Older dodbits NEWS

User Rating: 3 / 5

Star ActiveStar ActiveStar ActiveStar InactiveStar Inactive
 

Older news from 2007 to 2006 

PayPal! don't worry it's OK!

You may have noticed a PayPal donation on the right side... don't panic I am not homeless, destitute or bankrupt and dodbits is here for a long time yet.

This is really about a way to fund a dods server in Australia, nothing too big, just a 16 slot fun map public server between a few friends.

But if you want to donate a small amount to dodbits... knock yourself out! I won't mind :) 

If you need to know more about this and want to post a topic... see the Bogan site and Bogan forum here

 

A TF2 Custom HUD? 

EDIT: February 2008 ... I may not do this at all... TF2 is fine for me the way it is, stopped looking at this for now but if you have a question... send me an email. 

Want a custom TF2 HUD? Well I have not played it that long yet but I have had a look at the files and lots of things are possible. The game is still having many updates so making one now is a risk but there is nothing stopping you placing a request in the new TF2 forum on dodbits. Register and post in the forums or send me a message via the "Contact Webmaster" link in the left side menu.

 I'll see what I can do! 

 

 

Ultra-Mini-Right HUD by misfit

valve-server-optimized_100.gifUpdated now optimized for sv_pure servers, this just means any special graphics used will default back to stanard ones when on sv_pure 2 servers. See here for details.

 

Custom Objective Icons now updated September 2007.

Two packs as before, one for US and Iron Cross and another for US and Swastika Flag icons.

These two packs are also optimized for sv_pure servers... if you go to a server that knocks out custom images, they just default back to a normal graphics so it won't mess up your hud files.

There are extras like a custom menu found in my other HUDs, class screen images, capture panel items. These will work with any HUD, standard, CAL types, INsanes small HUD Version 7, MOH types. 

 

 

  Version 7 HUD (Both Standard and Black panel colors) updated.

See the downloads section for details or... Black panels and Standard Panels .

I had to wait with any HUD updates until VALVe and the people who implemented the sv_pure server option stopped playing around with it.

It has affected the MoH Ver 3 HUDs badly and also the Ver 7 Small HUD and others to a lesser degree. The menu was affected because it used custom small graphics in the materials folder and also some scripting cvars that are now banned. None of these you could consider cheating of course... they just used the incrementvar cvar to toggle choices to choosing a netgraph type and moving it around the screen. The banning of the cvar was done to stop no recoil scripts from being used.

I still think that VALVe leaned the wrong way here... I have looked at a few cheat sites to see what impact this has had. It has done little, the materials and scripting hacks have just been replaced with undetectable memory hacks... so if someone says sv_pure was a good idea, they are wrong, the cheaters amoung us have just moved to a better hack.

Custom stuff is OK if it defaults back when on these servers, but if some servers kick you because of custom files or you find big white boxes where a image or texture should be ... it is a pain going from server to server.

So... I do not intend to update the MoH ver 3 HUD at all... it can stay broken along with others that use a lot of special graphics. I won't do anymore custom player icons or any of the stuff the sv_pure servers destroy.

I was working on some Australian Models, skins and sounds to replace the US team like this pack for the old dod ... there is now no way I am going to finish it for DoD:s, it is hard to do this in source... plus the fact that no one may use them anyway. I found the old half life engine only moderately hard... but dang ... you have to be spot on in source!

Now do you see some of the impact of sv_pure servers? What use is good custom material when you can't use it on a percentage of servers. I also know that other people have also stopped making stuff for this game...can't blame them, it's pointless spending months on something that may end up not working when VALVe change the "rules" and break it all.

What will be done... and I will take my time, is a revamp of VER 7 HUD to comply with sv_pure servers so it still has custom graphics...but when you join a sv_pure 1 or 2 server it will default to custom materials, like this updated menu

I also want to make a downloads section for the older dod versions, make a few installer based packs of the best stuff and a tools section also (tools used to customize the old half life games).

So dodbits will be around for quite a while yet (I have other non-gaming sites too) but I have stopped a lot of support for this game and moved to others... when a update breaks a HUD .. the updates will be slower but I will still do them to at least the version 7 HUD.

 

July 2007

New Tutorial about Alpha Channels added.

There is a bit of mystery when you start to make a VTF image (Graphics file used in Half Life 2 ) that requires Transparency... a little bit hard to get your head around at first but essential if you make content for Half Life 2... even a spray.

I have made one tutorial that deals with how to use the Alpha Channel in Adobe Photoshop, the tutorial is here .

I will also continue soon with another two, one for the Gimp and one for Paint.NET, both are free programs and well worth the effort to learn. While using a couple of plugins recently with Paint.NET, I found it easier to make an animated Crosshair than Photoshop...go figure :)

Topics that will be covered are animated crosshairs, player icons, flags and maybe animated sprays... although I don't see a lot of servers you can use sprays on anymore.

 

INSURGENCY MOD RELEASED!

After 4 years it's finally here, this free Half Life 2 modification may interest players that are keen on Counter Strike Source and Day of Defeat Source. The new site is here.

 

From the site...

About Insurgency...

Insurgency (INS) is a total conversion mod for Valve Software's Half-Life 2, powered by the Source Engine. INS immerses the player in an intense online combat experience. Set on the modern battlefields, Insurgency simulates infantry combat that encourages the use of teamwork and tactics to close with and destroy the enemy.

Basic Features...

free total conversion, only Half-Life 2 and Steam required
chain of command
commanders assign objectives and give waypoints
morale
morale scoring system to set high value on teamplay
customizable gameplay
"insurgency map configuration" system for server-side map customization
reinforcement waves
unique reinforcement wave system
depth of realism
iron sights, free aim, ricochet, bullet penetration, weapon weights, and more
no bullsh*t hud
only see what's important, when it's important
weapon caches
used for rearming on the battlefield, destroyable by the other team
global stats
a simple forum signup keeps track of your stats forever
network
a comprehensive "ins.network" will cover all your insurgency needs
Join us on IRC @ #insurgency on GameSurge

 

 

 

June 2007

Steam "update" ?

If you use my custom menus you will notice after the recent steam update they no longer fully function. It depends on what the button is.

The other parts of the HUD's seem OK but the commands will not issue from the menu... the menu is just a Teammenu.res file with added buttons that issue normal commands... those command still work but not from the menu, you will get an error posted in the console...

Unknown command: <command>
FCVAR_CLIENTCMD_CAN_EXECUTE prevented running command:<command>


Skalman over at Day of Defeat.NU has a great explaination of pure servers , basic setting difference, issues with sv_pure 1 and I see he covers custom huds down the bottom... worth the read.

The issues with the menu seem to be outside the pure server settings... it looks like a seperate part of the update. I will work on that more when not so busy. Update of the cvar list is required and that takes a fair amount of time.

I don't know if this is a bug that will be fixed, but I can tell you I won't be making anymore menus if they keep it like it is ... it is impossible for me to fix. You will have to go back to keeping 20+ commands in your head and typing them in the console.

I am getting the feeling VALVe don't want custom files in game directories anymore... it seems a wave of "cheater Paranoia" may be bubbling inside VALVe. At first I thought the pure servers was a good idea, I am now tipping the other way... it is starting to smack of over protection.

Not happy.

Well here is a news flash for anyone at VALVe that is considering anymore overprotective measures... having a custom good looking skin or a different croshair should be reguarded as support for the game it is made for... not a cheat. Making a lot of rework for guys like me when an update rolls around is fine, I can deal with that.

Blocking custom content is a departure from the Half Life series of games I know and love to play and make content for.

I have had many messages of thanks for the menu idea, (it's all VALVe's files... just the tutorials on how to manipulate it is what I did) it's also used by Counter-Strike Source server Admins to help them make a custom, easy to use GUI to control their servers.

The whole idea of this was to replace the missing function of the old command menu. Now this is gone too... we are going backwards it seems.

I have not complained about updates in the past as they have been good for the game... but when I look at this update... (as a person that customizes parts of the game) I see a clear message by the game developer... hands off our files.

I can't wait for the next installment of "lets wipe out all cheaters" update... just like a friendly fire server ... lob too many grenades without looking, you may kill the wrong player.

How far will they go with the next update? I'll say it again for clarity... this is not the Half Life I know from the past. Customizing Half Life games has a large following and has given us games like Day of Defeat and Counter-Strike. To place barriers in front of the people doing that work is just plain dumb.

Lets hope they don't destory too much else :)

 

INsanes Ver7 HUD... reworked again!

This HUD has been download so many times I have lost count, it is a clear favorite with you guys so ... spit and polish time again.

This time I have reworked some of the stuff that you don't see to get some more options in ... to make it easy to install. I have now started to add Language files to my stuff, this hud is the first effort and it now supports German and French languages thanks to two dodbits members Grimmi and solar plexus (German) and Rom1 (French)... thanks very much guys.

The tranlations they made now make it possible for others to use in their own lanuguage. Teammenu French * Teammenu German

If you find something wrong with the Translations that affect the Team menu and win panels, or would like to help make a traslation for your language there is a forum and a page to help you help me... make one.

But that's not all... there are new options as well, here is all of them plus some old ones...

* Added support for International lanugages, so far only German and French.

* Crosshairs option has two new animated crosshairs one for SMG's and another for Rifle.

* New Fonts, I have tried to make sure these are good for all resolutions... large and small option.

* 8 Kills and Deaths Options, there is a variety of combinations ... the installer will install one option.

* Colored Panels Standard and Black in two seperate installers.

* Larger Player Status Panel option

* Small font for Netgraph option

* Smaller Player ID icons option

* Colored small graphics like the winpanel graphics and small flags in the capture bar.

* The Custom Team menu will control items on the screen even further.

Pics, some Black panel and some Standard color....

Teammenu English * Teammenu French * Teammenu German * WinPanels * Kills and Deaths Options * New Chat Box/small fonts * Larger HUD option * Animated X-Hairs * All X-Hairs *

 

Download... Black Panel Version. * Standard Color Version

 

 

 

May 2007.

 

New Hud: Ultra-Mini-Right HUD by [FPS]misfit


NOTE: There has been a problem with this installer... the kills and deaths options in the installer had a silly problem... I did not tell the installer where to put the HudLayout.res file that changes the kills and deaths type.

This is because I did not test it properly, rushed it

If you have the older installer (new one replaced 10 June) there will be a HudLayout.res file in your dod/resource/UI folder... you can leave it there or delete it ... it won't change anything because... it is supposed to be in the dod/scripts folder.

 

[FPS]misfit has made a version of the MiniRight HUD, (I never released it was still a beta) and his version is how I would have liked the MiniRight HUD ending up... so his HUD is now the standard for that style. I love playing with this HUD, very nice.

The "Ultra-Mini-Right HUD" is a departure from the traditional layout.

The main thrust of the idea here is to move some major items so they stay in the 4 corners of the screen. The traditional hud has a problem of going too far into the centre of the screen, shrinking items is possible of course but this takes it even further.

  • Minimap users: The minimap is slightly smaller but the big thing is it has moved to the LEFT TOP side. Why? If you put the minimap on, the Kills and Deaths are under the map, even my small huds struggle to keep 4 x lines of kills and deaths off the middle of the screen! The result is the kills and deaths are always 4 lines from the top.
  • Kills and Deaths: This hud has 6 types of kills and deaths options, further reducing the amount they fall into the centre.
  • Object Icons: This is a compromise to clear items over the top. They are moved to the lower right corner, it does take you a while to stop looking for them at the top... it took me about 2 hours and after that you get more comfortable with it.
  • Player Status Panel and all of the bottom HUD including Chat: The chat is now as low on the left bottom side as it can go, further shrinking is enabled by the slimmed down chat box and the selection of smaller standard fonts and an option for even smaller fonts. All the items like the ammo, stamina, mg heat, health, capture bar.... are all in the Right Bottom corner. Very compact but still readable.

The result is ... you can see more of the Map. The only downside of this is getting used to the new places especially the object icons.

Here is a couple of early views, compare them to the first pic of a standard HUD...

800x600 windowed mode standard DoD s hud.

800X600 windowed mode Ultra-Mini-right with standard fonts.

1024x768 highlighted font option in Kills/deaths

Widescreen spec view (357 kb... big pic)

 

You can download and try it here.

Discuss this HUD and changes you would like here.

 

 

 

 

 

dodbits Downloads section...needs more files?

Submit a file you think should be in the dodbits downloads.

The file does not have to be your own work, I would like to place more downloads on dodbits... but I would like the best of the best, the one that you think stands out.

So post in this thread in the dodbits Forums or send me an email and put in a bit of info, file address, authors name and address, opinions you have. Just a address is all I need but supply as much as you like.

What I will do is check it for any errors, if I find some I will contact the author if possible and then package it with a installer and place it in dodbits downloads.

Why do this?

Well you save the rest of the community time by your opinion and knowledge of custom stuff you have already tried. I can post your opinion in the download page and others can post there too... this info may also benefit the person who made the content too.

So get to it!

This is open for all types of content not just dods, got a favourite text editor or some program that you use for customizing a game? Well post those details too, if it has not got a category in dodbits downloads I will make a new one.

 

International versions of my menus and HUDs.

 

Some content items I have are popular... but they are all in English. Not fair I say!

The Half Life 2 GCF files have language support and certain files that control the display of words in HUD's and game panels work in a special way to display the correct language of the user.

A lot of my custom stuff does not use this system... the result is english only. It is not possible to make 18 seperate HUD's and packages for all the language's Half Life 2 supports... but I can try and make one separate international version for certain popular items.

Another thing I can do is to make a Tutorial on how this language system works in the GUI files so others can convert custom stuff for their own language ... supporting their own fellow players.

I am still working on this but progress is slow as I keep changing the menu and HUD's. I have not dropped the idea but I will do more next month.

This little "project" has already started with the help of some great guys , thanks to them for thier work... more will be added soon.

 

Calling all Version 7 users...

UPDATED AGAIN 19 MAY 2007

I rushed the last update of the Ver 7 HUD, it had quite a few things I was not happy about and I noticed some were even worse on 1280 x 1024 display settings... only way I can test is in a windowed mode on my 20" widescreen.

So, if you have a display running those settings, I would like some help pleeeeeease!

This ver 7 hud is not my personal favorite... but a hell of a lot of people download it and it deserves to be correct. here are the changes...

Two basic types now for ver 7, black and standard dods colors.

* The kills and deaths colors and options... small changes of some colors and fonts.

* All hud fonts, checked and adjusted, tried to rework the fonts for better display for 1280x1024 displays.

* Fixed Teamselect menu from moving too far on the right side... more centred now.

* Small adjustments to hud items inside player status panel and fireselect.

* Standard version adjusted to standard dods colors... slight changes to kills and deaths colors.

* Black version has all panels black now, adjusted capture progress bar colors.

* Adjusted installers for the two types.

* Minimap transparency has 4 levels (forgot to add this from other huds)

* Now has 8 kills and deaths options.

* Small change in Crosshairs, added one, renamed three (make sure you uninstall old test version) Pics... All Crosshairs nine of them. Explanation of fading crosshairs.

* Added an option to have a larger Player Status Panel that enables the use of the "Current Weapon" and "Player class" images. This required some further shrinking of the Ammo Graphics. Picture of the new option. Both Standard and Black panel installers have been adjusted to have this option. Look for the "Larger HUD Option" tickbox in the installers.

 

 

Post comments in this thread please or email me "Contact Webmaster" link above left menu.

Thanks

INsane.

 

 

April 2007.

dodsvu.gif

 

DAY OF DEFEAT: SOURCE VISUAL UPGRADE (DODSVU ver. 1) by Wile E. Coyote

If you don't drop in to the Day of Defeat Forums you may not know of this great Custom pack, well worth the download!

Wile E. Coyote has assembled a great pack here, Player Skins, sounds, custom HUD, lots of good looking stuff... optimized by Wile so it plays as good as it looks.

Sabre has also released an add-on to match Wile's player skin. Both of these quality packs can be reviewed and downloaded here.

 

 

campbanner.jpg

 

CAMP1 Pack

You may have noticed the recent update news about a Day of Defeat Source Map pack.
Three great maps that have been checked and play tested to a very high level of quality. I have a NSIS easy install for this pack. Read more and download...

 

Site improvements.

The new Downloads section is coming together nicely. I have not placed all the downloads in yet but it is now live, just click on the "All Downloads" link on the "Downloads" right menu.

The new section allows ratings and comments so if you find something wrong or just want to say anything about that download... put a comment in or rate the download.

New HUD... MiniRight version 1 .

UPDATE: A Beta version is released for testing....

Pic of the two styles.

Download of Standard type

Download of the Swastika type

Readme

 

I started making a Pop-up HUD ...but got distracted... temporary ADHD kicked in? Well whatever happened I put aside the Pop-up HUD for a moment and I have a HUD that takes a lot of items right down in size.

det_timer.jpg

The player status panel, (ammo, health, stamina) is traditionally on the left.

 

Not so with this HUD... the image you see there is the lower right side of the screen.

As you can see you have a stamina bar, ammo, health... also note that the capture timer is in there ...and the Object icons (Flags from the top right ).

What this does, moving all those items down there is create a hole on the bottom left. Now the chat box has been slimmed down even more and lowered down further.

This HUD will not be for everyone, but a lot of people want very little on their screens... no Object icons, no kills and deaths, no chat or very very small fonts.

I may even put in an option that takes the kills and deaths on to the pop-up minimap screen, (press mouse 4 and window pops up fullscreen...let go and it's gone) that would mean nothing on the top...just the minimap window, the player status in the right corner with all the fireselect - MG bars, capture timer, ammo, health staminia, and object icons all in that small panel.

With the minimap pop-up window it is possible to put a fair amount of HUD items on there ... even the winpanels although I have had some problems with those :)

Here are some screenshots 1024x768 cap-out on my det test map and a large widescreen 1680x1050 (warning large image 0.5 mb) cap-out on donner. I'll play with this a little more and see what options I can squeeze in to this. There will be two types standard dod:s colors with standard icons and a black version with swastika icons.

 

 

March 2007 update.

Stuff I will be working on next month!

Pop-up Hud.

  • Takes a lot of standard hud items off the playing screen and transfers them to the pop-up minimap screen. The screen pop-up minimap screen is the one controlled by bind ...press to view a near full screen of the minimap...let go of the button and it disappears... the bind is "mouse4" "+overview_largemap" if you have not used this function before.
  • The end result is just the Gun/player arms on the screen and the chat.
  • When you press the bind you will get object icons, kill/deaths... all kinds of standard stuff back on the large minimap screen.
  • Some people won't want all items to be moved ...so I will make different versions that only remove some items like health/ammo. Another version may move all items from the playing screen to the minimap screen, I'll see how many combinations are possible and bung them in one installer so the user can pick one...install again until happy.
Animated Crosshairs.
 
Rather than releasing a stack of animated crosshairs or standard types I think it would be better to do a Tutorial on how to make these with some free tools. There are quite a few ways to animate, the crosshair_1 is the standard dynamic crosshair that expands when you run...all you need to do is make an animated VTF and VMT file to have your own design. like this small movie (2mb) Download that crosshair here.
 
Designs like the requests for different T crosshair I got recently... things I know how to make work...but did not think of.
 
With the right tutorial this will put that creative part of you to work... hopefully without too much head scratching on your part... you can come up with your own design and maybe upload it for others.
 
Improved Downloads Section.
 
My downloads section are just a group of web pages and even confuse me at times. I am sorting through some Joomla packages to see what one suit me the best... I want to introduce voting, reviews, upload from the author, pop-up pics... we will see, that one will take quite a while.
 
Forums.
 
You may have noticed that posting requires membership now...this is because of the Spamming arseholes who think we are all interested in Viagra adverts... I am 50 years old and still need a pill that reverses this problem ... if the spammers start selling a pill like that they can advertise for *free here :)
 
*disclaimer: the word free on the internet means a donation of US$1000 before you get the product...delivery charge.
 
Cheers
 
INsane

 

 

 

MOH Ver 3 now updated with the new Chat box.

 

Standard Version

 

Swastika Version

 

INsanes Ver 7 hud revamped

It's back and has some improvements ...as well as fixes !

The Chat Box is slimmed down. There is also the 4 kills and Deaths options now inside the installer and not as a separate package.

Options are...

  • Teammenu ver 8
  • Mani plugin fix
  • 7 Crosshairs
  • Small Chat Fonts.
  • Smaller netgraph font
  • Standard Fonts in the K/D... Standard size backgrounds. Standard Fonts Dropshadow Font.
  • Standard fonts Small Background... Standard Chat fonts in the K/D. Small size backgrounds.
  • Standard Dropshadow Font Small Background... Small fonts in the K/D. Small size backgrounds. Standard Dropshadow Font.
  • Small Highlighted Font Small Background... Small fonts in the K/D. Small size backgrounds. Custom additve in this small Font. Red is more Pinkish. Green is more Lime Green."

Pics.... Teammenu WinPanels /K/D Options New Chat Box/small fonts

 

Download.

 

NEW... First look at some new HUDs. The guys at CAL wanted an update...

CAL 1 standard fonts. CAL 2 Small fonts CAL 6 Small fonts.

 

Download and try if you like.

In all 5 hud types like before but just with a different chat box panel, all have a small fonts option that affects the kills/deaths area and the chat text.

I have submitted the HUDs for testing, next is my stuff :)

NEW... Chat box filter cvars see this page.

 

STEAM UPDATE and DoD:S HUDS... broken and looks like Poo.

Also will break other MODS custom huds like Counter-Strike Source

I get a weird feeling in my Gut when I see steam updating. Every now and again a update will screw up every dod:s HUD. It's happened again... I am working on it.

It may take a day or so because I want to explore the new chat system a bit more before I add the new info to all my custom HUDs, they will be all redone to comply to the new files.

Here is a bit more info...

Update changes to dod:s HUD 11 mar 2007

There is a update that will break parts of my huds...and all other custom HUDs for dod:s.



* Improved multiplayer voice communication, now using a much clearer codec
* First release of a completely reworked in game text chat to which now includes a chat history and a filter to only see important chat messages
* Fixed not being able to use sounds, decals or models if they were downloaded from the server


The Voice chat is great, very clear.

The second part is the one that will break custom HUD's. The new text chat system adds new entries to two files...
dod/scripts/HudLayout.res

The section that controls the position of the hus chat text has been removed from about half-way down the file and placed down the bottom, with a new entry in that section... "PaintBackgroundType" "2"

"PaintBackgroundType" "2" adds rounded corners to a VGUI panel, this is because the chat you type for a message is now inside a panel.

The second change is in the ClientScheme.res file, this new change is for the chat text and the scoreboard...

// Used by scoreboard and spectator UI for names which don't map in the normal fashion
"DefaultVerySmallFallBack"


It's just a new font addition.

Both of these changes add a new Standard ClientScheme.res and HudLayout.res to the users game directory via the update, breaking the HUDs.

For a quick fix you can just reinstall the "broken HUDs" and it will function OK.

I am working on a fix, I just need to explore the new chat system a little further... looks very interesting :)

There must be more files involved with this, I'll have a poke and a fiddle and see what pop's up.

The News article reads..."First release of a completely reworked in game text cha...."

Sounds like there is more to come yet!

I found more....

There are more files...well there had to be for the new panel :)

They are not in the day of defeat source.gcf or other mods GCF files.. they are in the base source engine 2.gcf.


That means the new files can be extracted out of the gcf file and placed in the MOD folder of the game cstrike or dod, and 'worked on".

The new files are ...

"dod/resource/UI/ChatFilters.res" ...The catagories like Joins/Leaves, Name Changes and so on.

"dod/resource/UI/BaseChat.res" ...The file to control the SIZE of the panel, might trim that down a bit :D

"dod/resource/chat_english.txt" The labels for the catagories/buttons. I could not see any other ones like chat_french.txt...but there must be some.

"dod/resource/ChatScheme.res" This file controls the fonts, boarders, scrollbars in the new chat system... the team colors cannot be changed still.

"materials/vgui/fonts/buttons_32.vbf"...can't see where that one is?

Time to play.... and after that I will play around with the new goodies :)

 

Older news....

 

dodbits is back....

 

dodbits is back... it had some minor database problems to fix but all looks OK now. If you do find a problem on the site, please inform me via the "contact webmaster" link on the upper left menu... thanks for coming back!

I now have a LOT more space and at last a better connection from Australia to upload files. My old host would time out ...just making a simple, small page :) The new Host is Bluehost I can recommend them, good service so far.

 

 

 

Good news everybody... or bad, depending on what happens.

I am changing my web host...if, it all goes well I should be able to host a lot more stuff than I can now.

 

So... if dodbits goes bang in the next week or so... IT WILL BE BACK! Hold on...this may get rough.

 

 

February 2007 Updates .

 

HELP!

I need a little help to make some different language versions of my HUDs and menus. No coding or text file stuff is required... just visit the forums and post some conversions for me :) Thanks.

UPDATE: 23 FEB 2007... Thanks to the efforts of Grimmi (German) and Rom1 (French) I now have a good base to make an International Version of my HUD parts, like the Menu entries (titles and buttons) and winpanels.

I will put more "templates" for other Languages in the forums soon...just want to make the French and German ones work first :)

This will result in a couple of updates to the Versions... 6, 7 and MOH 3 types.

I am also playing around with another version based on the MOH 3 huds, one that returns the changeable small class image beside the health bar... at the moment it the same for all classes.

Winpanels will change a bit too, and some minor changes to Team menus.

 

NEW FEB 3 ... A Simple BOT for DoD:s anyone?

RCBot2 package for a simple dods Bot

The above link is the release in the dod forums, the package (not the bots) was assembled by me for testing HUD stuff, it allows me to spawn an AXIS BOT ...the standard dod:s BOT only has ALLIES support. These bots at least allow me to test AXIS stuff.

They are not smart Bots (RCBot2 beta) they are made by Cheeseh. http://rcbot.bots-united.com

The Teammenu file and the map bsp file are backed up on install... so no matter what your files/hud are, when you un-install...they are restored!

So, If you want to just try it out getting the files on and off are easy. There is a map included with waypoints and a special menu to control them.... it may also be fun for target practice ...or like I am doing with them... test skins, hud items and such on a LAN.


PICS...

Menu

Axis Bot cap-out and waypoints

DOWNLOAD

 

FEB 2 ... Forums had a few problems!

They are back up now, sorry for the inconvenience

 

January 2007 Updates.

 

New Jan 11... Free Graphics Programs page.

I made a tutorial with some information on installing free programs to edit VTF files. Have a read if interested. The Tutorial has links to all the items you need and further information on how to use The GIMP and other free tools to make your first VTF file, in this case the tutorial is about making a "One Dot Crosshair".

 

 

New Jan 7... Player ID Icons 4 packs to download.

 

New pages and content added. I had a clean out of old items on some pages and added some new content, still some more pages that need updating, like the custom menus Tutorial and downloads page...I will get to that eventually.

New content is here... New Custom Objective Icons for DoD:S New Custom Wartorn Flags for DoD:S. (A clean Flag version is also available)

Also is a lot of HUD stuff released in forums but not here... NEW Other Custom HUDs

There is a Counter-Strike Downloads page now, not a lot in there but I do have some more items to add.

I still need people to write up some articles for the DoD:s Scripts & cvars pages!

If you have a script... or an explanation of a command, contact me and I will add it with your name on it :) All that is required is a email or a forum post and I will put it in that section for others to read.

 

Happy new year .

 

 

 

MOH VERSION 3 DoD:S HUD is ready...

 

A new Team menu has been made and the welcome screen, class screens and team menu screens are all black...

Some Images are widescreen size... they may be a bit big and not fit on your screen!....

ver_8_teammenumoh_class_axis
dod_avalanche0044dod_flash0001

 

 

There are the two seperate versions, both are installer types, the ZIP types will have to wait. I am a bit short on pictures and I used some old ones, there are many options in the installer...

 

BASIC HUD INSTALL... Replaces the Player status panel, end-of-round panels, repositions other panels and colors.

OBJECT ICONS... Replaces Object icons with Iron Cross (or Swastika Flag) and US Flag icons.

MINIMAP ICONS... Replaces Minimap icons with Iron Cross (or Swastika Flag) and US Flag icons.

PLAYER ID ICONS... Replaces the player ID icons with Iron Cross (or Swastika Flag) and US Flag types.

German and US Flags... Flag Textures by INsane. Simple, dirty 48 Star US Flag and Iron Cross (or Swastika Flag).

Custom XHAIRs... Installs extra custom Crosshairs includes a ONE DOT solid XHair.

Teamselect Menu... Installs a custom teammenu with custom commands... Minimap.. Audio.. Chat Controls.

Small Netgraph Text... Installs a custom font to shrink the netgraph size one third smaller.

Mani Panel Fix... Installs a file that lowers the Mani advert Panel lower... away from the flags.

DoD 1.3 Class names... Installs the authentic class names the same as DoD 1.3 like MG42-Schütze a Machine Gunner.

SMALL FONTS... Installs small fonts. This will affect Chat font and the kills and deaths message area.

 

Standard Version

 

Swastika Version

 

New sections and Site Functions being added.

I am trying to open up the site to more Tutorials from others, if you have something you have posted in a forum and want to place it somewhere I can help.

Two sections that should be popular are DoD:s Scripts & cvars and Half Life 2 Graphics. I can add more sections if you like.

I am trying out some tools in Joomla, (this is a Joomla site) it allows users to post articles and edit them using a very easy WYSIWYG editor and image up-load through your web browser. It's not too complex, more like using a word processor. If I set an access level on a login / password you can make new articles all by yourself and edit them just like a forum post... but more perminent, more room and image control.

Contact me if you are interested and I will set up a special site membership login. email... contactme

 

 

New updates to the Version 6 and 7 HUDs.

 

The two small huds were put together real quick in July after the last big update. I was in the middle of doing some new HUDs ...they will now have to wait. The changes are a few fixes to internal files to allow more options.

 

Read more on this page... INsanes Custom HUD's for DoD:s

Cheers

INsane.

 

February 2007 Updates .

 

HELP!

I need a little help to make some different language versions of my HUDs and menus. No coding or text file stuff is required... just visit the forums and post some conversions for me :) Thanks.

UPDATE: 23 FEB 2007... Thanks to the efforts of Grimmi (German) and Rom1 (French) I now have a good base to make an International Version of my HUD parts, like the Menu entries (titles and buttons) and winpanels.

I will put more "templates" for other Languages in the forums soon...just want to make the French and German ones work first :)

This will result in a couple of updates to the Versions... 6, 7 and MOH 3 types.

I am also playing around with another version based on the MOH 3 huds, one that returns the changeable small class image beside the health bar... at the moment it the same for all classes.

Winpanels will change a bit too, and some minor changes to Team menus.

 

NEW FEB 3 ... A Simple BOT for DoD:s anyone?

RCBot2 package for a simple dods Bot

The above link is the release in the dod forums, the package (not the bots) was assembled by me for testing HUD stuff, it allows me to spawn an AXIS BOT ...the standard dod:s BOT only has ALLIES support. These bots at least allow me to test AXIS stuff.

They are not smart Bots (RCBot2 beta) they are made by Cheeseh. http://rcbot.bots-united.com

The Teammenu file and the map bsp file are backed up on install... so no matter what your files/hud are, when you un-install...they are restored!

So, If you want to just try it out getting the files on and off are easy. There is a map included with waypoints and a special menu to control them.... it may also be fun for target practice ...or like I am doing with them... test skins, hud items and such on a LAN.


PICS...

Menu

Axis Bot cap-out and waypoints

DOWNLOAD

 

FEB 2 ... Forums had a few problems!

They are back up now, sorry for the inconvenience

 

January 2007 Updates.

 

New Jan 11... Free Graphics Programs page.

I made a tutorial with some information on installing free programs to edit VTF files. Have a read if interested. The Tutorial has links to all the items you need and further information on how to use The GIMP and other free tools to make your first VTF file, in this case the tutorial is about making a "One Dot Crosshair".

 

 

New Jan 7... Player ID Icons 4 packs to download.

 

New pages and content added. I had a clean out of old items on some pages and added some new content, still some more pages that need updating, like the custom menus Tutorial and downloads page...I will get to that eventually.

New content is here... New Custom Objective Icons for DoD:S New Custom Wartorn Flags for DoD:S. (A clean Flag version is also available)

Also is a lot of HUD stuff released in forums but not here... NEW Other Custom HUDs

There is a Counter-Strike Downloads page now, not a lot in there but I do have some more items to add.

I still need people to write up some articles for the DoD:s Scripts & cvars pages!

If you have a script... or an explanation of a command, contact me and I will add it with your name on it :) All that is required is a email or a forum post and I will put it in that section for others to read.

 

Happy new year .

 

 

 

MOH VERSION 3 DoD:S HUD is ready...

 

A new Team menu has been made and the welcome screen, class screens and team menu screens are all black...

Some Images are widescreen size... they may be a bit big and not fit on your screen!....

ver_8_teammenumoh_class_axis
dod_avalanche0044dod_flash0001

 

 

There are the two seperate versions, both are installer types, the ZIP types will have to wait. I am a bit short on pictures and I used some old ones, there are many options in the installer...

 

BASIC HUD INSTALL... Replaces the Player status panel, end-of-round panels, repositions other panels and colors.

OBJECT ICONS... Replaces Object icons with Iron Cross (or Swastika Flag) and US Flag icons.

MINIMAP ICONS... Replaces Minimap icons with Iron Cross (or Swastika Flag) and US Flag icons.

PLAYER ID ICONS... Replaces the player ID icons with Iron Cross (or Swastika Flag) and US Flag types.

German and US Flags... Flag Textures by INsane. Simple, dirty 48 Star US Flag and Iron Cross (or Swastika Flag).

Custom XHAIRs... Installs extra custom Crosshairs includes a ONE DOT solid XHair.

Teamselect Menu... Installs a custom teammenu with custom commands... Minimap.. Audio.. Chat Controls.

Small Netgraph Text... Installs a custom font to shrink the netgraph size one third smaller.

Mani Panel Fix... Installs a file that lowers the Mani advert Panel lower... away from the flags.

DoD 1.3 Class names... Installs the authentic class names the same as DoD 1.3 like MG42-Schütze a Machine Gunner.

SMALL FONTS... Installs small fonts. This will affect Chat font and the kills and deaths message area.

 

Standard Version

 

Swastika Version

 

New sections and Site Functions being added.

I am trying to open up the site to more Tutorials from others, if you have something you have posted in a forum and want to place it somewhere I can help.

Two sections that should be popular are DoD:s Scripts & cvars and Half Life 2 Graphics. I can add more sections if you like.

I am trying out some tools in Joomla, (this is a Joomla site) it allows users to post articles and edit them using a very easy WYSIWYG editor and image up-load through your web browser. It's not too complex, more like using a word processor. If I set an access level on a login / password you can make new articles all by yourself and edit them just like a forum post... but more perminent, more room and image control.

Contact me if you are interested and I will set up a special site membership login. email... contactme

 

 

New updates to the Version 6 and 7 HUDs.

 

The two small huds were put together real quick in July after the last big update. I was in the middle of doing some new HUDs ...they will now have to wait. The changes are a few fixes to internal files to allow more options.

 

Read more on this page... INsanes Custom HUD's for DoD:s

Cheers

INsane.

POLLS!!!

Please ... if you use my NSIS installers ... can I have a bit of feedback :) click and vote to the right.

The Red Orchestra free trial put a folder called, "common" in the steamapps folder (where your Hl2 Mods are kept).

At first I thought it 'broke" the installer ... the installers function has a flaw, it finds the folder name alphabetically. So... it does not find the dod folder correctly, it will find ANY folder, the first one from "a" to "z.

Poo !

I will fix this, and that may mean going away from NSIS and using two other types, Clickteam for simple stuff and INNO setup... for more complicated installs.

NSIS is just to flamin' hard... I understand the code in INNO much better. I will be able to supply better installers...with much more functions :)

...and of course, after I have worked it all out, a Tutorial on making them :)

I have now got a fix for NSIS installers... the steam folder finder works much better than before, finds the dod folder of the steam main account user :) This will also work in counter-strike/CS:S or any Steam game with a couple of changes to the script.

The next thing to do is to get some custom choices on the components section, (where you tick and untick items) working in a way that it is easier to assemble for the person who is making the installer.

I will redo all the downloads soon and also provide a Zip package along side of each installer. After that a Tutorial for others to do their own for maps, models.. any custom content.

Not as much fun as making a hud, skin, or a map... but a good installer that works properly for steam games, with a more complicated components section and the ability to skin it, is needed for the people who don't understand the steam folder system.

Update: I have completed a set that has both the steam folder finder and the options that when pressed, deselect others of the same type... like small fonts with black kills/deaths background or small fonts with yellow kills/deaths background.

Making some NSIS / many font/kills deaths options HUDS soon :p

 

Oh...and a tut.

INsane.

NEW! 29 JULY 2006

Some of the hud pages needed a update, some still do.

I have started reworking these and the pages with the most changes are listed under Helpful HUD Customizing Techniques. These pages have all undergone changes.

The pages with the most changes in them are ... Positioning HUD Items on the Screen, Adjusting items while in the game and Maps, Bots and Notes.

Lots of tips for customizing HUDs. Some of the tips can be used in other HL2 mods..not only DoD:s.

Another new page ... How to Customize the DoD:s Scoreboard.

If you have not read this page already Tools that make it easy. It may be of interest to people who have not done any customizing before. It is a good place to start.

No new HUDs yet as I have been busy with other things... like day to day living and some CAL HUDs :)

I do plan to do some more tutorials and provide some more items to use in custom files.

One in progress is a "enhanced" set of HUD files that are far easier to change things as the standard set you get from the GCF files are not really set up for customization.

They will just be a set of files that produce the standard hud, (ready to customize)... but various files will communicate differently and allow customization of areas that don't change other things. There are a few places that, when changed, affect other HUD items that you do not want changed.

They will allow a bit more flexibility... more options with more ease.

 

Want to share a idea?

 

 

Are you sick of seeing your informative posts in forums disappear without a trace! Why not put them here where they can stay until you change them.

If you have some info you would like to share ... it can be anything related to dod or Half Life games and you need a bit of web space to put up a page maybe I can help.

Put your idea/pages in a email and I will consider it. If it's good enough, and of use to someone, why not share it?

I can help with editing/grammar, pictures and layout and your name not mine goes up with it. All you have to do is submit it in an email and I will put it up for you to view/change and finally approve it and make it public.

Console commands and scripting are of particular interest to me as the section I have created has not got a lot in it yet and all that is needed for an Author is to pick just one console command and write up what it does, I will put it up...your name goes on it... all that is required is an email and a good idea :)

Even if it is inside one of my Tutorials your name/email goes beside the changes if you so wish.

Get writing! I know you are out there. This site is here to stay with a lot more space yet... may as well fill it up :)

 

A New CVAR List...

 

A complete list, A to Z, can be found here... cvar list for dod:s..... UPDATED condump date 30 July 2006

The previous cvar list that was there was taken on 28 May 2006... it has been replaced. Here is what I found different after the June update... old list changes. The condump may not tell the truth sometimes... there may be a couple wrong :)

 

The DoD:s ClientShem.res file functions

This is a normal ClientScheme.res file... but the functions are explained within it. You may find it handy when you are trying to locate the correct place to change colors in the dods huds and screens.

 

 

NEW! 7 JULY 2006

 

INsanes Small HUD Ver 7 Plus Menu

See The bottom of the HUD download page for details.

 

Older news...

 

NOTE: THE RECENT UPDATE SCREWED UP THE HUDS.

I will redo all huds as soon as I can, that includes VER 4 and 5 small huds.

There are also some problems for people using the uninstaller for some huds, three anti-virus companies are reporting a trojan in the uninstaller... this is not the case, I have checked with NSIS (the installer package program) and it is a "False Positive" problem. If your anti virus reports a problem with a "Trojan.Zlob" of some type, it is more than likely a false positive, the anti-virus companies usually correct this... eventually :)

 

Two HUD's now work... one is a quick BETA hack job of the MOH HUD...

The other is a converted Small hud... download and pics below...

 

 

>>>>>>>Download MOH Style here. <<<<<<<

dod_jagd0014


 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

>>>>>>>Download Small HUD Style here. <<<<<<<

hud_dod_colmar

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

New DoD:s update looks good!

newhud

Another update... not just any update this one is more than just a couple of maps.

I am sure everyone has seen screenshots and the video of the new gameplay. You may have also noticed it has some new HUD elements.

Well... anything could happen here if you have one of my custom HUDs, it may have adverse affects or missing items.

 

 

If you do have problems just uninstall them. All my newer hud versions have an uninstaller in the add/remove section of the windows control panel ... and in the "dod" folder.

 

I will do some updates to the HUDs once the new release is out and see what issues there are.

Post in the forums if you have any questions. The dodbits forum does not require membership to post!

 

 

New content....

Well... old content dressed up a bit with some new stuff thrown in :)

The new Hud Tutorials are now up. There are some new pages and a seperate section for those who are new to custom huds... Helpful HUD Customizing Techniques. and Tools that make it easy.

Both New Sections and pages are here.

Another guide to using GCFScape will be added soon.

If you remember the old site, the old hud tutorials are still on-line for a while...you can go here.

 

Another new section has been added too, DoD:s CVARS.

This has not got a lot in it yet...working on it.

If you would like to contribute an article on CVAR's/commands or scripting in general, I would love to hear from you. I will put it up in your name/links/email of course.

Cheers

INsane.

 

Older news...

 

The site went to the crapper for a while... dunny

 

 

To all those who come to dodbits every now and again... sorry.

My website problems were an absolute pain to deal with as I am still learning to do a lot of new backend stuff. I am over most of it now and the content going in now is permanent.

The site went up and down a few times... it is stable now :)

The missing content from the old dodbits is not lost... it just needs to be done again by hand, page by page. It will all come back in about 2-4 weeks. I have a day job after all :p

I'll try and get the hud tutorials back up asap. My huds are already in the downloads section.

For the old hud tutoials you can go here.

Forums will be alive soon for people who want to drop in and make a request or whatever.

The site has a lot more space and I will expand the downloads with content that other sites may have missed.

If you want something put up that you made... ask me. I don't host movies... unless they are short tutorials.

I will add more content soon.

Cheers

INsane.

dodbits.com Copyright © 2014. All Rights Reserved.