February 2012
Not much happening on the site because of work around my home. For GUI customization not much at all but did find time for a quick fix on a very small problem for CSS. Then I decided to customize the panel. It looked OK and I may do a tutorial or two about this area of the GUI soon. That's about it for the past few weeks :)
You may remember the Steam hacking incident? A small message was slipped in the News section, it seems there was credit card information stolen, watch your credit cards if you had "Steam transactions between 2004 and 2008". Sure... it is an old back up file, it is encrypted, Gabe said... "We do not have any evidence that the encrypted credit card numbers or billing addresses have been compromised. "
It would still be wise to show this to your credit card provider and ask what to do if you did do some steam purchases between 2004-2008.
January 2012
Busy ... very busy at home remodeling my backyard, I have got a lot done, Queensland (Australia) summer is very hot, never the less I am struggling on, pavers, garden beds, I actually made the plan for it in hammer and run it as a dods map... worked out well, if you are going to do some landscaping ...recommend hammer to see what it will look like first, I will place a movie up and the real deal images when I am done, still have quite a bit to go.
I have added a new section to the CSS HUD tutorials and will update the Ver7 CSS HUD "soon"...hell that work in the backyard is taking all my time, at least I got a tutorial page done.
December 2011
To all readers have a safe and happy Xmas.
It's been an interesting year and quite busy, well for me anyway and the little time I have for this part time interest. Although not much has changed in dod:s, other games I play have, hence dodbits.com is not all about dod anymore. CSS has undergone some changes, the big one for me was the crosshairs, finally the Devs took steps to correct it's obvious failings... you just could not see it on some displays and situations.
The current Mini Map-radar issue for dods and CSS is a bad slip by the Devs, that is one area of the player HUD you never want to have wrong, although no one mentions it much as a tactical tool, if you really look hard enough the "overview" map when set up correctly can help your game.
TF2... the game is obviously a good one, the whole hats thing is over my head, (pardon the pun) I just don't get quite a few parts of TF2, hence why info' on it is very rare around here.
Ham and Jam still continues to be developed, the devs are few and good on them for not releasing, it was the correct call not to release at a time that the game was not ready and other games like Red Orchestra 2 are realising.
Very sad to hear of the passing of a young H&J dev team member Mitchell Curtis Keesee (Engineer).
Jed was hinting to release this year, time is always an issue and we may have to wait some more yet... no problem here, take all you need H&J, relax and enjoy life :) Gotta love what Jed said here. By the way, if you have not done so donate to the site, right side of the main page, these endeavours are not cheap and you can help by dropping in some spare change.
Say safe and relax
INsane
News November 2011
Nov 14 : INsanes dods GUI and HUD released today. See here for all info.
Nov 4 : New dods maps added
The C.O.C.K maps section has some new downloads. Mostly these are some Orange/small textured maps that someone made and had bad spawn protection, they we remade and various things added, mostly spawn protection. In most cases the author is unknown but the map was good enough to get a fix.
There is another section for some early maps I made, they are 2nd class but they are good enough to throw on for a laugh and a change of pace.
You will not find these maps anywhere else... exclusive to dodbits!
dodbits site upgrade complete
The move is now complete and I have been adding more content. The dods downloads are all there now, mappers models, HUD's...the bloody lot mate!
The CSS section has a huge revamp, just like dods it now has a HUD tutorial, this one takes you from the absolute beginning to a basic simple blue HUD that has a font change as well. It is a basic tutorial to start with but don't worry much more will be added, Team Menus, spec' and buy screens, I will eventually cover every part including the GUI.
The upgrade was hard work by the way, for now I am satisfied with dodbits, the downloads, the CSS section. I do have to press on with dods HUDs, that's is next.
News October 2011Update:
dodbits site upgrade in progress!
All stuff being moved manually right now. If you see something missing I am moving it. Old site is http://www.dodbits.com/dod/ if you need to view it, I will keep it there for a while but it will be deleted by December 2011.
Webmaster (INsane) dodbits.com
| dodbits History | CSS on dodbits | New dods map by Punishment is out now! |
Work, work, work, work, work. Day job is ripping all my time at the moment...however, I still managed to learn a bit more about maintaining a website and some other boring stuff. You will notice the look has changed, sorry about the ads but they are actually helping me pay for this site.
dodbits has been around since 2005, the Internet archive has a snapshot of Feb 4 2006, timeline is here just pick a day, some of the old site still works (files are still on my webspace even downloads) and some links even go back to the old dod forums. Nostalgia!
I started it out of desperation from an ISP plan... not love of the game?
I bought some webspace to gain access to extra emails, my long term Australian ISP Telstra were charging AUD$2.00 (per address) if you wanted extra POP3 emails, I wanted 4 that was AUD$8.00 extra per month. My Game name was and still is INsane... despite the meaning of that name, I am not actually crazy so without knowing anything about webspace hosting, websites, HTML I bought a USA hosting package that had 500 emails and webspace.
Cost? $AU4.60 about half the price and 496 spare POP3 emails... plus a crap load of other goodies I did not have a clue how to use.
At the time Telstra were using the excuse that oversees connections were why the whole web surfing, emails and eBusiness were so expensive, that's why monthly access fees were so high in Australia, (they still are) but look at what I did, I went overseas and got a better deal, now my emails were in a USA server and adding to the "problem", truth is they were overcharging for data transferred on the net...and still are, Aussie data prices are artificially high, that's why this server is in central USA, in Australia game server prices are WAY too high... data is internal, why is it $3-4 per slot!!!!!!!
Think I am over reacting? What about this, Google were looking for new data centres in my region, Australasia, and where did they pick... Singapore, Taiwan and Hong Kong. But wait, this will mean a lot of Aussie's cloud data is not in Australia, and we are still heading overseas and making data charges higher that is a bad thing is it not ??? That's because Google are not crazy either, dealing with anyone in Australia IT business will triple your costs... *sigh* banging my head on the wall right now. Wake up Australia, the world just passed by again.
Well I was impressed with my new webspace, 500 emails and my own dotcom. So I played around with HTML and also have a few files to share... dodbits pages started to go up.
So thank you Australian Web Hosts in general particularly Telstra for being such a crap ISP... dodbits was started and continues to exist because, well basically... you are crap value. As for Web Hosting in Australia? Ha Ha Ha Ha Ha ... are you nuts! It is normally 5 times the cost I pay now.
I have gone down a path I may not have gone down because of crap ISP's value and the fact I wanted to share what I learned about stuff I make for myself in a insignificant "video game".
Funny what triggers change in your life, every cloud has a silver lining, in this case the cloud was the "web". An old saying and in my case something good came from something bad. Live by that... it is very true, always look for the positive in a negative and try and turn it around.
CSS on this website is about to get more articles, I am fielding a few questions from this sites readers about CSS GUI/HUD issues, normal stuff like "how do I change this color" or "where do I find this font". So you now see a CSS section. This will have CSS HUD DYI articles over the coming months to support CSS, here is the start of that a CSS crosshair cvar page. Not much but it is a start :)
CSS VGUI items are related to dods/TF2 stuff now so some items work the same. I will also try and place in each section the limits that you can change, like the chat colors in orangebox games, there are limited things you can do to change parts of it, if you know the limits you can change and why it may save you valuable time searching, some things are locked out to "res", "cfg" and "txt" files and will not change! Team color in dods, kill/death icons in CSS, that sort of thing.
dods Maps. I did not think I would see a significant new map released for dods ever again, but one has popped up.Punishment has relesed a new "remake" dods map of the dod_switch, dod_arch series made by Jeremy "Izuno" Miller.
dod_switchback_b1 is the name, you know it's good already ... Punishment made it, go get it and place it on your servers! It is a very close port to the old layout, I know how hard you have to work to do this, this one is very well done... nice one Punishment!
September 2011
HUD's and more HUD's...
CSS got an update, weapon fixes, crosshair changes mostly. For those of us that play CSS and dods we know how much complaining that will bring.
One of the stand outs in this release is the crosshair, CSS now has a configurable crosshair, you can even have a DOT!!!! About time, CSS players have put up with all the mystery on how to see the damn thing for a long time, can't miss it now. Gone is the heap of console commands, VALVe put in a set of sliders with more options.
So... I have a release of two items for CSS, a Special Team menu that has commands, you can see that at Gamebanana. Also while you are there, I have a "fix" for the budget background, they did not do that area when they placed a background behind HUD numbers, (the problem was you could not see the numbers on maps like dust) I made a fix for that. Both of them will be adjusted in a new CSS HUD/GUI package, let the dust settle a little first, there maybe some small updates yet.
Boy are some of the CSS community going off, I cannot see how you would complain about an update that adds a crosshair that is actually better, it's just a different way to enable it. CSS and DoD:s players have always had a wine at major updates, I am sure they will eventually find out how to adjust :)
DoD:s, well what can I say, no such luck with updating that old thing... but DoD:s did rate a mention from VALVes Gabe Newell in a recent YouTube interview. About the 7 Minute mark of the 11 min video, not sure what he means in the video but it was related to what he is doing with TF2 and community added features, DoD:s maybe on a upgrade list? We will see.
I have to put this in...got to, here is an old post about dods and a new feature, well just look at the second post picture.
However, the DoD:s HUD Ver 9, I was not happy that I could not deliver a couple of options for the scoreboard, so I got off my butt and did a few. Keep and eye on this thread there are screenshots of a couple of them, Ver 10 will be made after I finish some other stuff.
Ham and Jam, well it is still delayed. Good news is they have made progress, can't wait? Me too! Make sure you read the two interviews from Jed, gives a better insight on what to expect, don't expect a dods knock off, be prepared for what some dod players thought dods should have been like, evolved into, is the feeling I get reading what they are doing. I like the fact that weapons, scoring and the whole thing is built around teamplay, it seems you just cannot complete a map if you do not work with your team members. I see making maps for this will be complex, read what Jed says about teamplay... I like what they are doing, this really does look like a game for the competitive community. Not sure how it will go for the Pub players.
This game is well worth waiting for, hang in there.
July 2011
Ham And Jam still not released
Ham and Jam is not quite there yet, the guys have been keeping news fairly quiet, that does not mean they are not working... they are "polishing it up" so we get a better game, I don't mind that at all.
I did ask the devs' about mapping and got some good answers, gameplay is clearly very important to them and they are open to ideas to support mappers. That kind of contact with a game dev is a rare thing.
If you do map for dod or dods, consider this game too. I have stopped 3 maps at an advanced stage, never going to be released for dods, H&J is my main target. Maps in dods get a bit ho hum and all end up versions of Anzio with the standard double cap in the middle and such... so boring I could scream.
Not so with H& J, they are fooling around with configurable capture point entities, (flags to non mappers) something dods mappers have waited for an never got.
What this will do is open up the options in capping flags and the mapper can fine tune, balance the map for a fairer, more interesting game for both sides. This should be very important for competitive players.
Or for the pubbers you could introduce all kinds of stuff, if you can set off a capture point with other entities.... lots of things are possible, that is if you can control them that way, I am not sure yet.
The other notable items are the main thrust of the game, unlike dods and the "No Brits Army", H&J does not have a US army side, Norway, British battles, the desert are now locations for those mappers that map for "realism".
They also have a "no sniper" policy, Quote from a recent FirsttFrag Q&A interview... "HaJ will never have sniper rifles. Case closed.", damn fine idea... the only thing I hate more than a noob sniper is a player who is good at sniper class and plays for a personal best "Kill Rate" and not the team. It is not only me, just look at on-line servers for dods or other games like CSS "No AWP" servers, how many servers have the sniper class reduced to one or not at all. Have a read here at FirstFrag, a nice series of questions put to H&J devs' will give you a better insight of where it is all heading and why this may be popular with most long time fans of dods and dod players.
It is what dods should have been? Possibly for some, but if you insist "USA team must be in H&J" think again about repeating that in their forums.
All in all H&J will not suit everyone, but there is a good amount of pro and pub dods players that may migrate to this mod because of the gameplay and team choice differences it provides that other games don't, can't or will not, we will see.
I think this will be a hit with pro players especially.
Other work on CSS and dods? Well to be honest dods is dead for me, GUI/HUD work is done for good and no maps planned, just see no future in dods if the VALVe people will not update it. Just so you know... don't ask for DoD:S custom content to be made... I deleted Day of Defeat Source on my hard drive as I don't play it at all anymore, it's been like that since February 2010 and has not changed.
CSS I am still interested in.... for now. What to do about dodbits.com? The name will stay, the content for dod will stay, stagnate maybe, but it will stay. The mapping section will surely expand to cope with new map models for use in H&J, after all, most of what is in there already were made by people already involved with H&J development!
Just think of a future dodbits as the ... "department of defence custom bits " not "custom bits and pieces for day of defeat source"
June 2011
Late Update: Ham And Jam delayed !
Ham and Jam has been delayed, look for it in mid to late July 2011. It is only a little way to go now for what may be a very good WW2 game.
Make sure you read the extened news and preview the pictures, and maybe drop in to the forums to give some moral support.
Also.... you can donate, these guys deserve it, to get this far and have it look this good...well done.
INsanes HUDS and GUI for Dod:S and CSS...
Updates to two HUD and GUI sets. The old version 8 dods hud is now updated to version 9, lots of new stuff, check it out here.
The CSS GUI and HUD has also been updated to version 7, the installer was reworked and the game menu fixed, head over to game banana and check it out.
Don't forget about Ham and Jam !!!!!
Ham and Jam is a WW2 game and a release date has been set at 6 June 2011
News on that... the release has been delayed, read here.
May 2011
INsanes CSS GUI+HUD V6...
Finished a set of files that change the GUI for Counter-Strike Source. The files are rearranged in this set, especially the HUD files.
CSS was always a pain in the bum to edit colors, my set is different, have a look here. Oh... what about DoD:s? I have a set planned for that too.
April 2011
Mark this day, 6 June 2011...
Why? It is the anniversary for D-Day. There are always events to mark D-Day but this year, for gamers that play WW2 games, we have a event that is important.
Ham and Jam is a WW2 game and a release date has been set at 6 June 2011...
Ham and Jam is a teamplay orientated, first person WW2 multiplayer game centred around the British and Commonwealth campaigns from 1939-45.
Historically accurate missions coupled with careful balance between realistic and enjoyable gameplay makes Ham and Jam a unique experience.
For those of us that have been waiting for a WW2 mod, with commonweatlth forces.... since mid 2006, it is good news. Stop by their site and have a look!
"Gingerlord" has some nice "H&J" Vs "DoD:s" videos here.
Below is a map haJ Archery, it will give a fair idea of the gameplay, note this is a year old.
... I feel the urge to do some maps for this!!!! Can't wait! This is a free mod... they need donations, please support them, this was a awesome effort and I for one will donate, you should too.
March 2011
New on dodbits... CSS HUD
That's correct... HUD for Counter-Strike Source, I do play it you know :) Now sitting at Version 5, I don't have a downloads section for CSS using Game Banana for releases ... no downloads section on dodbits for CSS yet ....but there are some sections on that game.
2 maps released.... dod_old_mainz ...final and a fun map dod_kalt_north_b2 Having a rest from mapping and doing some other work like webbies and HUDs. I do intend to finish dod_schwetz remake after a break from mapping.
The TF2 cvars have been updated and I will do dods and CSS soon, a few CVARS have changed on those two games now. Will update the same way as the TF2 screen.
Plagiarism and Bandwidth theft cl_rant "1" ....OMFG I do not complain about this normally but enough is enough.
There are times when people copy your work, it's OK as many people know I credit others when including their work, models in maps that sort of thing. I even don't mind not getting credited myself.
But... there is a line, taking someone else's work and claiming it is theirs. Have a look at this GUI and have a read of the posts. This guy submits a gui/hud. He changes some colours, puts his name on it, no readme in the download, actually places HIS name as author.... that says all is OK. I looked at the files, most are mine with some color changes.... he even asked for help on the CSS steam forums. (see name Ker) . He is still pushing it as his work even after a swift removal from Game Banana... and still no readme with his name all over the teammenu and the main menu that is also not his work.
What is it about Counter strike players? Why are some of them complete arseholes compared to DoD:s community, we have very few.
Don't let this deter you from customizing my work, it is just this guy cut and paste my work, and others almost 100% changes a few very small things, then cut and pasted it to make a series of "colors". Not hard at all, and what is most upsetting... my next release will be multiple colors. Unfortunately Ker has done that... using my base just as it is ready for release. So, the files will now change the way they work for color functions, his hud will die if the devs change the files, mine will continue to be supported. Unless he cuts and pastes again and changes two lines and says...all mine.
The change to the TF2 cvar list was that I am sick of other sites stealing my bandwidth, it now kicks their link to my page with an ad on it. Again, the sites doing this are huge sites, I pay for this site alone, the one ad helps me pay for a little. Ever wonder why people stop making custom content and sites go down? Try someone, like a 20,000 readership per day large site hitting your smaller site with hundreds of raw links where your ads are not viewed but theirs are. Not nice
Moral of this story? Counter-Strike Source community have some cool guys and absolute dickheads... but dod players always knew that. The bandwidth theft from large sites is a problem I can solve... but people should realise there is a limit to my resources, if pushed... I will come after you :p
November 2010
New on dodbits... Huds, lots of updates to do.
CSS HUD Ver 3, this is going well (I think so anyway) and people seem to be giving it a go, see this thread, place in your wants and I will see what I can come up with.
The dods HUDs need a tweak or two as well, already started them, see this thread for info'. At the moment the version 8 has been updated (Nov 7 2010), when I have all of it done it will change to Version 9.
Other than that, have not done much, but will get into mapping again soon... as the work load at my place of work is finally stabilizing from "ridiculous" to "too much". Just been through the busiest period of my working life in the last four months.
I nearly threw my job in a month ago... still considering it now actually.
October 2010
New on dodbits... New section added, Half Life 1 older games
This section has some tutorials and downloads of older HL1 versions, Day of Defeat mostly.
It has a Sturmbot section you may want to check out.
HUDs...I do like Counter-Strike Source, however, some of the community is male, 13 years old... there goes the neighborhood, game is rubbish.
It's no secret I like to play singleplayer in games like CSS and TF2 (WTF is a "hat" FFS) that have "community problems", in fact CSS is best served on a LAN, I looked at what they were doing in the beta version, one of the things that pisses me off is that poo orange color over black menu screens and the crosshair that you cannot see.
Well, in CSS beta the crosshair has now changed, the screens can be changed... so I did a HUD for CSS beta. I like it anyhow.
Story time kiddies... I love YouTube, YouTube is Television to me, I will not watch free to air or pay TV when I have YouTube. Normal people make a video and sometimes it comes off and sometimes not. neddle69 plays DoD:s and I think it is good enough for a giggle...

Sept 2010
OMG it broke!!...My website broke, for some reason the PhP version got screwed up, no idea how but this site does not allow logins anymore.
The forums are gone now and good
riddiance, bloody russian spammers are a constant problem. If you want to talk to me ... contact webmaster link up there goes to me.
The good news is dodbits is fixed, the login is gone, the downloads are there and everything else.
June 2010
Why the Bogan ad?...My clan started up again, it's winter in Australia and if it gets below 15 C some of us don't go outside. The only snow I ever want to see is on Colmar. Anyway the bogans get confused easy and I thought I better place a link up there.
Mapping.. not much, been remaking a few of those "great little orange maps" that has no author, no spawn protection and is slightly screwed up. Other than that not done much, toying with doing a few quick and nasty orange maps but that's about it.
HUDs... still waiting for CSS to release and see if they do any edits... or to be precise, updates to TF2 and CSS and destroy dod stuff. I will eventually fix the little bug with the death icon in the speaker bar, not worth a whole release, if it annoys you go here.
Other than that, not much added to the site, and playing
dod again.
Sept 2010
OMG it broke!!...My website broke, for some reason the PhP version got screwed up, no idea how but this site does not allow logins anymore.
The forums are gone now and good
riddiance, bloody russian spammers are a constant problem. If you want to talk to me ... contact webmaster link up there goes to me.
The good news is dodbits is fixed, the login is gone, the downloads are there and everything else.
June 2010
Why the Bogan ad?...My clan started up again, it's winter in Australia and if it gets below 15 C some of us don't go outside. The only snow I ever want to see is on Colmar. Anyway the bogans get confused easy and I thought I better place a link up there.
Mapping.. not much, been remaking a few of those "great little orange maps" that has no author, no spawn protection and is slightly screwed up. Other than that not done much, toying with doing a few quick and nasty orange maps but that's about it.
HUDs... still waiting for CSS to release and see if they do any edits... or to be precise, updates to TF2 and CSS and destroy dod stuff. I will eventually fix the little bug with the death icon in the speaker bar, not worth a whole release, if it annoys you go here.
Other than that, not much added to the site, and playing dod again.
May 2010
Why no updates...Don't worry, I have not stopped supporting dod, website will still be here for quite a while yet. I have not played dods since December 2009, in fact, no on-line games at all. The reason for this is lack of interest, the game has stagnated for me and quite a few others too. What caused this sudden lack of interest was a moderator who does have close contact with dod devs' in the steam forums did answer a direct question about FGD (mapping tools updates)the answer he gave was it is extremely doubtful dods will get any updates. Also depressing for us dods fans is some fan sites are now gone, DoD Federation for one is closed, player numbers shrinking a bit.
So, we know every TF2 update breaks dods and causes disruption to players and servers, this also drove me to stop supporting a Clan and keep a Clan server operating, it got a bit much and I stopped.
Same with mapping,
HUDs, ...everything dods. I have increased the downloads section for hard to find dod and dods downloads, please submit any worthwhile downloads of dod or dods content and I will put them up.
Will dods die? Sure it will eventually, I will keep all I can here and maybe this site will support other games (even considered playing CSS again!). At the moment I am playing the occasional single player BF2 game, especially single player AIX mod.
Ham and Jamseems to be coming along OK and I can't wait to play it. One the the big issues with dods is the lack of other teams, H&J does support this at least. Another is the lack of single player, (BOTS) support. It was a real slap in the face for dods players when TF2 got bots, not only got bots but really good bots.
It is fairly poor treatment by
VALVe here, to take a game loved by a lot of people, use it as a test bed, soak up a lot of personal time for its players with beta testing, causing maps to fail, server plug-ins to fail to the point they cannot be fixed... and then offer nothing in return, nothing but a game that breaks every time another game updates. What is worse is the original game had game-play and single player bots to die for, all that was required was to make the same formula with better graphics. What we got was a lot of useless add-ons like "Achievements" and less of what the sucessfull formula was all about.
Have dods "supporters" been hung out to dry? Of course we have. What do we do about it? Make a MOD, make your own bot system. Myself, I am waiting for H&J and looking at how the new CSS beta goes, TF2 makes me sick when I play it, just does not click with me.
The map below
dod_schwetz has moved on quite a bit, it is so close to release... it may never be released, just have not got the time, I will give it away to any realistic offer to take over the map from a mapper that will do it credit and release it.
You ne
ver know, it could end up a CSS map if I start playing that again!!! It will be very interesting to see how VALVe handle the CSS update to the Orange Box engine.It has begun and of course complaints have already started to surface as expected, I am really pissed off that I missed the opportunity to test this, many others missed out but we will all get a opportunity "soon". "Soon" = when it's ready in VALVe lingo, my guess is 4-7 weeks they will more than likely extend the beta to more players.
December 2009
Mapping Support files... New Downloads are being added, I have started support for mappers, models, prefabs, textures will be added soon, see here for these new sections, not a lot there at the moment but it will grow. If you are into mapping keep an eye on these download sections.
Update on HUDs... have not done much to look further at the file changes, they seem like another VALVe update to TF2 that just alters, (destroys is a better word for dods users) the hudlayout .res and the winpanel files and makes custom HUDs not work.
Keep an eye on this thread, it explains the changes, on the whole it just looks like they fooled around with avatar icons here and there, if your HUD is broken... just reinstall the current HUD again, the changes are buggy anyway and the old files still work fine.
Another Map: dod_schwetz was a favorite of mine, I liked the gameplay of the swap spawns and the layout so I am having a go at remaking it. Making the swap spawns is VERY difficult but I think I have a way. I have a "swap spawns" dev map and I will release it to test soon, it changes the spawns based on who just capped last. If you cap out as the attacking allies your next spawn will be the defending side, fail and you stay on the attacking side of the map.
Anyway, it's not up to a stage that it can be run, it's true to the same size as the old one, huge, but it can be trimmed, I just want to make it "as the old one was" or very close to it and let others make their own.
Pics if interested!
Fly by Video

October 2009
New dodbits site
The tutorials are being updated, downloads are now in place, all of the files that were on the old dodbits site are now in the downloads. Some have moved to a new category called older retired files because they do not work anymore for one reason or another.
A new downloads section is being added C O C K Maps. In this section I will try and address an issue that other sites shy away from...altered abandoned maps. This is a dangerous area because of everyone's opinion on "Copyright". Mappers sometimes make a map that has promise but a few problems, so sometimes these are fixed and placed on a server where you download it via a fast downloads. Sometimes a mapper does not include a author name in the proper place, embedded in the bsp via a mapname.txt file.
I hope the new section addresses this and allows the rest of us to use a abandoned map that has been fixed. Of course I expect problems with a section like this, if you see your work in there contact me... a word of warning, don't go nuts at me for doing this if you did not mark your map in the bsp properly, you are partially to blame for making a map with errors and not completing it correctly with your own name!Allways make a mapname.txt file (maps folder) with your info in there using pakrat to embed it.
Forums are up and ready for you to post again.
New map... dod_koln remake
Waldo made dod_koln for older dod versions, it never got remade for source. If you remember this map you may like to take a spin around this beta release. dod_old_koln_b5 is a remake using the old structure of Waldo's bsp so it will be very familiar to walk around for those that remember the old one. Download the map here.
Notice: dodbits.com no longer has forums, they have been deleted.
Abuse by Russian bots is the reason.
New Sections...
INsanesPSD files released. My PSD files used for images are in a new page of the Half Life 2 Graphics section. I will try and include all I can find of mine and other authors as well. Go here to check it out.
Mapping section on dodbits
You may have noticed a new section over there on the left.... Half Life 2 Mapping. This section, like all of them on dodbits are just my notes on items I find as I explore things. Ole' INsane is not a great mapper but lets just say I know enough to get in trouble and get myself out of it.
The mapping tutorial section focuses on Day of Defeat: Source but has general tips for all Source mapping. There is a links section for some pages you may not be aware of. The main focus is really to port older
dod maps. I never understood why this was so hard to get the old layout and remake a map, that is, until I tried it myself. Hard...very hard to line up everything. Porting a map is not a matter of decompiling it and making a quick copy in Hammer.
If you are trying to port older HL1 maps, no matter how old, and get a basic plan together to port it, I urge you to take a look and at least read what I have.
The
Baguet Mapping Team have released the Baguet Map Pack. This means new objective icons for huds like the Medal HUD Version 1, historically VALVe usually release something for DoD:S around this time of year that breaks something in the HUD's. That is why I don't update around this time of year... just let it roll on for a little more yet and let me repair a few things on this site, then I shall look at all the HUD's again.
What am I working on at the moment? It's all mapping, so far I have a version of
dod_thunder, dod-snowcity_V3 released and will come back to them. Before I do I wanted to get the basic porting technique correct, that seems to be fine. The maps I targeted to do this were...
dod _oslo, now in progress with another mapper. I got it to a basic block stage and stopped.
dod _mainz , a dev/part textured map is made and the VMF. The map featured in the tutorial, the bsp is in the support package .
dod _switch (later name is dod_arch along with another) , I have the basic building blocks done but stopped when I learned another mapper has made a version, this was a good one to look at and test the method in the tutorial because of the height of the map, like dod_avalanche it is up and down like a yo-yo.
I have to contact the mapper who remade dod_switch, it is quite good, some problems on a large server with FPS (lack of areaportals maybe?) no idea why he has not released, may be one of the "made it for my clan" maps... I know I do this too, there are quite a few maps I have not released but are on our server :) Anyway pics of the fore-mentioned map he has made....
dod _koln , now that one I had to look at, it was a favorite like thunder. To get the basic walls up was easy so this one I am continuing, quite enjoying it too. It will end up like the dod_mainz one slightly unfinished dev/texture mix? I don't know... may go all the way on this. Time will tell.
Pic 1 Pic 2 Pic 3 Pic 4 (layer plan..mid)
May 2009.
New Hud...
Sorry about the lack of action since December I have been busy ... believe it or not :)
Some
dodbits readers will remember the Ultra Mini right HUD, misfit revamped it in 2007 and now it has been updated. Details of what this HUD is and download is here.
New Map...
Yep, I am learning how to map. I bit off way more the first time out but have manged to release quite a good version of dod _thunder.
Release thread of dod_old_thunder_b8 is in the steam forum here . There will be another version of this after I fix a few errors.
Other things I have found while mapping is that it IS possible to have vehicles in dods, also I have a coastal gun that fires a round that explodes on impact, both need a touch and a tweak here and there but... they do work.
I love to fix maps that have been abandoned by the original mapper... if you have a favorite map that needs a quick fix, let me know. Just make sure the mapper has in fact abandoned the map and try to contact them, if they are not around anymore I can decompile any map and edit.
Fixed tutorial...
The chat files were changed a while back and I updated the tutorial on how to manipulate theses new files Read more here.
Whats next for dodbits?...
The whole site needs an upgrade, slowly doing that bit by bit. I had hoped to add way more maps but there are lots of sites doing that already. Family, work, mapping and the
Bogan Clan keep me very busy.
Older HUDs broken by the last update are going to be reviewed, no new HUDs planned (I think we have enough now).
Ser
ver set up tutorials are started but require finishing, that looks like the next thing, make a set of files for SourceMod and keep that set updated as plugins change.
This will be the same
plugin line up I use on our clans Boganserver, lots of custom additions to the normal menu and a few custom hacks to individual plugins. Reading the SourceMod documents for the first time is confusing... well it was for me when I went to adjust a few more complex items anyway. I hope to make that a little easier for someone starting out.
Cheers
INsane
December 2008.
Day of Defeat 3.1 Beta now on Steam
Something for the Old school players...
We all know there is a steam version of the old Day of Defeat. But what about the early versi
ons? ***Version History of Day of Defeat***
* Beta 1.0 (January 12 2001)
* Beta 1.1 (February 14 2001)
* Beta 1.2 (April 5 2001 ?)
* Beta 1.3 (July 1 2001)
* Beta 2.0 (October 13 2001 ?)
* Beta 2.1 (May 10 2002)
* Beta 3.0 (July 11 2002)
====================================
* Beta 3.1 (August 8 2002) This is the version we are talking about here
====================================
* Version 1.0 (May 1 2003)
* Version 1.1 (November 14 2003, the first release on Steam)
* Version 1.2 (May 19 2004)
* Version 1.3 (July 7 2004)
* DoD:Source - (September 26 2005)
Well, a lot of older players say that the Day of Defeat 3.1 Beta version was the best version ever made, others will say it is too old... whatever. It's a matter of taste, why not just try it and play all three versions on steam. There has been attempts to play this on-line before, this time it may stick.
Download is here . It is uploading now and will take a while, come back latter if it does not work.
The attempts before this were a bit flaky for adding it in the Steam Games list and finding a ser
ver, this version is easy to install and there are servers up already. Further information, Fourms, alternate download, IRC, Community....
Severs....
UK 82.219.216.220:27015 KTSA Day of Defeat Beta 3.1 Server
Australia 118.127.0.26:27075 SAW DoD v3.1 Server
China 58.210.124.50:27000 China中国 DoD V3.1 www.Vday.cn
USA 72.226.84.94:27050 AvaMods DoD v3.1 Beta Server (www.AvaMods.com)
I will be starting a custom section in
dodbits soon. Contact me if you have some files for this old mod.
November 2008.
DAMN IT !!!!!!
Sorry everyone, my most popular HUD (Black panels Version 7) has had the wrong download link on it for about a month.
Fixed that now and is here.
October 2008.
Sorry about the lack of new stuff here, will add some more soon. I have spent a lot of time on mapping. Will release some soon.
Huds
, Miniright hud needs updates and the bare huds, other huds are OK. Will look at those soon.
Also is the new section on Game servers and how to set one up. I have to add a set of
SourceMod files my clan uses on our servers. It is a collection of the main plug-ins and added some popular plug-ins that all work together well.
If you have a question, please post in the forums or contact me using the "Contact Webmaster" link above in the menu on the left.
July 2008.
INsanes Medal HUD Version 1 released...
Just like the MOH ver 3but all in one installer and compatible with Vista and XP for the dod folder finder function.
The Metal HUD now has a BRITISH ADD ON.
Ver8 Small hud released...
See the Steam forum thread for further info'
Download Black or standard color panel
HUDs...
Standard color and Black Panels
Notice: DoD s updated recently... Most Tutorials/Downloads are wrong some removed!
UPDATE July 5
Huds....
Huds... made a start... Download it . Please... do not ask for changes I have not got the time. I will switch on the tutorials section... but there is a lot of wrong stuff there... at your own risk OK?
Warning: the download also has a optional dod_english file... there are X rated words in that file... don't install it if you are sensitive to bad language :) All it is... it renames the achievements titles for a bit of fun.
Making your own HUD?
I just want to let you know that the download above has an edited ClientScheme.res file. This file adjusts a lot of items on the screen. Nearly every function is explained on the line of the particular setting in that file. Also there are some custom fonts already added.
Just look for // * Description on these items of interest.
Older news....
Explanation of why I can't help on content at the moment and why so angry...
OK from being angry to slightly pissed off now.... this update is real bad timing for me, two weeks would have been better. Why the hell do they just switch off like that... fools. A lot of Australian servers are still gone... hope they come back. Last count there are around 35... was a couple of hundred, a lot of them with only the lame Valve maps and no controls.
Nice one devs... release a "beta" that is worse... has problems and exploits that were not there in the old one... kill a lot of the server mods that maintain a good playing environment... then release a "Free Weekend" so all kinds of fools can crash servers and make game-play shit.
All in the name of what... a new Stats system.... was it really worth it?
Also was... all the custom maps got wiped from the server... no warning, on top of that ... what the hell with the skys guys? Most of the orange / dev maps have crap skys... and dod_argentan ... still has bad textures.
The update was clearly NOT ready and Valve should post an apology to the people who provide a place where their product is used. If it is not broken...don't fix it.
Thank god for the people over at SourceMod ... they are supporting dods. Go there... download the plugins and make a donation... those guys are way cool.
A Warning would have been nice you reckless Yanks. Communicate better for fucks sake.
Put the above in the steam forums and it will get deleted... I think its better if someone else starts another forum.... absolutely not in any way connected with that place so people can say what they like... anyone got a suggestion?
dodbits....
Nothing much has changed , still putting back together servers. Rewording tutorials, downloads on this site is huge and will have to wait. I will open the forums again and post requests if you like but please be prepared for a big wait, my private life is first and time after that is the Bogan Clan and what they need, next is this site after that content.
It has taught me to be more careful on how to present tutorials... just throw up basic guides for the people who already know some basics and don't go into huge detail. Games like dods just change way too quick, I don't like having out of date stuff and at the moment the whole site is packed with out of date stuff.
sv_pure knocked off some, and the new chat system... and recently... a stats "upgrade" Just too much has changed and It ends up in countless emails ... some even hostile :) of requests to fix.
Here is the low down on priority's...
Cheers
INsane.
July 3... have to shut down for a bit sorry, content is wrong...
They, and the downloads are now out of date after the update, I have played enough of the beta to know I don't like dods anymore. The achievements and nemesis stuff is crap... they did not update anything but a stats system.
Only 22 people downloaded the updated hud I made over a month. I take it there is little interest now.
If that is all they are doing, making it worse for me to play, I will ...
I don't like TF2 all that much, CSS I still like. If the game is all about stats now... you lost me :)
However, I will stick around long enough to see if dods servers and mods can switch off this stuff.
What did dods need?
Just look at the poll on this site.
INsane.
Older news
I have not worked on a lot of stuff recently, at least that's what it looks like anyway.
I have been busy... and it is dod related too, I had to go through a learning curve or two. Seeing this is a "one man band" website I am sorry but have had little time to update.
The main thing is I now know quite a bit about server administration. How to pick a provider, how to setup mods like Mani and eventscripts and edit the code to customize it.
So... expect some more tutorials on that, things like a complete "how to set up a dods server" tutorial... by someone who has just gone through it and started out with very little experience.
You can't just rent a server, put a cool name on it, run standard maps and wait for the players to come... they will not come, it requires more than that.... read more if interested.
The Tutorials for a server set-up would be?
I think a real basic one is of no use. It just tells you how to rent a server that will be one of the many empty ones out there.
When I started to look for information on how to get a clan ser
ver up and running I found a lot of CounterStrike and TF2 ones were of use... and a hell of a lot of outdated, poor, incorrect Day of Defeat Source information.
What this needs is a step by step, divided into sections, comprehensive guide, also some links of the best places to go for info.
As you can see, you just don't rent a server and watch it fill. It is hard work and requires effort, perhaps I can write a few things down to help....we will see
All stuf