIENTDLL  
mat_debug_postprocessing_effects 0 CHEAT CLIENTDLL 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
mat_debugalttab 0 CHEAT  
mat_disable_bloom 0 CHEAT CLIENTDLL  
mat_displacementmap 1 CHEAT  
mat_drawflat 0 CHEAT  
mat_drawwater 1 CHEAT CLIENTDLL  
mat_dynamic_tonemapping 1 CHEAT  
mat_dynamiclightmaps 0 CHEAT  
mat_dynamicPaintmaps 0 CHEAT  
mat_edit cmd Bring up the material under the crosshair in the editor
mat_exposure_center_region_x 0 CHEAT CLIENTDLL  
mat_exposure_center_region_y 0 CHEAT CLIENTDLL  
mat_fastclip 0 CHEAT  
mat_fastnobump 0 CHEAT  
mat_fillrate 0 CHEAT  
mat_force_bloom 0 CHEAT CLIENTDLL  
mat_force_tonemap_min_avglum -1 CHEAT CLIENTDLL Override. Old default was 3.0
mat_force_tonemap_percent_bright_pixels -1 CHEAT CLIENTDLL Override. Old value was 2.0
mat_force_tonemap_percent_target -1 CHEAT CLIENTDLL Override. Old default was 60.
mat_force_tonemap_scale 0 CHEAT  
mat_forcedynamic 0 CHEAT  
mat_frame_sync_enable 1 CHEAT  
mat_frame_sync_force_texture 0 CHEAT Force frame syncing to lock a managed texture.
mat_fullbright 0 CHEAT  
mat_hdr_enabled cmd Report if HDR is enabled for debugging
mat_hdr_uncapexposure 0 CHEAT CLIENTDLL  
mat_hsv 0 CHEAT CLIENTDLL  
mat_info cmd Shows material system info
mat_leafvis 0 CHEAT Draw wireframe of: [0] nothing, [1] current leaf, [2] entire vis cluster, or [3] entire PVS (see mat_leafvis_draw_mask for what
mat_loadtextures 1 CHEAT  
mat_local_contrast_edge_scale_override -1000 CHEAT  
mat_local_contrast_midtone_mask_override -1 CHEAT  
mat_local_contrast_scale_override 0 CHEAT  
mat_local_contrast_vignette_end_override -1 CHEAT  
mat_local_contrast_vignette_start_override -1 CHEAT  
mat_lpreview_mode -1 CHEAT CLIENTDLL  
mat_luxels 0 CHEAT  
mat_measurefillrate 0 CHEAT  
mat_monitorgamma 2 ARCHIVE monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_monitorgamma_tv_enabled 0 ARCHIVE  
mat_morphstats 0 CHEAT  
mat_norendering 0 CHEAT  
mat_normalmaps 0 CHEAT  
mat_normals 0 CHEAT  
mat_postprocess_enable 1 CHEAT CLIENTDLL  
mat_powersavingsmode 0 ARCHIVE Power Savings Mode
mat_proxy 0 CHEAT  
mat_queue_mode -1 The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued
mat_queue_priority 1  
mat_reloadallmaterials cmd Reloads all materials
mat_reloadmaterial cmd Reloads a single material
mat_reloadtextures cmd Reloads all textures
mat_remoteshadercompile 0 CHEAT  
mat_rendered_faces_count 0 CHEAT Set to N to count how many faces each model draws each frame and spew the top N offenders from the last 150 frames (use 'mat_re
mat_rendered_faces_spew cmd 'mat_rendered_faces_spew <n>' Spew the number of faces rendered for the top N models used this frame (mat_rendered_faces_count
mat_reporthwmorphmemory cmd Reports the amount of size in bytes taken up by hardware morph textures.
mat_reversedepth 0 CHEAT  
mat_savechanges cmd saves current video configuration to the registry
mat_setvideomode cmd sets the width, height, windowed state of the material system
mat_shadercount cmd display count of all shaders and reset that count
mat_show_histogram 0 CHEAT CLIENTDLL  
mat_show_texture_memory_usage 0 CHEAT NEVER_AS_STRING Display the texture memory usage on the HUD.
mat_showcamerarendertarget 0 CHEAT CLIENTDLL  
mat_showframebuffertexture 0 CHEAT CLIENTDLL  
mat_showlowresimage 0 CHEAT  
mat_showmaterials cmd Show materials.
mat_showmaterialsverbose cmd Show materials (verbose version).
mat_showmiplevels 0 CHEAT color-code miplevels 2: normalmaps, 1: everything else
mat_showtextures cmd Show used textures.
mat_showwatertextures 0 CHEAT CLIENTDLL  
mat_softwareskin 0 CHEAT  
mat_spewalloc 0 ARCHIVE  
mat_spewvertexandpixelshaders cmd Print all vertex and pixel shaders currently loaded to the console
mat_stub 0 CHEAT CLIENTDLL  
mat_surfaceid 0 CHEAT  
mat_surfacemat 0 CHEAT  
mat_tessellation_accgeometrytangents 0 CHEAT  
mat_tessellation_cornertangents 1 CHEAT  
mat_tessellation_update_buffers 1 CHEAT  
mat_tessellationlevel 6 CHEAT  
'+mat_texture_list' cmd  
'-mat_texture_list' cmd  
mat_texture_list_content_path 0 ARCHIVE The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn
mat_texture_list_exclude cmd 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file
mat_texture_list_txlod cmd Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
mat_texture_list_txlod_sync cmd 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
mat_tonemap_algorithm 1 CHEAT CLIENTDLL 0 = Original Algorithm 1 = New Algorithm
mat_updateconvars cmd updates the video config convars
mat_viewportscale 1 CHEAT CLIENTDLL Scale down the main viewport (to reduce GPU impact on CPU profiling)
mat_wireframe 0 CHEAT  
mat_yuv 0 CHEAT CLIENTDLL  
maxplayers cmd Change the maximum number of players allowed on this server.
mc_accel_band_size 0 ARCHIVE CLIENTDLL Percentage of half the screen width or height.
mc_dead_zone_radius 0 ARCHIVE CLIENTDLL 0 to 0.9. 0 being just around the center of the screen and 1 being the edges of the screen.
mc_max_pitchrate 100 ARCHIVE CLIENTDLL (degrees/sec)
mc_max_yawrate 230 ARCHIVE CLIENTDLL (degrees/sec)
mem_compact cmd  
mem_dump cmd Dump memory stats to text file.
mem_dumpvballocs cmd Dump VB memory allocation stats.
mem_eat cmd  
mem_incremental_compact cmd  
mem_incremental_compact_rate 0 CHEAT Rate at which to attempt internal heap compation
mem_test cmd  
mem_vcollide cmd Dumps the memory used by vcollides
mem_verify cmd Verify the validity of the heap
memory cmd Print memory stats.
menuselect cmd menuselect
minisave cmd Saves game (for current level only!)
mm_csgo_community_search_players_min 3 ARCHIVE When performing CSGO community matchmaking look for servers with at least so many human players
mm_datacenter_debugprint cmd Shows information retrieved from data center
mm_debugprint cmd Show debug information about current matchmaking session
mm_dedicated_force_servers 0 Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers.
Use sy
mm_dedicated_search_maxping 150 Longest preferred ping to dedicated servers for games
mm_dlc_debugprint cmd Shows information about dlc
mm_server_search_lan_ports 27015 ARCHIVE Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
mm_session_search_ping_buckets 4  
mm_session_search_ping_limit 200  
mm_session_search_qos_timeout 15  
mod_DumpWeaponWiewModelCache cmd Dumps the weapon view model cache contents
mod_DumpWeaponWorldModelCache cmd Dumps the weapon world model cache contents
motdfile 0 GAMEDLL The MOTD file to load.
'+movedown' cmd  
'-movedown' cmd  
'+moveleft' cmd  
'-moveleft' cmd  
'+moveright' cmd  
'-moveright' cmd  
'+moveup' cmd  
'-moveup' cmd  
movie_fixwave cmd Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
mp_afterroundmoney 0 GAMEDLL REPLICATED amount of money awared to every player after each round
mp_autokick 1 GAMEDLL REPLICATED Kick idle/team-killing players
mp_autoteambalance 1 GAMEDLL NOTIFY  
mp_buytime 90 REPLICATED CLIENTDLL How many seconds after round start players can buy items for.
mp_c4timer 45 GAMEDLL NOTIFY REPLICATED how long from when the C4 is armed until it blows
mp_death_drop_defuser 1 REPLICATED CLIENTDLL Drop defuser on player death
mp_death_drop_grenade 2 REPLICATED CLIENTDLL Which grenade to drop on player death: 0=none, 1=best, 2=current or best
mp_death_drop_gun 1 REPLICATED CLIENTDLL Which gun to drop on player death: 0=none, 1=best, 2=current or best
mp_defuser_allocation 0 REPLICATED CLIENTDLL How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
mp_disable_autokick cmd Prevents a userid from being auto-kicked
mp_do_warmup_offine 0 REPLICATED CLIENTDLL Whether or not to do a warmup period at the start of a match in an offline (bot) match.
mp_do_warmup_period 1 REPLICATED CLIENTDLL Whether or not to do a warmup period at the start of a match.
mp_dump_timers cmd Prints round timers to the console for debugging
mp_force_pick_time 15 REPLICATED CLIENTDLL The amount of time a player has on the team screen to make a selection before being auto-teamed
mp_forcecamera 1 REPLICATED CLIENTDLL Restricts spectator modes for dead players
mp_forcerespawnplayers cmd Force all players to respawn.
mp_forcewin cmd Forces team to win
mp_free_armor 0 REPLICATED CLIENTDLL Determines whether armor and helmet are given automatically.
mp_freezetime 6 GAMEDLL NOTIFY REPLICATED how many seconds to keep players frozen when the round starts
mp_ggprogressive_round_restart_delay 15 REPLICATED CLIENTDLL Number of seconds to delay before restarting a round after a win in gungame progessive
mp_ggtr_bomb_detonation_bonus 1 REPLICATED CLIENTDLL Number of bonus upgrades to award the Ts when they detonate a gun game bomb
mp_halftime 0 REPLICATED CLIENTDLL Determines whether the match switches sides in a halftime event.
mp_halftime_duration 15 REPLICATED CLIENTDLL Number of seconds that halftime lasts
mp_join_grace_time 20 REPLICATED CLIENTDLL Number of seconds after round start to allow a player to join a game
mp_limitteams 2 GAMEDLL NOTIFY REPLICATED Max # of players 1 team can have over another (0 disables check)
mp_match_can_clinch 1 REPLICATED CLIENTDLL Can a team clinch and end the match by being so far ahead that the other team has no way to catching up?
mp_match_end_restart 0 REPLICATED CLIENTDLL At the end of the match, perform a restart instead of loading a new map
mp_maxmoney 16000 GAMEDLL REPLICATED maximum amount of money allowed in a player's account
mp_maxrounds 0 NOTIFY REPLICATED CLIENTDLL max number of rounds to play before server changes maps
mp_playercashawards 1 GAMEDLL REPLICATED Players can earn money by performing in-game actions
mp_playerid 0 REPLICATED CLIENTDLL Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid_delay 0 REPLICATED CLIENTDLL Number of seconds to delay showing information in the status bar
mp_playerid_hold 0 REPLICATED CLIENTDLL Number of seconds to keep showing old information in the status bar
mp_restartgame 0 GAMEDLL If non-zero, game will restart in the specified number of seconds
mp_round_restart_delay 7 REPLICATED CLIENTDLL Number of seconds to delay before restarting a round after a win
mp_roundtime 5 GAMEDLL NOTIFY REPLICATED How many minutes each round takes.
mp_scrambleteams cmd Scramble the teams and restart the game
mp_solid_teammates 1 REPLICATED CLIENTDLL Determines whether teammates are solid or not.
mp_startmoney 800 GAMEDLL REPLICATED amount of money each player gets when they reset
mp_swapteams cmd Swap the teams and restart the game
mp_switchteams cmd Switch teams and restart the game
mp_teamcashawards 1 GAMEDLL REPLICATED Teams can earn money by performing in-game actions
mp_timelimit 0 NOTIFY REPLICATED CLIENTDLL game time per map in minutes
mp_tkpunish 0 GAMEDLL REPLICATED Will a TK'er be punished in the next round? {0=no, 1=yes}
mp_tournament_restart cmd Restart Tournament Mode on the current level.
mp_warmuptime 25 REPLICATED CLIENTDLL If true, there will be a warmup period/round at the start of each match to allow all players to connect.
mp_weapons_allow_zeus 1 REPLICATED CLIENTDLL Determines whether the Zeus is purchasable or not.
mp_win_panel_display_time 5 REPLICATED CLIENTDLL The amount of time to show the win panel between matches / halfs
ms_player_dump_properties cmd Prints a dump the current players property data
multvar cmd Multiply specified convar value.
muzzleflash_light 1 ARCHIVE CLIENTDLL  
name "unnamed" ARCHIVE USERINFO PRINTABLEONLY SERVER_CAN_EXECUTE SS Current user name
nav_add_to_selected_set cmd Add current area to the selected set.
nav_add_to_selected_set_by_id cmd Add specified area id to the selected set.
nav_analyze cmd Re-analyze the current Navigation Mesh and save it to disk.
nav_area_bgcolor “0 0 0 30” GAMEDLL CHEAT RGBA color to draw as the background color for nav areas while editing.
nav_area_max_size 50 GAMEDLL CHEAT Max area size created in nav generation
nav_avoid cmd Toggles the 'avoid this area when possible' flag used by the AI system.
nav_begin_area cmd Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
nav_begin_deselecting cmd Start continuously removing from the selected set.
nav_begin_drag_deselecting cmd Start dragging a selection area.
nav_begin_drag_selecting cmd Start dragging a selection area.
nav_begin_selecting cmd Start continuously adding to the selected set.
nav_begin_shift_xy cmd Begin shifting the Selected Set.
nav_build_ladder cmd Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_connectivity cmd Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site).
nav_check_file_consistency cmd Scans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floor cmd Updates the blocked/unblocked status for every nav area.
nav_check_stairs cmd Update the nav mesh STAIRS attribute
nav_chop_selected cmd Chops all selected areas into their component 1x1 areas
nav_clear_attribute cmd Remove given nav attribute from all areas in the selected set.
nav_clear_selected_set cmd Clear the selected set.
nav_clear_walkable_marks cmd Erase any previously placed walkable positions.
nav_compress_id cmd Re-orders area and ladder ID's so they are continuous.
nav_connect cmd To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
nav_coplanar_slope_limit 0 GAMEDLL CHEAT  
nav_coplanar_slope_limit_displacement 0 GAMEDLL CHEAT  
nav_corner_adjust_adjacent 18 GAMEDLL CHEAT radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower cmd Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground cmd Places the selected corner of the currently marked Area on the ground.
nav_corner_raise cmd Raise the selected corner of the currently marked Area.
nav_corner_select cmd Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_area_at_feet 0 GAMEDLL CHEAT Anchor nav_begin_area Z to editing player's feet
nav_create_place_on_ground 0 GAMEDLL CHEAT If true, nav areas will be placed flush with the ground when created by hand.
nav_crouch cmd Toggles the 'must crouch in this area' flag used by the AI system.
nav_debug_blocked 0 GAMEDLL CHEAT  
nav_delete cmd Deletes the currently highlighted Area.
nav_delete_marked cmd Deletes the currently marked Area (if any).
nav_disconnect cmd To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
nav_displacement_test 10000 GAMEDLL CHEAT Checks for nodes embedded in displacements (useful for in-development maps)
nav_dont_hide cmd Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_draw_limit 500 GAMEDLL CHEAT The maximum number of areas to draw in edit mode
nav_edit 0 GAMEDLL CHEAT Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area cmd Defines the second corner of a new Area or Ladder and creates it.
nav_end_deselecting cmd Stop continuously removing from the selected set.
nav_end_drag_deselecting cmd Stop dragging a selection area.
nav_end_drag_selecting cmd Stop dragging a selection area.
nav_end_selecting cmd Stop continuously adding to the selected set.
nav_end_shift_xy cmd Finish shifting the Selected Set.
nav_flood_select cmd Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
nav_gen_cliffs_approx cmd Mark cliff areas, post-processing approximation
nav_generate cmd Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_fencetops 1 GAMEDLL CHEAT Autogenerate nav areas on fence and obstacle tops
nav_generate_fixup_jump_areas 1 GAMEDLL CHEAT Convert obsolete jump areas into 2-way connections
nav_generate_incremental cmd Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental_range 2000 GAMEDLL CHEAT  
nav_generate_incremental_tolerance 0 GAMEDLL CHEAT Z tolerance for adding new nav areas.
nav_jump cmd Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip cmd Flips the selected ladder's direction.
nav_load cmd Loads the Navigation Mesh for the current map.
nav_lower_drag_volume_max cmd Lower the top of the drag select volume.
nav_lower_drag_volume_min cmd Lower the bottom of the drag select volume.
nav_make_sniper_spots cmd Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark cmd Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_attribute cmd Set nav attribute for all areas in the selected set.
nav_mark_unnamed cmd Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable cmd Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
nav_max_view_distance 0 GAMEDLL CHEAT Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
nav_max_vis_delta_list_length 64 GAMEDLL CHEAT  
nav_merge cmd To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
nav_merge_mesh cmd Merges a saved selected set into the current mesh.
nav_no_hostages cmd Toggles the 'hostages cannot use this area' flag used by the AI system.
nav_no_jump cmd Toggles the 'dont jump in this area' flag used by the AI system.
nav_place_floodfill cmd Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
nav_place_list cmd Lists all place names used in the map.
nav_place_pick cmd Sets the current Place to the Place of the Area under the cursor.
nav_place_replace cmd Replaces all instances of the first place with the second place.
nav_place_set cmd Sets the Place of all selected areas to the current Place.
nav_potentially_visible_dot_tolerance 0 GAMEDLL CHEAT  
nav_precise cmd Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_quicksave 0 GAMEDLL CHEAT Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_raise_drag_volume_max cmd Raise the top of the drag select volume.
nav_raise_drag_volume_min cmd Raise the bottom of the drag select volume.
nav_recall_selected_set cmd Re-selects the stored selected set.
nav_remove_from_selected_set cmd Remove current area from the selected set.
nav_remove_jump_areas cmd Removes legacy jump areas, replacing them with connections.
nav_run cmd Toggles the 'traverse this area by running' flag used by the AI system.
nav_save cmd Saves the current Navigation Mesh to disk.
nav_save_selected cmd Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
nav_select_blocked_areas cmd Adds all blocked areas to the selected set
nav_select_damaging_areas cmd Adds all damaging areas to the selected set
nav_select_half_space cmd Selects any areas that intersect the given half-space.
nav_select_invalid_areas cmd Adds all invalid areas to the Selected Set.
nav_select_obstructed_areas cmd Adds all obstructed areas to the selected set
nav_select_overlapping cmd Selects nav areas that are overlapping others.
nav_select_radius cmd Adds all areas in a radius to the selection set
nav_select_stairs cmd Adds all stairway areas to the selected set
nav_selected_set_border_color -16751516 GAMEDLL CHEAT Color used to draw the selected set borders while editing.
nav_selected_set_color 1623785472.000 GAMEDLL CHEAT Color used to draw the selected set background while editing.
nav_set_place_mode cmd Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_shift cmd Shifts the selected areas by the specified amount
nav_show_approach_points 0 GAMEDLL CHEAT Show Approach Points in the Navigation Mesh.
nav_show_area_info 0 GAMEDLL CHEAT Duration in seconds to show nav area ID and attributes while editing
nav_show_compass 0 GAMEDLL CHEAT  
nav_show_continguous 0 GAMEDLL CHEAT Highlight non-contiguous connections
nav_show_danger 0 GAMEDLL CHEAT Show current 'danger' levels.
nav_show_light_intensity 0 GAMEDLL CHEAT  
nav_show_node_grid 0 GAMEDLL CHEAT  
nav_show_node_id 0 GAMEDLL CHEAT  
nav_show_nodes 0 GAMEDLL CHEAT  
nav_show_player_counts 0 GAMEDLL CHEAT Show current player counts in each area.
nav_show_potentially_visible 0 GAMEDLL CHEAT Show areas that are potentially visible from the current nav area
nav_simplify_selected cmd Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
nav_slope_limit 0 GAMEDLL CHEAT The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_slope_tolerance 0 GAMEDLL CHEAT The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
nav_snap_to_grid 0 GAMEDLL CHEAT Snap to the nav generation grid when creating new nav areas
nav_solid_props 0 GAMEDLL CHEAT Make props solid to nav generation/editing
nav_splice cmd To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split cmd To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground 0 GAMEDLL CHEAT If true, nav areas will be placed flush with the ground when split.
nav_stand cmd Toggles the 'stand while hiding' flag used by the AI system.
nav_stop cmd Toggles the 'must stop when entering this area' flag used by the AI system.
nav_store_selected_set cmd Stores the current selected set for later retrieval.
nav_strip cmd Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_subdivide cmd Subdivides all selected areas.
nav_test_node 0 GAMEDLL CHEAT  
nav_test_node_crouch 0 GAMEDLL CHEAT  
nav_test_node_crouch_dir 4 GAMEDLL CHEAT  
nav_test_stairs cmd Test the selected set for being on stairs
nav_toggle_deselecting cmd Start or stop continuously removing from the selected set.
nav_toggle_in_selected_set cmd Remove current area from the selected set.
nav_toggle_place_mode cmd Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting cmd Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_toggle_selected_set cmd Toggles all areas into/out of the selected set.
nav_toggle_selecting cmd Start or stop continuously adding to the selected set.
nav_transient cmd Toggles the 'area is transient and may become blocked' flag used by the AI system.
nav_unmark cmd Clears the marked Area or Ladder.
nav_update_blocked cmd Updates the blocked/unblocked status for every nav area.
nav_update_lighting cmd Recomputes lighting values
nav_update_visibility_on_edit 0 GAMEDLL CHEAT If nonzero editing the mesh will incrementally recompue visibility
nav_use_place cmd If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk cmd Toggles the 'traverse this area by walking' flag used by the AI system.
nav_warp_to_mark cmd Warps the player to the marked area.
nav_world_center cmd Centers the nav mesh in the world
net_allow_multicast 1 ARCHIVE  
net_blockmsg 0 CHEAT Discards incoming message: <0|1|name>
net_channels cmd Shows net channel info
net_droppackets 0 CHEAT Drops next n packets on client
net_dumpeventstats cmd Dumps out a report of game event network usage
net_earliertempents 0 CHEAT  
net_fakejitter 0 CHEAT Jitter fakelag packet time
net_fakelag 0 CHEAT Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss 0 CHEAT Simulate packet loss as a percentage (negative means drop 1/n packets)
net_graph 0 ARCHIVE CLIENTDLL Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend.
net_graphheight 64 ARCHIVE CLIENTDLL Height of netgraph panel
net_graphmsecs 400 ARCHIVE CLIENTDLL The latency graph represents this many milliseconds.
net_graphpos 1 ARCHIVE CLIENTDLL  
net_graphproportionalfont 1 ARCHIVE CLIENTDLL Determines whether netgraph font is proportional or not
net_graphshowinterp 1 ARCHIVE CLIENTDLL Draw the interpolation graph.
net_graphshowlatency 1 ARCHIVE CLIENTDLL Draw the ping/packet loss graph.
net_graphsolid 1 ARCHIVE CLIENTDLL  
net_graphtext 1 ARCHIVE CLIENTDLL Draw text fields
net_maxroutable 1200 ARCHIVE USERINFO Requested max packet size before packets are 'split'.
net_public_adr 0 For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x'
net_scale 5 ARCHIVE CLIENTDLL  
net_showreliablesounds 0 CHEAT  
net_showsplits 0 Show info about packet splits
net_showudp 0 Dump UDP packets summary to console
net_showudp_oob 0 Dump OOB UDP packets summary to console
net_showudp_remoteonly 0 Dump non-loopback udp only
net_splitpacket_maxrate 15000 Max bytes per second when queueing splitpacket chunks
net_splitrate 1 Number of fragments for a splitpacket that can be sent per frame
net_start cmd Inits multiplayer network sockets
net_status cmd Shows current network status
net_steamcnx_allowrelay 1 ARCHIVE Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel
net_steamcnx_enabled 1 Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP.
net_steamcnx_status cmd Print status of steam connection sockets.
next 0 CHEAT Set to 1 to advance to next frame ( when singlestep == 1 )
nextdemo cmd Play next demo in sequence.
noclip cmd Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable
noclip_fixup 1 GAMEDLL CHEAT  
notarget cmd Toggle. Player becomes hidden to NPCs.
npc_ally_deathmessage 1 GAMEDLL CHEAT  
npc_ammo_deplete cmd Subtracts half of the target's ammo
npc_bipass cmd Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s
npc_combat cmd Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text)
Arguments: {npc_name}
npc_conditions cmd Displays all the current AI conditions that an NPC has in